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I'm inclined to agree to a degree, but I wonder what the actual statistics are behind honor levels. Like:
- average # of games per player in each honor level
- community % breakdown in each honor level
- most common punishments among each honor level
etc etc
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lol dude cmon
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> [{quoted}](name=Veloz Destello,realm=EUW,application-id=yrc23zHg,discussion-id=zdIaiFdJ,comment-id=00010000,timestamp=2019-11-22T02:16:26.144+0000)
>
> {Removed by Moderation}
that's a big 'ol yikes bro, lets try to maintain some decency when talking to people
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Weird, it was to my understanding that a lot of people thought it was too *much* of a punishment
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it's a bad matchup for Renekton already but like...that's not tank that's just anti-mage lol
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https://u.gg/lol/champions/pantheon/matchups?rank=diamond_plus
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> [{quoted}](name=Darkdemon653,realm=NA,application-id=3ErqAdtq,discussion-id=3xwjTWnP,comment-id=0000,timestamp=2019-11-06T16:45:28.457+0000)
>
> They're also decreasing respawn timers for the camps.
^This
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> [{quoted}](name=True Garen,realm=NA,application-id=3ErqAdtq,discussion-id=i8Eg9xlw,comment-id=00050000,timestamp=2019-10-12T20:47:04.600+0000)
>
> The changes did NOT result in a "clear overall buff for Garen". BUFFING GAREN "resulted in a clear overall buff for Garen." Garen rework was explicitly and intentionally released overtuned (per Captain Gameplay) so that players would be tricked into thinking that the rework was good, with nerfs planned to follow as soon as everybody forgot how Garen used to play.
>
> **#LeaveGarenAlone**
[Garen 9.20:](https://u.gg/lol/champions/garen/build?rank=diamond_plus)
Winrate: 52.23%
Winrate: 14.9%
[Garen 9.19:](https://u.gg/lol/champions/garen/build?rank=diamond_plus&patch=9_19)
Winrate: 50.46%
Pickrate: 3.4%
in what world could this not be considered a buff?
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I mean, the changes resulted in a clear overall buff for Garen. There's not really much to complain about from a balance perspective.
As for a thematic or player's enjoyment perspective: the villain mechanic was very rng and oppressive
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Is your "." key broken or something?
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> [{quoted}](name=rujitra,realm=NA,application-id=yrc23zHg,discussion-id=XFm7cF6y,comment-id=00000000000000020000,timestamp=2019-10-09T22:35:18.383+0000)
>
> No. They own a **stake** which is different than true ownership.
While technically they may mean something different, the results often are not distinguishable between the two
and my point with my comment by comparing the difference in % stakes owned is that Tencent has significantly more power over Riot's decisions than they do with Blizzard's
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> [{quoted}](name=Swimmx,realm=NA,application-id=yrc23zHg,discussion-id=72Nt3U2R,comment-id=001b0000,timestamp=2019-10-09T23:28:45.771+0000)
>
> Its only controversial to Countries like China..That lack basic rights.
unfortunately the word "controversy" doesn't hinge on what's right or wrong
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I mean, unlike the NBA or Blizzard (where Tencent owns a big chunk, but still <50% of shares) literally *100%* of Riot's shares are owned by Tencent. You can basically guarantee nothing good will happen to Players or Staff that speak anything controversial about that topic
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> [{quoted}](name=Ariel the Cruel,realm=NA,application-id=yrc23zHg,discussion-id=XFm7cF6y,comment-id=00010000,timestamp=2019-10-09T20:25:08.284+0000)
>
> Tencent is a major stock holder in Blizzard. Same as Riot (though to a lesser degree.)
not even close to a lesser degree. Tencent owns ~40% of Blizzard and they own literally 100% of Riot
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> [{quoted}](name=rujitra,realm=NA,application-id=yrc23zHg,discussion-id=XFm7cF6y,comment-id=000000000000,timestamp=2019-10-09T18:46:33.611+0000)
>
> I highly doubt Riot cares what Tencent thinks - if Riot felt that Tencent were causing them harm, they would be more than capable of finding another investor or even just planning a buyback of the company.
>
> The issue that arises from Tencent is that the Chinese government can more easily monitor many things related to League or Riot - increasing the potential harm. While it's possible that the Chinese government will never see that random 3000 subscriber youtuber say one comment about it, it's more likely that they would if that person was a League streamer, because of Tencent.
uh, you do understand that Tencent owns 100% of Riot Games right? There is 0 way Riot could just "find another investor" lol
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I don't play much, but Yordle sounds like a free win against that comp
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> [{quoted}](name=Busty Demoness,realm=NA,application-id=yrc23zHg,discussion-id=u7hqowVG,comment-id=00000000,timestamp=2019-09-23T06:45:31.769+0000)
>
> Possibility C: They are in promo series and already have a loss.
t r u e
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I'm only commenting about the 1st half of your post but
sometimes when people are asking to dodge, it's because:
a) they just dodged and would be waiting for awhile or
b) that -3 lp will make them have to play another game to get into promos, which would feel hella bad
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> [{quoted}](name=axilirate,realm=EUW,application-id=3ErqAdtq,discussion-id=u8NV6tE0,comment-id=0000000000000000000000000000000000000000,timestamp=2019-09-20T04:53:44.426+0000)
>
> 1. It's not a myth, Riot confirmed this.
> 2. They more he plays the closer he will get to 50%.
That's obvious though...it's literally how statistics work. Having 50% winrate suggests matchmaking is working perfectly, because you're being put against teams of equal level as you. Why would you be mad about that. That's not sabotage, that's literally Riot doing what they're supposed to do.
What you're suggesting is that Riot purposely matches players against trolls to force them into a 50%, which is clearly not true shown by the race to challenger players who played ~100 games up to challenger and didn't encounter what you're claiming.
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> [{quoted}](name=axilirate,realm=EUW,application-id=3ErqAdtq,discussion-id=u8NV6tE0,comment-id=00000000000000000000000000000000,timestamp=2019-09-19T17:18:39.024+0000)
>
> Read again my reply.
and it's just...wrong lol
This dude climbed from unranked -> challenger with an 80% winrate, playing through plat and upper diamond with over 100 games. You're excuse that there's no trolls or <50% wr players in higher elos is just flat wrong. If you ask any consistent masters+ player, I guarentee they can list of 3+ players they know immediately to be bad in that elo. There are trolls, inters, and bad players in every elo. There's a "bottom of the barrel" masters player the same as theres a "almost challenger" masters player.
Your stance was: "Even if your'e a god at this game and faker is like a minion to you your win rate will always stay around 50% and if not riot will force you to lose."
Here we have someone that clearly proves you wrong, and your excuse is "oh ya he must not have run into any trolls or bad players on his team". Like, where was he forced to lose? Where was he forced into a 50% wr through these 100+ games? \
and even ignoring him. How did the other people racing to challenger not encounter this supposedly "forced 50% wr" myth too?
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> [{quoted}](name=axilirate,realm=EUW,application-id=3ErqAdtq,discussion-id=u8NV6tE0,comment-id=000000000000000000000000,timestamp=2019-09-18T12:20:21.668+0000)
>
> Hes challenger level right? So my guess is he skipped diamond ELO because he is really good and now on Grand master you dont get feeders of afk (atleast most of the games) and there is no low win rate players above diamond to match him up with.
https://twitter.com/Metaaphor/status/1174583055840944128
https://na.op.gg/summoner/userName=r2c
oh look, he's challenger with an 80% winrate in over 100 games. How can someone like this exist (and many others), and you still make the argument that league forces a 50% wr when clearly if you're a good enough player you can win. And he didn't skip diamond btw, he may have skipped d4 but he played in d3-d1.
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> [{quoted}](name=axilirate,realm=EUW,application-id=3ErqAdtq,discussion-id=u8NV6tE0,comment-id=0000000000000000,timestamp=2019-09-18T04:01:56.538+0000)
>
> 65% now and will drop the more he plays and he can do nothing about it.
65% what? The account I link you (https://na.op.gg/summoner/userName=R2C) actually *rose* a percent from 81 -> 82% wr and this is in *grandmaster*. If you're only response to this guy is that it took him 100+ games to start losing so obviously you must be right like...what the hell lol
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> [{quoted}](name=axilirate,realm=EUW,application-id=3ErqAdtq,discussion-id=u8NV6tE0,comment-id=00000000,timestamp=2019-09-17T09:36:57.362+0000)
>
> Link me the streamers who did that.
https://na.op.gg/summoner/userName=R2C
https://twitter.com/Metaaphor/status/1173662862117670912
do you want me to link you more streamers who went from unranked-diamond with a 90%+ wr? Hell, Metaaphor is 81% wr from unranked to *grandmaster* lol
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holy shit that's a high fps dude lol
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I only have a smurf so I can play norms with my friends without them having to be stomped by people way better than them...can I be a good-guy exception to smurfs?
I don't play champions I play on my main as well, if that helps
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Wait, are you trying to make the argument that bronze players are the same as master players, and vice-versa?
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The first ones that comes to mind is Fiora, or maybe Caitlyn
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https://www.youtube.com/watch?v=1Pj4BBfgH8w
my personal favorite since forever
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Why didn't the mod just remove that bit in your post. I've seen them do that before, right? Removing the whole post seems unnecessary to me, but I barely know the context
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Yes, because people's *time* and *fun* mean absolutely nothing. Absolutely amazing opinion OP!
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Boards being toxic as always, love it.
Lower mic volume, shorter clips (no stall time between clips at least), and music in the background for the whole video (not just what was playing on your stream at the time) to create more cohesion in the video between the clips.
Anyways, decent video. Keep doing whatchu doin
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> [{quoted}](name=ImTheJuggernauty,realm=NA,application-id=3ErqAdtq,discussion-id=f9YHO2Ey,comment-id=000000000001,timestamp=2019-08-21T16:48:21.714+0000)
>
> I say Red golem and blue golem should each count as 5 or 6 towards Overgrowth, and big wolf/big raptor, scuttle, and frogbert should count as 3 each.
Jungle camps already do count for more than 1 cs, it's just that it doesn't translate properly into getting the correct stacks of Overgrowth because camps count as 1 unit while their worth is equal to X cs. OP is asking for the overgrowth stacks received from clearing camps to be equal to that as their cs worth, not as the # of units the camp/buff is.
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> [{quoted}](name=ArtumisPrime,realm=OCE,application-id=3ErqAdtq,discussion-id=f9YHO2Ey,comment-id=000000000000,timestamp=2019-08-21T05:13:01.515+0000)
>
> Ah, so it does. Can you tell I don't jungle? xD
>
> What would be a reasonable count, then? If each camp, including single monster camps, count as 4cs...would that be a good metric by which to increment Overgrowth? And, would that be abusable?
actually, funny enough, jungle camps already *do* count for more than 1 minion. Now I don't know the exact metrics, but if you clear blue buff your cs count will already be more than 1. The problem is, it doesn't not translate correctly for overgrowth, because blue buff counts as 1 unit before it counts as X cs so you only get 1 stack of overgrowth, nonequivalent to the actual worth of the buff in terms of CS.
A lot of the strong tanks like Rammus, Nunu, and Sej would probably need their hp growth stat nerfed slightly to compensate but I doubt it would break the game.
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> [{quoted}](name=ArtumisPrime,realm=OCE,application-id=3ErqAdtq,discussion-id=f9YHO2Ey,comment-id=0000,timestamp=2019-08-21T03:26:38.491+0000)
>
> Jungle camps are monsters, not minions. It is a distinct difference.
>
> Whether Overgrowth should count monsters as well, IDK. It could promote passive, power farming junglers...which is not something I am against. I'm just saying it's something to think about.
Overgrowth already counts for monsters...it just unfairly counts 1 monster as 1 minion which is not accurate or consistent considering how 1 monster does not != 1 cs score
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being reported by 4 people in a game has the same impact as being reported by 1 person in that same game. All a report does is flag the system to check it out, it doesn't skew the system in their favor the more people who reported you.
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> I can't remember a time when there were this many HIGHLY upvoted threads concerning the piss poor state of the game.
Dynamic Queue wasn't that long ago, was it?
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you admit to allowing someone else to play on your account and wonder why you're still banned?
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you can't dodge his ult with blinks, otherwise everyone with flash would just dodge it
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I voted Fid, I think he needs it way more than anyone else. They even talked about him as a jungler even though he's been a support for the past 29 years lol
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replace Mundo and Shyvana with Tryndamere and Udyr and I'd like the choices much better, but I don't think the current 5 are *bad* options.
I voted for Fiddlesticks though, such an unfun and uninteractive kit
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what kind of things do you mean when you say
> I think if I did even one of the things he did
?
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Riot Rapwnzel
(NA)
:
Update on Clash regional tests
So uh...6 months later and I haven't seen any mention about Clash anywhere. Can you give us some idea as to the state of Clash and when regions (specifically NA) can expect to participate in the future?
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> [{quoted}](name=Voldymort,realm=EUNE,application-id=ZGEFLEUQ,discussion-id=0LXvhw5U,comment-id=000000000001000000000000,timestamp=2019-04-12T10:45:45.512+0000)
>
> because op said so?
>
> what if it did and op came up with a convenient excuse?
>
> isn't it simply better to have him change it, "just in case" the slur was the original intended meaning?
Those who find offense in things that are not meant to be offensive is the problem. Anything ending with the letters "coon" is now grounds to be punished for (under your argument) simply because people immediately jump to racism over anything else, and the fact that you put the blame on the free-going individual instead of those who are making accusations of racism is appalling.
Words only have the power you give them. The only reason one should be offended over something is if it's being used in a negative context, aka namecalling and insults. If someone gets offended by "icecoon" or "racoon", 100% perfectly reasonable innocent names, then that's on them.
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"why didn't I get honors?"
*proceeds to list all gameplay reasons and absolute nothing about anything someone should be honored for*
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these are my favorite types of posts haha
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> [{quoted}](name=PopcornBunni,realm=NA,application-id=3ErqAdtq,discussion-id=bKA7gfwG,comment-id=00020000,timestamp=2019-02-26T05:33:35.799+0000)
>
> I think it can against very specific champions. It's net neutral against continuous DoTs like {{champion:17}}, better against spellflingers like {{champion:69}}, and strictly worse against any physical poke/DoT as well as single spell-cycle burst mages like {{champion:1}} {{champion:142}} {{champion:518}}.
>
> {{item:3065}} exists to build against burst mages, but tanks usually end up needing to build both anyway, alongside 3 armor items, splitting their resistances.
>
> Upgrading to {{item:3194}} with a {{item:3065}} already owned is even worse btw. You go from +260% regen to +130.
I get what you're saying, but I don't think it's necessarily bad for the item to be niche against specific types of champs. Tanks can always look towards {{item:3193}} or other items instead. If you're not against a dps mage like {{champion:268}} or {{champion:69}} it's almost always better to be stacking health (that synergies with both resistances) after {{item:3065}} + {{item:3111}} anyways, as it's a natural mitigation to burst damage.
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Slythion

Level 173 (NA)
Lifetime Upvotes