: The danger of trying to understand a feeding Yasuo main
On the flip side **Yasuo**: Hey, i got my laners flash and tp, could I get a gank so we can get first tower? **Jungler**: OMG, fucking toxic yasuo main, shut up, your lane is not the only lane! **Yasuo**: But... you haven't done a thing except power farm, not to mention, every other lane is pushed in, while I've frozen mine near our tower... **Jungler**: Muted _3 Mins later after yasuo got tower dove by the enemy top and jungler_ **Jungler All Chat**: Report Yasuo for inting and flaming, he's whining that I didn't baby sit his lane
Rioter Comments
Zed genius (EUNE)
: The base ad on yasuo should get reverted if that's the case, but the crit penalty was reduced duo to the lack of the crit damage increase from IE
Why revert the base ad if IE is losing ad anyways? Honestly, he got 3 ad added to his base ad...
: So they're just making everything weaker and cheaper to force us into the "late" game so much earlier on? cringeeee
Honestly, getting mages out of botlane is probably the first step we need to increasing game length. Not saying I like marksmen, I just hate mages more
: > [{quoted}](name=CppL,realm=EUW,application-id=3ErqAdtq,discussion-id=RlbAOVwq,comment-id=0002,timestamp=2018-07-18T16:19:15.044+0000) > > They just removing any counterplay for cancer champs.First tryndamere ,now nasus... Since when was nasus cancer in this season? He has been underrated for the past season and when he gets slight buffs people start complaining about him. Nasus's counterplay is that he can be kited easily. He only had buffs for more lifesteal in lane and that was only a 2% buff of lifesteal at level 1.
Did you not play the game when Nasus ran pre-nerf kleptomancy top? He was basically a better scaling singed, who whacked you for gold 24/7, even if he would die for it, and then immediately turned and killed you once he had a sheen and was level 6
Poske (EUNE)
: If every champion were designed by certainlyT league would be amazing But having 20/140 certainlyT champions in league makes things complicated CertainltyT champions make other champions look extremly outdated
Give it time. Everyone freaks out the moment T makes or remakes a champ, but no one appreciates that eventually, every champ is going to be as interesting. Not to mention, T doesn't do the balance for the champs, he just makes em, so if you want to complain about op champs, blame the balance team
D357R0Y3R (EUW)
: you need to leave and return in W 6 times to extend it to 8 seconds and everytime you do it, you get a tower shot
Unless you have minions in tower range, in which case you basically can sit under someones tower attacking them with no reprecussions
Ayzev (EUW)
: Why Yasuo though? It happens with every new champion and rework, not Yasuo.
> [{quoted}](name=Ayzev,realm=EUW,application-id=yrc23zHg,discussion-id=OsOd9Zo0,comment-id=0002,timestamp=2018-07-16T14:49:03.418+0000) > > Why Yasuo though? It happens with every new champion and rework, not Yasuo. Because how else was the OP supposed to get their upvotes? By not circlejerking?
Kelg (NA)
: Meanwhile a walking suit of armor {{champion:82}} has 25 base armor vs naked lady {{champion:40}} at 28. {{sticker:sg-lux-2}}
Why do you think he cover's up himself with all that armor? It represents his emotional fragility, and is shown in his base stats
Fízz v2 (EUW)
: Thats so useless tho. Doesnt help vs spells, vs Electrocute, even vs Yasuo Qs that go through minions and Duskblade.
Fizz also has around a sec of untargetability every 6 secs at 40% cdr
: "Game sucks". - DarkRaynger, who plays multiple times every day. Man, these boards...
Here's my question for you. How is someone who doesn't play a decent amount supposed to have any idea on the current state of the game?
: > [{quoted}](name=GigglesO,realm=NA,application-id=3ErqAdtq,discussion-id=j2UEomQ3,comment-id=0000,timestamp=2018-07-10T18:42:34.119+0000) > > Well Yea, Why wouldn't you want to see shit like this every game? > > https://www.youtube.com/watch?v=F4oETNkqLRQ > > I got the first hit, therefor I won. League is turning into Counter Strike. I can't say this makes me happy in the slightest.
That's not really how counterstrike works, except when you get to the level where people aim as well as aimbots aim
: > [{quoted}](name=Jaygo41,realm=NA,application-id=3ErqAdtq,discussion-id=2z5QEExY,comment-id=00030002,timestamp=2018-07-11T17:59:57.782+0000) > > I made a post about this and was immediately downvoted > Glad to see someone's at least paying attention to the issue. Damage is being BUFFED on champions, not nerfed on the top 10th The damage on draven is BS
Ill be honest, Draven doing a buttload of damage is fine IMO.
: To be fair. At the begining of the year bruisers were garbage. However. I agree they are overpowered as fuck now.
Are they though? Looking at League of Graphs, in terms of winrate, there are 3 "Bruisers" in the top 10, one of which is Wukong, who is basically an assassin, and the other 2 being Yorick and Garen. In terms of pickrate, there are 2 in the top 10, Darius, and Aatrox, with the same 2 in the top 10 for ban rate
: Holy fuck Electrocute process twice within 8 seconds? how? why no one is mentioning that?
I rewatched it after seeing this comment. The first electrocute was nidalee on lucian. The second one was Taliyah on nid, its just that it looks like nid did it again because she's on top of tali
: Stand behind minions xd
Look, It's true that if I stand in the minions, she can't chain me, but then im an easy target to simply q-w. If I stand away from the minions, I get w-q-e'd It's honestly a lose - lose situation
: Yeah dude. What if she had a passive that took 1.5s to proc, and most of her damage would be gated behind that....
PSHHH, yeah, what a stupid idea. Welp, since that didn't work, I guess we shouldn't spend any effort at all in making her balanced...
: Yeah, normally I'd be relatively chill, but now I rage more than normal. mothers of fuck. the damage is too high indeed.
Honestly, yeah. I used to want to play all the time. Even when I had a huge loss streak, I could always find it in me to play 1 more game. But these days, theres only so much I can enjoy a game that has come down to who can blow up who in less than .1 secs
: I love people who say "GGEZ" as they play Tryndamere and split push the ENTIRE game.
There are certain champions you cannot 1v1, Trynd is one of them. Just accept the fact he is going to be splitting, and use it against him. Let him take a tower while you win a 5v4 team fight, hell, you can let him take your inhib, because at the end of the day, the 5 of you are going to push faster than him.
: Yeah I understand that his old kit was toxic, but they could just work on the toxic part of each ability instead of changing like 5/5 of his spells. The drain tank that melts people fantasy is surely unhealthy, but working from that to make him more like a healthy AA-spells based bruiser instead of a caster juggernaut is not too bad of an idea imo :/
I mean, drain tanks can be healthy, you just need to trade something for the sustain, whether it be base hp and resistances, like old aatrox, or damage. The unhealthy part comes from when you have a drain tank that also does a decent bit of damage.
Terozu (NA)
: You think Yasuo and Riven are bad team fighters?
Better than some, but def not the best melees to take into a team fight. They tend to be effective in 3v3 or lower situations
: > [{quoted}](name=Proxy345,realm=NA,application-id=3ErqAdtq,discussion-id=1wGGmv0F,comment-id=0003,timestamp=2018-06-20T15:52:53.347+0000) > > If they are catering to internet cafes then that means they are catering to the asians only lol I've never been to a internet cafe. Why would people in Canada bring their laptops to play League in a McDonalds or Tim Hortons I've never seen that ever. Library's you can't download games and such, so highly unlikely in Canada.
Internet cafe's generally have decent - very good computers + high speed internet.
: "If crowd control is the only way to counter a champion, then its design is bad."
I personally disagree, as hard cc has differing levels of threat depending on what champ you are playing. For example, if you are playing sion, getting hit by cc generally isn't so bad, but if you are playing master yi, hard cc is a death sentence.
: good, ADC's shouldn't be picked anyways if we're in an early game meta, it's only logical. you wouldn't ask for renekton buffs if we would be in a late game meta would you? because this is the same, complaining a late game HYPER CARRY class is weak early/mid game is like complaining a early game class is weak late game, it's called balance
I think the complaint is that it is an early game meta
Rioter Comments
: > [{quoted}](name=Spicy Rice,realm=NA,application-id=3ErqAdtq,discussion-id=naacmQt2,comment-id=00020000000000000001,timestamp=2018-06-11T19:30:50.272+0000) > > The problem with unkillable cc machines is that if they are unkillable, then they will always win a fight eventually. Which is good in an objective-centered game. "Oh look, we killed 4 of them and only their unkillable CC machine is still standing. Should we keep trying to kill it or shall we go get an objective while he keeps flailing his wet noodles at us? Mmm... screw objectives, we **HAVE** to kill that tank!"
Here's the problem, everyone would be playing these champs if they could. They are safe and strong, and a lack of range doesn't matter if you can't die
: Remember the tank meta in Season 5 when fights could last 15-20 seconds? I thought I didn't like that at the time, but compared to THIS....
Lol, 15-20 secs? What kind of hyper fast games were you playing? I remember matches where everyone but a tank on both side died, respawned, died, and respawned again, while the same 2 tanks were still duking it out
: I mean the tank role was reworked over time. They are no longer unkillable CC machines. They are high sustainable damage to try and compete with the massive amounts of damage coming out of carry roles. This is one of the fundamental problems with the balance of the game. You have full tanks shredding carry roles, which just shouldn't happen.
The problem with unkillable cc machines is that if they are unkillable, then they will always win a fight eventually. I still remember a time where you had a tank jungler, tank toplaner, tank supp, and a tank(y) ap wave clearer mid, while you had an adc who could use botrk botlane. And if you tried any variation of that, you most likely would lose, due to not being able to out last your opponents in fights.
GigglesO (NA)
: So I def didn't get to diamond the last 3 seasons one tricking morde... "sucks"
People had hit challenger with old urgot and poppy, doesn't mean that the champion was in any way good. Just that the player had such knowledge of their champ, and enemies such a lack of knowledge, that the terribleness of the champion was offset by the difference in knowledge
Lets be honest, no matter how strong the darkin might be, Jax is always stronger
: because YASUO HAS A BIG FANBASE. are we clear or do I need to explain?
Or you know, maybe it's because his win rate was massively impacted in a change that wasn't meant to hurt his winrate?
GigglesO (NA)
: > [{quoted}](name=Spicy Rice,realm=NA,application-id=3ErqAdtq,discussion-id=JrE3EwzY,comment-id=0002000100010000,timestamp=2018-06-06T19:17:40.303+0000) > > They also don't have low base stats, aren't pigeonholed into rushing (what are now) some expensive items, and don't have as low late game dps as yasuo (for an aa based carry) Did you mention low base stats that needs to auto attack? {{champion:82}}
: JuSt Cc HeR Because every top laner has targeted hard cc
Too bad cc doesn't knock people out of stealth, targeted or otherwise
: Most melee carries also don't have two purely defenses abilities and a base autoattack range of 175
They also don't have low base stats, aren't pigeonholed into rushing (what are now) some expensive items, and don't have as low late game dps as yasuo (for an aa based carry)
VanaQuish (EUNE)
: Yeah no. You have to know your damage with every champion when going to trade.
As in, you have far more room for error with other champions, due to base stats, ranged damage, or simply the nature of their kits.
Öskan (EUW)
: eh why are they not just removing it? why does he need 2 passives?
Tell me what melee carry doesn't have some sort of steroid that buffs their autos. Oh wait, there isn't one
VanaQuish (EUNE)
: Im almost 100% sure this is true for pretty much every champ.
It is true, but to a far lesser extent
VanaQuish (EUNE)
: You are right actually. He is no skill. He doesnt require any sort of special abilities. I mean sure he is a bit more on the mechanical side compared to someone like garen, but he isnt any more difficult to play. As long as you have a decent brain that is.
Sure, yasuo isn't that mechanically hard to play. The reason people say yasuo is hard to play is due to the knowledge you need to have in order to play yasuo consistently at a high level. You pretty much need to know your damage at every point in the game, with every build, and at the same time, understand what amounts of damage you can take from whom and when.
: probably because Lux's skillshots are so slow you don't need a dash to dodge them....
Afaik, lux e is impossible to dodge out of without a dash or strong movespeed boost
bbQsauçe (EUW)
: ***
Ehh, it had some fun synergies, such as Nasus, kayle, lux, etc
Onotori (NA)
: Let's see... ADCs have to spend about a thousand more gold to hit their power spike, but once they do, they spike WAY FUCKING HARDER THAN THEY USED TO! And assassins and other clickers have all kinds of new items and runes to abuse too, which is really fun.
Totally, crit adc's benefited from the changes, that's why Kai'sa and Ezreal are so good right now, because they use all the crit. Wait a moment.....
Azadethe (NA)
: No. It's "It's day one and day 2 so we don't know how to itemize and just throw poop at the game and see if it sticks" He will likely get to ~51-52% within a week or so.
It's not that we don't know how to itemize, it's that our kit was balanced around rushing crit, which is now significantly harder, and worse to rush
D357R0Y3R (EUW)
: who the fuck said it was a buff for yasuo?
People who saw the true damage on i.e, and immediately shit their pants
: Why is Yasuo getting hotfix buffed after a single day?
Here’s the thing about yasuo, he has a high winrate for a high skill cap champ due to him having the most dedicated player base afaik. Due to that, him dropping or gaining winrate like he did in the past day suggests something is extremely wrong
: > [{quoted}](name=AirKingNeo,realm=NA,application-id=3ErqAdtq,discussion-id=rG0aB1FK,comment-id=0009,timestamp=2018-06-01T21:21:44.435+0000) > > This post reeks of personal complaints that aren't backed by statistics. People on boards tell me statistics like play rate, win rate, and ban rate don’t mean anything, sooooo :^)
They don’t most of the time because people use them individually and out of context. For example, there could be a champ with a 100% winrate, and you might say, goddamn that’s op. But when you put it into comext if it’s .001% pickrate, what you really get is a person who is amazing at that champ
: People don't adjust their build yet. Give it time. For my part, as a Ashe main this crit change make me happy because now i feel like i do damage next to other Adc. Her passive add more damage, damage that other ADC lost from IE change and 100% crit is now easier than before, you only need 3 crit item instead of 4!
I mean, for yasuo, a lot of his kit is based around getting 100% crit + the amp damage from i.e. In the current patch, he cannot get his items as quickly, delaying his power spike, as well as his power spike being lack luster due to his best keystone being conqueror
: This is why I don't drive. It's much safer on my rainbow. Less traffic too. http://www.auplod.com/u/pdolua802d6.png
> [{quoted}](name=Taric the Gay,realm=NA,application-id=yrc23zHg,discussion-id=x5WMtt7y,comment-id=0005,timestamp=2018-06-01T14:40:47.858+0000) > > This is why I don't drive. It's much safer on my rainbow. Less traffic too. > > http://www.auplod.com/u/pdolua802d6.png Well not all of us are fabulous enough to have a bifrost
: Teens cant put down there phone long enough to drive safely on the road.
> [{quoted}](name=fallenreaper88,realm=NA,application-id=yrc23zHg,discussion-id=x5WMtt7y,comment-id=0001,timestamp=2018-06-01T10:56:58.601+0000) > > Teens cant put down there phone long enough to drive safely on the road. Not going to lie, I see more adults using their phones while driving than teens
meco78 (EUW)
: Why yasuo is the most preferable champ to LOL players ?
Most of the other yasuo player I talked to love his general playstyle, as well as the smoothness of his gameplay compared to other champs. Other than that, he has a high learning curve and has a lot of potential to outplay if you are good enough. But honestly, do you really need a reason to like something? Maybe you feel the need to, but most people don't psychoanalyze their champion preferences.
: He has to be kept as utter garbage because parts of his kit are extremely strong until they're nerfed into being useless. Even if his E didn't do damage, the mobility alone is enough to make the skill strong. His Wind Wall could only last 2 seconds and still do an exceptional job disrupting any ADC. He's one of those champions that ends up with a low win rate because he's popular and more people end up misplaying with him. AKA, because they lack the total skill to consistently use him well.
Except he also has the most dedicated player base, therefore, he tends to have a higher winrate than you would expect for such a popular champ, as he has a lot of mains
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Spicy Rice

Level 64 (NA)
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