Pika Fox (NA)
: > [{quoted}](name=SirLanc3lot,realm=NA,application-id=yrc23zHg,discussion-id=pFeN9cnT,comment-id=000000000000000000000000000000000000000000000000,timestamp=2019-08-27T00:03:05.160+0000) > > i like how you keep making these assumptions about numbers with nothing to even remotely back it. And TT was neglected long before TFT was even thought about. Not to mention we've gone forever without a roatating game mode or new game mode and all that time was spent elsewhere when they couldve put it into revamping TT. So many champions get reworks to bring them up to date yet they never did it for TT TT got a massive revamp a few years ago, then another item revamp. Still, no one played it. Why would they dump more man hours into a ship that sunk the day it was released?
> [{quoted}](name=Pika Fox,realm=NA,application-id=yrc23zHg,discussion-id=pFeN9cnT,comment-id=0000000000000000000000000000000000000000000000000000,timestamp=2019-08-27T00:46:57.712+0000) > > TT got a massive revamp a few years ago, then another item revamp. Still, no one played it. Why would they dump more man hours into a ship that sunk the day it was released? do you seriously not see how you prove my point on how it's neglected?
Pika Fox (NA)
: > [{quoted}](name=SirLanc3lot,realm=NA,application-id=yrc23zHg,discussion-id=pFeN9cnT,comment-id=0000000000000000000000000000000000000000,timestamp=2019-08-26T20:37:28.079+0000) > > Seeing as riot doesn't release numbers you can't say that. And it's been around since 2012. That's 7 years so pretty sure if it "NEVER" had a proper playerbase it wouldn't have lasted that long. And again TT has had years of neglect. TT specific buffs/nerfs have always been scarce so its no wonder the numbers dwindled down and they've decided to cut it. Coming around once in the last several years to give a patch is not how you maintain a mode or players. Even when they talked modes and balances over the past year it was always SR and ARAM. Not to mention theres this nifty trail called patch notes that prove how neglected it was. It never had a playerbase. Thats just the facts. It lasted this long because they didnt have to do much to support it, but realistically they do need to support it, which does take a good amount of dev time patch to patch which would be better suited to other things like RGMs, TFT and ARAM. Even back when you had specific nerfs for TT, where mundo and singed both got a heavy batting with the hammer, you just didnt have a real playerbase for it. ESPECIALLY after coop vs ai came out, so it wasnt even useful to newer players anymore to get a handle on the mechanics with less opponents. Id bet Nexus Blitz had more players than even TT had during its peak, and NB got shelved.
> [{quoted}](name=Pika Fox,realm=NA,application-id=yrc23zHg,discussion-id=pFeN9cnT,comment-id=00000000000000000000000000000000000000000000,timestamp=2019-08-26T23:04:11.658+0000) > > It never had a playerbase. Thats just the facts. It lasted this long because they didnt have to do much to support it, but realistically they do need to support it, which does take a good amount of dev time patch to patch which would be better suited to other things like RGMs, TFT and ARAM. > > Even back when you had specific nerfs for TT, where mundo and singed both got a heavy batting with the hammer, you just didnt have a real playerbase for it. ESPECIALLY after coop vs ai came out, so it wasnt even useful to newer players anymore to get a handle on the mechanics with less opponents. > > Id bet Nexus Blitz had more players than even TT had during its peak, and NB got shelved. i like how you keep making these assumptions about numbers with nothing to even remotely back it. And TT was neglected long before TFT was even thought about. Not to mention we've gone forever without a roatating game mode or new game mode and all that time was spent elsewhere when they couldve put it into revamping TT. So many champions get reworks to bring them up to date yet they never did it for TT
: > [{quoted}](name=SirLanc3lot,realm=NA,application-id=yrc23zHg,discussion-id=JGtTpjRF,comment-id=0005000000000000,timestamp=2019-08-26T20:21:10.280+0000) > > Buddy, you're clearly missing something. No one is asking them to work non-stop. We are simply asking were the effort has gone. Skins are planned months in advance and some are just release with no type of promo. So if they instead took out the effort of the quasi-events and made something genuine over the span of several months I'm sure players would be fine with that. We were hoping we'd get something with PROJECT seeing as the teaser was just a big hype train. Yet we were met with disappointment. > > And there's been no communication on the subject of for the entire year. The last time they talked about game modes it was to say that TT is leaving, TFT is staying, and there will be some form of URF before the year is over. Like yea everybody love URF, but we also want to see some new things to mix it up seeing as events aren't a year round thing. 2019 as a whole has been one big disappointment with League. There's no ultimate skin this year, and while I can't say why as I don't know what's going on behind the scenes, I feel like if they stopped trying to rush things and put out flashy content/"event" and took the time to plan things out they could come up with better things than just the cycle of 4 skins + 1 prestige version. Well they can't work sleepless 'coz there is no over hour pay!
> [{quoted}](name=GayrensTari,realm=NA,application-id=yrc23zHg,discussion-id=JGtTpjRF,comment-id=00050000000000000000,timestamp=2019-08-26T20:26:32.383+0000) > > Well they can't work sleepless 'coz there is no over hour pay! No one is telling them to work sleepless and how do you know if there is no over hour pay? Not to mention if they are salaried chances are they put in more than 40 hours a week.
Pika Fox (NA)
: > [{quoted}](name=SirLanc3lot,realm=NA,application-id=yrc23zHg,discussion-id=pFeN9cnT,comment-id=00000000000000000000000000000000,timestamp=2019-08-25T23:16:42.993+0000) > > You just admitted that it got a lot of support** back in the day** (assuming you meant TT and not TFT). When's the last time you've seen patch notes with TT specific balances? Ask any current TT player and the will tell you how neglected it is. Couple years ago it got major balance overhauls and item changes. It NEVER had a proper playerbase in all its existance, even when they made buffs/nerfs *specifically* for TT.
> [{quoted}](name=Pika Fox,realm=NA,application-id=yrc23zHg,discussion-id=pFeN9cnT,comment-id=000000000000000000000000000000000000,timestamp=2019-08-25T23:54:12.835+0000) > > Couple years ago it got major balance overhauls and item changes. It NEVER had a proper playerbase in all its existance, even when they made buffs/nerfs *specifically* for TT. Seeing as riot doesn't release numbers you can't say that. And it's been around since 2012. That's 7 years so pretty sure if it "NEVER" had a proper playerbase it wouldn't have lasted that long. And again TT has had years of neglect. TT specific buffs/nerfs have always been scarce so its no wonder the numbers dwindled down and they've decided to cut it. Coming around once in the last several years to give a patch is not how you maintain a mode or players. Even when they talked modes and balances over the past year it was always SR and ARAM. Not to mention theres this nifty trail called patch notes that prove how neglected it was.
: > [{quoted}](name=OPNoobCrusher,realm=NA,application-id=yrc23zHg,discussion-id=JGtTpjRF,comment-id=00050000,timestamp=2019-08-26T18:56:38.107+0000) > > What have they been working on? The client?{{summoner:3}} But people need lives too they can't just work nonstop.
> [{quoted}](name=GayrensTari,realm=NA,application-id=yrc23zHg,discussion-id=JGtTpjRF,comment-id=000500000000,timestamp=2019-08-26T19:01:55.465+0000) > > But people need lives too they can't just work nonstop. Buddy, you're clearly missing something. No one is asking them to work non-stop. We are simply asking were the effort has gone. Skins are planned months in advance and some are just release with no type of promo. So if they instead took out the effort of the quasi-events and made something genuine over the span of several months I'm sure players would be fine with that. We were hoping we'd get something with PROJECT seeing as the teaser was just a big hype train. Yet we were met with disappointment. And there's been no communication on the subject of for the entire year. The last time they talked about game modes it was to say that TT is leaving, TFT is staying, and there will be some form of URF before the year is over. Like yea everybody love URF, but we also want to see some new things to mix it up seeing as events aren't a year round thing. 2019 as a whole has been one big disappointment with League. There's no ultimate skin this year, and while I can't say why as I don't know what's going on behind the scenes, I feel like if they stopped trying to rush things and put out flashy content/"event" and took the time to plan things out they could come up with better things than just the cycle of 4 skins + 1 prestige version.
JuiceBoxP (EUNE)
: Does anyone actually get enough orange essence to redeem skins?
I feel as if they do. but then again I only own 44 champions and rarely get skins for them from hextech, and since they changed how re rolling permanent skins I no longer do it unless I have all low cost skins that disenchant to the minimal orange essence
Pika Fox (NA)
: > [{quoted}](name=SirLanc3lot,realm=NA,application-id=yrc23zHg,discussion-id=pFeN9cnT,comment-id=000000000000000000000000,timestamp=2019-08-25T16:58:26.332+0000) > > TT was like the neglected middle/step-child. They didn't do mode specific balance like they did for ARAM/URF. Which would've really helped. And I doubt TFT was in the works before NB "failed" seeing as they didnt invent the mode they were copying a formula using assests they already had so im sure it didnt take that long. Yeah, no. TFT got a lot of support back in the day. Even when i primarily played it, it was widely unpopular. Nothing would have saved it.
> [{quoted}](name=Pika Fox,realm=NA,application-id=yrc23zHg,discussion-id=pFeN9cnT,comment-id=0000000000000000000000000000,timestamp=2019-08-25T19:05:17.073+0000) > > Yeah, no. TFT got a lot of support back in the day. Even when i primarily played it, it was widely unpopular. Nothing would have saved it. You just admitted that it got a lot of support** back in the day** (assuming you meant TT and not TFT). When's the last time you've seen patch notes with TT specific balances? Ask any current TT player and the will tell you how neglected it is.
Lucario1 (NA)
: > [{quoted}](name=SirLanc3lot,realm=NA,application-id=yrc23zHg,discussion-id=pFeN9cnT,comment-id=0000000000000000,timestamp=2019-08-24T15:45:11.199+0000) > > They themselves admitted that they made TFT because they loved Dota 2 Auto Chess (so much so that they even played it in the office). They were just copying the formula of success that someone else produced because they failed to bring a new permanent mode (Nexus blitz) to league. Even at its announcement they mentioned it would be permanent (due to its overall interest/hype) and have ranked. No other mode got that. > > All other mainstream mobas have something to keep them fresh. > Dota - Workshop filled with community made modes (how we got auto chess) > Heroes of the storm - A weekly mode with unique rules/conditions and semi-random champ selection each round > Smite - 6 permanent game modes, a match-of-the day (see HoS weekly mode), and an adventure mode on a constant schedule that last for 4 weeks with 2 weeks in-between (it's similar to the event passes in league but more interactive) > > League has 4 game modes (soon to be 3) and both events and rotating game modes (when they had them) are on no predetermined schedule and is always a surprise. RGM use to be with every patch (2 weeks), but in 2018 they changed that to "sporadically". Then in 2019 they mentioned that they were putting a "pause" on all other RGM that don't have high player engagement after it's initial release (so everything except ARURF and NB essentially). And instead of asking players why they might not be engaging in RGM after initial release they just "pause" them which makes them descend further into the realm of unplayable (without some much needed TLC and copious amounts of time to get it caught up to current league so its a negative feedback loop). It's 2019 and so far we've had ARURF ( beginning of the year. patch 9.2 and extended to 9.6), a mini-ARAM event/rework (patch 9.1), TFT, and copious amount of mini-events that came with no mode (trials, dog vs cats, arcade, project 2019). We are approaching the end of 2019 and all we have so far is "some form of URF will be back one more time this year." > > Edit: I know that it takes a lot of time and effort to bring these modes into modern league, but at the same time RGM/new modes have been put on the back burner time after time. They couldn't foucs on them yet somehow where able to bring TFT to league relatively quickly? They can't focus on them but champs are getting reworks and VGU. And again I get it. These are most likely different teams working on these things, but Riot as a whole decides what gets the focus and what doesn't and at this point it feel like RGM is getting the same treatment as TT (neglected which will lead to it's downfall/removal) you seem to know, what other moba has a game mode like urf? It seems I should give up waiting for it in the league.
> [{quoted}](name=Lucario1,realm=NA,application-id=yrc23zHg,discussion-id=pFeN9cnT,comment-id=00000000000000000001,timestamp=2019-08-25T01:59:38.605+0000) > > you seem to know, what other moba has a game mode like urf? It seems I should give up waiting for it in the league. sad to say you'd be best waiting for it in league lol. I dont actively play much other mobas but i have played/tried them when I got tired of league. I feel like you could probably make it in Dota and i know SMITE has had it an an event before but idk how often.
Pika Fox (NA)
: > [{quoted}](name=SirLanc3lot,realm=NA,application-id=yrc23zHg,discussion-id=pFeN9cnT,comment-id=0000000000000000,timestamp=2019-08-24T15:45:11.199+0000) > > They themselves admitted that they made TFT because they loved Dota 2 Auto Chess (so much so that they even played it in the office). They were just copying the formula of success that someone else produced because they failed to bring a new permanent mode (Nexus blitz) to league. Even at its announcement they mentioned it would be permanent (due to its overall interest/hype) and have ranked. No other mode got that. > > All other mainstream mobas have something to keep them fresh. > Dota - Workshop filled with community made modes (how we got auto chess) > Heroes of the storm - A weekly mode with unique rules/conditions and semi-random champ selection each round > Smite - 6 permanent game modes, a match-of-the day (see HoS weekly mode), and an adventure mode on a constant schedule that last for 4 weeks with 2 weeks in-between (it's similar to the event passes in league but more interactive) > > League has 4 game modes (soon to be 3) and both events and rotating game modes (when they had them) are on no predetermined schedule and is always a surprise. RGM use to be with every patch (2 weeks), but in 2018 they changed that to "sporadically". Then in 2019 they mentioned that they were putting a "pause" on all other RGM that don't have high player engagement after it's initial release (so everything except ARURF and NB essentially). And instead of asking players why they might not be engaging in RGM after initial release they just "pause" them which makes them descend further into the realm of unplayable (without some much needed TLC and copious amounts of time to get it caught up to current league so its a negative feedback loop). It's 2019 and so far we've had ARURF ( beginning of the year. patch 9.2 and extended to 9.6), a mini-ARAM event/rework (patch 9.1), TFT, and copious amount of mini-events that came with no mode (trials, dog vs cats, arcade, project 2019). We are approaching the end of 2019 and all we have so far is "some form of URF will be back one more time this year." > > Edit: I know that it takes a lot of time and effort to bring these modes into modern league, but at the same time RGM/new modes have been put on the back burner time after time. They couldn't foucs on them yet somehow where able to bring TFT to league relatively quickly? They can't focus on them but champs are getting reworks and VGU. And again I get it. These are most likely different teams working on these things, but Riot as a whole decides what gets the focus and what doesn't and at this point it feel like RGM is getting the same treatment as TT (neglected which will lead to it's downfall/removal) TFT was in the works well before nexus blitz "failed" (it didnt fail, it had a better success rate than TT ever had, but theyre also removing TT, which should have been removed long ago, but thats beside the point)
> [{quoted}](name=Pika Fox,realm=NA,application-id=yrc23zHg,discussion-id=pFeN9cnT,comment-id=00000000000000000000,timestamp=2019-08-24T21:13:55.193+0000) > > TFT was in the works well before nexus blitz "failed" (it didnt fail, it had a better success rate than TT ever had, but theyre also removing TT, which should have been removed long ago, but thats beside the point) TT was like the neglected middle/step-child. They didn't do mode specific balance like they did for ARAM/URF. Which would've really helped. And I doubt TFT was in the works before NB "failed" seeing as they didnt invent the mode they were copying a formula using assests they already had so im sure it didnt take that long.
Pika Fox (NA)
: > [{quoted}](name=BeatzBoyFTW,realm=NA,application-id=yrc23zHg,discussion-id=pFeN9cnT,comment-id=00000000,timestamp=2019-08-23T13:49:42.257+0000) > > Exactly, hence why the other game modes should return! No, thats why they made tft. Theyre working on the other game modes as well. They wanted something more permanent first.
> [{quoted}](name=Pika Fox,realm=NA,application-id=yrc23zHg,discussion-id=pFeN9cnT,comment-id=000000000000,timestamp=2019-08-23T13:53:12.539+0000) > > No, thats why they made tft. Theyre working on the other game modes as well. They wanted something more permanent first. They themselves admitted that they made TFT because they loved Dota 2 Auto Chess (so much so that they even played it in the office). They were just copying the formula of success that someone else produced because they failed to bring a new permanent mode (Nexus blitz) to league. Even at its announcement they mentioned it would be permanent (due to its overall interest/hype) and have ranked. No other mode got that. All other mainstream mobas have something to keep them fresh. Dota - Workshop filled with community made modes (how we got auto chess) Heroes of the storm - A weekly mode with unique rules/conditions and semi-random champ selection each round Smite - 6 permanent game modes, a match-of-the day (see HoS weekly mode), and an adventure mode on a constant schedule that last for 4 weeks with 2 weeks in-between (it's similar to the event passes in league but more interactive) League has 4 game modes (soon to be 3) and both events and rotating game modes (when they had them) are on no predetermined schedule and is always a surprise. RGM use to be with every patch (2 weeks), but in 2018 they changed that to "sporadically". Then in 2019 they mentioned that they were putting a "pause" on all other RGM that don't have high player engagement after it's initial release (so everything except ARURF and NB essentially). And instead of asking players why they might not be engaging in RGM after initial release they just "pause" them which makes them descend further into the realm of unplayable (without some much needed TLC and copious amounts of time to get it caught up to current league so its a negative feedback loop). It's 2019 and so far we've had ARURF ( beginning of the year. patch 9.2 and extended to 9.6), a mini-ARAM event/rework (patch 9.1), TFT, and copious amount of mini-events that came with no mode (trials, dog vs cats, arcade, project 2019). We are approaching the end of 2019 and all we have so far is "some form of URF will be back one more time this year." Edit: I know that it takes a lot of time and effort to bring these modes into modern league, but at the same time RGM/new modes have been put on the back burner time after time. They couldn't foucs on them yet somehow where able to bring TFT to league relatively quickly? They can't focus on them but champs are getting reworks and VGU. And again I get it. These are most likely different teams working on these things, but Riot as a whole decides what gets the focus and what doesn't and at this point it feel like RGM is getting the same treatment as TT (neglected which will lead to it's downfall/removal)
: > [{quoted}](name=CaptainMårvelous,realm=NA,application-id=Ir7ZrJjF,discussion-id=lBpb5K09,comment-id=0005,timestamp=2019-08-21T19:52:46.170+0000) > > Pretty sure NB did have daily missions actually that did give you free stuff mostly tied to the mode with a spattering of emotes, iirc. Basically the same as TFT actually. > > EDIT: It was also said that having "too many missions" made NB boring and burnt people out on the mode yet for some reason it's not happening for TFT. Q u e s t i o n m a r k ? I've also heard a lot of people just go afk in tft (and dont get a leavebuster warning) just to get tokens for the project missions {{sticker:sg-lulu}}
1. AFK in tft doenst affect anyone but the player so no reason to get a warning 2. That's a pretty slow way to get tokens (esp considering they lowered the damage output) as you'd only get the 4 tokens from losing
: > [{quoted}](name=AetherArising,realm=NA,application-id=Ir7ZrJjF,discussion-id=lBpb5K09,comment-id=00050002,timestamp=2019-08-21T23:40:30.447+0000) > > Thats because TFT missions are boring shit that you already naturally do like “use X type unit” or “play 3 games” and not insane bullshit like “Pray that you win one of the 3 events, then pray you get one of the 11~ rewards (battle sled), then slam into enemies, which will likely get you killed, 50 times”, for example. > > THATS why we got burnt out. If we got rewarded for playing the game or playing X type of champ (marksmen, bruiser, etc) or, fuck, idk, “Win 5 events as a team (total)” > > Not bullshit like BaTtLe SlEd InTo FiFtY eNeMiEs I don't think we're playing the same missions and I'd like yours. "Use 20 unit or 20 of Unit" (Btw they don't stack). Play 15+ games to 4-5 or later. Place 1st/2nd OR build a hyper specific item. Y'know. Things that are either difficult, time consuming or actively hindering your gameplay. Even so, with these long ass missions, we still see more people. Granted, that _Is_ because TFT offers a different experience and thus attracts a group of people who would never play League unlike NB, which only attracted a small few compared to SR. Which, again, sucks because I liked the mode.
Imma reiterate what AetherArising said. Most of this stuff happens naturally. I don't even check my TFT missions and they get completed. the get to 4-5 missions are easily doable as you only wont make it if you're having an utterly terrible game or are somewhat new (and thus having a terrible game). While I also enjoyed NB the missions were alot more situational which made them feel grindy. You had to win certain events/prizes and the events/prizes themselves were random. You could go an entire game without seeing either or the fact that you lost the event or the event that gave you the prize you needed means you have to most likely wait until a future NB game where the event/prize might not show or you lose them to the opposite team. All other missions are for all other game modes are easily done by just playing the game, even if you're having a bad game (kill x amount of towers/minions/inhibitors/dragons and these also often counted as a team effort)
: > [{quoted}](name=CallMeBoomer,realm=NA,application-id=3ErqAdtq,discussion-id=rc3q2V7w,comment-id=000100000004,timestamp=2019-08-22T13:00:37.992+0000) > > This is such a dumb argument in 2019. When you have millions of people playing you shouldn't say "Screw you casual guy, too bad you aren't a pro player" and only balance for pro play. That is honestly stupid and that argument is the dumbest thing. It's actually a pretty right choice because pro scenes carry the game longer than the casual scene. Look at DOTA. Look at CS:GO. Look at Starcraft 1. Are these games still around because they catered to the casual player? Nope! In fact, they've actually said "fuck the casual" in 95% of circumstances and told players to get good. As of today they're now some of the longest running competitive games because this focus on pro-balance has made the game rewarding to master, not dumbing it down so that the casual players who will likely leave the moment things don't go their way can have fun. For both game quality and longevity, pro balance _is_ the way to go. History proves it.
> [{quoted}](name=CaptainMårvelous,realm=NA,application-id=3ErqAdtq,discussion-id=rc3q2V7w,comment-id=0001000000040000,timestamp=2019-08-22T16:07:47.547+0000) > > It's actually a pretty right choice because pro scenes carry the game longer than the casual scene. > > Look at DOTA. Look at CS:GO. Look at Starcraft 1. Are these games still around because they catered to the casual player? Nope! In fact, they've actually said "fuck the casual" in 95% of circumstances and told players to get good. As of today they're now some of the longest running competitive games because this focus on pro-balance has made the game rewarding to master, not dumbing it down so that the casual players who will likely leave the moment things don't go their way can have fun. > > For both game quality and longevity, pro balance _is_ the way to go. History proves it. I get what you're saying but do you honestly think the pro scene would vanish if they catered to the casual player? I fully agree that champs shouldn't be dumbed down, but I also think pros could be a little more adaptable. Like the galio flash taunt being removed. While all champs don't have the peel to necessarily avoid it, it was a known risk, not to mention made up for galio's reduced movement speed. I think it was also a nice spin on the use of flash imo. Flash is typically used as an escape or to secure a kill, but using it as an all in engage tactic was pretty wild. Also saying history proves something when the reverse hasn't been tested is a fallacy.
Rock MD (NA)
: > [{quoted}](name=Bob the Toastr,realm=NA,application-id=3ErqAdtq,discussion-id=rc3q2V7w,comment-id=000100000002,timestamp=2019-08-22T07:34:03.138+0000) > > What if someone wants to play kalista or azir but isn't good at the game? Should they be forever doomed to lose the majority of their games simply because LC$ players can have voice comms and can play much better on that champ? > > Pros make up an incredibly small portion of the playerbase and should not be the metric for balance. That is the most entitled school of thought I've ever seen. What if you really like Dark Souls but you don't have the mechanical skill to play it? Too bad. YOU should be the one to get better at the game and then come back, rather than expect the developers to make the game easier for you. If you cannot pilot a champion because you're not mechanically skilled at the champion, it's you to blame. On top of that, these champions can usually be played inside of Diamond+ games, so no pro balance does not only cater to pros but roughly 3-4% of the playerbase. And I mean, imagine hitting Diamond and Riot saying, "hey fuck you, we're balancing for Silvers and Golds since they're the largest part of our playerbase." All that time and effort invested just to hear that the game will be absolutely unplayable since Azir/TK/Ryze/Kalista/Ornn will run rampant.
> [{quoted}](name=Rock MD,realm=NA,application-id=3ErqAdtq,discussion-id=rc3q2V7w,comment-id=0001000000020001,timestamp=2019-08-22T20:03:56.959+0000) > > That is the most entitled school of thought I've ever seen. I could say the same about catering to pros. It's like saying "I'm at the top so what I say should carry more weight and affect everyone else." This also leads to the pros problems of not having as many "viable" champs to play. I don't think champs should be watered down so that they can be played by all as that takes away from their sense of achievement and some champs just have a high learning curve but catering to the top 3-4% is somewhat elitist. And obviously it shouldn't be balanced for newer players as they are just starting out and don't have a full grasp on the game. I think Riot needs to look at the average League experience and go a bit right of center and hit that sweet spot that the average player can obtain with more time/dedication and that a pro player could fall into were they to stop playing so aggressively.
: Riot, if you didn't remove game modes, you'd have almost about as many as Dota2
I was just talking to someone about this. The only thing holding Riot back is themselves. I understand that they might not have the man-power as some of the other mainstream mobas and therefore wouldn't be able to balance have all these game modes live 24/7, but like throw us a bone please. It's been forever since we've had a rotating game mode and custom lobbies are a joke. You make your players fall in love with these modes only for them to either never be seen or heard from again or make 1 yearly appearance. In all honesty I think part of the problem lies within Ranked games getting the focus from both Riot and rioters. You always mention balancing champs mostly off how they perform in higher ranks/elos, which I'm not saying is a bad thing, but can we please take some focus off of rank and ranked games. I think this is part of the reason game modes don't get the numbers to stay live as people are either to focused on climbing ranked or practicing for their next ranked games. Like even in ARAM people will be like "I bet you're a silver/bronze player" like what does that have to do with anything? You've created some wonderful modes and I just wish you would conduct player surveys on them to see why players did/didn't play them and what they like/hated about them and move forward.
: That 3rd point is actually the most important. Why do you need an indicator to know which champs you are playing?
> [{quoted}](name=Lrrr Omicronian,realm=NA,application-id=RaE1aOE7,discussion-id=XFnlPQeV,comment-id=0000,timestamp=2019-07-20T19:42:41.176+0000) > > That 3rd point is actually the most important. > > Why do you need an indicator to know which champs you are playing? Pretty much what Panthaz89 said. In a game where quickness and fast decision making can make or break you it would be nice to point out something you might be looking for. I was excited when league announced they were going to make a version of autochess and coming from the dota 2 mod its one of the things I miss most. I've skipped over champs several times due to a lack of this feature. And its not like it would be game breaking or harm any aspect of the game, so why not?
Rioter Comments
Rioter Comments
Rioter Comments
Leivve (NA)
: Well the new problem you have is, what happens when you have the guy with 11 HP, with the obviously better comp taking on the second place with 76. Do you really want to go through 5 or 6 games when one player very obviously has the better team? By that point, you need to be in a position where you'll win, or the amount of retries isn't going to save you anyways.
Better team is relative/situational. And imo more exciting matches are when the guy with 11 HP has gone multiple rounds without losing and has worked his way back into the game. It gives the game more suspense and excitement. Is he/she gonna lose this time? Is he/she going to go all the way? Part of the fun and excitement of TFT is adapting as the game progresses. Not to mention how punishing early game can be for some. But ultimately i think losing 11 health a round isnt bad, esp late game. I was more so refering to those situations where players have lost 20+ health in a single round. I've had it done to me and i've done it to others and it's just something i think should be looked into is all.
Rioter Comments
: Teamfight Tactics
I'm so excited! Cant wait to see who makes the cute into being a chess piece as well as rarities (auto chess has 55). Though I am a bit concerned on how things will translate. There's no "candy store" for goodies assuming we will earn BE from playing there's still not much to spend it on. And I've noticed the board is 6x7 instead of 8x8. I guess that will make for quicker games. Ugh so many things are running around in my head I'm just to pumped for this. I was literally talking to my friends about how we were overdue for a new game mode or at least something to be brought back.
: Rep Pride Through Patch 9.13
would love some kind of pride emote that way we can show our colors year round
: The Final Week Begins
I really hope they give out stats for this event. Usually team events go to whichever one looks cooler and the United is definitely not the best looking banner (or even color). Even though i picked united im still surprised we are turning out
: Oi oi oi what the hell happened? Purple gang WAKE YOUR ASSES UP!!! Them greens caught us sleepin and now we got hell to pay for it. Hustle is the name of the game now so GET MOVING!!!!! {{summoner:12}} PURPLE GANG #1! {{summoner:12}}
What you mean we caught you sleeping? We took week 1 and let our confidence get to us, which is why you took week 2. But that was the wakeup call we needed and now we plan on finishing strong.
: Trials Standings: Week Two
Here's an idea for league. Let spawn animations and finishers become a more permanent thing. I really like them. Sure it wouldn't bring in as much money as say skins/chromas but it would still be cool and fun to have. Not to mention some could be locked behind certain achievements in ranked season/special events.
: Stop with the Prestige skins already.
While I wouldn't say it's as easy to make a new skin for another champion as it it to recolor one, i do think the prestige skins need some modification. Like for a lot of skins the ruby chroma can only be received in a bundle, but to get a prestige skin you have to grind AND pay out of pocket which just seems like a waste of money and time in my opinion. Not to mention there doesn't seem to be any relevance to which skin, in which patch gets it. My suggestions are as follows. 1. Finish out thecurrent prestige skins system within the next two events with skins being prestige KDA Ahri and KDA Evelynn just to make it fair. 2. Release prestige skins for skins that've been around for some time. Give them some fresh life. 3. Make prestige events every so often and have it actually be something players have to work for like Odyssey Ziggs skin shard and the Odyssey Zenith summoner icon. Like it gives players who doesn't play ranked still something to show off.
: Academy Adventures 3
So I'm guessing {{champion:17}} and {{champion:28}} sit on the far side of the classroom?
Rioter Comments
: (ARAM*) ARAM club for ARAM players.

SirLanc3lot

Level 245 (NA)
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