: Hotfix Cass
Hey, come on now, I'm a one day old Cass main. Don't ruin this for me. I'm actually surprised her win rate barely moved at all. It's just ~50%. She's probably not relevant fast enough for most of these buffs to change as much as we'd expect on paper.
: so considering all these bugs, will everyones LP get rolled back to pre patch?
That's crazy. I'm glad I didn't have a chance to rank on it yet. Idk why almost every patch seems to break something fundamental. They really need to massively improve QA.
: Tahm kench is apparently too strong still
Yeah, people love to smack talk anything that beats them. Even in Kench's "overpowered" state, his win rate was only ~52% (admittedly with a rather high play rate). Most of his power was tied to laning and thus he seemed broken even though he fell off vs a lot of tops/comps. People's opinions on balance are often misguided when looking at the data. Kench was a bit too strong but not insane. In 9.14, he's gutted way too hard.
: > [{quoted}](name=BoRnToKiLL666,realm=NA,application-id=3ErqAdtq,discussion-id=AR0AsEl6,comment-id=00010000,timestamp=2019-07-17T17:15:04.327+0000) > > i think league is a good game, the players in ranked matchmaking though.....the moment something bad happens or someone says anything, they tilt and give up lol Probably because the nature of the current meta is whoever gets the early kills MOST LIKELY will win.
> [{quoted}](name=Düff McWhalen,realm=NA,application-id=3ErqAdtq,discussion-id=AR0AsEl6,comment-id=000100000000,timestamp=2019-07-17T17:17:02.250+0000) > > Probably because the nature of the current meta is whoever gets the early kills MOST LIKELY will win. Nah, comeback mechanics are quite strong and the bounty system is a big part of that. Unless you have a heavily early game comp., comebacks are very possible but people are weak minded.
: When do league games become "good"?
You've just become better so players that were much better no longer impress you. I think the game quality is pretty decent starting in mid Plat.
datfatguy (OCE)
: {{champion:82}}: Am I a joke to you?
> [{quoted}](name=datfatguy,realm=OCE,application-id=3ErqAdtq,discussion-id=38qdLfLE,comment-id=00020000,timestamp=2019-07-17T10:01:40.806+0000) > > {{champion:82}}: Am I a joke to you? He was nerfed in 9.14. The biggest sore spot in 9.14 is probably how weak Kench is now.
: How do I quit this game?
League's balance is actually in a decent spot now imo. It's never going to be perfect and I really hate the new 100% -> 0% shield breaking mechanic but overall, I think 9.14 feels fair for a large part of the roster. I don't know what to tell you. Like any game, try to play as much as you feel comfortable with. I've had months when I barely touched the game because I was busy with other things and I've also had periods of heavy grinding. If you feel that you have a very unhealthy relationship with the game, you can even ask them to delete your account.
: Patch 9.14 notes
Shield breaking seems like a bad mechanic. You're supposed to be able to count on shields for temporary safety. They encourage risky plays that are otherwise impossible. Completely removing shields is too abrupt and makes entire kits and playstyles (Ekko engages for instance) very hard to pull off. It's way too punishing and in a way that's far less intuitive than for something like grievous wounds. At least that's a reduction and not an elimination of healing. You can adjust your play when you notice you're not healing the same amount. You don't have a large part of your kit simply hard countered in a rock paper scissors fashion.
: How do i make my alt tabbing fast?
: More reasons tank items suck atm.
you're forgetting passives defensive items may be a bit on the weaker end but they're not terrible and tanks have special synergy from masteries and their kits I think Deadman's & Frozen Heart could use a bit of help but others, such as Randuin's, Thornmail and Visage seem decent
Meddler (NA)
: Quick Gameplay Thoughts: July 12
Have you guys considered reverting Nocturne's base AD nerf? He seems to be struggling right now. Amumu also seems to be hit a bit too hard as far as higher ELOs are concerned. Maybe there's a good in-between for Amumu's passive between the 13% (nerfed) and 10% (current). Right now, his late-game doesn't seem attractive enough to justify his early game. Also, how do you guys feel about Zac after the changes? He's better than Amumu but still seems to be on the weaker end. Finally, please don't go through the shield breaking mechanics. That's way too harsh. Shields are supposed to be something you can rely on when you go for potentially risky plays. Even if you want something that weakens shields, it certainly shouldn't be all or nothing.
Rioter Comments
Meddler (NA)
: Quick Gameplay Thoughts: July 5
Shield breaking mechanics are really unpleasant to face and much worse than grievous wounds. At least there you still know how much HP you have to rely on even if you don't have as much sustain (and again, you'll notice that you're not healing the normal amount). However, shields are supposed to be relied on and many champions such as Ekko and Riven depend on them to even attempt plays at lower HP. if they can't count on the shield being what it claims, it ruins their entire playstyle and is just very deceiving. The whole point of these temporary shields is to give you momentary power to go in when you otherwise would be afraid to. You have a window of a few second and need to make it count. Even if some mechanic for weakening shields exists, it should NOT function by just completely removing them. This is unintuitive, unfun to face and just makes too much of a champion useless just by virtue of another champion existing. It defies expectations and doesn't have much counterplay. If it's to be introduced, it should at least be something more gradual, perhaps a softening mark on the shield. Even making the shield half size would be more welcome and fair than something this game breaking. That wouldn't completely deny champion playstyles/kits in a hard counter rock/paper/scissors manner. It would also be something you could understand and adjust for, as opposed to simply having your shield removed and your play unviable. I think the total removal of a shield by an ability is just terrible design and especially so because shields are supposed to encourage outplays at low HP. Imagine if grievous wounds just removes ALL healing completely. If that's too much, how isn't this?
minorjack (EUW)
: 50% winrate across the board? really?
It's probably because sometimes you can lose 8/10 games without being a newbie. It is a team game after all. It doesn't want to place you in Iron yet because it still thinks you may have had an unlucky streak. I'm not sure really but I agree with you that it must be frustrating to be a new player and playing vs far more experienced players all the time.
FâgLord (EUW)
: Riot, What the f*ck
I think it's a terrible idea too. You need to be able to rely on shields and otherwise, it's very misleading. At least with grievous you can see your HP getting a lot lower than you'd expect. This just defies expectations and feels really bad. It makes shields completely useless. I could maybe see this as OK if the mechanic took 3 autos to break the shield or something to that effect.
: Renekton's shield-breaking W is basically a giant "fuck you"
I don't like it either because the way shields work is that you need to rely on them. If you're an Ekko and pick up a shield while at 10% with no R, you can only go for the play if you can count on the shield. If you can't even do that, it means you can't even attempt a lot of plays at low HP. It's just unintuitive to have the shield completely broken even if there is some anti-shield mechanic.
SirPurrr (NA)
: Major Bug With Ekko's W & Vision
Someone posted an example of this on Reddit: https://www.reddit.com/r/ekkomains/comments/c8hwv5/showcase_of_the_huge_w_bug_please_help_us_riot/
D357R0Y3R (EUW)
: 9.14 changes according to Riot Repertoir (Blitzcrank, Leona, Akali, Lux, Tahm kench)
It would be so cool if Kench JG would be viable again like back when he was released. I just hope it's a real thing and not something that disappears after a few patches, like will happen with Top Kench probably. Riot has an unfortunate history of making changes that help off-roles and then abandoning those secondary roles completely with new changes or leaving them to languish in unplayable states. It would be really nice to know what roles for a champion Riot is actually willing to support. No one wants to waste effort trying to master a champion in a secondary role only to find it completely ignored/uncompetitive after a few months.
Rioter Comments
Rioter Comments
Rioter Comments
Asnen (EUW)
: Please look at the winrate for Masters+ on patch 9.12 :)
> [{quoted}](name=Apsamseyna,realm=EUW,application-id=3ErqAdtq,discussion-id=jWWJgHxv,comment-id=00000001,timestamp=2019-06-26T21:42:32.685+0000) > > Please look at the winrate for Masters+ on patch 9.12 :) Just a bad inaccurate small sample size. He's 55%+ in Masters+ globally. Check Lolalytics, among others.
: Annoying New Corki Package Notification
Agreed and I made [a thread myself ](https://boards.na.leagueoflegends.com/en/c/bug-report/XUlrw1cG-incredibly-annoying-corki-visual-information)about this horrific change. Keep it for Coop vs AI but get it out of my ranked games.
: You must be above gold, every time me and my bot lane takes tower they push to tier 2 and die lmao.
> [{quoted}](name=Strong Cuban,realm=NA,application-id=3ErqAdtq,discussion-id=xNnmiJYy,comment-id=000800000000,timestamp=2019-06-26T13:28:20.611+0000) > > You must be above gold, every time me and my bot lane takes tower they push to tier 2 and die lmao. You'll still find some doing that in P4 but they're thankfully pretty much all gone in P3 and up.
SirPurrr (NA)
: Incredibly Annoying Corki Visual Information
I should note that it doesn't even just say "Package Ready" but actually tells you to return to base and pick it up as if it's universally the correct play. It may very well be better to continue farming and wait till a cannon wave to pick it up or perhaps save it for an upcoming Dragon. So not only is it distracting and completely superfluous given the overwhelming amount of information already about the status of the Package, but it's also potentially solidifying bad habits.
Rioter Comments
: Jungle is fucked so even if you are experienced it doesn't matter. A better pick wins. Not a better player.
more like better team wins jungle feels insanely team dependent because you're gold starved compared to laners and just don't scale to the same extent (at least now that Dark Harvest was reworked) those jungle pop-off games you see are almost always the result of superior teammates out pressuring/playing safer than their counterparts and thus creating opportunities for jungle when I play mid, I am less tilted with a bad team because I actually have DPS to carry and a fairly safe lane given how short it is if jungle has a bad team, they can't even enter jungle without facing the enemy jungler and some random lane roaming + you get vision starved + your own jg is warded so you can't gank or do anything... miserable role and in a weak state overall too
: Quitting ranked this season, matchmaking isn't working in my favour and feels rigged.
a big part of it is just using op.,gg and dodging bad teams/comps you also have to remember that because this game has been around so long, the player base gradually improves even at lower levels and you can make things much easier by picking champs which exploit whatever is a common weakness at your level for instance, Amumu is great in Gold and under because people clump up often and also don't punish your early game on the other hand, if you were trying to main Amumu in Diamond+, you'd have a rough time after his nerfs boosters prove that climbing isn't random and when games feel coinflip it's often because you're close to your skill level and not dramatically impacting the game positively... many times the biggest difficulty is even realizing what you're doing wrong (KDA means little) with that said, matchmaking will almost always matter more than your individual play in the short run I just had a champ with 38% win rate from 20+ games and most of the losses were just the team's fault for failing basic macro or having terrible decision making despite advice. another 20 games and that same champ is at 55% win rate. people put way too much stock on short term results.
: I can confirm that this happen sometimes, however spamming buttons like Y and ESC while clicking wildy on the minimap sometimes solve the lock,sometimes it unlucks after a dead...
> [{quoted}](name=TrustedTalent,realm=EUW,application-id=LqLKtMpN,discussion-id=iEvWAEKe,comment-id=0000,timestamp=2019-06-25T05:57:33.521+0000) > > I can confirm that this happen sometimes, however spamming buttons like Y and ESC while clicking wildy on the minimap sometimes solve the lock,sometimes it unlucks after a dead... This doesn't work for me and it's a game breaking bug even if this somehow is occasionally a fix for others. It's as good as a client crash since restarting it is the only solution for me. Playing in locked camera is not an option. They should just offer a way to completely disable locked camera so this bug doesn't crop up. I will literally never use it. It's terrible if you're actually used to an unlocked one and can track your character.
Rioter Comments
Rioter Comments
: Hey Junglers, let me explain to you why top laners are always so toxic (explaining; not excusing it)
The problem is just that top ganks have a high cost. Bot lane has 2 players and thus is 40% of teams so swinging it is massive. ADCs are also pretty strong and scale much better than most tops so there's that incentive too. Due to having more players and the way ADCs itemize, it also means that winning bot nearly guarantees FB turret. On top of that we also have Dragons. Rift is comparable but spawns later.
: Yeah, he played teemo a lot, but he mostly did this “strat” when with streamers. Otherwise he would play normal teemo support. God, 95% of these people defending this idiot have only ever been ranked silver or below. I don’t know if none of you understand XP leaching, his zero communication with teammates, or the fact that literally no one in his elo wants to play with him, but man, is it telling to see who is defending him.
> [{quoted}](name=Gaijin Bengoshi,realm=NA,application-id=3ErqAdtq,discussion-id=OmKBtPoY,comment-id=000000000000000000000000,timestamp=2019-06-20T02:58:43.797+0000) > > Yeah, he played teemo a lot, but he mostly did this “strat” when with streamers. Otherwise he would play normal teemo support. > > God, 95% of these people defending this idiot have only ever been ranked silver or below. I don’t know if none of you understand XP leaching, his zero communication with teammates, or the fact that literally no one in his elo wants to play with him, but man, is it telling to see who is defending him. Are you sure about that? I didn't watch his previous games but on his stream he said that he was doing it regardless of who he was playing with.
: lmao. This dude is Iron 3; that explains how he could think Nubrac climbed using his teemo "strat". He has a 48% winrate on it. He climbed using Leona and Amumu, and griefs with Teemo when he's in games with streamers.
> [{quoted}](name=Gaijin Bengoshi,realm=NA,application-id=3ErqAdtq,discussion-id=OmKBtPoY,comment-id=0000000000000000,timestamp=2019-06-19T19:10:26.873+0000) > > lmao. This dude is Iron 3; that explains how he could think Nubrac climbed using his teemo "strat". He has a 48% winrate on it. He climbed using Leona and Amumu, and griefs with Teemo when he's in games with streamers. that's not accurate he played Teemo A LOT and certainly not just with streamers 48-52% isn't even unusual and just implies you're at the skill level you deserve you can go back and forth between those win rates based on match making itself there's always variance in win rates. it's obviously not just your own play his strategy was suboptimal but he was still trying to make it work and he wasn't taking cs unless the laner left. if we're going to ban people for suboptimal strategies then please ban Ashe support, Ezreal mid and all manner of other troll picks that people sometimes pull out in ranked. I pretty much have to dodge games like that and I'd actually have more confidence in the Teemo since he played it for hundreds of games. it may not be getting him LP but it isn't losing much either so his impact overall is pretty neutral. now, if he had a 30% win rate doing this over that many games, sure, it's clearly trolling.
: I Think I Finally Understand What it takes to Climb
this is wrong on so many levels... especially as you climb higher moreover, just attitude and solo carry mentality doesn't get you a good rank automatically in fact, it's often counterproductive in Plat+ and you may be throwing games purely because of it
: Which champs look the funniest when they miss theire ults?
Rioter Comments
: I think deadman`s giving mobility is what is what is causing the powerbudget to be taken up in that item. The speed from that item is pretty drastic / notice-able.
> [{quoted}](name=Tahminatrix ,realm=NA,application-id=3ErqAdtq,discussion-id=hnIzBpQ3,comment-id=0000,timestamp=2019-06-18T01:21:05.336+0000) > > I think deadman`s giving mobility is what is what is causing the powerbudget to be taken up in that item. > > The speed from that item is pretty drastic / notice-able. I agree that it has an interesting and useful passive. This actually even makes it a niche pick on something like Twitch, Evelynn or Ekko. A buff doesn't have to be in stats. They could even just increase the slow duration 0.5 seconds.
: [Champion Rework Suggestion] [Game mechanics] Zilean
I love Zilean's kit exactly as it is. I see no reason why he'd need any changes. I don't like change for the sake of change and he's performing well in the meta. He's not outdated at all. In fact, he even has the occasional pro appearance (at least in NA). I don't play as much Zilean these days but I think mains would generally be annoyed by changes to a champion they already like and are doing fine with. Kit changes should be reserved more for either champions who are too difficult to balance (massive pro/SQ discrepancy like Ryze) or those whose kits are no longer relevant in the meta and where number changes simply make them too overbearing without offering a good middleground.
: Attack Move with Target Champions Only
Yeah, you can't do it and I guess that's fine since ADCs might be too easy if it were possible. The annoying thing is you can't even do player attack click with target champions only. Well, you can but you'd have to hold down 2 keys so it's incredibly awkward.
Rioter Comments
Meddler (NA)
: Quick Gameplay Thoughts: June 14
Have you guys looked into Nocturne jungle lately? He seems to be struggling. The JG XP nerfs are the main reason since his 6 is delayed but the meta being less squishy is also part of it. Any chance he can at least get his base AD nerf reverted? That seemed overkill even at that time. Not 9.12 Sylas level overkill but a tad much.
: The system does not encourage you to reconnect to a match
Unless you're gone for over ~20% of the game, it generally doesn't mark you as leaver.
: Small QoL buff for Zac
Zac needs more than this tbh. His clear is risky and slower than Sej, Amumu (not to mention carry junglers like Hecarim or Kayn). He's also unreliable and doesn't do particularly well late unless his team's good. His dueling is nonexistent early on and he'll get bullied if lanes lack prio. You can get Liandry's to help carry more but that's pretty much the only realistic damage item for him since his AP ratios are fairly weak overall. There's no stage he truly excels in and no jungle champions there are no jungle champions that he really counters either. His unique engage angles aren't enough to offset his weaknesses (even more so considering that he loses to any countergank early). Making Zac stronger early would probably help the most but there's always a risk to that considering he can snowball pretty well. I think giving him a tiny nudge early and more of a late game would probably be the way to go. As far as this post goes, I never had a problem with visual clarity for Q. Adding more would probably make it ugly and doesn't seem necessary.
Rioter Comments
Azander (NA)
: Hey Meddler, I don't really understand the 9.12 changes to Yuumi and was hoping you could give your input on it. She was released with a win rate of ~30% and was absolutely hated by a lot of the community. She gets buffed and crawls her win rate up to 46%, which is still in the bottom of the champion pool. Challengers haven't been able to break even with her either. And now she's getting nerfed? What is the rationale behind nerfing one of the statistically weakest supports in the game?
> [{quoted}](name=Azander,realm=NA,application-id=A7LBtoKc,discussion-id=X5txM1wn,comment-id=0031,timestamp=2019-06-07T17:48:33.361+0000) > > Hey Meddler, I don't really understand the 9.12 changes to Yuumi and was hoping you could give your input on it. She was released with a win rate of ~30% and was absolutely hated by a lot of the community. She gets buffed and crawls her win rate up to 46%, which is still in the bottom of the champion pool. Challengers haven't been able to break even with her either. And now she's getting nerfed? What is the rationale behind nerfing one of the statistically weakest supports in the game? Her win rate doesn't yet reflect her power. She's overtuned in the hands of a skilled player.
Kai Guy (NA)
: Part of the issue is there's a massive amount of ignorance on the topic and players have a lot of shitty ideas about how it works. 1. Far to much faith in the system at high uncertainty. 2. Player constantly rate skill on a biases that the game does not consider remotely fking relevant. I can go way to over the top in explaining things so heads up. If you want a wall on the topic just reply asking for more details and you will get them. I really like MMR and Elo systems. I dislike Riots implementation of Duo Que and the massive # of mismatched games it makes. Its a almost constant culprit in posts like this. Thou this season Positional MM and some issues/fuck ups Riot made with Positional Ques+new Tiers are in my opinion still impacting the ladder.
> [{quoted}](name=Kai Guy,realm=NA,application-id=3ErqAdtq,discussion-id=gnJdmE78,comment-id=000f0000,timestamp=2019-06-03T08:04:23.948+0000) > > Part of the issue is there's a massive amount of ignorance on the topic and players have a lot of shitty ideas about how it works. > 1. Far to much faith in the system at high uncertainty. > 2. Player constantly rate skill on a biases that the game does not consider remotely fking relevant. > > I can go way to over the top in explaining things so heads up. If you want a wall on the topic just reply asking for more details and you will get them. > > I really like MMR and Elo systems. > > I dislike Riots implementation of Duo Que and the massive # of mismatched games it makes. Its a almost constant culprit in posts like this. Thou this season Positional MM and some issues/fuck ups Riot made with Positional Ques+new Tiers are in my opinion still impacting the ladder. Sure, I'm interested in thoughts on the topic. Anyway, it has gotten better somewhat. I think it gives you slightly easier teams when autofilled for instance (although this does incentivize always switching if autofilled).
KazKaz (OCE)
: Damage meta is just not fun
Not even that much of a damage meta. They nerfed so many damage runes and tanks (at the very least in the jungle) are doing OK.
Onlyanna (EUW)
: Rig matchmaking please
Thing is it kind of has to be based on win/loss to avoid bias about "the correct winning strategy." There are people with awful KDAs who are good at carrying through splits and people with 5.0 KDAs who play so safe that they barely contribute to the team. Moving it from win/loss encourages stat padding rather than playing the game properly. The most they can maybe do is detect really good performance metrics and then try to pair you at a higher level to see how you perform.
: Can You Finally Fix the Matchmaking?
It truly is horrifically bad at times. They need to fix it desperately but the nature of the game (over a hundred champs with unique interactions, varying balance states and in diverse team comps.) makes it exceedingly difficult. Eventually there will be too many champions for a novice to even understand the basics of how to play against them in a reasonable time-frame. Although, I think matches get A LOT better ~high Plat and worse again at the floors like D4. Eliminating duoQ might help. Too many people duoing on lower ELO smurfs or just not getting much of a penalty because they have practiced and optimized strategies (rather than just for fun). It's no accident that tarzaned is mostly duoing when he plays on his rank 1 account. Duoing also muddies the meaning of ranked because there's no way to tell who duod to a level and who played solo. Imagine if they did this for sports like tennis and just mixed ranks. I actually got demoted recently off a game where my top went 0 4 0 (snowball matchup vs Renekton) and my bot went 0 8 0 all without ganks and just in the first 10 minutes. It's complete BS for me to be punished for such a lopsided game. My mid and I can't 2v8 the game. This was just an autoloss and such games are at least 10% of my matchmaking. Some of it just can't be helped though when players pick random champions they don't play or in match ups/comps. where they can't function. The game itself just has so much variance built in that it's almost impossible to have a fair game every time. Still, it might help to have more transparency about how their matchmaking works. Maybe the community can help and at the very least, it would quell worries about it being manipulated. Games are way too coinflip and it doesn't feel good on either side (less about climbing and more about match quality). We're all so dependent on matchmaking yet it's like a blackbox and that shouldn't be the case for a competitive game. I'd also prefer a true ELO system like before instead of these artificial abstractions. I get that it makes players grind more and makes them feel more rewarded but it comes at a cost to match quality and accuracy. A Silver 1 with 80% win rate isn't the same as a Silver 1 with 50% win rate. Worst of all, people who are stuck at the floors and may have bad MMR simply don't take it seriously anymore. They'll play random champs or just give up if they lose early. Op.gg feels necessary and so does dodging but the punishment for dodging is way too high once MMR is stabilized. -10 is a lot and so is 30 minutes. People are actually penalized for playing multiple games a day. /rant BTW: Here's an example of what I'm talking about (not from my own play): [https://imgur.com/a/uGrHPnS](https://imgur.com/a/uGrHPnS) The problem with match making is often that it thinks averaging MMRs will make a fair game. It doesn't. Averaging MMRs for each role probably gets somewhat close but just having comparable MMRs for the teams is not enough when one role is massively outmatched and creates a huge map imbalance. It's the worst for junglers though because when you're massively higher ranked than your teammates, you can't really play the role even if the enemy jungler is ranked a lot worse. Every lane is losing and under so much pressure that it snowballs into you. You get invaded, get your jg warded, can't counter invade, can't go for scuttlers, can't do anything really.
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SirPurrr

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