: can zed get a buff to offset the nerfs to the items and runes? @meddler
I agree, with the nerfs I feel like I tickle until 2-3 items deep. The electrocute nerf sucked but at least it’s the same cd as W. The duskblade nerf wasn’t a massive hit but a +15-20 damage on Q would be perfect
IainG10 (EUW)
: Easy: make it so that his ult damage only builds off abilities (not Electrocute, items or autos), and make it so that individual shurikens do little damage, but managing to hit several deals much more. That way he actually has to hit a combo to deal damage, rather than his current, fairly brainless state.
‘Brainless combo’ Uh... {{champion:1}} {{champion:105}} {{champion:90}} {{champion:61}} {{champion:45}} Let’s talk about champions that are more viable than zed late game and still have ‘brainless combos’ that are mostly easier to hit. If zed misses his Q’s early he’s fucked. Anyone else misses they’re fine, they don’t have to use a 20s CD to set up the combo.
: Zed
So when Zed uses his combo to chunk you out, he uses his W. The key point in Zed is his entire kit revolves around his W, without it he’s weak. Punish him. Poke him, do something to him when it’s down for a solid 20 seconds. I main Zed and too many people I land a combo on it’ll slice 1/3 or more of their hp... and then they run scared for the entire time W is down. Grab a early zhonya and punish while w is on CD. Learn to play against him before you complain about him
: > [{quoted}](name=SolitaryEnd,realm=NA,application-id=3ErqAdtq,discussion-id=zLgawAXl,comment-id=0001,timestamp=2018-09-11T04:48:38.032+0000) > > If I go Zed now I just ban akali to be honest, her shroud on a 20s cooldown early completely negates all our all in, it’s pointless to do so. To go against akali you have to play someone with ranged skillshots and has some selfpeel idk when i play against akali i just pick an aoe champ or run in her shround with my w as mord letting the dots hit
Fair lol I enjoy playing Ahri or ekko into her. His lvl 2 is stronger, can wave clear and use a get out of instakill free R
sKingEan (NA)
: Lane Matchup: Zed v Akali
If I go Zed now I just ban akali to be honest, her shroud on a 20s cooldown early completely negates all our all in, it’s pointless to do so. To go against akali you have to play someone with ranged skillshots and has some selfpeel
: > [{quoted}](name=UnboundHades,realm=NA,application-id=3ErqAdtq,discussion-id=GU21drly,comment-id=00000000000000000000,timestamp=2018-09-10T02:31:21.207+0000) > > if you are making him also do magic damage along with being ap then he would be an even bigger joke due to banshees and hexdrinker along with ga and zhonyas since they both still work against other champs so now champions have a way to survive him, woah that would be the whole point of the change, if you dont have zhonyas off cd, you die every time, no matter how fed he is
Almost sounds like you just hate assassins in general. Their entire point is to blow everything on one target and nuke them. You really just don’t understand so it’s pointless trying to teach you :/
: > [{quoted}](name=SolitaryEnd,realm=NA,application-id=3ErqAdtq,discussion-id=GU21drly,comment-id=0005,timestamp=2018-09-10T06:18:47.713+0000) > > Sure make zed AP to give him access to true burst items that also give defensive stats/cdr or utility. Or even better, gunblade healing. Think before you post lol Ever heard of Duskbalde? that's a burst item, every heard of cleaver? that's a cdr item, ever heard of Deaths dance? that has the exact same healing properties as gunblade, think before you post, bitch
You’re honestly not very informed on what you’re saying. Duskblade proc is low damage, 50-150, meanwhile gunblade doubles that + has scaling, and has healing in the mix and mixed damage. Deathdance you have to buy, it has minimal healing for zed, can only really heal off ult and autos. Gunblade combines duskblade and DD into one item. Add a ludens echo on top of that you have two items giving you massive burst and as much utility and almost as much cdr as three items for zed. Not to mention you play wukong and more or less build the same first items as zed. Go back to playing bot games and learn the game instead of complaining about a non point and click champion.
: > [{quoted}](name=SolitaryEnd,realm=NA,application-id=3ErqAdtq,discussion-id=KHlp7UjX,comment-id=0058,timestamp=2018-09-10T05:27:05.714+0000) > > I love these discussions. > Hello, Zed main here. You can hate me all ya want but it’s really insufficient. > > There’s quite a few champions that are much more ‘easy to play’ than zed. Looking at OP’s match history you play anivia a good bit mid...decent skillcap champ, very safe. But every time I just see you refuse to build armor despite zeds obvious pressure, why? I get my dirk then immediate merc treads if I’m against something like lb, anivia, etc. if you don’t respect an assassins damage in lane you’re just giving him a feast. > > As for all his skills essentially being point and click... only his ultimate is. His W-E is fairly quick yes, but you can juke the Q if you don’t just run right into it. Building just an early seekers armguard literally changes his early game damage, the damage he uses to snowball, into barely 1/4-1/5hp worth of damage instead of the half healthing damage he does at lvl 4-6. > > Don’t hate a champion because you don’t know how to play against him, he’s strong in 1v1 and 1v2 situations where he can throw a shadow back, ult someone and maybe kill them then escape to the original W shadow. > > When zed uses his W in lane? After that moment you have around a 20 second period to punish him for it, his power comes from having the shadows, when that’s down his damage is very low. Abuse that, learn how to work around the champions weakness and not charging headlong into his strengths. You can talk about fast skillshots etc, but if you want someone more ridiculous than zed, look at Talon, LB... any other assassin will punish you for not building any sort of early defensive item. Yeah it’s itemizing against them, but isn’t that why league of legends has lots of item choices? Who says I refuse to build armor? I'm not complaining about how strong Zed is, I am just saying he is easy to use. Opponents building armor doesn't make him more mechanically difficult to pick up and learn.
Your match history says you refuse to build armor. And why would you complain about how easy he is to use if not for damage? Why don’t you complain about Garen? Darius? Lissandra? Veigar? Vlad?
: (Potentially) Unpopular opinion: Zed would be a much healthier champion if he was ap, not ad
Sure make zed AP to give him access to true burst items that also give defensive stats/cdr or utility. Or even better, gunblade healing. Think before you post lol
: Being forced to buy an item isn't like YAY WERE SAVED WOOHOO. I would still rather buy a mana item so I can wave clear most of the time. Besides, we're not talking about him being too strong, just trying to have an honest conversation about how difficult Zed is to play.
Everyone is forced to buy items, that’s why there’s so many in the game. To adapt what you’re against. You can rush your tear for mana or your roa but you have to play back if that’s the case because you’re going for late game, no need to play up into a short range assassin
: assassins are supposed to be difficult to play and they also should have a delay. Zed has niether. Dont bring up his ult dmg delay cause if he ults u and u live long enough to have that ult tick down on u ur already dead. His E and R need an update. His engage is easy his disengage is easy. And his dmg is way too high, maybe its the items maybe its the runs either way at this point my disdain for Zed has risen to Yasuo lvls. Zed is an instant Ban for me from now until they update him to raise his difficulty or nerf his dmg. Just played a game against him top as Morde. It takes 2.5 ENTIRE rounds of my FULL COMBO to kill him even AFTER lvl 6, but he was 100-0'ing me at lv 3-5 without even landing a full combo. And, forget his counters or who he counters. That shouldn't be allowed.
You’re Morde... you max W, throw it in lane and heal all the damage anyone does to you, you don’t walk up without a wave because that’s your damage and healing.
: Zed is way too over played, can we all finally admit it is because he is very easy to play?
I love these discussions. Hello, Zed main here. You can hate me all ya want but it’s really insufficient. There’s quite a few champions that are much more ‘easy to play’ than zed. Looking at OP’s match history you play anivia a good bit mid...decent skillcap champ, very safe. But every time I just see you refuse to build armor despite zeds obvious pressure, why? I get my dirk then immediate merc treads if I’m against something like lb, anivia, etc. if you don’t respect an assassins damage in lane you’re just giving him a feast. As for all his skills essentially being point and click... only his ultimate is. His W-E is fairly quick yes, but you can juke the Q if you don’t just run right into it. Building just an early seekers armguard literally changes his early game damage, the damage he uses to snowball, into barely 1/4-1/5hp worth of damage instead of the half healthing damage he does at lvl 4-6. Don’t hate a champion because you don’t know how to play against him, he’s strong in 1v1 and 1v2 situations where he can throw a shadow back, ult someone and maybe kill them then escape to the original W shadow. When zed uses his W in lane? After that moment you have around a 20 second period to punish him for it, his power comes from having the shadows, when that’s down his damage is very low. Abuse that, learn how to work around the champions weakness and not charging headlong into his strengths. You can talk about fast skillshots etc, but if you want someone more ridiculous than zed, look at Talon, LB... any other assassin will punish you for not building any sort of early defensive item. Yeah it’s itemizing against them, but isn’t that why league of legends has lots of item choices?
Anin777 (EUW)
: Can we get additional sources of energy/energy regen?
Fellow Zed main here, despite several shitty matches recently. I agree with this buff, I recently went against a barrier zhonya rush orianna and because I can’t spam anything constantly like her it’s an instant loss. Yes my burst is higher but early on only, when energy is the least recoverable. A single armor item cripples zed so hard because of his reliance on lethality that I’m starting to go ghostblade and deathdance to just survive until I have reasonable burst. This is also a reason talon fucks zed. Talon is mana based with low costs, he can spam a tooon and outduels zed as his high damage Q is short CD Edit: let CDR affect energy regen
Elfezen (NA)
: Basically the new Aatrox
I’m still going to scream I am Batman when I Q into the enemy team 1v5
: Bad players value queue times over closer placed games because to them it doesn't matter. I would gladly wait 5+ minutes if it means my bot lane isn't going to go 1/13
remakoro (EUNE)
: People crying about smurfs - you are bad and you should feel bad
All I’ll say is remember when you were a new player and were learning the game? It’s not really skillful to destroy people with 1% of your experience
Rioter Comments
Lock On (NA)
: "Landing the shark spells a briny end for the poor soul that catches the bait, but if misplaced, Fizz can feel less effective than a fish out of water." Well, duh. Isn't this their big strength/weakness as an assassin? Landing that ultimate is practically a guaranteed kill unless you're awful or they're insanely fed over you. I'm sorry, having a built-in zhonyas (which shrinks to a very low CDR very quickly), high mobility, good dps, and high burst damage among your three starting abilities must not be good enough for you :( Yes, if he misses that fat ultimate, he SHOULD feel misplaced. Just as if Zed is unable to kill a target with a point-and-click and damage boost, he should not pose nearly as much of a threat to others. The ultimate should serve as maybe a % max health dmg boost over a duration to help chunk tanks with how the state of the game is heading, but as he is now, he sure doesn't need it to kill carries, and that's sad. Back then, (looking at AD mids) playing the role was a skill; you couldn't just activate {{item:3814}} {{item:3142}} go in whenever you wanted once you had a 5v5 going. //rant
Cantrips (NA)
: Slow down there, Charlie. LeBlanc had it coming. I personally think they should have nerfed chain range but her W explosion spam really was broken AF. I won't deny that they need to revisit Nauty as well, but you're acting like a soldier who's complaining that he can't use an automatic rocket launcher to try to snipe enemies in a crowd of civilians anymore - sane people aren't on your side here, and you whining about it leaves most of us arching our eyebrows in alarm at your display. :P
The massive nerf more or less made her into post nerf azir. Useless. Yes it was pretty hard hitting but once that spell was down she had no escapes for a fairly large window where you could punish her. A nerf could be used but not to the massive extent that was dished out.
: Patch 7.5 notes
You've completely fucked leblancs damage... over a 60% damage nerf to an assassin are y'all insane?!? AND lethality nerfs holy shit rito you're turning me from a mid main to a tank top lane main since now nothing will kill them. Nautilus here I come
Pomfy (NA)
: Stable But Very High Ping (Midwest USA)
I'm having this exact same issue! was a solid 47-50 ping pre-patch and now suddenly a solid 91-92 Rio plz ;-;
Rioter Comments
: How to rank up in the 2017 season
Do not Do not Do not remove draft pick... that's like removing the fun out of the game for a lot of players. I prefer the atmosphere of draft vs the absolute toxicity of blind. If you're going to remove a que remove blind instead. The conditions for blind are appalling, I have a single friend of mine that ques there and every time I play with him in blind I literally say "Ugh...blind picks..." I'm pretty sure that's the same reaction most of the league community has had towards blind. They're nice for leveling up and learning the game, but then you hit lvl 30 or 200-300+ games and you're ready to practice for ranked in normal draft. And no, your sandbox mode will not replace normal draft if you come out with such a thing. Tl;dr Keep normal draft, and if you have that overwhelming need to not listen to your fans and just HAVE to delete a que, for gods sake delete the cesspool that is blind pick.
: Riot Pls: Ranked Pls
I've seen such a thing happen, but in games now their formula for champion mastery will also count in the length of the match...which will cause his CS and damage to champions to slowly span out and he will lose a S or A rank if the game drags out for several minutes. That sort of thing will definitely happen....but as you said, it happens anyway
Sorrett (NA)
: I'm sorry but you wouldn't be silver still if you were good enough to move up. It's not about luck. It's about skill.
I'm sorry but you shouldn't be platinum because you played with enough friends you could control the games flow and know your friends wouldn't feed. Stupid comments aside, you can't help teams who completely throw their lanes. When I play with 2-3 friends I have a 85% winrate in ranked because I know they know their shit. Don't diss other players because of their 'skill' that you don't know about.
: I quickly browsed the top 4 rated recently played pro matches on reddit (G2 vs UOL, CLG vs TSM, C9 vs IMT, ROX vs KT) and Lissandra was featured in all 4 series - sometimes in multiple games per series. As mentioned in the OP, when champions have such high presence that other champions are overshadowed by them we tend to take them down a bit. She isn't in a crazy problematic state or anything, so the nerfs are fairly minor.
That's people who know how to play lissandra at the highest level of play. She's a mid lane bully for sure, but there are many of them. You want to make her 'less' of a bully? Make her ult a spike of damage and a root instead of a stun, but it stuns and heals her if it's self cast. Problem solved. Sorry but making changes purely out of competitive play aspect to me seems silly. "Oh since we nerfed that champ, this new champ has arrived and she's actually being used.... FUCK HER WITH THE STAT HAMMER ASAP" after the wee-woo's...she's broken, battered, and will be untouched...another dead champ that doesn't see use outside of professional which is mainly for her massive CC kit.
: > If shens whole ''broken too much presence and impact '' because his ult, why are we nerfing his Q..? His wave clear is so horrible that i legit think vayne has more until you get a tit.hydra or sunfire even then its ''ok..'' at best... That's important, otherwise his intended strategic identity is just too strong to be in the game. Champions should have weaknesses. Nerfing Shen's ultimate would nerf the main reason he's actually picked and what makes shen cool.
Soooo you're saying he's a 2-3 minute champion and then just deadmeat farming up top until his ult can save someone again? Are you trying to take a champions lane presence totally away in favor of his 4 seconds of global pressure? I don't play shen much at all, more or less in arams but honestly to do all that number blasting on him is absurd. There's lots of champs with similar impacts on the game that you've absolutely gelded to where if I see a shen top lane? It's ezlife...literally... I took darius against shen top, wrecked him under his own tower because I was so confident he couldn't kill me...this was at level 7 with only a phage and then some. Sure he has 'global presence' but god sake, what good is it gonna do throwing a 0-6 paper sack to shield an ADC from a single death so he can only die himself unless the game lasts a hour and he gets full build and refuses to die...and that's bout it?
: RITO PLZ -- My thoughts.... Okay so the current ranked system is VERY team oriented correct? I'm going to try and be as constructive as possible without the typical bashing.... 1. The game is entirely too focused on the upper competitive play. Sure you're seeing professionals play a champ to their 110% potential and you say 'Oh, according to how Faker just rinsed bjerg with Ryze we need to nerf that shit, he only has a tear and catalyst' and again with a few other major changes.... I understand that this is a very large scale game and the mass competitions is a great money making opportunity and such but you cannot cannot cannot completely base all changes of a game around professional play. They are not the proper 'sample' you need to be looking at for stats. I would suggest instead of looking almost exclusively at diamond/master/challenger...throw platinum and maybe gold into the mix to incorporate a larger majority of your players... afterall, isn't a sample taken from 1 million people going to be more accurate statistically compared to 10,000? 2. The LP system.... really needs to be changed. I get it, victory is everything, but what if your silly team loses it from champ select? I've been in plenty of games saying "I wouldn't pick yasuo into anivia, try something with more range' they instant lock yasuo...and get first blooded before 3 minutes, then die another 4 times to constant ganks etc because they continue to go ham, meanwhile I'm toplane destroying my lane but unable to ever get mid before my laner reappears or the mid has backed. What I want to see is a LP system for the losers... be more lenient on those that did well on their team... I have been the one that placed most wards, most kills, least deaths, most damage to enemies etc etc but lost because my team forced a baron fight and down the drain a seemingly solid victory went. If you wish to implement if for your toilet elo instead of the shiny Diamond+ I would say that's perfect...because at lower elos, if you truly play the game at a low elo (Try it out sometime, watching teemo mid vs a Vel is entertaining) then you would know that your team is rarely coordinated and the only way to win is to get fed moreso than your teammates feed. So the balance: If you earn at least an A on your champion in the mastery system and you lose, you only get half LP loss... if you get an S- or above you actually lose zero LP... how's that sound? Because as far as I'm concerned a rank is based on individual skill as well as teamwork but you shouldn't be harmed for others peoples lack of such skills. I am currently in S2, Have been plat before and loved it...everyone knew what to do and where to go, they actually played their champs..it was great. But literally everyone below the platinum level is out for kills, and I don't feel justly ranked based on their performances...afterall it's not fun when you're bot and midlane feed so hard...you're ganked 5 times before 9 minutes and you're not even pushed, get tower dove and such... quite frustrating that a lot of people in these lower elos clearly don't have the experience to be there. Another balance: So I'm noticing sometimes when I'm loading in, I'll check everyones stats/runes etc etc and sometimes half my team has under 200 wins in even just normal games and even less in ranked and that just scares me. How are you supposed to be experienced and know how to react and use different builds/champions in multiple matchups when you haven't been playing normals to experience that sort of bs? Normals to me is training for ranked...carry the team or experiment with new builds and matchups and then take that experience to ranked...is there any way to possibly also factor in total gametime experience with matchmaking? That would be great as well....because it's rather amazing to me someone can be gold V and not know that Nasus' passive is lifesteal. TL;DR : Base LP losses on losing teams based on your personal contribution and effort. A mastery rating = half LP loss, S- or above = zero LP loss. Make it moreso about people earning THEIR rank rather than a constant hodgepodge of 'where do I rank with random teammates that either feed or carry' It's not fair to the community or climbers of any elo when they do well and their team simply drops the ball and carries them with it.
Another thing I would love to add in as lets think about other games with 'ranks' I play plenty of console and PC games that are ranked, mostly shooters...and you know what? I'll be jiggered they don't care if you win or lose, they care about how well you did. Win/Loss counts as much as KDR and Score and Accuracy. You're literally ranked based on how YOU do and mostly on how YOU do. Teamwork is counted in via win/loss ratio but you can have a stellar rank with crappy Win/Loss due to the fact that the game recognizes "Hey, this guy really can rack up a score, his teammates must just be dropping the ball...if you're doing better than everyone else on the other team, you should be a equal or higher rank than them... promotion is yours!" Rito plz, just re-evaluate your LP system as basing everything off victory or defeat with no inbetween is simply not going to cut it.
: Riot Pls: Ranked Pls
RITO PLZ -- My thoughts.... Okay so the current ranked system is VERY team oriented correct? I'm going to try and be as constructive as possible without the typical bashing.... 1. The game is entirely too focused on the upper competitive play. Sure you're seeing professionals play a champ to their 110% potential and you say 'Oh, according to how Faker just rinsed bjerg with Ryze we need to nerf that shit, he only has a tear and catalyst' and again with a few other major changes.... I understand that this is a very large scale game and the mass competitions is a great money making opportunity and such but you cannot cannot cannot completely base all changes of a game around professional play. They are not the proper 'sample' you need to be looking at for stats. I would suggest instead of looking almost exclusively at diamond/master/challenger...throw platinum and maybe gold into the mix to incorporate a larger majority of your players... afterall, isn't a sample taken from 1 million people going to be more accurate statistically compared to 10,000? 2. The LP system.... really needs to be changed. I get it, victory is everything, but what if your silly team loses it from champ select? I've been in plenty of games saying "I wouldn't pick yasuo into anivia, try something with more range' they instant lock yasuo...and get first blooded before 3 minutes, then die another 4 times to constant ganks etc because they continue to go ham, meanwhile I'm toplane destroying my lane but unable to ever get mid before my laner reappears or the mid has backed. What I want to see is a LP system for the losers... be more lenient on those that did well on their team... I have been the one that placed most wards, most kills, least deaths, most damage to enemies etc etc but lost because my team forced a baron fight and down the drain a seemingly solid victory went. If you wish to implement if for your toilet elo instead of the shiny Diamond+ I would say that's perfect...because at lower elos, if you truly play the game at a low elo (Try it out sometime, watching teemo mid vs a Vel is entertaining) then you would know that your team is rarely coordinated and the only way to win is to get fed moreso than your teammates feed. So the balance: If you earn at least an A on your champion in the mastery system and you lose, you only get half LP loss... if you get an S- or above you actually lose zero LP... how's that sound? Because as far as I'm concerned a rank is based on individual skill as well as teamwork but you shouldn't be harmed for others peoples lack of such skills. I am currently in S2, Have been plat before and loved it...everyone knew what to do and where to go, they actually played their champs..it was great. But literally everyone below the platinum level is out for kills, and I don't feel justly ranked based on their performances...afterall it's not fun when you're bot and midlane feed so hard...you're ganked 5 times before 9 minutes and you're not even pushed, get tower dove and such... quite frustrating that a lot of people in these lower elos clearly don't have the experience to be there. Another balance: So I'm noticing sometimes when I'm loading in, I'll check everyones stats/runes etc etc and sometimes half my team has under 200 wins in even just normal games and even less in ranked and that just scares me. How are you supposed to be experienced and know how to react and use different builds/champions in multiple matchups when you haven't been playing normals to experience that sort of bs? Normals to me is training for ranked...carry the team or experiment with new builds and matchups and then take that experience to ranked...is there any way to possibly also factor in total gametime experience with matchmaking? That would be great as well....because it's rather amazing to me someone can be gold V and not know that Nasus' passive is lifesteal. TL;DR : Base LP losses on losing teams based on your personal contribution and effort. A mastery rating = half LP loss, S- or above = zero LP loss. Make it moreso about people earning THEIR rank rather than a constant hodgepodge of 'where do I rank with random teammates that either feed or carry' It's not fair to the community or climbers of any elo when they do well and their team simply drops the ball and carries them with it.
: New loot: Soulstealer Vayne and Hextech Ward
I dropped around $150-200 on chests and came out with 11 gemstones. GG Brofresco and Redmercy
Statikk (NA)
: Next Class Update - the Assassins
Assassin main here, woo! \o/ So I have some considerations going into this update as I'm a bit hesitant about it overall. I mean the past reworks have made a lot of champions either rise to the top [Malz, Darius, Vlad] and some sink to the very bottom of the cesspool [loljk nobody did, RIP Yorick]. So in these previous updates however, some assassins got completely reamed... Akali for example, is next to useless unless you go the typical gunblade/tank build now because there's so much CC. Sure she can hop on a squishy and bash their face in but past that single squishy she's forfeit, if she can get to them in the first place. I'm only going to comment on the champions I have the most experience with so I at least know what I'm talking about. On to the meat of the matter: {{champion:238}} I love Zed, He has been my favorite champion since his release, the skill involved with swapping shadows and landing your Q's and timing when's the best time to ult, blow your load on someone and hop out and wait for that lovely pop is extremely gratifying...but his recent nerfs have indeed left him in the dirt as his window of 'kill me' is rather high until lvl 15 when your shadow is a decent level and you have CDR. Right now with all the changes and nerfs and tweaks etc he just doesn't feel like a solid mid pick anymore. Sure you can dominate your lane etc etc but a few ganks and Zed's out of the game, same with almost all assassins I'd have to say? A hecarim/Zac camping your lane will ensure you hardly get anywhere fast whereas people like Annie, even if shut down... an annie can be 0-20 but if you see her stun ring up you avoid her at all costs because of her CC lock and burst even still... A 0-20 Zed? Delicious 15 gold to be had right there. Now I'm not trying to harp up and be all 'buff zed rito plz' But I would enjoy seeing that, if you did rework him, to give the same time and thought into it as you did people like Darius... I loved the Darius update, it personified him PERFECTLY. You don't want to go toe to toe with an axe-weilding behemoth for more than a few seconds else you get 5-stacked and dunked on. I feel like with Zed you should be, as his opponent, aware of his shadows and that an attack can come from any direction, but once that attack comes yes you do have a few seconds of retaliation to destroy him when he has no escapes etc. But I do also love the fact that a Zed needs to make that calculation of 'when do I use my shadow, is it safe for me to use W? Am I in danger of a gank if I do, do they have a CC set up that I can't evade anymore?" I just hope you keep the tactful skill aspect still a part of his kit. To me, I like him a lot, But I feel like he could do something just a little...more to make him the assassin that he really can be. {{champion:91}} Ohhh my baby, the 'Poor Mans Zed', problem is this poor mans Zed will completely kill you in the blink of an eye then snowball out of control. If there's anyone who can snowball like mad and is AD, Talon is your guy. His teamfight is unbelievable as his top damaging abilities are both AoE. Now, to be fair, Talon is in a pretty high place but he's sheltered since a lot of people simply disregard him, but I've played him and gotten the comments before of "Talon mains are ****ing scary" and it's true! Unless you have someone with point and click CC, that Talon is going to destroy you...or if you're Fizz... Fizz is just anti-Talon. Anyways! I like his strengths, the AoE rake into an E-AA-Q for massive damage at level 4, easily half most peoples health at lvl 3-4 and you just walk away. Problem with that is...it's just a lot of damage if you're running thunderlords. His early game is so fantastic that is leads into a snowballing mid-late game where he ganks bot at his leisure for juicy doubles. And yet? I feel satisfied with him. His resource management is so crappy that you have very limited, strong poke whereas assassins like Zed have to rely on CD's moreso than 'mana' to hinder them. His E is on a high enough cooldown that it offers plenty of safe-poking for his opponents, enough to even kill him if they're smart enough. He's only powerful, in my opinion, if his lane opponent is unfamiliar with Talons and their combo's since I rarely ever see him played. Now in terms of CC he's pretty weak, his W and E slow are minute at best and moreso to give Talon that damage spike when he goes in, but that's it. He has to get close to do most of his damage, that Q and auto are essential to a lot of his damage which means if you can disengage from him or point and click stun him before he gets on anyone...he's toast, his defenses are total crap because he's so front-loaded with AD. More or less, if a talon knows what he's doing, he'll be dangerous regardless, but if he doesn't and just button spams? Easy feeds. The above two AD champs I believe are in their own sense balanced. They feel very rewarding when played right, but if you get behind even a little, you're almost useless unless people spoon feed you kills, which is highly unlikely. They're high risk, high reward champions and I believe that's how Riot intended them to be. {{champion:105}} Fish... God damn Fish. The recent 'nerf' to his trollpole was a minor one as he gets most of his damage from a w-q-E away. Tbh I feel like he's in a pretty strong spot right now. His E, I believe, should be a shorter interval between going up on the pole and coming back down, kind of like a mini gnar jump only with a brief second of invul. I say this because he's simply a cheese champion. Someone that relies on a strong initiate to destroy someone is simply unable to kill the fish because of his E. I believe it should be changed at least to a fraction where he can't hop up on his staff for a 3 second period then slam back down with the force of a meteor. True, 'just get out of his landing radius', But that's rather hard when you're instabanged by his Ult-q-w-e combo. ANYWAYS, I do love playing the fish, but I hate playing against the fish. There aren't many opportunities for outplay as I see them. A point and click cc is good on him, but he has a reliable escape if you don't kill him in those few seconds that don't require an enemy in the opposite direction like Talon's E does. Sure Zed can Shadow, but even then there's a small delay between tossing it out and swapping. I'm trying to not hate on the fish, but it's pretty hard lol, I believe a lot of people can agree with me when you hear his "YA HA HAAH" and that little chum latching onto you...you sign yourself up for instant death because to me, his ult is WAY more powerful than even Zeds... Zeds does 50% of all damage after a period of time plus 50% of his AD... Fizz's shark takes a chunk out of you, slows you waaay down, and gives him a massive buff to all his damage on you for his easy point and click abilities. His E I can hardly call a skill shot since it's landing radius is huge and easy to hit. Overall Fizz is one of those posterchild 'ban this bitch' in every game. {{champion:90}} For fuck sake Rito redo this bastard, I can classify him as an assassin now because a simple e-ult-wwwwww is just bs, and his shield prevents any incoming CC so you can't snap him out of the ult before whoever is ensnared by void vomit is destroyed. I'm sorry but, Malz is one of those characters you guys needs to rethink his passive on, a mage who's tanky, has heavy CC and heavy damage, with really good poking skills like Q and E if yo land it on the right minion is ridiculous combined with an anti-all in ult. Sure you can QSS it, but those little voidling are going to destroy you and your dreams before you can run away in their blood fueled rampage. {{champion:55}} I really don't know how to rework her without totally gutting her. Sure she's a really dumb champion who's skills ALL revolve around getting the one-shot or deleting you in 0.0001 seconds by mashing q-e-w at the same time...But at the same time, her laning phase is such total garbage that it's a struggle to get to that hyper carry point. I've been the shut down kat, it's not fun. I've been the ungodly fed kat that solo carries...while fun, it's also not because you know it's all in the bag. Now against a Kat is a different story, she has a really safe lane if she's smart. A Q into a E backwards will prevent your retaliation but chunk you for a little bit of damage...now over time that little bit of damage exceeds what you can put out until she just poofs in on you instead of a minion. Kat to me might benefit from having an energy system like Zed. Perhaps make her regain 50% of her energy upon kill or assist or something along those lines because right now Kat is to that point she has the highest DPS in the game in a split second if you're fast fingers and get the kill/assists. While that 'IS' Kat and what she's all about, the amount of damage she puts out is entirely ridiculous and the fact that all of it except the W is point and click really clashes what I believe assassins are about. Anyways, hope you enjoy my rant/suggestions/general thoughts
cyropox (NA)
: Thresh can take souls which make him stronger. If this fight weren't in the rift, Thresh would have all the souls he's ever collected (since they wouldn't reset; they only do that when he enters summoner's rift) so he's be pretty much invincible. Lucian doesn't get stacks on anything so we can assume that he'll lose to a person who had an eternity to scale for late game.
{{champion:75}} Did someone say....stacks?
: You do realize that 4 out of the 5 Infinity Edges would have their passives wasted, right? :/
But not their crit chance ensuring that single shot would be the last one
: ***
Zed Main here, fairly sure Lissandra is the bane of all zed players as well as Talon (My 3rd highest ranked)... talon shreds zed, Liss simply negates his ult always.... Kayle... uuuuuuugh. There's plenty of counter picks to Zed, you just have to play around that.{{sticker:slayer-jinx-catface}}
Cosnirak (NA)
: People like you are the worst... I look forward to seeing Zed and Talon being permabanned. Just wish Fiora and Graves weren't still so op at the same time. -_- Rito, wtf, we need more bans.
{{sticker:slayer-jinx-catface}} I won't lie, every game I've been in Zed has been the first ban, and talon has fluctuated. I've yet to play Zed since the dagger drop thanks to his, so far, 100% ban rate. Of course, this is now leaving graves sometimes wide open to wreck hell upon the jungle amongst other terrors.
: This was - incidentally - one of the hardest things about playtesting this item. Sometimes, Dusk would show up mid fight, and depending on what the assassin was doing, it would either be amazing and finish off the low tank, or hit a full health target and do nothing. Once people started timing Dusk with their roams, it got really scary really quickly. Since it's not an active, it's going to be less controllable for lower level players. But once people **do** learn how to control it properly...let's just say I'm glad I play champions with lots of CC who can shut down assassins. The best part is, I think those assassins will feel **really** rewarded by mastering that cooldown. I'd rather a champion or an item make its user feel like they've mastered a skillset, rather than simply be strong.
I must admit that I spent probably 30 minutes doing the maths determining should I do a full Zed combo and do my spinning slash/auto last so that the nightblade procs after or before my Death Mark... and after all that math, I decided whatever... I'm gonna just wait till the item CD is off and my ult is up to make my move and most probably try to land that duskblade passive after my zed ult procs. The timing will be a little crude but with practice I think you've made my babies Talon and Zed once more, a valid pick against a tankier comp..... And on the note of CC locking assassins.... I cri every time ulting into a group and a champ insta-CC's me...then there's a dead Zed flying in the air thanks to a naut ult-Cho Q - Cho R and I'm like 'Guys please, I just wanted to give your ADC the bad touch' Overall, the item is perfect as is so far as I'm seeing it. Making it an active would have tipped it to the 'BS' category, but having to time the passive procs? That adds the skill level needed to make it situational and pre-planned..... I'm liking all this pre planned stuff you're coming out with lately... The Ekko time zone... Jhin entirely... This new item. Masterpieces!
: Patch Chat with Playtest - Patch 6.3
I... must admit I am a {{champion:238}} and {{champion:91}} main.... And when I read about a new upcoming AD dagger with that nightfall passive that was like a second Zed ult, I must say I got quite the woody. From what I read about it, I rather like the design of how it's not an active. THANK YOU. That prevents some no-skill assassins using it like a finishing ignite on someone with a sliver of health. The internal cooldown and it only being applied to your next basic attack is absolutely lovely as it makes you plan out your next move. Many people are saying AD assassins are getting a lot of attention etc etc but... how many AD assassins are their 'Really' who go mid lane. You have the obvious Zed and Talon but then... there's really nobody that can come to mind who is AD except Kha (Who I've not seen in a long long long time), Yi (Again, last I saw was Faker playing him and then...rarely ever), Nocturne (Jungler 99%), yada yada... The only real common AD mids are Yasuo, Zed and Talon... Now if we compared that to all the possible mages they could be against? That's a much larger number since almost any mage can mid (Stressing almost because Raka nana's hurt). So as an Assassin main (Because I enjoy completely trashing someone then escaping with a smile on my face), this new item really is a nice addition to my builds. It'll also provide that nice extra boost once I've blown my combo.... To put it in perspective as my fellow AD mid laners know... the worst thing to see on the enemy team... is a Leblanc or Malz. True, Malz has a weak laning phase but once 6 hits you're dead in the water 1v1... Then there's LB, I don't think I need to go into specifics on her since she can destroy your hopes and dreams at lvl 2-3 (She's my 3rd highest ranked mid laner...I'm slightly ashamed of myself). These items, or more specifically, THIS upcoming item, will add that nice extra pop that we need to tip the scales into our favor due to the fact AD assassins have to be in your face to do damage...Mages, not so much. Anyways, thank you Rito for an item that'll bring my lovely assassins out of the dark tank age meta and to the forefront once more! (And damn right we needed it after you changed LW on us! So many item sets to rework.....){{sticker:slayer-pantheon-thumbs}}
: I have two main points. First, why is it during the LCS everyone basically picks, with some exceptions, RekSai and Elise? Is it because there is a balance issue, or are players hesitant to let them go? It's refreshing to see nidalee and graves jungle, and Rush busted out Nunu!!! That was really cool. But I wish Riot would somehow promote other junglers during the LCS. Second, I feel Jihn has issues. My first impression is that his damage is weak, and he is in my opinion handicapped in one on one duels. I would say because of his reloading mechanism. Graves has two buck shots and the reload really isn't bad. Jihn takes a really really long time. I also think his ultimate and w are underpowered. I just wanted to share my two cents on this issue, and hopefully Riot will at least consider buffing Jihn. Thanks.
Jhin, to me, is a really strong ADC. Sure, he has 'low mobility', but half his kit lowers the mobility of others as well **_If you hit the skill shots!_** It's really refreshing seeing more and more champions coming out with higher damage output the more planning and timing you put into things. I'm personally a Zed/Talon main...so you can understand I have the biggest hardon for this upcoming dagger that'll skyrocket my picks to the top of the food chain.... Unless I'm against a LB... damn leblancs. ANYWAYS, the skill level required to play Jhin is pretty high, I find it useful to actually wait until you have two shots ready with him. Toss out his E, W whoever steps in it, auto them, Q them, then auto them once more. If you have thunderlords it'll proc on your Q, leaving them really low health after the lotus explodes for that fourth devastating hit. For Jhin, it's really all about planning. You have to think of Jhins W like a super powered Jinx W...BUT IT PASSES THROUGH AND DAMAGES MINIONS... AND CAN STUN... OR SLOW... AND ITS RANGE IS RIDICULOUS... How could you call that weak? To me, he's fine as-is. Bursty champions like Draven or Lucian, or the simply outranging Caitlyn can mostly make easy work of him...or if he's CC'd. Overall, Jhin is in a nice place...and he gains his mobility by reducing yours :D PS: Forgot his ult! If you've built properly... that fourth shot, if you nail it... I've 1-shot a half health hecarim tank with it before and I threw up my hands because I couldn't believe the damage (It was mid game, so I only had like 2 levels on him). The fact his ult is a 4-shot super execute with ridiculous range is also supremely amazing..... I just think Riot did a really good job making him, giving him obvious advantages, outplay potential, and one hell of a swagger walk.
Rioter Comments
: Game won't start after failed 5.19 patch.
I've tried reinstalling league.... big mistake, now I've got over 1k mb to download at under 100kb/s because Riot servers are so slow. I would expect it's from stress but I know it's not on my end since I just downloaded updates on my Steam at 2mb/s
: Your favorite champion is now your roommate
{{champion:238}} Aw shit... Looks like if I don't follow the forbidden ways I'll be a blood splatter on my hardwood floors.
: Mine is currently averaging 15kbps...and I have 108mb to go..god help me.
I thought it was my lol client so I tried reinstalling league... big mistake.. now I'm at 80kb/s with 800mb to go{{champion:120}} take me
Rioter Comments
: My client is finally patching, but is ridiculously slow???
I second this, my normal patching speed is easily over 1mb/s but it's barely pushing 100kb/s ... what gives?
: NA Server Roadmap Update: NA Server Move on 8/25
I honestly can't say thank you enough. I get entirely too many random 500+ ping spikes and constant 150+ ping in alabama. How am I to dodge the five finger hello from blitzdank by the professional hair when my champ stops to think a minute. Again- THANK YOU <3
: NA Server Roadmap Update: Upcoming NA Server Move
I logged in to say-- I'm from Alabama and I run a 110-150 ping constantly... To all the people complaining 'weh I can't play competitively at 90 ping' ... yeah you can. If you're complaining about going from 40 to 70 ping at the 'expense' of east coast getting better ping then you're really showing your ass. It's creating a level playing field for all of NA so you're not winning lane due to your ping, but because of skill. I was of the opinion this game WAS about skill, correct? Not who had the better ping to dodge a skillshot last second. We're talking about milliseconds people... the time it takes for you to type in a single letter takes longer than a millisecond. Get over yourselves and accept the fact that Rito is bringing a true 'balance'.
: Champion Mastery coming to live soon!
So is this mastery counting any sort of previous games or is it going to be starting from scratch?

SolitaryEnd

Level 216 (NA)
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