: This was actually based on a real game I had lol. Fiora ulted me as I was pushing top and everything but I dueled her and killed her without much trouble. She only got past like half my HP before I finished her off. I also hugged a wall to protect my last vital and I funneled her into my spirit sword as she went for the others. The following conversation was like this: {{champion:98}} Oh, how the tables have turned, Fiora. {{champion:114}} Ah, bramble vest. my old nemesis
...In other words, Fiora fucked up bad, because with her superior mobility she shouldn't lost a duel against Shen past one or two items. (also, Triforce, ew)
: I just found this out as well, I guess nobody else buys tiamat on sion. Not game breaking, but feels kinda clunky.
> [{quoted}](name=Baconrider1101,realm=NA,application-id=LqLKtMpN,discussion-id=EbUIEG49,comment-id=0000,timestamp=2017-10-22T18:18:28.183+0000) > > I just found this out as well, I guess nobody else buys tiamat on sion. Not game breaking, but feels kinda clunky. BOI Necro much? Heh I quit, you're never gonna see me again :P Yeah the bug is annoying tho, imagine how badass it would look if it worked properly...
Rioter Comments
: What games are you playing?
Damn, I'm too late for this BUT PLAY DOKI DOKI LITERATURE CLUB Dyrus is streaming it at the time of writing this, btw.
: > [{quoted}](name=SlashofEternity,realm=NA,application-id=3ErqAdtq,discussion-id=Jm0EaVeM,comment-id=0005,timestamp=2017-09-24T01:38:41.856+0000) > > Doubledamage only against ranked, it fucks melees up enough as it is. Yasuo is the exception.
> [{quoted}](name=AdderTude,realm=NA,application-id=3ErqAdtq,discussion-id=Jm0EaVeM,comment-id=00050000,timestamp=2017-10-12T21:21:03.891+0000) > > Yasuo is the exception. Well any crit building AD is, but others not so much.
Rioter Comments
: Low effort? Making memes is hard
Shoulda left that bottom in, extra points for double meaning
: So today...animu/waifu thread
Every last pic is a 2hu one Lmao (miko pls)
: Lethality Sion
Lethality Sion is fun. He doesn't need to oneshot you with a max range ult, hell tank Sion can 100-20 a squishy if he lands a max range ult.
: With the stats from rageblade, what are the chances of you hitting a minion 6 times without killing it and why would you even want to try?
> [{quoted}](name=AlienPrimate,realm=NA,application-id=3ErqAdtq,discussion-id=BqTb0rG9,comment-id=00010001000000000000,timestamp=2017-10-01T15:50:02.967+0000) > > With the stats from rageblade, what are the chances of you hitting a minion 6 times without killing it and why would you even want to try? ...There are 6 minions in a minion wave... even hitting each one once is enough.
: When to CS, or when to concentrate on map pressure?
: Spellthief's isn't realistic because you could never get it stacked up and still have 2 stacks of gold left on it. Corrupting potion and talismen would do nothing because the phantom hit technically hits at the same time and it just refreshes.
> [{quoted}](name=AlienPrimate,realm=NA,application-id=3ErqAdtq,discussion-id=BqTb0rG9,comment-id=000100010000,timestamp=2017-10-01T13:20:22.096+0000) > > Spellthief's isn't realistic because you could never get it stacked up and still have 2 stacks of gold left on it. Corrupting potion and talismen would do nothing because the phantom hit technically hits at the same time and it just refreshes. Eh? You can stack it up on minions and then smack opponent.
: @Riot Please consider how tanky tanks can be with new runes
He could barely touch the Aatrox, looks like someone forgot an LW or BC (the Aatrox, that is)
: If you're that guy who says "gg" at 15 minutes into the game and the score is 5/1
I feel like this is more legit the higher tier you are, since your opponents get better at not throwing.
: > [{quoted}](name=SlashofEternity,realm=NA,application-id=3ErqAdtq,discussion-id=ivYZtvU0,comment-id=000100000000,timestamp=2017-09-30T14:04:06.486+0000) > > Yeah, why the fuck dp you think she was buffed? > > That being said, Fiora should not be doing well in this meta due to this being a teamfight ADC oriented meta, while FIora excels at splitpushing against a team that's teamfight isn't strong enough to outpush her. Oh I get it, because she's allowed to be so fucking strong the only real way to beat her it to just group. Idk where the idea that fiora is bad in a teamfight came from, she just stomps top til fed then carries the team in fights. The complaint about her is why the fuck is she impossible to lane against.
> [{quoted}](name=ggigotfed,realm=NA,application-id=3ErqAdtq,discussion-id=ivYZtvU0,comment-id=0001000000000000,timestamp=2017-10-01T11:03:17.003+0000) > > Oh I get it, because she's allowed to be so fucking strong the only real way to beat her it to just group. Idk where the idea that fiora is bad in a teamfight came from, she just stomps top til fed then carries the team in fights. The complaint about her is why the fuck is she impossible to lane against. No shit someone is gonna be good all around when fed. Also of course the only way to beat her is to group, like the only way to beat a juggernaut is to kite them. It's called counterplay. They're exceptions, like most people have a chance at beating Fiora in lane and in 1v1's, barring the lower damage tanks and people who rely on heavily telegraphed damage/cc. Fiora isn't impossible to lane against - you just either don't know how, or don't want to know how.
: I went to a league Con dressed up like a Ward.
I've seen this. Like someone actually dressed up as a ward, not the joke.
Joes (NA)
: its not 5, its 6 at max rank now
> [{quoted}](name=Joes,realm=NA,application-id=3ErqAdtq,discussion-id=vJW7mtq0,comment-id=0005000000000000,timestamp=2017-10-01T00:46:32.700+0000) > > its not 5, its 6 at max rank now ...I literally just checked it before saying that. His W is the one with a 6 second CD.
Razyelx (EUNE)
: The Most Favorite Champion of All Time [Voting Elimination] - THE FINALS, Jhin vs Azir
TheShinx (NA)
: > [{quoted}](name=SlashofEternity,realm=NA,application-id=3ErqAdtq,discussion-id=EiQAlmk2,comment-id=0000,timestamp=2017-09-30T14:19:12.576+0000) > > I'll gladly give you a key for a box. I'm getting quite a few from honor. I'll give you like 5 for a key.
> [{quoted}](name=TheShinx,realm=NA,application-id=3ErqAdtq,discussion-id=EiQAlmk2,comment-id=00000000,timestamp=2017-10-01T00:14:30.543+0000) > > I'll give you like 5 for a key. Yes please
: I hate him but he isn't permaslowing. Rylais isn't good on anyone anymore.
> [{quoted}](name=Marshbouy,realm=NA,application-id=3ErqAdtq,discussion-id=vJW7mtq0,comment-id=00050000,timestamp=2017-09-30T19:16:35.251+0000) > > I hate him but he isn't permaslowing. Rylais isn't good on anyone anymore. His Q spam is enough to keep you slowed. 5 second CD base with 40% CDR with a 1 second slow is bullshit.
: Play LB. I just played LB into an Azir, and even his barrier wasn't enough to do shit. Land a chain, Q, R, Q win. Suddenly his range, and early lane pressure doesn't mean shit when you solo him a couple times aha. Some tips to beat Azir, GO IN ON HIM THE MOMENT HE USES HIS Q. You'll have a few seconds to get the damage lead, then can win the trade in the long run. I mean, if he misses his Q, or uses it to farm, use that Q CD to your advantage.
> [{quoted}](name=RageSenpai,realm=NA,application-id=3ErqAdtq,discussion-id=vJW7mtq0,comment-id=0004,timestamp=2017-09-30T16:58:07.992+0000) > > Play LB. I just played LB into an Azir, and even his barrier wasn't enough to do shit. > > Land a chain, Q, R, Q win. > > Suddenly his range, and early lane pressure doesn't mean shit when you solo him a couple times aha. > > Some tips to beat Azir, GO IN ON HIM THE MOMENT HE USES HIS Q. You'll have a few seconds to get the damage lead, then can win the trade in the long run. I mean, if he misses his Q, or uses it to farm, use that Q CD to your advantage. The problem is by his first few items, you only have like 3-4 seconds to engage and dissengage, and without the insane mobility LB has most other people can't 1) reach him in time or 2) get away in time to not eat a Q+auto+auto as you dissengage and lose the trade anyway.
: All too suddenly i'm reminded why I despise azir with a passion.
> [{quoted}](name=Marshbouy,realm=NA,application-id=3ErqAdtq,discussion-id=vJW7mtq0,comment-id=,timestamp=2017-09-30T16:00:26.563+0000) > > If I never have to face this 800-900 range **permaslowing** monstrosity in lane again it'll be too soon. ftfy 40% CDR with Morello's + Nashor's is bs.
Nsato (NA)
: Jayce's Ultimate Hat
No, it'd be way too good - rn the counterplay to Jayce is that when he transforms, he locks himself out of half of his kit for a good 4 seconds which gives you time to engage on him. Considering how Ultimate Hat works, Jayce would be able to stack it up way too fast, and 4 seconds is already little enough when it comes to windows of weakness.
: > [{quoted}](name=SlashofEternity,realm=NA,application-id=3ErqAdtq,discussion-id=IgEjfzkH,comment-id=0000000000000000000100000000,timestamp=2017-09-30T14:24:03.088+0000) > > I main both and can easily fight him, but when playing other champions he gets to 5 stacks hella fast due to his 90% slow making it impossible to dodge his Q without a dash. > > The problem is mostly the meta, juggernauts are not good at reaching the backline in general, and it's a very ADC, burst, and CC oriented meta, all which fuck juggernauts. and seeing Riot's refusal to actually nerf Censer and ADC's significantly,this won't change anytime soon.All immobile melees simply have no place in this game anymore.Even before the patch,Darius was pretty useless in higher elos,now this pretty much makes him unplayable
> [{quoted}](name=Fujinuma Satoru,realm=EUNE,application-id=3ErqAdtq,discussion-id=IgEjfzkH,comment-id=00000000000000000001000000000000,timestamp=2017-09-30T14:32:37.663+0000) > > and seeing Riot's refusal to actually nerf Censer and ADC's significantly,this won't change anytime soon.All immobile melees simply have no place in this game anymore.Even before the patch,Darius was pretty useless in higher elos,now this pretty much makes him unplayable Most juggernauts are, and Darius doesn't deserve special treatment.
: > [{quoted}](name=SlashofEternity,realm=NA,application-id=3ErqAdtq,discussion-id=IgEjfzkH,comment-id=00000000000000000001,timestamp=2017-09-30T14:13:15.629+0000) > > His team 'just so happens to kite me around and properly outplay my reset'? Might as well say the same and say 'their team just so happens to properly peel me off their carries'. Everyone should be able to be outplayed, and hell an average adc cannot kite Darius without help from a support, obviously the longer range and slipperier ADC's can. > > Darius is still a juggernaut who does not have clear counterplay in laning phase. Against Pantheon, if I can survive till 6 without losing too much CS I can all in him and win. Olaf is practically an even matchup for most fighters. Rumble is squishy and can be bursted down lvl 6 due to much of his damage being DoT. Jayce can be manipulated with his form swaps and outdueled. Renekton... well Renekton is tough too but he is much more manageable due to lack of AoE DPS. > > Yes Darius may be worse than other champions right now, but with the help of teammates and with movespeed items he can certainly catch a carry and fuck them over. His oneshot potential is just as good as that of Panth, Jayce, and Ren, while being tankier than Panth and Jayce 1. You know what his counterplay is? This might sound weird,but watch any high elo Darius main.You'll see they play a lot more passive than normal,Why is this you may ask? Because as soon as the enemy toplaner overcomes Darius' biggest strength,which is his intimidation and actually gets in his face and fights them,you will realize that maybe he's not that strong after all?" and seeing as you main {{champion:92}} {{champion:114}} who are both hardcounters to {{champion:122}} I fail to see how you can struggle? And for the "help from teammates" part? Yes you're correct there WITH HELP from his team he can get the job done,but by saying this you're proving my point.He's a garbage champion unless you have a team comp built around him{{champion:26}} {{champion:117}} {{champion:43}} {{champion:113}} {{champion:89}} {{champion:12}}{{champion:15}} {{champion:10}}{{champion:412}} {{champion:22}} that can either lock down targets for him or speed him up so he can actually do what he's intended to do.As a standalone champion,he's awful whereas {{champion:58}} can easily function even if there's no teamcomp built to support him
> [{quoted}](name=Fujinuma Satoru,realm=EUNE,application-id=3ErqAdtq,discussion-id=IgEjfzkH,comment-id=000000000000000000010000,timestamp=2017-09-30T14:20:53.911+0000) > > You know what his counterplay is? This might sound weird,but watch any high elo Darius main.You'll see they play a lot more passive than normal,Why is this you may ask? Because as soon as the enemy toplaner overcomes Darius' biggest strength,which is his intimidation and actually gets in his face and fights them,you will realize that maybe he's not that strong after all?" and seeing as you main {{champion:92}} {{champion:114}} who are both hardcounters to {{champion:122}} I fail to see how you can struggle? And for the "help from teammates" part? Yes you're correct there WITH HELP from his team he can get the job done,but by saying this you're proving my point.He's a garbage champion unless you have a team comp built around him{{champion:26}} {{champion:117}} {{champion:43}} {{champion:113}} {{champion:89}} {{champion:12}} that can either lock down targets for him or speed him up so he can actually do what he's intended to do.As a standalone champion,he's awful whereas {{champion:58}} can easily function even if there's no teamcomp built to support him I main both and can easily fight him, but when playing other champions he gets to 5 stacks hella fast due to his 90% slow making it impossible to dodge his Q without a dash. The problem is mostly the meta, juggernauts are not good at reaching the backline in general, and it's a very ADC, burst, and CC oriented meta, all which fuck juggernauts.
TheShinx (NA)
: Loot Boxes and trading
I'll gladly give you a key for a box. I'm getting quite a few from honor.
: Making Xin's new W cast time scale with your Attack Speed was a great idea!
You can animation cancel your E (that being said, it's difficult to do so) and your Q is supposed to be slow.
: Yi buffs
I like the R buff, the others seem annoying af. Perhaps we should try to make Yi's Q more interactive for squishies to fight? Considering they die in Q+auto+auto?
: > [{quoted}](name=SlashofEternity,realm=NA,application-id=3ErqAdtq,discussion-id=IgEjfzkH,comment-id=000000000000,timestamp=2017-09-29T22:19:37.952+0000) > > The problem is almost everyone who isn't in the first 3 categories belongs in the fourth one. > > Pantheon isn't as tough because he falls off in 1v1's at lvl 6 and doesn't really scale back up until he can oneshot, and he can't win an all in like Darius and has to rely on poking first. > > Also Darius is strong enough that he can make the CS gap far larger than 20. He doesn't bully hard enough for how fast they outscale/become more useful than him.I've had games as Darius where i'm up 80 cs on Maokai but his midgame presence is still stronger because his team just so happens to kite me around and properly outplay my reset.The advantage Darius gets,he usually cannot spread over other lanes because of his lack of mobility and range,where someone like {{champion:80}} will just ult down and either 100-0 the AD/Support or burn their sums and collect a free tower.Hell,even {{champion:58}} is more useful than Darius out of lane,he is a potent towerdiver with his ult,can peel for the ADC wtih his stun,or lock down an important target with it and has a double dash.Darius is NOT a good splitpusher and not a good teamfighter,he also does not bully the early game as well as {{champion:80}} {{champion:2}} {{champion:68}} {{champion:58}} {{champion:126}} so why would you pick him and hinder your team?
> [{quoted}](name=Fujinuma Satoru,realm=EUNE,application-id=3ErqAdtq,discussion-id=IgEjfzkH,comment-id=0000000000000000,timestamp=2017-09-30T13:12:27.881+0000) > > He doesn't bully hard enough for how fast they outscale/become more useful than him.I've had games as Darius where i'm up 80 cs on Maokai but his midgame presence is still stronger because his team just so happens to kite me around and properly outplay my reset.The advantage Darius gets,he usually cannot spread over other lanes because of his lack of mobility and range,where someone like {{champion:80}} will just ult down and either 100-0 the AD/Support or burn their sums and collect a free tower.Hell,even {{champion:58}} is more useful than Darius out of lane,he is a potent towerdiver with his ult,can peel for the ADC wtih his stun,or lock down an important target with it and has a double dash.Darius is NOT a good splitpusher and not a good teamfighter,he also does not bully the early game as well as {{champion:80}} {{champion:2}} {{champion:68}} {{champion:58}} {{champion:126}} so why would you pick him and hinder your team? His team 'just so happens to kite me around and properly outplay my reset'? Might as well say the same and say 'their team just so happens to properly peel me off their carries'. Everyone should be able to be outplayed, and hell an average adc cannot kite Darius without help from a support, obviously the longer range and slipperier ADC's can. Darius is still a juggernaut who does not have clear counterplay in laning phase. Against Pantheon, if I can survive till 6 without losing too much CS I can all in him and win. Olaf is practically an even matchup for most fighters. Rumble is squishy and can be bursted down lvl 6 due to much of his damage being DoT. Jayce can be manipulated with his form swaps and outdueled. Renekton... well Renekton is tough too but he is much more manageable due to lack of AoE DPS. Yes Darius may be worse than other champions right now, but with the help of teammates and with movespeed items he can certainly catch a carry and fuck them over. His oneshot potential is just as good as that of Panth, Jayce, and Ren, while being tankier than Panth and Jayce
: > [{quoted}](name=SlashofEternity,realm=NA,application-id=3ErqAdtq,discussion-id=ivYZtvU0,comment-id=0001,timestamp=2017-09-29T21:45:12.933+0000) > > Aatrox doesn't need to cast 5 abilities, he's supposed to stay in for an extended fight and activate it off W. Or you can just subvery Riot's design choices via laning and have 3 stacks from minions and proc it with Q+E (that's a poke at people finding ways to abuse things that Riot did not intend them to do) > > That's because he's a DPS champion, and if he doesn't die from the burst then he'll destroy them with his DPS. > > Also FIora is balanced and you should learn to deal with her instead of complaining. Yes fiora is balanced, that's why they decided to buff her ult by making it inescapable.
> [{quoted}](name=ggigotfed,realm=NA,application-id=3ErqAdtq,discussion-id=ivYZtvU0,comment-id=00010000,timestamp=2017-09-30T08:09:15.573+0000) > > Yes fiora is balanced, that's why they decided to buff her ult by making it inescapable. Yeah, why the fuck dp you think she was buffed? That being said, Fiora should not be doing well in this meta due to this being a teamfight ADC oriented meta, while FIora excels at splitpushing against a team that's teamfight isn't strong enough to outpush her.
: You can literally see the website it came from in the image. Laughing Fish didn't crop that out.
> [{quoted}](name=Steelflame,realm=NA,application-id=Ir7ZrJjF,discussion-id=5IgAx3Ho,comment-id=00080000,timestamp=2017-09-30T05:39:09.175+0000) > > You can literally see the website it came from in the image. Laughing Fish didn't crop that out. Oops im lazy
: In a 1v1, almost definitely not a power-tool. However in the case of a 1v1, I'd suggest that it's quite the element of weirdly fast applying on paper. Lets say about 3-4 spells from a caster land, this puts the target at 15-20% GW. DoTs apply it at a rate of say once per second, most last 3 seconds, for a total of 3 more applications. (Liandry's, current Deathfire Touch, etc) That's maybe 30-45% depending. 5 seconds does last a long time, but then most casters will have shorter cooldowns than 5 seconds so re-application should be pretty do-able. Since mages are expected to have sustained combat anyways. Take a champ like {{champion:103}}'s W for example and there's a potential 2 hits on her Q, 3 hits on W, 1 on E and 1-3 on R. That's a potential of 9 hits which each would apply a single stack of the 10. Then rotation of spells means a spell might be up again. The power definitely shifts in favor of some champs over others. Veigar who's spell rotation only hits up to 3 times definitely would not be good at applying full stacks, however given his CC, he'll usually burst a single target to death or line up his teamfight with it. 10 stacks might definitely be too many or not strong enough, but it does pull away from that frontloaded anti-sustain. For example, this might be the way to stretch those stacks while still having an impact: > [{quoted}](name=Toru Itai,realm=NA,application-id=3ErqAdtq,discussion-id=H1yvX3Bx,comment-id=00080000,timestamp=2017-09-29T17:22:31.939+0000) > > more like 20/25/30/33/36/39/42/44/46/48/50 > there's an immediate impact on their healing, but it dosn't become cripling till about 6 stacks.
> [{quoted}](name=crzymdscntst,realm=NA,application-id=3ErqAdtq,discussion-id=H1yvX3Bx,comment-id=000b0000,timestamp=2017-09-30T02:51:11.849+0000) > > In a 1v1, almost definitely not a power-tool. > > However in the case of a 1v1, I'd suggest that it's quite the element of weirdly fast applying on paper. > Lets say about 3-4 spells from a caster land, this puts the target at 15-20% GW. > DoTs apply it at a rate of say once per second, most last 3 seconds, for a total of 3 more applications. (Liandry's, current Deathfire Touch, etc) That's maybe 30-45% depending. > > 5 seconds does last a long time, but then most casters will have shorter cooldowns than 5 seconds so re-application should be pretty do-able. Since mages are expected to have sustained combat anyways. > > Take a champ like {{champion:103}}'s W for example and there's a potential 2 hits on her Q, 3 hits on W, 1 on E and 1-3 on R. That's a potential of 9 hits which each would apply a single stack of the 10. Then rotation of spells means a spell might be up again. > > The power definitely shifts in favor of some champs over others. Veigar who's spell rotation only hits up to 3 times definitely would not be good at applying full stacks, however given his CC, he'll usually burst a single target to death or line up his teamfight with it. > > > 10 stacks might definitely be too many or not strong enough, but it does pull away from that frontloaded anti-sustain. For example, this might be the way to stretch those stacks while still having an impact: I thought you said same source could only apply once every whatever seconds? I took this to mean autos don't constantly reapply with Exe's calling, but do they?
: Punishes teams that pick a bunch of squishies with low cc, especially ranged squishies who rely on skillshots. A yi is never happier then when adcs get out of control and end up in 2+ lanes regularly.
> [{quoted}](name=A Sword Saint,realm=NA,application-id=yrc23zHg,discussion-id=6iX6WEVY,comment-id=0007,timestamp=2017-09-29T19:22:36.025+0000) > > Punishes teams that pick a bunch of squishies with low cc, especially ranged squishies who rely on skillshots. > > A yi is never happier then when adcs get out of control and end up in 2+ lanes regularly. Yi will steamroll through tanks without enough damage to kill him lategame though. ...At least, he used to, now they can probably cc lock him and he won't be able to auto.
: @Riot Maybe Grievous Wounds should be stacks?
This is way too weak, and you should be able to fully stack in in about 3 seconds since that is already a long time rn. For example in 3 seconds Mundo will already have half healthed a skirmisher, yet to fully stack this would take 30 seconds. Unless each stack lasts for like 10 seconds and is refreshed with new applications.
: ok guys, who do you think are the champs who are cwf (crazy when fed)
Every fucking assassin who can delete you before you react, every tank with hard engage (the others you can run from), every mage with enough damage in targeted abilities to oneshot, every adc, period, and every skirmisher who no longer takes skill because they're now fed.
: Was never saying it was a bad thing to TP-gank, just the teammates I get never seem to realize that it takes TIME for me to get there.
> [{quoted}](name=EbonyBladeJ88,realm=NA,application-id=Ir7ZrJjF,discussion-id=vA2NZH2E,comment-id=00010000,timestamp=2017-09-29T23:24:15.152+0000) > > Was never saying it was a bad thing to TP-gank, just the teammates I get never seem to realize that it takes TIME for me to get there. What I meant is that I TP in those circumstances because that's usually when there is enough time to actually get there. Also because their support just blew all their CC on my botlane.
: This has never ever been the case,even before the rework {{champion:92}} {{champion:114}} {{champion:24}}{{champion:39}} all dump on him if skilled,and most other melees have a way to win vs him as well.{{champion:58}}{{champion:240}} can outplay him{{champion:79}} will just stay at range and so will {{champion:41}}.And those who he beats will quickly outscale him in mid/late game if they didn't int early even if 20 cs behind.{{champion:57}} {{champion:78}} {{champion:3}} {{champion:164}} {{champion:54}} .To function,he needs a proper team comp built around him,which will almost never happen in SoloQ,so no he does NOT beat all melees.Not in high elo not in low elo,not in any elo.He has good melee matchups but to say he "wins them all"is pretty laughable.Want to know someone who that arguement can be made for ? {{champion:80}}
> [{quoted}](name=Fujinuma Satoru,realm=EUNE,application-id=3ErqAdtq,discussion-id=IgEjfzkH,comment-id=00000000,timestamp=2017-09-29T20:29:10.225+0000) > > This has never ever been the case,even before the rework {{champion:92}} {{champion:114}} {{champion:24}}{{champion:39}} all dump on him if skilled,and most other melees have a way to win vs him as well.{{champion:58}}{{champion:240}} can outplay him{{champion:79}} will just stay at range and so will {{champion:41}}.And those who he beats will quickly outscale him in mid/late game if they didn't int early even if 20 cs behind.{{champion:57}} {{champion:78}} {{champion:3}} {{champion:164}} {{champion:54}} .To function,he needs a proper team comp built around him,which will almost never happen in SoloQ,so no he does NOT beat all melees.Not in high elo not in low elo,not in any elo.He has good melee matchups but to say he "wins them all"is pretty laughable.Want to know someone who that arguement can be made for ? {{champion:80}} The problem is almost everyone who isn't in the first 3 categories belongs in the fourth one. Pantheon isn't as tough because he falls off in 1v1's at lvl 6 and doesn't really scale back up until he can oneshot, and he can't win an all in like Darius and has to rely on poking first. Also Darius is strong enough that he can make the CS gap far larger than 20.
: Rengar's ult is still one of the most stress inducing things in league
I've seen way so many of these lol, this is first league one tho anyone know who made the original?
: What a rework means.
Aatrox doesn't need to cast 5 abilities, he's supposed to stay in for an extended fight and activate it off W. Or you can just subvery Riot's design choices via laning and have 3 stacks from minions and proc it with Q+E (that's a poke at people finding ways to abuse things that Riot did not intend them to do) That's because he's a DPS champion, and if he doesn't die from the burst then he'll destroy them with his DPS. Also FIora is balanced and you should learn to deal with her instead of complaining.
Kuromiu (NA)
: A thank you to one small feature that goes unnoticed by so many players
I always play on potatoes so this is definitely appreciated by me <3 Too bad I've decided to quit League now lol :P Nothing to do with game, just taking up too much of my time.
: Fiora deserved those buffs
If this is against Fiora, there is no skirmisher who couldn't do that when as fed as he was. He was literally 4 levels above the Cho'gath... He got a TP flank and engaged right as their J4 got a double knockup on the Rek'sai and the Caitlyn, while Janna's shield was on cooldown and Cho was too far away to help out. Maybe the Janna kill wouldn't have been possible (and thus the Orianna kill) but it would've been gg at that point regardless.
Altered (EUW)
: It does a buttload of damage. 800 base damage with i believe a 75% ish ap scaling when people are under 30% health and half of that when they are above 30%? So basically everyone who is under 30% will mostly die.
> [{quoted}](name=Altered,realm=EUW,application-id=Ir7ZrJjF,discussion-id=n4FHminq,comment-id=0004,timestamp=2017-09-29T11:38:58.865+0000) > > It does a buttload of damage. 800 base damage with i believe a 75% ish ap scaling when people are under 30% health and half of that when they are above 30%? So basically everyone who is under 30% will mostly die. Holy shit, with the base damages I'm hearing it seems like Lichbane/Liandry's tank Evelynn will be overpowered af.
: When I'm asked to TP-gank
In general I TP to gank when my bot lane gets engaged on, especially if they have a melee support.
: > [{quoted}](name=SlashofEternity,realm=NA,application-id=yrc23zHg,discussion-id=RWgmrRL6,comment-id=00090000,timestamp=2017-09-28T23:51:44.749+0000) > > Or if you have shitty parents, play when you literally can&#x27;t be interrupted. Speaking from experience, this is a really fucking bad idea. Ever want to develop an unhealthy relationship with video games? This is how to do it.
> [{quoted}](name=notFREEfood,realm=NA,application-id=yrc23zHg,discussion-id=RWgmrRL6,comment-id=000900000000,timestamp=2017-09-29T00:20:37.900+0000) > > Speaking from experience, this is a really fucking bad idea. > > Ever want to develop an unhealthy relationship with video games? This is how to do it. Erh... whys that?
: Short answer: don't play if you might get interrupted. Long answer: you aren't going to convince them you can't be interrupted when playing a game. I convinced my parents that I couldn't pause rather easily. Their tune just changed from pause the game to you can't just sit down and make yourself unavailable. You need to work out with your parents a means for you to set aside a block of time in which they agree not to interrupt you. Its not that they aren't aware you can't pause the game; they just don't care amd believe that whatever they have to assign to you is more important.
> [{quoted}](name=notFREEfood,realm=NA,application-id=yrc23zHg,discussion-id=RWgmrRL6,comment-id=0009,timestamp=2017-09-28T23:02:56.743+0000) > > Short answer: don&#x27;t play if you might get interrupted. > > Long answer: you aren&#x27;t going to convince them you can&#x27;t be interrupted when playing a game. I convinced my parents that I couldn&#x27;t pause rather easily. Their tune just changed from pause the game to you can&#x27;t just sit down and make yourself unavailable. You need to work out with your parents a means for you to set aside a block of time in which they agree not to interrupt you. Its not that they aren&#x27;t aware you can&#x27;t pause the game; they just don&#x27;t care amd believe that whatever they have to assign to you is more important. Or if you have shitty parents, play when you literally can't be interrupted.
: ALLOW US TO CANCEL HERALD SUMMONING
This would make it way too easy to bait your enemy into hard engaging to stop you from getting it off. Either 1) can't cancel if cast within 2k units of enemy champion or 2) change slot and no cancels.
: > [{quoted}](name=SlashofEternity,realm=NA,application-id=yrc23zHg,discussion-id=feEFHGa5,comment-id=000c,timestamp=2017-09-27T23:20:26.271+0000) > > You&#x27;re not supposed to get pass this screen, hitting &#x27;OK&#x27; makes it go away and reset when you press &#x27;play&#x27; again. > > It&#x27;s a tarp. "It's a tarp." lol, I always crack up when people say that
> [{quoted}](name=Sniper0Strike,realm=NA,application-id=yrc23zHg,discussion-id=feEFHGa5,comment-id=000c0000,timestamp=2017-09-28T00:30:55.988+0000) > > &quot;It&#x27;s a tarp.&quot; lol, I always crack up when people say that That is the point >.>
KoKoboto (NA)
: You're the one making the assumption that I'm thinking of the ability used offensively. I'm just saying that it doesn't need the stupid attack speed slow considering all the power it gives. No Fiora would use the ability offensively unless the enemy has no burst or crowd control. Mao'Kai barely stuns. In fact it doesn't even have a stun, it's just the knock back which is less than a second. Mao'Kai invulnerability is only until while he is moving. When he reaches his target he's not invulnerable anymore and than Fiora can auto attack. Finally, after Mao'Kai knocks Fiora back she will be right back on him because of her low CD dash and movement speed. Mao'Kai using W on Fiora is suicide. https://image.prntscr.com/image/7A77-WCFSeSim5IS14M36g.png Nautilus hook is amazing CC. However that doesn't change the fact that it barely stuns. Hell it pulls Fiora closer meaning she doesn't even need to dash to start killing you. Nautilus using Q on Fiora is suicide. https://image.prntscr.com/image/-5B14BBSR1C1FhXbt4q2iQ.png Early game Jayce beats Fiora. Unless Jayce gets a significant lead before level 6 than Fiora wins. Doesn't matter if he can knock back 500 units, Fiora will catch up with her ultimate movement speed and 5s dash without considering CDR. As the game goes even further Jayce won't be able to win unless Fiora misplays. Also in lane if Jayce tries to combo his abilities like that they get blocked by riposte. Fiora doesn't even need to try blocking the knock back at this point because she'll be negating so much burst because Jayce maxes Q first. Fiora than proceeds to run you down regardless of the knock back because of the movement speed she gets. Now with your abilities on CD you're left with auto attacks that suck because you got hit by riposte. Jayce E is 500 range, Fiora Q is ~400, the movement speed or slow she got off E does the rest. I also forgot to mention that the likely hood of any champion being completely melee range of each other even in top lane is extremely dim unless we're talking about two tanks. Fighters ALWAYS considering the trade potential of their enemy laner and aren't just going to be sitting next to each other in lane. So those Shen taunts are actually very easy to parry 100% of the time, unless of course Fiora is in melee range but at that point why are you even using Shen taunt? Fiora also outscales Shen obviously. Shen maxes W last so for most of the game it'll be on +15s CD. Shen has a good chance early but gets outscaled like Jayce. Irelia has a good chance early but gets outscaled like Jayce for the same reasons. Also she has the same weaknesses, you can block Q which is a ton of her damage early. Anytime you hit her with a riposte regardless if you block the stun she can't trade back because of the AS slow. If you're going back to the combo I mentioned she has a movement speed slow on E. Meaning the only option you got is to dash because you got slowed. Also she can bait you into opening up a vital. Fiora W doesn't need a fucking attack speed slow. Gotta protect your vitals, watch for her E reset, watch for her dashes, and time out her riposte for your CC / burst, does she also REALLY need to pressure your attack speed? 0.55s people can react to that. Doesn't mean shit when your champion can't move out of the way fast enough or if you're against a wall because you're forced to or if you can't click away soon enough (most people). You're completely reliant on Fiora missing the ability. Illaoi, Darius, Yorick, Tryndamere, Warwick, Trundle, Master Yi, Syndra, Malzahar, etc can also beat Fiora. She doesn't need the attack speed slow she already has so much shit. * %MAX HEALTH TRUE DAMAGE * MS buffs * MS slows * Low CD Dash * Invulnerability * Free Crit Fiora is just a facade of counter play. She has none. Fiora loses when she has to start team fighting.
> [{quoted}](name=KoKoboto,realm=NA,application-id=3ErqAdtq,discussion-id=qdhEs5lm,comment-id=0003000000010000000000000000000000000000000000000000,timestamp=2017-09-28T00:18:02.552+0000) > > You&#x27;re the one making the assumption that I&#x27;m thinking of the ability used offensively. I&#x27;m just saying that it doesn&#x27;t need the stupid attack speed slow considering all the power it gives. No Fiora would use the ability offensively unless the enemy has no burst or crowd control. ...THIS ENTIRE ARGUMENT WAS ABOUT THAT: > [{quoted}](name=KoKoboto,realm=NA,application-id=3ErqAdtq,discussion-id=qdhEs5lm,comment-id=000300000001,timestamp=2017-09-26T20:14:42.549+0000) > > If you have mobility you can avoid it albeit it&#x27;s still difficult. If you don&#x27;t have mobility than you it&#x27;s impossible to dodge on reaction. You just gotta hope that the Fiora misses. Also first part of E is a 30% slow making it even easier to land. **Especially considering one of Fiora&#x27;s combos is Auto-E-Q... she can easily and often does switch out for W. ** > > Fiora is a funny champion because she seems like she has a lot of counter play but she doesn&#x27;t. > Mao&#x27;Kai barely stuns. In fact it doesn&#x27;t even have a stun, it&#x27;s just the knock back which is less than a second. Mao&#x27;Kai invulnerability is only until while he is moving. When he reaches his target he&#x27;s not invulnerable anymore and than Fiora can auto attack. Finally, after Mao&#x27;Kai knocks Fiora back she will be right back on him because of her low CD dash and movement speed. Mao&#x27;Kai using W on Fiora is suicide. > https://image.prntscr.com/image/7A77-WCFSeSim5IS14M36g.png No, it's also a stun now. I trust my experience. Also Fiora's Q has a 6-7 second CD early game, lategame there's no fucking way Mao would win a duel anyway, why not complain about Jax at that point? W is also a snare and stops her from Q'ing. > Nautilus hook is amazing CC. However that doesn&#x27;t change the fact that it barely stuns. Hell it pulls Fiora closer meaning she doesn&#x27;t even need to dash to start killing you. Nautilus using Q on Fiora is suicide. > https://image.prntscr.com/image/-5B14BBSR1C1FhXbt4q2iQ.png Funny, because it's super disruptive as hell and does a shit ton of damage. Also I'm talking about using it melee range. > Early game Jayce beats Fiora. Unless Jayce gets a significant lead before level 6 than Fiora wins. Doesn&#x27;t matter if he can knock back 500 units, Fiora will catch up with her ultimate movement speed and 5s dash without considering CDR. As the game goes even further Jayce won&#x27;t be able to win unless Fiora misplays. Also in lane if Jayce tries to combo his abilities like that they get blocked by riposte. Fiora doesn&#x27;t even need to try blocking the knock back at this point because she&#x27;ll be negating so much burst because Jayce maxes Q first. Fiora than proceeds to run you down regardless of the knock back because of the movement speed she gets. Now with your abilities on CD you&#x27;re left with auto attacks that suck because you got hit by riposte. Jayce E is 500 range, Fiora Q is ~400, the movement speed or slow she got off E does the rest. Jayce > Everyone if 1) he builds correctly and 2) he lands a full combo. Jayce isn't hard countered and doesn't hard counter any of the major skirmishers, it's all about how good he is at maintaining forms and cd's. > I also forgot to mention that the likely hood of any champion being completely melee range of each other even in top lane is extremely dim unless we&#x27;re talking about two tanks. Fighters ALWAYS considering the trade potential of their enemy laner and aren&#x27;t just going to be sitting next to each other in lane. Except Fiora needs to be in completely melee range, so she's at a heavy disadvantage. > So those Shen taunts are actually very easy to parry 100% of the time, unless of course Fiora is in melee range but at that point why are you even using Shen taunt? Fiora also outscales Shen obviously. Shen maxes W last so for most of the game it&#x27;ll be on +15s CD. Shen has a good chance early but gets outscaled like Jayce. See above. Also Shen maxes Q for the shit tons of damage. > Irelia has a good chance early but gets outscaled like Jayce for the same reasons. Also she has the same weaknesses, you can block Q which is a ton of her damage early. Anytime you hit her with a riposte regardless if you block the stun she can&#x27;t trade back because of the AS slow. See above part about W. > If you&#x27;re going back to the combo I mentioned she has a movement speed slow on E. Meaning the only option you got is to dash because you got slowed. Also she can bait you into opening up a vital. Fiora W doesn&#x27;t need a fucking attack speed slow. Yes. Yes it does. > Illaoi, Darius, Yorick, Tryndamere, Warwick, Trundle, Master Yi, Syndra, Malzahar, etc can also beat Fiora. She doesn&#x27;t need the attack speed slow she already has so much shit. Exactly. They can beat Fiora if she doesn't land W, and she can't do a thing about it. That's why she needs it. > * %MAX HEALTH TRUE DAMAGE > * MS buffs > * MS slows > * Low CD Dash > * Invulnerability > * Free Crit > > She doesn&#x27;t need the attack speed slow to be successful. It&#x27;s excess power. You can make literally everything sound OP that way... AoE hard CC on basic ability Relatively short CD long range dash Constant %maxhealth heals Big burst damage AoE ranged slows AS boosts AD boosts High bases for easy bursting Lot of AoE burst with previously mentioned high bases Extra range And of course: Free GA
: I’m not a liar, so I can’t get past this screen. What do I do?
You're not supposed to get pass this screen, hitting 'OK' makes it go away and reset when you press 'play' again. It's a tarp.
: I wondered the same for Viktor. Does augmented E count as one spell or 2 (if you hit the aftershock)? Does the second part of Q count because it's also an AA, or would you need Sheen for its bonus damage to count as a unique effect?
> [{quoted}](name=SweedishGunner,realm=EUW,application-id=3ErqAdtq,discussion-id=sobsundc,comment-id=0000,timestamp=2017-09-26T17:02:39.688+0000) > > I wondered the same for Viktor. Does augmented E count as one spell or 2 (if you hit the aftershock)? Does the second part of Q count because it&#x27;s also an AA, or would you need Sheen for its bonus damage to count as a unique effect? Sheen doesn't work, if Q does it's because it's both an ability and an auto. I know since barrel + Q doesn't proc Tlords as GP.
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SlashofEternity

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