: Fun fact: You dont need {{item:2047}} to see {{champion:29}}
> [{quoted}](name=7thHeaven,realm=NA,application-id=3ErqAdtq,discussion-id=FlPfgsM9,comment-id=000100010001,timestamp=2019-10-03T10:32:28.860+0000) > > Fun fact: You dont need {{item:2047}} to see {{champion:29}} 100 bonus units is a lot for a champion that has 550 base range and is auto based, but I could see why you think that way and I agree with parts of it. The thing about it, is it really only protects the Oracles user slightly better, not the team. And then he also has R.
: > [{quoted}](name=SomeKat,realm=NA,application-id=3ErqAdtq,discussion-id=FlPfgsM9,comment-id=0001,timestamp=2019-10-03T08:51:54.582+0000) > > "I'm not raging about Oracles Elixir" > yes you are. > > The only champion Exlir drastically effects is Evelyn, that's it. 1 Champion. Invisibility is so disgustingly broken, it would hold winrate even if Oracles was Free for most other Champions. > > Teemo has a 57% winrate with 'such a huge disadvantage' in ARAM Btw. Meanwhile, a Teamfight Champion like Katarina, you would assume would do great in ARAM because it's nothing but potential resets and AoE damage, has a 47% winrate. And this is with giving her an artificial 8% bonus damage and resist for nothing. > > In case you don't know, Teemo is actually the second highest winrate Champion in ARAM("God" tier). I'm sure you know this though, you're an avid ARAM player- but my point here is that the idea Oracles isn't fair, is a really nooby sentiment when considering how over-powered invisibility is. Your proposed change would mean Teemo is an Auto-Win like S4 Viegar/Ziggs. And it's in the name that these champions are being countered, when they really aren't, and have decent winrates in ARAM. There are 30 champions with worse WR than Akali that don't have Invisibility at all. So why give her and Talon special treatment? Oh wait; we already do: > > Talon: -5% damage taken > Akali: +18% damage dealt & -8% damage taken > Evelynn: +15% damage dealt & -10% damage taken > Rengar: +5% damage dealt & -10% damage taken > Khazix: +8% damage dealt & -10% damage taken {{champion:29}} {{champion:67}} {{champion:145}} the funny thing is their all adcs with stealth that despite having oracle's elixir are still disgusting to deal with Plus oracles elixir isn't as good as a {{item:2055}} or {{item:3364}} because with the first i could clear teemo shrooms out of bushes without stepping into a bush to do so, and the second has a larger radius at the price of being timed
> [{quoted}](name=CaptainAntiHeroz,realm=NA,application-id=3ErqAdtq,discussion-id=FlPfgsM9,comment-id=00010001,timestamp=2019-10-03T10:16:49.938+0000) > > {{champion:29}} {{champion:67}} {{champion:145}} the funny thing is their all adcs with stealth that despite having oracle's elixir are still disgusting to deal with > Plus oracles elixir isn't as good as a {{item:2055}} or {{item:3364}} because with the first i could clear teemo shrooms out of bushes without stepping into a bush to do so, and the second has a larger radius at the price of being timed sweeper is absolutely not better than exlir, but I would also prefer wards. Do I think ARAM should have wards? no. but I would prefer them. If ARAM adds wards, we might aswell delete the bushes then too. the excessive wards in SR is lazy game design tbh.
: * "m not raging about Oracles Elixir." yes you are. If I was I'd want it removed; but I don't I'm simply proposing what I think is a healthy change for champions that are greatly hindered by it. * "The only champion Exlir drastically effects is Evelyn, that's it. 1 Champion. Invisibility is so disgustingly broken, it would hold winrate even if Oracles was Free for most other Champions." Sorry but... what? How does Oracles affect Evelynn in the slightest?... You do realize her detection radius is wider than the Oracle Elixir correct? Oracle Elixir grants stealth detection for 600 units, Evelynn is 700 units for detection. Which is literally why I did not mention her; I don't think you understand that champions mechanics. * "Teemo has a 57% winrate with 'such a huge disadvantage' in ARAM Btw. Meanwhile, a Teamfight Champion like Katarina, you would assume would do great in ARAM because it's nothing but potential resets and AoE damage, has a 47% winrate. And this is with giving her an artificial 8% bonus damage and resist for nothing." First off; Katarina is SUBSTANTIALLY harder to play than Teemo, comparing the two is a brash disregard of skill ceilings on your part. Teemo's 57% winrate, because I'm an avid aram player, is because people don't buy oracles. Since ARAM isn't in divisions we can't do what the rest of the Summoners Rift champion list gets to do which is check by rank. Here's an example: In Bronze the winrate of Teemo Support is currently 54%. Notch that up to Platinum and it goes down to 52% Teemo toplane and teemo support becomes Nonexistant. On top of that the build becomes on-hit not AP shrooms which is common in ARAM. We can't however look at game analytics of ARAM when Teemo is in the game VS when oracles elixir is purchased, and if you'd like to disagree and say "Oh no everyone buys Elixir every single Teemo ARAM game." then I won't argue nor will I concede that point. * "In case you don't know, Teemo is actually the second highest winrate Champion in ARAM("God" tier). I'm sure you know this though, you're an avid ARAM player- but my point here is that the idea Oracles isn't fair, is a really nooby sentiment when considering how over-powered invisibility is. Your proposed change would mean Teemo is an Auto-Win like S4 Viegar/Ziggs. And it's in the name that these champions are being countered, when they really aren't, and have decent winrates in ARAM. There are 30 champions with worse WR than Akali that don't have Invisibility at all. So why give her and Talon special treatment? Oh wait; we already do: Talon: -5% damage taken Akali: +18% damage dealt & -8% damage taken Evelynn: +15% damage dealt & -10% damage taken Rengar: +5% damage dealt & -10% damage taken Khazix: +8% damage dealt & -10% damage taken" Thanks for pointing these out. I'll return in kind. Talon Winrate: 48% Akali: 46% Evelynn: 44% (Also irrelevant because read above.) Rengar: 47% Kha'zix: 48% I'll also add Shaco: 46% Please understand these are melee non-safe champions and therefore usually have trouble to begin with in ARAM until mid-to-late builds player dependent. I've seen plenty of good Rengars and Kha'zix's that come in and have 10-3 scores by the 9 minute mark, and I've seen just as many or more that go 0-17 by nine minutes. Once again this is a skill cap that's harder to reach than playing Teemo by a substantial margin; see Summoners Rift Teemo winrates by division for more information if this confuses you. In addition you seem to make the claim that "There are 30 Champions with worse WR than Akali that don't have invisibility." which is a fair point and I counter with: There are 114 Champions with a better winrate than Akali because one ability in their whole kit isn't gutted by 300 gold. The logic of "It's a really nooby sentiment when considering how over powered invisibility is" is a rather odd choice of words on your part, you seem to imply that having invisibility should immediately make a champion substantially stronger. Please continue to explain that, despite how overpowered invis is, the standings of Talon at #86 on ARAM Winrates, Kha'zix at 89, Rengar at 99, Shaco at 109, Akali 115. Despite how "overpowered" invisibility is these champions have really oddly low winrates with that thought process in mind. I think that counters your points in a fairly concise manner.
> [{quoted}](name=Kittytravel,realm=NA,application-id=3ErqAdtq,discussion-id=FlPfgsM9,comment-id=00010000,timestamp=2019-10-03T09:51:04.727+0000) > > snip The Akali winrate is post-oracles. You cannot just say that she has a bad winrate, and then also Oracles exists, she maintains a 46% winrate WHILE oracles exists. Even remotely nerfing oracles would drastically boost the winrate of all these champions above 50%(Arguably unhealthy for invisibility assassins in ARAM.) and champions like Teemo, and Twitch would in-fact be auto-wins. Saying no one buys Oracles is a dumb argument, then why nerf it? The main thing though is why buff invisibility and these champions? Why do they matter more than Katarina, who literally only exists for teamfighting, and has a negative winrate in ARAM? Invisibility Assassins having a higher winrate than Katarina is already stupid, but what about the countless AoE mages? I really fail to see logical argument to buff these champs outside of it being your OP. Why does Zed deserve a lower winrate than Khazix, just now as it is? Buffing Khazix makes no sense considering he already does better than Zed. Your opinion that 48% winrates are trash or something when those are extremely reasonable winrates for their kits and also, just in general. Yes there are 114 champions above Akali, but only 30 have a negative winrate. She's directly in the middle of the bottom half of Champions, 30 better, 30 worse. Not the bottom-bottom. Not even close. The lowest winrate in Diamond is Tamh Kench, why not buff him? Because he cannot turn invisible? PS, the 18% damage bonus on Akali is the equivalent damage boost of almost 220AP. And it stacks multiplicative, with AP. Her R2 literally never-doesn't kill the thing it hits, I know because I will always trade into Akali for free aram wins. It's a great pocket pick.
: ARAM and Oracle's Elixir
"I'm not raging about Oracles Elixir" yes you are. The only champion Exlir drastically effects is Evelyn, that's it. 1 Champion. Invisibility is so disgustingly broken, it would hold winrate even if Oracles was Free for most other Champions. Teemo has a 57% winrate with 'such a huge disadvantage' in ARAM Btw. Meanwhile, a Teamfight Champion like Katarina, you would assume would do great in ARAM because it's nothing but potential resets and AoE damage, has a 47% winrate. And this is with giving her an artificial 8% bonus damage and resist for nothing. In case you don't know, Teemo is actually the second highest winrate Champion in ARAM("God" tier). I'm sure you know this though, you're an avid ARAM player- but my point here is that the idea Oracles isn't fair, is a really nooby sentiment when considering how over-powered invisibility is. Your proposed change would mean Teemo is an Auto-Win like S4 Viegar/Ziggs. And it's in the name that these champions are being countered, when they really aren't, and have decent winrates in ARAM. There are 30 champions with worse WR than Akali that don't have Invisibility at all. So why give her and Talon special treatment? Oh wait; we already do: Talon: -5% damage taken Akali: +18% damage dealt & -8% damage taken Evelynn: +15% damage dealt & -10% damage taken Rengar: +5% damage dealt & -10% damage taken Khazix: +8% damage dealt & -10% damage taken
: Are Riot terrible game developers?
Zilean doesn't have to Q several hundred minions to be useful. You honestly had me until you spoke about CDR, and then obviously your weed or whatever started talking.
: I'm sick of the damage and snowball from laners, while Jungle gets short end of the stick
good. the point of jungle is to support your team with ganks because it's impossible to have 3 counter matchup lanes in select. the mentality that you're supposed to carry from jungle is unhealthy and toxic anyway. I'll also mention that the role of 'ganking' would benefit from idk, knowing lane matchups, and most junglers that 'only jungle' are trash at gank paths because they've never played a lane and don't have the slightest clue what lanes need assistance verses where they are wasting time. They exclusively focus on themselves and just gank when it's convenient, this is trash strategy for jg. This is also why it's ALWAYS a laner shitting on the Jungle in chat, because a good jungle doesn't need to be spoken to. the idea jungles should just be able to win without acknowledging their team was some of the most trash metas of all time. You SHOULD feel more dependent on your team than any other role, otherwise jg is unbalanced trash again. Complaining about baseline jungle power doesn't change what they do best at all, reversing a losing lane. If that role is strong enough himself to just 1 shot laners, then it's a fucking 1 player game. It really paints a picture of appreciation when I have a good Jungle, because most junglers suck and is the absolute most boosted role. Only Jungle Mains defend Junglers, the other roles pretty much unanimously agree jungle players suck, and the last hands they want to put winning the game into. I would trust the IRS before junglers, I would trust Nazi's before junglers. I would trust a ped in a public restroom with my daughter before I ever trust a jungle carry. So maybe get the idea you're supposed to 'carry' out of your head, and look at the game from more of the perspective of a support. I literally didn't even have to OPGG you to confirm you're a Udyr/Xin/Hecarim player. Maybe you would have a higher than a 33% winrate with Malphite if you stopped building AP, and built items that help your fucking team. The way -you- look at Jungle is what is really just bad. You literally cry about 1-shot meta, even tho AP malphite is proven trash, and then play a 1shot AP hyper carry jungle that was designed to be a tank(And has a higher Jg wr Tanking), and then lose because it takes ridiculous malphite skill to build him that stupidly. Bro pls? You don't play a single jungler, lets be real, you play Jungle-ADC like the majority of other trash junglers that have no clue how ganking works. I cannot carry people that jungle like you in as low as iron. I'm literally certain we'd lose even on smurfs. That's how much it's "you" instead of "the jungle".
fifek900 (EUNE)
: pssst he was mocking the person for calling root not a hard cc {{sticker:sg-ahri-2}}
is a 99% slow hard or soft cc then? Obviously it's Soft CC because you can still flash. it's categorical, always has been, still is, morgana root is soft CC because it does nothing to someone who doesn't care about moving. If Katarina QEWR and you Root her once she's using R, you've accomplished nothing because the Root is 'holding her in place' while she Channels for 2.5s(The Root doesn't end the channel either, and she wasn't going to move anyway, you legit provide 0 CC with a root in that situation. A stun ends the channel.), legitimately accomplishes nothing and does a small amount of damage, this distinction is the origin of the comparison of the two. Root is the literal "original soft cc" because it does not have the same effects as stuns. It's LITERALLY where the original comparisons were made, and people lumped other things into "Hard" and "Soft" CC later on, for the most part, it originally was just talking about Root Vs Stun altogether since people first started using these terms, literally like 20+ years ago. If you want to be subjective, or act like what I'm saying isn't logical, don't care, but you cannot deny that a root is weaker than a stun, PERIOD, and that will ALWAYS be the flaw for someone that makes this backwards argument that roots are hard CC. Like I said before, these terms applying this way is older than most of you, so go forward, be the new generation, change definitions, I don't care, but ORIGINALLY, you would all be wrong; Roots are Soft CC. They do not prevent using abilities. Hard CC does all these things(NOT SOME, ALL): prevents use of abilities, movement, attacks, and ends channels. Roots do almost none of that, only sometimes blocking movement abilities, and in those situations alone, would be Semi-Hard CC. If you root draven and he just throws 2 axes at you, root is a pretty shit move compared to stun eh? Maybe we should signify it as being a weaker version of stun, we could call it...'light cc' and stuns 'heavy cc'! I'm such a genius to come up with this on my own!!!!! /s/s/s/s/s/s/s
Rioter Comments
: > [{quoted}](name=2Charmnot2Charm,realm=NA,application-id=3ErqAdtq,discussion-id=EIEtoFYI,comment-id=0001000000000000,timestamp=2019-07-05T18:44:29.650+0000) > > Grasp of the undying GP. Wow, the 62 DMG Q early with a bit of Grasp DMG. Damn that must hurt. Let me tell you a secret, everyone he pokes with it can trade back with better poke or engage on him since he has no real cc and his 'escape' is running away, which doesn't work that well before Trinity. If you stay in his Q range and just chill, yes you will get poked out just like from everyone with ranged poke, even a Thresh will poke you out this way. Every Meta Toplaner is better than GP, has a better early and can shit on GP. Renekton beats him easily. Darius beats him easily. Riven beats him easily. Akali beats him easily. Ryze beats him easily. Neeko beats him easily. Karma beats him easily. Jax beats him easily. Jayce beats him easily. Kennen beats him easily. Irelia beats him easily. Vladimir beats him easily. Vayne beats him easily. Aatrox beats him easily. Sylas beats him easily. Yorick beats him easily. But if you think he is so OP, play him a few games and he won't feel like that. Or you know, be board people and watch hashinshin and rant together with him about a champ he does neither understand, nor play. https://www.reddit.com/r/gangplankmains/comments/c9huqq/hashinshin_talks_more_shit_ok_gp_starts_at_140/ https://www.reddit.com/r/gangplankmains/comments/c6kn46/the_supertop_opens_our_eyes_regarding_gangplank/ To read other peoples comments on the BS he blabs in his stream. For example here is one: > Ranged cheese isn't the best way to counter him. Matter of fact, champions like Yorick, Riven, Urgot, Yasuo, Xin Zhao completely obliterate GP in lane and completely dominate him in the sidelane. > He cannot spam heal in lane (that's just meme tier babyrage tho) > His "Grasp" spam can be countered quite easily, and I don't mean just by taking the runes second wind/revitalize with dorans/health beads/cloth. You can manipulate the wave by keeping casters alive and having them attack GP and go to the brush he's trying to run towards for deaggroing minions, AAing him in the process. He plays quite similarly to a Garen, only he has ranged poke. > His kegs require you to know the tick timers, and once that is known you just walk up and earn your 10g, as GP's early damage is a big meme. > > Those "late game" carries that can nullify a weakness isn't because of their access to said runes. It's because Hashinshin plays way too aggressively in lane when he doesn't respect the jg, and doesn't work around his jg whatsoever. He's built up the persona of anti-jg so far up that nobody cares to help him, thus he gets annoyed and makes stupid mistakes in lane, costing him the lane and possibly the game. Believe me, those "late game" champs you speak of don't stand a chance in lane vs a competent player that understands the current meta.
losing a bunch of lanes often means an extremely disproportionate mid and late game phase. I know this because Katarina wins like 4 consistent lanes through the patches, but always is a large number of Nexuses despite this at as early as 15 minutes.
Eedat (NA)
: Jesus christ I was just asking a question and discussing the point. ..Removed by Moderation.. All I was saying is that your link isn't a valid source. All you had to do was provide the other one. ..Removed by Moderation.. EDIT: _**ACTUALLY**_, your source gives different arbitrary definitions and what is considered hard/soft CC under those arbitrary rules. Your own source has roots listed as hard CC under one but not the other. ..Removed by Moderation..
> [{quoted}](name=Eedat,realm=NA,application-id=3ErqAdtq,discussion-id=zIG6JEc6,comment-id=0002000000000000000100000000000000000000000000000000,timestamp=2019-07-03T16:08:59.824+0000) > > Jesus christ I was just asking a question and discussing the point. > > ..Removed by Moderation.. All I was saying is that your link isn't a valid source. All you had to do was provide the other one. ..Removed by Moderation.. > EDIT: _**ACTUALLY**_, your source gives different arbitrary definitions and what is considered hard/soft CC under those arbitrary rules. Your own source has roots listed as hard CC under one but not the other. > >..Removed by Moderation.. ..Removed by Moderation..You just don't understand that it needs to have all the qualities of hard CC, to be considered actual hard CC. Interrupt on Kassadins Q has equal parts hard CC 1/3 to fucking root, and so is Kassadin Q fucking hard CC or do we ..Removed by Moderation.. realize "oh hey, it's really only hard cc if it meets ALL the definitions" ..Removed by Moderation.. Every other source MENTIONS this, INCLUDING a 10 upvote post from 2012. Litterally the POINT is that it must meet ALL the definitions to hard CC ..Removed by Moderation.. Is a root a hard cc because it's listed as one category of hard cc? fuck no. The first 4 words suggest it's also categorical. ..Removed by Moderation.. According to THE FIRST FOUR WORDS, IT MAKES PERFECT SENSE THEY ARE LISTED UNDER MULTIPLE CATEGORIES BECAUSE IT IS CATEGORICAL. ..Removed by Moderation.. and 'my source' is the fucking league of legends wikipedia. ..Removed by Moderation.. You asked for an official source, BRO THATS THE ONE. THE ONLY. Someone even added a little picture of Katarina's face{{champion:55}} and fucking "Death Lotus" like I've been yammering this entire conversation ..Removed by Moderation.. Contextually root is soft CC against Death Lotus. https://imgur.com/a/UIh2Zsj Does the Katarina in this picture look like she gives a shit she is rooted while intentionally stationary to channel? That is why Roots are soft CC.
: >Caitlyn doesn't even need to aim her traps if an opponent is already stunned, same for Jinx, so that is blatantly incorrect So...it needs a previous set up unlike Draven CC ? That's what I was talking about ..Removed by Moderation..
> [{quoted}](name=Sir Saltarin,realm=EUW,application-id=3ErqAdtq,discussion-id=zIG6JEc6,comment-id=000200000000000200000000,timestamp=2019-07-03T19:36:43.971+0000) > > So...it needs a previous set up unlike Draven CC ? That's what I was talking about maybe your reading comprehension isn't as intense as you think The skill to hit a Caitlyn trap on a stunned enemy or opponent that just walks into it, is not even remotely comparable to a skillshot. You can't fucking flash a caitlyn trap after GA and live obviously, and you obviously CAN flash a draven skillshot, and obviously DRAVEN CAN MISS, and obviously the projectile travel time is a weakness ..Removed by Moderation..
Antenora (EUW)
: > [{quoted}](name=MacKenzie1,realm=NA,application-id=3ErqAdtq,discussion-id=zIG6JEc6,comment-id=00020000000000000000,timestamp=2019-07-02T23:02:41.876+0000) > > r0ot iS n0t a HaRd cC Yes it is. Soft CC is CC that limits your actions not prevent it. Soft CC is things like Movement Speed Slows, Attack Speed Slows, Nearsight, Blind.   Hard CC is CC that prevents movement or actions from happening. Hard CC is things like Root, Stun, Silence, Polymorph, Fear, Stasis, Charm, Airborne.
> [{quoted}](name=Antenora,realm=EUW,application-id=3ErqAdtq,discussion-id=zIG6JEc6,comment-id=000200000000000000000001,timestamp=2019-07-03T11:47:43.272+0000) > > Yes it is. > > > Soft CC is CC that limits your actions not prevent it. > > Soft CC is things like Movement Speed Slows, Attack Speed Slows, Nearsight, Blind. > >   > > > Hard CC is CC that prevents movement or actions from happening. > > Hard CC is things like Root, Stun, Silence, Polymorph, Fear, Stasis, Charm, Airborne. No, for literally the last 20 fucking years, No. The etymology of the fucking comparison is Root(Soft) / Stun(Hard). Prove me fucking wrong here? Silences and Roots are SOFT CC. Anything SIMILAR to being Silence WHILE Rooted is HARD CC. Everything from the League Crowd Control Wiki, to Wc3 forums from before fucking League Existed suggests this. https://leagueoflegends.fandom.com/wiki/Crowd_control Explain why out of 2 of 3 of the categories of 'Hard CC' Root and Silence are listed under "Soft CC"? ..Removed by Moderation.. Only CC in all categories of Hard CC, are Hard CC. Otherwise, ..Removed by Moderation.. INTERRUPT is Hard CC because it is on an EQUAL amount of Hard CC charts as Silence (Disruption) "Hard CC will disrupt all channels, while soft CC will not." So Obviously INTERRUPT is not fucking Hard CC, and so we can conclude that something must be on ALL of the CC categories to be considered actual Hard cc. Even though this was obvious and we knew this before. " Hard CC completely removes all control of a character, while soft CC only partially removes it." Roots don't end the channeled abilities like Death Lotus and Roots don't prevent the person from using Zhoyna, and overall, a Root is a weaker version of Stun, ..Removed by Moderation.. there are 2 CC types list "Hard and Soft" and one is literally just a weaker version of the other, but you cannot bring yourself to understand why it's called 'soft' ..Removed by Moderation.. ..Removed by Moderation.. I'd love to hear your explanation for this well-established concept that wasn't even done by me, but nerds from before you were likely even alive.
: >What makes hard CC good is it's reliability, not the fact it's hard CC< And {{champion:119}} CC is more reliable than {{champion:222}} {{champion:498}} {{champion:51}} {{champion:202}} who all need a bigger set up than Draven E Worth to mention that his CC is on a normal ability and not an ultimate such as {{champion:110}} {{champion:22}} {{champion:18}} {{champion:429}}
> [{quoted}](name=Sir Saltarin,realm=EUW,application-id=3ErqAdtq,discussion-id=zIG6JEc6,comment-id=0002000000000002,timestamp=2019-07-03T09:42:25.194+0000) > > And {{champion:119}} CC is more reliable than {{champion:222}} {{champion:498}} {{champion:51}} {{champion:202}} who all need a bigger set up than Draven E > > Worth to mention that his CC is on a normal ability and not an ultimate such as {{champion:110}} {{champion:22}} {{champion:18}} {{champion:429}} Caitlyn doesn't even need to aim her traps if an opponent is already stunned, same for Jinx, so that is blatantly incorrect, Jhin needs to hit them with an absurdly long ranged projectile at no risk with an easier infinitely vertical hitbox and you all are seriously trolling by continuing to mention Xayah, please tell me you're trolling and actually realize that at every elo above plat she is worse than Zyra to deal with. I play her mid as an assassin and most kills consist of just easily rooting people. Ashe has slows on every auto from the start of the game, you're trolling if you think comparing her ultimate is where it stops. Tristana has decent self peel with her jump, but her Ultimate is still a better 'hold' than a Draven E, anyway, being an ultimate isn't a weakness for a move you can only use once a fight and her cooldown is short enough that she doesn't have to fight more than once until it's up again. It's also obviously way better? the original argument? Does draven use his crap twice in one kill lol? is that why it's good? f. Varus E is also absurd and his R is like out of a control mages kit directly. ..Removed by Moderation..
Eedat (NA)
: Lol what? That is a link to a thread from some completely random, unofficial dude with like 10 upvotes. How is that in any way, shape, or form a valid definition?
> [{quoted}](name=Eedat,realm=NA,application-id=3ErqAdtq,discussion-id=zIG6JEc6,comment-id=00020000000000000001000000000000000000000000,timestamp=2019-07-03T06:08:26.030+0000) > > Lol what? That is a link to a thread from some completely random, unofficial dude with like 10 upvotes. > > How is that in any way, shape, or form a valid definition? ..Removed by Moderation.. There is no official distinction, like a League Wiki, its player based ..Removed by Moderation.. This is what pros or Koreans would consider hard and soft cc. ..Removed by Moderation.. Edit: actually I was wrong. About there being no official source. https://leagueoflegends.fandom.com/wiki/Crowd_control ..Removed by Moderation.. Keyword search hard cc. "Hard CC completely removes all control of a character, while soft CC only partially removes it." "Hard CC will disrupt all channels, while soft CC will not." "Hard CCs prevent all forms of movement, while soft CCs do not." Do Silences Prevent Movement? NO. From "Channeling" section: "channelling of an ability, by contrast, can be cancelled by hard CC" Do Roots end channels!? Do they removal all control of a character? NO. There is even a chart for visual aide if the description isn't good enough for you. Roots are Soft CC in 2 of the 3 categories that decide if something is Hard CC. Just like how I said Silence is ALSO a soft CC, and it ALSO listed as Soft CC twice! ..Removed by Moderation.. So logically by a 2/3 majority, it is Soft CC. the Loss of Control category is also honestly redundant, and Disruption and Immobilization are the only two that matter because they are both Loss of Control, EXACTLY, like I said before, Hard CC is anything that is like Silence + Root, while on their own they are Soft CC. Literally to the T, this League Wiki matches the information from the 10 upvote thread in season 2 that I gave you. ..Removed by Moderation.. If you want, I'll dig through wc3 definitions from 2004 because it's also the SAME THING. AND HAS BEEN SINCE THEN. You bitched at me like Channels weren't even related and it's the most commonly mentioned thing on the League Wiki and the topic as a whole all over the internet. ..Removed by Moderation.. A root is a WEAKER STUN. AKA SOFT CC. ..Removed by Moderation.. I'm sorry Morgana Q doesn't count as hard cc ..Removed by Moderation.. In case you haven't noticed, 0% chance you convinced me otherwise. I was trying to be cool, and help you know more about the game, but me claiming to play MOBA's since before half of you were born isn't enough 'evidence' I guess. Also PS. lets go over that FIRST FOUR WORDS of that article one more time: **To facilitate easier communications** AKA IT DOES NOT ACCOUNT FOR STRENGTH. IT'S CATEGORICAL. {{champion:75}} "soft cc"
: > [{quoted}](name=MacKenzie1,realm=NA,application-id=3ErqAdtq,discussion-id=5YIEFoME,comment-id=0008,timestamp=2019-07-03T02:35:52.866+0000) > > Why is Riot Obsessed with blitzcrank self ccing himself? When these champions Get far better engage and disengage tools while also doing being able to 100-0 {{champion:55}} > > **(Basic Kat Combo)** > > E [.013s channel][.85s selfroot][.15s channel] > W [1.25s drop delay][2.2s E reset] > Q [.25s channel][.25s flight time][1.25s drop delay] > R [.25s selfroot][2s channel][.25s selfroot] > E [.013s channel][.85s selfroot][.15s channel][2.2s E reset] > > [reset] > > E [.013s channel][.85s selfroot][.15s channel] > W [1.25s drop delay][2.2s E reset] > Q [.25s channel][.25s flight time][1.25s drop delay] > E [.013s channel][.85s selfroot][.15s channel][2.2s E reset] > > ----------------------- > > _So easy. Only 6 self roots and 11 channels on 9 button presses with 3.9s of self root and 3.15s(1.15s uninterruptible) of channeling for a total of 5.05s forced immobilization on an 'Assassin'._ > > _Sooooo Easssyyy Bruhhhhh. Poor ass Tank Blitzcrank has a selfroot on one of his moves tho Bruh, for up to 3 seconds Bruh;_ > > _So Unfair Bruh. He can't even flash bruh :( neither can Kat, but she doesn't take hexflash bruh :(_ > ----------------- > > Apathetically yours, with no sympathy or remorse; > {{sticker:katarina-love}} > -Kat > > > > Ps. {{item:3140}}{{sticker:slayer-jinx-wink}} Its almost like Katarina wants to be channeling her massive aoe sustained damage ult. Its like shes an assassin who deals heavy aoe sustained dmg while self channeling and is rewarded for getting the entire channel off. HMM I wonder why Kats dont buy QSS for themselves?
> [{quoted}](name=ToxicCoffee2k,realm=NA,application-id=3ErqAdtq,discussion-id=5YIEFoME,comment-id=00080000,timestamp=2019-07-03T05:32:52.685+0000) > > Its almost like Katarina wants to be channeling her massive aoe sustained damage ult. Its like shes an assassin who deals heavy aoe sustained dmg while self channeling and is rewarded for getting the entire channel off. HMM I wonder why Kats dont buy QSS for themselves? They do.
: Don't destroy Blitzcranks Identity
> [{quoted}](name=ToxicCoffee2k,realm=NA,application-id=3ErqAdtq,discussion-id=5YIEFoME,comment-id=,timestamp=2019-07-02T23:19:39.784+0000) > Why is Riot Obsessed with blitzcrank self ccing himself? When these champions Get far better engage and disengage tools while also doing being able to 100-0 {{champion:55}} **(Basic Kat Combo)** E [.013s channel][.85s selfroot][.15s channel] W [1.25s drop delay][2.2s E reset] Q [.25s channel][.25s flight time][1.25s drop delay] R [.25s selfroot][2s channel][.25s selfroot] E [.013s channel][.85s selfroot][.15s channel][2.2s E reset] [reset] E [.013s channel][.85s selfroot][.15s channel] W [1.25s drop delay][2.2s E reset] Q [.25s channel][.25s flight time][1.25s drop delay] E [.013s channel][.85s selfroot][.15s channel][2.2s E reset] ----------------------- _So easy. Only 6 self roots and 11 channels on 9 button presses with 3.9s of self root and 3.15s(1.15s uninterruptible) of channeling for a total of 5.05s forced immobilization on an 'Assassin'._ _Sooooo Easssyyy Bruhhhhh. Poor ass Tank Blitzcrank has a selfroot on one of his moves tho Bruh, for up to 3 seconds Bruh;_ _So Unfair Bruh. He can't even flash bruh :( neither can Kat, but she doesn't take hexflash bruh :(_ ----------------- Apathetically yours, with no sympathy or remorse; {{sticker:katarina-love}} -Kat Ps. {{item:3140}}{{sticker:slayer-jinx-wink}}
: The biggest problem I have had with league throughout the years is the change of pace.
as someone that has played mobas for almost 20 years, why would you want 60 minute games? every moba, not just league, thats meta stretched past 30 minutes, that I have ever played, has triple the AFKers. Triple. Think about that. Additionally, the amount of AFKers I have experienced since game time was reduced is drastically less. I'll admit, I don't like games ending at 15 often, but the sweet spot is 20 minutes, not 30, not 60.
Eedat (NA)
: Where are you pulling this definition from?
> [{quoted}](name=Eedat,realm=NA,application-id=3ErqAdtq,discussion-id=zIG6JEc6,comment-id=000200000000000000010000000000000000,timestamp=2019-07-03T01:22:41.333+0000) > > Where are you pulling this definition from? It's been the same for 9 seasons, here is thread from season 2 http://forums.na.leagueoflegends.com/board/showthread.php?t=2625518 it's actually lingo that transferred over from wc3 and existed before league, same for words like 'gank'. Gank is specifically a flank attack that utilizes the 'bait and switch', it was even used in oldschool multiplayer shooters like Wolfenstein and Ghost Recon. Anyway, the idea is roots don't stop channels, so they are soft cc, Silence allows them to move, so it's soft cc. Anything that can be described in a similar manner to Root + Silence is hard cc. Morgana Q doesn't silence, so it cannot stop Katarina R, Malzahar R, MF R, Karthus R or Warwick R, etc. while Leona Q stops all of that, and also Immobilizes them. At the end of the day though calling Morgana hard cc for a team is only technically incorrect, it's obvious she provides massive cc and crowd control, in addition to negating crowd control, it's only incorrect when called apon, like saying hard cc counters Katarina is specifically suggesting to interrupt her ultimate and immobilize her, not just immobilize her. I see this a lot as Kat when people play Mumu and do an amazing ult on me, but only after I have positioned myself to channel the enemy team down with Death Lotus. The mumu often comments "My ult doesn't stop your ult?" No, it doesn't, because it's soft cc. As a final note again too, all cc is bad for your hp. not just some cc is bad, all cc is bad. even against dravens bad cc, you should consider the best options to outplay it, not just facetank it. I don't even jump onto an ezreal without considering I will get immediately iceborned; 'just because it's soft cc'.
: ashe's, varus's, and Kalista's hard cc is on their ult. Jinx and Cait's are easy to avoid unless you're already cc'ed by someone else. Trist's is on her ult and pushes you away from her so unless she's done enough damage for it to kill you then it's not worth using offensively. Vayne's and Xayah's requires you to be in a bad position (Vayne=between her and wall, Xayah= between her and at least 3 feather's) Jhin's requires that you have been hit by something else. Quinn is the only one I would consider remotely comparable to Draven's. Most of them are either conditional, require you to mess up, or on ult and no adc has cc that's not a skill shot. Draven's and Quinn's are probably the best as they're not conditional and is not difficult to land. Plus it's not on an ult's cooldown timer
> [{quoted}](name=theChibiTina,realm=NA,application-id=3ErqAdtq,discussion-id=zIG6JEc6,comment-id=0002000000000001,timestamp=2019-07-03T00:56:09.744+0000) > > ashe's, varus's, and Kalista's hard cc is on their ult. Jinx and Cait's are easy to avoid unless you're already cc'ed by someone else. Trist's is on her ult and pushes you away from her so unless she's done enough damage for it to kill you then it's not worth using offensively. Vayne's and Xayah's requires you to be in a bad position (Vayne=between her and wall, Xayah= between her and at least 3 feather's) Jhin's requires that you have been hit by something else. Quinn is the only one I would consider remotely comparable to Draven's. Most of them are either conditional, require you to mess up, or on ult and no adc has cc that's not a skill shot. Draven's and Quinn's are probably the best as they're not conditional and is not difficult to land. Ashe, Varus and Kalista are superior versions of hard CC, Jinx and Cait Zone, something far better than Stand Aside, they also have better follow up with the immobilization often because of it's duration and not moving the target. Trist is the equivalent of a Blitz hook in distance and can just throw an enemy into 4 allies meaning you can never flank her, and Xayah can create feathers on demand and you look at it as bad positioning, where I look at it as 'zoned from every wall' for Vayne, and Jhin has the most possible CC at least possible risk of any champion in the game, not just the ADC roster. Also, most cc in the game has some skill element to it, not everyone is Malzahar and Fiddlesticks, so the fact there isn't a point and click stun adc isn't exactly shocking to me. But Quinn is fairly close, and Caitlyn has 0 interaction to her stun if an enemy is zoned into it and lands it for free, same for Jinx, and Varus ult only need to be shot point blank before it click point spreads, and Jhin traps and that whole passive is disgusting to not be considered omega crowd control in the face of it 'not being hard cc', and so in reality, most adc's are cc machines compared to draven. On top of this having shit utility, his passive encourages predictive and bad positioning, and cc itself obliterates him because his axe passives expire. Literally only MF is worse, it's just how it is. tbh she peels out pretty comparably to him with bullet rain, like shit.
: > [{quoted}](name=MacKenzie1,realm=NA,application-id=3ErqAdtq,discussion-id=zIG6JEc6,comment-id=0002000000000000000000000000,timestamp=2019-07-02T23:21:17.238+0000) > > I'm just a humble competitive coach for 3 challengers and 2 masters Don't you know that's illegal on the boards? No one listens to people who actually play the game ecks dee I used to coach but then got yelled at because one of them asked wtf I was doing posting here.
> [{quoted}](name=Tormentula,realm=NA,application-id=3ErqAdtq,discussion-id=zIG6JEc6,comment-id=00020000000000000000000000000000,timestamp=2019-07-03T00:46:07.707+0000) > > Don't you know that's illegal on the boards? No one listens to people who actually play the game ecks dee > > I used to coach but then got yelled at because one of them asked wtf I was doing posting here. i didn't know mb
Eedat (NA)
: Yes, they are. Just because a suppression stops people from using all summoners and a stun doesn't does not mean that a stun isnt hard CC. A stun being lower on the pecking order than a suppression or stasis does not mean it isnt hard CC > Hard vs Soft cc is only considering interrupting channels So a silence is a hard CC? Where are you even pulling this definition from? Roots are considered immobilization which is hard CC. Which is also why roots proc things like aftershock
> [{quoted}](name=Eedat,realm=NA,application-id=3ErqAdtq,discussion-id=zIG6JEc6,comment-id=0002000000000000000100000000,timestamp=2019-07-03T00:17:08.290+0000) > > Yes, they are. Just because a suppression stops people from using all summoners and a stun doesn't does not mean that a stun isnt hard CC. A stun being lower on the pecking order than a suppression or stasis does not mean it isnt hard CC > > So a silence is a hard CC? Where are you even pulling this definition from? > > Roots are considered immobilization which is hard CC. Which is also why roots proc things like aftershock hard cc both stops movement and interrupts channels or prevents using abilities (Stun, Fear, Taunt, Knock-Up, Knock-back, Flip, Grab, Suppress, Charm) soft cc is something that does 0, or 1 of those things, but not both.* (Slow, Silence, Blind, Snare, Interrupt) [Because Soraka W both separately Silences and Roots/Snare/Bind _Whatever the hell you want to call it_, it is Hard CC instead of soft CC, however Fiddle's Crow is Soft CC because you can still move around while Silenced. Root is the same reasoning, It stops Katarina from moving, but what if she's casting Death Lotus? Root becomes underwhelming in that situation and actually does nothing, while stun wins the fight.] the overall point tho is he associates the word 'soft' with 'bad' when in reality, any cc is still cc. just because draven has hard cc and morgana and nasus have soft cc doesn't mean draven has better cc than morgana or nasus ofc. only a bronze would connect it that way lol, you have to just consider how much impact that type of cc is, and dravens sucks compared to the entire roster.
Eedat (NA)
: > Roots are not hard CC Yes they are lol. K then Morgana's Q isnt hard CC {{sticker:sg-miss-fortune}}
> [{quoted}](name=Eedat,realm=NA,application-id=3ErqAdtq,discussion-id=zIG6JEc6,comment-id=00020000000000000001,timestamp=2019-07-02T23:51:16.184+0000) > > Yes they are lol. > > K then Morgana's Q isnt hard CC > > > {{sticker:sg-miss-fortune}} they actually aren't, mumu R for example doesn't stop katarina channel, so it's called soft cc also the craziness is assuming soft cc doesn't matter for total utility score, See: Morgana. Hard vs Soft cc is only considering interrupting channels, not how obnoxiously dead you are when you face it, it's why Nasus is a high CC score despite 'just a slow'. If anything, Draven is the perfect example of hard cc with actual shit utility score.
: > [{quoted}](name=MacKenzie1,realm=NA,application-id=3ErqAdtq,discussion-id=zIG6JEc6,comment-id=00020000000000000000,timestamp=2019-07-02T23:02:41.876+0000) > > r0ot iS n0t a HaRd cC > > we're talking about their utility score. > > Obvious jhin does not HAVE a hard cc, but you're an idiot if you think Draven has 'more cc than jhin' between his root, R, and traps, and passive. > > What you are talking about is how bronze people win arguements through being technical, I'm talking about his actual utility for crowd control. You can click on a Champion, and they directly have a score for this between 1, 2 and 3. If you literally click on Draven, his score is a 1, and if you litterally click on Varus, Cait, Jinx, Xayah, and Jhin, they are all higher than a 1. Xayah is literally a 3 score for crowd control, how obvious is that though to you, I don't know. > > Jinx is a two, Varus is a two, the only person rated at a 1 with draven on the entire list that I originally mentioned to you is Kalista, and you want to argue Stand Aside is better than her R? He legitimately has the worst CC< it's a fact. Check the client. Anyone else with a 1 score of CC has dubious peel like I mentioned before with Twitch or Lucian. Not just a MS steroid. Talk about technicality when you literally mentioned how every other ADC "has better CC than Draven" k. Also using Riot's utility score... yikes. Everyone and their mother knows how inaccurate that is but whatever suits your needs lmao.
> [{quoted}](name=Hayaishi2,realm=NA,application-id=3ErqAdtq,discussion-id=zIG6JEc6,comment-id=000200000000000000000000,timestamp=2019-07-02T23:12:11.263+0000) > > Talk about technicality when you literally mentioned how every other ADC "has better CC than Draven" k. > > Also using Riot's utility score... yikes. Everyone and their mother knows how inaccurate that is but whatever suits your needs lmao. I'm just a humble competitive coach for 3 challengers and 2 masters giving u basic information about the game available directly through the client, u got me, Riot evaluation for draven is wrong yup. varus and xayah are low cc hehe, its a secret inside joke they are listed as that in the client, they don't actually have any cc pressure hehe, xd
: > [{quoted}](name=MacKenzie1,realm=NA,application-id=3ErqAdtq,discussion-id=zIG6JEc6,comment-id=000200000000,timestamp=2019-07-02T22:21:50.716+0000) > > You probably misread the post, because ADCs are meant to be balanced around low utility in MOBA, but in League, they are overloaded. Draven is not overloaded, he is 'broken' an entirely different concept. I basically said Draven is the lowest utility ADC. The issue is there are no ADCs with reasonable amount of utility in League, they are all overloaded, so when you see a normal looking Hypercarry everyone thinks 'wow thats a lot of damage'! The game lacks low utility ADCs like Draven, and so he's being blasted for being unique. > > And if you think his Stand Aside is 'one of the few forms of hard cc' I have to suggest to you that: > {{champion:22}} {{champion:51}} {{champion:222}} {{champion:429}} {{champion:18}} {{champion:67}} {{champion:110}} {{champion:498}} {{champion:202}} {{champion:133}} > > All of these ADC's have better hard CC than Draven. What makes hard CC good is it's reliability, not the fact it's hard CC<, and all of these champions CC is more reliable than Dravens. Draven's cc is a gimmick im comparison to the entire ADC roster, and the ADC's that lack CC compared to draven have dubious peel mechanics, like Twitch who can completely flank the enemy or escape with invisibility, Lucians reseting Dash and Sivirs Spellshield and Ult, Kindreds invulnerability, there honestly is a single champion as vulnerable as Draven, and they are balanced the exact same way with overloaded damage. {{champion:21}} > > But you know what, you're right, Draven actually is the best form of CC for an ADC. > > After all, Death is the best CC. Varus, Cait, Jinx, Xayah, Jhin don't have hard CC. Roots are not hard CC. If you think stand aside is gimmicky then you don't play alot of Draven. Stand aside is way stronger than most ADCs basic abilities with utiity lmao. I'd say Jinx, Kalista and Xayah could probably compete. Even Varus who is incorrectly named as an utility ADC by some has garbage utility outside of his ultimate. When it comes to utility department Draven is alright, Draven's resetting MS boost exists too, Draven is not even close too being as vulnerable as you think he is
> [{quoted}](name=Hayaishi2,realm=NA,application-id=3ErqAdtq,discussion-id=zIG6JEc6,comment-id=0002000000000000,timestamp=2019-07-02T22:48:04.326+0000) > > Varus, Cait, Jinx, Xayah, Jhin don't have hard CC. Roots are not hard CC. > > If you think stand aside is gimmicky then you don't play alot of Draven. Stand aside is way stronger than most ADCs basic abilities with utiity lmao. I'd say Jinx, Kalista and Xayah could probably compete. Even Varus who is incorrectly named as an utility ADC by some has garbage utility outside of his ultimate. > > When it comes to utility department Draven is alright, Draven's resetting MS boost exists too, Draven is not even close too being as vulnerable as you think he is r0ot iS n0t a HaRd cC we're talking about their utility score. Obvious jhin does not HAVE a hard cc, but you're an idiot if you think Draven has 'more cc than jhin' between his root, R, and traps, and passive. What you are talking about is how bronze people win arguements through being technical, I'm talking about his actual utility for crowd control. You can click on a Champion, and they directly have a score for this between 1, 2 and 3. If you literally click on Draven, his score is a 1, and if you litterally click on Varus, Cait, Jinx, Xayah, and Jhin, they are all higher than a 1. Xayah is literally a 3 score for crowd control, how obvious is that though to you, I don't know. Jinx is a two, Varus is a two, the only person rated at a 1 with draven on the entire list that I originally mentioned to you is Kalista, and you want to argue Stand Aside is better than her R? He legitimately has the worst CC< it's a fact. Check the client. Anyone else with a 1 score of CC has dubious peel like I mentioned before with Twitch or Lucian. Not just a MS steroid. He's Single Target MF.
: > [{quoted}](name=MacKenzie1,realm=NA,application-id=3ErqAdtq,discussion-id=zIG6JEc6,comment-id=0002,timestamp=2019-07-02T22:07:33.382+0000) > > he has low utility for a class that isn't supposed to have utility, yet because adc's are overloaded, he comparably has low utility. So he's given more damage to do his job better, ironically his job is the same as all other ADCs, and so Draven is strong because other ADCs cry about needing slows and stuns and peel and invulnerability and intargetability and knockups and blinks and dashes and traps and aoe and invisibility and spell shields and etc. Draven is single Target damage, that's it, and so he's allowed to be good at it. The problem is other ADCs are less like Draven. This post makes 0 sense. ADC are overloaded yet they have no utility compared to Draven(?) So how the fuck are they overloaded compared to Draven who is one of the few ADCs with actual hard CC (others being Vayne and Ashe).
> [{quoted}](name=Hayaishi2,realm=NA,application-id=3ErqAdtq,discussion-id=zIG6JEc6,comment-id=00020000,timestamp=2019-07-02T22:13:03.582+0000) > > This post makes 0 sense. > > ADC are overloaded yet they have no utility compared to Draven(?) So how the fuck are they overloaded compared to Draven who is one of the few ADCs with actual hard CC (others being Vayne and Ashe). You probably misread the post, because ADCs are meant to be balanced around low utility in MOBA, but in League, they are overloaded. Draven is not overloaded, he is 'broken' an entirely different concept. I basically said Draven is the lowest utility ADC. The issue is there are no ADCs with reasonable amount of utility in League, they are all overloaded, so when you see a normal looking Hypercarry everyone thinks 'wow thats a lot of damage'! The game lacks low utility ADCs like Draven, and so he's being blasted for being unique. And if you think his Stand Aside is 'one of the few forms of hard cc' I have to suggest to you that: {{champion:22}} {{champion:51}} {{champion:222}} {{champion:429}} {{champion:18}} {{champion:67}} {{champion:110}} {{champion:498}} {{champion:202}} {{champion:133}} All of these ADC's have better hard CC than Draven. What makes hard CC good is it's reliability, not the fact it's hard CC<, and all of these champions CC is more reliable than Dravens. Draven's cc is a gimmick in comparison to the entire ADC roster, and the ADC's that lack CC compared to draven have dubious peel mechanics, like Twitch who can completely flank the enemy or escape with invisibility, Lucians reseting Dash and Sivirs Spellshield and Ult, Kindreds invulnerability, there honestly is a single champion as vulnerable as Draven, and they are balanced the exact same way with overloaded damage. {{champion:21}} But you know what, you're right, Draven actually is the best form of CC for an ADC. After all, Death is the best CC. I would know, because I play MF, Kat, Yi, Pyke and Darius, and all of them are more broken than overloaded. *(Pyke is overloaded, even with the W removal)
RaQqa (EUNE)
: Don't u think Draven is too strong right now ?
he has low utility for a class that isn't supposed to have utility, yet because adc's are overloaded, he comparably has low utility. So he's given more damage to do his job better, ironically his job is the same as all other ADCs, and so Draven is strong because other ADCs cry about needing slows and stuns and peel and invulnerability and intargetability and knockups and blinks and dashes and traps and aoe and invisibility and spell shields and etc. Draven is single Target damage, that's it, and so he's allowed to be good at it. The problem is other ADCs are less like Draven.
One Eye (NA)
: Favorite Unorthadox Builds?
riot shadownerfed all my favorite unorthodox builds. 6 boots? gone. 5 jungle items with grail? gone. DFG + garen? gone. AP Yi? gone. anything actually strong(better than a real build for 'reasons') gets removed, and only troll builds are left that are suboptimal to doing anything normal. Riot would fucking remove 6 boots before 6 gunblades and 6 ROA and let people troll rather than stack Mpen, something actually useful. It's just ironic that you get reported for being smart in this game and building extra cheap Mpen, and you can have a 93% wr and people still report you and bring it up to riot and cry about not your winrate but that you are 'trolling' with 3 pairs of boots until they remove it. It was basically nerfed out of jealousy, hilarious. And after multiple seasons of it being a 'thing' for many players that beloved it, they decide out of no where boots need to be limited to 1 because they are so strong! riot likes to claim they don't cater to the meta, but changes like that can make the game unfun sometimes because utilizing the items in ways they didn't intend can be the most fun. the 5 jg grail build {{item:1039}}{{item:1039}}{{item:1039}}{{item:1039}}{{item:1039}}{{item:3174}} for example had no end game plan, just that you could get 350AP at 12 minutes. Obviously it's not orthodox, but it was fun being a temporary juggernaut mage at the 15 minute mark in exchange for your late game. it was FUN. and it was removed because some pro fiddlesticks had to 1v9 in challenger with it over and over and ruin the fun for everyone else. That's normally how these things go if something unmeta is working. It's abused until removed from the tears of nubs. The telltale sign that 6 RoA sucks is that it's still in the game.
: Please save me from bronze hell
unless you play top you have no excuse not to duo.
OoomTom (EUW)
: Failed promo's due to ingame lag
the literal only thing riot will ever adjust your LP for is if it actually changes for no reason at all. they will never under any circumstances adjust the outcome of placements, promos, or adjust LP gains or losses. this is to prevent corruption of the system because people would exploit adjustments just like they exploit everything else.
: I'm tired of having my Rune-Page not save just as the timer runs out
I don't think it's fixable, aim for more than 1 second before saving. If they extend the timer, then someone else will just take 1 second longer and complain. Matchmaking lobby time WAS increased. By a lot. And this issue still exists. It only tends to happen when saving with less than 1 second left. I ALWAYS save as I build my page, so that even if a few runes are wrong, the majority of the page and the keystone are still right. And then I click my final save at 2 seconds, and never really experience this anymore.
Rioter Comments
: Just my two cents on smurfing.
smurfing is no where near as bad as riots MMR calculator. you can hit diamond on one account and place iron in another thanks to the genius algorithm deciding your initial rank. They did remove that tho now for a system where your teammates are just theoretical dice. Just as awesome! They should rework placements again, and give LP based on the same system that decides if you get an "S".
: > [{quoted}](name=MacKenzie1,realm=NA,application-id=3ErqAdtq,discussion-id=m5U3cxGI,comment-id=00010000000000000001,timestamp=2019-06-25T20:41:51.725+0000) > > no one that plays a lane wants a carry jg. > > (As a Team) Would you rather have: > > A. a gank for ADC that loses early game matchup, but scales into the enemy team well and reset the lane with advantage > > B. A fed mid laner to carry at mid game > > C. an early gank top to own half the map > > D. a master yi ????? that taxes lane and kills just to exist ???? also he wont gank ever because he needs to farm camps and invade the enemy jungle to directly put the hands of the game into his early game skirmish, he might need to leech some xp ??? and also has a huge reliance on winning a majority of teamfight and not falling behind ??? as opposed to elise who can still root the enemy for her teammates at 0/17 ???? also, they will never scale as well as a lane carry ?????? > > Definitely D. Also, ping your laners off their incredibly valueable first three waves to secure 100 gold rocks when you're invaded on, and bait your team into being doublekilled instead of letting it go. It's really important to secure camps. If you see two enemies approaching a scuttle you have started, definitely flash smite it to secure it while you're at 25% hp, don't worry, you'll live, smite heals for like 130 at level 3. > > Junglers can barely PvE and they still demand to be a second ADC. Their job is to fix lanes that were counter picked, not be carries, it's obvious. You want to be a carry role while you afk farm an advantage in a lane that is inferior to any real lane. Sorry bro, too good to be true in an actual game of skill. This > " Junglers can barely PvE and they still demand to be a second ADC. Their job is to fix lanes that were counter picked, not be carries, it's obvious. You want to be a carry role while you afk farm an advantage in a lane that is inferior to any real lane." Another player who hasn't won (or played) a single game of jungle in his entire life, out here giving coaching lessons to junglers on how to play jungle. Very good. We get it, you are held back and stuck in your elo because of your junglers. You are not the problem at all. You are a challenger god who knows every aspect of trading , early game, lane management and rotations. You are the most perfect player this playerbase has ever witnessed. No need to flex. Don't worry, I didn't op.gg your username at all, because it doesn't show your real rank, which is supposed to be challenger, but its not only because your junglers are holding you back. Ok? You happy? Have a nice day! :D
> [{quoted}](name=MentalHangukJg,realm=EUW,application-id=3ErqAdtq,discussion-id=m5U3cxGI,comment-id=000100000000000000010000,timestamp=2019-06-25T21:31:23.229+0000) > > This > > Another player who hasn't won (or played) a single game of jungle in his entire life, out here giving coaching lessons to junglers on how to play jungle. > > Very good. We get it, you are held back and stuck in your elo because of your junglers. You are not the problem at all. You are a challenger god who knows every aspect of trading , early game, lane management and rotations. You are the most perfect player this playerbase has ever witnessed. No need to flex. Don't worry, I didn't op.gg your username at all, because it doesn't show your real rank, which is supposed to be challenger, but its not only because your junglers are holding you back. Ok? You happy? Have a nice day! :D k. you're super observant btw to consider the amount of knowledge I have on this for the 25 games I've played. perhaps this isn't my only account. good luck hitting plat.
: Wtf? We get to see a new jg every game too. I get the lee sin farming until 10 minutes, because shyv isn't ganking. I don't want my jgler to win my lane, I want them to apply pressure and play to their champions strengths. If your playing Yi fine farm, but if you're freaking lee sin or rammus get your ass out of the jungle and gank.
Ok, here is an example of why every Jungle is trash: Zed wins 38 lanes in League of Legends and wins Nexus in 26 of those matchups. Katarina wins 4 lanes in League of Legends, and wins Nexus in 24 matchups. Do you gank for Zed, or Kat? (Jeopardy Music) https://www.youtube.com/watch?v=73tGe3JE5IU Not only is it a mystery who is better to gank for, every champion has stats like these that 99.99% of Junglers ignore. It's just refined "barrel into the lane and use your abilities" until literally challenger strategically for most Jungles. That's why they're trash. If they want to be a carry, they should just play a carry role. Jungle isn't meant for braindead meatheads.
LTK KoRo (EUW)
: > Jungle should be a supportive and not a carry role. that's 100% wrong boi, no one who plays jungle wants to be a second supp
no one that plays a lane wants a carry jg. (As a Team) Would you rather have: A. a gank for ADC that loses early game matchup, but scales into the enemy team well and reset the lane with advantage B. A fed mid laner to carry at mid game C. an early gank top to own half the map D. a master yi ????? that taxes lane and kills just to exist ???? also he wont gank ever because he needs to farm camps and invade the enemy jungle to directly put the hands of the game into his early game skirmish, he might need to leech some xp ??? and also has a huge reliance on winning a majority of teamfight and not falling behind ??? as opposed to elise who can still root the enemy for her teammates at 0/17 ???? also, they will never scale as well as a lane carry ?????? Definitely D. Also, ping your laners off their incredibly valueable first three waves to secure 100 gold rocks when you're invaded on, and bait your team into being doublekilled instead of letting it go. It's really important to secure camps. If you see two enemies approaching a scuttle you have started, definitely flash smite it to secure it while you're at 25% hp, don't worry, you'll live, smite heals for like 130 at level 3. Junglers can barely PvE and they still demand to be a second ADC. Their job is to fix lanes that were counter picked, not be carries, it's obvious. You want to be a carry role while you afk farm an advantage in a lane that is inferior to any real lane. Sorry bro, too good to be true in an actual game of skill.
: > [{quoted}](name=General Esdeath ,realm=NA,application-id=yrc23zHg,discussion-id=kHtytAg7,comment-id=00080000,timestamp=2019-06-21T09:09:36.630+0000) > > Your fun stops when it makes your team mates angry Nightblue explained why he made those actions. He said playing Teemo support is ok. But he cannot bear griefing over his teammates that one will rather close the game client and leave. This is how people quit this game. And Nighblue knows high elo people playing with him. It is a really scary thought that a person you know can just quit the game and never come back. And of course, there is the "league is dying" thing.
> [{quoted}](name=Zeppelins circus,realm=NA,application-id=yrc23zHg,discussion-id=kHtytAg7,comment-id=000800000000,timestamp=2019-06-21T09:17:29.274+0000) > > Nightblue explained why he made those actions. He said playing Teemo support is ok. But he cannot bear griefing over his teammates that one will rather close the game client and leave. > > This is how people quit this game. And Nighblue knows high elo people playing with him. It is a really scary thought that a person you know can just quit the game and never come back. > > And of course, there is the "league is dying" thing. I'm pretty fine with nb3 quitting. infact, all carry jungles can quit and I'd sleep pretty good. Taxing lanes as jungle isn't a strategy, it's toxic. If all lanes win, no one needs a fucking master yi to help finish. I'll also mention that master yi is the epitome of this shit playstyle and nb3 wasted his life not being cowsep.
: they ban in game for stream toxicity now lol and afking for one game is bannable now? so why scrubnoob didn't get banned for afking multiple times in sneaky's ranked games
> [{quoted}](name=Luther King Jr V,realm=EUW,application-id=yrc23zHg,discussion-id=kHtytAg7,comment-id=000a00010000,timestamp=2019-06-21T08:43:02.757+0000) > > they ban in game for stream toxicity now lol > and afking for one game is bannable now? > > so why scrubnoob didn't get banned for afking multiple times in sneaky's ranked games did scroobnoob call sneaky a '%%%%%%' 'm%%%%%%ucker' 'r%%%%%' and%%%%% tell him to 'kys' in another game? then exclaim that riot wouldnt ban his asshole, and then ask if you wanted to see his asshole? one game? everyone knows riot doesn't ban for one game. anyone that thinks nb3 isn't toxic is delusional.
: > [{quoted}](name=BestPudgeNA,realm=NA,application-id=yrc23zHg,discussion-id=kHtytAg7,comment-id=000c00000000,timestamp=2019-06-21T08:31:13.898+0000) > > Guess you didn't the LPP discord leaks I did. The person he contacted is not even on the Player behavior division. He just happened to talk about it and they escalated it. It is basically like telephoning Riot games, then being escalated to the correct division. Nightblue also said, he could have just made a ticket but he was too lazy and tuckered up to do it at that point. (Considering Nightblue's "lazy" content...yeah) Illuminati does not exist. And I'll be damned if it did and the ban proves it.
> [{quoted}](name=Zeppelins circus,realm=NA,application-id=yrc23zHg,discussion-id=kHtytAg7,comment-id=000c000000000000,timestamp=2019-06-21T08:52:45.246+0000) > > I did. The person he contacted is not even on the Player behavior division. He just happened to talk about it and they escalated it. It is basically like telephoning Riot games, then being escalated to the correct division. Nightblue also said, he could have just made a ticket but he was too lazy and tuckered up to do it at that point. > (Considering Nightblue's "lazy" content...yeah) > > Illuminati does not exist. And I'll be damned if it did and the ban proves it. 1. The person he contacted was a stream management coordinator, Riot Zephyr is supposed to help nb3 with an ACTUAL problem, like if he gets swatted. He's not supposed to be the source of the issue when contacting them. 2. He did not 'happen to talk about it', the screenshots literally show him demanding immediate action. 3. No other person that plays this game has such a luxurious lack of need to make their own tickets. No person as toxic as nb3 deserves that either.
Kei143 (NA)
: Did you know, the only the ZT phrases are punished based on saying it a few times? ML is punished based on consistency x severity. Report threats are part of ML system, so whether someone gets punished will be entirely dependent on a person's behavioral history. If NB3 had the same history as you, then he would of gotten punished as well.
It basically works like normal dirty police, nightblues record is only cleaner because he has been caught less often, the default assumption nb3 would be the same level of toxicity is honestly naive. typical players are no where near as toxic as that flaming anime tart. there is video evidence of nb3 being scum, you don't need 'reports' to prove it.
: > [{quoted}](name=BeastDaArv,realm=NA,application-id=ZGEFLEUQ,discussion-id=9NHgFiAA,comment-id=0000000000000000,timestamp=2019-06-15T23:23:26.556+0000) > > second one was sarcasm u nightblue fanboy Amazing how the sarcasm thread can have the same logic as this assumed non-sarcasm thread.
...do you know how sarcasm works?
Rioter Comments
Arcade Lulu (EUNE)
: > [{quoted}](name=SlangoYappi,realm=NA,application-id=ZGEFLEUQ,discussion-id=w1QGm8nA,comment-id=0003000000010000,timestamp=2019-06-15T22:57:12.210+0000) > > Kindly refer to that someone as "toxic player" please. And you're a part of that "toxic playerbase"
who are you to decide who is toxic? seems toxic
Arcade Lulu (EUNE)
: > [{quoted}](name=SlangoYappi,realm=NA,application-id=ZGEFLEUQ,discussion-id=w1QGm8nA,comment-id=00030000,timestamp=2019-06-15T22:50:34.558+0000) > > No. No I didn't. Have a nice day. You refusing to post the chat logs just proves that you broke the rules Just because someone was mean to you, doesn't give you the right to break the rules
suggesting a lack of chat logs proves he broke the rules is a fallacy. have a nice and wonderful day.
Kanzler (NA)
: Who knows. Out of all the things I've ever said, I'm genuinely surprised that is one of the things that got removed lol
Wish for others to reform. Improve. Banishment is a spiteful desire.
: >Response found on Reddit. Gonna piggy back off this comment to address a few things! Riot will not ban a player for off meta-play; full stop. If you're curious on our thoughts about off meta play you can hear it straight from Meddler here: https://www.youtube.com/watch?v=VMAAfm095tg This player in particular popped up on our radar a few weeks ago and we decided to not take action at that time because playing Teemo in this method is not against our rules. However, after reviewing the continued reports we were receiving (from multiple sources) a pattern was forming where this targeted off meta behavior was occurring most often in games when the player was with a high profile streamer. If you want to play off meta, we think that's great! If you want to play off meta only to spite other players and reap the negative reactions and attention from their viewers while they are streaming then we don’t consider that a good faith use of off meta play. Reporting players for trolling is not something only streamers have the power to do. I always encourage people to report through the client (obviously). But if you encounter a player that you think is behaving in a way to get around our systems then anyone can send us a ticket directly and we will investigate that situation. We won't take action if we can't determine a pattern of trolling or if we believe the player is making a good faith effort with their off meta play. But if we do see someone is consistently using off meta play as an excuse to troll people then we will intervene when we can.
yep. thanks for bolding that part for me where it says immediately quit your game mid-session and contact your riot bff on discord, I almost missed it.
Kanzler (NA)
: Apparently saying that trolls deserve to be banned is not allowed on the boards
sounds like bullying, go away. _ but then come back later when you calm down._
: Some food for thought. 1. When there is controversial topic, such ad the NB3 thing, don't expect immediate response. There are procedures to be followed to determine what to say and what actually happened. Maybe they want to do an internal invesitgation first. Who knows? 2. There are some genuinely good topics/users on the boards, but there are also some troublesome ones. This means they need to pick and choose which ones to comment on. Even when they do choose to comment, is it worth getting x notifications going "omg thsi is actually op. Don't even play your own game", "lol plz kys.", etc? Gameplay will always be a heavily controversial board and I don't blame them for avoiding it. Not commenting =/= not reading 3. Official Forums are not a requirement to have. It is better to have some though to prevent falsehood/impersonations. Granted I haven't played CoD for a while, I don't recall their forums having a lot of interaction from those workers either.
waiting for an investigation because nb3 would have to be on drugs to act that stupid with that much representation.
: 4 man groups in sr
sorry, but the new rules are if 4 people want to troll you, it's your obligation as a teammate to the summoners code to allow them, otherwise that is a failure to communicate on your part and you will be banned while they afk at base because you didn't understand their strategy.
Pika Fox (NA)
: > [{quoted}](name=The Ecdysiast,realm=NA,application-id=ZGEFLEUQ,discussion-id=JkkrHnp3,comment-id=0000000300000000000000000000,timestamp=2019-06-15T21:21:00.646+0000) > > I literally just explained to you what does state that suppotr goes bot. If you want to fool yourself into thinking otherwise, then you can accept the punishment that goes along with it. > > Most other players understand it and wouldn't kick up a fuss over following what is now basic game knowledge. And im telling you, as a support main, NOTHING, literally NOTHING states the support goes bot. Hell, nothing states the ADC goes bot, nothing states the AP goes mid, nothing states the beefy solo guy has to go top. We developed a meta based around GENERAL optimal play on the map. KEY WORD being GENERAL. There are 4 gold incomes, 5 players. 1 player gets non map gold income. Mid gets faster exp, so mages typically go mid, which has ALREADY been dismantled, because irelia mid would thus be considered off meta. Any ADC can go mid and beat out most mages as well mid, not just irelia. Irelia doesnt require levels to hold an advantage nearly as much as she can use gold, nor nearly as much as any mage can use. Supports typically go bot, because dragon is bot side, and they need to go somewhere. In THIS SPECIFIC GAME, you DID NOT NEED support bot. Support mid was MUCH, MUCH more beneficial, because the reasons you GENERALLY go 2 bot 1 mid DID NOT APPLY. TF /cannot/ use his levels if his lane is pressured, meaning his extra exp was worthless. Sivir can EASILY handle 2 bot solo via waveclear and spellshield safety. Taric/sona should not have ever been a threat, especially when you have your own jungler. You dont even understand your own "basic game knowledge". Hell, these damn "high elo players" clearly dont even comprehend it.
to be fair, the sivirs jg was nb3
: Please don't spread lies. That's not how the punishment system works. Maybe in Blind pick, you could make that argument since roles are not assigned. But if you want to play a Draft mode, including Ranked, then you abide by the assignment. You don't just get to decide you don't want to pick any kind of Support, don't want to build any income items, and don't want to go bot lane. Making an effort to win the game begins at champion select, not afterwards. You cannot, in good faith, claim to be making an effort to win when you decide from the start that you aren't going to be a cohesive member of the team.
Have you ever played the Stanley Parable? The game sure would be nice if it told us all the items to buy, what lane to go down, when to push the abilities, maybe it could even push the abilities for us and we could just watch.
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SomeKat

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