Meddler (NA)
: Quick Gameplay Thoughts: December 5
Hi, any thoughts on Ekko jungle? He feels dramatically weaker after the DH changes this season. Jungle doesn't really have a good scaling rune anymore and DH's identity is very different. He used to be more of a scaling pick and the new DH is nowhere near as good late game as the old one (at least on him in the jungle position) and he seems to face even more issues early. For example, his waveclear as a jungler is less useful when you can't take turrets quickly and in general it's harder to waveclear due to minion changes. The new bounty system also makes it a bit harder to play off leads because playing Ekko well usually involves going quite deep and your R isn't always enough to get away/they can CC/silence you etc. I know Ekko jungle is mostly played by Ekko mains but even as someone who plays a lot of Ekko, I feel that other picks do much better for me and that's quite frustrating. He just lacks the late game power he used to have and tanky builds (most viable way of playing with reduced gold in the jg position) also don't hurt quite as much (new DH + MR and HP option from runes). I'm not sure what he needs but I think it's some more help late game in some way. Maybe his R cd could be increased but he can get something else for it. Maybe E's AP ratio can be increased with R level ups. I don't know exactly but he feels just barely viable. Essentially, picking Ekko jungle right now is playable but costing your team relative to meta picks (Shaco, Udyr, Jax, Kha etc.).
Jango Mage (EUNE)
: The adaptive dmg rune shard should give less ad
LoL! This thread is a perfect example of my point here: https://boards.na.leagueoflegends.com/en/c/gameplay-balance/YuR8lNNY-adaptive-force-nothing-but-more-confusion
Rioter Comments
: I mean it really just depends on the situation. There are counterpoints to everything you said ( I don't even remotely agree there are few situations where it's good post-6), but there's no point in arguing over every single one. My point was that having Ezreal/Janna bot isn't enough of a reason to not gank, not that it's right to gank in every single situation.. Even if you don't get a kill from the gank, taking the enemy bot lane's summs is more useful than just sitting around farming jungle.
Yeah, it's not all or nothing but it's one of those scenarios where the general rule is that you shouldn't attempt to gank such a matchup. I think you don't understand just how valuable farming is. A jungler farming efficiently is not "doing nothing" and they need it just as much as laners. In fact, power farming actually provides indirect pressure by not revealing yourself on the map and forcing the enemy jungler to either do the same or have successful ganks. If his ganks are pinged out and fail, he's going to be behind. Proper pathing is one of the most important attributes of a skilled jungler. Not only do you get as much gold as a kill from clearing a side of your jungle but you also level up faster and each level offers a ton of extra gold from stats too. You also will have camps respawn faster and gain even more gold/xp from cycling them. Even if the enemy jungler is ganking a lot more, that doesn't mean your jungler can. Perhaps your lanes are too behind to gank, have very little CC or the enemies are playing very safe champions like Kassadin. It's not as if because the enemy jungler ganked X times somewhere, suddenly your jungler should match it. There are so many reasons and the situations are never equal. For example, if we have a Karthus top vs a Maokai, I wouldn't be shocked if the enemy jungler ganked top quite a lot but I can't really do the same. Karthus is squishy but Maokai is hard to kill and we may well even lose 2v2s. Sadly, most laners just think in very seflish terms and don't understand the game strategically or in terms of macro. They have an extremely oversimplified view of what jungling is and also overvalue the jungler's impact. Anyway, I'd rather have 3 camps than burn a summoner in most cases. It's only if that lane is naturally snowbally or vulnerable to ganks that I'd change this evaluation. For instance, if it's Lucian-Braum vs Draven-Sona, I'd prize ganking and providing any sort of lane advantage higher. Draven-Sona is easy to gank and useless when behind (can even get dived).
: ezreal is probably the best ADC right now, and braum is slow as fuck, even slower when Janna slows and tornadoes him. not ganking a free overextended lane is stupid.
1. the "overextended" lane will often have an HP advantage from poking while their counterparts farm under turret 2. they often have a wave advantage and the two bot bushes are ripe for a countergank threat (which will result not only in a failed gank but very likely a lost game) 3. being at the enemy turret doesn't automatically mean they're unsafe (even if they don't have many wards). Unless the Braum-Lucian lane has a massive HP disadvantage, you can virtually never gank for a Janna-Ezreal lane. Even if you manage it 1/10 times because they misplay, it's just really bad decision making. There are other things you can do as the jungler. Some reasons: - Ezreal is not that strong early and will usually buy Tear after his first back so he's even weaker than average in terms of damage at that point BUT he can safely farm and isn't easy to turret dive. Thus, you usually don't need to worry about him much. It's not a feast/famine lane like with Quinn or Draven. - Ezreal is especially bad when shoved in because most of his damage is in his Q and that's blocked by minions. He'd need to tank the wave if he were to just E forward and there's no guarantee that will go well either. Even when it works, he will lose quite a bit of CS to the turret. - Janna's CC is hard to use offensively and having a slow is really not much of anything. - Braum can E the majority of their damage and when slowed or CCd, he can just hop to Lucian (both getting resists on top of it). They both have dashes and high safety. Even if the jungler dives in to engage, he will probably just get stunned from Braum's passive and they'll both run away. They'd have to have no summoners and be <2/3 HP for a gank to be realistic in most cases. There are very few situations where ganking in this scenario is actually smart (maybe if your jungler is fed and has tremendous engage or is stealthed?). Ezreal-Janna being under turret is certainly not enough. Not only is there a very tiny chance of success but if they have a ward and spot your jungler, he gives away his position for no benefit. The enemy jungler can now take the top side, possibly dive your top, take rift etc. It would be like going all-in with 27o vs AA in poker because 27o still wins 12% of the time. Sidenote: While Ezreal is a safe general pick and has his place in poke compositions, there are quite a few ADCs usually ranked higher. Lucian is one of those and is especially strong when paired with Braum. The problem with Ezreal is that he lacks lane priority due to having weak waveclear and he doesn't have much early pressure in general. His mid game is good and he doesn't need as much peel as most other ADCs but his late game performance is really lacking in all-in scenarios.
Öskan (EUW)
: ekko is broken anyways who cares
That's the most hilariously misguided comment I've seen in ages. Ekko hasn't been broken for over two years and in fact, he hasn't even been top tier most of that time (in either mid or jungle). Although, I will admit that he was A tier in SQ towards the latter part of this season. Also, he tends to be decent into most matchups and is mained more often than most mids (which will likely raise his performance just through sheer skill). The average Ziggs or Vel'Koz doesn't have as much experience as the average Ekko. I think the preseason changes are a power down for Ekko (particularly for jungle).
SirPurrr (NA)
: Games Feel Terrible: Short & Less Strategic
I played some more and it seems that those games (mostly pre-DH hotfix) weren't that representative. Game quality is WAY better than when I made the post. It's still not where it should be but it's getting there slowly.
Rioter Comments
Rioter Comments
Rioter Comments
: Dont forget tank {{champion:245}} top which was mega cancer as well.
His bases were too high BUT, tank Ekko is still viable vs some top matchups. It is a refutation of this post imo. While he's certainly not top tier, he lies on the edge of viability top lane. Full tank is not ideal so you still typically want at least one AP item. AP Ekko top is also a thing as we saw from C9 at Worlds. I think it's really cool that he has this build and lane versatility.
6Sfool (NA)
: I like the changes. Current Dark Harvest is pretty binary. It gives you a short power window after every cannon wave, camp clear, and takedown where you do extra damage. It promotes hasty decisions where you decide to engage earlier than you should just because you have a stack that's about to expire. It's also a little ridiculous on poke champions in lane, creating some very annoying low-risk burst damage. The new iteration though, it is less tied to these ridiculous little power windows, and more to controllable circumstances. Enemies can avoid the extra punishment by playing back and keeping their health up. Now stacking souls only rewards players who are aggressive enough to make continued trades or high-investment ganks, not just champs who built mobi-boots and chase after scuttle. It's also less free power for people who don't contribute much to the fight. If an assassin jumps on the adc and chunks him but doesn't kill him, he can't just hide until the ally darius ults the enemy diver. He has to actually help secure a kill to get that reset.
> [{quoted}](name=6Sfool,realm=NA,application-id=3ErqAdtq,discussion-id=Ok0NrVF8,comment-id=0001,timestamp=2018-10-31T19:59:16.643+0000) > > I like the changes. Current Dark Harvest is pretty binary. It gives you a short power window after every cannon wave, camp clear, and takedown where you do extra damage. It promotes hasty decisions where you decide to engage earlier than you should just because you have a stack that&#x27;s about to expire. It&#x27;s also a little ridiculous on poke champions in lane, creating some very annoying low-risk burst damage. > > The new iteration though, it is less tied to these ridiculous little power windows, and more to controllable circumstances. Enemies can avoid the extra punishment by playing back and keeping their health up. Now stacking souls only rewards players who are aggressive enough to make continued trades or high-investment ganks, not just champs who built mobi-boots and chase after scuttle. It&#x27;s also less free power for people who don&#x27;t contribute much to the fight. If an assassin jumps on the adc and chunks him but doesn&#x27;t kill him, he can&#x27;t just hide until the ally darius ults the enemy diver. He has to actually help secure a kill to get that reset. The new Dark Harvest is WAY more binary and is quite literally zero skill on the part of the user. Enemies can perhaps outplay it a bit better but that's just on them. You don't have outplay options as a DH user. Even the stacking takes no skill. It's pretty much on whether your champion has enough mobility to safely get stacks rather than on you. And even then, it's almost all tangential to the most important question, "is this a good fight?" not whether you can get a stack or not. If the answer is "no", the risk/reward is just not there so it's a non-decision. You'll get stacks from snowballing, like usual and have a useless rune when not. There's no mastery curve to this rune anymore. You're also misunderstanding how stacking works on the current DH. Powerfarming does NOT maximize DH stacks in-game. In fact, there is a lot of incentive (although more risk) to go for early ganks. You get far more stacks from bloody skirmishes than you'd ever have gotten from simply farming effectively. The farming aspect is a bonus so that your rune tests more skill aspects and isn't just pointless if you can't get get the fights you want (partly RNG based off comps/players). If it's consitered that you get too much from farming, fine, tweak those numbers but don't entirely eliminate a skill aspect and the many little tricks associated with this rune. It's quite easy to even half the scaling amount from farming now and buff the value gained from takedowns. Even if they went for this kind of design (terrible imo), I wouldn't mind it as much if it wasn't so devoid of skill. The current DH has subtle depth to it. This is basically thoughtless "more damage" that will just be automatically applied on its main users with zero brain cells used. They don't have to adjust anything in how they teamfight or think.
: Buff Trundle pls
Graves feels reasonable now. Trundle is really weak though. He's basically Sejuani tier.
: Assassins shouldn't be allowed to scale, the "counterplay" so many people try to push on them is that they fall off, so you're just supposed to play it out and eventually out-scale them, but that hasn't been a thing for multiple seasons ever since these terrible Runes came out.
> [{quoted}](name=WeAreTheRatClan,realm=NA,application-id=3ErqAdtq,discussion-id=MxfEosWk,comment-id=0000,timestamp=2018-10-28T01:04:34.154+0000) > > Assassins shouldn&#x27;t be allowed to scale, the &quot;counterplay&quot; so many people try to push on them is that they fall off, so you&#x27;re just supposed to play it out and eventually out-scale them, but that hasn&#x27;t been a thing for multiple seasons ever since these terrible Runes came out. The counterplay is intelligent positioning, itemization, a reasonable team comp., waveclear , vision... I could go on forever. You can also exploit assassins pretty hard in teamfights usually (they thrive in 1-3-1). They should be allowed to scale or not depending on their kits. Imagine how bad Kassadin would be if he didn't scale! Scondly, DH is NOT a purely assassin rune atm. It's a late game teamfighting rune with snowball qualities. You can take it on many non-assassin junglers such as Yi or Graves and even laners like MF or Sona (surprisingly decent win rate). It's even reasonable on some tanky champions but usually not optimal. That's what I want in a rune! OPTIONS based on when I want to be strong and how I want to play the game, not just "you're X champ so these are your extremely limited choices".
: I'm actually fairly new to the game (Made my account when Zoe came out) so when people complain about season 8 sucks I dont relate because I have nothing to compare it to, when the PAX gender palooza was going on I didn't care because fuck politics. My question is how the hell do you guys let Riot get away with rebalancing the games for a sporting event that most players don't watch??? I get balancing for high ELO in general I guess because that's the "TRUE balance" as player skill cannot be measured on a case by case basis so when basic champions like Yi, WW, Garen shit all over bronze and silver players and champs like Azir and Ryze blow because players can't utilize them I understand that trade off. BUt then you take any of those 3 champs into Challenger and you get smooshed unless you're a one trick. That's just the way it's got to be I don't have a better solution. But to allow Riot to transparently buff champion taht are in a good spot just because they are more exciting to watch is just mind boggling to me. How is that serving your playerbase? Why can't the pros have their own patch and just play that in the competition and let people who care about Worlds or Esports keep up with that. Why do they have to disrupt the whole game. It just stinks of upper management level meddling. You just know that the balance team kinda has a handle of what they're doing (kinda lol) and then some guy ina suit barges in and tells them that Kha'zix is trending on the data give him more DAMAGE. I'm not even mad at Riot ultimately this whole esports thing is the best advertising they can do for their game. Especially with the push back from "real sports" fans that make news about Worlds being on ESPN blow up because it triggers them lol. I'm kinda just disappointment that my progenitors in this community aren't harder on Riot about something that actually matters instead of not being able to walk into a conference room that you probably weren't going to anyways. Riot is pretty transparent about this btw they don't try to obfuscate that they meddle with balance to make for more fun Esports. Which still doesn't help because I've seen a couple games and the players play extremely safe like 0 kills until 10 minutes safe ResidentSleeper in chat every early game. Give esports athletes their own patch stop messing with my low MMR norms Riot
> [{quoted}](name=mrmeddyman,realm=NA,application-id=3ErqAdtq,discussion-id=U3XZi3vM,comment-id=0023,timestamp=2018-09-27T00:24:49.645+0000) > > I&#x27;m actually fairly new to the game (Made my account when Zoe came out) so when people complain about season 8 sucks I dont relate because I have nothing to compare it to, when the PAX gender palooza was going on I didn&#x27;t care because fuck politics. My question is how the hell do you guys let Riot get away with rebalancing the games for a sporting event that most players don&#x27;t watch??? I get balancing for high ELO in general I guess because that&#x27;s the &quot;TRUE balance&quot; as player skill cannot be measured on a case by case basis so when basic champions like Yi, WW, Garen shit all over bronze and silver players and champs like Azir and Ryze blow because players can&#x27;t utilize them I understand that trade off. BUt then you take any of those 3 champs into Challenger and you get smooshed unless you&#x27;re a one trick. That&#x27;s just the way it&#x27;s got to be I don&#x27;t have a better solution. > > But to allow Riot to transparently buff champion taht are in a good spot just because they are more exciting to watch is just mind boggling to me. How is that serving your playerbase? Why can&#x27;t the pros have their own patch and just play that in the competition and let people who care about Worlds or Esports keep up with that. Why do they have to disrupt the whole game. It just stinks of upper management level meddling. You just know that the balance team kinda has a handle of what they&#x27;re doing (kinda lol) and then some guy ina suit barges in and tells them that Kha&#x27;zix is trending on the data give him more DAMAGE. > > I&#x27;m not even mad at Riot ultimately this whole esports thing is the best advertising they can do for their game. Especially with the push back from &quot;real sports&quot; fans that make news about Worlds being on ESPN blow up because it triggers them lol. I&#x27;m kinda just disappointment that my progenitors in this community aren&#x27;t harder on Riot about something that actually matters instead of not being able to walk into a conference room that you probably weren&#x27;t going to anyways. Riot is pretty transparent about this btw they don&#x27;t try to obfuscate that they meddle with balance to make for more fun Esports. Which still doesn&#x27;t help because I&#x27;ve seen a couple games and the players play extremely safe like 0 kills until 10 minutes safe ResidentSleeper in chat every early game. > > Give esports athletes their own patch stop messing with my low MMR norms Riot While the patch is more geared towards pro play, SQ is still taken into consideration and they usually won't overbuff champions which perform fantastically in SQ. Kha performs amazingly well ONLY FOR MAINS so yeah, he's probably broken tier for Kha experts in the clown fiesta that's SQ but his power isn't available for most players so the impact on games isn't quite as high as one would think. Of course, no champion should be broken regardless of whether it's used by mains or not but that's a separate point. Pretty much any decent champion is going to seem broken when mained though and I have to admit that I don't really play Kha. Anyway, as far as pro play, making a snowball oriented assassin pick work is quite a bit harder. He will probably be pretty good in pro play but won't be pick/ban. I think adding voice chat as a default would reduce a lot of the friction between pro play and SQ at the highest levels. If you can just tell your team the enemy jg's pathing and explain a lot clearly and quickly, the comparable effectiveness of stuff like Shaco and Eve in SQ vs pro play will be reduced.
: I honestly get physically mad whenever I see a mage "support." I absolutely hated playing bot lane when supports like Vel, Brand, and Lux were super popular. Too oppressive, deal too much damage, and they carry the lane 75% of the time.
> [{quoted}](name=Heckin Support,realm=NA,application-id=3ErqAdtq,discussion-id=AdZ3E44f,comment-id=00010002,timestamp=2018-09-23T20:04:32.578+0000) > > I honestly get physically mad whenever I see a mage &quot;support.&quot; I absolutely hated playing bot lane when supports like Vel, Brand, and Lux were super popular. Too oppressive, deal too much damage, and they carry the lane 75% of the time. try getting an early vamp scepter and take Bloodline
: Ekko has no reason to go Liandry's, though. Besides, do you *really* think 10 extra damage (before mitigation) is going to outweigh .5% more max health damage? It'll give better damage against any target with 1k or more health (assuming you hit them with two damaging abilities), which nearly every single champion in the game has by the time most champions would even think of buying Liandry's.
> [{quoted}](name=DuskDaUmbreon,realm=NA,application-id=3ErqAdtq,discussion-id=AdZ3E44f,comment-id=000000000001,timestamp=2018-09-23T18:27:01.383+0000) > > Ekko has no reason to go Liandry&#x27;s, though. > > Besides, do you *really* think 10 extra damage (before mitigation) is going to outweigh .5% more max health damage? It&#x27;ll give better damage against any target with 1k or more health (assuming you hit them with two damaging abilities), which nearly every single champion in the game has by the time most champions would even think of buying Liandry&#x27;s. His Q has a slow and it can hit multiple people so it's not the worst. The extra shielding and healing from the AP may be worth more than .05% max HP which btw is only 5 damage. Considering he's going to sometimes get multiple rotations and has an AP ratio on W when they're low, I don't think even the damage is always higher. After all, you can't stack Liandry's. It's the same burn no matter how many spells you use and some champions like CDR so they'd use spells multiple times on low CDs before the burn effect ends.
: 5 AP is 2-4 damage per ability, so let's call it 12 damage in an all-in. 2-4 damage isn't enough to make it a nerf with the extra .5% max health burn.
> [{quoted}](name=DuskDaUmbreon,realm=NA,application-id=3ErqAdtq,discussion-id=AdZ3E44f,comment-id=0000,timestamp=2018-09-23T17:14:45.306+0000) > > 5 AP is 2-4 damage per ability, so let&#x27;s call it 12 damage in an all-in. > > 2-4 damage isn&#x27;t enough to make it a nerf with the extra .5% max health burn. What about Ekko for instance? He has over 100% scaling on W and R (yes, some for defense). I know he doesn't go Liandry's in most situations but would it really be a better item there? Especially combined with Rabadon's every bit of AP counts.
Rioter Comments
: ` is the key you're looking for I think.
> [{quoted}](name=CorruptedScythe,realm=NA,application-id=3ErqAdtq,discussion-id=wEAotcy5,comment-id=0000,timestamp=2018-08-26T03:24:50.518+0000) > > ` is the key you&#x27;re looking for I think. no, that's just the target champions only key what I'm looking for isn't in the game without using two keys using it as a toggle also isn't good because you can't Smite, can't use a blastcone, etc. and if you try to switch back to the regular mode and just once double tab it or mess up, you're dead. it's worse than not using it at all in many scenarios. I've actually tried this and as I was going to go over the blast cone top lane with a teammate for a gank, I was in the wrong mouse mode. my teammate dashed over the wall and I was 1.5 seconds late to the fight due to the misconfiguration. he died and we lost a free kill. nothing exists for what I'm asking for here and the alternative solutions are either awkward (pressing both keys as I often do) or error prone
Rioter Comments
Rioter Comments
Meddler (NA)
: Quick Gameplay Thoughts: August 24
Have you guys considered giving Mundo jg some sort of help? The nerfs to top lane Mundo hurt him even more in the jungle. His clear speed is noticeably worse with the E nerf and also FAR less healthy due to the Q HP refund nerf. There's a Mundo only player called "Mundo" who dropped to low Plat from Diamond after these changes. He played him jungle thousands of games over the seasons and now seems to have sort of given up on playing after just losing so much following the changes. He needs some help that won't really affect top lane. Perhaps the Q refund can be a bit higher vs monsters or something of that nature. Or if you guys want him to get this chunked in the jungle after just a few camps, maybe he can at least get bonus damage vs monsters somewhere.
Exin0 (EUNE)
: > [{quoted}](name=Sukishoo,realm=NA,application-id=3ErqAdtq,discussion-id=R3iilr06,comment-id=0000000000000000,timestamp=2018-08-21T21:59:24.809+0000) > > He&#x27;s not an assassin. He&#x27;s a diver. maybe he was diver long ago now he is just generic assassin
> [{quoted}](name=Exin0,realm=EUNE,application-id=3ErqAdtq,discussion-id=R3iilr06,comment-id=00000000000000000001,timestamp=2018-08-22T17:06:28.226+0000) > > maybe he was diver long ago now he is just generic assassin He can be played somewhat tanky too still no? I've never played Rengar but have seen some go SV BC Titanic.
: I Quit Maining Tanks after 4 Years
A lot of this is untrue. I'd take a tank over Lee Sin in almost any game if it's played well. The main issue is the early game and some of the champions you listed, such as Ekko and Kayn are not strong there either. In fact, if Ekko wasn't played almost exclusively by mains with a 1% play rate, I bet he'd be performing pretty poorly. He's not bad but there are a lot of subtleties to him. They can't duel a lot of junglers and tanks often outscale them into late too (team comp and skill based). Some tanks are struggling yes, but not all. Rammus for example is in a great spot.
: I kinda agree with this, I've seen diamond Rengars Smurf in bronze and silver and building {{item:3748}} {{item:3095}} {{item:1412}} {{item:3147}} {{item:3142}} {{item:3158}} He was literally Ullting then coming out to just flat out one shot any thing near him heck even if he was hiding in a bush he was able to one shot any one that came near him it was broken cause there wasn't any thing you could really do to counter it
> [{quoted}](name=Mamma Prishe,realm=NA,application-id=3ErqAdtq,discussion-id=R3iilr06,comment-id=0001,timestamp=2018-08-21T21:48:22.327+0000) > > I kinda agree with this, > I&#x27;ve seen diamond Rengars Smurf in bronze and silver and building > > {{item:3748}} {{item:3095}} {{item:1412}} {{item:3147}} {{item:3142}} {{item:3158}} > > He was literally Ullting then coming out to just flat out one shot any thing near him > heck even if he was hiding in a bush he was able to one shot any one that came near him it was broken cause there wasn&#x27;t any thing you could really do to counter it you could not feed him initially...
Rioter Comments
Rioter Comments
Rioter Comments
Leto GT (EUW)
: 3:20 for amumu with two smites used + two stacks of refillable potion and finishing at +/- 5% hp and mana. So 1min50 and I think less healthy than before. 3:40 for maokai with one smite used + two stack of refillabe potions and finishing at +/- 15% hp and 10% mana. (Should be lower with decent practice). So 2m10. Again it's with no leash, no scuttle and no golems and red start. Better kitting would've made those clears easier. Might be good if ppl would try them so we can compare.
> [{quoted}](name=wG Got2Cool,realm=EUW,application-id=3ErqAdtq,discussion-id=mydotFcJ,comment-id=00000000,timestamp=2018-08-04T17:46:08.049+0000) > > 3:20 for amumu with two smites used + two stacks of refillable potion and finishing at +/- 5% hp and mana. So 1min50 and I think less healthy than before. > > 3:40 for maokai with one smite used + two stack of refillabe potions and finishing at +/- 15% hp and 10% mana. (Should be lower with decent practice). So 2m10. > > Again it&#x27;s with no leash, no scuttle and no golems and red start. > > Better kitting would&#x27;ve made those clears easier. Might be good if ppl would try them so we can compare. I'm surprised Mao isn't faster than Nautilus. I figured the bonus bush damage (with a higher cap) would do more.
Leto GT (EUW)
: I tried naut jungle on PBE.
How's his clear time compared to Mao or Amumu?
: The main reason Riot is forcing 5 Positional Ranks for 2019.
the main reason is to improve match making quality by factoring in people's roles the issue is the social aspect... maybe it should be hidden somehow idk it's going to turn into "haha, you're diamond X role but only gold in y. terrible!" it's silly but you know it's coming
Infernape (EUW)
: The power of LC$. Because they're good in competitive they are kept trash in casual play. You probably are not going to get an answer out of them on either one of them, Sejuani or Zac.
> [{quoted}](name=FurorDivinus27,realm=EUW,application-id=3ErqAdtq,discussion-id=P4eh9Or5,comment-id=00b70000,timestamp=2018-08-04T03:11:13.961+0000) > > The power of LC$. Because they&#x27;re good in competitive they are kept trash in casual play. You probably are not going to get an answer out of them on either one of them, Sejuani or Zac. It's not because they're good in LCS exactly. It's because champion balance has to be done for when someone plays that champion really well or what's the point? You balance for what that champion can be close to its maximum potential or the game would be super unfair and get worse and worse as you play better players.
SirPurrr (NA)
: Cheap Shot Fails To Work With Karthus
Even with Aery (which damages right after Q), Cheap Shot still fails to proc.
Rioter Comments
Rioter Comments
Meddler (NA)
: Quick Gameplay Thoughts: July 27
If you guys can make Maokai jg work, I'm excited! I always felt he should be a good jg and in fact he WOULD be if his clear speed were good. Although I do worry about champions like him and Naut if they have good clear speed since they also have insane ganks and contribute a lot to the team comp. It's very easy for them to be too strong if they don't suffer in the clear. Rammus actually clears acceptably and I'm not sure why I struggle to win games with him. It seems like he just gets bullied hard by stuff like Graves early game. Your only way of doing anything basically revolves around flash taunt.
Rioter Comments
Rioter Comments
: > [{quoted}](name=SirPurrr,realm=NA,application-id=LqLKtMpN,discussion-id=1qK6wEB8,comment-id=0000000100000000,timestamp=2018-06-25T08:56:06.704+0000) > > Not at all irrelevant. How is it a &quot;Kill&quot; if it isn&#x27;t the result of a player? It&#x27;s termed an &quot;execute&quot; for a reason and is very obviously different from a kill in how it affects the game/gold. It&#x27;s misleading and just plain stupid to have it count for KDA. It clearly doesn&#x27;t fit the usual criteria for the category. It&#x27;s like saying that a cow and giraffe are the same just because they both have four legs. No, you're trying to twist it into a false narrative to fit your story kiddo, doesn't work like that. It's not a kill, it's a death. Your Death counter went up a number because you died, no one on the enemy team received the kill credit for your execute, but you still died. Regardless of the situation, you died and your death number went up one, as to reflect you died. Also your comparison is very far off, you're trying too hard. Calm down and accept the loss like i did about the not losing buff comment. This is you on the matter: "Why is it that i died and my death counter went up, when it wasn't another player who killed me"
> [{quoted}](name=ZiLess,realm=NA,application-id=LqLKtMpN,discussion-id=1qK6wEB8,comment-id=00000001000000000000,timestamp=2018-06-25T11:10:04.011+0000) > > No, you&#x27;re trying to twist it into a false narrative to fit your story kiddo, doesn&#x27;t work like that. > > It&#x27;s not a kill, it&#x27;s a death. Your Death counter went up a number because you died, no one on the enemy team received the kill credit for your execute, but you still died. Regardless of the situation, you died and your death number went up one, as to reflect you died. > > Also your comparison is very far off, you&#x27;re trying too hard. Calm down and accept the loss like i did about the not losing buff comment. > > > This is you on the matter: &quot;Why is it that i died and my death counter went up, when it wasn&#x27;t another player who killed me&quot; So you think the 1-3% of deaths that occur by executes (possibly even fewer) are exactly the same as deaths from players and thus deserve to be in the same category? You don't see the vast difference between those two things? I also think there is still something wrong, as the top comment stated.
: > [{quoted}](name=SirPurrr,realm=NA,application-id=LqLKtMpN,discussion-id=1qK6wEB8,comment-id=00000001,timestamp=2018-06-25T04:48:08.256+0000) > > If you die to an execute, it gives no gold to the enemy team and is irrelevant. A death suggests a mistake and an execute is often not that. In fact, it&#x27;s often a GOOD play to distract the enemy team with Singed or some other champion and then execute while your team pressures. Or, you died. the game recognizes you died and is reflected on your K/D/A. Your reasoning for why you died is irrelevant, you died.
> [{quoted}](name=ZiLess,realm=NA,application-id=LqLKtMpN,discussion-id=1qK6wEB8,comment-id=000000010000,timestamp=2018-06-25T07:06:57.780+0000) > > Or, you died. the game recognizes you died and is reflected on your K/D/A. Your reasoning for why you died is irrelevant, you died. Not at all irrelevant. How is it a "Kill" if it isn't the result of a player? It's termed an "execute" for a reason and is very obviously different from a kill in how it affects the game/gold. It's misleading and just plain stupid to have it count for KDA. It clearly doesn't fit the usual criteria for the category. It's like saying that a cow and giraffe are the same just because they both have four legs.
: No it didn't. You never kept your buff when being executed, and if you did... that was many seasons ago. How's it misleading? you died and your kda shows you died once.
> [{quoted}](name=ZiLess,realm=NA,application-id=LqLKtMpN,discussion-id=1qK6wEB8,comment-id=0000,timestamp=2018-06-23T08:54:40.053+0000) > > No it didn&#x27;t. > > You never kept your buff when being executed, and if you did... that was many seasons ago. > > > How&#x27;s it misleading? you died and your kda shows you died once. If you die to an execute, it gives no gold to the enemy team and is irrelevant. A death suggests a mistake and an execute is often not that. In fact, it's often a GOOD play to distract the enemy team with Singed or some other champion and then execute while your team pressures.
Rioter Comments
: Why doesn't rift scuttler show the vision radius
that's part of the skill with vision, same as with wards having blind spots in some areas if not placed well, same as turret ranges etc.
Rioter Comments
: Experiment: Community Patch Notes
I like the idea of this but I hope Riot remember that perception and reality are often at odds. Judging by my experience, a lot of champions would be totally gutted if the community got to decide. This would go way beyond objective balance and fairness. It would make those champions unplayable. I'm talking about stuff like Zoe. Anyway, for a start, I'd add 3000 HP to baron now that it does much less damage and 1500 HP to turrets. This would indirectly make ADCs more useful even without changes but the main problem is that strategic play feels lacking now and the leads just snowball out of control. Objectives that should feel difficult and rewarding are not. Turrets feel like paper and the lead tends to be much more about gold than getting a key turret or territory.
SirPurrr (NA)
: Variance Is SO HIGH That League Feels Less Like a Skill Game Now
I don't care about a solidified meta. I just want a lower variance game. I don't want to be dealt a free win or a free loss.
: Early external data on Taliyah seems to be that the nerf in 8.12 was pretty impactful, and she's now in a pretty reasonable (though still strong) spot. Will probably wait and see how she shakes out in pro once the nerfs hit there, assuming she is no longer out of line in solo Q as the data seems to indicate thus far.
> [{quoted}](name=RiotMadnessHeroo,realm=NA,application-id=A7LBtoKc,discussion-id=YojVbzPu,comment-id=002b0001,timestamp=2018-06-14T17:43:39.783+0000) > > Early external data on Taliyah seems to be that the nerf in 8.12 was pretty impactful, and she&#x27;s now in a pretty reasonable (though still strong) spot. Will probably wait and see how she shakes out in pro once the nerfs hit there, assuming she is no longer out of line in solo Q as the data seems to indicate thus far. People know she's busted now and she's often banned so you're having a lot more inexperienced Taliyah's dragging the win rate down. I doubt it's the nerf.
Rioter Comments
: Im diamond in EUW, Ziggs is not good in ANY elo.
> [{quoted}](name=BïtterBlossom,realm=EUW,application-id=A7LBtoKc,discussion-id=bz0HUP5U,comment-id=005e00000000,timestamp=2018-06-14T17:19:12.704+0000) > > Im diamond in EUW, Ziggs is not good in ANY elo. he seems mediocre at every ELO below Diamond and actually bad at Diamond+ what do you think he needs?
Show more

SirPurrr

Level 30 (NA)
Lifetime Upvotes
Create a Discussion