: Lulu's primary if not only problems are whimsy's stength and/or her harass. Other than that she is fine. Know how many mastery points I have on Lulu? 0.
If they ever reworked Lulu I could see them making her have to hit an enemy with her passive in order to use her W on them or something so there's a little bit of time to get in before the CC. Not that I'd personally want that as a filthy support main that hates assassins and mains {{champion:223}} because I can say "fuck you" to assassins and just eat my carry out of their reach, but there you go.
Lordk0z (NA)
: It's not what you play Sion for, but it's still a strong part of his identity. Pretty much the only thing to be kept from Sion 1.0.
Hey hey hey, they kept the iconic W detonation sound effect too.
: Fact is that gamemode is pointless. You can create it in a custom game, the only difference is you won't be able to get ip and loot in customs.
You also won't be able to assure that everyone will randomize their champs? You also aren't limited to only asking four random stranger on your team to do this while the enemy picks a meta comp?
: AFAIK the "All Mid" bit is what makes ARAM tolerable. Got rolled a champion you absolutely suck at? At least you can focus on utility and support your allies, who are RIGHT FREAKING THERE the entire game. You won't be in a lane/jungle by yourself. For example, I got handed {{champion:119}} in ARAM once. Turns out I suck absolute balls with him, couldn't do shit to save my life. So Instead I just focused on poking down anyone I could safely hit and let my allies mop up the kills. My final score with him might have been pretty crappy, but my team won. Had I been stuck in a solo lane on SR with him (or in a duo lane with someone who couldn't go for cleanup kills) I would have likely fed out the ass and lost our team the game.
Except there's no way to alleviate a comp difference in ARAM. If the enemy has a poke comp then there's nothing you can do to not be poked on ARAM, in SR you can just ignore them, split push, go for neutral objectives. There's time to learn your champ on SR thanks to the slow pace of lanning phase while in ARAM you can't learn nuances because a slight mistake will be punished by the entire enemy team. On SR there's flanking, map rotations, split pushing, neutral objectives a choice of where everyone goes to best utilize them.
: > [{quoted}](name=Stabby Dude,realm=NA,application-id=3ErqAdtq,discussion-id=kvdxZb0p,comment-id=000e,timestamp=2017-03-28T00:43:24.512+0000) > > ಠ_ಠ so the same thing that makes aram shitty and easily influenced is going into yet another game mode. Riot's greed is now going to ruin 3 things. How is this greed? This is sloth. Get your deadly sins straight fool.
Not like Nexus Siege, a mode where they put time into trying to make something, different hasn't gotten as stale as month old bread... Like the que time estimation is something like 45 seconds but it takes 4 to 6 minutes in reality. Why put a lot of effort into a mode that could just as easily flop?
Araethas (NA)
: > [{quoted}](name=SlashStriker,realm=EUW,application-id=3ErqAdtq,discussion-id=opF91b1c,comment-id=0006,timestamp=2017-03-27T18:32:36.679+0000) > > In comparison Annie Pyromania last eternity until she decides to cast it which gives Annie infinite zone control and gives 0 counterplay pyromania should be like rengar passive, meaning if you don't deal damage for a certain amount of time you lose all your goodies
: https://media.tenor.co/images/57f6c31dca1cce8250c6317208fa1a67/raw
Why are you showing a classic and gruesome fight between support mains? Dude is talking about noob supports.
Momentum (OCE)
: When I'm playing support...
So, something like this? https://www.youtube.com/watch?v=s8flQbg9Db0 Point of note, the poster of the video said himself that he was just freaking out during that whole thing and pressing buttons.
: I'm really bad at jungling him. His whole "set free" mechanic takes some practice to do properly. As soon as laning/jungle phase ends he is brain dead, though. He's about as difficult to play as Janna. Lol.
Ivern's kit is at least split up into proactive an reactive elements, he's really not nearly as braindead as Janna is.
: An Exhaustive list of Sona's problems and how Riot can potentially fixe them
Sona should have a passive that's like Rumble's. What I mean is, she should have a passive that makes her beholden to keeping a certain tempo with her abilities. This could mean making playing her be like playing a rhythm game or it could be a passive that makes you want to use her spells in a way LIKE a rhythm game.
: your main now has a 40% pick rate without being changed recently
{{champion:223}} Boards: OMG so imbalanced he just eats the carry and I can't do shit. I'm totally going to ignore {{champion:412}} who can throw his lantern without being in any danger and save his horribly out of position adc, {{champion:40}}'s entire kit, {{champion:16}} making every bit of damage I do get erased, no no, its only Tahm that has a way to save his carry. Like... even in the time he was being complained about his winrate didn't go over 50% and Janna has been taking the piss out of damage dealers trying to kill people since freaking BETA but no, because Tahm has a very obvious and flashy way to save his carry he gets all the attention in the world.
ANFU (NA)
: The problem with Lucian right now has nothing to do with his kit nothing to do with his damage numbers. Blade of the Ruined King is fucking op. That's all there is to it. Ashe can rush and its dumb. Tristana can rush it and does better with blade. Blade is the issue right now.
Except the op is talking about how he ALWAYS comes back and dominates like this any time he is viable. You can only say itemization is the problem for the same champ so many times before the excuse no longer works.
Murl0ugh (NA)
: How is TF an issue when you can see when he is about to use his stun? Get away from him while he has the shiny yellow card above his head, wait for him to lose it by waiting out the timer, then go in and punish him. If he flashes in to stun I can see that being annoying but not "a problem." He burns a flash to land a stun that he shouldn't be able to kill you with unless hes already ahead and EVEN THEN if TF is such a buttache for you grab cleanse in champ select and when he wastes his flash to stun you you pretty much got spoonfed a kill. These are referring to laning phase obviously. Also am bronze so if I missed something don't be surprised.
This is not to mention the power distribution of his kit. His passive and ult aren't in combat tools and his E isn't always going to be up. He gives up a lot of solo power for his ganking ability.
: So enlightened
?????????? I don't get it.
: Yes. But if she does anything in her jungle related to farming mobs she'll show, giving everyone an idea where she may go next. The core to warding out Eve is deep wards that will catch her while she isn't stealthed, not close wards that show someone is already there.
Could always just give the bird true sight, it is random where the bird will be so it might as well be powerful vision.
: Thoughts on Galio's rework
In your opinion, what's the best skill max order based on position and enemy?
: {{champion:50}} really needs his current passive though to not always be oom when he is in lane/teamfighting and if they added that it would be even more powerful because he would have a doulbe passive. Its a cool idea, but it would probably fit better on a new champ (or maybe they can use this passive idea for {{champion:127}} lul)
Change the passive and reduce the mana costs of his basic abilities. Boom.
: I also became 100% more Canadian overnight.
Wow... does it feel any different being Canadian now? I've never been Canadian.
: ...Or it's just his fist?
Pretty sure it's just his fist.
Illâoi (EUW)
: You know how in horror movies there's always a bird sitting somewhere watching you?
: New Magic shield color
I can barely see it and I'm not even color blind.
PitchBlack4 (EUNE)
: Blame the rework, ap fizz is shit and unreliable. So we are forced to go tank so we can actually prock our w once or twice. They fucked him with the ult change, he needs to hit it to do real dmg or actually prock w. Ad fizz was dead in season 6.
Isn't that exactly what was said before the rework?
: the ratio wasn't raised, it's a buff for early game (not goanna change too much he can't really do things in early game because of his Q duration and E rank 1 damage) and a nerf to mid/late game since the ratio went from 120-145% to 130% at all ranks in exchange they added an ap ratio, so if shaco wants to do damage he has to go full AP the reason they did this is because ap shaco is way more balanced than ad shaco, he's gated by cooldowns, by the placement of boxes and ult timer, his damage is single target, unlike AD shaco can kill multiple people if he isn't behind just with auto-attacks and ult auto-attacks but AP shaco isn't fun like i said, if you don't believe me try it
> [{quoted}](name=Dr Sona x Rubick,realm=EUW,application-id=3ErqAdtq,discussion-id=dpvHjNFx,comment-id=0008000000000000,timestamp=2017-03-25T10:14:16.486+0000) > > the ratio wasn't raised, it's a buff for early game (not goanna change too much he can't really do things in early game because of his Q duration and E rank 1 damage) I.... "Shaco can't do things in the early game"... what even is....
: I'd be fine with a champ being paired with someone who's not a champ, as that's realistic, but I just don't want everything to be roses and romance. Vi x Caitlyn: Perfect (and likely to happen, imo) Lux x Ez: makes little sense (to me, I know others hate me for feeling that way), and Ez doesn't seem emotionally mature enough to be in a relationship, at least to me.
Vi x Cait only exists because people love hate sex. Lux x Ez makes more sense simply because it actually HAD stuff backing it up before.
: I love Vayne's new lore. I just wish she had more depth.
Riot just made it so she was like her mains is all.
Ralanr (NA)
: I don't see Ryze as much of a "machine gun mage"
When I think machinegun I think quantity, not quality. Machineguns, when they were in use in the world wars, weren't about accuracy, nor were they about being single target, they were about filling the air with as much metal as possible to mow down large groups of enemy troops or make it so it was easier to hit moving targets since law of averages meant you'd hit them with something even if you were just aiming in their general direction. If Ryze is to be a machinegun mage, as in, not in terms of just spamming spells, then they need to be inaccurate and they need to come out fast.
Saïx (OCE)
: Playing Teemo's Advocate here, but maybe that's good. We have late game scalers in basically every role, why not have a support that becomes such a threat the longer the game goes on?
: It's on surrender @ 20. The changes include: * Alistar buffs, passive heals all ally champs and trample has a lower cooldown and more damage on the empowered auto * Bard buff, chime bonuses up to 100 don't give just raw damage but additional stats, along with damage per bonus * Lux buff, which gives her 30/40/50% cooldown reduction on her ult if it kills a target * Kat change (buff?) which increases her ult cooldown early game but it gets to 15 seconds late game * Jinx buff, lets her W critically strike * Jarvan buff, which gives his shield higher base stats and a health scaling * Kassadin buffs, lowering his E cooldown and giving him a higher AP ratio on ult * Lissandra buffs, increasing the AP ratio on Q and letting her regain missing mana if she ults herself * Talon nerf, lowering his Q damage at early levels * And Volibear buffs, making his ult have more lightning chains and improved logic with those chains The Lux, Katarina, and even Bard buffs look too powerful, which makes people think this is most likely the April Fools joke.
Honestly, J4's shield SHOULD have a health scaling, it and Evelynn's ult are the only shields in the game that have no scaling whatsoever. They should give him SOME incentive to build tanky when the situation calls for it instead of his best build being to build like an assassin.
Croanin (NA)
: > [{quoted}](name=Garran,realm=NA,application-id=3ErqAdtq,discussion-id=RdznikO5,comment-id=00000000000100000001000000000000,timestamp=2017-03-23T16:07:54.311+0000) > > Well, then go revamp Rammus and Malphite too then. Galio still had plenty of use, and revamped Galio doesn't seem particularly special either. From the looks of his setup, he'll also either absolutely destroy or get pummeled to the ground as well, and what makes it worse is that his setup isn't even original in the slightest. I cant count how many times I've heard Aatrox in the recent discussions of new Galio. > > Galio, to begin with, was a rather experimental champ. He should've kept to being a unique champ instead of being turned into yet another juggernaut that's giant, and super hero-esqe, and just overall not particularly fun to play. In my eyes new Galio is just Garen 2.0. The thing about old Galio was that he had the power to tank, but also aspects that other tanks normally didn't have, such as the ability to buff allies and inflict heavy AP based damage, within short bursts. Of course, given that heavy AP matches are usually uncommon, Galio wouldn't just die or not die, 'cause he was usually fighting against a mix of AP/AD either way from my experiences. Also, he could easily fend off ADs as a pure mage if needed, so that goes to show that simply being a tank wasn't his intention. > > Galio might've been seen as a "failure of a tank" in your eyes, but he wasn't meant to **specifically** be a tank in the first place. He was always known as a **hybrid.** Even riot themselves called him a hybrid, which was their main issue in revamping him to begin with. We've enough tanks, we've enough mages, so we didn't need another tank to begin with. Also, aren't there plenty of champs that either counter heavily or die? Fiora, etc? Galio was in my champion pool also. I always new he was due for a tune up, but I was annoyed when they announced he was getting a "Sion/Poppy" level rework, which is essentially a new champion, that's a spiritual succeser of the old. You have champion updates, and reworks, and I was hoping his would be more inline with Fiora, Warwick and Taric, where you feel like it's clearly the same champion, but updated for the current time. Sion, Poppy and Taric had clear design flaws that made it so if they were ever too viable, they were just broken. (point and click stun, immunity,etc.) So big changes were warranted. Galio was actually in a decent spot with a high win rate, good at what he did. Galio was a disengage/peel tank, similar to the likes of Cho'gath or Braum, awful at engaging w/o flash but his Q made him a great peeler, along with shielding carries and his ultimate to round up divers. Now he's just an all around tank, that happens to be good against AP. What always bothered me about Galio was that even though he was good against magic he never really screwed magic damage users over in the same fashion that Malphite or Rammus did to AD users. If you picked Malphite or Rammus into a full AD team it was pretty much GG, not just because there damage scaled with Armor, but they're kits inheritly screw over AD users. Malphite with his attack speed slow, helping his **entire team** and Rammus reflecting damage back. I was hoping the Galio rework would make him the AP Malphite, but all he got as a Magic shield. Imo if they just gave old Galio the current passive he has now and just take the absurd cast time away on his E, he would have been fine. Regardless I'm liking the new Galio and I think he'll be a fine addition to my champion pool. His Q is still there even if it doesn't slow, and I don't have to worry about getting CC'd for my taunt. I mean the amount of CC he has is kind of crazy.
While I agree with you on your other points, your point about Galio not being like Rammus or Malphite against AD champs doesn't hold true. I'd seen the dreaded 5/4 AP vs Galio in ARAM several times and it was just as bad as Rammus or Malphite against AD.
Muzét (EUW)
: if you stat check the Locket + Redemption thing it gives you [Armor, MR] and [HP, HPR and MPR] without passive/active count. Mikael : MR, MPR Chalice : AP, MPR. The synergy between Locket/Redemption is great through the HP on a side and resistances on the other. While other support items synergizes through their passive (Heal and Shiel Power bonus). But that's it. Mikael hasn't been strong even after the reduced CD for one sole reason: the stats. Athene shouldn't have a cap (or it should be way more higher) since you need to land dmg spells and it only stores 20% of the premitigation. Usually support doesn't build AP the cap shouldn't be that low.
I remember when they removed the heal from Mikael a short while ago despite barely anyone buying it at the time and now I just see zero point to getting it. Outside of something long range like an Ashe ult that the enemy would need to close the gap to follow up on, the likelihood of your ADC surviving just because they got clensed is low. The heal was incredibly important for counteracting the burst damage that comes with your ADC being CC'd.
: GET BACK TO WORK YOU LAZY BUCKET OF BOLTS! http://tfwiki.net/mediawiki/images2/thumb/e/eb/TheCore_ConstructiconsMegatronPoint.jpg/200px-TheCore_ConstructiconsMegatronPoint.jpg
NO! http://i1162.photobucket.com/albums/q529/jsanford17/spamtastic/megstickles_zpsfb7109c1.gif~original
: > [{quoted}](name=SpecterVonBaren,realm=NA,application-id=Ir7ZrJjF,discussion-id=vw2aR8tU,comment-id=0006,timestamp=2017-03-22T17:24:28.767+0000) > > Oh right, MM, I ~~stole~~ found a pic ~~from someone~~ that you should put in your collection for later memes. > > https://www.seibertron.com/images/caption/large/011014seibertron.jpg HOW DARE YOU TAKE PICTURES OF ME WITHOUT MY PERMISSION!!! YOU WILL PAY FOR YOUR INSOLANCE!!!
http://i0.kym-cdn.com/photos/images/newsfeed/000/549/306/165.gif
: Patch 7.6 in a Nutshell
Oh right, MM, I ~~stole~~ found a pic ~~from someone~~ that you should put in your collection for later memes. https://www.seibertron.com/images/caption/large/011014seibertron.jpg
: > [{quoted}](name=Sad Tyrant,realm=OCE,application-id=Ir7ZrJjF,discussion-id=l91GbBv6,comment-id=0007000000000000,timestamp=2017-03-21T12:48:52.507+0000) > > heh, its rare that people get the 1986 Transformers movie jokes I've practically lived and breathed the Transformers ever since I was capable of looking at a TV screen. I was the only one in my entire High School to see every Transformers related TV show and movie includling the Japanese dubs (perhaps my name was a dead giveaway). https://www.seibertron.com/images/caption/large/011014seibertron.jpg
I need to tell MM about that pic so he can steal it.
: All of her abilites already grant vision in and around them for their full duration, including her snare and shield.
Only her E and ult do this, neither her Q or W reveal.
: I could have sworn dark seal singed was a thing the moment dark seal was added to the game. It's just too efficient of an item on him, especially with {{item:2033}}
It's been a thing since forever, he just used to buy Doran's Rings instead.
: > [{quoted}](name=Moonboy65,realm=NA,application-id=6kFXY1kR,discussion-id=o0ZfAYhm,comment-id=00000000000000000000000000000000,timestamp=2017-03-21T03:19:26.056+0000) > > forgot to mention Malzahar, Veigar and Twitch Hey veigar has final boss though, thats literally the only skin he'll ever need
Meh, Baron Von Veigar is the only one I need.
Mcloved (NA)
: this....this made me smile inside for today for now i know im not the only one... ty for this {{sticker:slayer-pantheon-thumbs}}
(Thumps chest) Support mains support each other bro.
: Gotta try and vote you up so peeps see that.
Except her live ult is on an 80 second CD at rank 1...
: it looks like the base cooldown on her ult at rank 1 is increased to 80 seconds. https://4.bp.blogspot.com/-2rwoKk040sw/WNGOll7vUQI/AAAAAAAAgbI/atgAzzqqnhsDv9LAuOWgAmSUafa9vngygCEw/s640/luxr.png
That's the current CD of her rank 1 ult...
: Even better, fix Lucent singularity's freaking hit box or reduce it's size. It may as well be point and click it's that dam big. Edit: AND SO F*CKING FAST! LIKE TELLIN ME TO DODGE AN LB W
The buff making it capable of being instantly detonated didn't help with that.
: I mean she's horrifically unviable in high elo. The nature of her kit, pure skillshots, is just really crappy. I've watched some streams and I've seen Lux deal no damage because she doesn't land abilities. Especially with mobility creep/meta, it's a bit worse. Does she need a buff? Yeah, she does. Every other mage outclasses her. Nuke someone and win lane? Syndra. Nuke and late game destructive? Viktor. Long range? Xerath. Utility? Karma but Lux's shield wasn't anything special. Is this buff over the edge? Well, it certainly doesn't fix the problem, but it sure is hell interesting. I can't say if it will be broken, seeing as she needs a kill for it to do anything (Aka, needs to land her combo). It definitely boosts her snowballing by betting her ult up faster before you if she kills you. I'd say Lux needs a small rework so she isn't a low elo stomper and now viable in a higher level of play. However, I don't know how they should do it. Changing her Passive and W would be a start. Still keeps the whole main combo.
Make all her abilities illuminate the fog of war for 1.5 seconds on any area they touch. There, something interesting that fits with her theme as a light mage and gives her something LCS players would like.
: countpick against {{champion:115}} {{champion:143}} duo bot i guess? otherwise i dont rly see a reason to play galio when there's leona/alistar
: Anything can be taken support if I try hard enough... I never promised it working though.
You'd honestly think that Maokai would make a great support with all the things in his kit. A passive that would come up even more often in a lane with four people casting spells, his W for an engage and lockdown, his Q for further lock down and peel, his E for scouting bushes and as extra coverage from jungler ganks, and his ult for damage reduction for the ADC. But nope, doesn't work. http://vignette2.wikia.nocookie.net/victorious/images/9/97/Derpy_hooves_shrug_gif.gif/revision/latest?cb=20120702140012
: I wish that's the case, but apparently it isn't. Especially higher up. For some reason.
It HAS, key aspect is the past tense. Champs like Thresh, and Leona who can go all in as soon as you go anywhere near them aren't as in style as they used to be and the early game burst ADC's have had their kits, items, and masteries nerfed which means they don't have as much damage to delete her as soon as she gets in auto range. Champs like Brand and Malzahar have a similar patern of "get near me and I kill you" but they're squishier and have a lot less CC so Lulu can more easily get off one auto of poke that does a chunk of damage.
: Lulu is strong after being buffed 10 times in a row who would have fcking thought
Buffed when? She hasn't recieved any buffs for since 7.1 and we're about to hit 7.6, and the last buff she had before that was in 6.16 wtf are you talking about?
: Free point and click damage so you can deal even more damage with nearly zero retaliation, which requires very little thought. And they get away with it, while being heavily rewarded as well. Perfectly okay.
Not like she hasn't been food for people most of the time she tries to use her passive without it since it puts her in perfect range to get dived.
: considering it really isn't hard to learn a champ, if you can read, then you know how to play them. idk why people think its so complicated to learn a new champ
It's not just knowing what they do, the skill of the enemy can make you not know what works and what doesn't. I can't really practice different champions much anymore because the skill level of my enemies leads to me getting squashed without learning anything because you don't know if how you played was wrong or just outplayed by someone with more experience on their champ.
: I have now discovered the scandalous secrets of some of the Rioters in Riot Games...
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SpecterVonBaren

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