: i think the issue is league needs an old decrepit witch character, we have female characters that arent sexualize in the sense that you can tell they are women but that isnt at all what matter, kai sa was a wasted opportunity in favor of an easy model to sell, same in the case of sett, but at the same time male characters are way more likely to be rough and sometimes not attractive and still be cool, look at how different are urgot, mordekaiser ivern graves and ezreal, lots of range in design, women in design seem to look always young, and looking cute or sexy most of the time, some character are distinctive like illaoi and kalista yet they dont seem so popular apparently
I'd be down for Annie's mother,
: We could have a Godzzila and we got an angry furry
So what you're saying is you wanted an angry scaly,
: What could have been
Riot please don't throw away dapper butler! League of Legends needs a new gentleman!
: This should be Crabgot's Dance
That was an absolute treat, I love it!
Jamaree (NA)
: I don't want round two of Web ball power stone lock though ;-; On a serious note though, I think they are going for a far more entry level fighting game if Rising Thunder's devs and gameplay is a showcase of what we are getting.
> [{quoted}](name=Jamaree,realm=NA,application-id=yrc23zHg,discussion-id=1cGJEKZE,comment-id=0000,timestamp=2019-10-17T22:34:37.121+0000) > > I don't want round two of Web ball power stone lock though ;-; > > On a serious note though, I think they are going for a far more entry level fighting game if Rising Thunder's devs and gameplay is a showcase of what we are getting. So no Smite is what you're saying =B It might be wishful thinking but I really hope there's some depth in it.
Rioter Comments
: Can we not waste the concept art for SG Zoe and rework it into another skin line?
I agree there is a severe lack of barrettes in league of legends.
: ... Is it really bad that I see the prestige edition for MF looking like she's in the K- .... I won't even finish that. I think it's the fact her clothes are white and she has a long pointy hat that sticks straight up lol.
: LMaokai
I like the idea of healing hate. What if instead of GW, he *steals* a portion of all healing for himself? Say, 40% of spells and abilities, 20% of lifesteal.
: Where Are My Star Guardians??
Yeah where's my Star Guardian Urgot dammit!
Korensky (NA)
: We have made some routing adjustments to try and resolve this - can you let us know if your pings have returned back to normal? Thanks Edit: If not, please let us know who your ISP is and what region you're in so we can narrow the scope of where we're looking.
Woo! back down to my good ol 34ms! Thanks!
Remus Wins (EUNE)
: Star Guardian 2019 skins speculation
Green Girl (EUNE)
: Riot ? 50+ ping increse
New Jersey player here, can confirm my ping went up too. From 38 or so to 79.
Manxxom (NA)
: "You should have not played with fire."
I didn't realize how much I needed this skin.
: Hi Void - thanks for taking the time to write this up! It's a really thoughtful post and I loved reading through it. I'm the Product Lead on Eternals, and I wanted to address some of the points brought up in this thread, because we talked about all of these points at length during development: * We discussed tying this into Mastery a bunch, but ultimately landed on making Eternals adjacent to the system because Mastery doesn't have any kind of RP value attached to it. It's a system that was built to be evergreen once for all champions ever, and Eternals has a roadmap that extends beyond the first set we release. We split the difference with Mastery Emote Upgrades (fun fact: we actually were unsure about this idea early in development, but players in our early playtests suggested it consistently as something they wanted). * Regarding the difficulty of certain Eternals, we want to find a happy balance that leans more towards "represents skillful play" than "ridiculously difficult". Some of the original Eternals we designed were almost never incrementing in our playtests, which resulted in players feeling like the system either wasn't working or getting very little satisfaction from the progression. We DO want to make tricky Eternals, but they need to be something that the player mostly has control over, like iiGazeii's suggestion of Jhin grenades hit after killing 3 units prior. * Regarding price, we're taking steps on this. You'll hear more soon. * For rewards from Eternals, I'd love to open up this discussion to the group: **What rewards for rekindling sets would you think would be satisfying?** BEFORE YOU ANSWER, I'm afraid I have to put a few limitations on you to make sure we don't annihilate scope / make Eternals feel good by tacking on another content type as a reward. Try to think of something that feels self-contained, and usable on the champion regardless of the skin they choose. That means no skins, no chromas. Other than that, hit me. Again, thanks for this thread. It's been really fun to read through this. I'm excited to share updates with you all soon. Cheers, Adriaan
> [{quoted}](name=KenAdamsNSA,realm=NA,application-id=yrc23zHg,discussion-id=Eohdii0H,comment-id=0007,timestamp=2019-08-20T18:01:54.409+0000) > > Hi Void - thanks for taking the time to write this up! It's a really thoughtful post and I loved reading through it. > > I'm the Product Lead on Eternals, and I wanted to address some of the points brought up in this thread, because we talked about all of these points at length during development: > > * We discussed tying this into Mastery a bunch, but ultimately landed on making Eternals adjacent to the system because Mastery doesn't have any kind of RP value attached to it. It's a system that was built to be evergreen once for all champions ever, and Eternals has a roadmap that extends beyond the first set we release. We split the difference with Mastery Emote Upgrades (fun fact: we actually were unsure about this idea early in development, but players in our early playtests suggested it consistently as something they wanted). > > * Regarding the difficulty of certain Eternals, we want to find a happy balance that leans more towards "represents skillful play" than "ridiculously difficult". Some of the original Eternals we designed were almost never incrementing in our playtests, which resulted in players feeling like the system either wasn't working or getting very little satisfaction from the progression. We DO want to make tricky Eternals, but they need to be something that the player mostly has control over, like iiGazeii's suggestion of Jhin grenades hit after killing 3 units prior. > > * Regarding price, we're taking steps on this. You'll hear more soon. > > * For rewards from Eternals, I'd love to open up this discussion to the group: **What rewards for rekindling sets would you think would be satisfying?** BEFORE YOU ANSWER, I'm afraid I have to put a few limitations on you to make sure we don't annihilate scope / make Eternals feel good by tacking on another content type as a reward. Try to think of something that feels self-contained, and usable on the champion regardless of the skin they choose. That means no skins, no chromas. Other than that, hit me. > > Again, thanks for this thread. It's been really fun to read through this. I'm excited to share updates with you all soon. > > Cheers, > > Adriaan You want to give a reward for Eternals? I have your answer. https://i.imgur.com/rWKeL6s.png[/img] Anyone who's been in the gaming industry knows the story behind this sucker. TF2's Golden Wrench. Originally given out at random to a few players, the concept of Golden Weapons became a prominent reward in their Mann vs Machine update. How about people who complete their Eternals obtains Silver/Gold weapons using assets from Team Fight Tactics?
Terchio (NA)
: Not that the actual value is fair, but... 850 RP x 145 Champions / 3 Eternals per pack = 850 x 145 / 3 = 41,650 RP, not 246,000. 41,083 RP x $100 / 15,000 RP is $300 with 3,350 RP to spare, not $16,000. I feel like he conveniently left out the 3 per pack, then doubled the value needed for good measure. Unless they retracted the 3-pack? It's BS either way, but if you're going to use figures, use the right ones.
> [{quoted}](name=Terchio,realm=NA,application-id=yrc23zHg,discussion-id=uOUchTr1,comment-id=0004,timestamp=2019-08-18T02:19:30.452+0000) > > Not that the actual value is fair, but... > > 850 RP x 145 Champions / 3 Eternals per pack = 850 x 145 / 3 = 41,650 RP, not 246,000. > > 41,083 RP x $100 / 15,000 RP is $300 with 3,350 RP to spare, not $16,000. > > I feel like he conveniently left out the 3 per pack, then doubled the value needed for good measure. > > Unless they retracted the 3-pack? > > It's BS either way, but if you're going to use figures, use the right ones. 300 vs 16,000? Well sheeeyiiiit. https://youtu.be/B3IB6QGJ6A4?t=45
Lapis (OCE)
: Eternals is only going to create toxicity, and not in the way Riot might think
The moment the eternals blocks my cursor from clicking the target is the moment the mouse gets thrown across the room.
rawiazam1 (EUNE)
: pink ward announcer be like:
> [{quoted}](name=rawiazam1,realm=EUNE,application-id=yrc23zHg,discussion-id=B5Esc0I4,comment-id=0005,timestamp=2019-08-17T18:19:25.458+0000) > > pink ward announcer be like: Ahhh I see what you did there, clever
: Can't help but feel like this was a missed opportunity for Fallen Star Morgana
Then again I'm still waiting on my Star Guardian Urgot so what do I know,
: Star Guardian Morgana, mark 2?
Can't help but feel like this was a missed opportunity for Fallen Star Morgana
: A Tahm Kench Main's Thoughts on Current Tahm Kench
They made him clunkier for the sake of proplay and I find that inexcusable. if they found that eating people was too powerful they could have done so many different things than this. They could have placed a longer personal cooldown on each Ally champion akin to sylas' ultimate and enemies.
Jakra (EUW)
: Riot, please talk to us about Eternals, please show you're hearing our criticism.
I will PAY to hear gangplank on my ARAM, heck give me Mordekaiser.
Rioter Comments
: Garen mini-rework? Thoughts?
The "Applies on Hit Effects" at 50% is... Okay is that PER TICK?
: New champion leaked!
https://i.imgur.com/p4Fyqj0.png[/img] took the two seconds and un-squashed her. I am a sucker for anything with a big cannon, insta-buy. EDIT: WAIT, IS THIS SENNA?!
Sirsir (NA)
: Why is Teemo so popular in ARAM?
Secret OP, build him as Tank-mo and watch the enemy team blow everything on you thinking your an easy target.
: NB won't be made permanent because the player base dropped off on that game mode once the quests were gone replacing one dead game mode with another won't do them any favors
I just want to mention the week the quests went away was also the week smash bros ultimate came out. Illuminasus confirmed.
: I've never seen a company more dishonest and disconnected from their playerbase than Riot
We don't want modes to go away, we want a functioning rotating game mode system WITH said game modes accessible through the custom games menu. it boggles me how you guys put so much effort in these game modes and then decide "Okay that's yer lot of fun, off to the trash bin with ye!" And throw away months of development.
: the new udyr skin is absolutely amazing but its extremely dated animations ruin it.
If only there was a full set of animations to borrow from! If only there was some sort of... UPDATE to his animations that's ALREADY DONE and being held hostage ON A SKIN. ARGH MY WINKING EYE.
Aamano (NA)
: @RIOT PLEASE MAKE THE MULTI-VOICE FIDDLE A REALITY
Just gonna add a voice to the choir, I do dig the idea that he has voices within him, maybe of past victims. But I'd still keep the current voice a prominent part.
: Riot: Kha'Zix and Lee Sin deserve buffs in 9.15 and Shaco does not.
It's funny too, the two added mechanics would be great for him. What if his Q could pop shields? Or what if his E poison applied the new Super-Grievous Wounds?
Rioter Comments
tires (NA)
: Why do people still run shojin on Akali when seraphs is better?
Hold the phone, you're telling me rapid fire works on her dagger toss?!
NY64 (NA)
: Demon: absolutely since that is one of the things he is called the most. He even calls himself a Demon. Pirate: Doesn’t make sense he really isn’t one, just hangs around bilgewater. It doesn’t make sense lore wise but would be great gameplay wise because he would be able to fill a role no other champion has. A tanky pirate while also being demon/brawler. Brawler: Makes sense since he is a tank but also sort of not since he doesn’t fight with his fists or brute force. One extra thing: Of course his ability would be to eat champions but the issue is taking someone temporarily out of battle might be too strong, it wouldn’t help that he would be a three or higher tier champion. So to help balance wise, I’d say he should only have two roles.
If he were a 3 star champ, I'd say have his 3 lick passive actually. Then if the champion is lower than 3 stars, he eats them. If they are 3 stars he stuns them with a tongue lash.
: Revert the Kled q buff and address his real issues
Holy shit he has a 20% damage debuf off his mount!? I've played him for years and didn't know this!
: Please let us chose our Language for Voice actors
Look I'm not saying I wouldn't love to hear twisted Fate in Japanese considering he's the same voice actor for Dio of JoJo's bizarre adventure BUT... ..No yeah, seriously make this a thing . I need to hear twisted Fate shout muda!
: Can we buff knights passive?
The knights should have a second ability included in their set bonus, perhaps they charge into battle, reducing the amount of time they need to get into The fray with the opponent? I certainly wouldn't give them any form of damage though, just a little extra utility.
: > [{quoted}](name=LordMordeMain,realm=NA,application-id=Ir7ZrJjF,discussion-id=7P6494zR,comment-id=,timestamp=2019-07-18T18:14:10.992+0000) > > There, now he's balanced. No need to worry about him as an "Anti-Play" support, no need to worry about him Terrorizing Top. > > You can finally *stop touching my boy now please.* NERF TT LITTLE LEGEND HE'S TOO BIG
Rioter Comments
: Fix tahm kench by reverting him to when he was previously balanced as a solo laner...
The dude's more neutered than a spayed Warwick. They've effectively Evelynn'd Kench until whatever patch they feel like bringing him back.
Kuponya (NA)
: Only someone who frequently "loses" (5th-8th) would claim this. To try to "do badly" and throw early matches for a draft pick advantage makes a significant negative impact as opposed to trying to do well. Having an advantage in 1-2 drafts won't matter if you do not have the HP left to risk holding onto a better economy. Trying to do well on the other hand keeps you healthy enough that you aren't forced to make choices earlier on and let's not forget that each pvp win grants you 1g.
I disagree, I actually play with the intention of getting a losing streak, as I find it more reliable than attempting the win streak. I use pirates in the early rounds to start a mass collection of gold, then around 30-40 health or Krugs round, I'll cash in and go for Yordles or Glacial as they're too hard to come by early on. I instead use those early rounds to focus not on champions, but on what items I get from the champion carousel, combining for a spear of shojin/phantom dancer (lulu), or Guinsoo's Rageblade for Sejuani/Spatula to make Graves glacial for that AOE stun% It works more often than not, I'll say that much.
: > [{quoted}](name=LordMordeMain,realm=NA,application-id=RaE1aOE7,discussion-id=fxKGoiVl,comment-id=00030000,timestamp=2019-07-06T13:43:41.253+0000) > > If stuns werent already so prevalent I'd love for him to get his passive, a 1 time Stun per unit, Who are you talking about?
Braum, right now it just feels bad. I mean, look at shen. He gets to just shield damage for him AND his allies, not reduction, straight up no AAs. Braum feels hella weak.
CurS1VE (NA)
: Riot plz Change item max from 3 to 2
I would prefer to see Item Stacking removed first, then see the state of 3 items per champ after.
: Fiora should be her (moving skill like Lucian), right now she feels dead and boring Braum should change to hispassive or ultimate the shield bad and sometimes is on wrong direction ,braum feels boring too. Pyke too could be his hook for dmg in close area.
If stuns werent already so prevalent I'd love for him to get his passive, a 1 time Stun per unit,
: Some abilities should be changed
I'd love to see morde get better base stats, rework phantom and give them spellvamp or something instead of the insta-kill thing they got going atm
asamu (NA)
: Honestly, pyke is fine now after the fix to Shojin and the nerf to his stun duration. He's pretty annoying if they 2-star him early, but good positioning can make him useless. He doesn't have great synergies, and pretty much always gets sold late game to put the items on a real carry like ASol or Ashe. I do like the idea of items being unique though; it would also be useful as a second way to bounce an item off of someone you don't want it on, like bouncing a second BF sword or something off of someone that already has a BT. (The only other way is to turn the item into a type item that's already on the character, like making Blade of the Ruined King on a blademaster or Ghostblade on an assassin).
While yes, I think Pyke is in a better place now. I do think items should not stack, it's a matter of future-proofing the game for champions to come.
: When Is It OK To Just Surrender?!
While I hope such reasoning will be lessened come the next patch in, if you see a 6 nobles set you can kiss your sweet rear goodbye, unless you're 60% Dodge yordles.
MrNoisey (EUW)
: 3-lvl-3-vs-0
...how the hell do you have a 50 gold bonus, but you're at 0 gold.
Kelg (NA)
: Why is Morde so bad?
Mordekaiser is too reliant on his set bonuses to succeed. Frankly I'd like to see his new passive instead of the boring slam he has.
: What's the most evil thing you've done to win a game?
In team fight tactics, I made the declaration that I was going for 6 nobles. Got in a heated (fake) argument with someone over how nobles were the only way to win the game. Then proceeded to build pirates and the win the game. Everyone went and rushed for nobles, so no one could even complete their 3 stars!
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SettDownShutUp

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