Rioter Comments
: its off by default... if youre getting tilted by the enemy team, thats 100% on you, there is no one else to blame. You turned it on of your own volition.
enemy team didnt tilt me.... PLEASE LEARN TO READ. It was my teammates.
: REMOVE THE ALL-CHAT FEATURE, RIOT
I only knew of /mute all (because I don't want team chat either).... but if there is a disable, then I shall permanently use it
Rioter Comments
: Riot Fails to Make a Decent 10 Player Game
NEWS FLASH FOR PEOPLE WHO CAN'T READ: 1. Thread is about: a) Game "Infrastructure" being subpar (laggy battles, buggy as hell clients, 24/7 DCing teammates, etc.); thus, making game unplayable/ tilting by itself b) NEW Champions are literally CUT & PASTED from old ones in their abilities, but granted OP_GOD MODE (Untargetable, Invincible, Hyper DMG, etc.) c) Loading times just to get into the game have increased dramatically (HENCE "waiting simulator")... Like, dedicate 8-15min just to START a game d) Toxicity within this community hasn't changed since conception, thanks to smurfing, boosting, and in general, lack of punishment. Ex: Games "reported" to have flat out hate speech (like k**, F****T, N****, R*****, etc.), are not granted instant feedback by tribunal - I know this because I reported others, as recently a today, and have yet to receive instant feedback Everything discussed in the base agrument of this thread is the game itself... Absolutely NOTHING was mentioned about CHAMPION SKINS ever being a problem. That's literally superficial and doesnt effect gameplay at all. IF you can't come up with valid retorts to the arguments made, then don't comment. Otherwise, you're just fanboys. These problems have been pin-pointed specifically to catch attention, gather support for a fix, and warrant an overhaul to IMPROVE the game. I could care less about the random surveys that pop up after games. If it's not about HOW TO IMPROVE THE GAME, then I'm not interested. Solutions Presented Earlier: a) Fix the server lag, clients, etc. to improve PING, loading times, and ultimately the gameplay itself b) Champions are becoming increasingly unoriginal; perhaps try crowd sourcing c) Improve the Tribunal: distribute punishments MORE frequently and "as the offense occurs".... instant feedback reports are known to NOT work That is all.
: You realize there are different teams within Riot that work on different things, right? The skins team has nothing to do with the game itself.
> [{quoted}](name=4 Step Cadence,realm=NA,application-id=yrc23zHg,discussion-id=4lLPX82n,comment-id=0000,timestamp=2019-04-06T21:06:43.551+0000) > > You realize there are different teams within Riot that work on different things, right? The skins team has nothing to do with the game itself. Of course I know there are different teams within RIOT. It's common knowledge that they're a large gaming company. And I don't have beef with the skins team either, so that blurb just went way over your head earlier... All I said was focus less on skins, art, etc., and more on basic functionality/ gameplay, because right now, Riot's ART department is the bread & butter of League-of-Legends, which is stupid when the game itself is becoming less playable day-by-day. If you don't take care of infrastructure, then the game will continue to get worse. You don't put a glittery band-aid over a large pot hole and say "ta-da, it's fixed"... you fill that sucker in, or better yet, replace the entire road. That's exactly what Riot needs to do at this point in time with their LoL Client, Servers, etc. The old stuff can't handle the current growth rate, or even the people currently trying to play online. Infrastructure needs a major overhaul, like they did a few years ago, to keep the game smooth and running. That's all I was saying.
Rioter Comments
Rioter Comments
: > however, the reality is, Riot has an algorithm where a single curse word (either direct or not) coupled w/ you already having several reports against you (again games w/ 1+ curse words) DOES in fact warrant brutal chat restrictions towards you. > > Whether you played 10 games and said “F$&@k” once per game and it goes reported, or you played 10 games and cursed 20x, then in both cases, bans are issued. There is no weight; riot bans with an algorithm that deals in ABSOLUTES. That's not how it works. The IFS doesn't care if you've been reported a lot, and it doesn't care if you use a single curse word. I've exclaimed "fuck" several times in the past after missing infinite-range ults (Ashe's _Enchanted Crystal Arrow_, Jinx's _Super Mega Death Rocket!_, etc.) If I play ten games straight, as Ashe, Jinx, Ezreal, etc., and say "fuck" or "damn" when I get near-misses on my ults, I'm not going to get punished, even if I get reported for all ten games. The IFS doesn't just look for curse words, it looks for negative behaviors. Blaming, insulting, passive-aggressive remarks, etc. - sure, the IFS functions off an algorithm, but it doesn't work like you think it does. > The reality also is that people report simply out of spite, and if pre-made, they team up on those outside their group. If someone reports someone else out of spite, and the reported player didn't break the rules, then the spiteful report is thrown out, and nothing happens. Additionally, if a premade gangs up on someone and tries to report them - if the player they try to bully doesn't break any rules and keeps their cool, then guess what? The premade's report(s) go(es) out the window. > I’ve seen it happen on both ends of the spectrum: a summoner who said literally “1” word, who earned a chat restriction while “defending” a teammate... I have yet to see someone get punished for literally just one word (outside of hate speech/encouragements of self-harm), and more, I've yet to see someone get punished for calmly defending another. Most of the time, if someone's "defending" someone (themselves or someone else), what they're actually doing is counterattacking. Retaliating. Flaming back. And counterflame is still flame, so it still merits punishment. > unfortunately, he was outnumbered against a pre-made team. Premade teams don't have any more ability to get someone punished than a solo player. The IFS only reviews a player's behavior if the amount of reports filed against them is greater than a value of zero - so, if at least one report is filed against a player, the IFS reviews it. More reports do not increase the likelihood of a punishment. Four reports, nine reports, one report, however many - all have the same weight. > They merely check to see if you said a word on their list, and if so, then, was it reported. That only applies to cases of hate speech/encouragements of self-harm. In virtually any other case, the IFS actually reviews the logs to discern whether the player was being negative, if they were flaming, etc.
> [{quoted}](name=Umbral Regent,realm=NA,application-id=ZGEFLEUQ,discussion-id=zkyvpEXE,comment-id=000a000000000000,timestamp=2018-12-27T01:59:30.587+0000) > > That's not how it works. The IFS doesn't care if you've been reported a lot, and it doesn't care if you use a single curse word. I've exclaimed "fuck" several times in the past after missing infinite-range ults (Ashe's _Enchanted Crystal Arrow_, Jinx's _Super Mega Death Rocket!_, etc.) > > If I play ten games straight, as Ashe, Jinx, Ezreal, etc., and say "fuck" or "damn" when I get near-misses on my ults, I'm not going to get punished, even if I get reported for all ten games. > > The IFS doesn't just look for curse words, it looks for negative behaviors. Blaming, insulting, passive-aggressive remarks, etc. - sure, the IFS functions off an algorithm, but it doesn't work like you think it does. > > If someone reports someone else out of spite, and the reported player didn't break the rules, then the spiteful report is thrown out, and nothing happens. > > Additionally, if a premade gangs up on someone and tries to report them - if the player they try to bully doesn't break any rules and keeps their cool, then guess what? The premade's report(s) go(es) out the window. > > I have yet to see someone get punished for literally just one word (outside of hate speech/encouragements of self-harm), and more, I've yet to see someone get punished for calmly defending another. > > Most of the time, if someone's "defending" someone (themselves or someone else), what they're actually doing is counterattacking. Retaliating. Flaming back. > > And counterflame is still flame, so it still merits punishment. > > Premade teams don't have any more ability to get someone punished than a solo player. The IFS only reviews a player's behavior if the amount of reports filed against them is greater than a value of zero - so, if at least one report is filed against a player, the IFS reviews it. > > More reports do not increase the likelihood of a punishment. Four reports, nine reports, one report, however many - all have the same weight. > > That only applies to cases of hate speech/encouragements of self-harm. In virtually any other case, the IFS actually reviews the logs to discern whether the player was being negative, if they were flaming, etc. ***************** Non-Toxic players can still get chat-restrictions and bans, because the current system is seriously flawed and I’ve personally seen it happen. Based on your logic, if grievers drag out a game by feeding and/or not surrendering for 30-60min are then met w/ retaliation by a fed up gamer saying “i’ve Had it. Open Lane,” then both parties are punished. That isn’t right! Had it not been for the trolls, the other party would’ve not been punished. Clearly the trolls instigated additional bans by getting on everyone’s nerves. People don’t like having their time wasted in such games, and riot comes along and penalizes all of them, because they ALL report each other. I can’t spell it out any clearer than that. You don’t have to be a toxic player to get banned or restricted, just pissed off is enough to warrant a brutal penalty.
: > [{quoted}](name=SovereignKing,realm=NA,application-id=ZGEFLEUQ,discussion-id=zkyvpEXE,comment-id=000a,timestamp=2018-12-27T00:21:48.558+0000) > > Muting (honestly) only cuts off communication. It doesn’t stop people from being toxic towards one another. If someone in a game is doing the things you mention here, they more than likely aren't going to be swayed by logical arguments in the middle of flaming you. > > Sure, you can report, but YOU are forced to just deal with it for 30-60min, (whether or not you can even see their chat is beside the point). It isn’t right. It's not right. It sucks. That's why there is a reporting system. It's also a reality of online games. > Games are meant to be fun, and toxic people are not going to go away. Due process should be included before bans are placed, and that REQUIRES chat logs and in-game footage. I’m all for people defending themselves, and if they are in the right, and the team sides with the victim, then great - rip the offender a new one, AND slap a ban on them. What do you mean due process? There are rules. If you break the rules and are caught you get punished. He broke the rules. He got the chat logs; he's just not sharing them. You make it sound more like you want to be excused for flaming as long as someone else started it. Surely you were a kid at some point and got into a fight. When it was broken up you tried to use the excuse 'but they started it' to which the adult replied 'you were fighting too.' The only other 'defending' you could do is flame them back which is pointless. No it's worse than pointless because you can win a 4v5 unless you're standing around half the game arguing back. Plus, I know you've heard expressions like 'dont feed the trolls' and 'dont fan the flames.' The point being is if you ignore them they will run out of steam but if you argue back you're just feeding them.
> [{quoted}](name=Hazyshd,realm=NA,application-id=ZGEFLEUQ,discussion-id=zkyvpEXE,comment-id=000a0000,timestamp=2018-12-27T01:08:25.661+0000) > > If someone in a game is doing the things you mention here, they more than likely aren't going to be swayed by logical arguments in the middle of flaming you. In this Summoner’s defense, and in my own experience, those who are toxic go full tilt, and intentionally drag the game on, don’t FF, flame or convert teammates, steal cs or camps, int/feed, reveal whereabouts in allchat, etc. > > > It's not right. It sucks. That's why there is a reporting system. It's also a reality of online games. > > What do you mean due process? There are rules. If you break the rules and are caught you get punished. He broke the rules. He got the chat logs; he's just not sharing them. You make it sound more like you want to be excused for flaming as long as someone else started it. Surely you were a kid at some point and got into a fight. When it was broken up you tried to use the excuse 'but they started it' to which the adult replied 'you were fighting too.' > > The only other 'defending' you could do is flame them back which is pointless. No it's worse than pointless because you can win a 4v5 unless you're standing around half the game arguing back. Plus, I know you've heard expressions like 'dont feed the trolls' and 'dont fan the flames.' The point being is if you ignore them they will run out of steam but if you argue back you're just feeding them. ************************ I agree w/ you to some extent: “Don’t feed the trolls” or “Don’t fan the flames;” however, the reality is, Riot has an algorithm where a single curse word (either direct or not) coupled w/ you already having several reports against you (again games w/ 1+ curse words) DOES in fact warrant brutal chat restrictions towards you. Whether you played 10 games and said “F$&@k” once per game and it goes reported, or you played 10 games and cursed 20x, then in both cases, bans are issued. There is no weight; riot bans with an algorithm that deals in ABSOLUTES. The reality also is that people report simply out of spite, and if pre-made, they team up on those outside their group. I’ve seen it happen on both ends of the spectrum: a summoner who said literally “1” word, who earned a chat restriction while “defending” a teammate, AND I’ve seen chat restrictions towards people who had the most toxic chat logs ever. In RIOT’s eyes, these people are equals. Now, DUE PROCESS is a system within the rule of law that allows people to defend themselves whenever accused, or treated unfairly. Under due process, the summoner in my example who was simply defending another person in the chat log would NOT have been banned; unfortunately, he was outnumbered against a pre-made team. RIOT doesn’t see empathy in its algorithm. Riot doesn’t see people ganging up on the rando (or outsider). Riot doesn’t differentiate between emotions (surprise, aggression) and banter. They merely check to see if you said a word on their list, and if so, then, was it reported. Check. Check. Ban. (No due process). The human element is completely ignored by the current algorithm. So what happens afterwards? You lose honor levels, end of season rewards (unrelated punishment imo), etc. all because of an unjust chat restriction placed upon you. Going further than that, permabans and chat restrictions encourage people to create additional accounts (so the primary issue of toxicity doesn’t really get solved, or swayed).
: Riot, Snowflakes?
Muting (honestly) only cuts off communication. It doesn’t stop people from being toxic towards one another. In this Summoner’s defense, and in my own experience, those who are toxic go full tilt, and intentionally drag the game on, don’t FF, flame or convert teammates, steal cs or camps, int/feed, reveal whereabouts in allchat, etc. Sure, you can report, but YOU are forced to just deal with it for 30-60min, (whether or not you can even see their chat is beside the point). It isn’t right. Games are meant to be fun, and toxic people are not going to go away. Due process should be included before bans are placed, and that REQUIRES chat logs and in-game footage. I’m all for people defending themselves, and if they are in the right, and the team sides with the victim, then great - rip the offender a new one, AND slap a ban on them.
Rioter Comments
Rioter Comments
Mordius (NA)
: You don't get leverbusted for one time events And it is justified, because 4 people lost LP from you not being in the game.
> [{quoted}](name=Mordius,realm=NA,application-id=yrc23zHg,discussion-id=I4YEKEJV,comment-id=0000,timestamp=2018-02-26T05:03:16.923+0000) > > You don't get leverbusted for one time events > > And it is justified, because 4 people lost LP from you not being in the game. Here's a COMMON SENSE alternative to your so-called justification: If someone AFK's a game, don't punish the team w/ loss of LP.... Simply punish the AFKer's LP after the game. That is reasonable enough. Otherwise, it's like getting a 5 month sentence for saying "You Suck" on LIVE TV. (An overly-exaggerated punishment, if you still don't understand where I'm coming from.)
: Faulty Internet Connection should NOT be grounds for Punishment
Wow, and I get placed in Low Priority Que for 5 games w/ 5min wait time... for doing absolutely nothing!! Thanks RIOT, you really care about your community. I HATE getting punished for no reason. IF I TRULY had a track record of leaving games then by all means, I deserve it, but to DC 1 flippin' game, plus 1 dodge of RANKED champ select for getting the same RANDO who went 2/6 in my game prior (unrelated to my DC game) IS NOT, AND SHOULD NOT BE PUNISHABLE. FIX YOUR ALGORITHM, or punish after personally reviewing cases!!!
Rioter Comments
Caboose (NA)
: Rune Music Constantly Plays
I too have had this issue. I couldn't figure out where the music was coming from once my ranked game had started. We won, thanks to decent teammates, but I was driven clinically insane by the constant swooshing and harmonic swells. I had to close my client before realizing that I had left the rune page open. RIOT, please don't switch the in-game's music whenever I'm clicking through tabs. It's unnecessary and desperate. I try to keep everything turned down except pings and sound FX's. The rest is purely distraction.

SovereignKing

Level 178 (NA)
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