Rioter Comments
Rioter Comments
: Clash not working?
How many times has clash had a failed launch by now?
: Ranked is so fucking funny to play now.
This is gonna sound like a "Buh preseason" Comment, but this isnt something being ignored in preseason unlike when people use that. Ranked is being directly addressed, for what its gonna accomplish idk, but this post seems very pointless since the whole system is getting changed again in a week. I dont know what exactly you are asking for.
Rioter Comments
Rioter Comments
Rioter Comments
Rioter Comments
Rigante (NA)
: I animated the new Bewitching Janna Splash Art!
2 critiques, i think that the eyes especially and also maybe the jaw/face should be a bit more animated, with her eyes being static looking at one spot it looks a little unsettling. Also I think possible some subtle background animation could only help, something like clouds moving or something, just to make it feel more alive. Other than that, the movements and animation are crisp and believable. Very nice.
Rioter Comments
: I just saw a short, anime-style LoL ad on Adult Swim and I have some brief feedback
https://www.youtube.com/watch?v=RibRB4UCRJI Also found the vid he's talking about, not too difficult.
: https://www.youtube.com/watch?v=g7lKiyBox8o Have a link.
> [{quoted}](name=Support Position,realm=NA,application-id=6kFXY1kR,discussion-id=qttJcWx2,comment-id=00080002,timestamp=2018-10-27T07:21:27.213+0000) > > https://www.youtube.com/watch?v=g7lKiyBox8o Have a link. What the hell is that Tank Dempsey voice? to my knowledge there is no league champion with that voice.
Rioter Comments
Rioter Comments
DeusVult (NA)
: Patch 8.21
I dont like this post, 55% winrate regardless of who is playing a champion is pretty crazy high, and tbh 1.5% is more than just "one-tricks." And relating to other champions is just deflection. And people have been complaining about essence reaver being weak since the patch it was reworked.
: name the top 10 champs in each role: see how many are tanks https://lolalytics.com/ranked/worldwide/current/platinum/plus/champions/ using their tier list for each role we have 1 tank in top sion 1 tank in jng rammus 0 in mid 0 in "bot" 2 tanks in sup alistar and taric so out of 50 champs in 5 roles only 4 so please tell me how resolve tree is better then all the other trees i can break it done even more as i have done so in the past. if you want to look at pick/ban rates and what champs that are in the top 10 that take resolve primary over any other runes it is a damage meta and has been for a long while. bruiser/juggernauts are as tanky if not tankier then tanks while building damage /bruiser builds tanks nearly have a losing lane in all match ups.
> [{quoted}](name=MrFawknSunshine,realm=NA,application-id=3ErqAdtq,discussion-id=kVl0FVcx,comment-id=000200020000,timestamp=2018-10-23T19:20:02.886+0000) > > name the top 10 champs in each role: > > see how many are tanks > https://lolalytics.com/ranked/worldwide/current/platinum/plus/champions/ > using their tier list for each role > we have > 1 tank in top sion > 1 tank in jng rammus > 0 in mid > 0 in "bot" > 2 tanks in sup alistar and taric > > so out of 50 champs in 5 roles only 4 so please tell me how resolve tree is better then all the other trees > > i can break it done even more as i have done so in the past. if you want to look at pick/ban rates and what champs that are in the top 10 that take resolve primary over any other runes > > it is a damage meta and has been for a long while. bruiser/juggernauts are as tanky if not tankier then tanks while building damage /bruiser builds > tanks nearly have a losing lane in all match ups. I do not like this comment since tanks dont need to be played in every roll. Other than Galio almost no tanks are every played mid/ADC. I find this misleading. Top/JNG/Supp would be a bit better, but apparently 4 in 30 is too many.
Rioter Comments
Rioter Comments
Rioter Comments
Rioter Comments
Rioter Comments
Esdese (EUW)
: He is not talking about standard solo-queue games, he is talking about pro-play scene. And yes, it is.
> [{quoted}](name=Esdese,realm=EUW,application-id=3ErqAdtq,discussion-id=JaUFEGAr,comment-id=00100000,timestamp=2018-10-10T09:14:05.435+0000) > > He is not talking about standard solo-queue games, he is talking about pro-play scene. And yes, it is. There are way more factors to champion wins in proplay than anywhere else. So no kaisa having a 65% winrate out of 23 games is actually pretty low for how busted people say she is. that is 3 more wins that losses, maybe 4. That statistic doesnt help his argument too much.
D357R0Y3R (EUW)
: I love it when Maple Nectar talks about Kai'sa
just saying, a 65% winrate out of 23 games is hardly a scary number considering the fact that 23 games is hardly enough to judge winrate off of.
5h4Dovv (NA)
: Because IE deals true damage, Conqueror deals true damage, we literally have a true damage steroid in every game. Seen a Guinsoo yi? He tanks, and shreads tanks. Crit dark harvest yi? 1 shot. Assassins are starting to feel redundant in this damage steroid meta. Why play a champion with a bunch of tied in condition for a 1-shot, even when fed? Talon got a huge chunk of his damage now tied to his auto attack reliant passive. Zed needs a couple seconds to kill, which can be negated with shields/zhonyas. Dark harvest Yi 1Q AA for a kill (granted, you won't be pulling this in high ELO, but atm, I'm doing some normal games with DH yi. Alpha - kill - Alpha - kill. There is no counter unless you zhonya or build at least 2 tank items - not feasible on lots of champs). Then there's stormrazor wukong, successor to lethality wukong. Leesin is also a no-counter assassin, if he meets his damage threshold, due to Q R Q E stun lock, and high base scaling. Riot succeeded in giving assassin more counterplay, then introduced so much damage into the game, that turns any burst bruiser into an assassin. These may help introduce more kills into higher plays (which I suspect is Riot's goal, to make championships more interesting with high risk high reward plays), but it turns lower elo into an absolute mess.
> [{quoted}](name=5h4Dovv,realm=NA,application-id=3ErqAdtq,discussion-id=TWirnsQa,comment-id=0001,timestamp=2018-10-07T09:31:52.034+0000) > > Because IE deals true damage, Conqueror deals true damage, we literally have a true damage steroid in every game. > Seen a Guinsoo yi? He tanks, and shreads tanks. Crit dark harvest yi? 1 shot. Assassins are starting to feel redundant in this damage steroid meta. Why play a champion with a bunch of tied in condition for a 1-shot, even when fed? > > Talon got a huge chunk of his damage now tied to his auto attack reliant passive. Zed needs a couple seconds to kill, which can be negated with shields/zhonyas. Dark harvest Yi 1Q AA for a kill (granted, you won't be pulling this in high ELO, but atm, I'm doing some normal games with DH yi. Alpha - kill - Alpha - kill. There is no counter unless you zhonya or build at least 2 tank items - not feasible on lots of champs). Then there's stormrazor wukong, successor to lethality wukong. Leesin is also a no-counter assassin, if he meets his damage threshold, due to Q R Q E stun lock, and high base scaling. Riot succeeded in giving assassin more counterplay, then introduced so much damage into the game, that turns any burst bruiser into an assassin. These may help introduce more kills into higher plays (which I suspect is Riot's goal, to make championships more interesting with high risk high reward plays), but it turns lower elo into an absolute mess. I honestly hate the whole true damage hate thats going on right now. I understand adding conqueror and IE back to back feels pretty bad, but all it is, is a different kind of pen. Only instead of scaling off enemy armor, it scales off your AD. Which compared to old IE, is WAYYYY better for everyone than old IE. And I miss old IE.
Saianna (EUNE)
: It's easy not to see changes when you aren't taking notice. I suggest you finding some vid of S3-4 game and compare damage to what we have now. You will be surprised ;)
> [{quoted}](name=Saianna,realm=EUNE,application-id=3ErqAdtq,discussion-id=TWirnsQa,comment-id=0003,timestamp=2018-10-07T10:23:04.627+0000) > > It's easy not to see changes when you aren't taking notice. I suggest you finding some vid of S3-4 game and compare damage to what we have now. You will be surprised ;) I started in season 4 and have watched a fair amount of season 2 gameplay, under a week ago. Hell yes damage is higher. But i said "no not everything is 'damage is super high nerf all damage by 10-20%'" which i find an overexaggeration. I plain stated that damage is high on everything but tanks/supports?
: Isn't the reason why tanks are not being played enough, because they get shredded hard. I still remember playing Rammus a while back had just shy of 900 armor with my W up and still died within 3 seconds to the adc. My W was 6 seconds long I died before it ended.
> [{quoted}](name=Daddy Flocka,realm=NA,application-id=3ErqAdtq,discussion-id=TWirnsQa,comment-id=0000,timestamp=2018-10-07T08:36:25.272+0000) > > Isn't the reason why tanks are not being played enough, because they get shredded hard. I still remember playing Rammus a while back had just shy of 900 armor with my W up and still died within 3 seconds to the adc. My W was 6 seconds long I died before it ended. that was prob before 8.11 though. And it isnt so much they get shredded mid-late, they can survive plenty fine then. They just typically cant survive fighters early rn. even then though Sion is still huge from what ive seen.
Rioter Comments
: ok but why would they do it in the first place, nobody asked for flashy plays or champions, nobody asked for a one-shot meta, just because it gets viewers doesn't mean it should be done.
> [{quoted}](name=WayOfTheOutlaw,realm=NA,application-id=3ErqAdtq,discussion-id=sT3n0ZXV,comment-id=00050000,timestamp=2018-09-29T18:40:36.974+0000) > > ok but why would they do it in the first place, nobody asked for flashy plays or champions, nobody asked for a one-shot meta, just because it gets viewers doesn't mean it should be done. tbf, people DID ask for a one-shot meta. All of last season people complained about not being able to kill the adc on fighters and assassins. So they made them able to be killed. I despise this meta.
Rioter Comments
Kazukes (NA)
: Log in to discord= problem solved. Or riot can make a chat room or something.
> [{quoted}](name=Kazukes,realm=NA,application-id=3ErqAdtq,discussion-id=4ZAvJY8J,comment-id=0001,timestamp=2018-09-21T13:03:41.196+0000) > > Log in to discord= problem solved. Or riot can make a chat room or something. I know playing with friends can ease some of the pain. And i play most events with people. But even then you cant deny it as a point of frustration because "but friends"
: Rioters Don't Even Care Anymore
Heres the thing, i see the name as risque, but not bad enough for a name change. And while i think you constantly asking "Was i reported by players though" somewhat childish, if you did get noticed by a rioter who you were already asking a question to, and he upped your suspension because of your name, that is pretty fucked up. As well as there really isnt anything in the riot code banning this name from what i see, and fully banning any form of a religious name is also pretty fucked. The Rioter did say that this wasnt your first warning of a name though. So i do think that this situation needs a rioter to come in and confirm some facts. But other than that, i personally do not mind the name, but it could 100% be offensive to religious people, even if jesus is your name.
Rioter Comments
: well adc can take resolve 2ndary and get some kind of def stats to sustain damage but no one wants to.
> [{quoted}](name=MrFawknSunshine,realm=NA,application-id=3ErqAdtq,discussion-id=lEqqRNML,comment-id=0000,timestamp=2018-09-13T03:43:30.831+0000) > > well adc can take resolve 2ndary and get some kind of def stats to sustain damage but no one wants to. true, but i feel like with how the game is right now, a buff in their defensive stats even with resolve as an option, would be a positive.
: > [{quoted}](name=MrFawknSunshine,realm=NA,application-id=3ErqAdtq,discussion-id=lEqqRNML,comment-id=0000,timestamp=2018-09-13T03:43:30.831+0000) > > well adc can take resolve 2ndary and get some kind of def stats to sustain damage but no one wants to. I feel like I am the only one who takes resolve secondary on mid lane mages. Overgrowth + conditioning boosts my tankiness by a lot come mid game and is the only way to avoid getting 1 shot when behind.
> [{quoted}](name=Annie2hardtoplay,realm=NA,application-id=3ErqAdtq,discussion-id=lEqqRNML,comment-id=00000000,timestamp=2018-09-13T03:49:48.667+0000) > > I feel like I am the only one who takes resolve secondary on mid lane mages. Overgrowth + conditioning boosts my tankiness by a lot come mid game and is the only way to avoid getting 1 shot when behind. i feel like that is a problem in itself
Wind234 (NA)
: Now when you say "villain".....in what capacity do you mean? Like, for the entire League universe as a whole? Because if you mean like that, then I think they kinda have the Void for that.... But I have to say, I respectfully disagree with you about a "lack of villains" in League. Some of the champions you mentioned are VERY villainous - just because they may have some sympathetic characteristics doesn't mean they're not villainous, just more complex. If you were to ask Shen or Akali, I'm pretty sure they'd agree Zed is definitely a villain (the man murdered Shen's father and took over their monastery because he thought his own sense of justice was better than everybody else's). And Thresh is for-sure a villain - Lucian's entire story arc is basically a revenge arc aiming to fill him full of holy lead "for Senna!!!" Just because there may be "bigger fish" in the pond, doesn't mean that these guys are less villainous. It depends on the role they're meant to play in their stories. The very thing you're pointing out is what -makes- a compelling villain - everybody is the protagonist of their own story. Nobody serious is going around thinking "man, I LOVE being evil! How can I be totally villainous today?" We have a character like that in Veigar, and the thing is....he's kinda a parody of that sort of thing. It's clear that NOBODY takes him seriously because he's basically a cartoon supervillain in a world where that sort of thing just isn't realistic. It makes him look crazy and insane and more than a little childish. Great villains are SUPPOSED to be working towards what they think is good. They're supposed to have a motive and a purpose to their actions aside from "I am super evil, fear me!" When I hear the term "supervillain," I can't help but think of the childishly cartoonish characters from Saturday morning TV shows. If this isn't your intention and I'm misreading you, please feel free to correct me, but I'm of the opinion that villains who land in a darker shade of grey tend to be the most effective at doing their literary job. However, I will agree with you on two points. One, we definitely need more lore showing League's various baddies actually DOING bad things. We get bios and stories that make them sympathetic, but we also need stories that show us why we don't want these people getting their way. I think the reason why you feel there's a lack of villains isn't because there IS a lack of villains, but because that villainy hasn't been the focus in all the new stories and bios. The second thing I agree with is a lack of independent villains. Most of our cast of baddies are working with some higher force, or are otherwise tethered by something or someone else's will. Granted, this doesn't take away from their villainy in most cases, but it'd be nice having a powerful villainous force that has their own agenda.
> [{quoted}](name=Wind234,realm=NA,application-id=A8FQeEA8,discussion-id=Olvf0EiQ,comment-id=0009,timestamp=2018-09-13T03:45:49.780+0000) > > Now when you say "villain".....in what capacity do you mean? Like, for the entire League universe as a whole? Because if you mean like that, then I think they kinda have the Void for that.... > > But I have to say, I respectfully disagree with you about a "lack of villains" in League. Some of the champions you mentioned are VERY villainous - just because they may have some sympathetic characteristics doesn't mean they're not villainous, just more complex. If you were to ask Shen or Akali, I'm pretty sure they'd agree Zed is definitely a villain (the man murdered Shen's father and took over their monastery because he thought his own sense of justice was better than everybody else's). And Thresh is for-sure a villain - Lucian's entire story arc is basically a revenge arc aiming to fill him full of holy lead "for Senna!!!" Just because there may be "bigger fish" in the pond, doesn't mean that these guys are less villainous. It depends on the role they're meant to play in their stories. > > The very thing you're pointing out is what -makes- a compelling villain - everybody is the protagonist of their own story. Nobody serious is going around thinking "man, I LOVE being evil! How can I be totally villainous today?" We have a character like that in Veigar, and the thing is....he's kinda a parody of that sort of thing. It's clear that NOBODY takes him seriously because he's basically a cartoon supervillain in a world where that sort of thing just isn't realistic. It makes him look crazy and insane and more than a little childish. > > Great villains are SUPPOSED to be working towards what they think is good. They're supposed to have a motive and a purpose to their actions aside from "I am super evil, fear me!" When I hear the term "supervillain," I can't help but think of the childishly cartoonish characters from Saturday morning TV shows. If this isn't your intention and I'm misreading you, please feel free to correct me, but I'm of the opinion that villains who land in a darker shade of grey tend to be the most effective at doing their literary job. > > However, I will agree with you on two points. One, we definitely need more lore showing League's various baddies actually DOING bad things. We get bios and stories that make them sympathetic, but we also need stories that show us why we don't want these people getting their way. I think the reason why you feel there's a lack of villains isn't because there IS a lack of villains, but because that villainy hasn't been the focus in all the new stories and bios. The second thing I agree with is a lack of independent villains. Most of our cast of baddies are working with some higher force, or are otherwise tethered by something or someone else's will. Granted, this doesn't take away from their villainy in most cases, but it'd be nice having a powerful villainous force that has their own agenda. Your last paragraph is basically it, while there are villainous characters, we never see them because Riot has such a sense of every character needing to be very "grey" when some of the best bad guys in recent literature, are bad for being bad. Sure they are doing what is "good" for them in their eyes, but they also dont hide behind some other point. And yeah I think we need more one off villians, a lot of them are lackeys... all voidlings... all shadow isles (with the exception of the good shadow isles guys and the bossman morde himself.) And more stories please.
Rioter Comments
Bârd (NA)
: I don't really think {{champion:143}} is evil. She's pretty much a force of nature.
> [{quoted}](name=Bârd,realm=NA,application-id=A8FQeEA8,discussion-id=Olvf0EiQ,comment-id=0007,timestamp=2018-09-13T02:03:23.273+0000) > > I don't really think {{champion:143}} is evil. > > She's pretty much a force of nature. A FoN thats pissed off.
: {{champion:266}} {{champion:63}} {{champion:69}} {{champion:31}} {{champion:36}} {{champion:60}} {{champion:28}} {{champion:9}} {{champion:41}} {{champion:120}} {{champion:202}} {{champion:222}} {{champion:30}} {{champion:121}} {{champion:96}} {{champion:7}} {{champion:127}} {{champion:90}} {{champion:82}} {{champion:56}} {{champion:80}} <----Especially this guy {{champion:555}} {{champion:58}} {{champion:27}} {{champion:14}} {{champion:223}} {{champion:412}} {{champion:110}} {{champion:161}} {{champion:112}} {{champion:101}} {{champion:142}}<--- this little pest. How many more do you need?
> [{quoted}](name=Stars Shaper,realm=EUW,application-id=A8FQeEA8,discussion-id=Olvf0EiQ,comment-id=0001,timestamp=2018-09-12T20:25:04.098+0000) > > {{champion:266}} {{champion:63}} {{champion:69}} {{champion:31}} {{champion:36}} {{champion:60}} {{champion:28}} {{champion:9}} {{champion:41}} {{champion:120}} {{champion:202}} {{champion:222}} {{champion:30}} {{champion:121}} {{champion:96}} {{champion:7}} {{champion:127}} {{champion:90}} {{champion:82}} {{champion:56}} {{champion:80}} &lt;----Especially this guy {{champion:555}} {{champion:58}} {{champion:27}} {{champion:14}} {{champion:223}} {{champion:412}} {{champion:110}} {{champion:161}} {{champion:112}} {{champion:101}} {{champion:142}}&lt;--- this little pest. > > How many more do you need? I stright forgot xerath and renek, but a lot of those i mentioned somewhere. And it still doesnt change the fact that there are more "good guys" morally in the middle guys, and little story for a lot of the the champions you listed barring a few.
: The "villains" are the void, and {{champion:82}} (possibly {{champion:45}}) I think it's good that we don't have too many supervillains running around. Because people aren't like that unless there's something seriously wrong with them. And while the psycho here and there are neat, too many of them stagnate the whole concept and ruin the whole theme. People are nothing but large grey areas most the time. And the only time someone is really like, HARD evil is when they've got more than a few screws loose. As far as I'm concerned, Runeterra's own Sauron, {{champion:82}} is plenty villain for me. (and maybe {{champion:45}}, lets see how updates change him)
> [{quoted}](name=Somber Rites,realm=NA,application-id=A8FQeEA8,discussion-id=Olvf0EiQ,comment-id=0006,timestamp=2018-09-12T23:57:21.639+0000) > > The &quot;villains&quot; are the void, and {{champion:82}} (possibly {{champion:45}}) > > I think it&#x27;s good that we don&#x27;t have too many supervillains running around. Because people aren&#x27;t like that unless there&#x27;s something seriously wrong with them. > > And while the psycho here and there are neat, too many of them stagnate the whole concept and ruin the whole theme. > > People are nothing but large grey areas most the time. And the only time someone is really like, HARD evil is when they&#x27;ve got more than a few screws loose. > > As far as I&#x27;m concerned, Runeterra&#x27;s own Sauron, {{champion:82}} is plenty villain for me. (and maybe {{champion:45}}, lets see how updates change him) In veigars lore it states him as still having annoying morals
Herlgar (NA)
: Are you just trying to upset {{champion:45}}?
> [{quoted}](name=Herlgar,realm=NA,application-id=A8FQeEA8,discussion-id=Olvf0EiQ,comment-id=0005,timestamp=2018-09-12T23:56:34.852+0000) > > Are you just trying to upset {{champion:45}}? It states in veigars lore that while he wants to be a villain, he has pesky morals
: The villains are the Void silly. The way the lore's going, every character we think is a villain will secretly not be a villain because they don't want the Void to win.
> [{quoted}](name=Oleandervine,realm=NA,application-id=A8FQeEA8,discussion-id=Olvf0EiQ,comment-id=0000,timestamp=2018-09-12T20:21:23.313+0000) > > The villains are the Void silly. The way the lore&#x27;s going, every character we think is a villain will secretly not be a villain because they don&#x27;t want the Void to win. Damnit...
Rioter Comments
: whooo.
i prefer it over whoever throws the most money at riot at least.
Rioter Comments
Rexxiee (NA)
: They actually went ahead and buffed a 30% pick rate 53% win rate champion (lucian)
Out of 5 sites, I saw: 4 winrates of 49.9-50.3%(50%) 3 playrates of 20%, 1 playrate of 12%. 1 winrate/playrate of 53%/30%. Lolalytics is the "most accurate site" for people trying to inflate numbers sure.
: > [{quoted}](name=DuskDaUmbreon,realm=NA,application-id=3ErqAdtq,discussion-id=gjgv4k6T,comment-id=0000,timestamp=2018-09-11T19:48:41.964+0000) > > Where are you seeing 53/30%? OP.gg gives 50/20%. League of Graphs gives 50/21% at almost all ranks. > > Nowhere am I seeing 53% winrate *or* 30% pickrate. You can see the stats on lolalytics which is by far the most accurate site. OP.gg is a joke lmao.
> [{quoted}](name=Blåbæret,realm=EUW,application-id=3ErqAdtq,discussion-id=gjgv4k6T,comment-id=00000002,timestamp=2018-09-11T23:29:56.302+0000) > > You can see the stats on lolalytics which is by far the most accurate site. OP.gg is a joke lmao. By "accurate" You mean inflated? We dont have riots statistics so we dont know what is "accurate" And lolalytics always seems to be WAY higher than any other site i check.
: Does anyone remember or miss the good old days when people played offmeta stuff in normals?
Try hard players? or complete shutdown of nonmeta picks? If im honest i wouldnt pick someone who isnt meta with the exception of mid lane, cause they would just lose SO HARD. Sure it would be fun to play old dumb picks again (I used to play Kass Cass, Katarina Talon, Darius Garen bot all the time) but what isnt fun is a grey screen 90% of the game. And i feel like now meta is more meta than ever.
Rαy (EUW)
: Petition for Odyssey Yasuo to read his Book instead of playing a Flute
: I propose that they change the Sona icon
I think its a resolution thing when it comes to icons. Cause the first definitely has less pixels
Rioter Comments
Show more

Skorch

Level 107 (NA)
Lifetime Upvotes
Create a Discussion