Maetveis (EUNE)
: I believe the skip button should be behind a short(like 10 seconds) timer. I've played 20 or so games so far and only got the "whole team has honored someone" message 2 - 3 times. Another way would be to give a little boost to honor for each player who honored. I just don't yet see why people won't abandon this system just as the old one.
We're keeping this timer fairly long to start so that people can get used to it (also, gotta work out some issues for lower spec machines before we'd consider shortening it).
La Bello (NA)
: How come peopel get varyin amounts of keys? My friend got 4 key frags earlier today but I only got 2. does this mean I've been being a bad boy recently? or have I not been getting enough honors? how does the system decide how many frags you get because its kindv'e unnerving to see things like and its makes me nervous that Im getting slapped with reports or something to not get the maximum key frag amounts.
The only time we cap your keyfrags is when you drop in honor level. Its likely your friend got more keyfrags because he or she has been playing more games recently.
: so uh how long does it take to no longer be dishonorable?
You'll have to show consistent improvement over time to slowly climb back up the honor tiers and regain your privileges. There's no set time for it, but you need to play enough sportsmanlike games to show the system you've reformed.
Ic3Panda (NA)
: Regarding the key fragments dropping from honor, I personally liked the previous system of front-loading the keys for the month because of the fact that the drops are limited each month. For example, lets say I only play League for three out of four weeks. On the previous system, I would still be able to get the maximum amount of key fragments, as it would only take 2-3 weeks of regular play. On the new system I would, on average, only be able to get 75% of the available key fragments, given that the drops are spread out evenly. Please do correct me if that is not how the new system works, that is how I interpreted it based on your other comments. Edit: I just reread the Honor FAQ and had another thought. Are key fragments still capped to match chests? According to the FAQ, the honor capsules give key fragments, which would make the cap on key drops kind of irrelevant because the number of keys and chests won't match anymore.
The drop math is a little convoluted, but generally speaking, assuming you're playing the same amount of sportsmanlike games as before, you'll be getting the same number of keyfrags. Capsules won't change the cap on keyfrags.
Shíny (NA)
: I've been playing every day and not getting keys then got a big drop of keys. Is this what i should be expecting for the future or was it just funkiness with the launch of the new system? http://imgur.com/a/atlxj
It will likely be a bit smoother in future months, we wanted to make sure honorable folks were getting a good amount of keyfrags on launch!
: There's 22 pages, so I admittedly haven't read much of the thread. With that being said I apologize if I'm repeating anything, or missing any previous responses that may have covered these. I also type a lot since I like being detailed so uh...I hope you enjoy reading. :D 1) **The Honors Screen** I personally don't like the way the honors screen is kind of thrown at you after every game, though that may just be because it feels reminiscent of life before I installed AdBlock and stopped seeing popups. It just feels a little bit shoved down my throat, but again, that may just be me. One thing I did notice more objectively, though, was the button to skip the honors screen seems fairly easy to miss. I actually asked a few of my friends who are newer to the game, and some of them mentioned they didn't even realize they were able to skip the screen - they felt "forced" to honor someone until I pointed out that the skip button existed. I think giving a bit of a clearer indication that you don't _have_ to honor a teammate might be good. It'd be an improvement to the accuracy of the system, since you wouldn't have some people getting honored just because a player didn't realize they could skip ("well I guess I'll just give the subpar Ahri GG since she didn't flame me ~~like my Vayne did after tumbling into enemy tower~~"). 2) **The Categories** I'm also not a fan of the categories, mainly because 2 of them are _extremely_ specific, and the last one is extremely vague. "Stayed cool" doesn't necessary apply to every game, since there's not always tilting conditions ~~if you don't have a Yasuo on your team~~, and in my experience most of the tilt-proof players I come across are the ones who simply don't say much at all, and may not be noticed for it. "Great shotcalling" is even more specific, and perhaps this is just me but I don't come across many players who are necessarily good at shotcalling, though I do come across a lot of great team players - something that unfortunately isn't covered by this category. "GG <3" feels like it was sort of a "for everything else there's Mastercard" kind of an addition, and I don't ever feel "good" about picking it because of how generic/meaningless it feels next to the other two. I guess my overall point here is that I only really feel good about honoring teammates in the 5% of my games where one of the two specific ones actually applies, and the rest of the time it feels more like just "well I guess this person gets GG, I dunno." The old categories felt a lot better to me - they were actual categories instead of being one specific trait, and were open to applying in various situations. I could feel good about saying "hey, this jungler helped my lane a lot when I was struggling, I'll honor them for teamwork" or "this adc was really forgiving when I missed my ult from 2 inches away, I'll honor them for being friendly." Presumably you want everything to be fresh/new, so I'm guessing you don't necessarily want to the copy over the old categories, but if new ones are to be added I think you should consider categories that are a little more open (but not as vague as GG), especially something that mirrors the old teamwork (or possibly just change shotcalling to something a little more open). 3) **This Post Is Already Way Too Long** No details in this one, just going to echo previous posts that I also miss the ability to honor more than one teammate after those great games, as well as the ability to honor opponents who I enjoyed murdering. Sorry for the length. =P
> [{quoted}](name=ComeUpOutDaWahta,realm=NA,application-id=ZGEFLEUQ,discussion-id=l3xTFQnI,comment-id=00d7,timestamp=2017-07-04T00:11:45.544+0000) > > There&#x27;s 22 pages, so I admittedly haven&#x27;t read much of the thread. With that being said I apologize if I&#x27;m repeating anything, or missing any previous responses that may have covered these. > > I also type a lot since I like being detailed so uh...I hope you enjoy reading. :D > > > 1) **The Honors Screen** > > I personally don&#x27;t like the way the honors screen is kind of thrown at you after every game, though that may just be because it feels reminiscent of life before I installed AdBlock and stopped seeing popups. It just feels a little bit shoved down my throat, but again, that may just be me. > > One thing I did notice more objectively, though, was the button to skip the honors screen seems fairly easy to miss. I actually asked a few of my friends who are newer to the game, and some of them mentioned they didn&#x27;t even realize they were able to skip the screen - they felt &quot;forced&quot; to honor someone until I pointed out that the skip button existed. > > I think giving a bit of a clearer indication that you don&#x27;t _have_ to honor a teammate might be good. It&#x27;d be an improvement to the accuracy of the system, since you wouldn&#x27;t have some people getting honored just because a player didn&#x27;t realize they could skip (&quot;well I guess I&#x27;ll just give the subpar Ahri GG since she didn&#x27;t flame me ~~like my Vayne did after tumbling into enemy tower~~&quot;). > > > 2) **The Categories** > > I&#x27;m also not a fan of the categories, mainly because 2 of them are _extremely_ specific, and the last one is extremely vague. &quot;Stayed cool&quot; doesn&#x27;t necessary apply to every game, since there&#x27;s not always tilting conditions ~~if you don&#x27;t have a Yasuo on your team~~, and in my experience most of the tilt-proof players I come across are the ones who simply don&#x27;t say much at all, and may not be noticed for it. &quot;Great shotcalling&quot; is even more specific, and perhaps this is just me but I don&#x27;t come across many players who are necessarily good at shotcalling, though I do come across a lot of great team players - something that unfortunately isn&#x27;t covered by this category. > > &quot;GG &lt;3&quot; feels like it was sort of a &quot;for everything else there&#x27;s Mastercard&quot; kind of an addition, and I don&#x27;t ever feel &quot;good&quot; about picking it because of how generic/meaningless it feels next to the other two. I guess my overall point here is that I only really feel good about honoring teammates in the 5% of my games where one of the two specific ones actually applies, and the rest of the time it feels more like just &quot;well I guess this person gets GG, I dunno.&quot; > > The old categories felt a lot better to me - they were actual categories instead of being one specific trait, and were open to applying in various situations. I could feel good about saying &quot;hey, this jungler helped my lane a lot when I was struggling, I&#x27;ll honor them for teamwork&quot; or &quot;this adc was really forgiving when I missed my ult from 2 inches away, I&#x27;ll honor them for being friendly.&quot; > > Presumably you want everything to be fresh/new, so I&#x27;m guessing you don&#x27;t necessarily want to the copy over the old categories, but if new ones are to be added I think you should consider categories that are a little more open (but not as vague as GG), especially something that mirrors the old teamwork (or possibly just change shotcalling to something a little more open). > > 3) **This Post Is Already Way Too Long** > > No details in this one, just going to echo previous posts that I also miss the ability to honor more than one teammate after those great games, as well as the ability to honor opponents who I enjoyed murdering. > > Sorry for the length. =P Appreciate the detailed feedback!
: In the old honour system, if you played a game using a free rotation champ that you didn't own, you weren't eligible to get a key drop for it. In the new system, do games played with free rotation champs still count since the drops don't seem to come from specific games anymore, or do you still need to play with owned champs for key drop purposes?
> [{quoted}](name=Mysticman89,realm=NA,application-id=ZGEFLEUQ,discussion-id=l3xTFQnI,comment-id=00c8,timestamp=2017-07-02T22:01:09.984+0000) > > In the old honour system, if you played a game using a free rotation champ that you didn&#x27;t own, you weren&#x27;t eligible to get a key drop for it. > > In the new system, do games played with free rotation champs still count since the drops don&#x27;t seem to come from specific games anymore, or do you still need to play with owned champs for key drop purposes? All games except tutorial and custom games count. No champion needed!
PaladinNO (EUNE)
: I have now seen >Everyone on your team honored a teammate! You got a little extra Honor progress this game. ...twice today. When it says "You", is the system addressing the one that got the most honours, or does it mean everyone on the team?
> [{quoted}](name=PaladinNO,realm=EUNE,application-id=ZGEFLEUQ,discussion-id=l3xTFQnI,comment-id=000500000004,timestamp=2017-07-02T21:02:37.073+0000) > > I have now seen > > ...twice today. When it says &quot;You&quot;, is the system addressing the one that got the most honours, or does it mean everyone on the team? Everyone on the team. You mean you.
: This matches my experience with both the previous and current honor system pretty closely. If I really clicked with my team and we all played well together, I don't want to (and often CAN'T) select just one player that stood out. I want to honor them all for being so great! I could do that with the old system. The new one doesn't have that option. I'm also not really into the honor categories: Stayed Cool: I'm legitimately unsure when I would use this. I RECEIVED it recently, and was pretty confused. I'm a support main. Tilt is a myth invented by people who don't know how to keep calm and ward the jungle. Great Shotcalling: I play jungle and support, and try to keep a close eye on the map and focus on objectives. I'm not going to claim to be a tactical genius, but I do tend to be the one making sure we're prepping for drag or nashor, rotating to a vulnerable lane, etc. Since I think of myself as a leader or shotcaller, I'm not sure how often I'll throw this to a fellow teammate--even a teammate who DID have a good call or was a good leader. It just wouldn't occur to me to take note of their contribution. GG <3: This is just so generic. There are a lot of reasons why I may have enjoyed playing with someone. Maybe they offered good advise on itemization or which ability to max. Maybe they hardcarried the team. Maybe they were delightful in chat. Maybe they turned that final teamfight from a disaster into a rout that won us the game. I use to be able thumb up my teamies for being helpful, or friendly, or for good teamwork. Now all I can send them is a heart? I am disappoint :(
> [{quoted}](name=kurthl33t,realm=NA,application-id=ZGEFLEUQ,discussion-id=l3xTFQnI,comment-id=000b0002,timestamp=2017-07-02T05:48:55.372+0000) > > This matches my experience with both the previous and current honor system pretty closely. > > If I really clicked with my team and we all played well together, I don&#x27;t want to (and often CAN&#x27;T) select just one player that stood out. I want to honor them all for being so great! I could do that with the old system. The new one doesn&#x27;t have that option. > > I&#x27;m also not really into the honor categories: > > Stayed Cool: I&#x27;m legitimately unsure when I would use this. I RECEIVED it recently, and was pretty confused. I&#x27;m a support main. Tilt is a myth invented by people who don&#x27;t know how to keep calm and ward the jungle. > > Great Shotcalling: I play jungle and support, and try to keep a close eye on the map and focus on objectives. I&#x27;m not going to claim to be a tactical genius, but I do tend to be the one making sure we&#x27;re prepping for drag or nashor, rotating to a vulnerable lane, etc. Since I think of myself as a leader or shotcaller, I&#x27;m not sure how often I&#x27;ll throw this to a fellow teammate--even a teammate who DID have a good call or was a good leader. It just wouldn&#x27;t occur to me to take note of their contribution. > > GG &lt;3: This is just so generic. There are a lot of reasons why I may have enjoyed playing with someone. Maybe they offered good advise on itemization or which ability to max. Maybe they hardcarried the team. Maybe they were delightful in chat. Maybe they turned that final teamfight from a disaster into a rout that won us the game. I use to be able thumb up my teamies for being helpful, or friendly, or for good teamwork. Now all I can send them is a heart? I am disappoint :( Thanks for the feedback. Definitely feel you on the desire to honor your entire team for those great games. A big gap for us. About the categories, we went through a lot of iterations and tried to strike a fine balance between interpersonal and game-related behaviors. If it helps you at all, here is how I thought about the categories during development: * Stayed Cool - this is meant to represent how well a player shows mastery over their own emotions in our heated game, and is able to hang on or turn games around in the face of defeat. The focus is on the individual. Our development names for this were "Unbreakable" or "Resilient". * GG <3 - this is meant to represent those interactions in game where the other person did something in game or said something in chat that meant a lot to you - blowing their summoners to save you, or cheering you up when having a particularly rough lane. The focus is on the person-to-person connection. Our development names for this were "The Heart" or "Partner" * Great Shotcalling - this is meant to represent how the player is able to rally the team together in both winning or losing situations - how well are they able to keep their teammates focused and untilted. The focus is on the team. Our development names for this were "Leader" or "The Rock".
: > [{quoted}](name=Simurgh,realm=NA,application-id=ZGEFLEUQ,discussion-id=l3xTFQnI,comment-id=00040000,timestamp=2017-07-01T04:48:33.181+0000) > 2. We have systems in place that will account for premades that spam honor each other. They will not be able to abuse the Honor system to gain levels in this way. Okay, that's all well and good, but do these "systems" you have in place do anything to ensure people who ONLY play with premades still get honor at a reasonable rate? You say that you still earn honor at a fixed rate by just playing the game even without getting honored, but you earn it faster by getting honored by (matchmade) teammates, correct? So why is it the that you have all these other systems in place encouraging people to play with premades, but then when it comes to honor you're actually being encouraged NOT to play with a premade because you'd earn honor and level up slower than you would have if you play with matchmade teammates? So what? I just have to deal with earning honor at a snails pace because I only play with my friends and their honor is supposedly worthless? Don't you think that seems entirely counter-intuitive? Like, I'm happy people can't just game the system to boost straight to level 5, but why does it feel like you're punishing premade players?
> [{quoted}](name=Derpy Mike,realm=OCE,application-id=ZGEFLEUQ,discussion-id=l3xTFQnI,comment-id=000400000001,timestamp=2017-07-02T02:25:21.640+0000) > > Okay, that&#x27;s all well and good, but do these &quot;systems&quot; you have in place do anything to ensure people who ONLY play with premades still get honor at a reasonable rate? You say that you still earn honor at a fixed rate by just playing the game even without getting honored, but you earn it faster by getting honored by (matchmade) teammates, correct? So why is it the that you have all these other systems in place encouraging people to play with premades, but then when it comes to honor you&#x27;re actually being encouraged NOT to play with a premade because you&#x27;d earn honor and level up slower than you would have if you play with matchmade teammates? > > So what? I just have to deal with earning honor at a snails pace because I only play with my friends and their honor is supposedly worthless? Don&#x27;t you think that seems entirely counter-intuitive? Like, I&#x27;m happy people can&#x27;t just game the system to boost straight to level 5, but why does it feel like you&#x27;re punishing premade players? Playing full premade shouldn't significantly reduce your progress in the Honor system, but spamming each other with votes won't rocket you ahead of other players either. Generally full premade environments are pretty sportsmanlike right?
exurbia (EUW)
: love it. it encourages people to be nicer, after having played 10+ games in the new honor system, it really shows. but please, PLEASE, let us: 1. honor opponents 2. honor more than one player per match that's really all
We're working on improvements in this vein. Glad you're enjoying it!
Kinjishi (NA)
: Why ship out, what is essentially, a beta version without being able to honor opponents as well as other team mates and then make changes over the next year? You could have had everything in the final product and then released it (just like how you are putting off deleting runes and revamping masteries in November). Also, the extra screen is a deterrent. It is inconvenient and bad design. It was not enjoyable in the Versus event either. The rewards of gray WW and med. Twitch skin aren't wanted. Also, don't want them automatically added to my account. Would like to have the option to disenchant them into orange essence.
The way we like developing software at Riot is to ship what's called a "minimum viable product", then improve on it over time. This allows is to quickly respond to feedback from you all and make faster, smaller iteration loops.
: Are we supposed to not be able to see honor on other people's profiles? It seems weird it's blanked out.
That's a bug right now. Once we fix it, you'll be able to see any player who is level 3 or higher on their profile.
: Why are keys so rare? I used to get one every few games but now i get one every 2 days and I've played like 20 games
We are spreading them out a bit over the course of a month. So you'll be getting less early, but more later.
: Will we ever be able to honor opponents again? Why was this removed ?
We're gonna work on improvements that give you freeform ways to recognize others. We removed the ability to honor opponents because generally a.) you have less social context with the other team (outside the first minute or so, there's generally little cross-chat); b.) to simplify the decision space and experience (choosing 1 of 4 vs 1 of 9)
: Just going to say one thing.I do not like this Honor system.There is so many good players in each team and we can only honor one.Change it pls,its hella unfair.
We're gonna work on addressing this pain point.
: Could you expand the amount of time you can honour at the end of the game? Currently I get out of the game like 3 minutes after clicking out of the loading screen. The new client does not treat me kindly in that regard, I just get stuck loading for a while. And therefor when I actually get the chance to honour anyone, I only have 25-35 seconds to do it, and if I get even a bit of delayed loading then I almost can't honour anyone at all. Would you ever consider expanding the amount of time we could honour at the end of each game? Or is that not a possibility?
We know this sucks and we want to try to improve it (ideally by not having it take three minutes for your client to re-open). Widening the window is a stop-gap possibility, but not a long term solution. The reason we want a limit is so that people know that they only have to wait a short while to see if any player receives the "Most Honorable Player" recognition (the leaf).
: Does the amount of honor you gain go down when you honor your queue buddies? I would like to know so that way they can stop whining about me not giving them honor when they dont deserve it
You can't abuse honor by repeatedly honoring your premades. We account for that. So yeah, please feel free to tell them :p
: He responds to Falcor, Gnar, Skarl, Maru, and Brown Dog. I fear he believe I'm crazy.
> [{quoted}](name=Riot Tantram,realm=NA,application-id=ZGEFLEUQ,discussion-id=l3xTFQnI,comment-id=00010000000000000001000100060000,timestamp=2017-07-02T00:47:50.476+0000) > > He responds to Falcor, Gnar, Skarl, Maru, and Brown Dog. I fear he believe I&#x27;m crazy. I'm just waiting for halloween where I expect a Kled cosplay from you. Don't disappoint me {{champion:420}}
Owyn (EUNE)
: > Given that you play the same amount of good games as before, you should expect to get the same number of keys But does that count for players who play little games? > Plus you're less likely to find that you get a bunch of keys in one week and no keys in another week. but what if I play just one week out of the month? Because that's how I was playing and I was getting ~2 full keys from that, but if that won't happen now - that would mean I'd get way less keys.
> [{quoted}](name=Owyn,realm=EUNE,application-id=ZGEFLEUQ,discussion-id=l3xTFQnI,comment-id=006100000000,timestamp=2017-07-01T23:31:22.888+0000) > > But does that count for players who play little games? > > but what if I play just one week out of the month? Because that&#x27;s how I was playing and I was getting ~2 full keys from that, but if that won&#x27;t happen now - that would mean I&#x27;d get way less keys. You'll be getting roughly the same number of keys for the same amount of time played. So if you were only playing one week before in a month and getting 2 keys. It will be the same in the new system.
Jofeyy (NA)
: I had 1000+ teamworks through a few years of playing this game. I never got anything to show for it. Is all that progress completely erased without a trace or at least a small reward for it?
We will be giving recognition to people who heavily engaged in old Honor. Details are coming soon, but aren't finalized yet.
: If I have a past ban will I still be able to level up in honor?
Everyone starts off with a clean slate in Honor
Owyn (EUNE)
: > The overall number of key fragments you unlock isn't changing, but the drops should feel more evenly spread across the month. Old system was kinda fair to players who rarely played and to those who played all day long 24\7 - they'd get about same amont of keys - the "curve" key chance drop. but what now do you mean by "drops should feel more evenly spread across the month"? So now 24\7 guys would get tons of keys and casual players pretty much barely any? Clarify this please. {{sticker:zombie-brand-mindblown}}
Given that you play the same amount of good games as before, you should expect to get the same number of keys over the course of a month. The thing that is changing is the cadence. You don't just get them at the end of game, but can get them whenever. Plus you're less likely to find that you get a bunch of keys in one week and no keys in another week. Drops should feel a bit more evenly spread out over a month.
: can we have a color unique to the 3 types of honor? if you give each of the 3 basic honors red, blue, and yellow then you could change the orb based on the number of honors received over a players season and make other colors. green, purple, orange if you're getting 2 specific honors. if you're getting all three then you'll get a black honor orb and if you're not getting any honor for a long time it could be white. this would give players a better understanding of others and how they're honorable. later honorable opponents when they're added in could be a like a sparkle inside of the orb or something. that'd be cool.
We thought about this early, but ended up using color to visually distinguish between levels. But I'm not an artist, so maybe there's room here!
: I don't find the symbols self explanatory or very distinct. I usally have to hover to think about what is fitting. I think it could use a little whimsical, more personal touch. League has such interesting characters. Take Braum for instance. A nice Braum comic icon for gg heart would be my idea of cool. He is a kind guy and a great poster child for it. Or a poro.
Poros you say...
: Why can't I see what Honor Level other people have? I would really like to know what my friends are like when I am not playing with them :P
There a bug right now where you can't see other people's honor levels at all. In the future, you should be able to see the Honor level of players that are level 3+
: How about some voiceover feedback? Annoucer lady could say "well done" when we get a honor point and "impressive" or something when we get three (akin to 'epic' voicover in HotS when someone becomes MVP).
We were actually thinking of adding champion voice over lines to honoring (similar to ban phase), but I can't guarantee whether this will actually happen. If you think its a cool (or bad) idea, let me know though.
Sir Nub (EUNE)
: Every time you get 3 or more honors from your teammates the whole lobby can see this little "leaf" popping up next to your name. I thought of a cool way that remindes the old system - We could see the numbers of honors (Teamwork - 257, Friendly - 136 and so on). Maybe a nice way to move on with this is having a little sapling on your profile and every time you get that leaf in the end of screen game- a leaf will be added to your sapling. This way is also a solution for all those who ask to see how many honors a player got. Basically the bigger your tree is, the more honorable you are! Overall the honor system looks wonderful guys and my greatest hopes are that the community will be nicer to each other, great job guys! Would love to hear a reply about my idea :3
Haha, we actually had an early iteration that sounded something like this. I had a little diagram that showed if you added salt to your plant, it would kill it :p
: can you get demoted from honor?? i know u can get demoted if u are toxic and receive punishments//but, if u take a break from league, does your honor decay???
No decay, but we'll have a reset at the end of season.
KorHD (EUNE)
: I have a little question! *raises hand* We've been told that keys will now drop randomly outside of games. It has been stated that keys will drop randomly when opening the client or browsing it. It has also been answered that opening and closing the client will not help earn a key, but leaving it overnight for example might lead to a "pleasant surprise". So here's the question: If i for some reason cannot leave my client opened (bad pc specs, energy saving etc.) do i earn the same amount of keys as someone that leaves their client opened 24/7? (given we have the same amount of games play with the same honor level and consistency) Does logging in once a week have the same effect as playing the same amount of games and then leaving the client open for the rest of the week?
Your client being open or closed will not impact the number of keyfrags you receive.
: Compensation from previous honor update.
We're working on it. Sorry its taking longer than expected.
: so someone can be honorable enough to hit level 5, which takes months and one chat restrict resets them to level 1? sounds fair
Getting Honor level 5 is a reward for consistent sportsmanship over the course of a season. Getting a chat restriction shows inconsistent behavior. Seems fair to me.
: Any stuff Lyte tested during his tenure at Riot?
Lyte was around for the early stuff, but not the Honor we know and love today.
costmary (NA)
: I was really disappointed when I saw that you couldn't see other people's honor levels. I understand not being able to see _non-friends'_ honor levels, but I feel like we should be able to see honor levels of people on our friends lists, because, hey, they're our friend. Maybe it could be an option to hide from other people, like a toggle if you want it shown or not (i.e. if you dropped down to 0 or 1, or if you just don't really like it, etc)? I feel like if you get honor level 5, you'd want to show it off and that's such a waste! Otherwise, having the unknown grey honor cutout placeholder on friends' profile seems pointless. Is this something you would consider?
This is currently a bug we're going to fix. You should be able to see other players honor levels when they are above 2.
: Do I get more honor if I play more? I really hope not, those that get to spam games have a significant advantage in gaining honor over people who don't get as much time.
Think about it this way. Alice and Bob are both awesome people to play with. Alice plays 5 games a day, whereas Bob only plays 5 games a week. Alice is creating great games for 140-315 people per week, whereas Bob only creates great games for 20-45 people a week. I think it makes perfect sense why the people who have a larger net positive impact on the community progress faster. Keep in mind, that assumes that they are both playing great games. If Alice is flaming her team in all her games, she's going to get nowhere quick, no matter how many games she plays.
: There's something that me and my partner would find neat if it would be added. It's just an idea, of course, but here's what we had in mind: _In the honor screen, when we honor someone, we could add a optional very short message (let's say max 20 characters long) for that person to read when they hover the cursor over their honor symbols on the stats screen._ I do see a few problems with this but also some solutions. I won't enter in details. Have you thought of this before? If yes, why did you decide to not do so?
We did think about this before! One thing we saw when we surveyed and did playtests was that people enjoyed giving each other feedback/reasons why they enjoyed playing. The big issue with this is the potential to abuse it unfortunately, and most of the situations to control that abuse outweighed the costs of implementing it. Not completely off the table in the future though!
: Wow how hilarious! I JUST made [this thread](https://boards.na.leagueoflegends.com/en/c/gameplay-balance/AkBizMAF-honor-levels-qend-of-season-speculation) myself where I was asking if anyone had hit higher levels of Honor yet, and to get a discussion going on what would be cool end of Season rewards! If you wouldn't mind taking a look at that second paragraph i'd love your opinion on my Reward idea. Otherwise I LOVE the new system! I've had a lot more positive games and wound up playing all day! (it's actually 4am here rn, ~11 straight hours of play) I just couldnt stop because every time I heard that ding, saw the sysmbol, and we all were saying our GGs and laughing about the game, I just HAD to play another!!! (oh and when I get the little leaf? Oh man I get an ego bigger than any politician. Yes even him. ) So yeah, my goal now is to hit Level 5 honor the fastest I can every season! Hmmm maybe I should change my name to something Zuko related...anyways, to summarize: Thank you all for this rad rework, and definitely can't wait to see what you build on from this! :D
GG<3 Some cool ideas for rewards there, some of which we've definitely discussed. Nothing pinned down yet unfortunately, but I hope you'll be delightfully surprised when we get to end of season :)
: Once you hit a new level, you dont go down unless you get penalties right? Also How often does the losing team give out honor?
The only ways you lose levels are penalties (chat restrictions, bans), or end of season resets.
: > [{quoted}](name=Simurgh,realm=NA,application-id=ZGEFLEUQ,discussion-id=l3xTFQnI,comment-id=000b0000,timestamp=2017-07-01T05:12:02.334+0000) > > Thanks for sharing this. I think that you have a pretty common experience with other players - sometimes you either want to honor no-one or everyone. Part of us moving to a single honor system was to simplify the experience (one click to get out of the Honor screen) and to increase the value of that Honor. I agree that we need to improve the system with a way to recognize those games where everyone on your team was awesome. > > And hey, its OK to skip through it. There are those games where no one stands out to you. I definitely have those games. Something I&#x27;d encourage you to do though - when you read through those categories, think back through the game and ask yourself if there really *isn&#x27;t* anyone who deserved it. Something we saw through playtesting the feature is that those categories actually prompted recollection and people found themselves honoring people that maybe they wouldn&#x27;t have before. Food for thought. Biggest thing I miss from old system is honorable opponent. Or post-game honor in general. Sometimes there is that 23/0/15 enemy Yi that got 2 penta's, that's just super nice about it. 'lol yeh that lucky double i got at level 4 really made it hard for you guys to come back from, gg tho' - #Any chance post-game honors will be added back in along with this system? There has even been times I go out of a game and want to head straight for the report button. But then post-game lobby they start talking and are actually really nice. (Ally or enemy.) And change my mind and ended up honoring them. Some people just play SUPER hard to win. Spam a lot of pings, talk pretty harsh in game, but not necessarily 'toxic', and sometimes make some pretty questionable plays- EG: {{champion:54}} just YOLO ulti's into an unwarded baron pit and throws a game we were winning. And we had an easy final team fight if they'd just waited another 10 seconds to do whatever they just did, and almost looks like int.feeding just to end at that point, but then post game they're like 'sorry guys, i totally tunnel visioned that last fight :/' And it makes all the difference in the world. But with new system, it seems like post-game lobby is pretty pointless. But I think post-game is fairly important. It's not like you have time to sit and type out an explanation of every play you made/are going to make while in game. Half the time you're trying to type a quick reply right before a team fight, and you end up burning your flash or something stupid and turn an iffy fight into a straight loss.
We're working on improvement to honor, which should definitely cover the use cases of freeform honoring of opponents and teammates. Unfortunately, I don't have much past 'we're working on it' :(
: Mostly, I like it. Though there was this one guy who, in literally every sentence he typed, said "stay cool and don't tilt." No one honored him at the end lol.
Working as intended? People can try to be "fake nice", but if it sounds insincere, then they probably won't get honored. And if it sounds sincere, then its not really different than just the person being a decent human being.
: slower progression would be better, mid season resets feel bad as a whole imo
That's good feedback. Thanks
: I want to put a disclaimer here: I'm a nice person, I apologize in advance if my tone in the text sounds or feels ignorant or ragey, I mean this to be read respectfully not harshly. :) I understand the reasoning behind why nothing was implemented, but I'm going to be completely honest with you, what most of us care about is getting to level 5 to get honor exclusive rewards and personally I'm looking at (rng) chances for those two limited skins, and a lot of players feel the same way. "That's wrong, you should worry about being good!" Yea, but that's nothing we "good" players have to worry about because it naturally happens, we're not getting bans/restrictions so we'll just get level 5 eventually anyway, and its kinda frustrating for us to figure out "am I good enough?" when the fact we're still playing is already the big "ya you're a decent person". I don't have to be fake nice to get level 5, why do I deserve fake assumption with what level I am and to make fake guesses when I'll reach that level? What makes players get upset and less friendly is frustration, and tbh every game I play I feel a little frustrated because I feel like I gotta "play every norm like a ranked to grind for honor" simply because I don't know how much I'm even getting on a passive rate (if I knew I was gaining efficient honor "XP" per game of just simply playing and not being toxic, I'd be more at peace than trying to rush level 5 before season ends like I'm grinding for a rank or trying to get that S token/appeal to the team.). I feel a little frustrated getting that pentakill but the team honors the 0/5 AD for staying cool (not salt, I respect that and even I honored him) and the AD himself just doesn't honor and we don't get a lobby bonus, which all in all, makes me feel like even bothering with the system is beating a dead horse outside self esteem boost which feel good when you do get honored and makes us feel good when honoring somebody. I think we all will be happy if you guys give us a "rule of thumb" in terms of how much we need to "grind" (yes it already feels that way), or an in-depth look at how the honor system works mathematically just like how our ask riot gave us some insight of the mechanics behind auto fill. ______________ As far as the idea of the honor system itself, I do love it but I have noticed a lot of fake nice, especially in my premades where me and my buddy seem to compete for who gets the honors (since we don't get much doing it to each other we gotta earn the wildcard's). However, I cannot emphasize enough how much better that is and I can't really complain about it as much as I could complain about somebody flaming instead. I'd say the honor system is successful so far, just needs more explanation in terms of leveling up, but we'll have to see how level 5 looks and whether or not players will "fake nice to 5" and then go back to spam pinging their team, too early to judge but today and yesterday have been great so far and even I've been completely avoiding using chat outside shot calling or saying gj to earn as much respect as I can. (I have my moments ;-;) --------------------------- I would like this clarified though: Do REPORTS harm your honor? Or is it only PENALITIES? Will a toxic premade 4x me for having an off game lower my honor, or will only me getting bans/chat restrictions harm my honor? By wording from multiple sources it sounds like reports alone can harm honor, including false ones, would like to confirm/deconfirm that.
Thanks for the feedback - you put a lot of energy into this post. Maybe I can answer some of your questions: * I think you'll find the most efficient way to increase honor level is just to play more games with a good attitude. Don't flame, don't question mark ping and play games, and you'll be good. Getting honored helps, and having everyone participate in honor also helps. Trying to abuse the system with premades spamming honors on each other won't help. The more good games you play, the more good experiences for nine other people you create, and you'll get rewarded. * Penalties are the only things that will drop your honor level. A toxic premade all falsely reporting you will not affect your honor level in any way. However, keep in mind, our systems are watching for good behavior on the whole for players to increase in level. If you're flaming and being negative towards your team (but not toxic enough to get punished), you might not drop in honor level, but you probably won't climb fast either.
: * I feel if there is three honor categories there should be three honors to give per game. I am having just as much trouble choosing a honor to give as I am who to give it to. * Why is there a spot on others profiles to see their honor rank if we cant see it? * does getting one type of honor reduce its worth per level as compared to getting a mix of all three or do they all count the same no matter what and are therefore worthless to think about what type to give/get?
The spot on other's profiles not showing honor rank is a current bug. In the future, you should expect to see the honor level of anyone above level 2 on their profiles. The different honor categories don't have different weights currently, but we want to tie them into more meaningful features in the future.
: Curious how long was the Honor rework going on for since Inknow uou guys chatted about it for a while
We've actually had various explorations happening since 2013/2014, but this most recent iteration we started designing last fall.
Prandine (NA)
: > [{quoted}](name=Simurgh,realm=NA,application-id=ZGEFLEUQ,discussion-id=l3xTFQnI,comment-id=00060001,timestamp=2017-07-01T05:04:48.269+0000) > > Also, didn&#x27;t see your last question, sorry > > The old system to get a ribbon was cool (I&#x27;ve earned a couple of ribbons over the course of my League career!) and took a lot of work, but had a lot of flaws. It was fairly opaque how you get a ribbon. More honors? Plenty of folks had a ton of Honors but no ribbons. It was also unclear how you lost ribbons once you had them (one day, they&#x27;d just disappear). And if you had one and didn&#x27;t want to lose it, you didn&#x27;t have much agency in keeping it. > > Our shift to the new limited-game flairs was to intentionally frame this around something understandable. You get this flair by getting honored by people. And you always lose it after a certain number of games (right now, 1 game). The idea is that if you are consistently honorable, you can maintain and show off a flair in most of your games. > > Now, there is something missing here of the top % of honorable players showing off something cool. But we hope to make up for this in our end of season rewards. {{sticker:slayer-jinx-wink} Eh, fair enough I guess. I'll miss having green and yellow ribbons (but mostly green though) all the time but oh well, whatever. As for these end of season rewards, I assume you mean for neutral and positive behavior. If that's the case any hints you can give surrounding that?
Honestly, we haven't entirely pinned it down yet, so I can't even give good hints!
Kei143 (NA)
: More questions I thought of. * Is the honor levels linked to the punishment tier a person is on? If someone gets to Honor lvl 1 / 0 , if they got back to honor lvl 2, does that mean that their account is now a "clean slate"? If they go from lvl 0 -> lvl 1, does that mean they dropped a punishment tier? Or is it a trap like "the person thought their punishment tier dropped cos they started getting hextech loot back, but in fact their tier didn't reduce and then they get permabanned shortly after regaining hextech loot"? * If they were on lvl 3 /4 /5 and got a chat restriction, which level do they become? If they got a 14 ban, what will they become?
Generally the way it works is that getting a punishment from Instant Feedback will reduce your Honor level and "lock" it. A "locked" honor level means you will not receive Hextech chests or keyfrags. A chat restriction will reduce your account to level 1 (or to 0, if you're already level 1), whereas a ban will drop you to level 0 (dishonorable).
: Liking the new system so far, it's really helped me think through my games in a much more positive light. Where once I would have thought of the feeders, etc. Now I'm wracking my brain to see who had the best attitude/impact. I feel like the fact that this early in, the system already having an impact on me is just about as telling as can be on how effective it is. Great design. As far as my questions go, this thread basically answered all of them. Hope everyone has a goodly day!
{{sticker:slayer-pantheon-thumbs}}
DreamerP (NA)
: So the Honor points will reset with each season?
Your Honor level will reset at end of season - yes
: Whats the plan for when everyone gets max honor level with little to no effort in a month or two then everyone returns to their normal state...
Getting to max honor level with little to no effort in a month will likely not happen.
: >He's adorable :). Tantram or his dog? {{sticker:slayer-jinx-wink}}
Can I say I ship it and not get fired? We'll see
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Simurgh

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