: Does Draven's Q Benefit from "Sorcery" Mastery
A couple months ago, it was bugged and was giving increased damage on empowered auto-attacks and basic attacks. A red posted in a thread about it, and saw. I haven't tested it since then, but I haven't seen it mentioned in the patch notes that it was fixed.
: Should ADC's take exhaust while Supports take heal?
It was considered due to the original grievous wound change. However, one basically always wants to heal the RAD. One almost never wants to heal the support. And now that GW is back to how it used to be, the idea is garbage.
: I For One Don't Mind Dynamic Queue.
Dynamic queue is not the issue. The lack of solo queue is.
cupcaker (NA)
: why the fuck does irelia punish you for harassing her
Why is Irelia punished for doing well? She outplays her opponent in a trade, and then she's left with a shitty slow.
OxyPoro (EUNE)
: The reason why Vayne isn't doing hot currently.
And the game is still extremely focused on the early game
: What compensates for caitlyns 650 range?
> [{quoted}](name=UnbeatablePlayer,realm=NA,application-id=3ErqAdtq,discussion-id=HER5I0Mq,comment-id=,timestamp=2016-07-12T19:12:53.546+0000) >and gives her a free 10% attackspeed for some reason Sigh
: Riposte is the only spellshield that can negate:
Cloud273 (NA)
: Why is it that almost all true damage abilities are non-skillshot?
> [{quoted}](name=Cloud273,realm=NA,application-id=3ErqAdtq,discussion-id=v0AENPzT,comment-id=,timestamp=2016-07-07T22:56:40.361+0000) > >abilities that deal true damage >Irelia's equilibrium strike And these are the people who want to nerf Irelia even more
Meddler (NA)
: Frankly it's a bad passive on anyone. It's not a high enough value to be very meaningful choice wise. Even on a really auto attack centric champion it wouldn't add much gameplay at 10%, given you generally want to CC people you're auto attacking anyway. It's not appropriate to just buff it on Talon though until it's relevant, given he's not weak. We'd have to strip power out of other parts of his kit to do so. Instead it's a prime opportunity to just do something better. I expect that, regardless of whether Talon's one of the assassins we do bigger changes to or just one who gets smaller changes, that we'll give him a new passive in the pre-season update.
> [{quoted}](name=Meddler,realm=NA,application-id=3ErqAdtq,discussion-id=RrZRNm0G,comment-id=0002,timestamp=2016-07-07T18:35:47.210+0000) >given he's not weak Shirley you jest
Vritra (EUW)
: Please Read : Trying to understand why SoloQ's not here
Yeah, no Dynamic queue and solo queue are not mutually exclusive.
MrEnder (NA)
: Dynamic Que Easy Fix to make Everyone Happy
Dynamic queue is not the new champion select.
Arakk01 (NA)
: A Reminder: Aurelion Sol Is Poorly Balanced
Feast or famine refers to getting or not.
: Teleport changes brutal?
> [{quoted}](name=Total Mastermind,realm=NA,application-id=3ErqAdtq,discussion-id=axbvfei7,comment-id=,timestamp=2016-07-06T04:05:55.312+0000) >but when you're trying to gank a lane that extra second can determine if the fight is going to continue or they're gone That's the point. They want teleport to require setup.
Sciela (NA)
: What am I doing wrong?
How are we supposed to know what you're going wrong without videos?
: THIS IS A PROBLEM HOW HAS IT NOT BEEN SOLVED?
Why are you trying to level in bot games?
: Isn't there a better way to build Ashe?
Swap Essence Reaver for something better.
: So, Let's look at Sivir's W, Riccochet...
It's an on-attack effect. The bounces are probably on-hit effects but I'm not entirely sure. It would depend on how her W interacts with blind, dodge, and block, which I can't research or test right now.
: Irelia vs. Tahm Kench
> [{quoted}](name=JZ Jora,realm=NA,application-id=3ErqAdtq,discussion-id=EdzryaF0,comment-id=,timestamp=2016-07-02T19:11:47.007+0000) >Tahm and Irelia are the same champion I'm gonna go with "no".
: Rylai's Crystal Scepter - the most unsuccessful item in the game
> [{quoted}](name=Asleep Neko,realm=EUNE,application-id=3ErqAdtq,discussion-id=suWcyHpV,comment-id=,timestamp=2016-07-02T11:32:59.560+0000) > > Hello there, > > I was wondering if Rylai's Crystal Scepter works with some abilities and items. Results may be interesting... > > Item description is: > > Because Summoner Spells also are spells, I need to notice that none of them applies slow from Rylai's (yes, smite too). > > **Abilities that DOES NOT apply slow from Rylai's:** > > * Teemo's E (Toxic Shot) > * Darius' W (Crippling Strike) > * Draven's Q (Spinning Axe) > * Darius' and Twitch's passives > > **Items that DOES NOT apply slow from Rylai's:** > * Zz'Rot Portal > * Sunfire Cape > * Tiamat (and Ravenous Hydra, Tytanic Hydra) > * Statikk Shiv (and Rapid Firecannon) > * Runaan's Hurricane > * Liandry's Torment > * Duskblade of Draktharr (Nightfall effect) - Teemo's E is an on-hit effect. It is therefore not a spell or ability. - Darius' W is an enhanced auto-attack. It is therefore not a spell or ability. - Draven's Q is an enhanced auto-attack. It is therefore not a spell or ability. - Darius' passive and Twitch's passives are on-hit effects. They are therefore not spells or abilities. - Portal does not deal damage - Sunfire Cape's damage is a passive - Tiamat's passive is a passive. The active should indeed be changed to apply Rylai's, though it would have no practical application - The damage from SS and RF is passive - Hurricane's bolts apply on-hit effects - Torment's DoT is a passive - Nightfall is a passive
: Possible team comps in DQ as it is now 1&4 2&3 1&1&3 1&1&1&2 2&2&1 3&2 Possible team comps in DQ if solo players buggered off. 2&3 I didn't include 5s cause they just got their own queue. Add role selection and it an't hard to imagine the queue times. Also why do ANY players got to be screwed over? Can't we compromise? Do I deserve this?
> [{quoted}](name=NotSpecialDude,realm=NA,application-id=3ErqAdtq,discussion-id=ewNhpLKW,comment-id=000500000000000000010000000000000000000000000000,timestamp=2016-07-01T19:38:03.605+0000) > > Possible team comps in DQ as it is now > 1&4 > 2&3 > 1&1&3 > 1&1&1&2 > 2&2&1 > 3&2 > > Possible team comps in DQ if solo players buggered off. > 2&3 > > I didn't include 5s cause they just got their own queue. > Add role selection and it an't hard to imagine the queue times. > > > Also why do ANY players got to be screwed over? Can't we compromise? > Do I deserve this? The options would not change if solo queue came back. I also don't want to fuck over anyone. That's why solo queue and dynamic queue must both exist.
: Dynamic queue and solo cannot coexist. Dynamic would have horrendous queue times if only 2 and 3 can queue. And if solos can queue in both then whats the point the of having solo? You get solo, I lose dynamic.
> [{quoted}](name=NotSpecialDude,realm=NA,application-id=3ErqAdtq,discussion-id=ewNhpLKW,comment-id=0005000000000000000100000000000000000000,timestamp=2016-07-01T18:56:31.269+0000) > >Dynamic would have horrendous queue times >if only 2 and 3 can queue. And if solos can queue in both then whats the point the of having solo? Prove it. 1, 2, 3, 4, and 5 would be able to queue for dynamic queue. Only 1 would be able to queue for solo queue. Also, even if we assume your baseless claim is true, that means Riot would be fucking over far fewer people than they would be fucking over if both queues existed, or even if just solo queue existed.
: Fair enough. Solo queue isn't bad. The problem is that is kills queues with groups. I personally like to play with a buddy or two in ranked and I'm not the only one. To basically give us all the boot would hurt us. As for the question you didn't care about, you should. Since it is the key to fixing the problem. If what you want is soloq you need to understand the reasons for riot not wanting to change it. Maybe they just don't see a massive problem with it, afterall only they can truly see the big picture. They don't know how many people would be upset with the change. Any business would hesitate when that is clear.
> [{quoted}](name=NotSpecialDude,realm=NA,application-id=3ErqAdtq,discussion-id=ewNhpLKW,comment-id=00050000000000000001000000000000,timestamp=2016-07-01T18:09:41.300+0000) > I personally like to play with a buddy or two in ranked and I'm not the only one. To basically give us all the boot would hurt us. No one's trying to take away dynamic queue.
: I'll answer your question with two questions. How is bringing back soloq a solution? And what would be holding riot back from doing it? (And no, cheeky answers like _"They're idiots"_ won't cut it. I'm speaking from a financial perspective.)
> [{quoted}](name=NotSpecialDude,realm=NA,application-id=3ErqAdtq,discussion-id=ewNhpLKW,comment-id=000500000000000000010000,timestamp=2016-07-01T17:09:24.723+0000) > > I'll answer your question with two questions. > > How is bringing back soloq a solution? > > And what would be holding riot back from doing it? (And no, cheeky answers like _"They're idiots"_ won't cut it. I'm speaking from a financial perspective.) The problem is people are not able to play by themselves against and with other people playing by themselves. The only solution to this is solo queue. I don't know why they don't do it, and I don't care. Your questions did not answer my question. Can you please answer my question?
: Do you even know what the difference between soloq and dq is? It's just the fact that we can group in numbers larger then 2 now. They could literally change the name of the queue and you'd only notice if there's a 4man premade on your team. The demand for soloq fine, but it frustrates me. What if we like playing with friends in a serious environment? Do you seriously expect the game to have massive improvements if you can't group? And why? "Bring back soloq" is not a solution, it's a demand. Not an invalid demand mind you. But riot won't screw over their most profitable portion of players just to satisfy the boards. We need to compromise and come up with sensible solutions that staisfy both camps.
> [{quoted}](name=NotSpecialDude,realm=NA,application-id=3ErqAdtq,discussion-id=ewNhpLKW,comment-id=0005000000000000,timestamp=2016-07-01T13:51:19.443+0000) > The demand for soloq fine, but it frustrates me. What if we like playing with friends in a serious environment? Do you seriously expect the game to have massive improvements if you can't group? And why? > > "Bring back soloq" is not a solution, it's a demand. Not an invalid demand mind you. But riot won't screw over their most profitable portion of players How does solo queue existing hurt anyone? "Bring back solo queue" may be a demand, but "bringing back solo queue" is the solution.
Caítlyn (NA)
: Can we give Quinn a REAL passive?
I'm all for buffing her, but in what way is Harrier not a real innate?
: I'm not saying to ignore it. I'm saying to be productive. How many of these dq sucks/ give us soloq topics offered a sensible solution or a practical method to fix the queue? Riot is aware of the problem, (if they weren't their changes to the high elo queues would be un warranted) now is the perfect time to offer solutions to the problem as they would have time to test it and code it before preseason.
> [{quoted}](name=NotSpecialDude,realm=NA,application-id=3ErqAdtq,discussion-id=ewNhpLKW,comment-id=00020000,timestamp=2016-07-01T01:59:43.888+0000) > > I'm not saying to ignore it. I'm saying to be productive. How many of these dq sucks/ give us soloq topics offered a sensible solution or a practical method to fix the queue? > > Riot is aware of the problem, (if they weren't their changes to the high elo queues would be un warranted) now is the perfect time to offer solutions to the problem as they would have time to test it and code it before preseason. The solution has been given. Riot knows what the solution is. There's nothing left to do expect continue to pressure Riot to fix the problem.
Insignian (EUNE)
: Remove teleport from top lane
So you're completely fine with a 4v4 in bot, but 5v5 is just too much?
: why can anivias E do 600 damage at level 7?
Death recap totals all instances of each attack/ability within the time frame.
: My Beef with this Board.
> [{quoted}](name=NotSpecialDude,realm=NA,application-id=3ErqAdtq,discussion-id=ewNhpLKW,comment-id=,timestamp=2016-07-01T01:09:45.266+0000) >we aren't accomplishing anything You don't know that. Also, there is an infinitely higher chance of accomplishing something by posting about it than by ignoring it.
: I am afraid of getting voice comms.
What are they going to do to you for not being in voice? Yell at you? You're not in voice.
: Difference between knock and stun?
Stuns can be cleared by cleanse, QSS, and things like GP's W. Stun duration is also reduced by tenacity.
: Teemo Mains are probably the luckiest of them all
> [{quoted}](name=Valor Bot,realm=NA,application-id=3ErqAdtq,discussion-id=l8nlEFIU,comment-id=,timestamp=2016-06-30T02:01:08.466+0000) > > rework that will fundamentally change the gameplay or style of the Champion Such as? Gangplank's E and Fiora's ult are the only reworks I can think of that have changed the way a champion plays, and those are just single abilities.
: In my mind, here are the reasons to increase number of bans: - Give each player on the team a choice - Increase champion diversity by making it easier to shut down no-brainer or over-dominant picks - Potentially make spectating (especially esports) champ select more interesting - Maybe less motivation to use picks as an additional ban? I concede this one is iffy. And here are the reasons not to increase bans: - Champion select lasts long enough already - If you just keep increasing bans, at some point it gets silly (30 bans?) - Could shut down some very specialized comps (e.g. protect the Kog) - Could shut down signature picks (e.g. Froggen Anivia, or just the one champ that you really like to main) For champ select, it doesn't have to be the case that duration just keeps increasing, and it still feels a little long to me personally today. Maybe we should just shorten it. For the slippery-ish slope argument that ban numbers could potentially get silly, we could also just not do that, and as I've said before, it doesn't have to be the case that ban numbers just increase forever. Maybe we go to 10 bans and that lasts for the next several years? (We also make new champions at a slower cadence than we used to, so "What do when you have 200 champs?" isn't a problem we'll need to tackle soon.) The final two cons ("could shut down") is a little trickier, but could potentially be mitigated with some kind of snake draft so that all the bans don't happen at once. If you sense the enemy team is specifically trying to shut down your strategy, go ahead and lock in those champs you do need, or else pivot to a new strategy. I do think it would be unfortunate if pros and players alike just shifted to more generalist champions since they couldn't count on important team synergies. It's not uncommon in game design to be dealing with competing goals (such as making champion select fairly quick but also making it interesting). You just have to decide if one goal is ultimately more important, or try to come up with a novel solution that can meet both.
> [{quoted}](name=Ghostcrawler,realm=NA,application-id=3ErqAdtq,discussion-id=BXOezvo6,comment-id=0019,timestamp=2016-06-29T19:59:36.496+0000) > And here are the reasons not to increase bans: > > - Champion select lasts long enough already > - If you just keep increasing bans, at some point it gets silly (30 bans?) > - Could shut down some very specialized comps (e.g. protect the Kog) > - Could shut down signature picks (e.g. Froggen Anivia, or just the one champ that you really like to main) - I agree. Each step should have its duration lowered, regardless of whether or not we get more bans. - If there are 10000 champions, 30 bans is not a sillily-high amount. - This one is sort of legitimate. However, there are a few things to consider. First, the same specialized comp will never be targeted by both teams at once (and if it is, then both sides win). Second, the focusing of bans could take out only one or maybe two roles of that comp; you can't ban one top, one jungle, one mid, one RAD, and one support and shut down (or even wound) a specialized comp. All the bans have to be focused on one or two roles. In such a case, I would argue that that comp has almost certainly not been shut down. - If I am on Froggen's team, why would I ban Anivia? If I am against Froggen, how would I know that I am? With that said, just to point it out, I don't care either way about getting extra bans.
: why did teambuilder fail
: I have only one thing to say about this Ryze update
> [{quoted}](name=YumaS2Astral,realm=NA,application-id=3ErqAdtq,discussion-id=U3YEaLNP,comment-id=,timestamp=2016-06-28T19:33:00.109+0000) > It was just a bunch of free stats There's no such thing as a free stat. Everything every champion has has an opportunity cost.
yoniame (EUNE)
: Blitz buff and Tresh nerf was unreasonable
: > [{quoted}](name=Azuredragon6532,realm=NA,application-id=3ErqAdtq,discussion-id=sGzBRolA,comment-id=0000,timestamp=2016-06-29T01:44:49.626+0000) > > . . . Are you saying you think that if the DoT from his E kills a minion, he doesn't get the gold? last I checked, if his poison kills the minion he gets the gold. he just does very little damage unlike teemo who deals most of his damage as magic damage poison
> [{quoted}](name=CerealBoxOfDoom,realm=NA,application-id=3ErqAdtq,discussion-id=sGzBRolA,comment-id=00000000,timestamp=2016-06-29T01:50:15.511+0000) > > last I checked, if his poison kills the minion he gets the gold. he just does very little damage unlike teemo who deals most of his damage as magic damage poison I know, which is why I'm a little confused. > [{quoted}](name=rand0mredneck,realm=NA,application-id=3ErqAdtq,discussion-id=sGzBRolA,comment-id=00000001,timestamp=2016-06-29T01:52:50.942+0000) > > Think? I know. I've seen it happen like, numerous times. Nah, he still gets the gold.
: Urgot's poison needs to count as a last hit on minions
. . . Are you saying you think that if the DoT from his E kills a minion, he doesn't get the gold?
: The cloud drake buffs aren't going to really matter.
Not to mention it still does absolutely nothing for combat
Ishmar (NA)
: A Sincere Thank You @Riot
> [{quoted}](name=Ishmar,realm=NA,application-id=3ErqAdtq,discussion-id=wJJvAA4R,comment-id=,timestamp=2016-06-27T21:12:34.530+0000) > > It is literally impossible to please everyone, and I know that the Rioters are doing what they can They aren't. Your delusion is hurting yourself, hurting Riot, and hurting the rest of the playerbase.
: Shyvana has dropped below 2.5% play rate in jungle
She was overnerfed long before Devourer came into existence.
: Dumbest thing you've ever said in league?
I made a post about how Shaco would never stop being OP as long as he had a stealthing flash as an ability. I greatly underestimated Riot's ability to nerf (and their ability to release the absurd class of TDPS). I haven't made that mistake again.
La Spork (NA)
: The 80-20 rule and maining one role.
That has nothing to with the 80-20 principle. Also, it would be better to have everyone pick as many roles as they like.
Rozair (NA)
: so i just discovered quick cast.....
I don't because it, at least for me, decreases accuracy without improving speed.
VvVVvV (NA)
: Idiots....Stop Flashing Your Level 5 Mastery...
> [{quoted}](name=jjackson5150,realm=NA,application-id=3ErqAdtq,discussion-id=IJqplXKE,comment-id=,timestamp=2016-06-26T06:53:30.538+0000) > > People spamming their level 5 mastery like it really means something People spam it to piss other people off. Considering you came to the forums to bitch about it, it obviously works.
: Ouch.. Urgot hurts
Jetjoe (NA)
: At approximately what rank do the trolls stop?
> [{quoted}](name=Jetjoe,realm=NA,application-id=3ErqAdtq,discussion-id=FRpp7zrN,comment-id=,timestamp=2016-06-25T19:47:54.838+0000) > > I am just curious approximately what elo do the troll pick stop? What comes after challenger?
Hòpe (NA)
: Riot dont buff or nerf wind dragon. Just leave it the way it is.
> [{quoted}](name=Defended,realm=NA,application-id=3ErqAdtq,discussion-id=w0QLzjwp,comment-id=,timestamp=2016-06-25T19:35:54.394+0000) > > Wasent the goal of League last time to reduce mobility? No
Omiwom (NA)
: Every time I stomp a Caitlyn in lane she outscales me and wins anyways
Ashe is literally the only RAD that Caitlyn can outscale (and maybe Urgot, I suppose). You shouldn't be playing Ashe (or Urgot).
Revali (NA)
: how long will it take people to learn to engage on illaoi if she misses her e?
Probably because she can just use her ult and win anyway
Show more

Sneakyy XD

Level 30 (NA)
Lifetime Upvotes
Create a Discussion