: Azir Gameplay Update: Goals and Directions
I'm all for option #2 but I really hope the dashing and double dashing concept is reproduced in a future champion or rework.
Rioter Comments
Rioter Comments
Rioter Comments
: {{champion:421}} don't forget me
> [{quoted}](name=DarkenedAuras,realm=NA,application-id=A8FQeEA8,discussion-id=hRltUsn7,comment-id=001e0000,timestamp=2016-05-11T19:15:20.519+0000) > > {{champion:421}} don't forget me I love the way reksai gives "vision" :) I just was thinking more along the lines of a champion would could give vision of a large area, or lay vision traps to help set up ganks. All while being sneaky and stuff... something along those lines
: Something to do with gold as a resource for casting abilities in some way (I came up with a concept but something much more thought out) A shapeshifting champion. Nothing that copies abilities, but can take on the appearance of allies/enemies. A pick up mechanic (eg Bard charm type effect) that would modify your abilities slightly for a set period ie picking up the green thing could add X, picking up the red thing adds Y, and so on. The ability to alternate between spending one resource or another.
> [{quoted}](name=Lonely Flame,realm=OCE,application-id=A8FQeEA8,discussion-id=hRltUsn7,comment-id=001b,timestamp=2016-05-11T18:23:04.242+0000) > > Something to do with gold as a resource for casting abilities in some way (I came up with a concept but something much more thought out) > > A shapeshifting champion. Nothing that copies abilities, but can take on the appearance of allies/enemies. > > A pick up mechanic (eg Bard charm type effect) that would modify your abilities slightly for a set period ie picking up the green thing could add X, picking up the red thing adds Y, and so on. > > The ability to alternate between spending one resource or another. There was an item in one of the previous game modes that let you copy a teammates appearance. For me, that was the only thing that made me want to play it so I would love to have a champion with a sharpshifting function
maembe (NA)
: a three hit passive
> [{quoted}](name=maembe,realm=NA,application-id=A8FQeEA8,discussion-id=hRltUsn7,comment-id=0011,timestamp=2016-05-11T16:20:33.184+0000) > > a three hit passive As is the ritual
StargirI (NA)
: What's a Unique mechanic that you'd like to see on new champions?
I would love to see a champion that uses sound as a weapon. Perhaps have his q release a skillshot that can bounce off of walls, and his w could create a passable wall that will help him bounce the skillshot more
: % maximum health true damage that shreds armor and magic resist while increasing the amount of true damage the target takes from all sources for every few points of armor and magic resist shredded.
> [{quoted}](name=Princess Emma,realm=NA,application-id=A8FQeEA8,discussion-id=hRltUsn7,comment-id=0001,timestamp=2016-05-11T11:32:46.753+0000) > > % maximum health true damage that shreds armor and magic resist while increasing the amount of true damage the target takes from all sources for every few points of armor and magic resist shredded. As a person who has had one too many encounters with tank assassins, I approve this idea!
Rioter Comments
: In Response to the Taliyah's Champion Reveal
Not having URF in April was all planned. they were secretly hinting at the future urf bender
  Rioter Comments
: To be fair his E is a really powerful tool and not haivng such drawbacks would make him "strategically" OP. Let me list some advantages - quite easy to charge up - good movement speed passive - back-in-lane tool - give expanded vision on your trail passing over walls All of them are underhestimated boons which can give your team a good advantage. It's nor easy nor straightforwardly exploitable but once you get a good grip of it you'll be a major factor in a match, fed or not.
> [{quoted}](name=Stars Shaper,realm=EUW,application-id=3ErqAdtq,discussion-id=9RLEV7Ms,comment-id=0001,timestamp=2016-04-25T14:06:51.171+0000) > > To be fair his E is a really powerful tool and not haivng such drawbacks would make him "strategically" OP. Let me list some advantages > > - quite easy to charge up > - good movement speed passive > - back-in-lane tool > - give expanded vision on your trail passing over walls > > All of them are underhestimated boons which can give your team a good advantage. It's nor easy nor straightforwardly exploitable but once you get a good grip of it you'll be a major factor in a match, fed or not. I understood that there were strong balance purposes behind it. I just don't find it to be as fun as I'd wish and sorta wanted to get other ideas on the subject.
: Well, in defense of the lack of stars with E, if they were active, you'd get minion and jungle aggro that would instantly end it should one shoot you.
> [{quoted}](name=Oleandervine,realm=NA,application-id=3ErqAdtq,discussion-id=9RLEV7Ms,comment-id=0000,timestamp=2016-04-25T13:43:57.506+0000) > > Well, in defense of the lack of stars with E, if they were active, you'd get minion and jungle aggro that would instantly end it should one shoot you. fair enough that part slipped from my mind a bit
Rioter Comments
: ++The Gifting Fairy++ (NEW THREAD)
IGN: Demena the god Skin: knockout lee sin it will justify me typing "RKO OUT OF NOWHERE" after every kill
Rioter Comments
Rioter Comments
Arie (NA)
: Just Noob Things
I figured ALL skills got stronger with ap so i went full ap yorick because i thought it would hyper charge my spooky ghost
Rioter Comments
: Has anyone seen these skin concepts?
I love the Syndra and rumble skins but i dont really understand how the animations for rugged jayce would work out

StargirI

Level 134 (NA)
Lifetime Upvotes
Create a Discussion