: No offense dude, but you're a Silver Nami main. You're in a league where pics don't particularly matter and you have a heavily biased view just on being a Nami main alone. These nerfs absolutely destroy mid Lux. Believe me, the problem is how much shielding she can give her team, and worse than that, aftershock keeping her alive in a lane where she should be 1 shot.
> [{quoted}](name=Neo Cyrus,realm=NA,application-id=3ErqAdtq,discussion-id=QhGE7nMb,comment-id=000a0000,timestamp=2019-07-02T13:45:23.322+0000) > These nerfs absolutely destroy mid Lux. Believe me, the problem is how much shielding she can give her team, and worse than that, aftershock keeping her alive in a lane where she should be 1 shot. Meanwhile Lissandra is getting away with Aftershock shenanigans because of how popular it is... It irks me that people see a champion's strengths and none of the weaknesses, but even more so when they are very obvious. Lux played the same even after all the buffs she received. She had a neat burst mechanic that rewarded you for landing ults and timing them properly, however she was still: mana hungry, immobile, squishy. It wasn't a numbers issue so much as it was her kit. She needed a minor tweak that could give her an edge (the ult reset). Riot even adjusted her numbers to move more of her damage to her Q, because the tweaks to her ult made her actually a champion and not a half-baked burst mage with some crowd control. Then someone got the bright idea of using Aftershock on her and suddenly bam she's op. I'll say it before and I'll say it again. It's not the champions abusing Aftershock, it's the rune itself.
Rylalei (EUNE)
: That's why he has no negative win rates across the board? Currently classified as S+ tier for mid on U.GG and here are his per rank stats (from U.GG, I'll give them in this order, win, pick, ban) - Iron: 50.54%, 15.1%, 42.5% - Bronze: 49.9%, 16.3%, 47.6% - Silver: 50.23%, 14.5%, 51.8% - Gold: 50.88%, 13.2%, 51.6% - Platinum: 51.52%, 12.5%, 46.6% - Diamond: 51.76%, 11.8%, 35.5% - Master: 52.66%, 10.3%, 22.5% - Grandmaster: 53.2%, 11.5%, 21.4% - Challenger: 58.26%, 11.3%, 13.7% So please do tell me "where is he bad?" Zed is the opposite of bad, he too strong. Champions that require as "much skill as he does" shouldn't be so strong to have no negative win rates in any elo. Just take the U.GG of Nidalee, Elise, Lee, Azir, Ryze, Akali, Irelia, Katarina, Riven, any actually mechanically intensive champ, even Yasuo*, and you'll see the same traits, they get better the higher you go, but in low elos, if you're not a main, it's a guaranteed loss for your team, even Riven who everyone around here cries to be OP doesn't get into positive win rate until Plat, and even then, she's only better in win rate than Zed between Diamond and Grandmaster, as in Challenger she has 4% lower win rate than him, and a lower play rate as well. Zed needs nerf or a rework. His kit is designed to require a lot of skill to master, and sure, that's all fine and dandy, still needs a decent amount of skill to master, but he's also on Garen level of "pick up and play". *Currently Yasuo has his win rate in a U curve, it being 53% in Iron, then going straight down to 47% until Diamond, with each rank the win rate going lower, and it only starts to go back up in Masters. That's why I said "even Yasuo", as for him, lower elos are a case "not knowing how to play against him", but as you climb, he's worse. Zed? Zed's just getting better and better.
This hits the nail on the head. He hasn't been tweaked to fit Runes Reforged. Before Runes Reforged, Zed required a great deal of skill. His builds were pretty cookie-cutter, but the game demanded that you needed to play him better than your opponent, or play like an actual assassin (before they became extremely mobile burst mages). Compare that to now. His builds are still cookie-cutter, but they afford him too much initiative.
Sukishoo (NA)
: >All of the teams work in unison to prioritize work on the same champions. Yes and no. They have multiple groups inside these teams. Champion rework for example has 3-4 groups, who will consist of a designer, writer and artist for each group. Those people aren't going to be working with someone that is a riot support specialist cause that person would offer nothing. That person has no knowledge on designing a champion. They are only working with each other. An example of them not stopping something else due to other work was like the recent mini update on wukong. It was put on hold because the artist is working on something else or they'd have had it out back when it showed up on the pbe. So certain people work with each other from different teams in the company but they don't all get involved as they are hired for different things and have no knowledge on certain subjects.
> [{quoted}](name=Sukishoo,realm=NA,application-id=3ErqAdtq,discussion-id=xUiyQBi0,comment-id=000000000000,timestamp=2019-07-26T13:34:49.669+0000) > > Yes and no. They have multiple groups inside these teams. Champion rework for example has 3-4 groups, who will consist of a designer, writer and artist for each group. Those people aren't going to be working with someone that is a riot support specialist cause that person would offer nothing. That person has no knowledge on designing a champion. They are only working with each other. > > An example of them not stopping something else due to other work was like the recent mini update on wukong. It was put on hold because the artist is working on something else or they'd have had it out back when it showed up on the pbe. > > So certain people work with each other from different teams in the company but they don't all get involved as they are hired for different things and have no knowledge on certain subjects. While you aren't wrong, and you do raise good points regarding the technical limitations regarding priority of reworks, it still doesn't change the fact that Riot is expressing a blatant bias for champions who are popular, new, or both. The fandom that formed during League's salad years feel abandoned, myself included. The biggest grievance I take with RIot's work ethic all comes down to its recent lack (or rather active avoidance) to bring older champions into the limelight. Champions shouldn't be good because they are popular, nor should they be popular because they are good. Each champion should feel unique and get as much love as the previous one. Due to the way the game is built and expanded upon, there will always be a champion in need of a VGU or tune up. This is because Riot (ideally) raises the bar with each new patch. What have we seen the past couple of years? The same champions getting the same preferential treatment, with only a few curve-balls to break the monotony. Edit: The announcement for the upcoming Pantheon rework is a step in the right direction. Hopefully we'll see older champions like him getting the attention they need.
: Aftershock + Lux Support is Still the Core Problem
This would be so much easier if Riot just made Aftershock require someone to be in melee range to use it. -Or- At least require anyone running it to be within the area of the explosion along with the enemy champion they've inhibited in order to trigger it.
: Faker even said lux is op sooo...
> [{quoted}](name=Soul Dealer,realm=NA,application-id=3ErqAdtq,discussion-id=N0j7jAE7,comment-id=0001,timestamp=2019-06-12T05:59:51.084+0000) > > Faker even said lux is op sooo... Faker said Yasuo was op too, if I'm not mistaken.
: Can you not nerf lux
As a person who mains (mid lane){{champion:99}} , I can understand where the hate is coming from. Back before her mini-rework... she was in an ok spot. Then, Riot buffed her to the point where she was oppressive if played semi-well. She became an actual champion, but now her numbers and the older aspects of her kit needing a bit of tuning. Old Lux's one saving grace was her E, and even then it was a double-edged sword. It was her poke and waveclear, but also cost the most mana. More often times than not, the strat against Lux was to deny her one of those two scenarios if you couldn't stop her from getting both. Meaning that if you're in a tight spot, you let her get some poke off you, or let her clear minions. Nine times outta ten, she'd go for the minions. Either way, the cost for mana would ramp and eventually catch up with her. Her E wasn't a problem until she got all the auxiliary buffs. They inadvertently mitigated the impact of its mana cost. Riot then moved some of her damage from her E to her Q, and made her E's projectile speed slower. This made her fairly balanced again. All and all, she got more buffs than nerfs and become more than one of Riot's poster children. However, she wasn't so strong that you couldn't fight back, and she was still very mana hungry and VERY squishy. Seriously, even if you rush a {{item:3157}} against a {{champion:238}}, you're going to have a bad time. What's more, Lux can't literally two shot people like {{champion:142}}. She has to land her skill shots consecutively and whittle her opponent down before she can QER combo them. Adding insult to injury, she can only combo a person from 100 to 0 in one rotation provided that: 1. The target is a squishy carry 2. It's mid-going-into-late game The nerfs _seem _ justified... but they still fail to address the biggest issue here - Aftershock. More accurately, how ranged squishy champions are abusing it to gain a burst of defense stats so that they can wail on their opponents with nigh impunity. I'm pretty sure everyone remembers the {{champion:127}} fiasco from not too long ago. Whatever happened to her?
: if anything fuck that shield. its almost as if having a team wide shield on a basic ability is fucking stupid. who would have thought right?
> [{quoted}](name=jordon1234,realm=OCE,application-id=3ErqAdtq,discussion-id=jxwxv3p6,comment-id=0001,timestamp=2019-06-11T00:13:08.437+0000) > > if anything fuck that shield. its almost as if having a team wide shield on a basic ability is fucking stupid. who would have thought right? {{item:3190}} .
Pika Fox (NA)
: > [{quoted}](name=Morgana Deus,realm=NA,application-id=3ErqAdtq,discussion-id=Ogltv0Qs,comment-id=00040000,timestamp=2019-05-03T18:15:26.875+0000) > > Morg was nerfed because of her mid presence and that is because of GA. Ahri hasn't been nerfed yet, but she and other GA abusers will probably end up being nerfed. ?.... No? Morg is good in general, not because of an arbitrary rune selection.
> [{quoted}](name=Pika Fox,realm=NA,application-id=3ErqAdtq,discussion-id=Ogltv0Qs,comment-id=000400000000,timestamp=2019-06-15T18:19:56.929+0000) > > ?.... No? Morg is good in general, not because of an arbitrary rune selection. Following that logic, that's all more the reason to nerf the rune. The grievance people take with glacial augment is how easy it is to proc compounded by it's lack of counterplay. If you get hit by one item (GLP), you're dead. If they miss, they have Twin Shadows - which WILL hit because they won't be using active items unless they are close enough to get a hit. Adding insult to injury you cannot mitigate the slowing effect with tenacity because it's an AOE effect, not a targeted debuff. Step 1. Is X item up? No? Play safe until it is. Is X item up? Yes? Throw down and clear wave/try and land a hit. Step 2. Did I land a hit with X item? If yes, commit for free harass. If no repeat step one. Lather. Rinse. Repeat. It encourages a very passive-aggressive play style that Riot claimed (and still claims) has no place in game.
: I truly think lane rengar is just too oppressive
> [{quoted}](name=Lunar ArcS,realm=NA,application-id=3ErqAdtq,discussion-id=UwBxLl5T,comment-id=,timestamp=2019-06-10T09:20:49.105+0000) > > There should definitely be a cooldown on his passive. Nothjng fun about a champion that runs to a bush jumps out and hits you faster than his actual autos, or yours for that matter. Glad I'm not the only one who thinks this. The issue is that Top Rengar doesn't leave much of an opening for when you can attack. That coupled with a lack of vision wards means you have to constantly let the lane get pushed into your tower for any semblance of safety.
: > [{quoted}](name=Sergeant HbA1c,realm=NA,application-id=yrc23zHg,discussion-id=n3rJZAwa,comment-id=00010000,timestamp=2019-06-11T20:34:07.867+0000) > > I didn't realize that becoming untargetable indefinitely, a shield that will not expire after a set amount of time, and having a literal free poke skill that **YOU CAN GUIDE** constitutes outplaying a person. Yes because 60 mana is so free.
> [{quoted}](name=Metal Janna,realm=NA,application-id=yrc23zHg,discussion-id=n3rJZAwa,comment-id=000100000000,timestamp=2019-06-11T23:25:51.802+0000) > > Yes because 60 mana is so free. The cost for Yuumi's Q is 60 / 65 / 70 / 75 / 80 / 85 as you level up. Yuumi can effectively refund this skill's mana cost at level 5 (provided you do not level it) because of her passive alone. What's more, even if you do max out Q, she can break even at level 7, factoring in mana regen properties like {{item:3303}}. Even before then she'll probably grab a {{item:3028}} for a later {{item:3174}}. I have yet to see a game, nor play one, where a Yuumi *didn't* have this setup. By virtue of numbers she doesn't have to worry about a lack of mana from spamming spells. And that's not taking into consideration the effects of Manaflow Band. The only issue that *could* give her mana problems is an Anchor that likes to eat skill-shots and take harass.
: Yep, them W pokes are so strong in lane. LOL everything about that is wrong. She pokes with Q, and has a very weak early. If you're losing lane to her you're up against a well coordinated duo who are outplaying you and your random matched partner.
> [{quoted}](name=Metal Janna,realm=NA,application-id=yrc23zHg,discussion-id=n3rJZAwa,comment-id=0001,timestamp=2019-06-10T02:16:09.001+0000) > > Yep, them W pokes are so strong in lane. > LOL everything about that is wrong. > She pokes with Q, and has a very weak early. > If you're losing lane to her you're up against a well coordinated duo who are outplaying you and your random matched partner. I didn't realize that becoming untargetable indefinitely, a shield that will not expire after a set amount of time, and having a literal free poke skill that **YOU CAN GUIDE** constitutes outplaying a person.
: NERF YUUMI
She can also go invisible if she attaches to an invisible champion. Can confirm that it works this way with {{champion:28}}.
: These new sylas nerfs will destroy him
Are we just conveniently forgetting that his R has a bloody 15 second cd at max rank? Don't get met started on this abberation. His ult alone is just bonkers: -- 75 mana cost (at all ranks). -- No mana cost to use a copied spell after casting Hijack. -- It's a target-able ability, meaning you cannot dodge it. He just takes it. He basically always has his pickings unless you deliberately decide to mess with him in champ select. Riot stated they are (attempting) to steer clear from that mindset.
: she sits barely below 50% for average players. sivir and jinx have much higher winrates than her. Both may not have as high a pickrate but still have high pickrates sitting at 54% winrate and 15% pickrate. she only has such a high playrate because people enjoy playing her. Vayne has a 51% winrate and a 16% pickrate after getting her nerfs. should we nerf her more?
> [{quoted}](name=theChibiTina,realm=NA,application-id=3ErqAdtq,discussion-id=kgorEtXY,comment-id=00010000000100000000,timestamp=2019-05-31T00:32:32.697+0000) > > she sits barely below 50% for average players. sivir and jinx have much higher winrates than her. Both may not have as high a pickrate but still have high pickrates sitting at 54% winrate and 15% pickrate. she only has such a high playrate because people enjoy playing her. Vayne has a 51% winrate and a 16% pickrate after getting her nerfs. should we nerf her more? I know that you're trying to make a point, but I feel like it's lost when you compare Kai'sa to the abomination that is Vayne.
manolis201 (EUNE)
: > [{quoted}](name=Kitsune Kawaii,realm=EUNE,application-id=yrc23zHg,discussion-id=EkMK7cnj,comment-id=0005,timestamp=2019-05-03T21:20:10.615+0000) > > His winrate is much higher than Pre changes Zed tho > > I believe the W range buff he got was a huge buff Not much much higher Lol just higher 50.48% right now and 9.98% playrate. P.S talon is sitting at 52.79% winrate and at almost 7% playrate hmm.
> [{quoted}](name=manolis201,realm=EUNE,application-id=yrc23zHg,discussion-id=EkMK7cnj,comment-id=00050000,timestamp=2019-05-04T04:04:25.635+0000) > > Not much much higher Lol just higher 50.48% right now and 9.98% playrate. > P.S talon is sitting at 52.79% winrate and at almost 7% playrate hmm. When you get into double digit territory, or even beyond 8% pickrate with a 45%-50% winrate, the chamion has crossed into busted tier.
Zeya (EUNE)
: Please NERF FIZZ
I'd like him to not have a soft mana refund on his E. As well as the bonus range.
: But her already weak damage is even weaker with that runes+build.
Even when running this build, she can easily waveclear with one Q W combo, whereas other mid-lane mages are struggling to fulfill that role. That, coupled with the fact that the rune's effects cannot be dodged make it even more frustrating to play against. If they miss GLP, they can rely on ghosts to get the slow off, which is pretty much guaranteed because ghosts cannot be outrun by over half the roster.
: i dont think hes a high pick though because of other support champs. hes not a bad champ its just his passive makes him leave lane at times and if he can leave lane to get chimes his ability to help his team is hindered. i feel as though he can be a great snow ball champ but thats about it a bard behind is hard to come back.
No, he is sleeper OP against anything that isn't named Thresh. You just auto two times and your meeps proc Electrocute. He doesn't need buffs until they address his low-input damage.
nelogis (EUW)
: > [{quoted}](name=R E K D S O N,realm=NA,application-id=yrc23zHg,discussion-id=XolE0uzJ,comment-id=0000,timestamp=2019-04-09T08:11:23.887+0000) > > because zed is banned almost every game, and picked in almost all of them that he isn't banned in, it makes the game really toxic when you MUST have a certain champion in every game First off, Riven has a higher pickrate so you see Riven more than Zed (in game at least) So what? People need to ban Riven for her to become OP? What does a champion strength have to do with Banrate? If a champ is strong it's strong, doesn't matter what banrate it has. The banrate only matters if it doesn't make sense. Like Akali having a 70% banrate with 44% winrate, THEN you can look at it and see the champ at it's core is a problem and not the strength of the champ. BUT Zed is recieving simple nerfs AKA just strength nerfs so in other words Riot doesn't see Zed as a champion with a core problem but rather a champ that is just too strong. Now tell me how Riven is not getting nerfed when she is objectively stronger than Zed. > but almost all melee top laners do need nerfs as well I will just assume this is meant as a bad joke
> [{quoted}](name=nelogis,realm=EUW,application-id=yrc23zHg,discussion-id=XolE0uzJ,comment-id=00000000,timestamp=2019-04-09T08:20:23.929+0000) > > First off, Riven has a higher pickrate so you see Riven more than Zed (in game at least) > > So what? People need to ban Riven for her to become OP? > What does a champion strength have to do with Banrate? This. Remember when Zoe was first released? She had the highest banrate for ages until the nerfs hit. If bans=OP, then both SoloQ and Pro-players banning Zoe immediately after her release should have put her on the top of the nerf list. Yet we had to deal with that figurative cancer for ages.
: > [{quoted}](name=IS2cc045cb42356,realm=NA,application-id=3ErqAdtq,discussion-id=Ejkn4GxN,comment-id=0001,timestamp=2019-04-01T21:33:52.882+0000) > > conq needs to be gutted The problem is not conqueror, the problem is hecarim being overbuffed too much.
> [{quoted}](name=Anime Fizz,realm=NA,application-id=3ErqAdtq,discussion-id=Ejkn4GxN,comment-id=00010001,timestamp=2019-04-01T22:26:44.653+0000) > > The problem is not conqueror, the problem is hecarim being overbuffed too much. Eh. Both are a problem, but Hecarim's issues manifest from the behavior of Conqueror. Conqueror's is ok as a concept but it was implemented horribly. The stacks persist for too long and do not require someone to commit to an attack. The true damage is converted into healing and doesn't just grant lifesteal. If I'm not mistaken, it also grants stacks whenever damage is inflicted on a target and doesn't check for unique casts. It has too much utility. If Conqueror was nerfed, Hecarims would actually have to make prudent engages and not just pick a person and say, "This SOB dies now."
Stìnger (EUNE)
: Riot's balance team needs to change
Ironically, Jax would be less of a hassle to fight against if he didn't have the highest base movement speed in the game. Players should have be forced to commit when playing as him, and not get the initiative when to choose a fight because of a simple stat.
: What is even fun about new Kayle?
I haven't played new Kayle that much, but from personal experience, it seems people don't realize how strong her heal is. The heal plus the movement speed on both her and a nearby ally maker her pretty slippery.
: Vlad and thresh present two totally different issues. Thresh is a champion that rewards high skill, and playmaking ability. All of his abilities can be avoided rather simply as far as abilities go, and just require actual awareness of where the enemy thresh is to achieve that. Vlad is nearly all point and click, with a get out of jail free card, and no resource to manage. I see the problem with Vlad, I don't see the problem with thresh. He hasn't been in issue in multiple seasons.
> [{quoted}](name=CamedInYourBoi,realm=NA,application-id=yrc23zHg,discussion-id=0bLGIgJe,comment-id=0000,timestamp=2019-04-21T00:19:48.496+0000) > > Vlad and thresh present two totally different issues. > > Thresh is a champion that rewards high skill, and playmaking ability. All of his abilities can be avoided rather simply as far as abilities go, and just require actual awareness of where the enemy thresh is to achieve that. > > Vlad is nearly all point and click, with a get out of jail free card, and no resource to manage. > > I see the problem with Vlad, I don't see the problem with thresh. He hasn't been in issue in multiple seasons. I find that tidbit about Thresh misleading. It suggests that he requires a high amount of skill for greater impact. That's what he's supposed to do, true... but according to OP.GG he is literally the number one picked support. He has a staggering 25% pickrate and a 50% winrate. The recent nerfs did something to curb his pickrate, but he still occupies number one. That needs to be addressed.
: You really need to look more closely at Paddle Star. It's re-directed by a magical ping-pong paddle that manifests for that purpose and then disappears. That's why Zoe can re-cast while Vel'Koz, for example, can't. Vel'Koz is immobilized, so they cannot re-cast. Zoe is immobilized, but the magic paddle is not. Simple as that.
Zoe is making the paddle though...
l MrD l (NA)
: What are peoples opinion on bard?
He needs to get the Lux treatment in that his Meeps shouldn't be able to count as two hits towards Electrocute. For reference, back when Runes Reforged went live, Lux's Illumination debuff was coded as a attack modifier like {{item:3100}}. As it stands it's way too easy for him to proc for easy damage. That needs to go.
: The fundamental origin of Counterplay's design principle is maintaining awareness of the experience of both the actor, and the one who is being acted upon. If you are going to try and talk design, you gotta do your homework first. The first step to learning a subject is to recognize the limits of your own understanding of it. Here's another video based off of Tom Cadwell's concept: https://www.youtube.com/watch?v=BRBcjsOt0_g
> [{quoted}](name=ixi Josh Sand,realm=NA,application-id=3ErqAdtq,discussion-id=t2q356dT,comment-id=0001000000000000,timestamp=2019-04-09T14:37:13.466+0000) > > The fundamental origin of Counterplay's design principle is maintaining awareness of the experience of both the actor, and the one who is being acted upon. > > If you are going to try and talk design, you gotta do your homework first. The first step to learning a subject is to recognize the limits of your own understanding of it. > > Here's another video based off of Tom Cadwell's concept: > > https://www.youtube.com/watch?v=BRBcjsOt0_g This. There's a difference between getting outplayed, and simply having no options to retaliate. Riot has been (trying, at least) to remove the mechanics in the game that just don't have any interaction on part from the player being acted upon. However there are still some glaring issues that need to be addressed. I can name ten champions off the top of my head that have outright ridiculous initiative, and it's all because those champions have something in their kit that busts them - early on with basic items, at that.
: > [{quoted}](name=420 grams,realm=NA,application-id=3ErqAdtq,discussion-id=JW0jzzER,comment-id=000100010001,timestamp=2019-04-05T03:33:42.946+0000) > > Vaynes still good even when tanks are bad No. Vayne is good because Rageblade is a stupid af item.
> [{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=JW0jzzER,comment-id=0001000100010000,timestamp=2019-04-05T03:41:12.588+0000) > > No. Vayne is good because Rageblade is a stupid af item. Ehhhh, the buffs to her Q are the big issue. Rageblade compounds it.
Mannny (NA)
: Her general winrate has shot way too high, however her winrate on the mains hasn't shot that high compared to what it was before. Essentially she has become easier for non-experienced players to pick and win games with.
> [{quoted}](name=Mannny,realm=NA,application-id=3ErqAdtq,discussion-id=bEraBg5K,comment-id=000e0023,timestamp=2019-03-13T09:16:17.627+0000) > > Her general winrate has shot way too high, however her winrate on the mains hasn't shot that high compared to what it was before. Essentially she has become easier for non-experienced players to pick and win games with. And there it is! This is the defining criteria. If pickrate spikes in tandem with winrate, the champ has crossed the line into "busted" territory. We saw this happen with {{champion:236}} , {{champion:145}} , and (twice with) {{champion:81}} .
: @Sergeant HbA1c, Yeah I cannot believe they have not made everything other than the 15 AP from the Dark Seal as unique passives. That item really is not balanced in its current state. Been seeing way too many people going Corrupting Potion into 2X Dark Seal and have ridiculous sustain. I still miss Sword of the Occult and don't understand Riots blatant bias towards mages by removing a physical attackers high risk high reward item and then turn around and make Mejais even stronger than it used to be.
> [{quoted}](name=TheWildGazellion,realm=NA,application-id=3ErqAdtq,discussion-id=jTbiaOtm,comment-id=00020000,timestamp=2019-03-31T02:03:31.995+0000) > > @Sergeant HbA1c, Yeah I cannot believe they have not made everything other than the 15 AP from the Dark Seal as unique passives. That item really is not balanced in its current state. Been seeing way too many people going Corrupting Potion into 2X Dark Seal and have ridiculous sustain. I still miss Sword of the Occult and don't understand Riots blatant bias towards mages by removing a physical attackers high risk high reward item and then turn around and make Mejais even stronger than it used to be. Rejoice! It's been hit with the nerf stick!
: Concerning Kayles ability to survive the laning phase too easily/ Her winrate.
The {{item:2033}} & {{item:1082}} combo will always bust champs like Kayle who are "supposed" to have an exploitable early-game. In addition to effectively removing the risk of playing late-game monsters, these items cost _nothing_. Meanwhile, their opponents get borked by virtue of item efficiency. You want to remove this? Remove the healing steroid from {{item:1082}}. No one should be able to 90% of damage taken from _**two basic items**_.
: So. Who would you nerf?
Thresh. His pickrate/winrate says it all.
: So how long until Riot nerfs the time warp tonic + multiple dark seal combo?
Dark Seal needed to have unique benefits long ago. It just encourages a passive-aggressive playstyle.
: I'm sorry but... How do you know that? Someone being 9-0 doesn't prove they are a smurf. Some champs are just naturally working that way, they are 9-0 or 0-9, and that's true even if you're playing at your true level.
> [{quoted}](name=DeathBurst,realm=EUW,application-id=3ErqAdtq,discussion-id=7EHAHmvE,comment-id=0007,timestamp=2019-03-07T16:47:31.650+0000) > > I'm sorry but... How do you know that? > > Someone being 9-0 doesn't prove they are a smurf. Some champs are just naturally working that way, they are 9-0 or 0-9, and that's true even if you're playing at your true level. It's the KDA when weighed with their winrate and elo that's a dead giveaway. It's one thing to have a good game, it's another to literally have almost no loss on your record in gold elo.
: How much would we have to nerf Nami to make room for a longer knock up as her waves goes on?
The biggest issue with Nami comes from the reliable safety of her "Heal-harrass combo." By the time the wave jumps to you for damage, you can't punish her because of the movespeed it gives.
: Meddler: You want to nerf Morgana? Here's How.
IMO, just revert the Q buffs and she'll be tolerable again. No one should have the safety, mana efficiency, and kill-securing potential of that snare.
Quáx (NA)
: I believe the reason it isn't fixed is that it's gone under the radar for a majority of the player base. Despite them adding Iron, a majority of the players in soloq are in the lower elos(Iron,Bronze,Silver, And maybe low Gold) and as a person in those elos, I don't see him that much, and the people who do play him in high elos arent gonna bitch about it because its still rare. Plus twitch jungle has counterplay if you're good. If he gets caught out then probably he's good as dead, because he's an ADC without a support, the only thing that really allows him to be a good jungler is his ability to gank, so his Q is his only useful spell it seems, if it comes down to dueling he'll lose unless fed.
> [{quoted}](name=Quáx,realm=NA,application-id=yrc23zHg,discussion-id=V9KxOajg,comment-id=0001,timestamp=2019-03-05T20:44:20.472+0000) > > I believe the reason it isn't fixed is that it's gone under the radar for a majority of the player base. Despite them adding Iron, a majority of the players in soloq are in the lower elos(Iron,Bronze,Silver, And maybe low Gold) and as a person in those elos, I don't see him that much, and the people who do play him in high elos arent gonna bitch about it because its still rare. Plus twitch jungle has counterplay if you're good. If he gets caught out then probably he's good as dead, because he's an ADC without a support, the only thing that really allows him to be a good jungler is his ability to gank, so his Q is his only useful spell it seems, if it comes down to dueling he'll lose unless fed. But that almost never happens, because it requires your Jungler to essentially fire off into the dark and hope they catch {{champion:29}}, and not the other way around. It's a crapshoot no matter how you slice it. It also doesn't help that, as a ranged champion, he effectively has both greater attack range and gank potential than both {{champion:28}} and {{champion:107}} (who is also unbalanced af btw). He can effectively burst down anyone who's trying to hide under turret with impunity. That needs to go ASAP.
: Hmmm About Leblanc explaination Nerf.
The issue was never her Q. It was the forgiving nature of her E. Until her (nigh-inescapable) snare gets nerfed, she will continue to dominate. She has all the power of a burst-mage assassin with all the safety of a siege-champ.
: > [{quoted}](name=AlphaHighlander,realm=OCE,application-id=yrc23zHg,discussion-id=tKFBgLAL,comment-id=0002,timestamp=2019-03-03T01:09:43.885+0000) > > People that don't main Kha'zix will laugh at this. People get one-shot by him and think, "OMG plz Nerf". > > The truth is, Kha'zix is very weak atm. The only time he is useful is if he snowballs CRAZY HARD. If he isn't ahead, he is useless. If he's behind, you might as well just sit at fountain for the rest of the game. > > Rengar does Kha'zix's job much better, much safer, and he takes half the brain cells to master compared to Kha'zix. > > So while your post was a bit exaggerated, I agree with you. I bet half the people that think Kha is OP don't even know about his isolation mechanic exactly, people think KhaZix is op when he's 18-0, but that applies for literally every champion in the game. At least with someone as Rengar youre still somewhat strong when behind
> [{quoted}](name=A KhaZix Abuser ,realm=NA,application-id=yrc23zHg,discussion-id=tKFBgLAL,comment-id=00020000,timestamp=2019-03-03T04:21:35.915+0000) > > exactly, people think KhaZix is op when he's 18-0, but that applies for literally every champion in the game. At least with someone as Rengar youre still somewhat strong when behind While I do not believe Kha really needs buffs, I will agree Rengar is always a problem in games now. Getting bursted for 2k damage in under .11 seconds isn't fun. The fact that he also has a leap with his ultimate makes him even more difficult to deal with. Unfortunately they can't remove that mechanic without gutting him, so now I'm back to glaring daggers at Duskblade.
Quáx (NA)
: Most Hated Champion?
Right now it's a toss up. Putting them in order it would be: {{champion:107}} - Instant burst has no counterplay. Period. {{champion:267}} - Particularly her and Vayne Edit: {{champion:20}} - This champ always triggers me with his wall/ball detection, as well as how his snowball breaks free of slows. It's like an AOE garen Q with mass slow instead of silence. {{champion:421}} - Damage Creep in motion. {{champion:412}} - I haven't played against him recently, but the last couple of times... it was bonkers.
: Remove spear of Shojin
{{item:3161}} goes against everything Riot stood for.
Kalikain (NA)
: When are we going to nerf Thresh?
He's still busted because of everything else in the game. Not just his kit. They finally reverted that horrendous Q buff, but his playstyle still hasn't changed, nor have the numbers. Riot needs to stop forcing the meta. Give us more variety (Hint: alternating between {{champion:412}} and {{champion:267}} isn't variety.)
: Revert the last 4 damage buffs rek'sai got.
You'd think that, at this point, Riot would keep an index of champion buffs and cross-reference it with data from games. Then they can determine if champions are breaking into "OP" territory. The fact that Rek'Sai can exist in her current state is not really helping the fanbase's declining faith in the balance team. Rek'Sai is one of those champions where Riot derped, and they got one small buff after another, eventually becoming a monster. A demonstration of a different damage creep, if I ever did see it.
: Duskblade (Remove or rework it)
This. I'm sick and tired of people saying to "play around it." You can't. Other items that enhance autoattacks come no where NEAR the efficiency of {{item:3147}}. The champs who get the most out of it only need build it and they're in the clear. Meanwhile, AD carries and Mages have no such luxury. The item was built solely for the flashy playstyle that is killing this game, and Riot needs to own up and admit it is an atrocity. Edit: The on-hit playstile is also pretty dumb. Don't even get me started on {{item:3124}}. Crit required the game to progress to a certain point where you had the appropriate items. Even then, it was still dependent on positioning.
: Thank you for killing TRYNDAMERE. First crit changes, now Conqueror?
It doesn't help that they {{item:3161}} makes him even more of a nightmare to play against. I've said it before, I'll say it again - it is not a good idea to cram all the stats and utility a champion needs into one item.
Almìghty (EUNE)
: nerfing riven after releasing spear of shojin & changing conqueror
After seeing this item in action, I have a huge beef with it's passive. It encourages rather uninteractive split pushing. They need to add that the next basic attack against **_a champion_** will proc the passive. Not just a basic attack...
kms234 (OCE)
: Holy shit, please nerf vladimirs healing
I just wish they would make it so that {{item:3916}} would apply Grievous Wounds, and that I didn't have to wait for {{item:3165}} to get it. A lot of "old school" mid lane mages are heavily reliant on {{item:3285}}. Both of these items aren't cheap...
: Changes for Wu sustain please...
Just because a champion has a fair pick to win ratio does not excuse them for being badly designed. As WoonStruck said above, if you give Wukong the same base stats as other diver-champs, he would be instant ban tier. The reason he's weaker stat-wise is because of his on-demand invisibility. Utility will always convey a greater bonus than stats ever could.
: He is a tank, he is a CC machine, he nearly unkillable. Why does he need ranged auto attacks? Why does a champion that is guaranteed a kill every time he lands a hook, also need poke as well? Does Blitzcrank have ranged auto attacks? Does any other super tanky CC machine have ranged auto attacks?
> [{quoted}](name=ReportsAreCancer,realm=NA,application-id=3ErqAdtq,discussion-id=gfFZnkJw,comment-id=0000,timestamp=2019-02-14T08:47:51.060+0000) > > He is a tank, he is a CC machine, he nearly unkillable. Why does he need ranged auto attacks? Why does a champion that is guaranteed a kill every time he lands a hook, also need poke as well? Does Blitzcrank have ranged auto attacks? Does any other super tanky CC machine have ranged auto attacks? Don't forget that he doesn't face the direction where he'll fire his hook during the windup animation. Every other champion that fires a skillshot in a line/cone faces the direction they are firing a skillshot. So why does he get special treatment? It's stuff like this that makes me lose faith in Riot's analytics.
Kasyrgan (NA)
: 18% pick rate isn't the same as 30% bud. Also, a 50% win rate on a champ with high pick rate is a good thing. You have bigger problems if you think 51% win rate on a support is a bad thing. https://champion.gg/champion/Thresh/Support?
> [{quoted}](name=Kasyrgan,realm=NA,application-id=3ErqAdtq,discussion-id=bKcXBTNV,comment-id=000500000000,timestamp=2019-02-15T02:23:53.484+0000) > > 18% pick rate isn't the same as 30% bud. Also, a 50% win rate on a champ with high pick rate is a good thing. You have bigger problems if you think 51% win rate on a support is a bad thing. > > https://champion.gg/champion/Thresh/Support? http://www.op.gg/champion/thresh/statistics/support Though I do not hold it against you, know that I am not just making claims willy nilly. And 2nd, that is quite bad. Because that means anyone can pick him for freelo. People complain once a champion goes beyond the single digit pick percentages because it means people who **_aren't mains_** are still capable of dominating a lane with the the champion in question. It's not just the win percentage, it's the pickrate in relation to it that you have to worry about. And right now there is just cause for worrying.
: Duskblade isn't a problem, get over it.
Any item that becomes a necessity amongst a specific category of characters is not good for the game. I'm seeing more variety from everyone except assassins, which are no longer actually assassins. Back in season 3 and beyond, assassins had to actually pick their targets instead of rushing in and mashing buttons. They had to adjust to their opponents or make predictions with their itemization. Anyone who argues assassins actually require skill and are not blatant checklists from season 8 onward are either taking advantage of the situation, are naive, or are outright trolling. When it was first introducted, Duskblade was an item that rewarded players for picking a target and killing it quickly, but if you messed up it had a ridiculous cooldown. It was a high-risk, high-reward item that was intended for AD assassins, but other champions could build it. That is no longer present, and neither are there any weaknesses from purchasing it. The changes over the years since its implementation have made it into everything Morello warned against. Something that all but guarantees victory if you throw the first punch.
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Sergeant HbA1c

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