: > [{quoted}](name=Bârd,realm=NA,application-id=3ErqAdtq,discussion-id=bY1apdTP,comment-id=00060000,timestamp=2018-05-25T16:10:53.946+0000) > > {{champion:201}} E > {{champion:114}} W > {{champion:10}} R > AP {{champion:39}} W > {{champion:44}} R And these are comparable to wind wall?
> [{quoted}](name=RookPusher,realm=NA,application-id=3ErqAdtq,discussion-id=bY1apdTP,comment-id=000600000001,timestamp=2018-05-25T16:42:10.243+0000) > > And these are comparable to wind wall? I mean braums is actually a moving windwall.
: It's sad to see your favourite video game gone
Speaking of games shut down, I miss nosgoth.
: I hit Challenger 1tricking zed and here's my thoughts on how to balance him
Personally a few of these look like buffs to good players, nerfs to bad ones. Which wouldnt be much of an issue if Zed wasnt a pubstomper in low elo if you know what your doing anyway. In otherwords, with the context of skill, this (while being somewhat neutral) can be a decent buff to zed as well. Also dont touch my last hit passive, I dont play zed, at all, but god do I love his passive.
: Rest in Peace TotalBiscuit
Give us an icon of {{item:2009}} with a heart in the background or something in honor of TB plz riot. Would be cool
: runes need to be visible in their entirety.
you could argue old masteries were similar, there were an okay amount of hidden passives/lifesteal/pen in there that would be nice to know. At least the runes nowadays are pretty obvious to tell what they have.
: Will there be a Beach Rift skin?
As cool as this is, if it isnt already planned its not happening unfortunately.
Capi974 (EUW)
: Quinn Origami concept art LoL skin ingame, Gary Vanaka
: > [{quoted}](name=Skorch,realm=NA,application-id=3ErqAdtq,discussion-id=z5KABz0H,comment-id=0002000000000000,timestamp=2018-05-17T17:42:46.907+0000) > > in no sense of the word is 1.5% less a significant nerf, she did need compensation, and she does need more work. But this isnt a gutting at all. 1.5% is actually a huge number to anyone who has a basic understanding of statistics and sample size. She needs to have been performing worse then before in literally thousands of matches in order for the average to drop by that much.
> [{quoted}](name=Attticus Finch,realm=NA,application-id=3ErqAdtq,discussion-id=z5KABz0H,comment-id=00020000000000000001,timestamp=2018-05-17T22:53:02.491+0000) > > 1.5% is actually a huge number to anyone who has a basic understanding of statistics and sample size. She needs to have been performing worse then before in literally thousands of matches in order for the average to drop by that much. 1.5% is large with a large sample size. however comparatively to other champions who have gotten smaller changes, with large variation in the result it isnt that large of a scale. And if you use a bell curve for winrate. 1.5% deviation from the median isnt THAT bad. Im not saying she doesnt need a buff, but comparatively to history, and what it couldve been, The amount of flak that the change got for such a small drop in winrate was overblown
Ayzev (EUNE)
: -1.5% is far from gutting, but that doesn't mean it's insignificant.
> [{quoted}](name=Ayzev,realm=EUNE,application-id=3ErqAdtq,discussion-id=z5KABz0H,comment-id=00020000000000000000,timestamp=2018-05-17T18:00:48.965+0000) > > -1.5% is far from gutting, but that doesn't mean it's insignificant. It doesnt, thats why i said she needs more work. But its not like poppy is unplayable now like A LOT of people are saying
Snowman Arc (EUNE)
: Back to ranked after about 20 days, same shit happening.
how in gods name did you expect a dramatic shift to happen in 20 days? Not even white knighting for Riot here, patches only happen every 14 days. You expected the entire meta to shift in 1 patch... what?
Ayzev (EUNE)
: > [{quoted}](name=Sona Ping,realm=NA,application-id=3ErqAdtq,discussion-id=z5KABz0H,comment-id=00020000,timestamp=2018-05-17T09:12:16.768+0000) > > Some people liked it, some people didn't. You're making it sound like it was an overall neutral change, even though her win rate dropped significantly after the changes went live.
> [{quoted}](name=Ayzev,realm=EUNE,application-id=3ErqAdtq,discussion-id=z5KABz0H,comment-id=000200000000,timestamp=2018-05-17T13:19:40.770+0000) > > You're making it sound like it was an overall neutral change, even though her win rate dropped significantly after the changes went live. in no sense of the word is 1.5% less a significant nerf, she did need compensation, and she does need more work. But this isnt a gutting at all.
Rigante (NA)
: I animated the classic Pyke splash art.
I like the very slight underwater effect to the splash.
Rioter Comments
: I absolutely love his edit. However, I'd rather they keep the bandana as it is. I kind of like it and it seems like a good iconic piece he should keep. Sure maybe make the teeth go a bit lower down the bandana, but I'd prefer to stray away from a dirty brown-red rag around his face. The eyes and skin however, god bless you Necrit.
> [{quoted}](name=BonzaiBuddy,realm=NA,application-id=6kFXY1kR,discussion-id=GNiH4X5Q,comment-id=0000,timestamp=2018-05-16T20:18:29.338+0000) > > I absolutely love his edit. However, I'd rather they keep the bandana as it is. I kind of like it and it seems like a good iconic piece he should keep. Sure maybe make the teeth go a bit lower down the bandana, but I'd prefer to stray away from a dirty brown-red rag around his face. > > The eyes and skin however, god bless you Necrit. I dont mind the bandana being different than the teaser. But the current one isnt too great either. Its a little bit cartoony/comical for a serial killer who drowns people.
Rioter Comments
Rioter Comments
: The sole purpose of it is to justify him as a support instead of a mid lane or jungle full AD assassin. The second part of the passive, now THAT is just tacked on to make him overloaded. ALL bonus health he gets is instead AD.
> [{quoted}](name=Brutalitops01,realm=NA,application-id=3ErqAdtq,discussion-id=VwwsHu5o,comment-id=0000,timestamp=2018-05-14T22:29:07.742+0000) > > The sole purpose of it is to justify him as a support instead of a mid lane or jungle full AD assassin. > > The second part of the passive, now THAT is just tacked on to make him overloaded. ALL bonus health he gets is instead AD. thats not overloaded, that literally prevents him from building tanky, if anything its equal power.
Rioter Comments
Rioter Comments
: My excitement cannot be contained. I’ve never seen anything like this guy.
> [{quoted}](name=wackywert,realm=NA,application-id=yrc23zHg,discussion-id=lHiIcgup,comment-id=0005,timestamp=2018-05-10T17:19:17.254+0000) > > My excitement cannot be contained. I’ve never seen anything like this guy. I feel like thematically pre-release teaser jhin was pretty similar. He was just kind of murdering champions and no one knew what was going on.
: Assassins need it? Its not like thier ults are alredy like way way shorter cd than any ap beside lux
> [{quoted}](name=Step Sis Lux,realm=EUNE,application-id=3ErqAdtq,discussion-id=mqGAJGGU,comment-id=0002,timestamp=2018-05-09T12:23:10.556+0000) > > Assassins need it? Its not like thier ults are alredy like way way shorter cd than any ap beside lux Just cause its a lower cd doesnt make the ult less important than they are. Jinx+Draven+EZ dont need ult to kill. Mages dont need ult to burst, supports dont need ults to protect, tanks dont need ult to peel. Lower CD is nice on all of those. But for the most part, unless grossly overfed, or you were already low, assassins are balanced around their ults being used to kill.
VanaQuish (EUNE)
: Each tree is mostly aimed at specific roles. Precision mostly every form of sustained damage (favors heavily sustained damage through aa) Domination mostly for dedicated burst damage and some minor utilities Sorcery is centered around ability damage and some forms of resources manipulation Resolve increases durability through increasing your armour,mr or healing And inspiration which is heavily neutral meaning every role will benefit more or less the same with it. > go down sorc+dom or dom+sorc anyway since the base stats grant only ap. Which we would go, if assassins (or damage on general) wasnt so dangerous. One single mistake and you have lost the lane.
> [{quoted}](name=VanaQuish,realm=EUNE,application-id=3ErqAdtq,discussion-id=mqGAJGGU,comment-id=0001,timestamp=2018-05-09T10:42:55.603+0000) > > Each tree is mostly aimed at specific roles. > > Precision mostly every form of sustained damage (favors heavily sustained damage through aa) > Domination mostly for dedicated burst damage and some minor utilities > Sorcery is centered around ability damage and some forms of resources manipulation > Resolve increases durability through increasing your armour,mr or healing > And inspiration which is heavily neutral meaning every role will benefit more or less the same with it. > > Which we would go, if assassins (or damage on general) wasnt so dangerous. One single mistake and you have lost the lane. As stated in the post. I absolutely hate fighting assassins. But im not gonna act like runes arent meant for options. Saying things like "UH is getting taken away from mages" Because it was removed from sorcery is just a bad understanding of the runes system in general.
Vizulix (NA)
: Yasuo Needs To Be Changed
The main reason i hate posts like these are the plain: "He is overloaded rework him" You can replace Yasuo with any champion and the outcome is the same. Someone doesnt LIKE a champion, so they want them reworked (aka removed, but removed has a negative stigma.) Just permaban him. People point to his permabanning as a reason why he is "confirmed overpowered" I permaban leblanc, but you dont see me run around talking about how her kit is so overloaded. I just hate fighting her. Just cause more people perma him just means that a large amount of people DONT LIKE fighting him.
Rioter Comments
k gr8 (NA)
: Please make Stormrazor and Duskblade not stack on eachother
They said that they want to balance it, but that they will just make them not work with eachother if need be. So it looks like they are fully prepared to do this if they must.
: What is your opinion on NON-assassin AP champions right now?
Some of them are meta, some are decent, i think very few are ACTUALLY bad. They just arent pick or ban. Assassins are VERY good in soloq right now. But when i play mages i never think "Wow i cant do anything" or "i do no damage"
: Can someone explain why I have silvers with less than 15 games played in mid gold game?
2 Divisions isnt that bad, consider the fact that most of them were mostly probably in their promos for Gold 5 (AKA pretty much gold.) They are as much gold 5 as you are smack middle Gold in gold (gold 3.) In fact there were almost twice as many plat 5s as Silver 1s (With the exception of 1 silver 2 that mustve been a duo.) Which i wouldve been much more annoyed about being in gold 4. In fact 1 division outside i would consider pretty decently balanced (as in games where people are promoting and demoting. If you got plat 4s, and silver 2s often though.
: A lot of people have been asking for ADCs to have less dmg vs squishies so no you're not. I mean, it's pretty much just armor pen that works better in a few edge cases (eg. vs alistar) so it's nothing to write home about. What's really smart about the new IE is that Riot now has separate ways to tune penetrating armor for crit champs and non-crit AD champs. If it turns out that ADCs hit tanks too hard, IE can be tuned down while Last Whisper and Black Cleaver don't need to be nerfed.
> [{quoted}](name=Khristophoros,realm=NA,application-id=3ErqAdtq,discussion-id=TO1n4AoJ,comment-id=0002,timestamp=2018-05-07T03:56:37.993+0000) > > A lot of people have been asking for ADCs to have less dmg vs squishies so no you're not. > > I mean, it's pretty much just armor pen that works better in a few edge cases (eg. vs alistar) so it's nothing to write home about. > > What's really smart about the new IE is that Riot now has separate ways to tune penetrating armor for crit champs and non-crit AD champs. If it turns out that ADCs hit tanks too hard, IE can be tuned down while Last Whisper and Black Cleaver don't need to be nerfed. Exactly I think its a decent idea, but everyone on the front page is just talking about how "true damage is busted" and this is an actual "BUFF" to ADCs, "according to math *Lists a different math calculation than the 10 people before them*"
KZ Engel (NA)
: i just dont want my boi to get nerfs he doesn't deserve {{champion:157}}
> [{quoted}](name=KZ Engel,realm=NA,application-id=3ErqAdtq,discussion-id=TO1n4AoJ,comment-id=0000,timestamp=2018-05-07T03:43:58.638+0000) > > i just dont want my boi to get nerfs he doesn't deserve {{champion:157}} INB4 "But according to math I did shorthand he is getting a 700% damage buff with the changes."
: It's a little irresponsible at this point to not have a champion pack
According to Riot quite a bit of their income is from Champion purchases, affording all champions is also like the only thing BE is valuable for so this would also throw the BE value all out of wack. BUT I agree with the first person that several 10 champion packs worth... say 30-40% less would probably be the best way to do it. New players can say "Oh I liked... Maokai on freeweek, and hes in this pack with champions like him for X amount of money, Maybe I could buy it" It would also be cheaper for people to buy the champion they want with cash, without comepletely fucking all champion purchases for that account for a measly 40$
Rioter Comments
: If i mute someone in-game i dont want to see them attacking me in post-game chat
Im not gonna say "wow so easily offended" yadda yadda, which i saw a lot of but... By the time the game is over, since you can no longer UNMUTE in chat, in case you want to see what they are saying about it after the fact they are unmuted. The chat also isnt visible in anything but the main scoreboard page. So you CAN still look at graphs, just dont look at chat. Them spewing hatred filth in aftergame gives you what you need EXACTLY to report them. Just in case you didnt fully see what they were saying because they were muted. You also arent MID-playing so unless you go into your next game tilted from postgame chat, muting (to prevent tilt) is no longer needed. Im not saying that people spewing filth is okay, but after game is said and done, so you no longer risk being tilted and playing worse, all it can really be is useful to be able to report.
Ziovi (EUW)
: They are losing some armor but gaining some HP, and MRes is the same. That means their effective HP against magic damage is a bit higher. Tanks often deal magic damage instead of physical, but they don't play around fast kills, so it matters a bit less for them, compared to mages. It is valid for supports that specialize in dealing magic damage, though.
> [{quoted}](name=Ziovi,realm=EUW,application-id=3ErqAdtq,discussion-id=rgd8l0R3,comment-id=000200020000,timestamp=2018-05-04T13:35:25.844+0000) > > They are losing some armor but gaining some HP, and MRes is the same. That means their effective HP against magic damage is a bit higher. > > Tanks often deal magic damage instead of physical, but they don't play around fast kills, so it matters a bit less for them, compared to mages. > > It is valid for supports that specialize in dealing magic damage, though. But that would mean more if 4 armor = 100hp, which it doesnt. If anything it is more of a laning adjustment than a nerf to any 1 class. If anything it is to make it harder for ADCs to burst eachother, or to make them harder to burst so that they dont have to 1-shot assassins in order to stay alive, so that they can nerf the ADCs damage TO SQUISHIES SPECIFICALLY without making them a target. Which means HOPEFULLY the assassins will stop bitching and be nerfed (which will be an indirect buff to mages) And also make it so they can nerf support shielding since the ADC is less likely to just disappear if they cant pop a 1k health shield on them at the drop of a hat.
: Mages only have 1 truly dedicated Keystone...
Wait... What 3 are "Support only" Keystones. Aery, and Guardian i suppose. But other than that? None in Inspiration are even close to "support only"
: Mages are getting nerfed again with the ADC update. ADC gaining 100+hp is an indirect nerf to mages making them harder to kill, meanwhile adc damage isnt going down much at all.
> [{quoted}](name=Nausicäa ,realm=NA,application-id=3ErqAdtq,discussion-id=rgd8l0R3,comment-id=0002,timestamp=2018-05-03T20:31:22.918+0000) > > Mages are getting nerfed again with the ADC update. ADC gaining 100+hp is an indirect nerf to mages making them harder to kill, meanwhile adc damage isnt going down much at all. But wait, ADCs gaining more HP with that logic is actually a nerf to every champion in the game with that mentality. Harder for assassins to kill them Harder for bruisers/juggs to kill them Harder for tanks to kill them Harder for supports to kill them Hell even harder for ADCs to kill eachother. So why is this a mage thing?
: this is a really silly idea. "one player should not be able to stomp 1v5" in any video game you are given tools to play the game, if one player knows how to use those tools in a much more efficient way then they should be able to crush people. why cap the impact a player is allowed to have? this only leads to more reliance on your team mates which more times then not will turn out bad for you, not to mention the dulling of your enjoyment in any given game. imagine any shooter game= if i shoot you 10 times, then my life will drop when you look at me because then the fight will be fair. or if you are losing you regenerate ammo and equipment like nades and flash bangs. all these systems in place to get people caught up in game are a fucking joke. if you run around the map doing nothing and im sitting in lane farming then i should be 5 levels above you, why are we even debateing this?
> [{quoted}](name=SheP Boi R Dee,realm=NA,application-id=3ErqAdtq,discussion-id=q2tz3aYs,comment-id=00040006,timestamp=2018-05-04T01:10:43.128+0000) > > this is a really silly idea. > > "one player should not be able to stomp 1v5" > > in any video game you are given tools to play the game, if one player knows how to use those tools in a much more efficient way then they should be able to crush people. why cap the impact a player is allowed to have? this only leads to more reliance on your team mates which more times then not will turn out bad for you, not to mention the dulling of your enjoyment in any given game. > > imagine any shooter game= if i shoot you 10 times, then my life will drop when you look at me because then the fight will be fair. > or if you are losing you regenerate ammo and equipment like nades and flash bangs. > > all these systems in place to get people caught up in game are a fucking joke. if you run around the map doing nothing and im sitting in lane farming then i should be 5 levels above you, why are we even debateing this? Correct me if im wrong but the number of shooters that claim "True teamplay experience" have matches that are significantly shorter, typically in sets of rounds (which you could call "Catch up systems" Since "I shot them i should win") And dont take place over 40 fuckin minutes. That and MOST shooters barely claim that at all, they just market "Run around and shoot shit and hope you win" Still 100% random on teammates whether you win or lose, but most of the time KDA is what matters in those games. So shooter-boy If you want to be able to run around and just 1v9 in games, why dont you go PLAY CoD hmmm? Cause any team based game CLEARLY isnt for you.
: > [{quoted}](name=Skorch,realm=NA,application-id=3ErqAdtq,discussion-id=q2tz3aYs,comment-id=0004,timestamp=2018-05-03T06:58:58.049+0000) > > I agree 1 player shouldnt lose the game... About as much as i agree 1 player shouldnt be able to win a game... solo. > > A player should be able to be a rally point and help get carries caught back up, and keep people alive. > > But a single player SHOULDNT be able to pick Riven/Fiora/Jax and just annihilate 1v5 which i feel like a lot of people are asking for. No matter how good you are you at least need help. WTF are you saying, why shouldn't one player be able to 1v9 ??? If he's good enough it's only fair that he should be able to 1v9. You are basically saying that league should be luck oriented game, get good team or bad team, 50/50 that's exactly the worst thing about this game.
> [{quoted}](name=Sorye Ge Ton 56,realm=EUW,application-id=3ErqAdtq,discussion-id=q2tz3aYs,comment-id=00040007,timestamp=2018-05-04T07:14:42.720+0000) > > WTF are you saying, why shouldn't one player be able to 1v9 ??? If he's good enough it's only fair that he should be able to 1v9. You are basically saying that league should be luck oriented game, get good team or bad team, 50/50 that's exactly the worst thing about this game. Why are you playing a team oriented game if you wanna dash around the map and solokill everything yourself? Thats not how this game works. I feel bad for people TRYING to carry but cant, whether their team is bad or the enemy team is better. But there isnt a player alive who can TRUELY on ANY champion 1v9 every single game. Nor should they be. And there isnt a team bad enough that you SHOULD be able to roflstomp since... in this scenerio the odds that 1 person could 1v9 YOU is equal. You want to sprint around the map doing what you want and still win with mostly luck go play cod. But here normal people would rather not have a 12/2 Fiora able to just run in and slam their face on the keyboard and win, which is what your asking, thanks.
wildfox99 (EUW)
: {{champion:107}} + {{item:3147}} + Stormrazor + DH jumpscare kitty incoming
> [{quoted}](name=wildfox99,realm=EUW,application-id=3ErqAdtq,discussion-id=lF3o5w0p,comment-id=0001,timestamp=2018-05-03T13:49:59.754+0000) > > {{champion:107}} + {{item:3147}} + Stormrazor + DH > > jumpscare kitty incoming Dont forget {{item:3087}} {{item:3078}}
: Even if that's the case, changing {{item:3031}} to deal true damage is just going to make armor a worse stat than it already is.
> [{quoted}](name=Yousosmart,realm=NA,application-id=3ErqAdtq,discussion-id=crp2c5Y4,comment-id=00030000,timestamp=2018-05-03T13:01:18.540+0000) > > Even if that's the case, changing {{item:3031}} to deal true damage is just going to make armor a worse stat than it already is. ADCs still need to be able to kill tanks. By making Crit overall deal less damage to keep squishies alive, ADCs and champions like them still need to DEAL damage to Tanks. Armor is no different then before, less of the attack is being blocked, but the attack is overall dealing less. But if you want to just... not build armor i am perfectly okay with that.
: Urgot: League's most forgotten Rework
Riot has stated a few times now that they have tried to find a way to screw with his itemization to give him access to more bruiser items for awhile now. But they cant find the right way to do it. Him being/counting as melee gives him access to quite a few abuse cases. Him having only Range items means he can only barely use them to affect because of how he is. So all they really can do is either rework some items SPECIFICALLY for urgot, or just say "He can build this, but not that. For the sole reason of options" But those both are quite bad options.
: he needs nerfs more than anything, ranged poke tank with dash and %max hp damage on top lane isnt fun
> [{quoted}](name=Best Footjob EUW,realm=EUW,application-id=3ErqAdtq,discussion-id=uHPy8lHF,comment-id=000d,timestamp=2018-05-03T07:05:25.561+0000) > > he needs nerfs more than anything, ranged poke tank with dash and %max hp damage on top lane isnt fun Just...... No.
: I honestly don't even blame losses on bad players anymore...
I agree 1 player shouldnt lose the game... About as much as i agree 1 player shouldnt be able to win a game... solo. A player should be able to be a rally point and help get carries caught back up, and keep people alive. But a single player SHOULDNT be able to pick Riven/Fiora/Jax and just annihilate 1v5 which i feel like a lot of people are asking for. No matter how good you are you at least need help.
: The Q thing is a bug, should be fixed on PBE tomorrow (had quite a few things go wrong in pushing it to PBE). Q-E-Auto should proc it twice if you spin for 2.5 seconds. For a while in testing it just gave you 100% crit chance til you critted something, which was super fun on Garen. Turns out we can't actually let Jhin have 4000 gold of free stats while he ults, though - who'd've thought?
> [{quoted}](name=Riot Axes,realm=NA,application-id=3ErqAdtq,discussion-id=UlrOOMva,comment-id=000000000000000000000000,timestamp=2018-05-02T05:36:16.774+0000) > > The Q thing is a bug, should be fixed on PBE tomorrow (had quite a few things go wrong in pushing it to PBE). Q-E-Auto should proc it twice if you spin for 2.5 seconds. > > For a while in testing it just gave you 100% crit chance til you critted something, which was super fun on Garen. Turns out we can't actually let Jhin have 4000 gold of free stats while he ults, though - who'd've thought? Nahnahnahnahnahnahnah Jhin would be FINE 100%...
Rioter Comments
: It's favoritism until you realize that if you play bot you constantly get ganked by mid and jungle. Honestly I'd like this shit to end. ADCs aren't happy with this shit either believe it or not. I'll tell you who's happy though.... **_points at shieldsluts_** {{champion:40}} {{champion:117}}
> [{quoted}](name=Marothennan,realm=EUW,application-id=3ErqAdtq,discussion-id=ai3FAZ3d,comment-id=0004,timestamp=2018-04-30T13:22:48.366+0000) > > It's favoritism until you realize that if you play bot you constantly get ganked by mid and jungle. Honestly I'd like this shit to end. ADCs aren't happy with this shit either believe it or not. I'll tell you who's happy though.... **_points at shieldsluts_** {{champion:40}} {{champion:117}} Ill tell ya one thing, shieldsluts dont like it either. Sorry no matter the size of our shield a jungle+Mid roam can still kill an ADC with ease.
: Rylai should have less AP, but significantly more HP and a stronger slow
TBH I prefer it on mages than tanks. A {{champion:57}} or {{champion:27}} is 100% more aids to me than a {{champion:101}} I dont mind it being an AP item instead of another rod of ages.
Strigina (EUNE)
: You are right. But she still woulnd't have 240 AP with Ardent and Frostfrang, not even with runes. Also she would need even more because noone has 0 mr.
> [{quoted}](name=Strigina,realm=EUNE,application-id=3ErqAdtq,discussion-id=hUUTwLBA,comment-id=00070000000000000001,timestamp=2018-04-26T04:06:37.721+0000) > > You are right. But she still woulnd't have 240 AP with Ardent and Frostfrang, not even with runes. Also she would need even more because noone has 0 mr. From what it sounds like, she hit him 3 times with Zephyr, and she has a fair amount of CDR so i am guessing it was possible, although she wasnt autoing. TBH the OP should post a replay cause that would solve this issue real fast. No matter what if she hit him several times it looks misleading to just post total damage.
: You don't have to be a special snowflake to assume that your jungler, who decided to pick Lissandra, wont end up ruining the game for you. Whether the player intends to feed on purpose or wants to try it for once doesnt matter. All I know is that I wouldnt want to deal with it. Shit, I'd rather wait another 50 minutes waiting for a game that doesnt make me want to pull my teeth out than play through that misery or anything equivalent.
> [{quoted}](name=SoLunatic Joker,realm=NA,application-id=3ErqAdtq,discussion-id=mhIcf6Yc,comment-id=00030000,timestamp=2018-04-26T03:42:43.328+0000) > > You don't have to be a special snowflake to assume that your jungler, who decided to pick Lissandra, wont end up ruining the game for you. Whether the player intends to feed on purpose or wants to try it for once doesnt matter. All I know is that I wouldnt want to deal with it. Shit, I'd rather wait another 50 minutes waiting for a game that doesnt make me want to pull my teeth out than play through that misery or anything equivalent. Then why does the 3lp and 5min timer bug you... that IS the free dodge.
: > [{quoted}](name=Baron Barian,realm=NA,application-id=3ErqAdtq,discussion-id=zrxKrTGB,comment-id=0001,timestamp=2018-04-25T20:53:03.932+0000) > > Maybe you SHOULD go assassinate the support first. They usually have little damage, can keep teammates alive in extended fights, and even tanky supports don't have as much armor as a real tank. > > Assassins aim to kill the squishy, important enemies before a teamfight, and sometimes that person is the support. But what about champions like Braum, Tahm, Alistar? With locket, knights vow, exhaust the only option sometimes is to assassinate priority targets before they can react.
> [{quoted}](name=Come Gank I 2v1 ,realm=NA,application-id=3ErqAdtq,discussion-id=zrxKrTGB,comment-id=00010000,timestamp=2018-04-25T20:54:26.493+0000) > > But what about champions like Braum, Tahm, Alistar? With locket, knights vow, exhaust the only option sometimes is to assassinate priority targets before they can react. But if thats the team the adc wont have a 2000 health shield on them. they will just have peel
Strigina (EUNE)
: Twice? Oh, yeah sure. Max rank W deals 235 base magic damage. Hiting you twice would deal 470 base dmg, she would need 240 bonus dmg to reach 710 dmg . It's scaling is 50% AP so she would need 480 AP to deal 710 **pre-mitigated** damage. Are you telling me she had 480 AP with Frostfang and Ardent only while you had 0 magic resist at all??
> [{quoted}](name=Strigina,realm=EUNE,application-id=3ErqAdtq,discussion-id=hUUTwLBA,comment-id=000700000000,timestamp=2018-04-25T08:53:38.729+0000) > > Twice? Oh, yeah sure. > > Max rank W deals 235 base magic damage. Hiting you twice would deal 470 base dmg, she would need 240 bonus dmg to reach 710 dmg . It's scaling is 50% AP so she would need 480 AP to deal 710 **pre-mitigated** damage. Are you telling me she had 480 AP with Frostfang and Ardent only while you had 0 magic resist at all?? You did your math wrong. Its 235 damage twice, you still have to add the scaling twice so since its 50% twice would be 100% so she would need AROUND 240AP not 480
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Skorch

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