Sirsir (NA)
: > as surviving means not having enough health to counter and having all your abilities on CD. The opponent is punished for surviving. How is that fun? Eh... it's an ult. It's supposed to have a major effect on the fight. It's no different than tanking a Veigar ult from full HP. > As a secondary question, after seeing all these infuriatingly OP kits come out of PBE for years, is it just me or does PBE need to be restructured in a way that exposes these issues before the kits officially go live? It is. The problem is human, not mechanical. Sadly Riot simply doesn't care most of the time these mistakes go live. There have been NUMEROUS changes that the PBE community said not to put in be put in anyway.
I agree that the problem is human, but that doesn't mean systems can't become better to make up for that, or help humans give better feedback.
: Wow this post is so... ignorant. So many stupid things. I wonder if this post is legit or troll. > Letting a tanky mage take someone out of battle Mordekaiser isnt a mage. Mages have damage accompanied by some form of utility. They are also squishy as such getting close to them is an easy way to kill them. Mordekaiser has low utility, high damage and durability. Aka juggernaut. > then 1v1 someone for that long isn't logistically survivable by the opponent, Depends on the champ in question. Most durable targets wont die to a morde as long as they are equal lvl and have mr. Squishy targets have other tools (in addition of mr). Assassins have mobility and/or stealth to deal with him (ever caught qiyana as a morde only for her to be perma stealthed?) Mages have zhonyas and hard cc to keep him at bay since morde has to either land an e (rather slow) or walk towards them. Adcs come in all kinds of flavours. All of them have access to qss, some have hard cc, mobility, stealth. One of them has all three btw. Last but not least late game most adcs can face tank him if they have lifesteal (provided they try to evade some stuff). Squishy supports have utility to survive him and mikaels (if it works on themselves). > The opponent is punished for surviving. How is that fun? So you want mordekaiser's victim to get healed? I mean WTF IS THIS EVEN? Are you seriously complaining that you got damaged because you fought mordekaiser? > And then afterwards Morde pulls/can pull something akin to a Nasus Ult AOE larger than Nasus' own You do know that mordekaisers aoe in passive is supposed to hurt right? Like, try fighting close range a nasus under his ulti. Or a yorick with his waifu. Or a darius with his noxian might. Juggernaut's theme is a raidboss. > Seeing this rework, it's no longer a wonder that there's so much power creep in this game. Morde always had damage. The first i know ( the one before he was reworked to go bot) was a mage that poked to death with his e before bursting with his r. Then CT changed him and his e got heavily nerfed. His q got changed too. His q back then worked like aatrox q. 1st q x, 2nd q x*2 and 3rd q x*3 or something like that. It got changed fast iirc. Up until his reworked his q still dealt a lot of damage. So no, his damage is more or less the same. It just got less bursty and more sustainy. > That needs a hard nerf: Reduce the time by .25 seconds Reduce his ulti duration from 7 seconds to 6.75? > and let him take partial damage (let's say 10%) from other champs while he's in there. Yeah no. He isnt as durable as other juggernauts. His only form of defense is his w. Which has 10 seconds cd at rank 5 (morde usually doesnt buy all that much cd). Compared to darius or illaois healing ( spammable healing based on their missing hp), its fucking nothing. Sure its 10% but still, morde wouldnt be able to function if he was fully damaged by his target AND the rest of his team. > Alternatively, don't let him heal while inside. But he doesnt. Conq heals him. No morde will ever use up their shield for half of its value for hp in combat. > He's a tank, he can and should have to survive his own ult without healing if it's that powerful, No he isnt. Tanks are durable with high cc. Juggernauts are durable with high damage. Besides his ulti doesnt give him a lot of defensive stats. Its 10% of his target. At 250 bonus armour its 25. > Also, getting pulled into an alternate dimension and getting thrown back is enough of a distraction to the player that it should be counted as part of Morde's effectiveness. In teamfights alone, the confusion of having to stop and look around to find who you're supposed to focus (assuming you miraculously take no damage) is disorientating and can cost a death. Git gud.
> Mordekaiser isnt a mage. Mages have damage accompanied by some form of utility. They are also squishy as such getting close to them is an easy way to kill them. Mordekaiser has low utility, high damage and durability. Aka juggernaut. He still builds AP, and deals a ton of AP damage, and can survive a lot. Calling him a "tanky mage" is a generalization; I wasn't going for the most accurate nit-picky definition out there. My point was that he survives too much for the damage he can deal. I use the words 'tank' and 'juggernaut' interchangeably. And his utility isn't that bad in a team fight. > Depends on the champ in question. Most durable targets wont die to a morde as long as they are equal lvl and have mr. Squishy targets have other tools (in addition of mr). Assassins have mobility and/or stealth to deal with him (ever caught qiyana as a morde only for her to be perma stealthed?) Mages have zhonyas and hard cc to keep him at bay since morde has to either land an e (rather slow) or walk towards them. Adcs come in all kinds of flavours. All of them have access to qss, some have hard cc, mobility, stealth. One of them has all three btw. Last but not least late game most adcs can face tank him if they have lifesteal (provided they try to evade some stuff). Squishy supports have utility to survive him and mikaels (if it works on themselves). I see you took my sentence out of context. My gripe isn't going 1v1 in the laning phase, it's taking someone out of a TEAM FIGHT where he can go ape on the person, then, if the person spends their abilities/mp to survive, they get dropped back in the middle of a team fight at a large disadvantage where, if the other team is paying attention, said person dies quickly. It isn't logistically survivable in a team fight scenario, unless the Morde has a bad team. Though I admit a Zhonya's is something useful to use in this case, and would help a lot (assuming you only plan to use it for him). > So you want mordekaiser's victim to get healed? I mean WTF IS THIS EVEN? Are you seriously complaining that you got damaged because you fought mordekaiser? I don't know how you jumped to that extreme conclusion unless you're using hyperbole. Though in all fairness, I could have been more clear: I got ulted; I used my abilities up to survive; got tagged right at the end and lost more than 60% of my health; I get returned to a team fight where I get one-shot with no way to dodge/avoid. One mistake right at the end, costing that much, is a bit hard to swallow. > Morde always had damage. That misses the point entirely. He does significant damage and has a lot of damage absorption. This means other damage champs end up getting more damage to counter. Then 'tanks' get more armor/health to counter... the power creeps. Extremely slowly if done well, faster if not. > Reduce his ulti duration from 7 seconds to 6.75? Yup. >Yeah no. He isnt as durable as other juggernauts. His only form of defense is his w. Which has 10 seconds cd at rank 5 (morde usually doesnt buy all that much cd). Compared to darius or illaois healing ( spammable healing based on their missing hp), its fucking nothing. Sure its 10% but still, morde wouldnt be able to function if he was fully damaged by his target AND the rest of his team. I mean, I won't say you're wrong. I'm not a professional here, but you aren't a professional, either. And the professionals don't seem to be that good recently either. > But he doesnt. Conq heals him. No morde will ever use up their shield for half of its value for hp in combat. Then you haven't played against the person who does, but I digress. Every time he hit me while in his ult, he healed. His health bar went from 25% to 80% after hitting me three times in an area where I was cornered. > No he isnt. Tanks are durable with high cc. Juggernauts are durable with high damage. Besides his ulti doesnt give him a lot of defensive stats. Its 10% of his target. At 250 bonus armour its 25. ... again, semantics. He's still durable. > Git gud. Speaking of ignorance: Not everyone has time to play LoL that much. Most players don't even play ranked, which should further indicate that many of us have lives outside of gaming, and/or don't consider this our most favorite game (Example: This game changes way too quickly for me to afford caring about every small item and champion change, so I do end up using older builds. Why? I have other stuff to do). Besides, I'm not saying the effect is bad: I'm saying it's effect on delaying decisions in the brain (during team fights, because 7 seconds is a lot of time for players to change position, requiring entirely new information to be taken in, which is slower than if there was lingering information) should be counted as part of his kits effectiveness. I've seen Guardian's Angel mess with other player's heads, and that seems stupid to even me; but it happens. Reality (new information being taken into the brain takes longer than updating the 'previous frame') and theory (getting 'good' will make your brain fast enough to identify 8 new positions, whatever abilities they use, and where you need to go according to that information as quickly as if you had been keeping track the whole time) don't always line up.
Rioter Comments
Rioter Comments
: > [{quoted}](name=SomethingAncient,realm=NA,application-id=6kFXY1kR,discussion-id=0h8rnlo5,comment-id=0002000000000000,timestamp=2018-07-13T04:35:32.811+0000) > > Guess I'm not included in "everyone" then. > > Then again I'm not looking at it the same way. Lore-wise, what you describe is closer to Garen and Katarina. Darius is actually rebelling against his country and trying to take it over. I just don't think that Garen and Darius have enough in common to warrant a "potential friends if only..." scenario. Versus writer here. I can extrapolate a little bit. On the lore side, Darius at his core is someone who believes war solves all problems. Your usefulness in battle (and in general) determines your worth as a human being, and when you aren't useful anymore you are rightfully cast aside (ironically this is also what he most fears). He also hates weak rulers for this exact reason, preferring no ruler to an unworthy one. Garen understands the real and severe shortcomings of Demacia, but fights for their causes anyway, even if this doesn't serve to make Demacia any better - in fact, it might just be making it worse. It's less about making people's lives better, and more about protecting the vision of a perfect Demacia. I took those aspects of their personalities, upped the power level, and pushed them to the extreme fringes of their own belief systems. Those are the God-Kings. The seeming imbalance isn't 100% accurate -- the numbers for each side's quest completion were, as opposed to last year, _incredibly_ close. As I understand it, Garen _very_ nearly won (he is very, very, very popular in regions outside the US/EU). As for community, Garen and Darius is a rivalry that dates back to the Journals of Justice days. They are essentially each other's counterpart from rival factions. It was and continues to be a really revered pairing, and that's why they were chosen. Hopefully that explains the thought processes a little better!
Thank you, I appreciate you shedding some light on this. I still think Garen's representation was out of character, but I do see where it was coming from now. And to borrow the words of someone who nearly took the criticism out of my own mouth (and worded it better): > "I'd like to ask why in all of his descriptions, God-King Garen was always portrayed as bad. Like Darius likes war, ok, but the player facing info made the choice a no brainer when they kept seeing GAREN WILL RESTRICT YOUR FREEDOM AND EXECUTE YOU. I know that it's such a twist when light is tyrannical and dark is the freedom fighter, but that twist has been done to death in video games and then some. In fact it might even be a real twist this time if light was actually good. I hope two chaos wins in a row make it clear that order really really doesn't need the bad PR." This is what confounds me the most: why Demacia has to be some dictatorship, because over all the years I've read the lore, it's never come across as such. A little too paranoid of magic? Sure. Has a very active military? Yeah. But the feeling of being policed 24/7? Never. However, as you said, you were taking things to their extreme to fit the scenario of complete order vs. complete chaos, so I do now see where this was coming from. I'm also surprised that the results were that close, so it's good to know there wasn't as much of an unfair advantage from the get-go as I thought. But still, thanks to this response, this was the understanding I first sought. Thank you very much for the response!
Jamaree (NA)
: > [{quoted}](name=SomethingAncient,realm=NA,application-id=6kFXY1kR,discussion-id=0h8rnlo5,comment-id=00020000,timestamp=2018-07-13T04:12:01.655+0000) > > Just the kind of guy I am. I'm a writer by hobby so I tend to pay more attention to the story side of things. And since, character-wise, it didn't make sense, I tried to look at the community angle and found nothing warranting the selection of these two champs on that basis. > > To most people it probably doesn't matter; to me, it does. I was looking for clarification and, according to another response that I'll get to shortly, it seems I missed the forest for the trees in understanding Riot's decision making process. Because everyone pits Darius and Garen against each other, they are foils yet at the same time not. They are both fiercely devoted to their places and would likely be friends if not for the whole opposite faction things. Everyone also considers and treats it at such hence why it was God King Darius and Garen instead of God King Swain and Jarvan.
Guess I'm not included in "everyone" then. Then again I'm not looking at it the same way. Lore-wise, what you describe is closer to Garen and Katarina. Darius is actually rebelling against his country and trying to take it over. I just don't think that Garen and Darius have enough in common to warrant a "potential friends if only..." scenario.
: Garen, in the lore, is a shining example of what Demacia stands for. Darius fills a similar role for Noxus. For these skins Riot took the essence of Demacia and Noxus and extrapolated them out to their most extreme ends. Garen is the embodiment of order at any cost. Darius is pure anarchy.
Ah, thanks for the explanation. It seems I missed the proverbial forest for the trees. Too bad though, as Garen is much more than "order is everything". And Darius is not actually pure anarchy; if he was, he wouldn't be trying to instate his own government. The characterization was really dropped here. It's why it gives me a Batman v Superman feeling.
Jamaree (NA)
: Why does it matter exactly why?
Just the kind of guy I am. I'm a writer by hobby so I tend to pay more attention to the story side of things. And since, character-wise, it didn't make sense, I tried to look at the community angle and found nothing warranting the selection of these two champs on that basis. To most people it probably doesn't matter; to me, it does. I was looking for clarification and, according to another response that I'll get to shortly, it seems I missed the forest for the trees in understanding Riot's decision making process.
: > [{quoted}](name=SomethingAncient,realm=NA,application-id=3ErqAdtq,discussion-id=92TQx0oc,comment-id=00000000000000000000,timestamp=2018-07-13T02:17:25.614+0000) > > Attack sounds aren't supposed to be seductive. The seductress part is the charming, innocent front. Eve quickly loses that charm once she attacks; especially in the lore (hence her victims screaming in pain). > > I completely agree that an inadequate sound should be replaced, but I would also say that her [damage dealing] attacks sounding seductive would be just as unrepresentative of a sound effect. Those are the sounds of constipation after taco Bell not combat sounds {{sticker:slayer-pantheon-rainbows}}
I never disagreed with what you said they sounded like, I only disagreed with the idea that her [damage dealing] attacks needed to sound more seductive. But, since I wasn't getting her in ARAM recently I booted up a practice game just now and tried all her moves several times; this is my opinion on how she sounds now: The sounds I hear are nothing like what you describe. You may want to look into getting new speakers or troubleshooting some drivers, as her [damage dealing] moves are mostly "shik" with extra metallic scraping thrown in. They seem appropriate to me, and have none of the guttural nor chunky sounds that I would expect to hear from "constipation" or "puking".
  Rioter Comments
: For a seductress, if they heard her attack sounds she wouldn't charm anyone, not even Amumu
Attack sounds aren't supposed to be seductive. The seductress part is the charming, innocent front. Eve quickly loses that charm once she attacks; especially in the lore (hence her victims screaming in pain). I completely agree that an inadequate sound should be replaced, but I would also say that her [damage dealing] attacks sounding seductive would be just as unrepresentative of a sound effect.
IAmWoralo (EUW)
: I agree, but then make it at least sound female and humanlike/demon like and not... well this..
I'll pay more attention when I play her next, but if those moves do sound like "a barfing zombie", I can understand wanting to change it. Maybe to something that's more "shadow-y" and "slick"? Like if that shadow really did just solidify into a solid object to kill something.
RH Venom (NA)
: Uninstalling this game for the first time in 5 years (no joke) Peak rank: (Diamond 2 100 LP)
1) Absolutely. I've seen the power creep and it makes laning an exercise in who makes the first mistake... because that one mistake is all I need to end someone and start snowballing. Late game is also really cutthroat with games being lost on a single bad team play all the time, rather than a culmination of bad team plays. 2) My favourite game ever lasted 1 hour and 33 minutes... and we lost. Length of match doesn't matter if you lose too much of the team strategy by forcing games to be shorter. 3) No Comment on their individual skill as game devs, as it may be an organizational thing: it's hard to code and keep up with a complex game. [[this is my opinion]] They need a better balance team structure, one that allows them to alternate play days and adjustment days. Have two divisions: a community dev team and a playtest dev team. Have community devs collect and sort information and don't let them share with the playtest devs immediately unless it's an emergency. For the playtesters: Day 1) Divide into teams of 2, one plays while the other observes from another room and makes notes. Day 2) the two playtesters switch. Day 3) They join the other playtesters and the community devs to exchange observations. Day 4) start coding. Code until changes are done. Once coding is done, PBE the changes and playtest together in groups of three - no observers (community devs pay special attention to PBE at this time - Pro input is also sought about the changes). After adjustments are made, implement. Repeat entire process. 4) Dead on: Runes and Masteries used to be about rounding out your kit, not giving you an advantage. It's also unforgiving on the balance team since they're juggling way more to keep up with it. 5) Personally, I don't mind the jungle changes, and with the other stuff fixed, you may not see it so badly either. Rift Harold needs to go though; it's like adding a gun to a knife duel... too much firepower. 6) Rather than get rid of flashy kits, reduce the number and/or impact of passive abilities. This will make champs more approachable, rely more on player choices, and keep everyone feeling unique. 7) Back as far as season 3 AOE champs had an easier time clearing waves, which I see no issue with. Keep assassins (champs that focus on one target at a time) from clearing waves too quickly, as they should have to choose to go with split push vs dive capability, rather than having it all. 8) I think this plays into point 3 a bit, but slowing major changes by having a bi-weekly meeting with a community devs, playtest devs, and a large update team - then only updating large things sparingly - would help a lot. I'll still play the game, but that's because I haven't found a game as well paced as LoL (though if it gets any faster I'll probably jump ship). I don't have the time for DOTA 2, I don't like the way HOTS plays, and the Smite balance team is possibly the biggest joke out there. I don't really have a lot of options for this particular itch... but I do have Skyrim :)
: Is League even fun anymore? The current Meta and general state of the game is downright awful
Don't forget how often they change the game now: there is no real reason to try and master more than a handful of champs since the game changes too often for the average human brain to keep track of it. And while Riot does some cool stuff, they're currently hugging the game too tightly to realize it can't breathe... nor can it's players.
Amorith (NA)
: Why do low elo players funnel all their ganks top lane?
To add to what Illabethe said (as a noob jungler who doesn't stick to one lane): Now that I think about it, It's better for learning how to gank since you don't have to focus on which lane to be attentive of. And because one is roaming less, they have more time and opportunities to gank and learn how to gank in the first place. I'm not a good player, so It get's messy/hard to track where to be while learning. I've been trying to learn jg by properly roaming, but by doing so, my inexperience in ganking in general often opens me up to getting killed when I try to help. Seriously, learning JG is difficult if every other JG I play against knows even a bit of what they're doing. I honestly die less roaming to mid early game as a support (ie. Janna) than I do trying to gank bot lane as a JG. It may be time for me to consider this "focus top" strategy for the sake of learning.
: So apparently...
Not gonna deny it happening to you, but so far I'm unaffected.
IAmWoralo (EUW)
: Why does Evelynn sound like a ghoulish creep
o.o I've never noticed this. But I don't think attacks making contact are supposed to sound sexy, especially since Evelyn is also about torture and causing grief to extreme extents. There's the seductive side, and then the side that revels/thrives in other people's pain and sorrow.
Deconet (NA)
: Declare Your Champion
That's actually not a bad idea. I've accidentally banned my teammates champion a few times and it really sucks. The warning is there, but when that timer runs down and you make that panic decision, you don't necessarily see exactly who has called whom. Granted, I'm a bit scatterbrained, but wouldn't preventing accidental and intentional bans help players not hate each other before the match even begins? Especially newer players.
Elohaven (NA)
: Can someone explain Fighters and Slayers to me in toplane
First: I don't think {{champion:164}} or {{champion:114}} have ever been truly tanky (but Fiora is terrifying with lifesteal that makes it seem like she's tanky). I don't know enough about {{champion:39}} to say anything about her yet. Actually, shouldn't it be more akin to this (in theory)? Tank: Good at deflecting damage and mobile. Has only enough damage to scare squishies 1v1. Juggernaut: Good at eating damage and has low mobility but cc to make up for it. Has only enough damage to scare squishies 1v1. Skirmishers: Good damage with some sustain, relies on mobility/lifesteal to stay alive. Fighters/Bruisers: Compromise; can either tank/juggernaut or skirmish, depending on item build, but not two classes at once. Unfortunately that has never been the case, so Mundo, Illaoi, Kled, and others do lots of high damage I wish they didn't.
Rioter Comments
: PSA: Your teammates are not the reason you suck.
If those specific scenarios (or ones like them) are the majority of one's experience then I'd have to agree. However, in different circumstances, and for different players, I can't say that's 100% accurate. I play support main because I like to support - I play a variety of different support champs, too (Janna, Morgana, Leona, Blitzcrank, Zyra, Lux, etc. I have a lot of options); trying to counter pick or not be counter picked: And quite often I see mid or top collapse, lose tower, force the jungle to abandon bot to try and control the damage in top and/or mid, therefore letting bot get ganked to the point where we're forced to sit under turret until things get so bad we abandon bot lane to keep that next mid tower from falling way too soon. This, and many other similar scenarios also happen quite often, and if it happens often enough, one does get better at carrying as a support... but it's still a team game. And sometimes your team is only as good as your weakest link. Not always, but it happens quite a bit - more often than the OP suggests. I know I have bad games, and I accept that I may have been (solely, even) responsible for a loss. But when your lane is doing well and you lose due to what can only be described as a "series of unfortunate events" started by another lane messing up badly enough, then seeing something like this only frustrates me more. I won't disagree that the scenario described in the OP happens often, but I don't think it's as much of a majority as is implied.
: But he's a Fighter. They're supposed to both deal damage and tank it. That's literally his identity.
Fighter's aren't supposed to be sitting on 6k+ health while solo killing champs in 2 hits.
Rioter Comments
: Play one game vs a good Olaf player = NERF FROM ARAM! Makes no sense. Olaf is actually not that great in ARAM compared to many champions that dominate that mode (Ziggs for example).
Well, Janna gets nerfed for the same reason: people get good with her and she helps dominate. Then they nerf her. If being good with Olaf is all it takes for him to become that OP, then he needs a nerf.
Rioter Comments
: Isn't it normal that Ryze gets alot of reworks? Isn't he League Mascot?
I don't think that's the reason. He used to be a "mascot" (though I don't think LoL has ever had a true mascot)... but it's been Ahri for the longest time now. Ever since she became the spotlight, he's been relegated to being forgotten until the point where he needs a rework. Champs they advertise they try to keep stable, so I'd say a lot of reworks is a sign that Ryze has been more forgotten.
: Grievous wounds feels so gimmicky...
I'll disagree on Morellonomicon. As someone who used to use {{item:3165}} before they changed it, I'd have to say it's not as big a deal anymore. It used to also have 20% CDR along with the grievous wounds. It was my core build item for most of my champs then. Now I don't use it too often unless I'm playing a specific champ, because the CDR is actually a higher priority. I used to have my cake and eat it... now I have to choose. I will partially agree on {{item:3033}}; maybe if they gave it a cooldown, like 4 seconds once every 30 seconds per champ?
Barcid (NA)
: Something just occurred to me
Huh... well I guess support will be less fun than ever, or just full of {{champion:45}} (yes, that's still a thing).
Rioter Comments
D4M2X0 (EUW)
: leauge would be better if the comment section was removed and pings were automated
I disagree with this, for all the toxicity that still remains (it's waaayyyy better than it used to be) there are still more than enough positive things to be gained from having chat. And automating pings would be a disaster unless something could read my mind and successfully convey only the useful parts.
: You know why it feels bad? Look at champion prices. There are more 4800 champions than there are 450/1350/3150 champions COMBINED, or if not then it's really close. Honestly, that's the main issue with the champion economy. The 4800 price point is completely bloated because 4800s don't get their prices lowered often enough. IIRC, every three champion releases sees a 4800 drop in price, meanwhile every single release sees a 6300 drop to 4800. It doesn't help either that a lot of the more fun/viable champions occupy the higher price points. The cheaper tiers tend to have the more clunky/outdated champions that are just waiting for their VGUs.
You know, I wondered about that: how newer players would be effected by the slowdown in blue essence gain. Mind you, I came in before the level 30 xp requirement was halved, so I had plenty of time to build up IP (now blue essence). Still, there is a clear difference in how fast or slow i can build up blue essence, and I'm genuinely concerned I won't be able to play a ranked game with my brother-in-law for another 2 years. For me, it's not an issue that I can't gain as much blue essence as I used to - since I already have most of the champions I want - but it IS an issue when it might not be worth introducing people to the game because of how long it takes to build up a roster of fun champs. Overall, the new system looks a lot like those mobile games that become fads and quickly lose their new player base to the next mobile game when they realize how long a grind the next stage is.
Rioter Comments
: Buuuuut who builds Guardian Angel on Blitzcrank or Orianna?
Montag (NA)
: What push-to-talk key do you use for voice chat?
I don't use push to talk, so if it's not already in the works, a good dB filter you can customize with a slider (and a graphic showing current dB levels to make it easy to set) should be implemented. However, 'v' might be a useful key. It's right next to 'b', above the space bar, not too uncomfortable to use; heck It's even the first letter in the word 'voice'. :P
: What was your least favorite/the worst meta to you?
Probably late season 3/season 4/into season 5: the everyone hates Janna meta. Oh, and assassins were in, followed by tanks. During August in season 3, Janna was way too OP (playing any role, including jungle successfully). They nerfed her... then they nerfed her... then they nerfed her... then they nerfed her.... This went on for almost 2 years, and as someone who played Janna exclusively for half of that time period, it was hell. The first nerf gutted her, making her a slightly OP mid/support (like - at the time - Sona, or Annie, or... see where I'm going with this?), the second nerf relegated her to support only; the next nerfs were overreacting - so badly that they eventually gave her a massive buff to make up for the nerfs after the first 2. And the worst part? Sona kept getting slight buffs during this period, Annie got one or two buffs, Karma got buffs... I honestly still think someone at Riot hates Janna, finding ways to nerf her whenever they can.
Rioter Comments
GreenLore (EUW)
: Uhm I think that comic "crystal quest" is just a fanmade comic they are showcasing. It is not an official lore piece and noncanon.
No, it's commissioned. The story is up to the artist, in this case it's not canon, but Riot still pays for it. Anyway, as I said, this was just my opinion on what wasn't working (which probably isn't true).
: Not every art style is going to be for everyone. That said I really enjoy that Riot is branching out in the comics department with both storytelling and art. I personally enjoyed the comics a lot. Each one had its own tone, pace, and theme.
Hey, I'm glad you enjoyed them. This is just my personal opinion, so don't take it too seriously.
Rioter Comments
: The Biggest Nerf In League History That Nobody Talks About
I thought this was gonna be about the 2 straight years of Janna nerfs. ;) But really, what is the point you want to discuss? This is the gameplay forum.
: Riot implying I have friends. > LMAO. For reals though, you shouldn't be complaining, I don't care about how many downvotes I get, but you should appreciate the fact you're getting free things. As much as I hate Riot, they DON'T have to give you these missions and instead of complaining about the difficulty/premades, why not post around the forums and maybe gather a group on here? Though I think the difficulty is quite RNG based no matter how good your teammates are, unless it's Faker and Apdo :O Anyways, my point is that you should appreciate they even gave you the chance of earning free rewards instead of just releasing the gamemode and the SG skins. P.S Still hate you Riot :/ Y.F, Gary
I'm not gonna "downvote" you for that comment, but my post isn't about free stuff (that's just happens to be automatically included by the nature of the mission system). I honestly don't care about the rewards. It's the idea that a significantly large portion of players are going to be excluded because of their circumstances. I actually like the difficulty of onslaught (even though I have yet to beat it), but with this time limit and the difficulty spike, most people won't be able to properly participate or enjoy themselves. I would definitely pay money to play this as a standalone game with its own story mode (assuming it got longer and more numerous levels). That would be fun. But to make the rewards (which is more than just loot, I really want the achievements) so hard to access for a temporary game mode, it just feels like punishment for not having a lot of highly skilled friends; rather than the encouragement that the mission system was designed for.
: Responding to two different sentiments somewhat quickly: 1) Re: Premade vs Solo: **In Short: As a solo player, you can get whichever of the two rewards you prefer, without ever entering a premade. ** The goal of the mission layout was to actually make you feel like you had a clear/ reasonable path to rewards as a Solo Player. That said, looks like the way they're displayed is throwing people off (You don't see the full flowchart), so that's something we'll talk about going forward There's 6 missions total: 3 of them should require a premade (Get an S and the two team comps) and 3 don't (Beat base, Win as all 3 roles, Get an A). If one of those in the second set isn't unlocking as a solo, that's a bug: Please let me know and we'll try to sort it out as quickly as possible (There is some update lag we're seeing: Once you win the game, if your mission isn't updating, try leaving the EoG, then Close + Re-open mission tab) Both "Sets" of missions give a total of 4 tokens. So as a solo player, completing every mission gets you one of your choice. The 3 missions we chose required premades because for the team compositions, we wanted to avoid as much champ select tension as reasonably possible ("Hey guys don't pick ADC. Oh, you did? I'm dodging"). The S was because we didn't realistically think you could do it without being coordinated, and didn't want to set the expectation you should. 2) re: Difficulty. Uh... yeah :) You're right, these missions, particularly the premade ones, are hard. This is the first time we've experimented with missions like this ("Do something hard" vs "Participate with these conditionals"), so we are definitely curious how they'll go, and any feedback is appreciated. In this particular case, we wanted it to be additional goals to strive for once you have beaten the mode. The missions were made for those who really enjoy the mode and are interested in mastering it, and for them, we wanted some additional commemoration, but also just fun objectives/ "Achievements" to aim for.
Edit: I changed some stuff to be less accusatory. I apologize for that, I used the wrong words; that was never my intention. First, after the initial introductory mission, I only see one solo mission. Is that supposed to be what/how it appears? Next: With all due respect, I thought missions were supposed to be available to everyone. This isn't an MMO like FFXIV or WoW. We don't have months/years to complete these missions. There's a different mentality entirely when you get extremely difficult content with an MMO: It's always an option, so missing out on it now is fine. Casuals have the option to become hardcore later on when they have more time or are more comfortable. But when something is put on a time limit like this, it frustrates and even angers people because it doesn't feel fair. People are being permanently locked out due to circumstance, not because they play differently. To use an analogy: [ "You had to be there to get that skin." "Well, sure, but I wasn't aware the game existed back then/I couldn't afford it. I totally would have bought it if I had the chance." ] Legacy skins are "legacy" for a reason, but even Riot understands complete lock-out due to unavoidable circumstance is bad for players who couldn't get them before. We want to escape reality, not be reminded of it; and Hextech crafting alleviates this by letting those people have the chance they never got. Furthermore, because of the difficulty, this is now a case of "who you know," rather than "how skilled/dedicated you are". For me and anyone who is bronze or lower, if we don't get carried by a premade of 4 gold I/platinum/diamond players (yes, it's that difficult), then it's just because we didn't know the right people. It's pretty much down to how lucky in life you were to meet/know these people. Personally, I hate when something is pure, serendipitous luck. I've been locked out of challenges along with the vast majority of the player base... except some of those people got lucky and were carried. How is that fair? How is any of that meaningfully up to us and our play style? This isn't an MMO, we're on a time limit. We're here, wanting to participate with the various circumstances we can't change, and unable to. We are not foregoing this because we choose to, but because we have to. To be clear: I am not giving up. I have some friends, and we do form a 5 man pre-made from time to time. But our schedules may be way too varied to learn and successfully repeat that fight as many times as we need to. If we were locked out because we never took the game seriously, I would agree that we shouldn't get the full reward. But we're trying, taking it seriously, and our circumstances are not letting us compete. Also, the community is still very toxic and impatient. I don't think there are enough mild-mannered players willing to teach other players how to get better in a few days. There's a reason I don't go on discord with just anyone who shares the link. I hope this better helps Riot understand why I see forcing a 5 man pre-made is a bad idea: because it hinges on circumstances that most of us can't change.
: GP10 runes can cheese the star guardian mode.
Actually, there is a time limit between stages. If you stay for too long then a boss monster runs through your group killing whoever is locked in the path. It's like 2 guaranteed deaths before you start the round.
Xienwolf (NA)
: First of the three missions says you need a premade... But the second mission just says to play as any one of those champions. I have played as one from each of the three groups, but no credit so far. Do these ALL require premades?
: Invasion: Onslaught NERF
Yeah, it's bullet hell meets MMO raid... but we only have a few weeks before it disappears, along with the missions (which need changing).
: I mean, it's a challenge. If it's difficult, that's really the point...
The difficulty of the game mode isn't the issue, it's the difficulty of having 5 friends on at one time who are all capable of that challenge. I could see this in a cooperative MMO, but for a MOBA it's a lot more difficult.
  Rioter Comments
Rioter Comments
: Fix the snowballing fix the game length
Not the most detailed request, but I see what you mean and agree with you. The game lengths are much shorter than they used to be and snowballing has really... snowballed. It's nearly impossible to recover in low ELO and I'm not seeing the late-game turnarounds that used to make for some thrilling games. Now it becomes apparent who will win by 25 minutes in. I want to see more games that are worth playing through to their conclusion. Now we just kind of surrender at 25-30 for the most part.
: 10 ban, draft pick, URF please
Random URF... with my luck in randoms... I tried it anyway, won't be doing it again unless someone else drags me into it. I do not enjoy that kind of broken experience. Why can't we have the doombots more often?
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SomethingAncient

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