PB4UAME (NA)
: This, unfortunately is the correct and imho bullshit answer. Her tentacles aren't and shouldn't be pets, but they are. With the changes to Conq, and the lose of Klepto, Illaoi is kinda SoL for entirely unfair reasons, and has no good keystone to use.
Can't you proc Grasp of the Undying on the ghost you attack? Is that not good to have?
Horızen (NA)
: What the f*ck is with losers spamming "tryhard"
The last time I was on a team accused of being tryhard I was a Wukong on ARAM that did **not** build full lethality and had over **1400 ping**. Needless to say- I somehow doubt I in any way played like a tryhard. But yes- in some of the temp modes there is indeed a clear difference between people who want to have fun and people who want to win.
: > [{quoted}](name=Z3Sleepier,realm=NA,application-id=3ErqAdtq,discussion-id=ABIBX9Zo,comment-id=0003,timestamp=2019-11-03T06:29:22.716+0000) > > https://lolalytics.com/urf/worldwide/platinum/plus/champions/ > > This is my answer. Statistical data showing you who sucks. Remember kids, statistics alone tell you nothing. Not really to do with this in particular but I find on the boards in general people seem to think raw statistics are somehow the 100% out to any conversation.
I'm not entirely ready to disagree given Pyke of all things is somehow 3rd to last on that list. Bit surprised Rumble is so high though- I'd have thought the Overheat would massively gate him in URF.
: Counterplay is walk around/avoid it, or let your ranged teamates hit it. Sweeper doesn't disable shrooms or jhin traps in anyway, so why should it disable shacos boxes?
I'm not sure, "Let someone else deal with it" is any sort of sensible counter-play. A team game involves a team that works together- not one person being utterly useless in a scenario and someone else doing all the work.
: they capped his boxes on URF for a reason. Also with what you're saying it sounds like you want them to remove his boxes entirely.
(Wouldn't make me sad if they removed them) Technically what I want is for Oracle and Red Ward to disable them again. Or at least Oracle. Burning a 90/60 second CD is entirely justified in shutting down his traps and it's literally the only way a melee can do anything at all about them.
Rioter Comments
: You don't get it. Senna is the first attempt at making a true SUPPORT Marksman. One that SHOULD NOT be taken into the ADC role. OR ANY damage focused lane. She gets less chance of wraiths from waves if she kills them meaning she stacks SLOWER if she is CSing. The only role that doesn't CS is Support. She can't Carry a game unless the enemy feeds her something ridiculous like 15 kills in 10 mins. She does not belong in solo lanes or as an ADC. I can KINDA, very big if here, see her in jungle to enable some REALLY scary ganks with her E Stealth ability and I tried her in practice tool solo clearing and she didn't do bad. But she is designed from ground up to fulfill the SUPPORT role as a Main. Ashe is taken in the support role for one of three reasons: Trolling Vision Control Duo Dynamic
Also the very reliable CC and poke
KazKaz (OCE)
: URF isn't bad this time around, it's the community
> In my personal experience, every single game of URF has been a sweatfest, with little to no fun for both sides (plus toxicity in the mix), with only toxic 0 counterplay champions being picked. I mean not a lot of champions have Counterplay with like 1-3 second CD abilities. That said it's easy to tell tryhards from people just having fun- tryhards pick assassins. Like I picked Volibear yes- there's practically no counterplay available to him. But who in their right mind calls me a tryhard for picking an immobile melee in URF?
: right i forgot im the only one playing that game :) only one having any impact on the game ... oh wait ... hmm :)
Funny how the Boards is supposed to be indicative of the general playerbase and yet almost 100% of the Boards are always not the reason they're losing the matches they do...
: > [{quoted}](name=SammyDayspring,realm=NA,application-id=3ErqAdtq,discussion-id=0ttAUE5c,comment-id=0000,timestamp=2019-10-15T01:51:27.723+0000) > > Don't follow the suggested items. ROA and Tear DO NOT belong on every mage. Play smart and make your spells count instead of spamming them hoping to hit something. > > If you want to build off-meta, then play off-meta. Don't build AD Thresh and then play like a tank by diving in. > > People who don't feed the poros are bad. Out of curiosity, which champs shouldn't build Rod (or tear if anyone else is interested I guess)? Tear is understandable for some of them of them but usually I build Rod on any mage that I pick up such as Karma or Malphite.
RoA is typically for people who really need the HP even when building damage because they expect to be taking hits {{champion:136}} {{champion:31}} {{champion:127}} {{champion:57}} {{champion:3}} Couldn't tell you about Tear- I never build it regardless unless I'm playing Ezreal.
Rioter Comments
CHRo0MAX (EUW)
: Garen is blatantly the most overpowered/broken champ in the entire game
Probably should let him slide for a week or two to get the full set of data instead of a knee-jerk response. Lord forbid actually waiting to see if the playerbase can adapt to change before hauling out the nerf hammer or buff stick.
: My views on this is mainly quite simple. riot has a design flaw. Assassins are generally seen as high risk, high reward champions. Whose purpose is either burst, dot burst, get in get out play style. Riot's first mistake was adding easy mobility to lol assassins. why was this a mistake? Because it removes the risk factor. There's no longer a high risk when you can easily escape a bad situations using Zed, Leblank, pyke, ekko, fizz, new akali, Quiana, Kassadin. Heck even talon now when he has walls. Notice how less popular are Diana, rengar, kha and eve (tho eve has an easy escape, she has overall less mobility). The next mistake riot made was giving assassins cc. Leblank and talon and kassadin used to have silences. Then riot removed at least that since they noticed cc makes assassins very strong. then they made Ekko.... Pyke... New akali.... Quiana... So, Pyke already has two design flaws. Then they added a 3rd, gray health. The "you can't poke me and you will lose all trades VS me" mechanic. The same reason top Tham was seen as cancer and the reason why most people despite top lane rengar. And then, AND THEN, they decided: well, assassins kill targets, and that means other carries don't get gold, what if, what if!!! We shared the gold, and not split it in two, but double it per kill!!!! So yeh, pyke is an abomination created out of several design flaws. If you want him to be in a decent state, he has to give up two of his absurdities in exchange for power in other areas. Ps: tank pyke would have been absurd if he were allowed to build hp and resistances...
> The next mistake riot made was giving assassins cc. Leblank and talon and kassadin used to have silences. Then riot removed at least that since they noticed cc makes assassins very strong. Leblanc, talon, and Kassadin had their silences removed because for all of them it was a **no-skill ability that couldn't miss**. It wasn't the fact that it was CC it was the fact that it couldn't miss and basically rendered any mage utterly unable to do anything at all if they got into range.
Thilmer (EUW)
: I have seen this "buff a champion before releasing a legendary skin" for years, and while I understand that Riot is a company and want to earn as much money as posible, this policy crash completely with having a proper game balance. How can you claim that you want to balance the game when you are buffing certain champions to sell more skins and everyone knows it?
> How can you claim that you want to balance the game when you are buffing certain champions to sell more skins and everyone knows it? One thing few people care to acknowledge is one way to find out what's strong about champion X is to buff champion Y in order to see if X is overbearing or X's counters need to be stronger. That's entirely viable. You can also 'buff' a skill to be consistent with the rest of the game and **deliberately** wait to ship it until a skin comes out. Best of both worlds. Step 1: Ashe Q feels like it SHOULD be an AA reset. Because it was. Step 2: Riot decides they'll try giving it back. Step 3: Riot also decides Ashe is getting a new skin. Step 4: Riot holds on step 2 until step 3 is ready. Step 5: Buff and new skin so plenty of people trying her snd getting data flowing.
Rioter Comments
Saezio (EUNE)
: Maybe I like the champs on the rift. Also, what am I gonna do with BE lol. I have all champs spent over 100k BE in each emporium and I still have more than 70k BE left and haven't opened a lvl up capsule in ages. If all champs are not available for everybody (best solution). At the very least let all people decide their pools not only those that have aram specific accounts(huge percentage btw in high MMR aram matches)
I've been playing this game since 2013. I still don't own probably half a dozen champs or so: {{champion:238}} {{champion:35}} {{champion:121}} {{champion:268}} {{champion:246}} {{champion:102}} {{champion:107}} Honestly there's no reason for me to. I don't want to play them.
Nrsh (EUNE)
: How People Feel About Playing as Mordekaiser - Survey Results
I will say there's some... not _flaws_ per say but things I believe worth noting. My favorite ability in Re:Morde is the passive. My least favorite is the W. Keep that in mind. Another thing is that there always WILL be a least favorite. That does not necessarily mean the ability is the mechanically bad- only that it's not as liked as the others. I 'like' all of the abilities but W is the least favorite for me. Keep that in mind. Also it has to be noted that Mordekaiser's kit is tied together- you cannot just judge the W by itself because it is so heavily tied with the passive and other abilities. As such Re:Morde W is not a solo ability compared to say- Teemo W as that in no way interacts with the rest of his kit. Keep that in mind. In addition Well Made does not necessarily mean Personal Enjoyment. As above, I personally enjoy the passive most and W the least. However, I would argue the R is the ability farthest from Well Made given it has the most bugs out of the kit. Keep that in mind. Just some things to remember when looking over the results. I rather emphatically disliked Re:Morde on release. However he's grown on me over time now that I've improved. For context I played Morde before both reworks. I do not, however, see much room in his current kit for a higher skill ceiling. This does not bother me. I like not requiring inhuman reactions or balancing a bunch of variables in my head to do well as Morde. I enjoy Garen for similar reasons. I very much dislike playing Zed for comparison as there's too much to deal with.
Jansuo (EUNE)
: > when someone on a shitty connection or pc is "trying to connect to the game for 3-4 minutes or (longer if they have packet loss) remake doesn't activate and you get screwed. Such players should not be allowed to even enter the queue. A simple connection test would solve this... :/
I mean your connection can be fine for hours but go batshit in a second depending on your internet.
: > [{quoted}](name=AlienPrimate,realm=NA,application-id=3ErqAdtq,discussion-id=f3AzspMA,comment-id=00070000,timestamp=2019-09-11T03:02:30.092+0000) > > Step 2: all champions with any kind of healing immediately become pick or ban {{item:3123}} or reduce regen rates down to healthy amounts as well.
Ah yes, "It's totally easy to balance with this one thing". Right up until "one thing" becomes "oh and all these other things related to it".
puśsý (NA)
: > [{quoted}](name=God Claus,realm=NA,application-id=3ErqAdtq,discussion-id=f3AzspMA,comment-id=0006,timestamp=2019-09-11T00:42:24.290+0000) > > I think that tank items are a lot more interesting than most other items in the game due to a ton of special abilities they have, that being said tanks are kinda lacking the big stat sticks other roles (except supports because who cares) have. > There is also so many item counters to tanks that in late game you are kinda lucky if you live 8 seconds in a team fight because the enemy team has so much damage, armor pen, grievous wounds, magic pen, etc. That just negates your stuff. Small scale fights feel awesome but in team fights it's just like, why am I even here? I agree - in small skirmishes tanks actually feel tanky (unless vs like vayne/yi/kaisa etc...). But when you have 5 people throwing everything at you - you just don't last.
To be fair if we ever reach a point where 5 people unloading on a single champion still cannot kill it in a decent timeframe I'm more than willing to argue we've gone too far.
: Reminder: Unlock all champions for ARAM
> If you don't like it, too bad. It's what you signed up for. It's actually not nor does repeating it make it so. ARAM means everyone pick random and everyone goes mid. It has never meant "give players all the champions". I am getting what I signed up for- picking randomly from the champions I own.
Padoµch (EUNE)
: They wont listen, they dont care about people playing it at all. I wish I was wrong. Remember Dominion, people begged, nothing changed their mind. I love 3v3 I enjoy only that mode. So when TT is gone, so am I.
> Remember Dominion, people begged, nothing changed their mind. If only people actually **played** the mode as much as they talked about it...
: Pantheon mains in all regions are quitting in droves
The champion's been out on live for what, a week? And is likely to continue being tinkered with for the next several months? Knee-jerk reactions much?
Arthem69 (NA)
: imagine seeing the entire community complain and flame your shit decisions so you don't address any of the community concerns and just keep trying to throw out your cash grab that will 100% fail LUL
> [{quoted}](name=Arthem69,realm=NA,application-id=yrc23zHg,discussion-id=tlwjEJJv,comment-id=0000,timestamp=2019-08-24T06:24:13.307+0000) > > imagine seeing the entire community complain and flame your shit decisions so you don't address any of the community concerns and just keep trying to throw out your cash grab that will 100% fail LUL Imagine someone saying it's an entire community when people are no doubt already buying the thing or plan on buying it. But do go on about how it's the entire community.
TomiMan7 (EUNE)
: Any changes to {{champion:63}} to better suit mid than support?
There's never been an actually **good** reason for Brand to be mid instead of support except more AP scaling and gold. His kit rewards him best for fighting multiple champions at once so of course he benefits more in a lane with more champions. Passive: AoE explosion W: AoE explosion E: Spreads damage R: Spreads damage Sure he has practically no utility (stun on Q) but his kit favors hitting a lot of targets.
Hi im 12 (EUNE)
: your calculations are missing her passive damage famalama
The stacking passive damage? Which requires either AAs or for you to be hit multiple times?
TK576 (NA)
: > [{quoted}](name=NoPaxt,realm=NA,application-id=3ErqAdtq,discussion-id=Jx2c6K2g,comment-id=0002,timestamp=2019-08-09T16:35:48.728+0000) > > I remember when the community thought 3 bans wasn't enough... > Now your asking for how many? How about we learn yo play into match ups instead of whining.... "Whining"... Jesus that word, when used wrong, it sounds like your so high and mighty. There are many problems when it comes to who you ban, hell, I can admit that three might be much, but two is perfect. For example, if you hate cheesing champions you can ban Teemo and Twitch, or if you hate tanks, ban Vladimir and Mundo.
...Did you just mention Vlad and Mundo as **tanks**?
HàrrowR (EUW)
: Why do you even play immobile ADCs
I am admittedly not an ADC main (in fact it's either my worst role or 2nd worst) but I always use immobile ones because it forces me to live in fear. At no point can I think to myself, "I can outplay them, I have mobility, I don't need to worry about someone jumping me." Nope. I'm entirely vindicated in keeping myself safe and not being aggressive. My typical ADCs {{champion:22}} {{champion:51}} {{champion:21}} {{champion:15}} Virtually no escapes and two of them can actively help the team (Ashe with her slows, vision, and stun, Cait with her traps) without actually being GOOD at being an ADC. I'm a Support main- I can carry in the right circumstances but for the most part I prefer helping others carry instead. My ADC choices reflect this.
: The intended users for Aftershock are tanks whose primary job is CC. Resistance values and damage, both scaling with tank stats to give an engaging tank an edge. Practically all of these tanks are melee, the only exception being Thresh who oh so definitely does not need Aftershock to be successful. Unfortunately, they gave it bullshit base values and capped the resistance scaling values, so anyone and their mother who can immobilize a champion gets oodles and noodles and toaster strudels of free tankiness and damage. The ranged mages like Lissandra and Aurelion Sol that benefit from Aftershock already have RoA, Liandry's Torment, Zhonya's, and Banshee's Veil, and should be handled individually if restricting Aftershock to melee affects them at all. Lux support only builds Zhonya's out of any of these, is definitely not in need of buffs, and is dragging down the potential for tanks to benefit from Aftershock.
Lissandra plays very similarly to tanks in that her job (theoretically) is to go in and slow/root/stun targets to get the team-fight going. Swain and Kennen also have the job of going balls-deep into the enemy and using defensive tools to keep themselves alive while doing it. Having items that make you tanky doesn't inherently disqualify you from using a keystone that does the same- that's a silly argument to make and I don't know why you brought it up. Imo a better idea would be to put a range limit on Aftershock- as in the CC'd enemy must be within X range of you in order to proc the benefit similar to Courage of the Colossus or alternatively reduce the values Aftershock gives based on how close the enemy is to you. Tanks won't care because their CC is practically point-blank. "Abusers" like Lux on the other hand will either have to let the enemy get way closer to them if they want the proc or blow their shot early and potentially miss out on it.
: Former rito employee tries to insult league community but insults champion developers instead.
> what does it say about the champion team if only 10-20 champions out of 150ish are champions the people want to play while the other 80% are champions "no one wants to play". For one it says that older champions simply didn't have the tech to be as good as modern ones. Look at Pantheon now compared to Pantheon then for the easiest example.
: yeah champs super braindead and honestly still needs nerfs, and when are you gonna make it so ranged champs cant use aftershock?????? the fact that its meta on lux is literally adding a dose of full blown aids to an already cancer champion.
Because Lissandra is almost certainly an intended user for it? Same with Kennen? Maybe Swain? There's plenty of ranged mages that make a lot of sense for using that ability- no sense in punishing them all because Lux uses it too.
Barkley (NA)
: The boards summed up in one post so you don't have to go read all of them
> They're already moving on to TFT and their new CS:GO clone. Now hold the hell up- I would pay **good money** to play an action-based game in League's universe as opposed to the MOBA.
Auve (NA)
: In Defense of the Treeline
You know I thought this was going to be constructive until- > The purpose of this post is threefold: to acknowledge Riot's role in creating the Twisted Treeline's problems and how those led to criticisms and a low population; to address Riot's failure to openly look for any solutions whatsoever; and ultimately to make the case for the reversal of Riot's decision to retire The Twisted Treeline at the end of this season. Which reads as: To blame Riot To blame Riot again And to blame Riot once more when they inevitably do not listen At some point the community really needs to acknowledge its own impact on the game- namely not playing TT in any large amount. And no, "It hasn't been worked on by Riot" is an excuse, not the sole cause, and conveniently an excuse that puts all the blame on Riot despite the community having plenty of say in whether the mode is **played** in any decent number. It's not, frankly I have my doubts it ever was, and thus far nobody has provided the slightest evidence to prove this is the case. Why should anyone fight for this mode that apparently is so underplayed that Riot has decided to kill it rather than keep it around? Hell- I wouldn't be surprised if keeping around TT is responsible for a number of bugs in the game. Spaghetti code is spaghetti after all. Imagine if, shocking I know, removing TT actually made the game *better*?
Rioter Comments
Rioter Comments
OKIDJ (NA)
: Why the removal of TT could make the game literally unplayable.
Alternatively- TT could be the reason for a bunch of bugs and removing it will only help game stability.
Kürama (NA)
: Could it be due to ARAM receiving more attention than TT by chance?
Could that be because TT was never popular enough to warrant the attention?
Minarde (NA)
: >There's more people upset TT is being removed than actually PLAY the thing. Well, of course. Imagine if, rather than attempt to rework them, Riot simply removed old/unpopular champions from the game. There'd be outcry from more than just fans of those retired champs. Some of the outcry would be from fans of other champs, worried that their own favorites might eventually end up on the chopping block. "But this won't happen with any other game modes. They all have healthy playerbases!" Yeah, and so did Treeline back when Dominion died.
I will point out reworking those champions is doing exactly that. Yes you get a replacement but the old kit/champion is effectively removed.
R0XTAR (NA)
: Petition to keep Twisted Treeline a permanent mode
> Rito needs to think about what they are doing before they lose another playerbase like Dominion before it. Course said playerbase apparently barely registers on charts next to ARAM and the like sooooo apparently that's not a big loss. There's more people upset TT is being removed than actually PLAY the thing.
: "honestly i really really hate riot for this they dont touch TT for 7 years and then say "we tried our best but noone plays it" when they literally never touched the damn thing they havent touched the gamemode AT ALL and then say "we have to delete it because noone goes on it" well yeah maybe thats because you literally abandoned tit they even have been balancing aram but literally nothing to TT and they wonder why noone plays"
Probably because even at its most buggy and anti-fun ARAM still had loads more players than TT.
: Just wanted to bring attention to the Twisted Treeline removal
I literally only played Twisted Treeline... I wanna say maybe 5 times as in the original 3v3 mode. Once was when literally 6 of us wanted to play and we thought it would be fast (BOY was that wrong, ended up 2v3 because one of our team had to go to class: Trying to 2v3 Mundo, TF, and Kog-Maw as Kha'Zhix and Talon is not easy). And then the other 4 times were a small-scale tournament the gaming club at college hosted and they needed another team to fill out the bracket- so I got stuck with a level 20 player and a girl who had only ever played against bots. Two games in that tournament before being removed- two games in the subsequent tournament in which my team did better but ultimately still lost. **That's it.** I have literally never been tempted to play TT not because it's full of bots (though it reportedly is) not because it might have bugs (though it reportedly does) but because it's not Summoner's Rift. And sorry to say I didn't seem alone in that sentiment years ago. Nobody else who I knew that played League wanted to play TT over Summoner's Rift either. They also only rarely played Dominion but of the two- they played Dominion more because *it was a different mode compared to regular League*. TT is basically "small-scale" League of Legends. It does not change basic gameplay enough to warrant the full interest of a significant portion of the fanbase (like say ARAM or Dominion) nor is it as effective at the gameplay it does use as Summoner's Rift literally has more players and more possibilities of match-ups.
Midg3t (EUNE)
: Because it would break the delusion that the punishment system is actually good. So in order to keep that delusion, mods are covering it up. Especially since it was highly upvoted and majority of people commenting there agreed that riots system is dogshit when it comes to catching trolls. Some1 posted that on reddit, it was removed very quickly. It's a damage control. If that reached more people, god forbid if media caught up, it would be devastating for riot.
> [{quoted}](name=Midg3t,realm=EUNE,application-id=yrc23zHg,discussion-id=ec9EzYAq,comment-id=0003,timestamp=2019-07-29T13:26:37.876+0000) > > > It's a damage control. If that reached more people, god forbid if media caught up, it would be devastating for riot. "Ohhhhhh nooooo toxic players aren't punished in a video game." Might be overselling 'devastating' there champ.
Midg3t (EUNE)
: > [{quoted}](name=Tuition Fee,realm=NA,application-id=3ErqAdtq,discussion-id=EOGflsLI,comment-id=0002,timestamp=2019-07-20T22:11:12.198+0000) > > I wouldn't want to spend too much time on boards either, if I were a Riot employee. > This place has so many toxic threads that bash Riot; I know, because I've done a fair bit of rude rants against them myself. > One or two threads isn't too bad, but when you consistently browse through aggressive messages every day, it really wears down on you. If your official forum is filled with negative feedback than you obviously messed up somewhere. As much as you're trying to shift the blame on "toxic community", the fact is that there are many reasons for those toxic threads, and those reasons were piling up throughout many years. With that being said, if youre not able to recieve negative feedback regarding your job/product, you shouldnt work on that job in the 1st place.
> If your official forum is filled with negative feedback than you obviously messed up somewhere. Pfft LoL's community has been toxic ever since I joined in 2013. I couldn't tell you **why** but generally ill-tempered people just gravitated to the game.
: Does rito respond in other sections?
Actually much more often yeah. I made a Nautilus post about his size in the lore and got a Red response within a day.
: Shaco is in Dire Need of Bug Fixes and Changes
> Now to the Shaco changes we would suggest: >Changing E to magic or reverse adaptive damage Upping the base damage of E slightly Changing box arm time from 2s to 1.5s Upping box's health (AP scaling?) Changing invisibility duration from 1.5s - 4.5s to 3s - 4.5s Increasing the duration in which Shaco can proc his Q damage from 0.25s to 1s Changing the way the execution works on Shaco's E Slightly higher clone explosion range Higher clone explosion damage Change the clone AI Range indicator of max range where clone teleports back to Shaco So... like straight buffs on everything? Literally everything? Go figure ask any champion's mains about a champion and they insist they need buffs... Q = more duration to get bonus damage, longer stealth duration W = detonates faster, lives longer E = literally asking for more damage R = more damage, more range Like I get it- he's weak right now. I respect wanting bugs fixed and your champ not left weak (I played Mordekaiser for years after all) however I would argue he *needs* to be weak because his kit is almost pure cancer and doesn't deserve to be strong in any way because if it was then there's almost literally nothing you're allowed to do about it. Where's the outplay potential for Shaco? Drop a pink so you can see him in his Q? Nope- that's not a thing anymore. Either Oracle or nothing and Oracle STILL doesn't let you interact with him. Wanna defuse a box as melee? Nope- it's going to fear you and there is no amount of outplay on the planet that will let you do so unless you destroy the thing ASAP when he sets it down. Are you going to juke his skillshots? Nope- he doesn't have those. Wanna kill the real Shaco with actual skill and avoid his clone? Nope- he directs the clone right up to you even after death so it explodes, does damage, and CCs you. The outplay potential for a champion should never be- "Just don't go near him or interact with him in any way". Shaco is literally the Yasuo that existed before Yasuo- he's loaded with tons of extra power and is reliant on his user screwing up to outplay. The only reason the community isn't full of Shaco threads with the **exact** same complaints they have against Yasuo is Shaco is weak.
Manxxom (NA)
: > [{quoted}](name=Rose Muffins,realm=NA,application-id=yrc23zHg,discussion-id=xHg6oMfO,comment-id=0000,timestamp=2019-07-14T17:47:50.713+0000) > > I can't deny the skin is absolutely amazing to look at... But I did audibly groan (in a room by myself) when I saw who it was in the trailer. Something about Pyke getting a Project skin didn't sit with me. Maybe I just don't like Pyke? A lot of people hate pyke for the wrongs reasons... Mainly his heal, but reminder he cannot build tank so he isn't as broken as terms as tahm kench.
> [{quoted}](name=Manxxom,realm=NA,application-id=yrc23zHg,discussion-id=xHg6oMfO,comment-id=00000000,timestamp=2019-07-14T17:50:56.840+0000) > > A lot of people hate pyke for the wrongs reasons... > Mainly his heal, but reminder he cannot build tank so he isn't as broken as terms as tahm kench. Pretty sure it's the AoE execute.
FSRER (EUNE)
: Same goes for damned hecarim who you will also cc but his E will go out anyways.
It's particularly janky to headbutt him as Alistar. You'll end up doing some anime shit where you both shoot past one another and THEN move in regards to your respective CC abilities.
Shahamut (NA)
: Putting him back the way he was would give him actual carry potential and make him an actual duelist again.
He's got the strongest CC in the game- he **shouldn't** be an actual duelist.
MaFyO2154 (EUW)
: the game would be less toxic if the game would be more enjoyable
It's funny because overall I've seen a decline in toxicity over the years in my personal games compared to back when I started- perhaps people invite toxic behavior in their games and so see more of it? Naaah.
Shahamut (NA)
: When is Skarner going to get some love?
> Skarner is a perfect candidate for at LEAST a revert. I would argue otherwise. Yes he's not as powerful now but at least he's interesting. Yes he's locked behind a mechanic that turned out poorly but again, it's interesting and different from everyone else. Putting him back to the way he was just means you end up having to rebalance around that- at which point you might as well put forth the effort to update him going forwards instead of back. I'd rather they try again to update the kit rather than send it back.
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SociopathFriend

Level 198 (NA)
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