: Renekton's Weakness?
Renekton isn't unbeatable, he's incredibly reliant on his stun, so if you can interrupt or otherwise minimize that stun when he dashes onto you hes fucked. If you want an actual listed weakness of renekton, it's his cooldowns, he has decently long cooldowns on everything but his Q so he either makes his combos or you fend off the combo and he cant do shit for the next like 15 seconds. Champions that can neutralize or otherwise set up to destroy renekton after his dash stun: {{champion:86}} (new W plus Q = he can actually win the matchup) {{champion:126}} (Skill matchup but hammer stance mash E and you can do stuff) {{champion:80}} (renekton should never be able to get a stun off, you can insta win or at the very least be guaranteed safe farm) {{champion:122}} (skill matchup, but if you step up when he dashes into you, you can potentially pull him back after he tries to dash 2 away and then destroy him) {{champion:98}} (dash his dash) {{champion:41}} (always stand on top of a barrel and renekton should never be able to fully all in you, decent farm lane for gp to scale in if he knows what he's doing. When renekton dashes onto you immediately auto the barrel and run away, using w if necessary if he ends up stunning you)
Rioter Comments
: Xin Zhao's reworked ultimate should remove shields on enemies.
Because xin zhao isn't THE duelist champion. That spot is reserved for both {{champion:114}} and {{champion:75}} Nasus being the most prominent of all duelists.
: mf will have her 10th skin taliyah is waiting on a second skin
> [{quoted}](name=JamesTheMage15,realm=NA,application-id=3ErqAdtq,discussion-id=VybbNNpE,comment-id=0000,timestamp=2017-08-10T17:49:01.270+0000) > > mf will have her 10th skin > > taliyah is waiting on a second skin so is illaoi, and illaoi is much older than taliyah
: Early game lane bullies + Ornn
late game scaler + ornn = super mega scale compared to simply not falling off
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: ? They were designed and balanced in a time before having this massive HP steroid. It's addition gave them a cool but completely overpowered synergy with doubling health way beyond what those abilities were balanced for. I do not believe it would do anything to affect those champions' former states of balance from before the item was introduced.
> [{quoted}](name=HalcyonDweller,realm=NA,application-id=3ErqAdtq,discussion-id=jA9EoN18,comment-id=00020000000000000000,timestamp=2017-07-28T20:47:04.607+0000) > > ? > > They were designed and balanced in a time before having this massive HP steroid. It's addition gave them a cool but completely overpowered synergy with doubling health way beyond what those abilities were balanced for. I do not believe it would do anything to affect those champions' former states of balance from before the item was introduced. "they were balanced in a time before having this massive hp steroid" "balanced" No tanks were shit a couple of months ago stop kidding yourself.
: This is why I think it would be OK. It is supposed to reduce damage dealt over its duration. So that's not really a problem. Although WAAAGH did raise a good point that it will affect other synergies with having high health. Then again those synergies were all designed in a time before an item that doubles your health existed... So I am inclined to believe that it wouldn't have unintended consequences to take that synergy with this item away from those characters.
> [{quoted}](name=HalcyonDweller,realm=NA,application-id=3ErqAdtq,discussion-id=jA9EoN18,comment-id=000200000000,timestamp=2017-07-28T17:56:56.713+0000) > > This is why I think it would be OK. It is supposed to reduce damage dealt over its duration. So that's not really a problem. > > Although WAAAGH did raise a good point that it will affect other synergies with having high health. Then again those synergies were all designed in a time before an item that doubles your health existed... So I am inclined to believe that it wouldn't have unintended consequences to take that synergy with this item away from those characters. Get your head out of the offensive rear end. Champions like sion lose out on a ton of tank potential with a change like this on stoneplate. Sion has a shield that scales with max hp thath e can use in conjunction with stoneplate. Tanks that have max %HP sustain mechanics also lose out with changes like this.
archerno1 (EUNE)
: Isnt Pantheon hardest counter to Darius?
> [{quoted}](name=archerno1,realm=EUNE,application-id=3ErqAdtq,discussion-id=RjysLNZt,comment-id=0001,timestamp=2017-07-28T17:12:41.907+0000) > > Isnt Pantheon hardest counter to Darius? Not really, darius has a high base hp regen, on top of dorans shield you're good to go. Bonus points if you can trade at least one decimate per 2-3 spear throws since Q trading always goes in darius's favor.
Rioter Comments
: you're being goofed, im pretty sure
> [{quoted}](name=Big Lincoln,realm=NA,application-id=ZGEFLEUQ,discussion-id=NP63VPev,comment-id=0000,timestamp=2017-07-28T06:14:42.069+0000) > > you're being goofed, im pretty sure Ok yeah I got goofed. friend did it to me
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: im worried he turns on too soon for how much stronger he is later on in the game maybe i don't need to be, we'll see
> [{quoted}](name=Big Lincoln,realm=NA,application-id=3ErqAdtq,discussion-id=FM8EhalG,comment-id=0001,timestamp=2017-07-26T13:17:08.181+0000) > > im worried he turns on too soon for how much stronger he is later on in the game > > maybe i don't need to be, we'll see haHAA i got downvoted when I voiced fears of overbuffing. In any case an easy fix is to further gate him by levels and push his niche towards late game by doing: 20% base cdr level 1 r 35% base cdr level 2 r 50% base cdr level 3 r
Xonra (NA)
: He had one of the highest ban rates all the way up to mid diamond lol
> [{quoted}](name=Xonra,realm=NA,application-id=3ErqAdtq,discussion-id=cJgpN1AM,comment-id=00690000,timestamp=2017-07-26T02:13:00.243+0000) > > He had one of the highest ban rates all the way up to mid diamond lol But never once came even close to being played in competitive. His win rate never got past 53% unlike other broken champs past and present, and his win rate wasn't a darius issue, it was very clearly a courage of the colossus issue.
: Things You Miss About The Game But You Know Will Never Come Back?
A competitively viable darius. Too many low elo shitters cried.
Jockaz (NA)
: > [{quoted}](name=SquashCannon,realm=NA,application-id=3ErqAdtq,discussion-id=0d0UYk50,comment-id=0003,timestamp=2017-07-26T00:01:45.816+0000) > > At the very LEAST, volibear should have his w nerfs from before the jungle update reverted. > > His camp clear is among the worst in the game, and it's not like he scales all that well into the later stages of the game anyways. > > I'd also want his ult to have the ap scale removed or otherwise placed side by side with a 100% bonus ad scale so that volibear has an incentive to AT LEAST get a titanic hydra or tri force instead of go pure tank, along with a 10 base damage reduction if necessary. > > These are ultimately small buffs aimed at his damage output which scale horrifically. > > Also, his passive should scale from 30% max hp heal to 60% max hp heal by level 18 because the enemy team will undoubtedly have grievous wounds, and that contributes to his passive being one of the shittiest passives in the game. His passive is fine pre 6 so I think staying at 30% in early levels is fine. But then get spirit visage and heal 100% I do agree is passive could be buff, id add faster regen Agree on everything else
> [{quoted}](name=Jockaz,realm=NA,application-id=3ErqAdtq,discussion-id=0d0UYk50,comment-id=00030000,timestamp=2017-07-26T00:46:49.227+0000) > > But then get spirit visage and heal 100% > > I do agree is passive could be buff, id add faster regen > > Agree on everything else Nuh uh, at level 18 hes guaranteed to have GW on his ass when he reaches the 30% hp mark, he's healing for 55% max hp in most cases, which, considering his entire passive is tied to it, isn't overly powerful.
Rioter Comments
Jockaz (NA)
: Will we ever see volibear in patch notes?
At the very LEAST, volibear should have his w nerfs from before the jungle update reverted. His camp clear is among the worst in the game, and it's not like he scales all that well into the later stages of the game anyways. I'd also want his ult to have the ap scale removed or otherwise placed side by side with a 100% bonus ad scale so that volibear has an incentive to AT LEAST get a titanic hydra or tri force instead of go pure tank, along with a 10 base damage reduction if necessary. These are ultimately small buffs aimed at his damage output which scale horrifically. Also, his passive should scale from 30% max hp heal to 60% max hp heal by level 18 because the enemy team will undoubtedly have grievous wounds, and that contributes to his passive being one of the shittiest passives in the game. His passive is fine pre 6 so I think staying at 30% in early levels is fine.
: Which champion has the most trouble dying?
Hard to quantify since juggernauts have sustain mechanics that either can or cannot be utilized optimally. If darius runs into a fight and consistently lands 2-3 man decimates, he can easily outtank a 6 tank item rammus or sion or poppy. If he misses most decimates he's nowhere near as tanky as those three.
: his ult is not the problem. even with the health scaling its not a problem. his new e is why hes so strong this patch.
> [{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=APTF8hRE,comment-id=0001,timestamp=2017-07-24T13:11:42.317+0000) > > his ult is not the problem. even with the health scaling its not a problem. > > his new e is why hes so strong this patch. His ult very much is a problem due to the way it interacts with stoneplate. No one else breaks stoneplate except for chogath, so it would be wrong to change stoneplate instead of chogath.
Rioter Comments
: What if nasus gets perma ad stacks from his q?
then he becomes jhin but nearly unkillable. He'll just give up tri force and go for infinity edge or something.
KennyLay (NA)
: As a 33 year old man
: Can we make Caitlyns ultimate always hit its target?
{{champion:201}} Really? Tons more of targeted abilities can be blocked. https://i.makeagif.com/media/6-21-2015/jd31yH.gif
: Offense for Twitch - Infinity Edge, Statikk Shiv, Rapidfire Cannon, Executioner's Calling, and Death's Dance Defense for GP - Ninja Tabi, 250 health from Trinity Force I don't see the problem with that Twitch handily killing that GP who was running away.
> [{quoted}](name=Darkdemon653,realm=NA,application-id=3ErqAdtq,discussion-id=jWHT7zQ9,comment-id=0001,timestamp=2017-07-23T02:23:33.246+0000) > > Offense for Twitch - Infinity Edge, Statikk Shiv, Rapidfire Cannon, Executioner's Calling, and Death's Dance > > Defense for GP - Ninja Tabi, 250 health from Trinity Force > > I don't see the problem with that Twitch handily killing that GP who was running away. The problem is that he does an assassin's job with how much sustained burst he has on top of the range safety. Honestly, the thread is moreso evaluating Crits and ADCs, ADCs being a class that should shine against heavier champions, not bursting squishys.
Rioter Comments
: The counterplay is that he literally just used one of the strongest teamfight damage ults in the entire game on a single person and he's out of position, so now your team kills him in 1/4 of a second. Also, land a barrel combo on him and he'll die. Not even kidding, if you're a late game GP, you drop your ult so he's in the center and land a barrel combo on a Twitch and he's dead from full health. Also, if any of your allies had been close enough to him, they'd be able to see him and kill him.
> [{quoted}](name=Brutalitops01,realm=NA,application-id=3ErqAdtq,discussion-id=jWHT7zQ9,comment-id=0000,timestamp=2017-07-22T22:22:47.110+0000) > > The counterplay is that he literally just used one of the strongest teamfight damage ults in the entire game on a single person and he's out of position, so now your team kills him in 1/4 of a second. Also, land a barrel combo on him and he'll die. Not even kidding, if you're a late game GP, you drop your ult so he's in the center and land a barrel combo on a Twitch and he's dead from full health. Also, if any of your allies had been close enough to him, they'd be able to see him and kill him. an out of position twitch is still 5x safer than a melee assassin.
Rioter Comments
GigglesO (NA)
: Maybe you should learn how to separate opinion from fact. It doesn't look like your government did you any favors either. If you really want to have this pissing contest, I graduated from an engineering college with only 11% (4 year), 25% (6 year) graduation rate, what about you?
> [{quoted}](name=GigglesO,realm=NA,application-id=3ErqAdtq,discussion-id=m6BEXOEa,comment-id=000200000000000000000000,timestamp=2017-07-22T03:20:53.316+0000) > > Maybe you should learn how to separate opinion from fact. It doesn't look like your government did you any favors either. If you really want to have this pissing contest, I graduated from an engineering college with only 11% (4 year), 25% (6 year) graduation rate, what about you? Amazing, im so impressed, currently in college, oh my god it's like you're the only one who went to college. Wow, and yet somehow, with an education like that, you don't understand the definition of the word subconscious. Oh well, the thread is already dead, have fun.
: Because mini gnar is relatively short ranged and generally auto attacking anything 3 times will almost always result in him taking some creep aggro. If I may propose something different, I'd suggest removing the interaction where his Q procs his W passive.
> [{quoted}](name=HateDaddy,realm=NA,application-id=3ErqAdtq,discussion-id=o1oURfWA,comment-id=0004,timestamp=2017-07-21T22:01:05.933+0000) > > Because mini gnar is relatively short ranged and generally auto attacking anything 3 times will almost always result in him taking some creep aggro. If I may propose something different, I'd suggest removing the interaction where his Q procs his W passive. Id be fine with removing Q W interaction.
GigglesO (NA)
: Actually I was always one of the first to finish them because they gave too much time on tests. Who needs 50 minutes for a test that only takes 25? Always remembered to bring a book so that you can use the extra time. Most of the time I saw my classmates take extra time because they couldn't separate the emotional stress of "having to pass". Government IQ test already put me at a 130 IQ in the 3rd grade... which means I'm in the top 2%...
> [{quoted}](name=GigglesO,realm=NA,application-id=3ErqAdtq,discussion-id=m6BEXOEa,comment-id=0002000000000000,timestamp=2017-07-22T02:41:42.514+0000) > > Actually I was always one of the first to finish them because they gave too much time on tests. Who needs 50 minutes for a test that only takes 25? Always remembered to bring a book so that you can use the extra time. Most of the time I saw my classmates take extra time because they couldn't separate the emotional stress of "having to pass". > > Government IQ test already put me at a 130 IQ in the 3rd grade... which means I'm in the top 2%... That's unfortunate, your government did you wrong. Perhaps stick to private institutions
Rioter Comments
GigglesO (NA)
: It isn't about being an imperfect emotional being, its pushing aside the emotions to use clear rational thought.
> [{quoted}](name=GigglesO,realm=NA,application-id=3ErqAdtq,discussion-id=m6BEXOEa,comment-id=00020000,timestamp=2017-07-22T02:27:39.277+0000) > > It isn't about being an imperfect emotional being, its pushing aside the emotions to use clear rational thought. "its pushing aside" "subconscious" You're a special one ain't ya. Extra time on tests?
GigglesO (NA)
: The reason we can't have an actually discussion about balance is biased opinions...
wow, you mean humans are imperfect emotional beings that will have biases whether conscious or subconcsious? You should become a philosopher I just got fucking mindblowned
: Issue with the changes is they made her into a jungle adc, but she lacks the dueling abilty/ damage of the other early traders while not having that good of a late game. Kindred should have early game tools to help, and her current kit lacks that completely.
> [{quoted}](name=ITackleGlompAhri,realm=NA,application-id=3ErqAdtq,discussion-id=ja898NlO,comment-id=0014,timestamp=2017-07-22T00:08:47.064+0000) > > Issue with the changes is they made her into a jungle adc, but she lacks the dueling abilty/ damage of the other early traders while not having that good of a late game. Kindred should have early game tools to help, and her current kit lacks that completely. you're a special one aren't ya. Extra time on tests?
: i made this suggestion when cotc came out... ever notice that riot is actually sexist? lulu and shy both have knockups on their ult, but nasus and ren do not. i think their ult should do a small knockback if you're in the immediate proximity. like auto attack range.
> [{quoted}](name=Denims Wrath666,realm=NA,application-id=3ErqAdtq,discussion-id=sFbAIA4O,comment-id=0001,timestamp=2017-07-21T15:45:12.901+0000) > > i made this suggestion when cotc came out... ever notice that riot is actually sexist? lulu and shy both have knockups on their ult, but nasus and ren do not. i think their ult should do a small knockback if you're in the immediate proximity. like auto attack range. what?
: Nasus is fine, Garen was fine and Cho was fine. Stop buffing champs you want to see in the Lcs that have no chance of ever making it there.
> [{quoted}](name=Rockm Sockm,realm=NA,application-id=3ErqAdtq,discussion-id=sFbAIA4O,comment-id=0000,timestamp=2017-07-21T15:35:35.091+0000) > > Nasus is fine, Garen was fine and Cho was fine. > > Stop buffing champs you want to see in the Lcs that have no chance of ever making it there. How is 46% WR with shit play rate fine? It's almost universally accepted that nasus needs buffs, I just dont want him overbuffed, if anything, taking out 50% base cdr redution on Q during ult would keep nasus out of the LCS or at least force him into just being a niche pick.
Rioter Comments
: how many stacks did he have? must have been around 20 with that kind of damage, even with stoneplate. probably had around 8k health with warmogs before the active.
> [{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=w5bEeEkf,comment-id=0002,timestamp=2017-07-21T10:44:27.708+0000) > > how many stacks did he have? must have been around 20 with that kind of damage, even with stoneplate. > > probably had around 8k health with warmogs before the active. Probably doesnt need too many stacks, that build is very hp intensive and resistance free
Rioter Comments
Omen46 (NA)
: #1 Hated ADC to fight.
Xayah is actual fucking cancer. She's supposed to be the queen of kiting but her arrows can pierce long enough to give her comparable range to fucking caitlyn in many scenarios. Also, her version of sustained dmg is more like sustained burst, and then there's her E on top of that.
: > [{quoted}](name=SquashCannon,realm=NA,application-id=3ErqAdtq,discussion-id=5Lj6oXPe,comment-id=000100000001,timestamp=2017-07-19T22:14:44.656+0000) > > That's not harsh, you're just soft. > > The OP is a shitfest that tries to explain juggernauts but ends up not really adding anything more than what riot probably stated themselves. Next time, please read more of my discussion with I Am Rubick Sama. He already help me learn more about Morde. I'd save you from looking like an utter dickhead.
> [{quoted}](name=DragonShea,realm=EUW,application-id=3ErqAdtq,discussion-id=5Lj6oXPe,comment-id=0001000000010000,timestamp=2017-07-19T23:39:06.422+0000) > > Next time, please read more of my discussion with I Am Rubick Sama. He already help me learn more about Morde. > > I'd save you from looking like an utter dickhead. I believe you meant "it would" not "I'd" Also, I'm good bud, but your OP isn't, and it's a lot more than just morde that you're fucking up on. Might as well rename OP to "regurgitation post" for more accuracy.
: Just last game on my smurf. Currently trying to get that account to Diamond, sitting at Plat I https://www2.pic-upload.de/img/33560309/cho.jpg
> [{quoted}](name=Malicious Metal,realm=EUW,application-id=3ErqAdtq,discussion-id=TUet7aBo,comment-id=000c00000000,timestamp=2017-07-18T23:47:44.715+0000) > > Just last game on my smurf. > Currently trying to get that account to Diamond, sitting at Plat I > > https://www2.pic-upload.de/img/33560309/cho.jpg rate el hue build pls {{item:3053}} {{item:3078}} {{item:3742}} {{item:3047}} / {{item:3111}} {{item:3065}} {{item:3146}} also fix gunblade interaction with morde Q rito
: Stoneplate reduces your damage and Steraks increases it. Why not get both?
> [{quoted}](name=Tobias Brackner,realm=NA,application-id=3ErqAdtq,discussion-id=TUet7aBo,comment-id=000000000006,timestamp=2017-07-19T15:37:13.642+0000) > > Stoneplate reduces your damage and Steraks increases it. Why not get both? Because steraks sucks balls on darius, but honestly it's a noob trap on everyone not named illaoi.
: His ult with no items, 5 stacks, at level 18, is 900 damage. A black cleaver makes that 960 damage. That's a 7% increase His passive, with no items, at 5 stacks, at level 18, is about 430 damage. A black cleaver makes that 480 damage. That's about a 10% increase. This means purchases of bonus AD increase his passive damage by about 40% more than they increase his ult damage (10/7 ~= 1.4). The bonus AD does a lot more work through his passive than through his ult. Considering the passive is always happening while the ult is just an execute, the raw damage output of his passive is a lot higher most games.
> [{quoted}](name=Very Scary Dario,realm=NA,application-id=3ErqAdtq,discussion-id=TUet7aBo,comment-id=0000000000040000000000000000,timestamp=2017-07-19T20:57:11.455+0000) > > His ult with no items, 5 stacks, at level 18, is 900 damage. A black cleaver makes that 960 damage. That's a 7% increase > His passive, with no items, at 5 stacks, at level 18, is about 430 damage. A black cleaver makes that 480 damage. That's about a 10% increase. > > This means purchases of bonus AD increase his passive damage by about 40% more than they increase his ult damage (10/7 ~= 1.4). The bonus AD does a lot more work through his passive than through his ult. Considering the passive is always happening while the ult is just an execute, the raw damage output of his passive is a lot higher most games. But the raw damage of his passive isn't higher in **particular fights**, especially towards later game where the bleed, although nice, takes a back seat to the bonus AD gain which seriously empowers Q and R with their insane AD scaling. His passive might account for a huge chunk of his overall damage throughout the game because it's a beast early and mid game, but towards late game it's all about how much damage his Q + ult can do to hopefully execute the ADC before said ADC fucks everyone over, hence the classic "5 stack the tank then Q R the backline" that darius wants to do in later game teamfights.
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SquashCannon

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