Jansuo (EUNE)
: > when someone on a shitty connection or pc is "trying to connect to the game for 3-4 minutes or (longer if they have packet loss) remake doesn't activate and you get screwed. Such players should not be allowed to even enter the queue. A simple connection test would solve this... :/
I mean your connection can be fine for hours but go batshit in a second depending on your internet.
: > [{quoted}](name=AlienPrimate,realm=NA,application-id=3ErqAdtq,discussion-id=f3AzspMA,comment-id=00070000,timestamp=2019-09-11T03:02:30.092+0000) > > Step 2: all champions with any kind of healing immediately become pick or ban {{item:3123}} or reduce regen rates down to healthy amounts as well.
Ah yes, "It's totally easy to balance with this one thing". Right up until "one thing" becomes "oh and all these other things related to it".
puśsý (NA)
: > [{quoted}](name=God Claus,realm=NA,application-id=3ErqAdtq,discussion-id=f3AzspMA,comment-id=0006,timestamp=2019-09-11T00:42:24.290+0000) > > I think that tank items are a lot more interesting than most other items in the game due to a ton of special abilities they have, that being said tanks are kinda lacking the big stat sticks other roles (except supports because who cares) have. > There is also so many item counters to tanks that in late game you are kinda lucky if you live 8 seconds in a team fight because the enemy team has so much damage, armor pen, grievous wounds, magic pen, etc. That just negates your stuff. Small scale fights feel awesome but in team fights it's just like, why am I even here? I agree - in small skirmishes tanks actually feel tanky (unless vs like vayne/yi/kaisa etc...). But when you have 5 people throwing everything at you - you just don't last.
To be fair if we ever reach a point where 5 people unloading on a single champion still cannot kill it in a decent timeframe I'm more than willing to argue we've gone too far.
: Reminder: Unlock all champions for ARAM
> If you don't like it, too bad. It's what you signed up for. It's actually not nor does repeating it make it so. ARAM means everyone pick random and everyone goes mid. It has never meant "give players all the champions". I am getting what I signed up for- picking randomly from the champions I own.
Padoµch (EUNE)
: They wont listen, they dont care about people playing it at all. I wish I was wrong. Remember Dominion, people begged, nothing changed their mind. I love 3v3 I enjoy only that mode. So when TT is gone, so am I.
> Remember Dominion, people begged, nothing changed their mind. If only people actually **played** the mode as much as they talked about it...
: Pantheon mains in all regions are quitting in droves
The champion's been out on live for what, a week? And is likely to continue being tinkered with for the next several months? Knee-jerk reactions much?
Arthem69 (NA)
: imagine seeing the entire community complain and flame your shit decisions so you don't address any of the community concerns and just keep trying to throw out your cash grab that will 100% fail LUL
> [{quoted}](name=Arthem69,realm=NA,application-id=yrc23zHg,discussion-id=tlwjEJJv,comment-id=0000,timestamp=2019-08-24T06:24:13.307+0000) > > imagine seeing the entire community complain and flame your shit decisions so you don't address any of the community concerns and just keep trying to throw out your cash grab that will 100% fail LUL Imagine someone saying it's an entire community when people are no doubt already buying the thing or plan on buying it. But do go on about how it's the entire community.
TomiMan7 (EUNE)
: Any changes to {{champion:63}} to better suit mid than support?
There's never been an actually **good** reason for Brand to be mid instead of support except more AP scaling and gold. His kit rewards him best for fighting multiple champions at once so of course he benefits more in a lane with more champions. Passive: AoE explosion W: AoE explosion E: Spreads damage R: Spreads damage Sure he has practically no utility (stun on Q) but his kit favors hitting a lot of targets.
Hi im 12 (EUNE)
: your calculations are missing her passive damage famalama
The stacking passive damage? Which requires either AAs or for you to be hit multiple times?
TK576 (NA)
: > [{quoted}](name=NoPaxt,realm=NA,application-id=3ErqAdtq,discussion-id=Jx2c6K2g,comment-id=0002,timestamp=2019-08-09T16:35:48.728+0000) > > I remember when the community thought 3 bans wasn't enough... > Now your asking for how many? How about we learn yo play into match ups instead of whining.... "Whining"... Jesus that word, when used wrong, it sounds like your so high and mighty. There are many problems when it comes to who you ban, hell, I can admit that three might be much, but two is perfect. For example, if you hate cheesing champions you can ban Teemo and Twitch, or if you hate tanks, ban Vladimir and Mundo.
...Did you just mention Vlad and Mundo as **tanks**?
HàrrowR (EUW)
: Why do you even play immobile ADCs
I am admittedly not an ADC main (in fact it's either my worst role or 2nd worst) but I always use immobile ones because it forces me to live in fear. At no point can I think to myself, "I can outplay them, I have mobility, I don't need to worry about someone jumping me." Nope. I'm entirely vindicated in keeping myself safe and not being aggressive. My typical ADCs {{champion:22}} {{champion:51}} {{champion:21}} {{champion:15}} Virtually no escapes and two of them can actively help the team (Ashe with her slows, vision, and stun, Cait with her traps) without actually being GOOD at being an ADC. I'm a Support main- I can carry in the right circumstances but for the most part I prefer helping others carry instead. My ADC choices reflect this.
: The intended users for Aftershock are tanks whose primary job is CC. Resistance values and damage, both scaling with tank stats to give an engaging tank an edge. Practically all of these tanks are melee, the only exception being Thresh who oh so definitely does not need Aftershock to be successful. Unfortunately, they gave it bullshit base values and capped the resistance scaling values, so anyone and their mother who can immobilize a champion gets oodles and noodles and toaster strudels of free tankiness and damage. The ranged mages like Lissandra and Aurelion Sol that benefit from Aftershock already have RoA, Liandry's Torment, Zhonya's, and Banshee's Veil, and should be handled individually if restricting Aftershock to melee affects them at all. Lux support only builds Zhonya's out of any of these, is definitely not in need of buffs, and is dragging down the potential for tanks to benefit from Aftershock.
Lissandra plays very similarly to tanks in that her job (theoretically) is to go in and slow/root/stun targets to get the team-fight going. Swain and Kennen also have the job of going balls-deep into the enemy and using defensive tools to keep themselves alive while doing it. Having items that make you tanky doesn't inherently disqualify you from using a keystone that does the same- that's a silly argument to make and I don't know why you brought it up. Imo a better idea would be to put a range limit on Aftershock- as in the CC'd enemy must be within X range of you in order to proc the benefit similar to Courage of the Colossus or alternatively reduce the values Aftershock gives based on how close the enemy is to you. Tanks won't care because their CC is practically point-blank. "Abusers" like Lux on the other hand will either have to let the enemy get way closer to them if they want the proc or blow their shot early and potentially miss out on it.
: Former rito employee tries to insult league community but insults champion developers instead.
> what does it say about the champion team if only 10-20 champions out of 150ish are champions the people want to play while the other 80% are champions "no one wants to play". For one it says that older champions simply didn't have the tech to be as good as modern ones. Look at Pantheon now compared to Pantheon then for the easiest example.
: yeah champs super braindead and honestly still needs nerfs, and when are you gonna make it so ranged champs cant use aftershock?????? the fact that its meta on lux is literally adding a dose of full blown aids to an already cancer champion.
Because Lissandra is almost certainly an intended user for it? Same with Kennen? Maybe Swain? There's plenty of ranged mages that make a lot of sense for using that ability- no sense in punishing them all because Lux uses it too.
Barkley (NA)
: The boards summed up in one post so you don't have to go read all of them
> They're already moving on to TFT and their new CS:GO clone. Now hold the hell up- I would pay **good money** to play an action-based game in League's universe as opposed to the MOBA.
Auve (NA)
: In Defense of the Treeline
You know I thought this was going to be constructive until- > The purpose of this post is threefold: to acknowledge Riot's role in creating the Twisted Treeline's problems and how those led to criticisms and a low population; to address Riot's failure to openly look for any solutions whatsoever; and ultimately to make the case for the reversal of Riot's decision to retire The Twisted Treeline at the end of this season. Which reads as: To blame Riot To blame Riot again And to blame Riot once more when they inevitably do not listen At some point the community really needs to acknowledge its own impact on the game- namely not playing TT in any large amount. And no, "It hasn't been worked on by Riot" is an excuse, not the sole cause, and conveniently an excuse that puts all the blame on Riot despite the community having plenty of say in whether the mode is **played** in any decent number. It's not, frankly I have my doubts it ever was, and thus far nobody has provided the slightest evidence to prove this is the case. Why should anyone fight for this mode that apparently is so underplayed that Riot has decided to kill it rather than keep it around? Hell- I wouldn't be surprised if keeping around TT is responsible for a number of bugs in the game. Spaghetti code is spaghetti after all. Imagine if, shocking I know, removing TT actually made the game *better*?
Rioter Comments
Rioter Comments
: Why the removal of TT could make the game literally unplayable.
Alternatively- TT could be the reason for a bunch of bugs and removing it will only help game stability.
Kürama (NA)
: Could it be due to ARAM receiving more attention than TT by chance?
Could that be because TT was never popular enough to warrant the attention?
Minarde (NA)
: >There's more people upset TT is being removed than actually PLAY the thing. Well, of course. Imagine if, rather than attempt to rework them, Riot simply removed old/unpopular champions from the game. There'd be outcry from more than just fans of those retired champs. Some of the outcry would be from fans of other champs, worried that their own favorites might eventually end up on the chopping block. "But this won't happen with any other game modes. They all have healthy playerbases!" Yeah, and so did Treeline back when Dominion died.
I will point out reworking those champions is doing exactly that. Yes you get a replacement but the old kit/champion is effectively removed.
: Petition to keep Twisted Treeline a permanent mode
> Rito needs to think about what they are doing before they lose another playerbase like Dominion before it. Course said playerbase apparently barely registers on charts next to ARAM and the like sooooo apparently that's not a big loss. There's more people upset TT is being removed than actually PLAY the thing.
: "honestly i really really hate riot for this they dont touch TT for 7 years and then say "we tried our best but noone plays it" when they literally never touched the damn thing they havent touched the gamemode AT ALL and then say "we have to delete it because noone goes on it" well yeah maybe thats because you literally abandoned tit they even have been balancing aram but literally nothing to TT and they wonder why noone plays"
Probably because even at its most buggy and anti-fun ARAM still had loads more players than TT.
: Just wanted to bring attention to the Twisted Treeline removal
I literally only played Twisted Treeline... I wanna say maybe 5 times as in the original 3v3 mode. Once was when literally 6 of us wanted to play and we thought it would be fast (BOY was that wrong, ended up 2v3 because one of our team had to go to class: Trying to 2v3 Mundo, TF, and Kog-Maw as Kha'Zhix and Talon is not easy). And then the other 4 times were a small-scale tournament the gaming club at college hosted and they needed another team to fill out the bracket- so I got stuck with a level 20 player and a girl who had only ever played against bots. Two games in that tournament before being removed- two games in the subsequent tournament in which my team did better but ultimately still lost. **That's it.** I have literally never been tempted to play TT not because it's full of bots (though it reportedly is) not because it might have bugs (though it reportedly does) but because it's not Summoner's Rift. And sorry to say I didn't seem alone in that sentiment years ago. Nobody else who I knew that played League wanted to play TT over Summoner's Rift either. They also only rarely played Dominion but of the two- they played Dominion more because *it was a different mode compared to regular League*. TT is basically "small-scale" League of Legends. It does not change basic gameplay enough to warrant the full interest of a significant portion of the fanbase (like say ARAM or Dominion) nor is it as effective at the gameplay it does use as Summoner's Rift literally has more players and more possibilities of match-ups.
Midg3t (EUNE)
: Because it would break the delusion that the punishment system is actually good. So in order to keep that delusion, mods are covering it up. Especially since it was highly upvoted and majority of people commenting there agreed that riots system is dogshit when it comes to catching trolls. Some1 posted that on reddit, it was removed very quickly. It's a damage control. If that reached more people, god forbid if media caught up, it would be devastating for riot.
> [{quoted}](name=Midg3t,realm=EUNE,application-id=yrc23zHg,discussion-id=ec9EzYAq,comment-id=0003,timestamp=2019-07-29T13:26:37.876+0000) > > > It's a damage control. If that reached more people, god forbid if media caught up, it would be devastating for riot. "Ohhhhhh nooooo toxic players aren't punished in a video game." Might be overselling 'devastating' there champ.
Midg3t (EUNE)
: > [{quoted}](name=Tuition Fee,realm=NA,application-id=3ErqAdtq,discussion-id=EOGflsLI,comment-id=0002,timestamp=2019-07-20T22:11:12.198+0000) > > I wouldn't want to spend too much time on boards either, if I were a Riot employee. > This place has so many toxic threads that bash Riot; I know, because I've done a fair bit of rude rants against them myself. > One or two threads isn't too bad, but when you consistently browse through aggressive messages every day, it really wears down on you. If your official forum is filled with negative feedback than you obviously messed up somewhere. As much as you're trying to shift the blame on "toxic community", the fact is that there are many reasons for those toxic threads, and those reasons were piling up throughout many years. With that being said, if youre not able to recieve negative feedback regarding your job/product, you shouldnt work on that job in the 1st place.
> If your official forum is filled with negative feedback than you obviously messed up somewhere. Pfft LoL's community has been toxic ever since I joined in 2013. I couldn't tell you **why** but generally ill-tempered people just gravitated to the game.
: Does rito respond in other sections?
Actually much more often yeah. I made a Nautilus post about his size in the lore and got a Red response within a day.
: Shaco is in Dire Need of Bug Fixes and Changes
> Now to the Shaco changes we would suggest: >Changing E to magic or reverse adaptive damage Upping the base damage of E slightly Changing box arm time from 2s to 1.5s Upping box's health (AP scaling?) Changing invisibility duration from 1.5s - 4.5s to 3s - 4.5s Increasing the duration in which Shaco can proc his Q damage from 0.25s to 1s Changing the way the execution works on Shaco's E Slightly higher clone explosion range Higher clone explosion damage Change the clone AI Range indicator of max range where clone teleports back to Shaco So... like straight buffs on everything? Literally everything? Go figure ask any champion's mains about a champion and they insist they need buffs... Q = more duration to get bonus damage, longer stealth duration W = detonates faster, lives longer E = literally asking for more damage R = more damage, more range Like I get it- he's weak right now. I respect wanting bugs fixed and your champ not left weak (I played Mordekaiser for years after all) however I would argue he *needs* to be weak because his kit is almost pure cancer and doesn't deserve to be strong in any way because if it was then there's almost literally nothing you're allowed to do about it. Where's the outplay potential for Shaco? Drop a pink so you can see him in his Q? Nope- that's not a thing anymore. Either Oracle or nothing and Oracle STILL doesn't let you interact with him. Wanna defuse a box as melee? Nope- it's going to fear you and there is no amount of outplay on the planet that will let you do so unless you destroy the thing ASAP when he sets it down. Are you going to juke his skillshots? Nope- he doesn't have those. Wanna kill the real Shaco with actual skill and avoid his clone? Nope- he directs the clone right up to you even after death so it explodes, does damage, and CCs you. The outplay potential for a champion should never be- "Just don't go near him or interact with him in any way". Shaco is literally the Yasuo that existed before Yasuo- he's loaded with tons of extra power and is reliant on his user screwing up to outplay. The only reason the community isn't full of Shaco threads with the **exact** same complaints they have against Yasuo is Shaco is weak.
Manxxom (NA)
: > [{quoted}](name=Rose Muffins,realm=NA,application-id=yrc23zHg,discussion-id=xHg6oMfO,comment-id=0000,timestamp=2019-07-14T17:47:50.713+0000) > > I can't deny the skin is absolutely amazing to look at... But I did audibly groan (in a room by myself) when I saw who it was in the trailer. Something about Pyke getting a Project skin didn't sit with me. Maybe I just don't like Pyke? A lot of people hate pyke for the wrongs reasons... Mainly his heal, but reminder he cannot build tank so he isn't as broken as terms as tahm kench.
> [{quoted}](name=Manxxom,realm=NA,application-id=yrc23zHg,discussion-id=xHg6oMfO,comment-id=00000000,timestamp=2019-07-14T17:50:56.840+0000) > > A lot of people hate pyke for the wrongs reasons... > Mainly his heal, but reminder he cannot build tank so he isn't as broken as terms as tahm kench. Pretty sure it's the AoE execute.
: Same goes for damned hecarim who you will also cc but his E will go out anyways.
It's particularly janky to headbutt him as Alistar. You'll end up doing some anime shit where you both shoot past one another and THEN move in regards to your respective CC abilities.
Shahamut (NA)
: Putting him back the way he was would give him actual carry potential and make him an actual duelist again.
He's got the strongest CC in the game- he **shouldn't** be an actual duelist.
MaFyO2154 (EUW)
: the game would be less toxic if the game would be more enjoyable
It's funny because overall I've seen a decline in toxicity over the years in my personal games compared to back when I started- perhaps people invite toxic behavior in their games and so see more of it? Naaah.
Shahamut (NA)
: When is Skarner going to get some love?
> Skarner is a perfect candidate for at LEAST a revert. I would argue otherwise. Yes he's not as powerful now but at least he's interesting. Yes he's locked behind a mechanic that turned out poorly but again, it's interesting and different from everyone else. Putting him back to the way he was just means you end up having to rebalance around that- at which point you might as well put forth the effort to update him going forwards instead of back. I'd rather they try again to update the kit rather than send it back.
: Teemo can rarely be a lane bully anymore.
I mean I've been able to beat Teemo as damn-near any traditional toplaner for years. Dunno if that means most Teemos I run into aren't good or Teemo himself relies too heavily on his opponent not playing correctly against him. I've never felt bullied by a Teemo past a few minutes or so.
: Streamers are a big reason of why community is toxic
The game has been full of toxic players literally since I started back in... I'm going to say 2013 or perhaps a year or two later. I even had toxic friends: Some would feed on purpose because they hated their team Some would deliberately refuse to surrender to keep their team in a game to make them suffer Some would AFK in the base but keep nudging their keyboard so they weren't hit with the hammer And one of them was so bad at the game I've always thought he HAD to be trying to be such None of them followed streamers or Youtubers. They just were college guys that had enough spite in them to want to hurt their team more than they wanted to win if their team pissed them off.
Stone766 (NA)
: Riot, please DON'T remove Qiyana's jungling capabilities
The multi-element part of her kit certainly implies she's expected to get around. No role moves as much as a Jungler.
: If you're not willing to build vs the problem, don't complain about it.
I remember waaay back when I played OG pre-all-reworks Mordekaiser top against a Renekton and the guy built no MR whatsoever- even after I'd kept up a steady stream of kills and had destroyed his second turret like 10 minutes in and was having absolutely no trouble walking up to the third. Typed in all-chat, "Bro build MR against me." He did not. He also did not win.
: > [{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=6aGaANWF,comment-id=0001,timestamp=2019-06-24T18:12:17.547+0000) > > youre unhappy that the item doesnt live up to its name? > > fine, have a compromise: rename it. It's not that i'm unhappy but it's a little inconsistent that's all, would be a nice touch. Additionally, a lot of people have been saying how Tanks have limited item diversity and the options are not always the best for what they are looking for.
> [{quoted}](name=Darkin Hybrid,realm=EUW,application-id=3ErqAdtq,discussion-id=6aGaANWF,comment-id=00010000,timestamp=2019-06-24T18:18:30.636+0000) > > It's not that i'm unhappy but it's a little inconsistent that's all, would be a nice touch. No it isn't. It **adapts** to each individual *different* application of magic damage by reducing it. The item does exactly what the name says it does. It does not adapt to just anything but it doesn't have to adapt to everything to still be an adaptive helm.
: Please don't nerf Taric or Sona, just disable the support item interaction with each other, like if there are 2 support items in the vicinity of each other, their passives get disabled, so it can't be abused anymore.
I mean that kinda screws over anyone who wants a double-melee botlane.
Rioter Comments
: PSA: Mordekaiser has a very simple HARD COUNTER; This is how you beat him, as a laner OR jungler
I feel like Warwick might be a decent opponent since when you both head to the 1v1 realm you pop your E W and proceed to maul Morde to death if you buy Wits End. If at any point you start feeling low just Ult and watch your healthbar suddenly replenish as 100% of your ult and 100% of wits end plus your passive all heal you up.
: > [{quoted}](name=CD8,realm=NA,application-id=3ErqAdtq,discussion-id=jAvngqZa,comment-id=00010001,timestamp=2019-06-10T15:46:31.808+0000) > > wouldnt that mean that anivia, zyra and Taliyah would be AD? What I am saying is nothing in this game has ever made sense in terms of what type of damage it does.
I think waaay back in the day Alistar actually scaled with AD or did physical damage or both. But the cow was so strong they changed him to be magic and never looked back.
: Taric counters AD assassins like Qiyana
Taric is a vastly underrated champion- has been for years. His ability to engage in a slugfest and not only keep himself but whoever he's linked to shielded and healed while he engages in the manliest of battles wielding his most dangerous weapon (his abs) is second to none.
: > [{quoted}](name=D357R0Y3R,realm=EUW,application-id=3ErqAdtq,discussion-id=1GNqHu2A,comment-id=0005,timestamp=2019-06-07T20:18:30.627+0000) > > looking at her kit > > where do we have high mobility? > that tiny dash is garbage Look at the gameplay. Q and W are basically URF.
I'll look at actual gameplay on PBE before I put value in a trailer.
Jaspers (EUW)
: What I find weird is they balance by reducing champs MS by 5, upping their base attack damage by 3 here or there in SR to give the champs counterplay. In ARAM it's "Akali is struggling as an assassin in ARAM as all of them struggle because it's ARAM. +10% damage, -10% damage taken." Now she can one oneshot easier, heal more and survive longer. No one wants that.
Because in ARAM you start at level 3 so changing your starting stats doesn't do much? And you level way faster than in SR?
KazKaz (OCE)
: Then why are mage supports allowed?
You say "allowed" like Riot has some magic method to keep mages out of support.
Sir Gusi (EUW)
: What's your most hated champs to play against
{{champion:35}} No hesitation. None. No matter the mode no matter the year or meta- he's my ban. Because I just hate facing him. Always have and always will. I could whine about him all day but for one specific thing that's recently been touched on- his boxes are the most anti-fun trap in the game. Because you can't do anything against them as melee. Before you could disarm them with a sweeper or oracles- now you're just screwed. Regardless of whether you know it's there- you've zero agency in removing it and that feels *horrible*. Shaco pops down a box and you know what- that area of the lane is now lost to you. You can't blow them up with abilities, you can't disarm them by attacking them (as a melee) without triggering them, you can't see them either, you're simply SoL because he pressed W.
: To all Volibear and Fiddlesticks Enthusiasts
The problem is that while I love Fiddlesticks I can also very easily admit the kit I love isn't healthy *at all*. So I now have to ask myself what should change about him to both preserve his memory while still moving onwards to making him a better experience to play as and against. And his overall lack of lore doesn't give much area to spring from so there's ultimately a lot less I'm particular about for him and his new lore.
FkValeRly (EUW)
: you have to literally play like a silver to throw leads at this point
: > [{quoted}](name=The Ecdysiast,realm=NA,application-id=3ErqAdtq,discussion-id=UVdvGyjl,comment-id=0001,timestamp=2019-06-02T05:06:28.210+0000) > > Simple answer: because they are often so outdated that the way they play doesn't fit in the game. That, or they have a kit that can't be balanced around its core mechanic. > > I've said this to other people on other threads, but reworks are not for the people who _like_ the outdated/bug-riddled/unbalanceable champions they're based on. > > And this Mord is far more akin to the REAL Mordekaiser, not this sham that you newer players have always known. While the old champions were outdated, new champions are beginning to have a problem where they are TOO modern to the point where their kits have been adjusted to over the top levels. Irelia, Akali, and Aatrox are the 3 largest offenders of this, and while Irelia has been for the large part toned down to an adjustable level, Aatrox and especially Akali have been facing huge issues in discrepancies between skill levels. Akali's kit has so much in it that she just isn't weaker or stronger at any point in the game, making Riot have to nerf her entire presence. Then comes her actual mechanics, which also made Riot nerf her so that she wasn't overbearing in pro play. Newer champions that are examples of this include that whole Zoe to Sylas saga. Neeko and Yuumi are perfectly fine examples of champions that have modern kits, but are generally fun to play and don't require extremely high levels of skill. Sylas and Zoe are perfect examples of what not to do.
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