: Thank you for reverting Leblanc
Let's be honest, she was reworked because her play style of spamming q-w and bursting people in .2 secs (slight hyperbole) was unfair to anyone who didn't outrange her, or could survive her burst, and then instantly counter burst her.
: > But then riot was like fuck it why not just make it better for Marksman like they do with literally everything. _Lists multiple items that have better stats for melee than ranged._ _Gets upset that I pointed it out._ Let's not even get into the fact that melee have higher base stats and per level growth than ranged as they very well should considering the range disadvantage. Melee get shit to make up for the punishment of being melee. Get over it.
Range is such an unbelievable strong stat, that even with tons of base stats, it doesn't make up for the fact that they are melee
: *Locks in Zed* Can we get an AP top?
Sooo, only top laners get to play ad champs? I really appreciate how your teammate asking if you can play an ap top makes them scum. Granted, they didn't ask before locking in, but at the same time, you presumably didn't say anything before they locked in.
Mews99 (NA)
: jungling in a nutshell
I mean, there is only so much I can do to ward outside of straight up buying a support item
: Until you realise that shaco makes a puff of smoke whenever he goes invisible which you can see. You're just not very observant
Yeah, I'm just gonna notice a puff of smoke off my screen when I'm also focusing on laning against my opponents
Mig89 (NA)
: > [{quoted}](name=BlueVestGuy,realm=NA,application-id=yrc23zHg,discussion-id=vFcWt5OL,comment-id=0000,timestamp=2018-04-19T21:59:10.700+0000) > > What's next? Rammus monologuing every time he steps forward? Ok Ok Ok Ok Ok Ok Ok Ok Ok Ok Ok
> [{quoted}](name=Mig89,realm=NA,application-id=yrc23zHg,discussion-id=vFcWt5OL,comment-id=00000000,timestamp=2018-04-19T22:19:50.891+0000) > > Ok > Ok > Ok > Ok > Ok > Ok > Ok > Ok > Ok > Ok > Ok I can see it now, as rammus rolls towards me, certain death looming in those soulless eyes, all I can pay attention to is one thing, the "Ok" repeated as of coming out of a machine gun.
SanKakU (NA)
: Um, before conqueror was a rune, he got buffed with a ridiculous increase in MR per level. So you're literally tickling him if you don't apply decent physical damage.
To be fair, all they did was give him scaling mr, along with the other champs that didn’t have any scaling mr. Also, thy want him to be good against ap, so yeah, pick ad champs and shrek him I guess
: ok, gotcha with the 1500 mana thing, but mages still can't spam abilities for as long as energy champions can. Ahri (as an arbitrary example) using abilities on cd with 1500 mana lasts 65 seconds before going oom which means having to back entirely. As mentioned zed lasts nearly twice as long and when he's ooe, he just stops spamming abilities for 20 sec and is back to full while having to AA minions to farm like a peasant. None of this is to mention how the mage had to invest several hundred gold into their resource, while energy champions get to build other things without being gated behind item purchases.
True, early on, energy champs can just wait 20 secs and then use abilities again. But late game, he doesn’t have the luxury to do so. 20 secs of not using abilities is a death sentence
: > Tell me, can zed spam his rotation more easily than a mage with 1500+ mana? ok, first, where are you getting 1500+ mana from? Also, if zed hits his abilities he can sustain his energy for ~1:45 using his w on cd and his qe combo on the 6 sec cd. This is thanks to passive energy regen just being comparatively higher than mana regen and the energy returns built into his kit for double hitting his shurikens or shadow. That energy return proc works on minions too so its practically guaranteed because minions don't dodge. So the answer is yes, yes he can FYI.
1500+ is from the lowest champions max mana at level 18 (udyr) at 780.4 + the highest at level 18 (kassadin) at 1536.6 / 2 to average it out at approx 1100 and then adding 500 to account for one of the main mage items atm.
VanaQuish (EUNE)
: > The benefit to mana, is that if you have enough of it, you can use your abilities on cooldown. _ is that if you have enough of it, you can use your abilities on cooldown._ ** you can use your abilities on cooldown** **_use your abilities on cooldown_** are you fking high?
Are you? Tell me, can zed spam his rotation more easily than a mage with 1500+ mana? Can akali, or kennen, or shen? Hence why i said on cooldown, as while mana needs to be manged early on, later in the game, it requires relatively low management, and allows the player to concentrate on managing cooldowns. In comparison, energy does not need to be managed much early, but in late game, where fights can be more drawn out, energy management becomes much more important than cooldown management.
Ultîma (NA)
: That is the absolute worst way they could balance mages. Instead of changing mana costs based on which champions should have resource-management as a strength or weakness, they're making a sweeping changes to lump every mid laner into the same boat, fixing nothing at all. I think all this change will do will make lanes even more passive than before since farming, trading and engaging will be that much more punishing now. This will also prop up manaless and energy champions even more, so get ready to see a lot more {{champion:238}} {{champion:55}} mid, who have to trade _nothing_ in exchange for their alternative resource. {{item:3802}} costing more than {{item:1058}} is a complete joke, although now Viktor mains can at least now laugh at everyone else suffering the same kind of misery that they've been in for over a year.
Ok, kat is stupid, I agree with that that, but saying energy champs trade nothing for their resource is kind of idiotic to put it mildly. The benefit to mana, is that if you have enough of it, you can use your abilities on cooldown. For energy, the benefit is having a resource that regents quickly, but the downside is having to heavily micro manage energy consumption in longer fights
: > Give critical damage the lethality treatment. By this, I mean making critical damage scale directly with your champions level. This would make buying crit early counter intuitive, while still allowing adcs to get to their extremely powerful late game, in the actual late game. Why does ADC *HAVE TO BE* a late game class? League has moved away from 'X class is good at X time', so it's about time ADCs move away from it too.
It doesn't. As long as they are a dps class and not a burst per sec class. And tbh, by making crit less strong early, you open up options for non-crit adcs to be viable, and they tend to be early and mid game oriented.
: Holy.sht. the random person on boards have changes that are basically perfect. Meanwhile riot can't even make changes that look good even on paper. #you dont have to play the game to balance it LUL
: I very strongly support the crit idea. As some have pointed out the ones that stunt inherently build crit will become significantly stronger.
Yeah, to me, the ideal would be bot lane having a more diverse build path early, with crit adc's building items like botrk again, so that they can survive through early and mid game, and then transitioning to crit items late game, while at the same time, you have non-crit adcs having a more steady power curve, at the cost of not being as strong as the crit adcs late game
Snowman Arc (EUNE)
: Don't think the xp change will help. If anything, it will make matters worse. Assuming you have won lane and rotating around the map to take towers, it means that you can have all 3 lanes pushing with your advantage, while the enemy has to pour more resources to defend, since you are stronger, therefore, they are the ones grouping and losing out on xp.
Yeah, that was kinda thrown in there simply because i feel like sitting mid as a team after first tower is kinda the meta, and I believe that ruins the potential of early and mid game champs to shine in their respective phases. It definitely would be a volatile change and could very well exacerbate the current problems in the game
k wìx (NA)
: Yo' High plat support main here. I love your crit suggestion - It slows crazy early burst damage, which is arguably one of the cheesiest things in league. It also gates ADCs lategame by level, which is a neat way to do it. Only potential problem I see is half the ADCS would be nerfed, while the others would be kinda unaffected because crit changes don't affect them. I see this change making Kogmaw pretty bonkers, for example. Less sure about your second suggestion. Not completely against it per say, but If you increase bot-lanes level gap, you make them SUPER EXTRA vulnerable to jungle ganks. 2 or 3 levels would be comically bad. Jungle's role would shift to just camping bot lane as much as possible, as the level gap would provide incentive to gank weak opponents and keep them underleveled and underfarmed. Big can of worms, I think. It'd be a 'bot-lane fiesta party' on steroids. You also make it even easier for a fed team to completely camp down on a losing bot lane and obliterate them out of the game, as catch up experience is now even harder for them to acquire. If it was a minor amount, I think i'd be cool with it, like.. 5-10% tops? anymore and I see you fundamentally changing jungle landscape for the worse.
Yeah, those were some of the problem's I was thinking of as well. For the first part with non crit adc's becoming amazing, I think that would need to be looked at in a case by case basis. As for the 2nd part, I completely agree that the exp nerf cant be too insane, just enough that solo lanes can have an advantage, but not so much that junglers or the enemy team can just steamroll bot and then ignore them for the rest of the game. Actually, you could also make a scaling mechanic for shared exp, where its lower earlier, but better later on
Pika Fox (NA)
: Olaf being one of the strongest picks atm, yet you say useless. Yeah sure, whatever floats your boat. Also, they do more than protect the adc. Ornn and mao are rather bad at it, their CC being either too single target or slow. Theyre good at engaging and disrupting the middle of teamfights, or in ornns case, great at area denial threat through his ult (taking drag or baron against ornn is hard as his ult is absolutely massive, and a 3-4 man hit with it can easily decide the entire fight)
Ok, first of all, according to League of Graphs, Olaf is ranked 94th in winrate, according to op.gg, he is 70th, and in Lolalytics, he is 95th in winrate. So sure, he may be one of the strongest picks, but its in no region I've ever heard of. 2nd, you know what engaging and disrupting does? It protects the adc because the damage of the enemy team is either focused on the person engaging, or is cut off due to disruption...
Rioter Comments
: Did they ever have touch? Anyone I know is leaving because theyre so abs. tired of the cry babies. You cant do or say fucking anything or some 10 year old with a report button n two friends is going to troll you and get you penalized in some way. {{champion:32}}
Maybe you just need to chill out man...
: Being as they think 1,000,000 people who watch streams are mathematically more important than the other 80,000,000 players? Going with yes. Though to be fair I think it is more Tencent than RIOT. Korean/Chinese games are ALWAYS like that.
Afaik, Tenecent doesn't push for balance changes and only really interferes in things they think need to be censored for Chinese audiences
Pika Fox (NA)
: Oh please, if you cant impact the game as mao, ornn, olaf or the like, youre playing the game wrong.
So, tank (protects the adc), tank (protects the adc), and useless (still soaks up a little damage I guess)
: If top and mid have no agency and feel bad to play.....
I play top and mid because that’s what ive been playing for a few seasons now. I like the champions, I like the 1v1 aspect of the lane phase. What I don’t like is how I have to take tp as a top laner, or how I have to roam bot as a midlaner, otherwise we will lose the game simply because the enemy team sent more people bot lane to clusterfuck, which then leads to 5 people pushing midlane at 15 mins in, and my team being unable to do anything because our adc is weaker than theirs, and I don’t have the 20 kills I need in order to 1v5 their team
: ***
https://m.youtube.com/watch?v=wxrbOVeRonQ
: GJ Riot, Clash is a Real Hit!
What i love, is how my opponents were supposedly silver and bronze, with a gold or 2, yet played better than most plat players I've seen
: So why he is Mage/ADC/Assassin/bruiser/support shredder too?
Tbh, he is meant to kill anyone and everyone in his path
: There are aspects of this rant with valid points, but DAMN if this doesn't come off as some super whiny entitled bullshit. Of course the game is going to take steps to make the newer / less skilled players happy. If the game is geared towards only the best, people stop playing in larger numbers. It's already hell trying to get into the game with its 100+ champions, the expectation that you also need to be "naturally good" or put in hundreds upon hundreds of hours of crap just to get to a neutral point is insane. I'm sorry the game doesn't allow you to flex your e-peen
For a game that wants to be competitive, balancing in order to appease the newer and less skilled players is in essence, chopping off your arm because it was itchy
Pandeonor (EUW)
: > [{quoted}](name=Risen29,realm=NA,application-id=3ErqAdtq,discussion-id=3inQ28E3,comment-id=,timestamp=2018-04-14T17:44:43.092+0000) > > ----After coming home from the Korean server, he was disappointed by the low quality of gameplay on NA. And it sucked having 70 ping instead of 7 ping. It is assumed Korea has (with about 20million) 2,5 times the players of NA (about 8 million) wich lost nearly 1/2 of their playerbase as it was more or less stable in other regions (20million EUW, 11million EUNE, 7million BR....). Naturally the quality goes downwards. Even I don´t know about the 115million players in China on their 28 server. > They balance based off how players feel. A bit biased, isn´t it. If they do.... why players complain actually? So - they do not, where is his point? The majority of the points he mentioned beginning with the boring toplane farming seems to be D1+ problems. Let´s call it "LCS-problems". Maybe he is right with a lack of competitiveness in this regions or the "games goes casual". Question is if this is the problem here. >Winning lane doesn't even matter anymore. Laning is a waste of time. and later on > It takes 40 minutes to lose a game that was already decided early on There is not much space left between "laning phase" and "early on". And the same problem as before. Personally I remember some matches wich could be turned. Same for his statement of risks. If hard punished if it fails - why it is not rewarding if successful? .... If I fail to kill someone and he kills me - I have lost the game and if I kill him it is not rewarding? ... Or what does he try to tell us there? Unconvinced. As a whole.
1. Assuming riot balances off of what people complain about, then there would be no end to complaints. They pacify one group, only to rouse up another. 2. While there are some exceptions, most problems in game balance should be taken in context of the highest level of play, as that is where people would be playing most optimally. 3. The way I see it, when he mentions how winning lane doesn't matter, what he is referring to is how getting ahead in lane is useless due to how much games hinge on your worst player being better than their worst player
RosyMiz (NA)
: Who's the hottest female champion? (Round 3)
Where's Sneaky on the poll? At this point, he is the hottest female champion
: I guess this is what you call "Evelucian"
VanaQuish (EUNE)
: I did a research. Not a full scale tho. I didnt search every evelynn related page. You would think that all these years i would had heard about her stun but nope
All you had to do was go to the wiki, and look at the champion history...
: > [{quoted}](name=The Big Piece,realm=NA,application-id=3ErqAdtq,discussion-id=Riy9xnEK,comment-id=0001,timestamp=2018-04-08T06:16:34.862+0000) > > Competition. I guess if you're high elo, that makes sense. But what about people in bronze like me? If by some act of God I do manage to climb I just get in to silver... where Riot dumps all the people new to ranked anyways. I've got nothing to prove to anyone either. I'm not some streamer that needs to teach people how to play the game. I'm not on a team. I main support, and when I play I'm pretty much forced in to a role I don't want to play and don't have fun playing (tanks) because no one else wants to pick one. When I do get winstreaks that boost up my MMR, it just sends me back down with the counter loss streak. I lose and lose and lose, and I expect to lose whenever I go back on a winstreak because that's just how the game works. I'm bad, I know. I look at my own faults and try to see what I'm doing wrong. But when I have a teammate that goes 1/12, in a lane I'm not even in, what do I do about that? How am I supposed to overcome that? I don't have plat level mechanics or game sense. I wouldn't know if people in silver do either, but I assume they're not since they're in silver. I play champs that are unfun, lose in streaks, sometimes regardless of my own actual performance, and I never get anywhere. And maybe it's just my own skill. Maybe I'll just be bronze forever, and I can't get better and I just have to accept that. Then what's the point of playing ranked? It's unfun, forces me in to things I don't want to play, and makes me sit through games that I just lose LP and demote in, sometimes completely independent of my own performance. In normals at least, I can play whatever I want. There's no metric I have to worry about. I don't OPGG people to see what elo they're in in ranked because it doesn't matter to me. I just want to have fun games. I want to see myself playing well, and while winning is good and all, it's a game, first and foremost. I want to have fun. I'd like it if my teammates had fun, but I won't deny that I'm a little bit selfish. I want to have fun, and it doesn't feel like I can do that in ranked. It's inherently unfun because you have to treat it as a job, worrying about the upkeep on your rank rather than noticing little tidbits in the game that can make yourself better at it like I do in norms. And I've tried to get better. I've watched streams. I've had people I play with try to coach me. And I do feel like I've learned some things from all of that, but what do I do when I get teammates that maybe haven't, and proceed to lose their T2 while I'm still in laning phase with my ADC? Do I need to roam all over the map to help them and forget about my ADC? Do I need to play like Aphromoo to win games in bronze? I just don't see any way to progress, which is the primary objective in ranked. It seems utterly pointless to me. It's no fun, it's not rewarding, and there's no reason for me to do it.
Its simply personal satisfaction. If it isn't fun for you, don't play it. Personally, while I understand your viewpoint, and can empathize with the frustration of the current state of the game, I still find enjoyment in winning and having a good match, even if its only once in a blue moon
Potentia (EUW)
: Sorry man, didnt actually look at your profile. Just what came to mind when i think of people who say "manage your mana better". Its literally impossible when you get pushed in and have to use abilities to get minions. RIot removed 5-10 dmg from aa a few patches ago and now changed the hp values of minions. As a mana dependent caster do you know how bad it feels to miss a canon by a few hp, because you have no mana left? My problem is this double standard, when champions like yasuo get everything for free: A huge bargain on crit dmg, free wave clear, free mobility, free everything and still scales harder than most mages and still outduels any of them at any point in the game. Meanwhile you sit as a mage and worry about not using "too much mana", until you get a few items. Its so boring and limiting. Its no surprise why Yasuo is the most played champion, you literally dont have to worry about anything... not even your elo lol
Think about it as risk vs reward. Alot of the manaless champs are made in such a way that if they fall behind, they stay that way unless the enemy team screws up to such a degree that the manaless champ is able to come back into the game. On the other hand, most mages are effective whether ahead or behind, just to differing degrees. This is due to mages having a good mixture of base damage and good scaling on abilities. Combine that with how most of their damage is aoe and ranged, along with how most mages have some cc that is on a lowish cooldown (with cdr), and you have a class that is pretty much the most reliable class in the game. For manaless champs, their tradeoff for all their goodness is that they pretty much need to stay ahead in order to be effective. For mages, their tradeoff is that they need to manage their mana usage early on, otherwise they would be too easy to get use out of
: miscalculates, gets caught out pressses r safe
Or, you go in, bust summoner spells and ults before a teamfight, so now your team has a major advantage for the next few mins
Potentia (EUW)
: Imagine playing a champ that doesnt need to manage anything whatsoever, has unlimited mobility can negate almost any ranged ability with his own ability (1 point needed). Imagine him scaling harder than any of the champs that needs to manage their mana. Imagine he suddenly gets a rune that makes itemizing against him impossible, since 20% is converted into true damage. Oh wait its 40% now cause someone forgot he crits for double values :)
Gratz, you looked up my most played champion. You know what else I play? Veigar Velkoz Viktor And all at a time when you actually had to manage mana. Nowadays, I can basically spam my abilities and never run oom
HooIigan (EUW)
: there's literally no point using manaflow anymore
It’s almost ad if you need to actually manage your mana usage... Imagine that
: Kha’zix doesn’t need his isolation damage anymore
Yeah, it’s used to be where you could stands near your minions in order to have a decent chance of killing kha. Now, you need to be by then to even have a hope of surviving
: > [{quoted}](name=Spicy Rice,realm=NA,application-id=3ErqAdtq,discussion-id=YqRFB6Pq,comment-id=0003000100000000,timestamp=2018-04-05T01:16:54.835+0000) > > Unless you look like this > > https://i.imgur.com/5ikcnTT.jpg > > I won't ever believe you thats a trap btw... aka he has a dic.
Risen29 (NA)
: > [{quoted}](name=Spicy Rice,realm=NA,application-id=3ErqAdtq,discussion-id=r1J8wOEo,comment-id=00000000000000000001,timestamp=2018-04-05T00:32:26.048+0000) > > No, because the allure of increasing your rank leads to more pressure on yourself and your opponents, leading to gameplay that ends up being significantly better for practice. Doing that would also make you a selfish d-bag for using your ranked team as a practice tool, not giving a damn about the fact that they seriously intend to win and climb. You arent serious about winning when you play your first game as kai sa ranked. In fact, you'll be stomped so hard for doing that, the higher your elo gets, that your behavior can only be classified as being extremely abusive and griefing your team. People like you are the reason they need to put hardcoded limits on playing certain champions in ranked.
I don’t first time Champs in ranked, but I believe that ranked is the best place for practice, as there’s only so much you can learn in norms against people who dgaf.
: What do you mean? I'm not role playing anything. I -am- Lux. Idk why people don't believe me {{sticker:sg-janna}}
Unless you look like this https://i.imgur.com/5ikcnTT.jpg I won't ever believe you
: I'm sure there's no way they'd ship that out to live with those numbers. Let me rephrase. _I hope they don't ship that to live with those numbers._ Also technically speaking, I already had the game's strongest (non ult; Karma too OP) shield ever since they made the shield double on return if it hit an ally. I like that they're they're trying to emphasize my support aspects (since support was something emphasized originally until all these number changes broke everything for those who didn't know), but these numbers srsly sound broken. ######Plz tone it down Rito. What am I to do if I'm banned every game ######ʸᵃʸ ᴰᵉᵐᵃᶜᶦᵃ
Out of curiosity, does role playing lux get old?
Samuloo (NA)
: Because you're pressing the exact same buttons in the exact same ways no matter if you're aiming at a challenger or a bronze?
No, because the allure of increasing your rank leads to more pressure on yourself and your opponents, leading to gameplay that ends up being significantly better for practice.
WarWork (NA)
: How is she worse than Camille?
Camille has a slightly delayed burst, and you can dodge most of her abilities. You can only dodge vi’s q, and that’s if she didn’t just ult you outright
FridgeD (EUW)
: Vi "buffs", are you kidding me?
TBH, im kinda glad she is out of the meta. Playing against her felt like such horseshit, as once she hit level 6, she was pretty much guaranteed a kill, or at least would force you to use a summoner. Because of that pressure, she wouldn't even have to gank, as the sheer thought of her coming to gank made people play extremely safe. Granted, she isn't as strong lategame, but the overall pressure she could give up till lategame could easily tilt games in her team's favor
: > [{quoted}](name=BeatzBoyFTW,realm=NA,application-id=yrc23zHg,discussion-id=e6KObx1v,comment-id=00020000,timestamp=2018-04-02T10:39:22.211+0000) > > It's bae 2 seconds after you read your punishment card. You'll definitely come back when Fortnite loses its magic, just like Overwatch did. I still play Overwatch lol. Honestly, Overwatch does loops around League. If you had to display to your art teacher a sculpture of League's meta changes, it would be a kid having seizure. Because they don't know how to balance their game in any way shape or form.
> [{quoted}](name=50CaliberHecate,realm=NA,application-id=yrc23zHg,discussion-id=e6KObx1v,comment-id=000200000000,timestamp=2018-04-02T10:43:25.445+0000) > > I still play Overwatch lol. > Honestly, Overwatch does loops around League. > > If you had to display to your art teacher a sculpture of League's meta changes, it would be a kid having seizure. Because they don't know how to balance their game in any way shape or form. Implying that people playing overwatch are any happier than us playing league. Have you been on their forums? It’s the same as here, except there’s less characters to whine about
: If you're not sure what to ban, ban one of your top lane's hard counters. It's likely the best help he'll get all game.
: If you're not sure what to ban, use it on a common smurf champion
So, not common smurf champs but just popular champs...
: I actually like it. Is it balanced? LOL no. League is definitely a more balanced game than Hearthstone. Heck, a large number of games come down to who the RNG favors. Is it pay-to-win? Definitely (although it is around the same-ish price as other card games. Generally speaking, it's easier to get over the massive paywall and rotating cards if you've played a TCG previously). Would I expect people on the Boards to like it? Given how much they've been against RNG and stagnant metas, with OP things staying OP for months on end? NO. But I find it a fun game that's great to play if you don't tryhard. It's also good meme fodder. Then again, I'm easy to please. _So what do I know?_
> [{quoted}](name=Helixarrow,realm=NA,application-id=yrc23zHg,discussion-id=JdFniXVL,comment-id=000e,timestamp=2018-03-31T02:19:59.059+0000) > > I actually like it. > > Is it balanced? LOL no. League is definitely a more balanced game than Hearthstone. Heck, a large number of games come down to who the RNG favors. > Is it pay-to-win? Definitely (although it is around the same-ish price as other card games. Generally speaking, it's easier to get over the massive paywall and rotating cards if you've played a TCG previously). > Would I expect people on the Boards to like it? Given how much they've been against RNG and stagnant metas, with OP things staying OP for months on end? NO. > > But I find it a fun game that's great to play if you don't tryhard. It's also good meme fodder. > > Then again, I'm easy to please. > > _So what do I know?_ I think the problem with it, is that with all the rng, it's less about skill, and much much more about luck. My friend who has gotten into top 300 or so once tried to help me, by advising me how to play my cards. We couldn't win against a rank 18 consistently, not because of my deck, which was pretty meta and had a decent winrate, but rather because my card draw was so shit, and my rng cards backfired so much, that it became near impossible to win.
: It also requires a boat load of cash or unreasonable amounts of grinding to get a competitive deck, and you lose your cards every other year in the main mode.
> [{quoted}](name=Hexs Fortune,realm=NA,application-id=yrc23zHg,discussion-id=JdFniXVL,comment-id=0002,timestamp=2018-03-30T23:22:36.417+0000) > > It also requires a boat load of cash or unreasonable amounts of grinding to get a competitive deck, and you lose your cards every other year in the main mode. Honestly, the wild system killed it for me.
: It honestly feels like Viktor isn't really "weak", so much as he is gated. He's gated by mana, he's gated by gold and he's gated by his augment's scaling mechanisms. And if you play him a lot, you probably know what I"ll say next, already -- it's *really* hard to get yourself into a genuinely bad matchup. His shield wins trades, his stun punishes ganks, his E clears waves. He's vicious. He can bully. He can carry. He can solo-lane. **But he's gated.** * If you bully, your mana runs dry - you have to supplement your poke with lots of autos. * If you try to passively farm, you can easily come out behind - your E doesn't clear until you buy yourself an augment, and - as above - comes with exorbitant mana costs. * If you build for late, you're building against common sense - most matches are over by around 30 minutes. **Is it really any wonder Viktor's struggling to find his niche in this meta?** The mage item changes are good. They did a lot for his mid-game, and synergise well with his shield. But as you point out above, he generally has to wait longer to get them. I mean, Vik's Augment rocks when fully upgraded - there's no doubt about it - but we're talking a scaling item TIED to his abilities with a stat value and cost **comparable to an archangel's staff** (sans the 20% cdr). This IS an issue. Vik's augment (or its effects) **needs** an extra _something_ to it. Stronger stats? Better utility? Something else entirely? He moves slowly, his abilities all have significant delays on their effects and - to top it off - come lategame - there are other champions that will out-scale him despite all the sacrifices he makes to have his mega kit. He NEEDS something. Not necessarily a *huge* something, but definitely something. He's supposed to evolve to fit his circumstance - not struggle early so he can maximise burst potential later. :P
Honestly, id rather that other mages were brought to his standards. I still miss the days when people had to care about how they used their mana
: That is why I stoped playing squishy champs. Just don't have time to react. How to activate hourglass if I get killed in 0.25 sec.? {{sticker:slayer-pantheon-thumbs}}
Gonna be the devils advocate here and say to predict it.
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Spicy Rice

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