: > [{quoted}](name=Jaspers,realm=EUW,application-id=3ErqAdtq,discussion-id=tWsgyf0Q,comment-id=0001,timestamp=2018-10-18T09:49:12.279+0000) > > Because it feels like superficial nerfs. Just to nerf a champ to make it look like you are doing something when in reality you want that champ to stay strong. > > -3AD, -5MS, win rates go down. Great but lower win rates does not help what people complain about. They complain because they think the champ is OP and -3AD or -5MS isn't going to change that fact because all that does is affect their win rate. OP(Overpowered) has direct correlation to Winrate. When the Winrate drops so does the power of said champion. People will still complain about said champion because they might just not like the champions kit or something but that does not mean the champion is still in an overpowered state.
Not necessarily. E.G {{champion:268}} {{champion:13}}
WarCrim (NA)
: rammus can only counter yi early but expect yi to build rageblade + ruinking its over , i just solo'd rammus before with thronemail in no time with these items .
Rammus isn't supposed to 1v1 yi. He is supposed to point and click cc him so his team can blow yi up
mærk (NA)
: You can Rammus into a Yi, Attrox or Pantheon or even Irelia into a Yasuo. They all have counters just nobody is good enough to play them and be team oriented around the game. This game has millions of players thinking they can be a solo hero and fight the Yi/Yasuo alone therefore feeding occurs and people rage about them. It's all about how you play against the Yi/Yasuo. If they're aggressive and fights 1v2 1v1 1v3 often, then stop fighting and just build around tankier items and or objectives so Yasuo doesn't scale off kills for income. If they're passively playing but becomes aggressive if 1v1, then go team fights and team objectives. Etcs, the ONLY reason this doesn't work is because Ranked Solo Queue is shit and people don't like team work NOR someone telling them what to do (shotcaller). Everyone plays for themselves and when they do terrible they give up instantly.
just gonna say, Aatrox vs yasuo is a skill matchup. Don't go in expecting to auto win. Irelia and panth on the other hand pretty much auto win lane
Wilyum (NA)
: I don't see how this is bad in a team based game bud. just cause you don't like it does not mean it is bad, isn't that how team games are meant to work?
Not necessarily. If i'm good enough, i should be able to solo carry my team to victory, but at the same time, getting fed off one bad person shouldn't give you such an advantadge
Danjeng (NA)
: What the fuck is wrong with Riot. They keep nerfing mechonically intensive champs such as Irelia, Alistar, and Graves because low elo players whine about them. Fuck Riot. They nerf all my mains. After the -3 AD nerf on Graves he's fucking F tier now and outclassed by every single jungler in the game. Unplayable. And now they gut my Irelia because the bronze crybabies don't even know how to play against her (even though she's incredibly popular, and they should have a lot of experience vs her). Then next patch they're planning to completely remove Alistar from the game, even though he's already one of the worst tank supports in the entire game: Base HP lowered from 613.36 to 573.36. But then ryce gets a free pass with his fucking bullshit instant point and cluck stun. Favoritism much? Worst patch ever, absolutely unplayable. Riot tries to appease the bronze scrubs while punishing skilled players such as meself. I quit this garbage shit. Fuck this game
The fact people don’t understand this is satire is astounding
ïøxö (NA)
: > [{quoted}](name=Danjeng,realm=NA,application-id=3ErqAdtq,discussion-id=EUIAiOqw,comment-id=0005,timestamp=2018-10-17T22:26:44.509+0000) > > What the fuck is wrong with Riot. They keep nerfing **_mechonically intensive_** champs such as **_Irelia_**,**_ Alistar_**, and _**Graves**_ because low elo players whine about them. I dont even need to say anything.
Moody P (NA)
: we had a pretty well-rooted siege meta in season 4 with ziggs, syndra and old Athene's. hp regen was fairly relevant back then and didn't counter poke near as much as current warmog's does right now also on the flip side poke meta is the worst meta i've ever had to play through as a melee main, so >:^)
I mean, me too, but I honestly feel that metas are more balanced when poke is a relevant strat. Granted, when poke is the main part of the meta, it's pretty obnoxious and significantly slows down games.
Moody P (NA)
: remember when health regen was a relevant stat? remember when you could expect most bruisers to have, like, a Triforce, a BORK or ravenous hydra, just 1 damage item maybe 2, and then they'd go full tank? miss those days hard rn
Honestly, having sustain of any kind be relevant is kind of aids. It makes poke irrelevant, unless the poke is able to one shot
: Of course its a Nerf... His play style is overload and toxic. It needs openings. He is THE most mobile champ in League and its BAD. This allows him to have that mobility on a set CD that can be played around.
{{champion:38}} {{champion:429}} off the top of my head
: i Can only think of two reasons rito won’t put this change in. 1. All the angsty yasuo mains would freak their shit that they can’t walk juggle anymore. 2. They can’t code it. (The most likely reason)
I mean, removing skill expression generally isn't good for the game.
: I don't get how I could play Urgot without anyone complaining before he got picked in LCK. Then the LCK picks him once and suddenly everyone screams NERF URGOT REEEEEEEE. Like he didn't get any buffs. But this just confirms that the whole community is made out of sheeps that just follow the pro play meta.
I mean, seeing him in pro play leads to people picking him. More and more people pick him, and realize he’s been under the radar due to low popularity.
Aazzlano (NA)
: ????????????? Since when has Zed not been cancer??
For a long time? He only becomes unbearable to play against when he is fed. If you don’t feed him, he’s pretty balanced as far as assassins go.
: His design is unbalanced because in order for his design to be balanced they have to reduce all of the stuff he has to around 0.25 second effects (knock up maybe 0.75 for his passive shield and 2 for his W) and not more than a 110 shield just to balance out him having 50% more crit 10% less crit damage isnt hardly enough to balance that
I don’t think you understand the difference between balance, and changing things because they don’t feel nice to play against
: what makes your favorite champion your favorite?
IMO {{champion:157}} has the smoothest kit in the game. Combine that with his high skill cap, and you have a that feels great to play who also has a lot you can do to improve
: That's split pushing in a nutshell, but I do understand why it's good (Synergy with Demolish, Grasp of the Undying & Sion's W Passive). Just saying that feeding kills in order to get objectives seems unnecessary to me is all. Also, sorry about that wall of text. I kinda got carried away.
The difference between this and splitpushing, is that you can respond to a split push, and prevent them from taking your tower. All sion needs to do is ult into your tower, demolish, and then keep autoing it, with a zzrot helping.
: don't forget your boy {{champion:266}} *sniff* my boy anyways {{item:3070}}
Much like old sion, my drain tanks are slowly dying out.
: > [{quoted}](name=Tokogawaruf,realm=EUW,application-id=Ir7ZrJjF,discussion-id=pNlHG60o,comment-id=0000,timestamp=2018-10-08T20:36:52.268+0000) > > Seeing Tahm on the List of technicly deleted Champions makes my Heart break. > > He refused to let People pop left and right, and got gutted for it. Now he is only good at chewing Tanks soft, like that is needed at all. > > So yeah, RIP {{champion:223}} Yeah screw Tahm Kench, we'd rather get deleted in 1-2 secs by the tons of burst damage added this season and from Runes Reforged.
To be fair, when TK was meta, he was an unkillable cc machine that chunked everyone and never let his backline die.
ExpStealer (EUNE)
: You can see our team comp. Nobody was relying on that. Braum was the only one with a knock-up that he could use, nor was he in a duo with anybody. > ...thus lowering their ability to play the game... {{sticker:sg-miss-fortune}}
Ok, lets say you are playing basket ball in teams of 5. You shoot your teammate in the foot. You have thereby griefed your team by directly lowering the overall potential of your team
ExpStealer (EUNE)
: Not sure how Irelia can beat a Yasuo so hard... Guess I'm just a monkey at being Irelia :(
Irelia vs Yasuo, like most melees vs Yasuo, is a skill matchup in Irelia's favor. Especially due to her relying more on burst, rather than sustained dps, it makes the lane hard for yasuo, unless he plays it very well.
Vaati006 (NA)
: It's probably not a bug, just a questionable design decision. If this is a bug, its been in the game for YEARS. The assist policy on shields is simple: if you damage a shield, and that shield is then BROKEN (by you or someone or something else) then you get assist/kill credit. If you damage a shield, and that shield EXPIRES by timing out, then you do not get assist credit; doing as much damage as you did when you did made no difference. In this case, I suspect the slow-mo would show the shield expiring immediately before the tower shot hit Yasuo. I would argue that you SHOULD get assist credit in this specific situation because you did CC him by knocking him farther under the tower, because its also the policy that applying non-damaging CC to someone will give you assist/kill credit. But idk. Actually now that I think about it, this totally IS a valid bug and should be explored further. Upvote from me.
I mean, it isn't really a bug, since Jayce essentially did 0 damage to yasuo. Even though he attacked yasuo, all he did, was proc the shield, which the tower would've ignored. The only case I could see for this being a bug is the cc not causing jayce to get the kill. Jayce essentially made his tower have to do more damage to kill yasuo
: I've given it long enough: I don't understand the hate for Akali
My problem with Akali, which has always been my problem with her, is her sustain in lane. It makes it difficult to build a real advantage against her in lane, especially due to her lack of mana, meaning every time you poke, you get closer and closer to having to back, while akali has no such dilemma (unless she screws up). Compound that with her shroud and e, and you have a very safe laner, who can effectively do everything you'd want for a safe and consistent lane. She has good waveclear, has good sustain, has good all in potential. can trade poke, and is safe from all but the most coordinated ganks. Her only downside is that she is squishy, and takes a bit of time to output all of her damage, but IMO, if you stop considering her as an assassin, and think of her as an ap skirmisher, she is pretty much the perfect champ (as a skirmisher).
: No remove his double crit passive keep the shield and make his wind wall have a damage thresh hold that it breaks from also maybe change his dashes to be more noticeable but not infinite
So, take every bad yasuo rework idea and combine them into one? {{sticker:zombie-brand-facepalm}}
xRoyalty (EUW)
: > [{quoted}](name=abca98,realm=EUW,application-id=3ErqAdtq,discussion-id=ffBqOsEP,comment-id=0000000000000001,timestamp=2018-10-05T21:08:54.870+0000) > > It's almost like people who complain about Yasuo play champions that have trouble against him. so, you have to play a tank if you want to win lane
Neither mundo, not renekton are tanks. In general, most fighters can dumpster yasuo 1v1, and most tanks can do well, with a little bit of jungle pressure. Mages can do well, but they need to play the matchup well, baiting out windwall before dumping their combos, and noticing his positioning and the positions of minions when walking up to cs
: New Main
Yasuo is fun, but definitely difficult to learn properly. I suggest going to r/yasuomains on reddit for good info as to yasuo
: In what fucking world is Zed balanced?
In a world where people actually know how to juke his abilities and understand how to keep track of his cooldowns
: > [{quoted}](name=Mordepool,realm=NA,application-id=3ErqAdtq,discussion-id=VRKcv2pl,comment-id=00070000,timestamp=2018-09-29T12:34:28.755+0000) > > At which point it no longer remains a Bruiser rune. > > I'd like to see it do less % true damage as you gain more attack speed Now that's an idea, because champs like jax and tryn have become absolutely disgusting and no longer have any countrtplay besides cc.
They never had counter play other than cc. It's just that without Fervor, they were so lackluster, that people forgot that they are very strong champs given the right conditions. Conqueror doesn't make the OP. All it does is make their lane phase easier, which then allows them to carry, due to how the current meta caters to burst per sec, and due to them having both burst per sec, and high survivability, they excel.
Skírmish (EUW)
: Too fucking true it hurts. Literally got flamed by my team for picking Pantheon mid into Ekko because it's a "troll pick" and "insta lose". Ended the game as 20/5 with a penta kill.
If the enemy jungler was half good, it probably should've been. All ekko has to do is e-q onto you while casting w on your location as the jungler comes in from the side. If you stun ekko, you get stunned by the w, while the jungler gets to whale on you. If you stun the jungler, ekko gets a big dick shield and get to whale on you.
: {{champion:157}} {{item:3031}} {{item:3036}} {{item:3046}} {{item:3071}} {{item:3812}}
ehh, replace cleaver with botrk, and it'd be fine. Cleaver is subpar on yas, and LDR with your ult, I.E., and Conq gives you enough pen
: I dont because i dont forget minion block and then go oh dam why does this exist. its because minions exisit thus we dont forget the existence of other minions to tunnel vision on the existence of the minion we want to kill. you dont walk on an army of vicious toddlers just because they are smaller in comparrison to you
I think the problem is, that while minion block has always existed, it feels worse this season. To be exact, it doesn't feel like the minion hitbox fits its size, but rather, its a large circle around it.
Mezo (EUNE)
: This guy is Gangplank main and complaining about Ahri being reliability/safety!!! I remember when IWD ironically complained about Amumu is OP to explain how people complain about everything for no reason, Apparently he was right.
I mean, Amumu can be OP, if the meta is right. The problem isn't that people complain about everything for no reason, it's that they complain while ignoring how the meta affects champions
: PSA: You can climb with any champion if you are good enough
While true, picking an appropriate champion for your skill level (and meta for your elo) makes a good difference
: Was Yasuo AFK or do you really expect us to believe you killed him 1v1 in melee range as Jinx? Because, you know, running through the wall means going in his melee range.
And you do know that pretty much every other aa based crit user out dps’s yasuo late game (assuming its against squishiest)
Saezio (EUNE)
: > [{quoted}](name=chipndip1,realm=NA,application-id=ELUpwER8,discussion-id=28nNMfnH,comment-id=001800000000,timestamp=2018-09-04T17:14:49.515+0000) > > Using Q at the wrong time. > > {{sticker:slayer-pantheon-thumbs}} > > Jokes aside, I think Nasus's neutral game needs to be addressed. Smacking people upside the head with Q on repeat and stat-sticking the world into the ground is very polarizing game play. Idk how Riot would go about it, though, but he's not so bad as to take top spot for future heavy-handed rework work. But like, is there a bad time to use Q? Not when farming of course but in fights... There is no bad timing to Q someone, You can Q the wrong person but that's true for any point and click ability too.
Maybe not q, but you can pop your w too early, or too late in a fight. Same thing with e and r.
La Bello (NA)
: What bugs me is that [you guys identify exactly what ticks people off about Yasuo ](https://euw.leagueoflegends.com/en/page/face-your-fears)so why are there never any attempts to compromise? The things complained about on Yasuo are pretty unanimous mainly Windwall being able to devour 120s+ ults like Ornn ult/ Miss Fortune ult and Yasuo's gimmicky double crit+free armor pen steroids that give him the edge into any matchup along with a ridiculously strong artificial power spike. this goes back around to what others were saying about CT champs being built to always have an answer to everything. I feel like Riot has failed to properly communicate to use why these specific features are absolutely VITAL to the champion and why they're not replaceable with something else like 80% slow resistance post Last Breath or mini MS boost after every crit. also on a side note I think Nasus is pretty awfully designed as far as the playing against him experience anyways. I mean he is pre-rework Poppy levels of Binary statcheck gameplay and he is far overdue for a mini-gu (Rework to Stack system, Moving his healing off his passive onto his Q like Yorick, Reworking Wither and redefining his ultimate to not just be " GAIN ALL THE STATS and sit on top of your opponents face").
I think the problem isn't that there aren't any attempts to compromise. It's that people want him to be hard nerfed, and then have pity buffs that don't do anything for him. For example, many of the people on r/yasuomains have agreed that windwall as it is can be too much. We have suggested that you could change it to have scaling duration, as well as not start within him. Yet that idea has never really been accepted on the Boards. Instead, the most common windwall change I see people suggesting is to make it use Flow as a resource. And while most don't acknowledge that it'd be a terrible change, seeing as you do not have control over your flow, even the one's that do, simply suggest giving him back his w passive that allowed him to generate flow faster. Another example would be changes to his passive. The most common argument is to simply remove the double crit, and instead give him an ad steroid, or increase his scalings/base damage along with stat changes. The problem is, people don't understand the implications of what their changes do to yasuo. In the case of the passive change, you open Yasuo up to a whole different set of builds. The general consensus of r/Yasuomains is that removing the crit passive would bring back Frozen Force, aka Tank Yasuo. Another potential build is Lethality yasuo bursting you down with a Q3 - R - Q. I guess what I'm trying to say is that it isn't that Yasuo players are against compromise, or completely against changing the champion. It's that most who suggest changes don't really understand the champion well enough for their changes to be viable.
: List of melee champs who have projectiles, and therefore whom the ability does nothing against: {{champion:12}} {{champion:164}} {{champion:122}} {{champion:114}} {{champion:86}} {{champion:420}} {{champion:59}} {{champion:24}} {{champion:141}} {{champion:82}} {{champion:75}} {{champion:33}} {{champion:58}} {{champion:98}} {{champion:27}} {{champion:44}} {{champion:48}} {{champion:23}} {{champion:77}} {{champion:254}} {{champion:106}} {{champion:19}} {{champion:62}} {{champion:5}} {{champion:83}} That's almost a fifth of the champion pool. And there's a host of other melee champs with skill shots which aren't horribly important to their kits we could include too. Those champions are balanced around not having poke (so they have much better all in) and yasuo will flop against them. But Yasuo's all in will wreck projectile champs who aren't built for all-in at melee range. That's why wind wall is so negatively polarazing.
You can windwall Fiora W, Illaoi E, Shen Q, and Yorick E
: > [{quoted}](name=Warlord Rhinark,realm=EUW,application-id=yrc23zHg,discussion-id=fHL5qRwf,comment-id=0000000000000000,timestamp=2018-09-03T09:58:57.740+0000) > > Only women and non-binary people can start organized efforts. > > We sick, disgusting, absolutely horrendous men have to wait until 2:30 PM. Eventually you’ll realize how terribly unfunny you are.
> [{quoted}](name=Spank the Fox,realm=OCE,application-id=yrc23zHg,discussion-id=fHL5qRwf,comment-id=00000000000000000000,timestamp=2018-09-03T10:35:53.675+0000) > > Eventually you’ll realize how terribly unfunny you are. But only if it's past Tooth Hurty
: Counter... tower dives. But how?
Someone tries to dive your teammate, so you tp to their turret? Just the threat of someone coming in can deter a dive from happening
: > [{quoted}](name=iSuzuken,realm=EUW,application-id=3ErqAdtq,discussion-id=zii6HaFX,comment-id=0002000000000000,timestamp=2018-08-30T21:06:48.701+0000) > > Irelia shits on yasuo > jax shits on yasuo > sion shits on yasuo if you play him right ( You build Randiuns, wormons and frozen heart and he doesn't even damage you ) > Akali can shit on yasuo, over sustains him, can outplay him with W since he can't ult invis champs etc) > > > Yasuo is not by any chance a hard champ to play against. there are 150 champs in the game. if only 8 of them have a chance against Yasuo, we have a serious balance problem
{{champion:266}} {{champion:34}} {{champion:268}} {{champion:164}} {{champion:122}} {{champion:131}} {{champion:36}} {{champion:245}} {{champion:114}} {{champion:41}} {{champion:86}} {{champion:150}} {{champion:39}} {{champion:24}} {{champion:126}} {{champion:38}} {{champion:10}} {{champion:240}} {{champion:127}} {{champion:54}} {{champion:90}} {{champion:57}} {{champion:75}} {{champion:2}} {{champion:516}} {{champion:33}} {{champion:58}} I would've put more, but i think i made my point
: The Dilemma of Nasus: Strong in lower elo and weak in higher elo
Personally, I think what we would need for Nasus is for him to be able to Ground targets with wither. Granted, you wouldn't be able to just tack it on without nasus becoming extremely dominant in the top lane. Maybe something along the lines of 50% slow at rank 5, 25% cripple at rank 5, and grounding the target for the duration of wither
Pika Fox (NA)
: .... If zed cant 1 combo someone, why would you ever play him? Sure, against a tank its unreasonable, but against a squishy he needs to 1 combo to be worth picking. Same with any other assassin.
The guy didn't really put it properly. Zed should be able to one-shot combo if he lands everything. The problem is, right now, he just needs e-auto-ignite + duskblade to oneshot
: Except I could bring a Silver account to Plat, and I have two times this season. And I am only a Plat player - not Challenger or someone hard smurfing. Fact is if you’re silver for 600 games - you are not good enough to climb. Stats don’t mean shit - Challenger players have low KDAs because they do whatever the fuck they need to win the game - not the “safest” or best for padding their stats.
Plat is top 10+% silver is top 50% at best Someone who can stay in plat is significantly better than people in silver, so much so, that you can make up for shoddy teammates with pure skill. But it isn't fair to people in silver, if you have to be in the top 10% to be able to climb out of the top 50%
: > [{quoted}](name=Mathgodpi,realm=NA,application-id=ZGEFLEUQ,discussion-id=Gn8bGFWx,comment-id=0004000100000000,timestamp=2018-08-27T02:49:46.425+0000) > > No they aren't misleading. They clearly show that I'm outperforming silver players by a LARGE margin. When other players play against OTHER SILVER PLAYERS they do far worse than me. This can only logically mean that I should be climbing. The reason I'm not climbing is because the matchmaker is suppressing my ability to do so. Then why is it, that if I or any booster played on your account it would suddenly climb from 600+ games in silver to plat 5 with No effort?
Let’s put it in terms of basketball, because that’s the first thing that comes to mind. There’s going to be a difference if you take a good player, and give him a bad team, and if you take Shaq, and give him the same team. Just because the good player isn’t as dominating a force as shaq, doesn’t mean the good player is bad, or should be placed with the bad team
Rioter Comments
: Trash yes. If I wasn't trash I'd be like diamond or somethin But if I'm able to stomp an equally trash yas pre PD. Why does he win post PD? I'm not playing differently. If I make a mistake I own it. This one item, changes the whole match up. I didn't have this issue when he bought statik instead (when PD didn;t give dmg reduction). So clearly PD is the issue here He simply gets a cheap af dmg reduction which seems seems to insta win him any 1v1 he goes into
You said it yourself, you aren't playing differently against a champion after they get a core item. Literally use your statement for any other champ and and see how weird it sounds. "But if I'm able to stomp nasus pre triforce. Why does he win pst Tri? I'm not playing any differently."
: As a Jax main, I'd say his early game is a tad too strong for how well he scales.
Yeah, I remember a time when you had to hit level 11 before you started popping off on jax. Now, you hit level 2 and bitch slap people left and right
Not being skilled enough to hit someone with an ability isn't a reason to say something doesn't have counterplay
DeltaDan (EUW)
: Nasus is a terribly designed champion
I mean, he's not that hard to beat, assuming your team understands and appreciates his threat. As the laner, your job is to beat him to such a point, that nasus has to spend 10+ mins stacking during midgame. Good champs to do so are Darius, Olaf, Gnar, Kled, etc. As a team, you need to use said 10+ mins to force fights for objectives, so that when nasus does come online, he now has to 1v9, due to his team being so far behind from the constant 4v5's they had to face.
: Welcome to the age of entitled ~~millennials~~ idiots. ######Slight edit because people are getting triggered.
> [{quoted}](name=Busty Demoness,realm=NA,application-id=yrc23zHg,discussion-id=PEUy7I8R,comment-id=0000,timestamp=2018-08-16T04:07:25.983+0000) > > Welcome to the human race FTFY
: or if she can keep dishing instead of the zed assasinating her. The key here is that if the zed wants her dead she is basically.... If he gets focused his whole team is free to do what is needed, if he doesn't, she is a non factor.
Thing is, zed doesn't need to be focused or deleted from a fight. Literally 1 hard cc + a few autos from an adc, and hes either dead, or low enough that he can't come back in.
: Which would work, if teamfights were more relevant and the game wasn't practically over before they started.
Which is a well known problem atm. Hence, the only reason mobility feels super overbearing is because it excels in the current game state, where games are decided before team fights become relevant. So instead of complaining about mobile champs, we should be focused on changing the pacing of the game
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Spicy Rice

Level 71 (NA)
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