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That combo lost a LOT of damage/scaling when Lunar Rush became a basic skill.
She will be a threat pre 6 now, but she will not be o e shotting with that combo unless SIGNIFICANTLY ahead...
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You forgot Skarner...{{champion:72}}
Though I cant really blame you... Riot forgets about him all the time as well :-(
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I have 100... and I dont like any of the skins available to me... guess I'll look at what they add later... probably blue essence... XDXD... :-(
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Probably true... :(
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Couldn't even go back to find the original gif, so I just posted this youtube video instead. Minute 1:24 for the rengar Q (lovingly called swim-gar Q)
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more directly, the stacking passive it had prior to the juggernaut rework. Then, with the new animation/effect, saving the bonus magic damage for max stacks instead of after only one.
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Hm... that didnt work...
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Not sure how to get the gif to display
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Rioter Comments | new Comments | Views | |||
Rioter Comments | new Comments | Views | |||
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I am still of fan of the laser from tail, not sure if you meant to remove the laser for just a tail stab. But if so, I prefer the ranged laser to help get to ranged champions.
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pls no. Putting them there would cause riot to nerf Skarner as "compensation". Spires just need to go.
I dont want 2 more points on the map I have no personal agency over...
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Skarner. I have made so many threads about this over the last 4+ years it hurts. Tldr- spires area terrible gimmick that locks Skarners stats into the jungle in a way that is more feast or famine than ever before while offering nothing in "premiere objective control" which was their stated goal on implementation.
The spires are team reliant and grant both vision and gold to enemy team as well as yours. No personal agency. Is currently reliant on 40-45% cdr unfun stun combo (E>>R>>stun>>E>>stun) to be a relevant threat.
https://boards.na.leagueoflegends.com/en/c/gameplay-balance/cEWbm3hn-new-preseason-new-skarner-long-post
Something in this vein would be great.
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Pls no. The spires just need to go. Having 2 more things on the map that the enemy can benefit from would just be bad. Not to mention Riot would end up nerfing Skarner for their presence in the lanes. Rework, no spires please.
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They cant until they rework Skarner. The spires are still on the rift.
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Can Cloud Drake be focused on something other than ult buffs/cooldowns? Why can't it be the "freedom of movement" drake?
Cloud Drake: Grants +3% MS per drake and 5% Tenacity.
Cloud Drake Soul: Gain a barrier that stops the first CC on you, refreshes after 15 seconds out of combat. While the barrier is up, double the MS bonus.
Thats just off the top of my head, but whatever. Just something else than cooldown reduction and ult buff.
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Meddler
(NA)
:
Quick Gameplay Thoughts: December 6
{{item:3070}} {{champion:72}} {{item:3070}}
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Plat 4 top main. Only potential issue is times to play.
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That is because he takes time and skill to pull off.
Especially in the modern state of the game, Yasuo is not a "1v9" champion. There is too much damage combined with too much cc, and bruisers will absolutely crap on him early game.
Yasuo HAS carry potential, I am by NO means calling him weak, or unplayable or anything stupid like that, but his kit is balanced and fair. It was a lot when he first came out, but he was nerfed accordingly, and newer champions outshine him by miles in what they are capable of.
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Skarner QOL: Spire should be _REMOVED_
Fixed it for ya.
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What about the fact that she has a positive winrate in every role but jungle...?
She shouldn't have as much damage for how much utility she has. Period.
Self/Team heal, global shield/dmg, team stealth, aoe root, gold generation.
Then you want to add infinite stacking AD, bonus range/crit chance? Crit chance that you cant even waste by accident because excess turns to life steal?
Her and Pyke are my two least favorite champion kits purely by design.
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Making progress, still no comments though. Just me in here. Where are you rito?
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Interesting that my previous posts of this nature are usually upvoted, including the different rework suggestions, but this one starts hot with 4 downvotes already. Sad times for Skarner ahead.
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Rioter Comments | new Comments | Views | |||
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> [{quoted}](name=klin537,realm=NA,application-id=yrc23zHg,discussion-id=zPN8bMIA,comment-id=000b,timestamp=2019-12-01T16:03:24.563+0000)
>
> yasuo isn't an assassin, hes a melee adc.
I was going to say the same thing. XD I get it though, he is really popular.
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> [{quoted}](name=Lenny Face xd,realm=NA,application-id=yrc23zHg,discussion-id=Vozrk11m,comment-id=0001,timestamp=2019-12-01T14:56:43.374+0000)
>
> make his w not a useless sack of shit, you land it, then they just poof, walk out, like wtf
W is meant to be a chaining ability. You secure its pull back by landing one of your 3 knock ups... while they are slowed.
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I think its weird that new "supports" (gold efficient utility champions) also need to be carries... (assassins/marksmen)... specifically, Pyke and Senna.
Senna will scale indefinitely with range and AD. Getting her stacks is not that hard either. Pyke has a ton of safety and utility, but also has a resetting AoE execute. Not true damage, an execute. Cant shield it.
What happened to trade offs? Playing a damage focus support used to be risky if you didnt dominate lane phase, because you wouldn't have items later.
Why couldn't people appreciate carrying games through means that wasnt damage? Utility, initiation, VISION... sure this stuff is still in the game, but damage right now trumps all of it. Have lots of cc? Doesnt matter if there is no damage to follow up. You will still die. Have tons of damage? You only need a tiny bit of cc to obliterate people. See Qiyana lvl 3 one rotation her lane opponent with only a single undodgeable root.
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I just think there should not have been any "tiers" of runes, and they needed to be free from the get go. Some of the runes that are more niche or less commonly used could have been locked behind levels so there wasnt so much at once.
I think the idea of masteries being champion specific, and ways to alter the way you play THAT specific champion (like odyssey) would be much more manageable and interesting.
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But hey! It's fine that they can play their marksman in mid and top though, because variety! But dont touch my precious bot lane you filthy mages!
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Cait is still rank 1?
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https://boards.na.leagueoflegends.com/en/c/gameplay-balance/cEWbm3hn-new-preseason-new-skarner-long-post
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{{item:3140}} {{champion:72}}
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its instantaneous when she casts it. Im not talking about when she appears out of it. Im not already targeting her at that point...
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I would simply like a .5 second delay before she gets to be invis...
She walks up, Q/AA from range, then before you can auto, hits W, goes invis, and repeats step one...
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Riot Beardilocks
(NA)
:
Sounds cool, but that's getting veeeery close into irelia territory
You could test it applying moonlight to any enemies hit with the damage portion, then just make it to where E clears ALL moonlight.
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> [{quoted}](name=SpongebobIsLife,realm=NA,application-id=yrc23zHg,discussion-id=23Rl5rQn,comment-id=0007000000000000,timestamp=2019-11-26T21:40:06.727+0000)
>
> It doesn't say it, just assumed since they said that instead of skill points you get to decide how his stats increase.
If you are only "assuming" then you dont know that for sure:
How I read it, is he gets bonus stats in place of his skill points. Which means he still has base stats and growth. Will know for sure once he is out, but I HIGHLY doubt that he will have no base stats or base scaling. SPECIFICALLY because it was not explicitly stated. Which RIOT would certain make sure to do.
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> [{quoted}](name=SpongebobIsLife,realm=NA,application-id=yrc23zHg,discussion-id=23Rl5rQn,comment-id=00070000,timestamp=2019-11-26T19:18:17.092+0000)
>
> you are completely forgetting that he does not get as or ad per level, he has to choose it. If he went full pen, he would be a worse version of senna.
Where does it day he gains no AD/AS per level?
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I cant wait for him to skillfully right click me with a variety of different right clicks. XD
EDIT: Almost forgot to mention him building full lethality and stacking it with more free armor pen since he doesnt have to level up his skills.
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{{champion:72}} {{champion:101}}
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Meddler
(NA)
:
Quick Gameplay Thoughts: November 22
{{item:3070}} {{champion:72}} {{item:3070}}
Still haven't gotten reverted or reworked...
Sad Skarner is Sad...
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I like the idea of Cloud drake representing "freedom of movement", so move speed buffs, tenacity, or slow resist all sound like better ideas to me since we already have ultimate hunter rune...
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Patch 9.23 notes
"Dark harvest stacks affect other keystones..." What?
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Thanks for your contribution to it!
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I can't say they've ever been specifically adhered to, but it is my understanding that riot does see them and makes a note of them in order to pass them on to people who are assigned a project if the post was well thought out and of good quality. But who knows? The bigger goal here is of course to keep Skarner visible. Though I do think my work here is good XD
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In this case, you were 100% out performed. I mean, I can only see the score lines, but every lane (yours included) seems to have lost. :/
Rough game, and they happen. Can't carry them all.
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You could have the current Skarner without the spires, and you wouldn't be locked into only playing the jungle or only building full tank in higher levels of play.
The only major changes that NEEDS to happen is Skarner needs a new passive and that power put back into his kit. My suggestion just also adds a new layer of paint to the kit in order to help make him feel more modernized.
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Thanks for the support! I and many others have never liked the idea of making Skarner's ultimate a skill shot, and I definitely dont like the idea of adding any dashes into his kit. Skarner being not incredibly mobile is his biggest counter point.
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Rioter Comments | new Comments | Views | |||
Meddler
(NA)
:
Quick Gameplay Thoughts: November 15
Poor Skarner is 4 plus years with this forced on passive. There are a lot of discussions on Skarner and ways to go with him. Have you guys seen any of it?
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I wonder if it's the same bug. I have never been able to replicate that one.
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Shahamut

Level 310 (NA)
Lifetime Upvotes