Cowsep (NA)
: Cowsep's Response AND a great chance to talk about KOREAN SERVER toxicity!!
Keyword filters need to go. Intentional feeding needs to be punished harder for fewer instances of a particular player. They shouldn't have to feed ten times before they get banned.
: Patch 7.24b notes
Why dont you take a look at Tryndamere
: Boots are meant to be situational purchases every game. You shouldn't choose the same boots every game for every champ. Buy based on enemy cc/damage or based on your own movement needs (Mobility/_Swifty_)
There is no point in taking Swifties unless you are trolling. Mercs give better slow reduction. Mercs give stats. Mercs reduce more than just slows. Is +10 movespeed ever worth anything? _thats below first iteration air drake speed increase_. Riot itself said how useless such a small amount of movespeed is, which is why they strongly buffed air drake
: Why Everybody Hates Zoe
Disclaimer: This post is supposed to appear angry and highly aggressive at Riot for Zoe. This is also me stating my personal opinions on Zoe. For the record, I totally despise Zoe's character, kit, art, and overall thematic in its entirety. Zoe is the brainchild of a cranially deformed primate that was given rewards for throwing the largest amount of BS into a kit, while also not appearing as a troll.
: such massive buffs to the towers we all have been waiting for... now the towers will last an extra hit.
Tryndamere's winrate is going to drop by about 5 hits
: Patch 7.23 notes
where are are Swifties buffs, theyre not at all worth buying with only +10 movespeed over mercs and where's REGULAR GOOD OLD URF??
: My main account got banned for "use of malicious 3rd-party programs"???
Sadly, Riot player moderation hates to admit they/the system was wrong even when they are, so good luck getting your acct back.
Rioter Comments
Rioter Comments
: Ping muting testing soon
Thank you...Just last game had a feeding fizz complain all game and spam ' ? ' over me when I muted him.
Rioter Comments
: Post how to play your main when behind.
http://i.imgur.com/Kg2iVJQ.jpg
: Well it's riot's classification and how they balance the game around. Melee carries are supposed to build full damage and thrive and extended fights. Of course, Yasuo, nor any other melee carry excluding tryndamere, never ends up building full damage because it's not worth it.
: Official thread towards banning new champs in Ranked.
Regardless of the dumbbells at Riot that do not like this idea, it needs to happen. How about they use their brains and not their design philosophy that lead to the creation of Yasuo.
Rioter Comments
: Yes, this is a good topic for us to address in a blog or video. Thanks for the suggestion.
No cactopus but still glad to see a red post.
: > [{quoted}](name=Big Lincoln,realm=NA,application-id=3ErqAdtq,discussion-id=hXIMF9v2,comment-id=0000,timestamp=2017-02-08T21:35:49.079+0000) > > it's beautiful > > I never thought we'd see it happen all at once > > that cleaver buff is suspect as hell though; I'm going to assume they're lowering its AD or something and we haven't seen it yet Was a datamining thing. The full changelist on Cleaver is: New build path: Phage + Kindlegem + 1000 gold (total cost 3050, down from 3100) Health: 400 (increased from 300) Attack Damage: 40 (decreased from 50) Still discussing whether that AD number is correct or if we should take 5 more out of it in exchange for either a bit more health or a bit less combine cost.
I like to build Cleaver on tryndamere, because having the phage passive and cdr is TOO GOOD on top of armor shred. This will make it less viable for other such fighters that need more AD in their kits but also want the stats Cleaver currently gives.
: Looks like Riot is addressing damage creep via PBE changes
: > [{quoted}](name=Skystrike7,realm=NA,application-id=mNBeEEkI,discussion-id=fcpdtjmH,comment-id=0008,timestamp=2016-03-15T21:11:24.385+0000) > > Just had this happen to me and sent a support ticket before searching out this thread. Will relay any info I get back to here. > > The sad thing is, I only got chat restricted for 10 games a few days ago and already worked it off :/ Both games I played today I got blocked off from hextech crafting >.< Yeah man I'd appreciate if you shared the info with me from the support ticket. I just want to know a timeline. We need to have some feedback to riot on how this is more of a negative impact than positive reinforcement...
> [{quoted}](name=McFlurrry,realm=NA,application-id=mNBeEEkI,discussion-id=fcpdtjmH,comment-id=00080000,timestamp=2016-03-15T23:07:37.451+0000) > > Yeah man I&#x27;d appreciate if you shared the info with me from the support ticket. I just want to know a timeline. We need to have some feedback to riot on how this is more of a negative impact than positive reinforcement... lol woops I forgot. Let me see if I can find it after about a year... https://support.riotgames.com/hc/en-us/requests/20873316 "Hello Skystrike7, It looks like you’ve recently been punished for behavioral issues. Players who’ve been punished will no longer earn Hextech Chests through achieving an S rank on the Rift, nor will they earn key fragments after matchmade victories. This restriction will be lifted after your punishment ends and you’ve shown clear improvement. Because it’s based on your personal behavior, there’s no set date or time when this will happen." i got tons of useful info from that ticket tbh
: > [{quoted}](name=Skystrike7,realm=NA,application-id=mNBeEEkI,discussion-id=fcpdtjmH,comment-id=0008,timestamp=2016-03-15T21:11:24.385+0000) > > Just had this happen to me and sent a support ticket before searching out this thread. Will relay any info I get back to here. > > The sad thing is, I only got chat restricted for 10 games a few days ago and already worked it off :/ Both games I played today I got blocked off from hextech crafting &gt;.&lt; > > > Edit: Guys, breakthrough: I have regained the ability to earn Hextech loot. I took a 1 week break from League completely, and today I have earned a Hextech chest. > > It has been 22 days since I recieved a chat restriction. Are you lying ? xD
> [{quoted}](name=50CentKidIsBack,realm=EUW,application-id=mNBeEEkI,discussion-id=fcpdtjmH,comment-id=00080002,timestamp=2017-02-04T12:15:47.677+0000) > > Are you lying ? xD No, I'm not lying xD that's what happened lol. nice necro btw
1iMusic1 (EUW)
: > [{quoted}](name=Skystrike7,realm=NA,application-id=3ErqAdtq,discussion-id=hyPL96W2,comment-id=0027,timestamp=2017-01-25T18:25:48.904+0000) > > wait, so am i supposed to be getting the same or less winrate on my main that a random Vi player? Do 400k mastery points count for nothing? > > Basically, the champ should be viable with an OVERALL 49-51% winrate. The mains SHOULD be having much higher winrates than that, because they know that champ the best and are more skilled at it. If it takes the dedication of a one trick pony to make a champ just viable, then count me out. That's clearly not what the op meant like what...
: Ur mom loves ur dad
neither of them went for 'diversity' tho if you know what I mean
: Challenger Rewards account sweep in progress
Make sure you adjust the sleeves for Boxerpete's. The right one needs to be a bit wider to accommodate him.
: Riven has the same problem a lot of other champions have.
CDR from offensive items is indeed something that should probably change. For both ad and ap. Choose between your damage and utility stats!!!
: Well they buffed my main {{champion:11}} yay but nerfed my other 2 mains {{champion:157}} {{champion:122}} :(
Eedat (NA)
: PSA: You main doesn't need a 55% win rate to be viable
wait, so am i supposed to be getting the same or less winrate on my main that a random Vi player? Do 400k mastery points count for nothing? Basically, the champ should be viable with an OVERALL 49-51% winrate. The mains SHOULD be having much higher winrates than that, because they know that champ the best and are more skilled at it. If it takes the dedication of a one trick pony to make a champ just viable, then count me out.
: Good and bad examples of mobility in the game.
: It's called diversity and it's the best thing in the world and if you don't think so you ate a racist, sexist pig.
: When ADCs complain about Ziggs' range and poke, but you remember when ADCs went top vs melee
SrbLud (NA)
: I can see how someone would want this and I think it should be a feature. I'll submit some feedback to [support](https://support.riotgames.com/hc/en-us) about this. I think at least we will get an answer why it's not there.
Rioter Comments
: > [{quoted}](name=Skystrike7,realm=NA,application-id=A7LBtoKc,discussion-id=MmxwV82e,comment-id=003d,timestamp=2016-10-13T04:53:20.778+0000) > > if plants turn out to be a bad idea for some reason, will you remove them or try to salvage them? In the past y&#x27;all have seemed very stubborn about not deleting things bad for overall game health (yasuo, ekko, frozen mallet), and I&#x27;m worried that if this does not succeed, the game will turn into a pile of crap. Yeah. I think there's a vein of concern here I want to curb that plants are final, and that's definitely not the case. These are experimental, as with all Preseason changes (and we've been keeping tabs on Plants sentiment specifically because we know these are pretty different), so we're going to use this period in time to see how they fly - because we really aren't sure. They may play out well, or - to your guys' points - break the game. While I can say plants have been used in tactical, calculating ways in playtests to get the upper hand, you guys will be the real test of whether these changes are actually compelling and hold muster competitively. Hit up Fearless, myself, or any of us in the comments once you try them out.
It's been a while but I don't think plants are too bad at all. I thought I would dislike them a lot more but I so far get the feeling that my opponents never use them, and I get lucky breaks all the time. The healing plant is honestly a bit useless but a numbers change might help that. Bomb plant is awful strong. Vision plant is nice but I'm unsure whether or not I would be able to see the particle should an enemy use it to spot me.
: > [{quoted}](name=Lord Malpercio,realm=NA,application-id=mNBeEEkI,discussion-id=3bhWHllq,comment-id=00020000,timestamp=2016-12-25T04:38:48.647+0000) > > Because while he stomps AP mid laners, he suffers horribly against ADs aaaaand his mana issues are ridiculous. On top of that, his kit is less than amazing for his actual role, providing no CC outside of his ult, with abilities that honestly resemble a knock-off Janna. All of this. His mana issues are beyond unreasonable though. He's a melee champ that isn't an assassin, therefore he must build tanky... but if he builds tank he's useless after 3-4 spells.
> [{quoted}](name=MetaCosmos,realm=NA,application-id=mNBeEEkI,discussion-id=3bhWHllq,comment-id=000200000000,timestamp=2016-12-25T04:51:15.465+0000) > > All of this. His mana issues are beyond unreasonable though. He&#x27;s a melee champ that isn&#x27;t an assassin, therefore he must build tanky... but if he builds tank he&#x27;s useless after 3-4 spells. I mean, frozen heart or rod of ages is great on him...
: How to rank up in the 2017 season
Remind me again why we have blind pick? Oh, right, because pre-30's don't have enough champions. Just make the free week rotation big enough to allow them to play draft, and ELIMINATE BLINDS, NOT NORMAL DRAFT by the way, blinds are the only non conforming pick system so really it is the outlier and needs removal.
: Take this back to gfaqs m8
Meddler (NA)
: I read through that Reddit thread yesterday. It's got a lot of strong sentiment in it that's valuable feedback. It's pretty light on discussion from in game experience with plants though (few actual PBE testers commenting), so it’s not a complete picture. As with the other pre-season changes on the PBE plants are a work in progress. We’ve got some changes coming this week that should address a number of issues that have become apparent since the last set of changes (which occured just before PBE last week). Key details on those below. We’re also working on some backup plans for other possible issues that have been raised. For those sort of cases we want to have follow up plans ready in case they’re needed, but don’t want to make changes before things have been validated in game. Summary of those below too. The biggest concern about plants themselves we've seen expressed overall is that they're random and that randomness has no place in a competitive game. Can fully understand the concern there, given randomness can make for pretty miserable experiences in game at the expense of player skill. We don’t think randomness is automatically a bad thing in a competitive setting though. We see it as more a tool that, if used in the right way, can create good tests of skill and emergent play or, if used badly, can nullify skill and create a ‘that was bullshit’ feeling. Examples of what we feel falls into each of those two categories: . ----------------------------------------------------------------------------------------------------------------------------------------------- . ** Controlled Randomness in LoL at present we think is good for the game: ** * Elemental Dragons Heavily telegraphed, rewards that support different strategies and counter them, system creates healthy game to game variety of experience. Equally available to both teams. * Kindred passive on enemy jungle camps Creates a series of risk/reward trade offs for the Kindred player that they’re free to engage with or not. Enemies can choose to try and counter or not. * Scuttle crab’s exact location You know roughly where Scuttle will be, and what the reward will be, but not the exact location it’ll be before getting there (assuming it’s up in the first place). Again, also equally available to both teams - it's a fair system, rather than one that biases in one direction or the other. * Draven axe landing location There's some randomness to where an axe could land forcing an adaptive responsive. Possible locations are from a limited pool and, when appropriate are effectively non random (e.g. when chasing) . ----------------------------------------------------------------------------------------------------------------------------------------------- . ** Randomness in LoL we think is or was bad for the game: ** * Low % crit rates (higher % crit rates are also heavily debated, though a less clear argument) Small amounts of crit (runes in particular) have a small chance to skew a lane pretty strongly without any engaging gameplay. Crit’s much less problematic once champions have a moderate amount of it (becomes consistent ish), though even then there are arguments it should be removed. Avoiding getting into details of that since that’s a different topic and this is already a long post already. Should talk more about it sometime though, especially since it’s a subject we need a better consensus on internally too. Regarding crit runes, we’ll be removing the ability to start the game with crit when we do work on runes (hopefully sometime next year) * Old Phage Chance to slow on hit (mini, unreliable Frozen Mallet for anyone that didn’t play back then). Sometimes really lethal, sometimes completely ineffective. Did have some counterplay (e.g. only flash if the slow procs), overall though too much a case of randomness deciding situations rather than creating decisions. . ----------------------------------------------------------------------------------------------------------------------------------------------- . ** Next iteration base off feedback from PBE testers and internal playtesting: ** * Fewer Blast Cone locations We’ve been testing a pretty wide variety of Blast Cone locations recently, especially compared to early iterations of plants which only had a few. Conclusion there’s that some of those locations are good fits, others feel more abusive than interesting though and the large number of possible spawn points makes it hard to predict likely Blast Cone locations resulting in a more random than intended result. * Limit of 2 Blast Cones per quadrant When it happens 3 Blast Cones in a single jungle quadrant has been resulting in too much Blast Cone chaining, given the proximity between them that creates. Chained Blast Cones are much harder to respond to and the second use seems to be less deliberate by the user as well. * Seedling time to 60s (from 30s) Increasing telegraph time on upcoming plants to improve ability to plan around their presence. * Reduced overall plant spawn rates Plant frequency has been too high in the version of the system currently on PBE, resulting in more frequent interactions than intended and therefore a greater overall impact on the game than desired. We’ll be reducing frequency of plant spawn a bit as a result. * Visual Polish On the art side there’s also still some stuff yet to come (minimap icons that are clear but less dominant, icons for individual plants when clicked on, etc) . ----------------------------------------------------------------------------------------------------------------------------------------------- . ** Other concerns we're tracking and preparing follow up changes if needed: ** * Ranged versus melee discrepancy We haven’t seen it demonstrated yet, but it’s definitely possible plants will be too advantageous for ranged champs over melee. Fallback if needed’s to make them operate like Thresh lantern where it’s proximity to plant the allows interaction, not basic attack. * Randomness deciding outcomes, We want randomness to create a range of situations where player decisions and execution can then decide the outcome. If randomness is instead deciding situations however we’ll then want to add additional telegraphing, both to spawn times and locations until players are able to recall possible plant locations and play around the possibility of them being up in an informed manner. * Plant interactions still too frequent Upcoming changes might still leave plants too influential to the game and place too high an interaction burdern on players, junglers especially. Response there would be to continue to adjust spawn rate, maximum number possible per quadrant. Apologies for the wall of text, lot to cover. I’ve to run off to a thing now, I’ll be back later though to post a bit more.
You say you will be removing the ability to start with crit. What about a brawler glove start? Will that be affected?
: > [{quoted}](name=Ralanr,realm=NA,application-id=3ErqAdtq,discussion-id=Y40ETAlH,comment-id=0001000000000000000000000000,timestamp=2016-10-25T13:27:26.190+0000) > I have trouble seeing any reason why Riot would allow Tryndamere&#x27;s current kit to be viable. mostly because it shouldn't. It doesn't matter if trynd is viable or not, his kit is still obnoxious for 2 reasons: -his RNG crit -his ulti being abused to splitpush, arriving at towers, then ignoring people with uti and hit the tower while suiciding multiple time to get objectives (this is what happened around 2013/2014)
"his" rng crit? I think you mean him having ACCESS to more rng crit earlier. Every adc ever builds crit, but you aren't complaining about any of them.
Rioter Comments
: She is one of my mains :) I have at least one for the roles I play, but Fizz is my true main.
If I played 100 champions equally well, does that mean I have 100 mains? Because IMO you cannot have multiple mains, just one main and a "champion pool" of champs you play frequently. "Main" implies it is YOUR defining champ that you play THE BEST on.
: I main Quinn myself so I'm aware of that :P Shes free elo up to gold/low plat, people don't know what to do when someone is in every lane at the same time and splitpushing, It's like having a second jungler.
you main quinn but your username is fisherman fizz?
: No, "main" and "one trick pony" aren't the same thing.
I'm a Trynd OTP because he is pretty much all I ever play. Here and there I play an aram or get forced into support or something, but I can't play anything else even remotely as well. Been playing him since season 3. almost 370k mastery points on him atm.
: Well, you can still customize them using third party tools like Championify—we just don't have any plans to implement the item set builder feature from the old client. If it turns out that there actually is real demand for that tool, we can reconsider it, of course. But on our great big list of client priorities (implement Replays, spectate, etc.), it would probably fall dead last right now. Just wanted to give y'all an honest heads up.
*looks at 52 downvotes* Wow don't shoot the messenger guys. Not like he is making all the decisions here.
: The Client Update Alpha Ending Soon
Hey, so if you guys are going to be "supporting" third party features, can y'all put up a list/links to said sites so we don't have to go hunting and possibly get the wrong stuff or a virus? It'd be good to know what's supported by Riot and what isn't.
: American servers are literally under periodic attack
Rioter Comments
: For those who dont know: BoTRK = Blade of the Rune King or this = {{item:3153}}
: it shit compared to crit late game. absolute shit. frevor does more damage
It's not about the damn passive, it never did a bunch in duels anyway. The attack speed and lifesteal and HUGE active are the main attributes.
: Edge of Night/ Sorcerers' bane
Tryndamere thanks riot for this amazing item.
Rioter Comments
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Skystrike7

Level 30 (NA)
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