xALESIAx (EUW)
: How exactly can I get CDR onto Morde?
If I can pick your brain for a bit on this subject what items with CDR do you feel are not worth buying and why? I found CDR frustratingly difficult to fit into his build until I started giving up things other players found important. In the end your playstyle is the only limiting factor so I'd like to see how you feel about a bit of outside the box thinking.
: In what world or scenario is Dorans blade better than dorans shield?
Blade has AD that bumps up the damage on auto attacks and spells that scale off of AD. Always getting the shield is ok but if you have the advantage there isn't really a reason to not by blade if you can use it.
: Sorry, but I can call that way to look at it narrow, too. What you suggest here is to **remove** a counterplay option. Having options is fun, so why do you want to take away the decision to either use spellbook with smite **or** buy a QSS on the jungler? I think that this is a good form of counterplay and having some options to counter something and not just "you are totally required to do this one thing, otherwise you are screwed" is not fun either. If you want to counter that Mordekaiser strategy by going spellbook, fine. But why do you want to take away my option to go for a QSS instead?
I think you are missing my point. This is my bad, as its hard to vocalize through text. What I'm getting at is whether or not qss is the only way to turn off Mordekaiser's ult or not it is by no means the only or required way to play around his ability. It is entirely up to the player and his team how they wish to approach this fact from a decision making standpoint.
: Nothing stopping you from simply ulting the guy without QSS or ulting someone with QSS on CD, either. __________________ You shouldn't be forced to commit your keystone _and_ your summoner spell just to get the same chance at objectives as the enemy team. Also, that Mordekaiser forces you to buy QSS is already an advantage. It means that the enemy team has to get out of their way and sink 1300g into an item that they wouldn't buy usually, meaning that Mordekaiser's team has basically 1300g gold advantage over every enemy. If the enemy doesn't pay this tax, chances are pretty high that Mordekaiser might simply end them in his ultimate.
That's a rather narrow way to look at the situation. Just because one person feels required to use a keystone does not mean another will and that kind of flexibility makes the game fun. My Fiddlesticks jungle cant take qss but can take hourglass. Thats good enough but if he wants the extra help I'll run a lux or urgot with spellbook to even the odds. Build guides are nice but being able to make the decision to be flexible is far more rewarding.
: oh trust me i buy merc threads in most of games and i take legend tenacity with unflinching sometimes too and most of my games i do not go full damage, instead i get dead mans cuz of its interaction with mordes passive, i get all kinds of resistances but doesnt matter cuz there is just so much damage in the game that resistances do not work Like I would be playing Rammus with full armor and a bit of magic resistance and everyone could still deal damage to me unless i was miles ahead of them which happens very rarely i cannot blame cc itself, rather i blame the cooldown reduction that allows perma cc to happen you get caught by leona and stunned after just seeing your teammate get ulted by her, she chases you down with her goons, and 10 seconds passes she ults you now not really, but its annoying to deal with that spamm of cc And almost all forms of cc deal damage too cuz all cooldown reduction items are mostly damage items as well So you not only get perma ccd, you also get chunked by it now imagine the other 4 teammates on that team that also have some form of cc like a mage for example Now you are not only being stunned every 3 seconds due to your immobility, but also every time leona cant stun you, their syndra stuns you, then her stun wears off then their renekton stuns you and then it happens all over again And yes you could use Mordes E a bit closer to you so it goes behind you and pushes them away but then again you need to be lucky enough to get a chance to do that but then again i am somewhat grateful cuz all that cc allows people to stop champions like yi or vayne from being completely broken
I can feel you there, though I kinda see that as a good thing to draw all that CC from the enemy. If you are soaking it up then someone else on your team isn't. Maybe I put to much stock in my teammates but when I can walk into the enemy and soak up all their cooldowns with a well timed stoneplate + W it makes me feel pretty boss when my team mops the floor with the rest of the fight.
: That QSS removes Morde's ultimate is a needed layer of counterplay. Don't forget that pulling enemies in the death realm also removes objectives like dragons and baron for them. If you couldn't QSS the ability, then Mordekaiser would become the ultimate objective control. 7 seconds are an eternity in a situation like contesting an objective. If both teams try to get it, then Morde could simply ult the enemy jungler, making them unable to interact with the objective. Which means that for 7 seconds, Mordekaiser's team is the only one with smite available. And in such a situation, it is almost guaranteed that Mordekaiser's team will get the objective. However, QSS gives the jungler the opportunity to buy this item and even if he gets ulted, he can immediately cancel it by using the item active and can proceed to contest the objective with his own smite.
Nothing stopping the enemy team from taking unsealed spellbook and switching to smite.
: It is good It's just that it came in such a bad time because it's all about cc and burst now that it is hard for Morde to find a place in there as a dps ability based fighter/bruiser mage Not saying that he doesnt have some of that himself but it pales in comparison to other champions He is great for coordinated teamfights, but awful for solo queue Imo they shouldn't have nerfed him right after release because it is too easy to win a game against him now as he is too easy to counter due to him being so immobile and his ult being counterable by one cheap item or one planky boi {{champion:41}} And he is squishy as he only builds HP AP items, and if you want a bit of defense you have to sacrifice damage All in all, a perfect execution of a rework, fits nicely into the lore, his kit is great and i like him very much It stays true to the whole metal theme, his quotes are great, his animations are great, his laugh is the greatest of all It's not old Morde where you would actually hope to get ganked in order to pull a 1v2 switcheroo, or how you could ult a fed Twitch and have him wipe out his whole team But that early 1v2 outplay is still there, it has just been moved from level 3 to level 6 Two things bug me about his rework and those are: how his ability names dont have metal references now (W and Ult do I think but it might just be a coincidence that those songs exist, the ult one especially) and how we cannot have a ctrl+5 toggle to switch his walking animation from holding his mace to resting it on his shoulder like he does a bit after staying idle
Isn't the issue of CC and burst damage due to itemazation though? It seems unfair to pin that on Morde just because the player doesn't want to give up buying a deathcap.
Hotarµ (NA)
: Mordekaiser mains, now that some time has passed, how do you feel about the rework?
I like it quite a bit more than his old design actually. Losing his ghosts sucks alittle and the lore change that pulled him back to Noxis from the Shadow Isles sucked too. It was weird to get used to at first but I like quite a lot that they removed his old E. Kinda stupid that his main, reliable source of damage was pointing people to death... New passive was interesting to get used to. Works fantastic when your opponent doesn't know what it can do and feels satisfying to use item and rune effects with it when you figure out what can work with it.
: > [{quoted}](name=Selegun,realm=NA,application-id=yrc23zHg,discussion-id=vpUnm0oW,comment-id=0001,timestamp=2019-06-25T20:11:52.652+0000) > > Thats kinda a 'Well duh' at this point. Might I request you share some if his exploitable flaws? > > One thing I have noticed is his early cooldowns are super abuseable if you can keep out of melee. His only real way to stick to his target is his E, which isn't that hard to dodge. He completely lacks mobility, so ranged champs can poke him from safety
> [{quoted}](name=TrikzterzArma,realm=EUW,application-id=yrc23zHg,discussion-id=vpUnm0oW,comment-id=00010001,timestamp=2019-06-25T20:22:42.774+0000) > > His only real way to stick to his target is his E, which isn't that hard to dodge. > He completely lacks mobility, so ranged champs can poke him from safety Yep. I've had troubles playing him into Gnar and Jayce. So frustrating trying to stay close when they can easily toss you aside or backwards once you do get there. Not having his shield up constantly helps damage stick too.
: Here's how to fix Mordekaiser:
Thats kinda a 'Well duh' at this point. Might I request you share some if his exploitable flaws? One thing I have noticed is his early cooldowns are super abuseable if you can keep out of melee.
: Anyone else harrassed for making a GOOD build?
You are not alone. I like to build items like Frozen Heart and Abyssal Mask on Morde and can put money down that at least every other game someone will lose their shit because he doesn't have mana usage. Its just something else to mute them over so you can focus on your own game.
Neriticc (EUW)
: What CDR items? Rylais, Liandrys, Morrelos no CDR. What do you expect to me to build?
At absolute most I'd want to buy only one of those. Grabbing all of them makes you too soft to consistently stay alive unless you are leaps ahead of everyone in the game.
: I think I might be obsessing a bit too much about this, but it'd honestly be such a simple fix
Have they changed the poro in his joke with the dragon poro yet?
: Can AP Bruiser get one item with 20% CDR?
{{item:3110}} No love for the heart?
Gryphias (EUW)
: Pentakill Mordekaiser NEEDS more „Metal“ in his Skin!
The true question I want answered is if his dance will scale with attack speed like Master Yi does. This must be known!
: The skin name, I personally would like it if as a part of the skin he gets a more grandiose cape compared to baseline Morde.
I'm kinda 50/50 on it. I did like the larger cape but having his model less obstructed is nice too.
: Look I'm triple wrong now guy.
Destaice (NA)
: Riot: “look guys! We fixed Mordekaiser!”
In all seriousness, has anyone put Lulu in the game to see if she conflicts with Morde yet? In b4 game starts with everyone in the Death Realm.
DaCurtis (OCE)
: Fair enough! Would you agree the decay hurts his shield though?
I would say it puts more pressure on the player to pick the correct moment to shield rather than allowing them a 4 second 1000 HP shield while also adding the pressure of not being able to hold that shield forever to just gain a bunch of HP if the enemy doesn't attack you in that time. Honestly his new W has quite a bit more skill expression than I knew about when I started typing lol
DaCurtis (OCE)
: VGU: Mordekaiser's Uninteractive W and How to Fix It!
I cant say I'm seeing the same problem you are with his new W. I personally like that his shield is now an active that requires a tad bit of skill to use in a fight rather than his current 'bleeding bubble' shield he uses now since you have very little say or sway in how that thing gets used.
: > [{quoted}](name=MalignMetal,realm=NA,application-id=6kFXY1kR,discussion-id=401ZQmHB,comment-id=0000,timestamp=2019-05-30T01:21:18.037+0000) > > His newest lore doesn't directly contradict his last batch of lore. It just filling in a gap in the story we had not seen before. His new lore contains no mention of the Shadow Isles, Ruination or The Black Mist and he now has been recategorized as a Noxian champ not a Shadows Isles That's enought o invalidate this previous story which makes ample mention of the Black Mist several times Meaning like Pyke he is one of these "undeadish" champions but is somehow different than the Ruination champs {{champion:120}} {{champion:429}} {{champion:412}} {{champion:83}} {{champion:57}} {{champion:30}}.
Or...Riot is farming that juicy bit of lore out for the comic scene like they did with the Ashe Warmother bits.
: His newest lore doesn't directly contradict his last batch of lore. It just filling in a gap in the story we had not seen before.
Theory time, Mordekaiser arranged the poisoning of the queen and the following fall of the ruined king.
: Yeah im just hoping each of Mordes Skins got More dialogue.
I know what you mean. Personally, I can appreciate the conscious effort to not make Morde babel to the ornamental meat that gets in his way. Makes him a bit more respectable in my eyes.
: Darkstar Jihn (just the skin) got 10 minutes of dialogue Morde the new champion got 6 minutes, kinda shows you where Riot is taking him.
To be fair, Jihn is kinda ment to be a windbag.
: Why remove the ghosts?
Every new champion added to the game was a new ghost that would be needed worked on. As much as I loved the ghosts too I fully support letting them go to free up labor. Besides, it looks like he no longer has health costs so that makes me hype to see just how strong his early game is now that his power isnt tied up in his ult.
Muzét (EUW)
: Don't worry mistakes happen :D I like his new Dragon Knight look.
It does look really good, the scales on his arms look super menacing XP
Muzét (EUW)
: Based on Akali's Infernal. I think I'm right.
Just got a look at the video by Skin Spotlights. Guess I had them mixed up, my bad. Kinda a bummer Dragon Knight wont be red and gold anymore but getting a good look at the skin I can see they are going for the elder dragon look.
Muzét (EUW)
: Dragon Knight, Infernal, King of Clubs, Lord, Pentakill
Mixed up infernal and dragon. Infernal is the darker one with the hellfire blue. Dragon Knight has gold and red for its colors.
Ekul (NA)
: Mord Math - Busted, incoming Hotfix
Until I see his numbers its to soon to really say more than he will be number one on my playlist. Well, more number one than he already is lol.
wolvius (EUW)
: I was expecting a joke about last minute bugfixes, but this works too. https://66.media.tumblr.com/58dd1c4cf27dce546e9f6016b9769685/tumblr_ouik83F7ym1th17bio1_400.jpg
Kinda low hanging fruit at this point. I figured something more positive would be worth a post.
: > [{quoted}](name=Galaxyburstz,realm=NA,application-id=Ir7ZrJjF,discussion-id=7NGLXOG6,comment-id=00010000,timestamp=2019-05-07T01:39:10.354+0000) > > inb4 Malicious Metal Do you think that once Malicious Metal is mentioned 3 times he'll break the shackles of the NDA and spill?
Maybe, though I heard those terms were... iron clad. I regret nothing!
Rioter Comments
: If its the same passive. It dosent stack
If it's a Named passive, it does not stack.
: > [{quoted}](name=Selegun,realm=NA,application-id=yrc23zHg,discussion-id=veAhh0eh,comment-id=0000000000000000000000000000,timestamp=2019-04-25T18:36:52.153+0000) > > Don't get me wrong, I absolutely love the ghost but I would be super surprised if it stayed a champion duplicate. Last I was aware Riot was required to update Morde's ult ghost for every new champion they added to the game and unless something changed I see them altering the ghost away from that despite how cool it is. The first time I learned about those updates was when Ornn got released and would hard crash the game if he died to Morde's ult. It just makes sense Riot would want to change that portion of his spell in an effort to eliminate the chances of error during games. The crash would most likely be caused by spaghetti code within Ornn rather than actual gameplay interactions, whether or not morde had anything to do with it was a bit of an edge case. Removing the ghost out of the ulti would essentially make it a _ghost_ of its former glory, and totally not in line with instilling fear into anyone that dares cross his path. Morde's ghost ult currently functions as a level 1 copy of the champion killed with current stats and items, can only basic attack and given right click commands. It does not give access to the cloned champ's kit at all, so maybe that's one direction that is envisioned for it. As for getting an update each time there's a new champion released, that's just common sense really. I mean, would it make any sort of sense to have one champion not create a ghost after getting ulted when literally ever other do? I've played a morde mirror lane and it is possible to get a ghost from him. Just depends on which end you find yourself on x3
> [{quoted}](name=Tohoko the Neko,realm=NA,application-id=yrc23zHg,discussion-id=veAhh0eh,comment-id=00000000000000000000000000000000,timestamp=2019-04-25T19:20:41.479+0000) > > The crash would most likely be caused by spaghetti code within Ornn rather than actual gameplay interactions, whether or not morde had anything to do with it was a bit of an edge case. Removing the ghost out of the ulti would essentially make it a _ghost_ of its former glory, and totally not in line with instilling fear into anyone that dares cross his path. > > Morde's ghost ult currently functions as a level 1 copy of the champion killed with current stats and items, can only basic attack and given right click commands. It does not give access to the cloned champ's kit at all, so maybe that's one direction that is envisioned for it. As for getting an update each time there's a new champion released, that's just common sense really. I mean, would it make any sort of sense to have one champion not create a ghost after getting ulted when literally ever other do? I've played a morde mirror lane and it is possible to get a ghost from him. Just depends on which end you find yourself on x3 Sounds reasonable. As it was explained to me (thus why I thought it was morde) was that cursing an enemy starts a search code to start. Once the champ dies it triggers the search for the files to replace the enemy with. If the code cant find the files it would require an error and depending on how well the code was written it would either skip the search or lock up, thus causing the crash. That I really like the idea of. Something like locking morde down so you get personal control of the ghost would be badass and show off individual skill based on the ghost collected.
: > [{quoted}](name=Selegun,realm=NA,application-id=yrc23zHg,discussion-id=veAhh0eh,comment-id=00000000000000000000,timestamp=2019-04-25T17:21:56.155+0000) > > Alright, but this is all me just reading into things so I kinda expect to be wrong on most if not all of it. > > From the teasers there was the above focus of sending away and calling souls as well as a mention of an army of the damned being under Mordekaiser's control. With that in mind I played around with a few ideas and think I found something to fit those stipulations if applied to an ultimate. To start with, i think the ability on cast will purely be a mark with no or very little damage attached to it. The reason for this would be some sort of stacking/build up mechanic will be built in and function as the game goes on. I suspect this will build up off of killing things (think thresh souls but you are required to get the kill) to build up a reserve. From there casting the ult would focus the mark and summon back the spirits of those killed by Morde's hand and launch them as a wave of minions (could be projectiles but hope not) that while threatening could also be attacked to thin down the damage of the attack. > > I admit the last bit might be a stretch but after finding and old cinematic of Lucian gunning his way through souls to get to Thresh I really want to see that as a mechanic. Eeeh... it's interesting in theory, I'll give you that much. But having that kind of gameplay for morde's ult is not really thematically in character I find. My personal take on it would be that it scales in damage the more times it kills an enemy(capped or it'd be pretty OP) and has a built-in slow for the enemy or gives extra movement speed to morde on cast to catch up with the target rather than get kited to death under tower. Then he gets a ghost for a while that can use normal abilities, granting bonus stats for the duration. I just hope it won't give AD to the ghost is all, it just doesn't belong on there(even if all champions have it) IMO.
> [{quoted}](name=Tohoko the Neko,realm=NA,application-id=yrc23zHg,discussion-id=veAhh0eh,comment-id=000000000000000000000000,timestamp=2019-04-25T17:59:12.340+0000) > > Eeeh... it's interesting in theory, I'll give you that much. But having that kind of gameplay for morde's ult is not really thematically in character I find. > > My personal take on it would be that it scales in damage the more times it kills an enemy(capped or it'd be pretty OP) and has a built-in slow for the enemy or gives extra movement speed to morde on cast to catch up with the target rather than get kited to death under tower. Then he gets a ghost for a while that can use normal abilities, granting bonus stats for the duration. I just hope it won't give AD to the ghost is all, it just doesn't belong on there(even if all champions have it) IMO. Don't get me wrong, I absolutely love the ghost but I would be super surprised if it stayed a champion duplicate. Last I was aware Riot was required to update Morde's ult ghost for every new champion they added to the game and unless something changed I see them altering the ghost away from that despite how cool it is. The first time I learned about those updates was when Ornn got released and would hard crash the game if he died to Morde's ult. It just makes sense Riot would want to change that portion of his spell in an effort to eliminate the chances of error during games.
: > [{quoted}](name=Selegun,realm=NA,application-id=yrc23zHg,discussion-id=veAhh0eh,comment-id=000000000000,timestamp=2019-04-25T16:24:50.956+0000) > > At the risk of getting my hopes up I feel Riot already teased his new ultimate. One of the last mentions said something to the effect of sending souls away before bringing them back and I'll wager thats how his ult will function in some capacity. I have a theory on how it might work but like I said, dont want to get my hopes up. From my personal understanding, it'll have more interactions than just dealing percent damage for a period of time and give a ghost minion if the target dies(champion or dragon). If it does grant vision of the enemy its casted upon for its duration, that'd be a pretty good quality of life change IMO. I'd love to hear about your theory on this as I have my own as well.
> [{quoted}](name=Tohoko the Neko,realm=NA,application-id=yrc23zHg,discussion-id=veAhh0eh,comment-id=0000000000000000,timestamp=2019-04-25T16:50:32.811+0000) > > From my personal understanding, it'll have more interactions than just dealing percent damage for a period of time and give a ghost minion if the target dies(champion or dragon). If it does grant vision of the enemy its casted upon for its duration, that'd be a pretty good quality of life change IMO. > > I'd love to hear about your theory on this as I have my own as well. Alright, but this is all me just reading into things so I kinda expect to be wrong on most if not all of it. From the teasers there was the above focus of sending away and calling souls as well as a mention of an army of the damned being under Mordekaiser's control. With that in mind I played around with a few ideas and think I found something to fit those stipulations if applied to an ultimate. To start with, i think the ability on cast will purely be a mark with no or very little damage attached to it. The reason for this would be some sort of stacking/build up mechanic will be built in and function as the game goes on. I suspect this will build up off of killing things (think thresh souls but you are required to get the kill) to build up a reserve. From there casting the ult would focus the mark and summon back the spirits of those killed by Morde's hand and launch them as a wave of minions (could be projectiles but hope not) that while threatening could also be attacked to thin down the damage of the attack. I admit the last bit might be a stretch but after finding and old cinematic of Lucian gunning his way through souls to get to Thresh I really want to see that as a mechanic.
: > [{quoted}](name=Selegun,realm=NA,application-id=yrc23zHg,discussion-id=veAhh0eh,comment-id=0000,timestamp=2019-04-25T14:23:54.917+0000) > > With the recent announcement making mention that all of his abilities will change I'm curious to see how they will style him this time around. I'm mostly curious if he will still use minions at all or if they will trim him down to fight as just himself. Yeah, that's one thing that worries me the most, especially Children of the Grave being changed the most... it's safe to say his E will remain generally the same(minus the AD ratio) and feel like there's knocking power to it at all ranks. Not having to max that cone first just for wave clearing under tower would be a welcome change for me.
> [{quoted}](name=Tohoko the Neko,realm=NA,application-id=yrc23zHg,discussion-id=veAhh0eh,comment-id=00000000,timestamp=2019-04-25T14:33:03.847+0000) > > Yeah, that's one thing that worries me the most, especially Children of the Grave being changed the most... it's safe to say his E will remain generally the same(minus the AD ratio) and feel like there's knocking power to it at all ranks. Not having to max that cone first just for wave clearing under tower would be a welcome change for me. At the risk of getting my hopes up I feel Riot already teased his new ultimate. One of the last mentions said something to the effect of sending souls away before bringing them back and I'll wager thats how his ult will function in some capacity. I have a theory on how it might work but like I said, dont want to get my hopes up.
: Mordekaiser VGU! Why I'm excited, but also worried.
With the recent announcement making mention that all of his abilities will change I'm curious to see how they will style him this time around. I'm mostly curious if he will still use minions at all or if they will trim him down to fight as just himself.
: With Morde in the Works
I mean, didn't that get hinted at? I remember a line in the vein of sending souls back someplace and that felt like a form of stacking mechanic similar to Nasus. It doesn't tell us anything solid but that was the vibe I got from the post.
Cloud273 (NA)
: > [{quoted}](name=Selegun,realm=NA,application-id=yrc23zHg,discussion-id=9JEmUdRs,comment-id=0002,timestamp=2019-04-09T20:07:01.883+0000) > > I kinda agree that review bombing older games is off topic and should be scrubbed. > > Is there a reason these people are not banding together to push for publisher/developer reviews instead? That would be more productive and not waste my time looking for a game if its already done well on its own. Because most people don't bother to look at publisher reviews. Are you able to go on Amazon and leave a review for Epic? Nope. How many people look at Borderlands 2 on the Steam store every day? Quite a few I bet. And I bet most people read reviews too (some of them at least). If you want to send a message to Epic, this really was the best way to do it.
> [{quoted}](name=Cloud273,realm=NA,application-id=yrc23zHg,discussion-id=9JEmUdRs,comment-id=00020000,timestamp=2019-04-11T01:25:04.244+0000) > > Because most people don't bother to look at publisher reviews. Are you able to go on Amazon and leave a review for Epic? Nope. How many people look at Borderlands 2 on the Steam store every day? Quite a few I bet. And I bet most people read reviews too (some of them at least). If you want to send a message to Epic, this really was the best way to do it. This only adds weight to the need for a place to write those reviews. Without a proper platform to voice these concerns people are simply moving to the next closest place they can and because of this it erodes the message they are trying to send. I'm not going to a library with an expectation to find out why the market next door only sells spoiled milk. A casual observer isnt going to give it a second thought. I'm not looking at Boarderlands 2 to find out why Epic is getting exclusive beta rights for Boarderlands 3, I'm there to find out about Boarderlands 2 and at best skim the rest.
Cloud273 (NA)
: So apparenly Steam can just delete any review it wants now...
I kinda agree that review bombing older games is off topic and should be scrubbed. Is there a reason these people are not banding together to push for publisher/developer reviews instead? That would be more productive and not waste my time looking for a game if its already done well on its own.
: lol that is pretty cool. too bad im XXL.
Lol, same here. Guess I'll have to order anyway and live vicariously through my kids.
: Pentakill
I dont know if its still in the merch shop but there was a Pentakill t shirt that I snapped up a few of a while back. Check it out if you have time. Would link for you but i cant while at work.
: I hope hes q and r will stay the same.I also hope that they wont give him mana.Giving him mana would be very dumb (only my opinion){{champion:82}}
There is a near non-existent chance they put mana on him so i would not worry there. As for his R I suspect it will at least get rebalanced. If they are hinting that the souls he takes will be sent someplace then that tells me at least something will change.
Barso55 (NA)
: Well, your not playing him as an adc are you. His win condition is completely different, but perfectly viable - and he has all the tools to do it if the support picks correctly and knows what he is doing. Most RADCs have no engage or CC either. Their win condition is to farm and scale. His is to control bottom half of the map, powerfarm, push hard, turn 3v2s around, take drag and push, and snowball hard early. Yes, its unusual and different, but he has the tools for it. Its a matter of psychological acceptance of deviations from the meta.
I like to run him botlane with friends from time to time. Don't have much interest in ranked myself but I can help you theory craft the lane. At work right now so I'll reply later when I'm free.
: > [{quoted}](name=Selegun,realm=NA,application-id=yrc23zHg,discussion-id=EE1EWsB2,comment-id=0000,timestamp=2019-02-26T12:59:02.813+0000) > > Kinda the opposite for me. His passive could be far more than it is. I love his current Ult as it feels so satisfying to rip out the soul and beat it's former friends to death with it. Don't get me wrong i love the whole bring someone back as like your servant but the DoT is so boring. I wish it was more ''interactive'' i guess.
> [{quoted}](name=General Matty,realm=NA,application-id=yrc23zHg,discussion-id=EE1EWsB2,comment-id=00000000,timestamp=2019-02-26T13:03:46.941+0000) > > Don't get me wrong i love the whole bring someone back as like your servant but the DoT is so boring. I wish it was more ''interactive'' i guess. I know what you mean. That portion can definatly use an update since it doesn't really fit the whole 'Curse' theme of the spell. In the end as long as I can drag around a soul like a wrecking ball they could change the spell anyway they want and I'll still enjoy it.
: For Mordes upcoming rework
Kinda the opposite for me. His passive could be far more than it is. I love his current Ult as it feels so satisfying to rip out the soul and beat it's former friends to death with it.
Rodsquad (EUW)
: You gotta take away Morde's armor now too
Back in my day Overlord Mordekaiser had a spiked codpiece. Where is the equality Riot?
: Indeed, I consider this a good thing. But apparently I need to be downvoted for only God knows what reason.
Yeah, the Boards can be a fickle mistress. At least know that a few of us appreciate the shared fandom of Morde you provide. :)
: Dragon Knight Mordekaiser skin Lore
Considering how much some of us asked for him to be a Sauran insert for league it was only a matter of time. Still a nice placeholder till his update comes out.
Show more

Selegun

Level 45 (NA)
Lifetime Upvotes
Create a Discussion