Rioter Comments
: Bard is broken
Bard chimes should give xp, but not level ups.
deathgod5 (EUW)
: http://www.leagueofgraphs.com/champions/stats/bard I don't think he is op and he is also sitting on a 49 percent winrate so i think statistics are on my side here.
Bard is really easily countered in the current meta. Brand and blitz are both really hard lanes. Soraka also does really well into him. He's a hard champ to play well. Maybe these things are factoring into his winrate. I think it's too easy to roam on him right now. Right now, his level one is good enough to hit level 2 first most of the time. After that, right before bard hits level 3 he can go roam and pick up 2 chimes from river and be back, level 3 while the enemy adc support are level 2. Either his level 1 needs to be hit a little so it's harder for him to push or his chimes shouldn't give him level ups.
: She listed as a secondary support for a reason. Ashe plays a supportive role in a team comp with the usage of her ult, which offers vital CC to the team. This is not to be confused with a true support, someone who either A: Has a crap ton of CC or B: Has a wide range of abilities used to save allies. There's a big difference between a secondary support and a real support xD
Permaslow, stun, great poke, free global vision. She's honestly a great support in most lanes and with the right build becomes as important to kill as the adc or apc.
THE D1C (NA)
: I don't know if it would ruin her, but I think Tibbers should be a skillshot anyways, she should throw him not him just appear.
That's how it is. After the mage update riot added a small delay onto her r. It's now possible to dash or flash out of her ult radius before it goes off.
: The function of the character matters. I don't *care* who the 'Carry' of the team is, is the thing. If it happens to be the Marksman murdering everyone, why not. If the Enchanter Support player carries the team through the sheer efficiency of his buffs, i'm also 100% fine with that. If it's the Warden Tank managing to be unkillable and bothersome enough for his team to do the work, hell yes. People seem to think Marksmen are the end-all be-all of every team, but that's false. Marksmen are not THE carries, and games can be won without them. They are Attack Damage Carries. All the same, i'm pushing for Enchanters to be Buffer Carries, and Wardens to be Tank Carries, and Mages to be Magic Damage Carries, and so on. Every champion in the game should have the opportunity and power, in kits AND items to be the carry of their team, from start to finish. And yes, this means i'm pushing for massive core gameplay changes. I'm very aware. I'm also completely against Marksmen being walking targets for half the game, if that helps. Each and every single one has a different role, and each and every single one is needed on a team, because counters still exist, and each are better at different things than others.
What you're talking is way outside the scope of this thread. Make a new discussion for this.
SufferMeNow (EUNE)
: A melee champion that can have 2 swords that are connected with his body
We already have yi who has like 8 swords. Pretty cool idea, but yeah it's like Camille with arms instead of legs.
: I have nothing against people who try something they seen.
Same, weird shit is fine if you know how to make it work.
: Because you did not explicitly insult anybody, you're fine. Naming is not a crime, shaming however is. However, I would avoid including full names in the future regarding things people say or do in game. Just to be safe.
Uh you should clear this up with DTN, he said iirc that naming isn't allowed at all on boards bc it enables shaming. Good luck.
: There's this weird double standard within items. Defensive items already cost less in general, so there's much, much less of a price difference between Solari (2200) and say, Sunfire (2900) than there is between Grail (2100) and Rabadon's (3800). I'm personally for closing up that gap and giving all roles near-equal gold valued items. Also means patching up income for supports and junglers so they get a bigger share. Make, say, all items cost between 2800 and 3500 instead of having some be almost double the value of lower end items. Also, I have nothing against other lanes using support items, it means those items are finally actually worth something.
Patching up support income means there's no longer a support role. That role exists mostly so that the adc can get a bunch of gold. If the support can match carries in gold what's to stop people from putting carries in the support role?
Orona (NA)
: I agree that it should be known, but at the same time, doesn't that make the case for a reminder being potentially helpful in discouraging toxic behavior? It can't hurt League as a whole, can it?
People are ignoring what you're actually asking for and just helping your argument inadvertently! This is hilarious to me.
: >But, prior to my offense, it did not occur to me that I could be denied those rewards. Why? No one is required to spoon feed you information that is freely available on the internet.
I think giving more reminders is a great idea! Perhaps on small offenses or when someone is near to receiving a punishment the reminder would serve as an additional deterrent to bad behavior. As for the person I'm replying to, your problem isn't rare. Many people on boards just come here to argue and often ignore important chunks of information in favor of their argument. Bro take a chill pill and look at his argument instead of him. He's saying give players more reminders that they can lose things because of their behavior. What's wrong with this? Nothing, and yet you chose to focus on the part of his post that you could argue against for some reason. Also I can prove parts of your post wrong, but I won't because those parts aren't relevant to the discussion op is trying to have. Get the point? Maybe try waking up on a different side of your bed, because you seem really grumpy in your replies? Edit: dissecting a post like you did in your reply to him often lets you miss the big picture, maybe that's why you ignored the pith of his post
: I generally agree with you here with one exception: >Because it is never mentioned until the end of season rewards are announced, and by that time, it's too late to reform in time to receive said rewards. If people are toxic and just would reform for the end of season rewards it would be an insult to those that never are toxic.
How's it insulting?? It isn't end of season rewards that keep me from flaming. I completely fail to see how I'd be insulted if other people behave for rewards.
Sqkerg (NA)
: _Easier_ and _harder_, sure. Those words compare the two ranks together, carrying in Silver 5 is most likely easier than carrying in Diamond, though it's important to understand that while carrying in a higher rank is probably harder, that doesn't mean that it is suddenly easy to carry in the rank a person is currently in.
You're the one assuming he, and now I, made our comments without understanding what you're trying to bring to attention.
Zerenza (NA)
: Well, you can't compare bronze and silver to diamond. Diamond player's are, in a sense "Better" than lower ranking player's, buuuuut the question is, if their silver playing with other silver's, it's the same as you playing with other diamonds. Meaning, to a silver, carrying with riven in silver is just as hard as carrying with riven in diamond, even if it's technically not, if you were to be diamond and try and carry with a champion in silver it would in fact be easier. From the silver's perspective, it's not easy, and that's all it is, a matter of perspective.
No, for 100% of people playing this game carrying in diamond is harder than carrying in silver. No matter what, it takes more skill to carry in diamond. Of course I can compare the two elos, I just did. Wtf you mean "in a sense 'better than low elo players"??? They're LITERALLY better than low elo players lol. Just because rank shaming is bad doesn't mean it's wrong.
: Way I see it is this. If your team mate shows you their pick intent - and its not an obvious troll, like Soraka Jungle - and you ban it, you don't get to complain if they lose lane. If they INTENTIONALLY feed, yeah, sure, complain away. But if they lose lane after you ban their go to pick, especially in ranked, you made your own fucking bed there friend. Now sleep in it.
I'm 100% sure there would be somebody willing to say soraka jungle isn't a troll pick. How do you decide what's troll and what isn't?
Sqkerg (NA)
: You really don't get how elos work do you. Hard and easy isn't decided in a vacuum, to a diamond player, carrying in silver 5 probably seems pathetically easy, but to a silver 5 player, carrying in silver 5 is just as hard as carrying in diamond. So the answer is, yes, unless you are above the elo you're currently in, then it is hard to carry in silver 5. (Also don't rank shame, that's not cool.)
Well objectively speaking, carrying in silver is easier than carrying in diamond.
: I like to go tear into a seraph's/morello's/RoA perhaps/Liandry's/deathcap kind of build even as support. not like he has any utility scalings or heals so I may as well have his lategame bombs hurt as much as possible.
: Are there any good/interesting Off-meta Tank Supports?
: > [{quoted}](name=SnakDatSmilesBak,realm=NA,application-id=3ErqAdtq,discussion-id=rz2swuAw,comment-id=00030001,timestamp=2017-06-21T22:17:17.053+0000) > > So you're saying because some supports can outpush a cait, it's ok that her traps that last 90 seconds arent able to be seen under towers? No, that was not what I was saying. I was trying to give solutions for now. If you'll reread my second paragraph it might help.
: So we all know Yorick as been extremely underpowered lately
That's the one change I'd agree with on yorick. Might make him op.
: While I understand you may favor melee supports, (In this case it seems you really enjoy Yorick) you may want to learn a few ranged/AP supports for such occasions. Zyra is very good at taking control of a lane, as are other poke supports like Karma, Velkoz, Lux, or Fiddle. Even Sona if played aggressively can shove back if both you are your lane partner's positioning is done right.
So you're saying because some supports can outpush a cait, it's ok that her traps that last 90 seconds arent able to be seen under towers?
Lakrosin (NA)
: > [{quoted}](name=SnakDatSmilesBak,realm=NA,application-id=3ErqAdtq,discussion-id=rz2swuAw,comment-id=00050000,timestamp=2017-06-21T18:22:46.738+0000) > > Read carefully man I'm specifically talking about the interaction where cait can hide traps under a tower. When are traps invisible under a tower if they are not invisible traps to begin with? You can zone and damage stuff you know.
Yes I know that. However one of the ways cait does that isn't fun to play against. It's either you get chunked or you avoid the area under your tower where you can't see the ground. Making it visible gives counter play, while keeping the function of her trap the same as everywhere else on the map.
: Imo cait traps should behave similarly to azir soldiers under tower and have a massively reduced duration when placed there.
Here we go. Here's one possible solution. This way it's not 90 seconds of oppression and has meaningful windows for counter play.
: While I understand you may favor melee supports, (In this case it seems you really enjoy Yorick) you may want to learn a few ranged/AP supports for such occasions. Zyra is very good at taking control of a lane, as are other poke supports like Karma, Velkoz, Lux, or Fiddle. Even Sona if played aggressively can shove back if both you are your lane partner's positioning is done right.
Yorick can shove as hard as or hardaer than any of the champs you named, shoving is not the problem. The problem is her traps are unable to be seen when she puts them underneath a tower. And fyi, there are other supports i can play besides yorick.
Lakrosin (NA)
: I usually go between two traps because people usually don't space them exactly one after another. If you are diving a cait and get trapped, your fault. Traps take time to actually activate when placed. It's about as 'broken' (?) as a snare under a tower.
Read carefully man I'm specifically talking about the interaction where cait can hide traps under a tower.
: THEY ARENT INVISIBLE they arent like jihns traps or teemos shrooms they are visible
Ok then how come there's an area under blue side turret where if you put traps, you can't see it? Come on man read carefully, I'm talking about traps under a tower that are hidden from view bc of POV.
: Did I post this on wrong forum? (I'm new to these forums)
No, but it can be whatever you want it to be. The reporting system lol has allows for a large amount of individual discretion while reporting. If you feel it is griefing then you can report it as such. As for my opinion on the topic, no I don't think it's griefing. It's just two people trying to play a game together.
: Oh boy first post I've made and already negative points.
Don't worry about that, there are people who literally go through threads down voting everything. Keep posting your thoughts and ideas even if they're retarded.
: @riot don't listen to anyone but azir mains
: Is dragging low level players to high level matches considered griefing?
: well if you are a melee support vs cait... chances are u are a tank and have armor and relic shield ? and if you are a leona, or another champ that has a self shield ... use your shield step on the damn thing and take the damage to clear it... with your tankyness and shield plus relic shield she wont kill from a head shot
Ok, so let me see the trap so I can step on it. What's the counter play if I can't see the trap? That's what this is about. The counter play is stay away for 90 seconds. Also sometimes I don't have mana/hp to spare for tanking heqdshots early in lane phase.
Zone0ut (NA)
: Yeah, Qmax support Zilean loses just about every lane matchup, and maxing E for mid game power makes any AP items a waste - bomb damage still won't matter, even with Thunderlords, and the extra ult healing isn't worth it. Then he's locked into Redemption/Mikael's every game, where again half the stats are wasted (Zilean is the rare enchanter whose kit gets essentially nothing out of heal/shield power). Also, support Zilean really wants the 5% CDR in cunning, but he can barely use the keystones. Windspeakers barely helps his ult without AP investment, so it only synergizes with item purchases. Your damage still blows with Thunderlord's, let alone procing Stormraider's ever. Though I will say, the new Athene's as a 5th or 6th item is a frankly absurd powerspike. When you finally max Q, and get all that free AP from the mana regen you've been stacking...support my ass.
You're gonna die trying to proc tl as a support zilean, you're way too squishy to get it off until at least level 2 when you have double bombs. And even then if you walk up to auto once you can give the enemy time to catch you after the stun. I usually just take windspeakers bc hey more hp for when i ult and that 5% cdr is juicy. But that is decidedly lackluster compared to what other champs get from their masteries. I see the same problem with redemption and mikaels but i still build it anyways bc there's not much else that seems useful.
: dude dont get pushed in... push the wave back. learn how to position better. if she shoves that hard have the jungler gank her cuz she is so far pushed. if you see caitlyn picked pick champs that beat her or her traps {{champion:81}} {{champion:15}}
I can push the wave all I want, but as a melee support there's only so much I can do to push if my adc would rather sit back and let me eat autos for free. And on that note, it's not easy to outpush a caitlyn because her range makes it so you will take an auto or two whenever you walk up to hit minions. Relying on a jungler doesn't work. Junglers often don't gank lanes that are pushed up. I'd say there's probably 1 in 2 times where the enemy is pushing from start and the jungle ignores the lane until the tower falls. I just want a little bit of personal counter play, a little way that I can use my own skill to out play one skill in her kit. What's the harm in letting cait traps be visible behind a turret? I don't actually see any other than it makes cait a little bit weaker. Honestly, I'm used to playing melee supports against caitlyn. I'll probably be ok in lane. But when we're pushed to our tower, which is likely to happen against cait, and she traps under my tower I'm stuck standing behind it because it's the only safe place to be for the next 90 seconds until those traps disarm. It's 90 whole seconds of oppression at a time. However, if I can see the trap, then I can move around it! The trap still functions and I am now free to move past my tower.
: > [{quoted}](name=SnakDatSmilesBak,realm=NA,application-id=ZGEFLEUQ,discussion-id=oJdhdeXw,comment-id=0009000000000000,timestamp=2017-06-21T14:30:42.307+0000) > > Tell me about your e max. Which lanes do you do that in? And how do you play the lane? > > A good karma is hard to beat but it's very easy once you have ghouls set up. E her when she goes to poke and all in at that moment. I found that the trick to beating zyra is pushing her in early and stepping on her seeds asap, not hard to do with yorick. Lulu is difficult like Karma only until your ghouls are set up. After that when the lulu goes for poke she's easy pickings. > > Honestly as long as my adc or I don't misplay I can, and did, beat every support except a good rakan or nami. Rakan is too mobile to catch out and if you go for his adc he can knock up yours without fear. Nami wins early e-q trades because of her heal, and her bubble and ult make it hard for yorick to protect his adc. But nami has no way out of the wall, so I'm currently 2 and 2 against namis. > > I suspect ghoul placement is the key to beating rakan and nami. I think picking and choosing your q spots in lane to give the best fighting chance is a good idea; it's just hard to know which minions to kill when. > > Also I take move speed quints on sup yorick, allows me to e the enemy and walk up for an auto or q trade to proc grasp. Also my masteries are geared for hp and hp regen. That, the relic shield, pots, q heals, and grasp are more than enough to keep me healthy in lane in any matchup. TBH the ghouls are kind of secondary, I use it like Trundle. E > W > Q, or W first if the wall is critical. Reason being that your lane partner is always ranged and your E is hard to miss vs low mobility targets, having it spammable has a lot of impact in lane. Your ghouls have strong follow-up damage and with relic last hits and the passive ones you'll be able to do a spawn, e, w combo for a lot of damage. I usually do 0/12/18 with a standard support build, going for Grasp for sustain when you trade usually though I think the earthrune should work. If I get ahead I can get items like Triforce/Iceborne/Dead Man's, though face/eye into locket is pretty standard with regular tank builds. You're basically playing a tank support with a strong midgame and good push potential, there's less anti-tank than Trundle but you get a poke/slow which is totally unavailable to Trundle so you can save your wall for trades/dives. It's a pretty fun playstyle, thinking on it though I'd watch out for the dangerous early carries like Cait and Draven too.
How do you manage mana? Leveling e also raises the cost of it, and spamming it makes me go oom fast. Do you take points in meditation?
: ***
Jesus man, it's like you didn't even read the title!
: That's the whole point of Caitlyn. You could just play around it.
This is not fun. I want to play the game, not sit literally behind my tower in a 2v2 for 90 seconds at a time.
Yinless (NA)
: > [{quoted}](name=SnakDatSmilesBak,realm=NA,application-id=3ErqAdtq,discussion-id=AFfqbG0T,comment-id=0002,timestamp=2017-06-21T14:42:45.969+0000) > > What if we could actually see the trap when she puts it under your tower? That too is triggering supports and adcs... when you are under tower and a trap is hidden. Thats why nerfingthe range of the spell would also be good.
Yup but that hits her traps in a bad way, I think. Forcing her to get closer goes against her identity. Allowing champs to disarm them and making them visible under tower is a better fix, holistically speaking.
: Been on a hot streak, so made this montage
If you make the drops in the music coincide with your plays it makes montages a lot cooler. Nice video, just out of curiosity what rank are these plays at?
: Draven is too strong
Rioter Comments
Yinless (NA)
: The problem with Caitlyn (not a hate post, actual solutions!!!!!)
What if we could actually see the trap when she puts it under your tower? This disarming stuff is still useless when she puts a trap under your tower since you can't click or see it anyways.
: Zilean buffs where?
I think the problem is his items. What's a support zilean supposed to build?
: When a feeder is caught feeding, his excuses are.......
Oh what about the "I haven't played in like a month"? Even though the feeder had at least 10 games within the past few days.
Mkaos (NA)
: pre-order items before backing to base
Assuming you still get the final say in what you buy and when, this is a good idea.
: Therefore he counters ranged ADC's And I don't see how that proves you right at all.
Yasuo does well against adcs because he's made to be able to survive in ranged matchups in mid and bot. Correlation does not mean causation.
: Someone pure pressure like Karma, though Zyra isn't defensive enough to survive your E max if you dodge her stuff. Yorick does best vs tanks and shorter range enemies with questionable trading. I imagine Lulu would give some trouble just due to how slow Yorick already is too and you'd have very little killing power. Its like Trundle sup with more dmg so its good vs lots of tanky sups.
Tell me about your e max. Which lanes do you do that in? And how do you play the lane? A good karma is hard to beat but it's very easy once you have ghouls set up. E her when she goes to poke and all in at that moment. I found that the trick to beating zyra is pushing her in early and stepping on her seeds asap, not hard to do with yorick. Lulu is difficult like Karma only until your ghouls are set up. After that when the lulu goes for poke she's easy pickings. Honestly as long as my adc or I don't misplay I can, and did, beat every support except a good rakan or nami. Rakan is too mobile to catch out and if you go for his adc he can knock up yours without fear. Nami wins early e-q trades because of her heal, and her bubble and ult make it hard for yorick to protect his adc. But nami has no way out of the wall, so I'm currently 2 and 2 against namis. I suspect ghoul placement is the key to beating rakan and nami. I think picking and choosing your q spots in lane to give the best fighting chance is a good idea; it's just hard to know which minions to kill when. Also I take move speed quints on sup yorick, allows me to e the enemy and walk up for an auto or q trade to proc grasp. Also my masteries are geared for hp and hp regen. That, the relic shield, pots, q heals, and grasp are more than enough to keep me healthy in lane in any matchup.
archerno1 (EUNE)
: > [{quoted}](name=Vlad Maine ,realm=NA,application-id=3ErqAdtq,discussion-id=1dxhbEtA,comment-id=000200000000000300000000,timestamp=2017-06-20T18:46:00.338+0000) > > Still though, a high Bronze player with hundreds of games could probably still wipe the floor with the average unranked casual (casuals are probably more than half of the player base probably). Do u honestly believe that?
I believe unranked fresh level 30s are usually worse than silvers,
Dadame (NA)
: "Drop Queue" Button
I play off meta and this change would ruin my chances of finding games. People will see my pick and just leave ASAP.
: I guess it could make sense if there was a voting system where the other players could vote to leave the champ select. I think there should be a lobby afterward that allows you to report anyone who was trolling in the Champ Select as well?
I play off meta and this change would ruin my chances of finding games. People will see my pick and just vote to leave ASAP.
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SnakDatSmilesBak

Level 30 (NA)
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