Rioter Comments
Girahem (NA)
: Ummm, vision control?
> [{quoted}](name=Girahem,realm=NA,application-id=Ag8jgd8Q,discussion-id=5VAbPOzR,comment-id=00340000,timestamp=2019-10-16T04:22:08.429+0000) > > Ummm, vision control? You can't ward everything and even getting near enough to a jungle entrance bush to ward is instant death for a low mobility carry.
: Preseason 2020 Gameplay: Rise of the Elements
One thing that might be cool to better inform players about Dragon order: Have the next Dragon marked somewhere on the wall of the pit so that you know what to expect and can maybe plan around that.
: Preseason 2020 Gameplay: Rise of the Elements
These are interesting map changes and probably good for the game. However, it will become even more difficult to play a low mobility champion. More bushes = less vision and more deaths even when trying to enter your own jungle. There have to be some "safe paths" so you don't feel like you're forced to gamble almost regardless of where you walk.
FeeD3R13 (EUNE)
: MAKE A RANKED FOR SOLO PLAYERS ONLY SOLO!!!!!!!!!!!!!!!!!!!!!!!!
I've always thought duoing should be removed in Diamond+. It's not even just about the competitive advantage (which is itself an issue since the duo penalty is based on the average duo and not what you can really do as a practiced duo with a plan). It's about not having a super misleading ranked system. Someone who duod a lot of games to a rank, does not demonstrate the same skills as someone who did it solo. It makes no sense to mix them. They emphasize different skills and this makes the ladder somewhat incoherent. Imagine if they did this for tennis and mixed rankings for doubles and singles.
: Bring Us Your Bugs!! Celebrating 10 Years of LoL
I have had more frustration and lost games from this bug than anything else: The camera gets stuck in locked mode. Pressing the key, clicking it and all manner of other attempts at solutions do nothing to fix it. Only a full reconnect makes it work properly and either you lose the game because of being forced to play in locked mode or because of the time needed to reconnect. I have trouble reproducing this but I think it may be related to clicking the mouse wheel. I get this several times a week and I can't remember a time in the last few years when this bug wasn't present. __________________________ minor bug but annoying: for champions like Kindred, Ekko etc. sometimes the W icon just keeps flashing forever (even when it's not levelled).
Rioter Comments
Rioter Comments
axilirate (EUW)
: Link me the streamers who did that.
> [{quoted}](name=axilirate,realm=EUW,application-id=3ErqAdtq,discussion-id=u8NV6tE0,comment-id=00000000,timestamp=2019-09-17T09:36:57.362+0000) > > Link me the streamers who did that. R2C (Metaphor) for example. Pretty much anyone who is Diamond+, streamer or not, is cruising through Silver-Gold with 70%+ win rates when actually trying. And no, you won't ever find a Challenger matched with a Bronze to make up for his hypothetical 100% win rate. In fact, he'd never even be matched with a D2 unless it was some smurf with a huge win rate.
: > [{quoted}](name=SirPurrr,realm=NA,application-id=3ErqAdtq,discussion-id=u8NV6tE0,comment-id=0000,timestamp=2019-09-17T09:00:45.943+0000) > > just false > > check out the streamers doing the race from unranked to challenger and streaming every game solo > > many of them have above 80% win rates all the way to high Diamond How many of the successful ones have LoL unlocked. "most of them"
> [{quoted}](name=AramSlayer,realm=EUW,application-id=3ErqAdtq,discussion-id=u8NV6tE0,comment-id=00000002,timestamp=2019-09-19T16:57:59.975+0000) > > How many of the successful ones have LoL unlocked. > "most of them" You're completely in denial about your own play and probably can't even recognize your bad decisions. Having an LPP account has zero to do with your match making and there are plenty of streamers with this type of performance on a bought or hand leveled smurf. These rationalizations are getting ridiculous.
axilirate (EUW)
: The core issue with the ranked system.
just false check out the streamers doing the race from unranked to challenger and streaming every game solo many of them have above 80% win rates all the way to high Diamond
ßluę (NA)
: Ekko Buff Incoming
He didn't NEED it per so but he wasn't really worth picking in Diamond+ other than for one tricks. In Masters+ especially, it seems he struggles and everyone is at least that level of skill at Worlds. They want him to be a worthwhile pick for pro play and this gives him more of a niche (might make going for big plays mid-late more worth too). Also, his W has a lot of counterplay with the 3 second delay and Ekko physically having to enter it. You can hear a sound when he casts it as well as see his clone throw it. The fact that you can now see the clone throw it even in a bush with no vision is either a stealth nerf or a bug. Anyway, I doubt it's going to make him OP. He used to have a 2.25 second W, a slow on passive and so much more. If needed, they could always reduce it to 2.0 seconds or perhaps just have it increase at certain levels so as to not gimp his late game playmaking too much.
: Well i'm not the easily give up guy, but. I refuse to tryhard on normals. If enemy got 20 more kills, every dragon, and our inhib turrets are in danger while not even one enemy turret is down at 15min., then it's hopeless. It doesn't matter how hard you try. Unless enemy goes into a serious throwfest, or goes afk, or surrenders you can't win. Back in the day you could at least build on lategame. Survive until 50+, and once everyone is fullbuild everything before is irrevelant. Also one good fight, and you win. Now that's not the case. Tons of smaller buffs from dragons, 2 big buffs from elder+baron, and damage is way too large to "survive".
> [{quoted}](name=The Kombinator,realm=EUNE,application-id=3ErqAdtq,discussion-id=UxeU8vBb,comment-id=0004,timestamp=2019-09-02T08:54:46.752+0000) > > Well i'm not the easily give up guy, but. I refuse to tryhard on normals. If enemy got 20 more kills, every dragon, and our inhib turrets are in danger while not even one enemy turret is down at 15min., then it's hopeless. It doesn't matter how hard you try. Unless enemy goes into a serious throwfest, or goes afk, or surrenders you can't win. > > Back in the day you could at least build on lategame. Survive until 50+, and once everyone is fullbuild everything before is irrevelant. Also one good fight, and you win. > > Now that's not the case. Tons of smaller buffs from dragons, 2 big buffs from elder+baron, and damage is way too large to "survive". that's perfectly fine. I have no problem with FFing normals when they're very one sided. the issue is when games are not even close to decided but because we have some lanes really behind, they just give up. in those games, I was super strong so the fact that we had 2 hard losing lanes was not really automatically deciding the game. we also lost no inhibs at all.
: > [{quoted}](name=SirPurrr,realm=NA,application-id=3ErqAdtq,discussion-id=UxeU8vBb,comment-id=000100000000,timestamp=2019-09-02T07:19:26.086+0000) > > first of all smurfs on random things aren't necessarily much better than far lower ranked players > > secondly, it's still a much more competitive game and if you're better, you will be facing decent players quickly > > this isn't about an excuse. there's just nothing else to play but ranked if you want to learn anything of value > > playing those on your mains totally unviable because you'd be essentially trolling since you didn't get your ELO from randomly picking up Kayle Top etc. and normals are not an option as has been proven to me by back to back surrenders in very winnbale games (despite atrocious match making where my other lanes are getting smashed). more excuses. "I will ruin the games for low elo players then play against people who my tactics will instantly lose against so I will go and the same thing over and over because my strategy literally depends on the enemy being worst than me" Keep smurfing I am pretty certain that you beating people who you could beat with literally anything is sure to provide you with all the experience you need to beat the actual players you have to be facing. "competitive games" more like "I want free wins"
> [{quoted}](name=ZephyrDrake,realm=NA,application-id=3ErqAdtq,discussion-id=UxeU8vBb,comment-id=0001000000000000,timestamp=2019-09-02T07:23:45.327+0000) > > more excuses. "I will ruin the games for low elo players then play against people who my tactics will instantly lose against so I will go and the same thing over and over because my strategy literally depends on the enemy being worst than me" Keep smurfing I am pretty certain that you beating people who you could beat with literally anything is sure to provide you with all the experience you need to beat the actual players you have to be facing. "competitive games" more like "I want free wins" you can rant all you want but you're just wrong and misunderstanding the goal for most smurfs. it's unfortunately just a necessity if you want to try something you're inexperienced playing. otherwise you'd just be griefing players on your main because you wouldn't deserve that ELO with a random new champion/strategy/setup etc. the old positional queue reduced the need for this because roles had separate MMR but that's gone now. it's not about going ADC Soraka or nonsense like that and nor is it to use troll picks to beat weaker players. most people don't smurf for that reason and I don't see any appeal to it personally. you have some weird notion that smurfs want to play in low ELO. no, most just want a relaxing alternative account for testing various things while still getting reasonable practice. they won't be spending almost any time in Bronze/Silver unless they're just either not trying or playing really badly with their alternative strategies. it's actually torture to play with much worse players. the decision making and macro/disconnect between expectations is frustrating and often results in free games being lost for no reason with completely illogical decisions. it's usually not fun for me. I'd much rather play against better players but I can't do that without adequate practice and I can't get that practice anywhere but ranked.
: > [{quoted}](name=SirPurrr,realm=NA,application-id=3ErqAdtq,discussion-id=UxeU8vBb,comment-id=0001,timestamp=2019-09-02T07:12:17.029+0000) > > How do you repeat the point and still miss it? People often smurf to learn new champions and roles. Some are upset to face smurfs but in reality, there's just no alternative because normals are too much of a joke to learn anything but the most basic aspects of a champion. You're forced to smurf if you want to really test new builds/roles/champs etc. "forced to smurf" sorry but how is beating people who are lower skill than you going to teach you anything? you really aren't testing anything since if you are good enough you can go ADC Soraka and beat the lower skilled players. That doesn't make ADC Soraka good in any way shape or form. Seems to me you are looking for any excuse imaginable to ruin the games of low elo players
> [{quoted}](name=ZephyrDrake,realm=NA,application-id=3ErqAdtq,discussion-id=UxeU8vBb,comment-id=00010000,timestamp=2019-09-02T07:14:33.512+0000) > > "forced to smurf" sorry but how is beating people who are lower skill than you going to teach you anything? you really aren't testing anything since if you are good enough you can go ADC Soraka and beat the lower skilled players. That doesn't make ADC Soraka good in any way shape or form. Seems to me you are looking for any excuse imaginable to ruin the games of low elo players first of all smurfs on random things aren't necessarily much better than far lower ranked players secondly, it's still a much more competitive game and if you're better, you will be facing decent players quickly this isn't about an excuse. there's just nothing else to play but ranked if you want to learn anything of value playing those on your main is totally unviable because you'd be essentially trolling since you didn't get your ELO from randomly picking up Kayle Top etc. and normals are not an option as has been proven to me by back to back surrenders in very winnbale games (despite atrocious match making where my other lanes are getting smashed).
SirPurrr (NA)
: Normals Are Unplayable
How do you repeat the point and still miss it? People often smurf to learn new champions and roles. Some are upset to face smurfs but in reality, there's just no alternative because normals are too much of a joke to learn anything but the most basic aspects of a champion. You're forced to smurf if you want to really test new builds/roles/champs etc.
Seenan (NA)
: Hop in Ranked, first game in a while...Lose more faith in this game
You know there's a dodge button right? You don't have to play every terrible comp. You can use judgment and avoid games you don't wish to play. Unfortunately, until high Plat or so, people just play whatever they want and composition doesn't factor in very much in their thought process. They may not even have the champion pool to adjust. BTW: This isn't Riot's fault and I don't think you're in a position to accurately evaluate game balance.
Rioter Comments
BigFBear (EUW)
: WTF is this Matchmaking in Dia4 ??
Having 65-70% win rate when smurfing doesn't automatically mean they're D4+ on their mains. I've seen many cases of this not being true.
: Hotfix Cass
Hey, come on now, I'm a one day old Cass main. Don't ruin this for me. I'm actually surprised her win rate barely moved at all. It's just ~50%. She's probably not relevant fast enough for most of these buffs to change as much as we'd expect on paper.
: so considering all these bugs, will everyones LP get rolled back to pre patch?
That's crazy. I'm glad I didn't have a chance to rank on it yet. Idk why almost every patch seems to break something fundamental. They really need to massively improve QA.
: Tahm kench is apparently too strong still
Yeah, people love to smack talk anything that beats them. Even in Kench's "overpowered" state, his win rate was only ~52% (admittedly with a rather high play rate). Most of his power was tied to laning and thus he seemed broken even though he fell off vs a lot of tops/comps. People's opinions on balance are often misguided when looking at the data. Kench was a bit too strong but not insane. In 9.14, he's gutted way too hard.
: > [{quoted}](name=BoRnToKiLL666,realm=NA,application-id=3ErqAdtq,discussion-id=AR0AsEl6,comment-id=00010000,timestamp=2019-07-17T17:15:04.327+0000) > > i think league is a good game, the players in ranked matchmaking though.....the moment something bad happens or someone says anything, they tilt and give up lol Probably because the nature of the current meta is whoever gets the early kills MOST LIKELY will win.
> [{quoted}](name=Düff McWhalen,realm=NA,application-id=3ErqAdtq,discussion-id=AR0AsEl6,comment-id=000100000000,timestamp=2019-07-17T17:17:02.250+0000) > > Probably because the nature of the current meta is whoever gets the early kills MOST LIKELY will win. Nah, comeback mechanics are quite strong and the bounty system is a big part of that. Unless you have a heavily early game comp., comebacks are very possible but people are weak minded.
: When do league games become "good"?
You've just become better so players that were much better no longer impress you. I think the game quality is pretty decent starting in mid Plat.
datfatguy (OCE)
: {{champion:82}}: Am I a joke to you?
> [{quoted}](name=datfatguy,realm=OCE,application-id=3ErqAdtq,discussion-id=38qdLfLE,comment-id=00020000,timestamp=2019-07-17T10:01:40.806+0000) > > {{champion:82}}: Am I a joke to you? He was nerfed in 9.14. The biggest sore spot in 9.14 is probably how weak Kench is now.
: How do I quit this game?
League's balance is actually in a decent spot now imo. It's never going to be perfect and I really hate the new 100% -> 0% shield breaking mechanic but overall, I think 9.14 feels fair for a large part of the roster. I don't know what to tell you. Like any game, try to play as much as you feel comfortable with. I've had months when I barely touched the game because I was busy with other things and I've also had periods of heavy grinding. If you feel that you have a very unhealthy relationship with the game, you can even ask them to delete your account.
: Patch 9.14 notes
Shield breaking seems like a bad mechanic. You're supposed to be able to count on shields for temporary safety. They encourage risky plays that are otherwise impossible. Completely removing shields is too abrupt and makes entire kits and playstyles (Ekko engages for instance) very hard to pull off. It's way too punishing and in a way that's far less intuitive than for something like grievous wounds. At least that's a reduction and not an elimination of healing. You can adjust your play when you notice you're not healing the same amount. You don't have a large part of your kit simply hard countered in a rock paper scissors fashion.
: How do i make my alt tabbing fast?
: More reasons tank items suck atm.
you're forgetting passives defensive items may be a bit on the weaker end but they're not terrible and tanks have special synergy from masteries and their kits I think Deadman's & Frozen Heart could use a bit of help but others, such as Randuin's, Thornmail and Visage seem decent
Meddler (NA)
: Quick Gameplay Thoughts: July 12
Have you guys considered reverting Nocturne's base AD nerf? He seems to be struggling right now. Amumu also seems to be hit a bit too hard as far as higher ELOs are concerned. Maybe there's a good in-between for Amumu's passive between the 13% (nerfed) and 10% (current). Right now, his late-game doesn't seem attractive enough to justify his early game. Also, how do you guys feel about Zac after the changes? He's better than Amumu but still seems to be on the weaker end. Finally, please don't go through the shield breaking mechanics. That's way too harsh. Shields are supposed to be something you can rely on when you go for potentially risky plays. Even if you want something that weakens shields, it certainly shouldn't be all or nothing.
Rioter Comments
Meddler (NA)
: Quick Gameplay Thoughts: July 5
Shield breaking mechanics are really unpleasant to face and much worse than grievous wounds. At least there you still know how much HP you have to rely on even if you don't have as much sustain (and again, you'll notice that you're not healing the normal amount). However, shields are supposed to be relied on and many champions such as Ekko and Riven depend on them to even attempt plays at lower HP. if they can't count on the shield being what it claims, it ruins their entire playstyle and is just very deceiving. The whole point of these temporary shields is to give you momentary power to go in when you otherwise would be afraid to. You have a window of a few second and need to make it count. Even if some mechanic for weakening shields exists, it should NOT function by just completely removing them. This is unintuitive, unfun to face and just makes too much of a champion useless just by virtue of another champion existing. It defies expectations and doesn't have much counterplay. If it's to be introduced, it should at least be something more gradual, perhaps a softening mark on the shield. Even making the shield half size would be more welcome and fair than something this game breaking. That wouldn't completely deny champion playstyles/kits in a hard counter rock/paper/scissors manner. It would also be something you could understand and adjust for, as opposed to simply having your shield removed and your play unviable. I think the total removal of a shield by an ability is just terrible design and especially so because shields are supposed to encourage outplays at low HP. Imagine if grievous wounds just removes ALL healing completely. If that's too much, how isn't this?
minorjack (EUW)
: 50% winrate across the board? really?
It's probably because sometimes you can lose 8/10 games without being a newbie. It is a team game after all. It doesn't want to place you in Iron yet because it still thinks you may have had an unlucky streak. I'm not sure really but I agree with you that it must be frustrating to be a new player and playing vs far more experienced players all the time.
FâgLord (EUW)
: Riot, What the f*ck
I think it's a terrible idea too. You need to be able to rely on shields and otherwise, it's very misleading. At least with grievous you can see your HP getting a lot lower than you'd expect. This just defies expectations and feels really bad. It makes shields completely useless. I could maybe see this as OK if the mechanic took 3 autos to break the shield or something to that effect.
: Renekton's shield-breaking W is basically a giant "fuck you"
I don't like it either because the way shields work is that you need to rely on them. If you're an Ekko and pick up a shield while at 10% with no R, you can only go for the play if you can count on the shield. If you can't even do that, it means you can't even attempt a lot of plays at low HP. It's just unintuitive to have the shield completely broken even if there is some anti-shield mechanic.
SirPurrr (NA)
: Major Bug With Ekko's W & Vision
Someone posted an example of this on Reddit: https://www.reddit.com/r/ekkomains/comments/c8hwv5/showcase_of_the_huge_w_bug_please_help_us_riot/
D357R0Y3R (EUW)
: 9.14 changes according to Riot Repertoir (Blitzcrank, Leona, Akali, Lux, Tahm kench)
It would be so cool if Kench JG would be viable again like back when he was released. I just hope it's a real thing and not something that disappears after a few patches, like will happen with Top Kench probably. Riot has an unfortunate history of making changes that help off-roles and then abandoning those secondary roles completely with new changes or leaving them to languish in unplayable states. It would be really nice to know what roles for a champion Riot is actually willing to support. No one wants to waste effort trying to master a champion in a secondary role only to find it completely ignored/uncompetitive after a few months.
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Asnen (EUW)
: Please look at the winrate for Masters+ on patch 9.12 :)
> [{quoted}](name=Apsamseyna,realm=EUW,application-id=3ErqAdtq,discussion-id=jWWJgHxv,comment-id=00000001,timestamp=2019-06-26T21:42:32.685+0000) > > Please look at the winrate for Masters+ on patch 9.12 :) Just a bad inaccurate small sample size. He's 55%+ in Masters+ globally. Check Lolalytics, among others.
: Annoying New Corki Package Notification
Agreed and I made [a thread myself ](https://boards.na.leagueoflegends.com/en/c/bug-report/XUlrw1cG-incredibly-annoying-corki-visual-information)about this horrific change. Keep it for Coop vs AI but get it out of my ranked games.
: You must be above gold, every time me and my bot lane takes tower they push to tier 2 and die lmao.
> [{quoted}](name=Strong Cuban,realm=NA,application-id=3ErqAdtq,discussion-id=xNnmiJYy,comment-id=000800000000,timestamp=2019-06-26T13:28:20.611+0000) > > You must be above gold, every time me and my bot lane takes tower they push to tier 2 and die lmao. You'll still find some doing that in P4 but they're thankfully pretty much all gone in P3 and up.
SirPurrr (NA)
: Incredibly Annoying Corki Visual Information
I should note that it doesn't even just say "Package Ready" but actually tells you to return to base and pick it up as if it's universally the correct play. It may very well be better to continue farming and wait till a cannon wave to pick it up or perhaps save it for an upcoming Dragon. So not only is it distracting and completely superfluous given the overwhelming amount of information already about the status of the Package, but it's also potentially solidifying bad habits.
Rioter Comments
: Jungle is fucked so even if you are experienced it doesn't matter. A better pick wins. Not a better player.
more like better team wins jungle feels insanely team dependent because you're gold starved compared to laners and just don't scale to the same extent (at least now that Dark Harvest was reworked) those jungle pop-off games you see are almost always the result of superior teammates out pressuring/playing safer than their counterparts and thus creating opportunities for jungle when I play mid, I am less tilted with a bad team because I actually have DPS to carry and a fairly safe lane given how short it is if jungle has a bad team, they can't even enter jungle without facing the enemy jungler and some random lane roaming + you get vision starved + your own jg is warded so you can't gank or do anything... miserable role and in a weak state overall too
: Quitting ranked this season, matchmaking isn't working in my favour and feels rigged.
a big part of it is just using op.,gg and dodging bad teams/comps you also have to remember that because this game has been around so long, the player base gradually improves even at lower levels and you can make things much easier by picking champs which exploit whatever is a common weakness at your level for instance, Amumu is great in Gold and under because people clump up often and also don't punish your early game on the other hand, if you were trying to main Amumu in Diamond+, you'd have a rough time after his nerfs boosters prove that climbing isn't random and when games feel coinflip it's often because you're close to your skill level and not dramatically impacting the game positively... many times the biggest difficulty is even realizing what you're doing wrong (KDA means little) with that said, matchmaking will almost always matter more than your individual play in the short run I just had a champ with 38% win rate from 20+ games and most of the losses were just the team's fault for failing basic macro or having terrible decision making despite advice. another 20 games and that same champ is at 55% win rate. people put way too much stock on short term results.
: I can confirm that this happen sometimes, however spamming buttons like Y and ESC while clicking wildy on the minimap sometimes solve the lock,sometimes it unlucks after a dead...
> [{quoted}](name=TrustedTalent,realm=EUW,application-id=LqLKtMpN,discussion-id=iEvWAEKe,comment-id=0000,timestamp=2019-06-25T05:57:33.521+0000) > > I can confirm that this happen sometimes, however spamming buttons like Y and ESC while clicking wildy on the minimap sometimes solve the lock,sometimes it unlucks after a dead... This doesn't work for me and it's a game breaking bug even if this somehow is occasionally a fix for others. It's as good as a client crash since restarting it is the only solution for me. Playing in locked camera is not an option. They should just offer a way to completely disable locked camera so this bug doesn't crop up. I will literally never use it. It's terrible if you're actually used to an unlocked one and can track your character.
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SirPurrr

Level 30 (NA)
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