: I can have a look at that. :) Thanks for the feedback!
> [{quoted}](name=Sirhaian,realm=NA,application-id=A7LBtoKc,discussion-id=cRIFiyaO,comment-id=0000000000000000,timestamp=2019-05-29T19:54:56.669+0000) > > I can have a look at that. :) > Thanks for the feedback! Everything looks great, my only concern is amumu crying being difficult to see compared to current. I'll definitely give it a try and see if it feels that way in game.
: Trials Update: Week One
Warband coming for that united booty {{sticker:poppy-wink}}
: Zac changes coming to PBE for 9.11
Glad this Q is staying, excited to get the old W and ultimate back!
: > [{quoted}](name=SneakyAzShiite,realm=NA,application-id=A7LBtoKc,discussion-id=F4ZuqAZ7,comment-id=0001,timestamp=2019-04-16T20:47:05.268+0000) > > RE Renekton, he does have a lot of AA audio bugs where sometimes the sound doesn't activate on a few of his skins. Will this be fixed in addition to the SFX updates? Should be fixed now! ^_^ EDIT: So, the link for Blitz is still broken, gonna fix it asap. EDIT 2: Some of the link was censored, so it wasn't working. Reuploaded the image, and it should now be fixed! :D
Dïll (NA)
: Just a quick fyi, the picture under Blitzcrank is just showing the Ashe pictures again. EDIT: Jax shows the cait pictures as well.
: VFX Updates for Ashe, Blitzcrank, Caitlyn and Jax, plus an SFX Update for Renekton.
RE Renekton, he does have a lot of AA audio bugs where sometimes the sound doesn't activate on a few of his skins. Will this be fixed in addition to the SFX updates?
: Patch 9.8 Notes
Removing bans AND backtrack from ARAM? Guess I'll wait until the next event to play it again.
: The Good, The Bad, and the League: 3/21 - 3/27
: What's the most embarrassing ability to die to?
I would say the old "E" ability on Taric.
: Patch Chat with the Playtest Team - 7.4
Don't really understand how edge of night can just be left alone. It seems like Riot always waits an extra cycle or two when there is something extremely unhealthy in the game. Why don't we see more small nerfs on items (reverting CD change or not allowing the item to begin cooldown until the 10 sec active is finished) "Edge of Night’s got so much going on that changing it correctly is a more complex challenge than with most other items. We want to get this one right, so we held off on lumping it in with our initial batch of changes. Expect nerfs in 7.5" aka "we know this is broken and rather than doing some small changes to make it less obnoxious we will let players deal with it for another patch cycle". What is the problem with small adjustments to help ease the frustration/abuse of something so bad? I am a little frustrated and it is not because of this item alone, it is because of the repeated behavior from the balance team when they make a change -> creates unhealthy gameplay -> "well we don't know a good solution so lets just leave it alone for a while". An example is I bake cookies but they arent sweet enough so I determine I should make a change in recipe. Now I add 3 cups of sugar and people tell me they are wayy too sweet. Well I know there is a problem with the cookie but I'm going to keep baking with 3 cups of sugar for a few weeks until I decide what a better amount would be. - Introducing a new change should be monitored and adjusted rather than letting it sit to find something else to change. I feel like Riot adds 3 cups of sugar and then since it is too sweet they decide to add more flour instead of just reducing the sugar. A lot of people across forums/reddit express the frustration with this behavior/approach and although we don't make up the entire player base I think it should still be taken serious. So from your perspective on the play test team is there any insight about why this happens (like a good reason).
: Same, I've been maining her since season three and loved that no one picked or banned my baby VI. Honestly, even if she got nerfed to hell I would still play her though.
I'd still play her if she got some nerfs but I always get afraid because of how much they change champion kits/abilities instead of touching numbers. Her kit is just so damn fun!
: > [{quoted}](name=SneakyAzShiite,realm=NA,application-id=A7LBtoKc,discussion-id=ZZ0lEr9i,comment-id=0034,timestamp=2017-01-11T23:22:25.581+0000) > CoC has some small changes on PBE but it appears to be even better late game than it is currently (just weaker early game). Poppy is extremely oppressive in almost every matchup top lane and in fights with/without this mastery. Poppy seems to have everything that is good when you look at her utility. > I think it should be that way then. It should be weak and quite dismissable early game but encourage tanks to charge in deep into team fights without taking as much dmg as without CoC.
> [{quoted}](name=LunarEdge7,realm=NA,application-id=A7LBtoKc,discussion-id=ZZ0lEr9i,comment-id=00340001,timestamp=2017-01-13T07:45:23.529+0000) > > CoC has some small changes on PBE but it appears to be even better late game than it is currently (just weaker early game). Poppy is extremely oppressive in almost every matchup top lane and in fights with/without this mastery. Poppy seems to have everything that is good when you look at her utility. > > I think it should be that way then. It should be weak and quite dismissable early game but encourage tanks to charge in deep into team fights without taking as much dmg as without CoC. Yeah it was just brought up because the typical poppy defense is "CoTC is the problem" when a lot of people disagree. It was just context.
: she's pretty crazy and being looked at by the live gameplay team -- they are taking caution not to overnerf as CotC is likely getting nerfed as well
> [{quoted}](name=penguin,realm=NA,application-id=A7LBtoKc,discussion-id=ZZ0lEr9i,comment-id=00270000,timestamp=2017-01-11T23:50:03.782+0000) > > she's pretty crazy and being looked at by the live gameplay team -- they are taking caution not to overnerf as CotC is likely getting nerfed as well I hope that is the case, I have played her since season 3 and loved the fact that she was under the radar. With the 7.0 changes she got so strong and I would hate to see her be punished as a result.
: Patch Chat with the Playtest Team - 7.1 Jungle Nerfs
Do you think that Camille, poppy, ryze really received "notable" nerfs? To me these nerfs really don't seem to address the real problems in a meaningful way. Ryze can still wave clear better than anyone at all stages of the game in addition to his high damage output. The shield reduction is a good step but I don't think it will change his overall problem. CoC has some small changes on PBE but it appears to be even better late game than it is currently (just weaker early game). Poppy is extremely oppressive in almost every matchup top lane and in fights with/without this mastery. Poppy seems to have everything that is good when you look at her utility. Camille just has a ton of damage/healing/shield/utility and it feels like most new champs completely outclass other champions. I'd just like to hear some of your thoughts on these champions and if you feel like more should be done in the near future to bring them in line. With 10 bans only being for competitive play (at least in the short term) I feel like there are too many good champions to ban because of imbalance. Thanks for your time.
: Patches only change files inside of your League installation locale, so it's **really unlikely** this is caused by a patch. Large changes or inconsistencies in latency (ping) are caused by an issue between your PC and the server. I'd strongly recommend working through the steps in our [connection guide](https://support.riotgames.com/hc/en-us/articles/201752664-Troubleshooting-Connection-Issues) to ensure this isn't caused by a poor configuration on your local network. Let me know if those steps caused any change.
There are quite a few people who were experiencing similar problems. Personally I had some FPS issues but things seem to have settled in the past few days.
yuyiito (NA)
: Summoners' Wedding !!!!

SneakyAzShiite

Level 120 (NA)
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