Retrauk (NA)
: New Star Guardian teaser on Twitter
still waiting for "First Star Aurelion Sol"
Meddler (NA)
: Quick Gameplay Thoughts: August 23
Is Skarner on the table for preseason changes?
: but not year round...only once or twice a year when emporium opens... and if they make it certain commons locked per rotation like they do with Chromas...this is like if someone went to apply for something than they say wait 6-12 months than you can buy it. Pretty sure that's one of those Scummy business practices to get things to sell faster, like saying items are 30% off when in reality that have always priced it with 30% off.
> [{quoted}](name=Hellmaximus1,realm=NA,application-id=3ErqAdtq,discussion-id=dhRX36Ik,comment-id=00050001,timestamp=2019-08-24T00:44:48.945+0000) > > but not year round...only once or twice a year when emporium opens... and if they make it certain commons locked per rotation like they do with Chromas...this is like if someone went to apply for something than they say wait 6-12 months than you can buy it. > > Pretty sure that's one of those Scummy business practices to get things to sell faster, like saying items are 30% off when in reality that have always priced it with 30% off. Also, they said that commons would be available for BE on release for a limited time.
: Blademasters need a nerf
every time I have blade masters (and not something else as the core) I lose... I dunno, I dont think they are too strong. Though I think they make one of the best secondary classes.
Frısk (EUW)
: Changes to Eternals
At least we can get the commons for BE. Its something. :/
Lapis (OCE)
: > [{quoted}](name=Antenora,realm=EUW,application-id=3ErqAdtq,discussion-id=Ioy5K0jj,comment-id=0003,timestamp=2019-08-20T09:57:08.847+0000) > > I disagree. > > If you are good enough to 1v9 then you should be able to. Fair point. Counterpoint: If you are good enough to 1v9, you should not be playing with these people.
> [{quoted}](name=Lapis,realm=OCE,application-id=3ErqAdtq,discussion-id=Ioy5K0jj,comment-id=00030000,timestamp=2019-08-20T10:07:06.842+0000) > > Fair point. Counterpoint: If you are good enough to 1v9, you should not be playing with these people. Thats what the LP system is for? Individual skill needs to have an impact or you may as well make it queue as 5 only. Solo carrying a game doesn't always mean getting super fed and killing everyone 1v5. Sometimes its through good macro play. The problem for me right now is that damage is so high that macro wont mean anything if your team is getting one shot. I personally preferred the metas that stressed winning through macro and not just overpowering everyone in a team fight. Though Im sure its "less exciting" on the pro scene.
: > [{quoted}](name=Shahamut,realm=NA,application-id=3ErqAdtq,discussion-id=aNLo3j6e,comment-id=000100020000000000000000,timestamp=2019-08-22T20:59:44.214+0000) > > There are multiple sources of scaling in League. OBVIOUSLY one is levels, and certain champions and CLASSES of champions scale better/harder off different things. > > Assassins who have not yet gained a significant advantage (IMHO) should not be able to kill someone in a single rotation with only a single item. The one level difference was apparently just as strong as having ignite, since in both cases she used only a single rotation of her abilities to out right kill him. > > Assassins are supposed to snowball off items, tanks are supposed to scale mostly off levels, having higher base damages with lower scaling. do you know why top laners bitch about top lane and jungle interactions? because when you fall a level behind anything it is that punishing. you get zoned out and have to respect the opponent like they're faker. what is that malzahar doing in that second clip? do you mind running me through his thought process there?
> [{quoted}](name=preternatural,realm=EUW,application-id=3ErqAdtq,discussion-id=aNLo3j6e,comment-id=0001000200000000000000000000,timestamp=2019-08-22T21:11:49.486+0000) > > do you know why top laners bitch about top lane and jungle interactions? > because when you fall a level behind anything it is that punishing. > you get zoned out and have to respect the opponent like they're faker. > > what is that malzahar doing in that second clip? > do you mind running me through his thought process there? Im a top lane main. Qiyana had one level... she didnt even back and buy. In both cases, level 3 AND level 4, she killed an almost full hp malzahar with ONE skill rotation. One. Too much, too early. In that regard, and that ALONE am I agreeing with the OP.
: > [{quoted}](name=Shahamut,realm=NA,application-id=3ErqAdtq,discussion-id=aNLo3j6e,comment-id=000100020000000000000000,timestamp=2019-08-22T20:59:44.214+0000) > > There are multiple sources of scaling in League. OBVIOUSLY one is levels, and certain champions and CLASSES of champions scale better/harder off different things. > > Assassins who have not yet gained a significant advantage (IMHO) should not be able to kill someone in a single rotation with only a single item. The one level difference was apparently just as strong as having ignite, since in both cases she used only a single rotation of her abilities to out right kill him. > > Assassins are supposed to snowball off items, tanks are supposed to scale mostly off levels, having higher base damages with lower scaling. levels trump all sources of scaling, this is why teleport is so popular even in mid lane and if bottom lane can run it they run it, cause you can always get back to lane instantly and catch a creep wave and not miss out on any experience from minions dying. not the gold, look beneath the gold, the minions provide something even more fundamental which actually dictated what experience range is for creep waves sometime back in season 4 or 5 i honestly coudln't fucking remember or care to. before that, if you got zoned out, not only would you not get gold but you would also lose experience if for isntance you were against a riven and she Q spaghetti'd on you when you approached the wave so that you couldn't approach the wave. next thing she's lvl 6 and you're still lvl 4, you were in the lane the whole time she just zoned you off of experience. that got removed, because levels are too vital for gameplay considerations. catch up exp in the jungle has been a sore topic in the past, catch up exp in general lol because gaining advantages on people amounts to being worth nothing in the end because everyone is now rubberbanded. this is how valuable a level is in league of legends. so when someone has a level advantage on someone else, best respect them, that applies for all champions. like lol what are you a bottom lane player? is there no race for level 2? why is that a thing? what advantages are there to come with getting lvl 2 first?
> [{quoted}](name=preternatural,realm=EUW,application-id=3ErqAdtq,discussion-id=aNLo3j6e,comment-id=0001000200000000000000000001,timestamp=2019-08-22T21:20:57.531+0000) > > levels trump all sources of scaling, this is why teleport is so popular even in mid lane and if bottom lane can run it they run it, cause you can always get back to lane instantly and catch a creep wave and not miss out on any experience from minions dying. > not the gold, look beneath the gold, the minions provide something even more fundamental which actually dictated what experience range is for creep waves sometime back in season 4 or 5 i honestly coudln't fucking remember or care to. > > before that, if you got zoned out, not only would you not get gold but you would also lose experience if for isntance you were against a riven and she Q spaghetti'd on you when you approached the wave so that you couldn't approach the wave. > next thing she's lvl 6 and you're still lvl 4, you were in the lane the whole time she just zoned you off of experience. > that got removed, because levels are too vital for gameplay considerations. > catch up exp in the jungle has been a sore topic in the past, catch up exp in general lol because gaining advantages on people amounts to being worth nothing in the end because everyone is now rubberbanded. > this is how valuable a level is in league of legends. > so when someone has a level advantage on someone else, best respect them, that applies for all champions. > like lol what are you a bottom lane player? is there no race for level 2? why is that a thing? what advantages are there to come with getting lvl 2 first? lol, bro. I am a masochist. I am a top lane main XD I never said that level advantages are not important. You can use early level advantage to gain control of the wave and dictate lane pressure. Certain early game champions have big spikes in power at level 2. My point is, that not all champions scale as hard with level as they do items. AND one level advantage at level 3/4 should not be enough of an advantage by itself to kill a champion in one skill rotation. Thats my point.
Rylalei (EUNE)
: To correct: she was a level ahead in both cases. When she first killed him he was level 2 to her 3, and 2nd time, he was 3 to her 4, the 2nd level in Q making up for the lack of Ignite she had the 1st time. There's some match someone above, go look for it. a TL:DR, Zed would've killed Malz in the 1st instance even better. Against Qiyana, if he used his pot 1-2 sec earlier (he had the time if you watch it slowly), he had a high chance to survive as he died on the last tick of Ignite. In the same scenario, Zed would deal almost 30 extra damage with a much faster and easier combo, that 30 damage making it so that regardless if he used or not hit potion, or when he would've used it, he would've died with no chance at survival, while against the Qiyana, he had a chance. So it's not a Qiyana specific thing.
> [{quoted}](name=Rylalei,realm=EUNE,application-id=3ErqAdtq,discussion-id=aNLo3j6e,comment-id=00010002000000000001,timestamp=2019-08-22T21:02:37.736+0000) > > To correct: she was a level ahead in both cases. When she first killed him he was level 2 to her 3, and 2nd time, he was 3 to her 4, the 2nd level in Q making up for the lack of Ignite she had the 1st time. > > There's some match someone above, go look for it. > > a TL:DR, Zed would've killed Malz in the 1st instance even better. Against Qiyana, if he used his pot 1-2 sec earlier (he had the time if you watch it slowly), he had a high chance to survive as he died on the last tick of Ignite. In the same scenario, Zed would deal almost 30 extra damage with a much faster and easier combo, that 30 damage making it so that regardless if he used or not hit potion, or when he would've used it, he would've died with no chance at survival, while against the Qiyana, he had a chance. > > So it's not a Qiyana specific thing. Malz level'd to level 3 right as Qiyana started her all in. so Still level 3 stats. It doesn't matter if zed would do it better or faster. If you are reading his post, Qiyana is just being used as a primary example, where as the main point of his complaint is damage creep and assassins killing people too fast too early.
: > [{quoted}](name=Shahamut,realm=NA,application-id=3ErqAdtq,discussion-id=aNLo3j6e,comment-id=0001000200000000,timestamp=2019-08-22T20:54:24.572+0000) > > Its still only a SINGLE level, at the earliest stages of the game. with ZERO item advantage, which is often how ASSASSINS scale and snowball... with items. no it's not a single level, that level comes with base hp, base AD, base armor, base MR, atk speed growth, and a stronger ability. that's fundamentals of league.
> [{quoted}](name=preternatural,realm=EUW,application-id=3ErqAdtq,discussion-id=aNLo3j6e,comment-id=00010002000000000000,timestamp=2019-08-22T20:56:04.273+0000) > > no it's not a single level, that level comes with base hp, base AD, base armor, base MR, atk speed growth, and a stronger ability. > that's fundamentals of league. There are multiple sources of scaling in League. OBVIOUSLY one is levels, and certain champions and CLASSES of champions scale better/harder off different things. Assassins who have not yet gained a significant advantage (IMHO) should not be able to kill someone in a single rotation with only a single item. The one level difference was apparently just as strong as having ignite, since in both cases she used only a single rotation of her abilities to out right kill him. Assassins are supposed to snowball off items, tanks are supposed to scale mostly off levels, having higher base damages with lower scaling.
: > [{quoted}](name=Shahamut,realm=NA,application-id=3ErqAdtq,discussion-id=aNLo3j6e,comment-id=00010002,timestamp=2019-08-22T20:29:33.882+0000) > > lvl 3 with ignite, long sword and pot. > > 2nd time was level 4 with long sword and pot. > > > Malzahar had a dorans ring and a pot both times. So no item differences. > > The fact that stepping just that far out of position equals instant death at such a low level is a bit insane. She wasn't super ahead in either case. Only advantage was ignite first time and a single level the 2nd time since neither of them had bought aditional items. > > I think the complaint is fair overall. but a level difference which is more valuable than anything. so {{sticker:zombie-brand-clap}}
> [{quoted}](name=preternatural,realm=EUW,application-id=3ErqAdtq,discussion-id=aNLo3j6e,comment-id=000100020000,timestamp=2019-08-22T20:40:40.634+0000) > > but a level difference which is more valuable than anything. > so {{sticker:zombie-brand-clap}} Its still only a SINGLE level, at the earliest stages of the game. with ZERO item advantage, which is often how ASSASSINS scale and snowball... with items.
: you must have either not had any armour on your runes or no hp. probably took the magic resist option into her, any assassin is gonna eat you alive if you do that.
> [{quoted}](name=preternatural,realm=EUW,application-id=3ErqAdtq,discussion-id=aNLo3j6e,comment-id=0001,timestamp=2019-08-22T08:15:56.519+0000) > > you must have either not had any armour on your runes or no hp. > probably took the magic resist option into her, any assassin is gonna eat you alive if you do that. lvl 3 with ignite, long sword and pot. 2nd time was level 4 with long sword and pot. Malzahar had a dorans ring and a pot both times. So no item differences. The fact that stepping just that far out of position equals instant death at such a low level is a bit insane. She wasn't super ahead in either case. Only advantage was ignite first time and a single level the 2nd time since neither of them had bought aditional items. I think the complaint is fair overall.
Sukishoo (NA)
: And all of that proves it's just your opinion obviously. You don't have the data on what others like.
> [{quoted}](name=Sukishoo,realm=NA,application-id=3ErqAdtq,discussion-id=Qh9qPenJ,comment-id=00000000000100000000,timestamp=2019-08-16T10:16:16.949+0000) > > And all of that proves it's just your opinion obviously. You don't have the data on what others like. As a Skarner main, I can confirm that (if you poll people on the SKARNER MAIN SUB REDDIT) that Crystal Venom Skarner is LARGELY considered his best iteration.
: It says you have a full friends list.
> [{quoted}](name=FrozenSeraph,realm=NA,application-id=W0aEVjIo,discussion-id=XOE7iEUO,comment-id=0000,timestamp=2019-08-21T00:57:11.385+0000) > > It says you have a full friends list. I will remedy that and send you a request
: Skarner ain't working
Only Reason Skarner seems to not be a priority is because he is a "viable" ult bot in pro play... Sad that our hunter/skirmishing/bruiser Scorpion has been reduced to such, with less damage than even tanks...
: Xerath and Skarner
I will take a Skin OR a new passive for my boy Skarner... Pref the passive change more though :/
: RIOT ARE BUFFING YASUO AND KINDRED
Yasuo and Kindred buffs have been removed. Chill out everyone.
Rioter Comments
: I Don't Know if I Want a New Origin or More Options
Origin: Ascended Immune to mana burn Azir: 2 cost Elementalist, Special Ability: Summon Sand Soldier- Creates a sand soldier that attacks without moving for 5 seconds. Renekton: 3 Cost Blade Master, Special Ability: Slice and Dice- Renekton Dashes up to two times dealing damage to any enemy he passes through. Nasus: 4 Cost Sorcerer, Special Ability: Fury of the Sands- For 10 seconds, Nasus deals damage to all adjacent enemies and causing them to deal reduced damage. While active, every 3rd attack deals bonus damage (Siphoning Strike). Skarner: 3 Cost Brawler, Special Ability: Crystalline Exoskeleton- Skarner grants himself a shield. While the shield holds, Skarner gains increased attack speed. As Long as Skarner has at least 1 point of mana, his auto attacks hit all adjacent enemies. Just my thoughts off the top of my head.
Glory97 (EUW)
: As a veteran player, I feel treated like garbage by riot games.
{{champion:72}} main... Top laner... I feel neglected too...
Kanzler (NA)
: {{champion:76}} {{champion:60}} {{champion:126}} May struggle with that first one lol
> [{quoted}](name=Kanzler,realm=NA,application-id=yrc23zHg,discussion-id=i1UEYwyg,comment-id=0002,timestamp=2019-08-15T18:03:57.521+0000) > > {{champion:76}} {{champion:60}} {{champion:126}} > > May struggle with that first one lol Dont forget champs like {{champion:266}} {{champion:12}} or {{champion:51}} {{champion:72}} (Stat buff non damage ults or single target) I wonder how many champions this actually wouldn't apply to XD
J0ckyKing (EUNE)
: Im at loss for words, someone help me...
chill out, keep playing. Focus only on how you could have done better. Don't look at what you did well. Don't look at your team at all (unless its to thank them for a carry XD) Focus on taking winning lane HARDER than last time if winning lane is something you do often. If you are often ahead in your lane, look to deep ward and pressure turret early so you can get out of lane and influence more of the map. I mean, there are lots of micro tips to give, you can get them from me, a pro, a coach, or pretty well anyone. I think you know the things you need to do, you have simply lost some focus due to frustration. Keep you chin up bro. If I can climb from silver 3 to plat 2 playing Skarner in top lane [currently in a funk and back at plat 4 :/ ] then you can def make it to gold 3. I believe in you bud :)
Kazekiba (NA)
: "price of chmpions is reasonable" In what world is paying like $12 per character for a game with 140 characters reasonable?
> [{quoted}](name=Kazekiba,realm=NA,application-id=yrc23zHg,discussion-id=U6Jtx5OM,comment-id=0000,timestamp=2019-08-14T18:30:04.056+0000) > > "price of chmpions is reasonable" > > In what world is paying like $12 per character for a game with 140 characters reasonable? Primarily, because you can get all the champions for free... Time consuming, but you dont have to buy them at all.
: Patch 9.16 notes
When are we going to fix Skarner so he can properly lane again?
ya1n (NA)
: Illaoi
The problem with Illaoi, especially in the damage heavy meta, is that she literally wins EVERY lane IF IF IF IF IF IF she lands her E. Especially since they took the counterplay out of the skill. And buffed its tentacle slam rate... early game especially, if she lands one E on you, you basically have to back, because before you can get out of range, she will get at least one AA/W/Slam.
iiGazeii (NA)
: How I would fix Pyke
Either you remove the reset on his ultimate, or you remove the gold generation from it. If Pyke is meant to be an assassin support, then what he SHOULD do is NOT GAIN GOLD FROM ULT KILLS, but rather, he distributes the gold he WOULD have gotten among all other assisting allies (kill or assist). Rather than mass producing MORE gold, he should just redistribute the gold. Otherwise, the reset should honestly go. Its a Darius ult on steroids XD because A) its an EXECUTE, meaning it doesn't get blocked out by shields, and B) has a decent ranged blink. Darius can hop, but he doesn't go that far... Pair that with the fact that Pyke also has stealth, a MS steriod and ranged pull AND a dash/gapcloser with a STUN.
: > [{quoted}](name=Shahamut,realm=NA,application-id=3ErqAdtq,discussion-id=EwYEtdix,comment-id=00040000,timestamp=2019-08-07T20:26:45.276+0000) > > The primary goal with the changes: > > Give Skarner a new(ish) kind of playstyle that was more specifically defined and specialized. My thoughts were to keep him still in the general area of a sticky fighter who crushes lone victims. > > How will this affect Skarner's role? If you mean "role" like jungle/top, I think that will remain largely the same, but he will be better at both. If you mean his role like Tank, Fighter, Assassin, etc, then I think he will go back to being a light fighter/bruiser or maybe a juggernaut: Good at deuling and possibly initiating fights since the shield gives slow resistance/immunity. > > How will this make Skarner more attractive to the player base? Well, Im not sure since that tends to be a VERY subjective matter in the first place. I think just him having some agency in how he plays the game should do a great deal, and honestly, I think visuals do a lot for that kind of thing, and there are some definite areas for visual potential XD. Overall, Im not even sure how to measure that lol. I think the unique resource will help though. > > After the update, how will Skarner compare to newer champs? I guess this is another question Im not sure how to answer. I think he would fit in just fine, but I also believed that Crystal Venom Skarner was a perfectly good champion. I think there is definitely a place for simple kits and champions, like Skarner/Garen etc, but they still need to have tools to win with. I think Skarner would have better/more defined weaknesses/strengths with this kit than current. > Good, we share the same thoughts =) > ON TO THE KIT! > > Passive: I had thought about having healing while standing still as well, maybe if he stays still long enough he burrows in and regains hp as long as he stays there? I think (for laning purposes) it would need to have a cap, like up to 75% max HP scaling up to 100% later. Also, if I put healing on the passive, I would probably remove the healing aspect of his E. More on that later. > I'd love to see skarner's borrowing ability to be translated into his gameplay, but i cannot seem to find a way that doesn't look like rek'sai. Also burrowing may conflict with the augmented vision range. Best solution may be removing the act of burrowing and just make him to heal and see further after staying still for x seconds. The heal could be over time. Probably it's redundant with the heal on E, but i think that skill got alot going for it anyways. Maybe a small heal, like 20-30 hp per target hit? Probably skarner's going to use conqueror anyways, so it should work anyways. > As far as your question about crystal energy as a stat to scale, I would like you to clarify what you mean by that: Like, he can store a higher maximum amount of it scaling? or he collects it as a separate thing and regains mana for his resource? If the former, I definitely like the idea, being able to store more energy means more usage in extended fights. If the latter, I'd prefer not, only because there are enough "collector" champions as is in my opinion: Stackers like Veigar and Nasus, Chimes with Bard, Souls with Kayne/Swain, marks with Kindred, etc. I like the idea of it being a unique resource to Skarner. > I mean that crystal energy could also be a stat unique to skarner, to which his abilities scale with. For example Q damage may scale with ad and crystal energy, shield amount may scale with hp and crystal energy, and so on. There's still the interesting gameplay to keep up the crystal energy for good scalings. Scalings can be higher if crystal energy stays also as skarner's resource, so spending it shouldn't be a big worry. i just like the idea of skarner having his own stat to scale off =) The mana regen is nice and alternative, but at this point i'm rather intrigued with crystal energy being the actual resource. Lots of pretty stuff can be done with this thing, good job =) > Q: Riven's Q1,2 and 3 have a "window" cooldown which resets the skill if not used. The ability's overall cooldown begins after your first cast, so spacing out your Q1,2 and 3 gives the illusion of shorter cooldown. > animation cancelling is not involved right? > It was definitely the goal to leave his ult "open" for something new with this version of Q. Though it wouldn't be terrible to have it there still. I feel like its inclusion would be just too much single target cc, but with all the new champions that are coming out, Im not 100% convinced. Still, wanted to leave it open ended there. For discussion sake if nothing else. > The aoe root on his second cast seems too much to me, unless it's something like 0.25 seconds or less. This kit gives skarner alot of cc. Also here's an alternative version i was thinking of. It's more about isolating a target and setting it up for his ult: 1 - First Cast: Crystal Slash- Skarner Swings his claw wide hitting enemies in front of him in a wide arc. Dealing physical damage. Enemies caught in the arc are pushed aside, except for the ones directly in front of skarner. Second Cast: Crystal Smash- Skarner swings down hitting a small area in front of him, dealing aoe damage and rooting the target in front of him for 0.25 seconds. Third Cast: Crystal Sting- Skarner strikes a target with his tail, pulling him toward himself and dealing damage and slowing the target for a short duration. Unsure about the slow, seems too much cc, toghether with the rest of his kit. It looks a bit extreme too, but i wanted to go all out, tell me what do you think of it. > W: why only physical damage? Well, for a few reasons: 1- It gives Skarner a more defined niche, opposite of Morgana, anti cc shield (Skarner's only being slows, but I had thought about all cc at least once XD). In this iteration, the buffs would indeed be tied to the shield still. All of this was inspired by the lore/short story. In it, while Skarner's shell is glowing (I am assuming his W is active) we see someone attack skarner with a weapon and the thing just breaks, where as later when attacked by Magic, it pierced his armor. This gives him a niche for being able to tank Physical Damage, and magic ranged slows (which ANY mage could have if they buy Rylia's) would not be a way to kite him. Champions like Ashe could still kite him, but he would have a slightly better chance at reaching her with a bigger shield until it was broken. > Nice, i also like the reference to the lore. > What would you think if it was basically a morgana shield but physical? Just curious. > i think that's going to negate alot skarner's weaknesses as a juggernaut, unless it has an incredibly longer cooldown, say 25-30ish seconds if not more. resistance to slows is fine, because they're almost anywhere right now, but for stuns, and other heavier ccs it's better if the shield couldn't counter them. > E: Following up with earlier: If I add health regen to his passive (sounds so good XD) I would simply change the heal on his E to "gathers additional crystal energy". > > The idea here was actually not creating physical crystals, actually. Thought the idea is interesting. I just liked the imagery from the short story where skarner uses this ability. As it compares to the current E: Its still an Aoe Skill shot, just instead of a line, I made it a cone so it can still hit multiple enemies. Because the cone is more reliable than a line, I took out the bonus damage for stunning them and also removed the cooldown refund. The slow plus stun becomes his primary form of cc and engage vs ranged. And since you wont have the 5 second stun chain of current Skarner (E/R/AA/E/AA) it will actually be allowed to deal some damage or have a decent ratio. > Of course since the crystals were not solid objects gamewise, the stun would be appropriate. After all skarner needs something to fare at higher ranges than melee. So like this the skill is perfect. But as for the Q, i wanted to share with you another version of the skill, for the sake of it: Active: Skarner strikes the ground with his tail, shooting crystal energy out in a cone in front of him. After a very short delay, crystals erupt from the ground, dealing magic damage, charging targets hit with crystal energy. The crystals are solid objects, but Skarner can pass through. Skarner gets a movespeed buff when moving towards the crystals. If Skarner deals damage to a target [auto attacks or Frenzied Strikes(Q)] Skarner heals a small amount of HP(moderate if the target is a champion or large/epic monster). > R: I had lots of ideas for a different ultimate for Skarner: One being a sort of Nasus/Renekton style where he "powers up" for a short duration and changes some of his abilities/empowers them and causing him to rapidly gain crystal energy, the other was the same, but with the option to use his current ultimate (ending the buff). > > I agree that it will have to be done carefully. Skarner's ultimate is hugely iconic, and I wouldn't want to see it leave without proper justice being done elsewhere. It's funny that we're praticaly remaking skarner without an ultimate =p. But i think it's really hard that it will be removed/changed into something else. At the most i can see some mechanic being made for it, but the core skill will stay in my opinion
> Good, we share the same thoughts =) :) > I'd love to see skarner's borrowing ability to be translated into his gameplay, but i cannot seem to find a way that doesn't look like rek'sai. Also burrowing may conflict with the augmented vision range. Best solution may be removing the act of burrowing and just make him to heal and see further after staying still for x seconds. The heal could be over time. I see your point. I really do like the idea of getting some hp back for being still and "taking it in" so to speak XD I am probably going to update the post and put the heal on his passive and have Marked E targets restore additional Crystal Energy. > I mean that crystal energy could also be a stat unique to skarner, to which his abilities scale with. For example Q damage may scale with ad and crystal energy, shield amount may scale with hp and crystal energy, and so on. There's still the interesting gameplay to keep up the crystal energy for good scalings. Scalings can be higher if crystal energy stays also as skarner's resource, so spending it shouldn't be a big worry. i just like the idea of skarner having his own stat to scale off =) The mana regen is nice and alternative, but at this point i'm rather intrigued with crystal energy being the actual resource. Lots of pretty stuff can be done with this thing, good job =) I had a version like that at one point, but I eventually scrapped the idea as his crystal energy became way too complicated and convoluted to understand quickly. Just having it as a resource became the final iteration. I think the unique resource is cool, thanks for the compliment :) > animation cancelling is not involved right? Auto attack animation cancel, yes. Using movement commands to reset the Q animation? Heck... NO... XD > The aoe root on his second cast seems too much to me, unless it's something like 0.25 seconds or less. This kit gives skarner alot of cc. Also here's an alternative version i was thinking of. It's more about isolating a target and setting it up for his ult: 1 - First Cast: Crystal Slash- Skarner Swings his claw wide hitting enemies in front of him in a wide arc. Dealing physical damage. Enemies caught in the arc are pushed aside, except for the ones directly in front of skarner. Second Cast: Crystal Smash- Skarner swings down hitting a small area in front of him, dealing aoe damage and rooting the target in front of him for 0.25 seconds. Third Cast: Crystal Sting- Skarner strikes a target with his tail, pulling him toward himself and dealing damage and slowing the target for a short duration. Unsure about the slow, seems too much cc, toghether with the rest of his kit. It looks a bit extreme too, but i wanted to go all out, tell me what do you think of it. This is actually a typo... I think I simply meant to ground targets hit, not root them... XD the 3rd Q would be a free grab if they were rooted XD Grounding prevents them flashing or Ezreal jumping. If you worked hard enough to get that close, no blinking allowed! XD Only reason Im not a huge fan of the pushing enemies aside is for laning purposes. If you WERE going to do it that way, however, I would just add a "sweet spot" to the effect for figuring out who was pushed away and who wasn't. T'is an interesting idea none the less. I kind of like it :) I don't think the slow would be too much cc, Darius is a juggernaut with a pull/slow which is almost always followed by a second slow with his W. However, since Skarner can follow up with a stun, I think its fair to say the slow wouldn't be necessary. Besides, Frozen Mallet exists. LOL > i think that's going to negate alot skarner's weaknesses as a juggernaut, unless it has an incredibly longer cooldown, say 25-30ish seconds if not more. resistance to slows is fine, because they're almost anywhere right now, but for stuns, and other heavier ccs it's better if the shield couldn't counter them. We have the same thoughts then :) > Of course since the crystals were not solid objects gamewise, the stun would be appropriate. After all skarner needs something to fare at higher ranges than melee. So like this the skill is perfect. <3 > But as for the Q, i wanted to share with you another version of the skill, for the sake of it: Active: Skarner strikes the ground with his tail, shooting crystal energy out in a cone in front of him. After a very short delay, crystals erupt from the ground, dealing magic damage, charging targets hit with crystal energy. The crystals are solid objects, but Skarner can pass through. Skarner gets a movespeed buff when moving towards the crystals. If Skarner deals damage to a target [auto attacks or Frenzied Strikes(Q)] Skarner heals a small amount of HP(moderate if the target is a champion or large/epic monster). I honestly feel the zoning potential to be too strong when creating solid objects. I think if I wanted it to work that way, I would have to make it a targeted affect of some kind, something like: Skarner strikes the ground with his tail, after a short delay the target is enveloped in a crystal for .25 seconds. Afterwards, the crystal explodes leaving small shards on the ground in an area around the target. Enemies moving on the crystals are slowed, while Skarner gains increased movement speed while walking in the area. However, I think I like the AoE effect better. > It's funny that we're praticaly remaking skarner without an ultimate =p. But i think it's really hard that it will be removed/changed into something else. At the most i can see some mechanic being made for it, but the core skill will stay in my opinion Yeah, its kind of funny. Here are 2 of my ultimate ideas, just to showcase it: Title to be determined, but I will use this placeholder: Crystal Song of Death Skarner becomes enraged, feeding on the negative energy around him, he gains increased base movespeed, and regerates crystal energy as if he were standing still for 10 seconds. During this time, Skarner gains a one time use of: Impale- Active: Skarner strikes a target with his tail dealing a moderate amount of damage and suppressing them for 1.75 seconds. During this time, Skarner can move, cast Q and W, and drags his target with him as he moves. Crystal Song of Death (v2) Skarner becomes enraged, empowering his next ability cast: Q: Impale (old ult, but shorter duration, probably lasts 1 second instead of 1.75) W: Skarner's shield becomes a general damage shield instead of a physical damage one. Skarner slow resist/immunity also applies to roots and he cannot be grounded. E: Targets hit are no longer marked with Crystal Energy, but instead are stunned for one second. Very rough drafts, but let me know what you think :)
: Bro I've been playing skarner for years and I don't know how many times I've posted on how trash it is. However is it better because the aoe is twice the size so you can get all camps while being affected by the spires yes is it better that it's not shown on minimal heck yes. The best rework was the one before the spire rework . But it's people's runes that make them do bad nothing more. 2 runes you need always is transcedance and nimbus cloak hands down IDGAF who you are . The other ones it doesn't matter as much . If I'm laning top I will always go grasp of the undying. Jungling it's glacial augment boots and lastly approach velocity why you may ask is cause A you should always max e no matter what. So with that being said approach let's you gank better due to slow and glacial augment. Also blue smite is affected by glacial augment. That's when I'm feeling the warrior jungle item . Expose weakness is usually most of the time I'm using cinderhulk .
You aren't telling me anything I dont already know. Im posting to throw up ideas, because Skarner straight up sucks right now... I dgaf about his pro-play presence where he is just a glorified ult bot that goes full tank and gets 100% countered by QSS. I want the sticky, speedy, kill you dead Scorpion back that I loved, or at least something better than this poor excuse of a champion that we have right now. Skarner deserves better. His passive is not his old Q, its part of it, and locked into a jungle where you have to have a winning team to contest and keep your passive... It doesn't help you take turrets, or defend your base. It doesn't make you a better objective controller because HEY lack of agency. Kalista has better objective control. REND. Nunu has objective control. CONSUME. Chogath. DEVOUR. Im not sure what exactly you are arguing about/for. All I am saying is Skarner need reworked, that passive needs to go. Heres a fun suggestion. So what is it you are actually saying?
: Umm no leave as is yes the passive is annoying af and yes his passive was his old q
Skarner mains are not happy with Skarner's current kit. Im sorry if you like it, that is your opinion, but the passive is easily proven to be one of if not THE worst passives in the game simply due to Skarner's lack of personal agency and their non-contribution to winning the game.
: I saw your idea, and i'd lke to hear from you: what's the goal of these changes? How this proposal solves live skarner's problem (agency, feast/famine, not excelling at nothing in particular etc.) How do you think these changes will shift skarner's role? How will this make skarner more attractive to the playerbase? How will skarner compare to the other up to date champs after this update? With that being said: - Passive: i like that somehow it has references to the lore, by empowering him for interacting with the terrain, and it's interesting that he uses another resource than mana. i'm still attached to mana, but it doesn't sound bad, especially since you gain it from moving around, which is a staple of skarner gameplay, and sets it apart from other champions' resources. The vision buff is also nice, true sight can help alot for invades, and the increasing of invisible champions. However i think that for staying still, the payback may not be enough, what do you think about slapping some hp regen also? From the lore he buries in the ground to restore his health. It may also not be as overbearing as warmog's ior garen, since you have to stay still. Also, what do you think if the crystal energy he gains from the ground could be another form of scaling, rather than a source? giving him a guaranteed stat to scale off may make him more consistent and help him when falling behind. - Q: i don't know how does riven Q work, but i like it, always been a fan of this concept for skarner's Q. It may also look like an interesting take to remove his ult and redistribute its power elsewhere in his kit. There were some claims that his ult holds too much of skarner's powerbudget, and makes it hard to make other parts of his kit appreciable powerwise. Also Qss becomes a less desirable counter against him However removing skarner's ult is dangerous: it's really unique to skarner, and most, if not all players, are really attached to it. It sets skarner apart from other champs, and contributes to high moments of playing skarner. also riot has a sweetspot for that skill. - W: why physical only? You think skarner is most susceptible from physical damage? Also does the ms buff expire as the shield gets popped? switching to physical only may allow it to be more substantial, and it means the annoying aoe magic damage won't contribute to popping it off. Slow immunity is nice. also the way it connects to other parts of the kit. - E: it's nice that it summons crystals from the ground, it helps with his sticking pattern. also it helps him to synergize with wall effect champs, which are a good chunck, And often picked (are the crystal solid?). also the heal is nice as it helps skarner in prolonged pursuits/fights. My fear is that it may be too much strapped to it: maybe take out the stun and just make the crystals to ground the enemy? - R: right now i don't have a good idea. However it has to make people forget about old skarner's ult, which is a great responsibility. It has to be a high moment for skarner's player, and to be cohesive with his new kit. it referincing the lore is a bonus. It could be something triggered by his gemstone? after all his is the most powerful of all. Something like a zone with effects? Empowering his abilities? What could skarner need that can be his ult? In the end, from what i get, this update will make skarner a juggernaut, having more sustain, and probably more consistent damage. it looks sticky also, and still should have this weakness of having to walk up to you to do anything. Which are points i like
The primary goal with the changes: Give Skarner a new(ish) kind of playstyle that was more specifically defined and specialized. My thoughts were to keep him still in the general area of a sticky fighter who crushes lone victims. How will this affect Skarner's role? If you mean "role" like jungle/top, I think that will remain largely the same, but he will be better at both. If you mean his role like Tank, Fighter, Assassin, etc, then I think he will go back to being a light fighter/bruiser or maybe a juggernaut: Good at deuling and possibly initiating fights since the shield gives slow resistance/immunity. How will this make Skarner more attractive to the player base? Well, Im not sure since that tends to be a VERY subjective matter in the first place. I think just him having some agency in how he plays the game should do a great deal, and honestly, I think visuals do a lot for that kind of thing, and there are some definite areas for visual potential XD. Overall, Im not even sure how to measure that lol. I think the unique resource will help though. After the update, how will Skarner compare to newer champs? I guess this is another question Im not sure how to answer. I think he would fit in just fine, but I also believed that Crystal Venom Skarner was a perfectly good champion. I think there is definitely a place for simple kits and champions, like Skarner/Garen etc, but they still need to have tools to win with. I think Skarner would have better/more defined weaknesses/strengths with this kit than current. ON TO THE KIT! Passive: I had thought about having healing while standing still as well, maybe if he stays still long enough he burrows in and regains hp as long as he stays there? I think (for laning purposes) it would need to have a cap, like up to 75% max HP scaling up to 100% later. Also, if I put healing on the passive, I would probably remove the healing aspect of his E. More on that later. As far as your question about crystal energy as a stat to scale, I would like you to clarify what you mean by that: Like, he can store a higher maximum amount of it scaling? or he collects it as a separate thing and regains mana for his resource? If the former, I definitely like the idea, being able to store more energy means more usage in extended fights. If the latter, I'd prefer not, only because there are enough "collector" champions as is in my opinion: Stackers like Veigar and Nasus, Chimes with Bard, Souls with Kayne/Swain, marks with Kindred, etc. I like the idea of it being a unique resource to Skarner. Q: Riven's Q1,2 and 3 have a "window" cooldown which resets the skill if not used. The ability's overall cooldown begins after your first cast, so spacing out your Q1,2 and 3 gives the illusion of shorter cooldown. It was definitely the goal to leave his ult "open" for something new with this version of Q. Though it wouldn't be terrible to have it there still. I feel like its inclusion would be just too much single target cc, but with all the new champions that are coming out, Im not 100% convinced. Still, wanted to leave it open ended there. For discussion sake if nothing else. W: why only physical damage? Well, for a few reasons: 1- It gives Skarner a more defined niche, opposite of Morgana, anti cc shield (Skarner's only being slows, but I had thought about all cc at least once XD). In this iteration, the buffs would indeed be tied to the shield still. All of this was inspired by the lore/short story. In it, while Skarner's shell is glowing (I am assuming his W is active) we see someone attack skarner with a weapon and the thing just breaks, where as later when attacked by Magic, it pierced his armor. This gives him a niche for being able to tank Physical Damage, and magic ranged slows (which ANY mage could have if they buy Rylia's) would not be a way to kite him. Champions like Ashe could still kite him, but he would have a slightly better chance at reaching her with a bigger shield until it was broken. What would you think if it was basically a morgana shield but physical? Just curious. E: Following up with earlier: If I add health regen to his passive (sounds so good XD) I would simply change the heal on his E to "gathers additional crystal energy". The idea here was actually not creating physical crystals, actually. Thought the idea is interesting. I just liked the imagery from the short story where skarner uses this ability. As it compares to the current E: Its still an Aoe Skill shot, just instead of a line, I made it a cone so it can still hit multiple enemies. Because the cone is more reliable than a line, I took out the bonus damage for stunning them and also removed the cooldown refund. The slow plus stun becomes his primary form of cc and engage vs ranged. And since you wont have the 5 second stun chain of current Skarner (E/R/AA/E/AA) it will actually be allowed to deal some damage or have a decent ratio. R: I had lots of ideas for a different ultimate for Skarner: One being a sort of Nasus/Renekton style where he "powers up" for a short duration and changes some of his abilities/empowers them and causing him to rapidly gain crystal energy, the other was the same, but with the option to use his current ultimate (ending the buff). I agree that it will have to be done carefully. Skarner's ultimate is hugely iconic, and I wouldn't want to see it leave without proper justice being done elsewhere.
: In your opinion, which are the top 10 best passives?
{{champion:72}} ???? That passive is actually terrible... why would you even suggest that one?
: a malph/wukong update can go a long way to Skarner's current situation
Hey pred! Didnt know if you had seen this one yet, can you come comment and give me your thoughts? https://boards.na.leagueoflegends.com/en/c/gameplay-balance/EwYEtdix-another-skarner-rework-idea
Shahamut (NA)
: Another Skarner rework Idea
BUMP for visibility
TakaDama (NA)
: I like the overall idea, but a few ideas: Crystal Song - I love this. Crystal Energy - While I'm a bit more reserved about this as I personally am terrible at playing manaless champions, this is actually great as it helps solve his mana issues by simply removing them. Sheen is still a good item as well due to the Q change proposed. Frenzied Strikes - This is good as far as putting emphasis back on his Q and not his W or E. Only things I would change is the root on Smash to grounded+slow and the slow on Sting to root; smaller hitbox + more build up = stronger CC. Exoskeleton - I would just make it a moderate health shield in general and grant him bonus armor while the shield persists. Otherwise very nice. Fracture - I do have one suggestion here, and that is to add a tap/hold mechanic similar to Pyke's Q that changes this from a short-range cone to a long-range line; while it is definitely a dream for me to stun multiple enemies easily with Fracture, his current Fracture is useful for catching opponents while ganking. Impale - His ult is iconic in terms of gameplay, and the only thing I would add here is maybe synergystic passive with Exoskeleton (like Sivir's ult and Ricochet) that grants Tenacity while it persists.
Crystal Song: Thanks ! :) Frenzied Strikes: That makes sense, I will probably update the thread. Though to be sure, the last Q is actually targeted. It wouldnt have to be, but I kid of like it better that way. The main thing I wanted to achieve was to keep is melee range displacement (his current ult) while opening up his power budget for something more. If I were to keep his current ultimate, I would probably change the last strike of this ability. Exoskeleton- Inspiration for this was the fact that while magic pierced his shield in his short story, the weapon broke on contact. This distinction allows the shield to be larger, and like Morgana, makes the shield have some niche uses for avoiding slows since magic damage wouldn't break the shield itself. Fracture- I was picturing a fairly good sized cone, though how to portray it in words is outside of my ability. I guess imagine a SLIGHTLY wider and SLIGHTLY longer Mordekaiser Q(?) with a delay to give people time to react. I am definitely a big fan of Skarner's current ultimate and would love to see it remain whenever he eventually gets changes. If this were the kit, Im not sure we could keep Q3, thats a lot of displacement.
TakaDama (NA)
: Apologies for taking so long to respond; I have been taking a break from League to help control my anger issues, with yesterday being an exception because of my friend's birthday. Anyhow, I agree the spires themselves are useless: however the buffs from them, notably mana regen and attack speed, help improve his clear. Which, in hindsight, proves to be even more feast or famine as without the Spires, Skarner can't even farm effectively. As for the story, I'm glad you agree that his lore has potential and could be improved. And the Jayce angle is actually pretty clever, since if that is true it would actually tie Piltover and Shurima together, which could open up more potential plots for future champions.
Made a rework concept based on lore/short story, lacks an ultimate though. Mind telling me what you think? https://boards.na.leagueoflegends.com/en/c/gameplay-balance/EwYEtdix-another-skarner-rework-idea
: I don't need a fucking tank meta, I just want to actually be able to play the class and not feel like it's fucking masochistic and unrewarding as all hell. How would you feel if the majority of your bruisers/assassins/ and whatever else you play could sit on a ~45% winrate for the majority of the last 3-4 years, or even just straight up fall out of their lane because they couldn't even maintain that abysmal standard, and Riot literally doesn't give a fuck. {{champion:3}} {{champion:111}}
how would you feel if your main champion was some guy that RIOT gave no attention to whatsoever because he "has pro play presence"? Not only that, but they cant even agree on what the heck your champion even IS? So because of that, your champion is now a terrible tank, doesn't scale, does ZERO damage unless you can sit on someone for over 12 seconds (/s), and is basically just an ult bot in LCS picked for the sole reason of making the enemy carries waste money on an item they werent originally going to build? {{item:3070}} {{champion:72}} {{item:3070}}
Rioter Comments
: Thanks for the reply :)
no problem. I dont know if you have read any of my posts, but I try to stay up to date on all posts related to Skarner. :) You can bet if you post something, I will see it and respond at some point.
: Skarner Rework Ideas
Personally, I will never like any iteration where Skarner is gaining power from other Brackern life Crystals. He has his, and that is it. Its not good lore/gameplay homogenization. If I wanted to start from scratch on Skarner's kit, I would want to focus on the fact that his life crystal holds the thoughts/experiences/knowledge of past brackern and go from there. What kind of brackern held the crystal before Skarner? Next would be understanding the crystals themselves. Do they energize the bearer? Does the bearer energize the crystal? Is it both? Is it a ritual? Skarner's crystal body: was it a result of the bonding ritual? or was he always a crystal creature? Personally, I think Skarner has a lot of potential, but anything involving his getting "power" from other crystals has to go short of a major lore update, which would kill me because they would be trying way too hard to force a bad gameplay mechanic on my favorite champion...
TakaDama (NA)
: Skarner Think Tank
>Now, as for mechanics, and anyone who even remembers Skarner will know what I will say here: the current passive is a complete balancing nightmare. However, I think it has some merit, as the buffs the spires provide are actually crucial for Skarner as jungler. The spires are not "crucial" for anything that Skarner does. As someone who has posted a great deal on the spires passive, I can only reiterate that they are not a "balancing" nightmare, but a gameplay nightmare. What the spires do is irrelevant. The problem lies in that he has no personal agency over them that is greater than anyone else on the map. Ergo, if your team is winning, you will control the spires. What they do is still irrelevant, because your team is ahead and will probably carry you. If your team is losing, you will NOT control the spires and therefore never gain the bonuses, no matter what they are. The spires locations also keep his power locked into the jungle, which prevents them from being a part of winning the game (taking/defending towers and nexus) More about lore when I return. Gotta grab some groceries XD EDIT: AND IM BACK Lore: Personally, I love Skarner's lore. I think it is beautifully written, and gives Skarner a great motivation for being out and about in the world. I DEFINITELY agree though, that it could be more integrated with other aspects of the league universe. The only lore based interaction that I can get is that Jayce is in trouble if Skarner ever finds him (I believe Jayce's weapon is powered by one of the stolen life crystals). That being said, he is (now anyway) in the shuriman dessert, and has no interactions or acknowledgments from any of the other shuriman characters. Did Azir/Nasus/Renekton know of the Brackern? What do the Brackern know of them? Was Sivir's group of bandits the group that awoke Skarner? There are so many ways to deal with it. Has Skarner met with any of the Xer-Sai in the desserts as he searches? Overall, lore good, but needs improvement
: Skarner Rework Concept
Some of this stuff looks nifty, but I am never going to like the crystal spires, in any iteration. They just don't make sense in gameplay or lore. Sad that you removed his ranged tail laser, but other than that, looks pretty nice :)
: Yasuo: A Hard to Swallow Pill
Yas is ez to beat solo
: Just remove all pregame systems.
Remove all, add more items and bring back enchantments, but not just for boots. Let us decide in game how we want to adjust our playstyle to the game at hand. That's one idea anyway.
: why do you people hate riven?
back a few seasons ago, I could play against rivens by baiting out there abilities and fighting them. This season, if Riven uses 2 Qs to chase me, E Q3, to knock me up, AA, stun, AA I lose the trade. She wasted 2Qs and her E to get to me, but she will out trade me. and her cooldowns are so low that I cant even hope to win a sustained fight. This is why I hate Riven now. I didnt used to, but now a good riven just wins trades unless my champion is equally stupid levels of strong. Early game? There are not many of those...
: Upcoming Shaco changes?
{{item:3070}} {{champion:72}} {{item:3070}} Tears of joy for you my friends
Sambalai (EUNE)
: It's so annoying how people exaggerate things about past iterations of champs
Goju (NA)
: Why Pyke should be a T3 (Blue) champion in TFT. - Suggestion - hope - dream
I think Pyke should be tier 3. I also think he should be a phantom. I also think the phantom bonus needs reworked to make use of the fact there are 4 of them. *2 Phantoms: random target starts at 50% hp *4 Phantoms: Current
: {{champion:38}} {{item:3046}} {{item:3072}} {{item:3124}} Tanks? Please.. THIS is how you tank in TFT
Pshhhh.... {{champion:76}} {{item:3075}} {{item:3083}} {{item:3083}}
ofsalt (NA)
: rangers are strong, but gunslingers with the gunslinger buff with this item are just god tier.... Not that I would EVER do that though *coughs*
ofsalt (NA)
: It's 25% chance last i checked which in my opinion is still too high for the power it brings to the fight.
agreed, especially since it is usually coupled on ranged attackers that can hit very fast or multiple targets... Rangers and GunSlingers are way too strong with this item.
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Shahamut

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