Euclea (NA)
: Heartseeker/Debonair Nautilus
I can definitely see the potential, like a heart instead of an anchor would be pretty neat.
: a virus on your PC?
> [{quoted}](name=MrFawknSunshine ,realm=NA,application-id=LqLKtMpN,discussion-id=OfksZrk8,comment-id=0001,timestamp=2016-10-19T20:49:57.965+0000) > > a virus on your PC? Why do you think it is a virus?
Rioter Comments
: Crashes for days
Does your computer buzz and completely hang up? Mine has been doing that, recently updated as well.
: After logging in, LoL freezes my entire computer (client)
Windows 10, just updated, entering game causes computer to play buzzing sound and hang up.
Statikk (NA)
: Assassins Pre-Season Class Update - Systems Tweaks and Smaller Scale Updates
Change Teemo's interaction with shrooms and red trinket. Removing the ultimate from a champion's kit for over 10 seconds after level 9 simply isn't fair. It will also make him easier to balance.
: Mushroom-juice... Who thought of him drinking that and why? Also really random but if possible could there be a joke recipe to make it at home?
> [{quoted}](name=Void Nargacuga,realm=NA,application-id=3ErqAdtq,discussion-id=exb3AssJ,comment-id=000c,timestamp=2016-08-09T17:40:55.221+0000) > > Mushroom-juice... Who thought of him drinking that and why? Also really random but if possible could there be a joke recipe to make it at home? Mushroom juice is just pure cocaine. Not even a juice, just pure cocaine.
: Champion Insights: Kled, the Noxian Meme
CACTOPUS IS SENPAI PLEASE MARRY ME SENPAI
: {{sticker:slayer-pantheon-popcorn}} cant wait to see people try and use him jungle
Turns out he's really good in the jungle... Rito-ffs
: Miss the Old Graves!!!
Perhaps Riot will, but in a different form. Grave's identity as a character simply didn't match up with what he was as a champion. His identity as an AoE burster simply couldn't mesh with his strong, ranged auto attacks, as no champion can excel in both of these categories. Perhaps a jack-of-all-trades ADC will be reintroduced into LoL, but new Graves has attracted too strong of a fan base to be removed.
: Felix, the Voidborn [REVAMPED]
Don't die please. Here, have an up vote. I loved it, lots of AoE burst, sort of like a wombs combo assister like Zyra, which is very lacking in the void champions. Just a quick question, wouldn't it be rather difficult to last hit with a constantly ticking aura? Also, his Null Zone portion of his passive has the same name as Malzahar's old W (another link to the void senpai), but I like how his passive forces high aggression to make use of his kit, or else complete passivity. How about you make his Null Zones from abilities more effective than those on towers? Also, the Azir+This Guy synergy is real. Wombocombos and regeneration from his tower. However, I feel his Void stuff regeneration is too gated, and it would feel bad in this form of gating, similar to being oom. I would recommend no delay on his own, created Null Zones' regeneration so he would be rewarded for more aggression. Very nice concept, 8.5/10. {{sticker:slayer-pantheon-thumbs}}
Requests (NA)
: All Sion Mains Rejoice {{item:3070}}
: REACTIVATING...
Just another mecha skin, things shown above main image are Aatrox, Malphite?, and Kha'Zix respectively. Not a new champion sadly, I really want a more mechanical champion.
: **Malzarick** - (Malzahar + Yorick) **Void Covenant** > On every fourth ability use, Malzarick summons a **Void Commander** unit that remains on the field until it is killed or 21 seconds has passed. If Malzarick dies, the **Void Commander** stays behind but stops attacking. > > For every **Void Commander** active, Malzarick's basic attacks deals additional 3% damage for each active summon aside from the **Void Commander**. After 7 seconds, the **Void Commander** grows in size, gaining 50% bonus attack damage and armor, and frenzy after 14 seconds, gaining 100% bonus attack speed. > - **Void Commander** Bonuses stacks, so if there are 2 **Void Commanders** and 3 active summons, it would grant Malzarick a total of 18% increased damage in his basic attacks. **Call of War** > Charges Malzarick's next basic attack, causing it to deal additional 15 / 30 / 45 / 70 / 95 + (20% of Attack Damage) physical damage. Upon hit, creates two orbs beside the target, after 0.5 second delay, deals 45 / 65 / 80 / 120 / 150 + (40% of Ability Power) magic damage to all enemies caught between the orbs. > > **Void Covenant** - Summons a **War Commander** on initial attack. This unit has increased 4 / 8 / 16 / 20 / 24 Attack Damage and 15% / 20% / 25% / 30% / 35% bonus Movement Speed. Basic Attacks from the **War Commander** silences enemy units for 1.2 / 1.4 / 1.6 / 1.8 / 2 seconds. Silence may only occur on the same target every 14 seconds. **Pestilence Zone** >Malzarick creates a zone of slow on the targeted area, dealing 2% / 2.5% / 3% / 3.5% / 4% + (1% per 100 Ability Power) of the target's maximum Health each second and inflicting a 10% / 15% / 20% / 25% / 30% slow. Capped 120 damage per second against enemies and monsters. > >**Void Covenant** - Summons a **Null Commander** on cast. This unit doubles all slow effects in melee radius around it. **Malefic Famine** >Malzarick infects the target enemy's mind with hunger for 4 seconds, dealing 5 / 10 / 15 / 20 / 25 + (5% of Ability Power) magic damage every half second. While active, the target's attacks will heal the user for 10% of the damage dealt. > >If the target dies while under Malefic Famine, it will pass to the closest enemy, refreshing the duration and restoring 5 / 7 / 9 / 11 / 13 Mana to Malzarick. > > **Void Covenant** - Summons a **Vision Commander** on cast. This unit's attacks heals Malzarick equal to 15% of the damage dealt, doubled to 30% against enemy champions. **Nether Omen** >Malzarick conjures a controllable **Omen Revenant** from an ally or himself for 10 seconds. The **Omen Revenant** has 50% / 75% / 100% of the target's current Health and 20% / 25% / 30% of the target's Attack Damage at the time of cast. The **Omen Revenant**'s Health decays by 20% each second. > > If the **Omen Revenant** dies, it suppresses the nearest enemy champion for 2 seconds, dealing 40 / 70 / 100 + (20% of Ability Power) magic damage every half second. If it is killed by an enemy champion, it will suppress that enemy instead.
> [{quoted}](name=Dis The Chris,realm=NA,application-id=A8FQeEA8,discussion-id=mEwe09PX,comment-id=0007,timestamp=2016-01-11T05:26:09.446+0000) > > **Malzarick** - (Malzahar + Yorick) > > **Void Covenant** > > **Call of War** > > **Pestilence Zone** > > **Malefic Famine** > > **Nether Omen** I friggin love it. Malzahar has always held a place next to my sternum, and I love anything having to do with raising the dead.
: [C2C] Combine 2 Champions
Ezze, the Prodigal Mage **Innate: Arcane Force** Hitting an enemy champion with a spell gives a charge. He gains 5% movement speed for each charge, and charges last for 5 seconds. At five charges, gains a mana based shield and reduces his spells' cooldowns by 0.75x his Q Cooldown every time he hits an enemy champion with a spell, both the shield and the CDR lasting for 3 seconds. **Q: Overloaded Shot** Fires a blast of energy that deals physical damage and reduces the cooldowns of all abilities by 1.5 if it hits. It scales with AD and AP. If it doesn't hit anything, it fires 3 weaker shots in a triangle, one directly forward and one to each side. These blue shots deal low damage based off AP and Mana. The hits from the blue shots **do** count as spells for passive. **W: Essence Prison** Snares and deals magic damage based off AP and Mana to an enemy champion and creates a 400 unit diameter circle around them. Whilst on this area, enemy champions take magic damage over time, while allies have improved attack speed. This area lasts until the initial target leaves the area. If the target dies, up to two enemy champions within have this ability cast on them, and the original area disappears. **E: Arcane Flux** Blinks a very short distance (200 units) in a skill shot, then measures the amount of enemies within a 200 diameter circle of the point of impact. He then splits up magic damage among them based off of AD, AP, and Mana and shreds a percentage of their MR. This shred stacks, but the stack power is (Initial Shred)/(How many stacks). He then blinks in the same direction his original blink went, with distances based on enemies hit. Every minion/small monster increases it by 20, every champion 100, every large monster 200, and every epic monster 500. Blinking 500 or more units refreshes its Cooldown. **R: Desperate Shot** Fires a huge wave of energy after a brief channel with an infinite range. It deals magic damage based off AD and AP, heals for 100% of the damage it deals, and reduces the damage it deals by 5% for each enemy it passes through. While it is on the map, along with Arcane Force being active, using a spell makes him use Arcane Flux in that direction. Arcane Flux has no mana cost, a one second Cooldown, and 499 base blink range for the duration. Upgrading this ability slows the wave of energy. Sorry for taking so long, I have a life.
: > [{quoted}](name=StephenTheGod,realm=NA,application-id=A8FQeEA8,discussion-id=mEwe09PX,comment-id=00000000,timestamp=2016-01-01T15:14:18.351+0000) > > A review of your combination, Lord Caelistis. > > Passive: Pretty good, just don't like moving Bloodrage to Ult. 9/10 > > Q: You just randomly gave Garen's Q a slow. That is nothing like Darius's Q. > 2/10 > > W: You combined Garen W with Darius E. 0/10 > > E: You combined Garen E with Darius W. 0/10 > > R: Just a generic execute, try to spice it up with certain features from each Ult. 7/10 > > Total Score: 18/50 > > Try to redo it, with W combined with W and E combined with E. Also, you need to blend the names of the abilities. You can't just fuse any same-input skills together. Fusing a grab with a cancellable AOE state has absolutely no sense. On the contrary, for a tank, gaining armor the more people you grab has sense, because you will be able to sustain their damage while your team attacks them. Same reasoning for the other skills: the two spinning ones were put into one, and both AA modifiers were fused. Doing otherwise would be tacky at best, overloaded and random at worst. Trying to fuse Katarina and Kassadin together using the Q-Q W-W E-E R-R method would be similarily disasterous, but fusing together different parts of the kit (Like Shunpo with Riftwalk) would make a lot more sense.
> [{quoted}](name=Lord Caelistis,realm=EUW,application-id=A8FQeEA8,discussion-id=mEwe09PX,comment-id=000000000000,timestamp=2016-01-10T22:02:33.272+0000) > > You can't just fuse any same-input skills together. Fusing a grab with a cancellable AOE state has absolutely no sense. On the contrary, for a tank, gaining armor the more people you grab has sense, because you will be able to sustain their damage while your team attacks them. Same reasoning for the other skills: the two spinning ones were put into one, and both AA modifiers were fused. Doing otherwise would be tacky at best, overloaded and random at worst. > > Trying to fuse Katarina and Kassadin together using the Q-Q W-W E-E R-R method would be similarily disasterous, but fusing together different parts of the kit (Like Shunpo with Riftwalk) would make a lot more sense. Sorry, I thought it wasn't an option to do that. Now I feel terrible...
: (Posting from phone, gonna look like poop) GARUS THE KNIGHT PASSIVE: Every auto-attack inflicts Holy Wound, dealing X physical damage per second for 5 seconds. Garus recovers 50% of the damage dealt by Holy Wound. Can stack up to 5 times. > Q : SHREDDING STRIKE. Garus gains X movement speed. The next auto attack will silence his target and reduce his movement speed by X. > W : HOLY HOOK. Garus grabs everybody in front of him and gains 10 armor and MR per champion struck. > E : SPINNING SLASH. Garus spins around 5/6/7/8/9 times over 3 seconds. Champions struck by the blade are inflicted a stack of Holy Wound and take 120% of the damage. > R : EXCELLENT EXECUTION. Garus slamdunks his target into the ground, dealing more damage per stack of Holy Wound. If Garus kills his target, every auto attack and Spinning Slash inflict 5 stacks of Holy Wound.
A review of your combination, Lord Caelistis. Passive: Pretty good, just don't like moving Bloodrage to Ult. 9/10 Q: Pretty good combo, but the intricacies of the CDR part of Darius W were ignored. 9/10 W: I'd like to see the passives included, but great! 9/10 E: Perfect. 10/10 R: Only weak point of his kit, it is a carbon copy of Darius Ult. 7/10 Total Score: 42/50 Very nice, sorry for misunderstanding before. Hopefully you read this, and know that it was a great combinations!
: [C2C] Combine 2 Champions
Reserving Ezreal+Ryze and Malzahar+Sivir.
: [C2C] Combine 2 Champions
Malric, The Monolith's Knight Taric+Malphite Attack Range: 125 **Innate: Shieldcraft** Using an ability shields Malric for 5% of his maximum health and reduces the cool downs of all of his abilities by 1. The shield stacks up to 25% of his maximum health. The shield has no max duration. **Q: Seismic Imbue** On Self: Heals Malric for 140% of the normal heal and increases his base movement speed by the movement speed steal percentage for 4 seconds. On Enemy: Heals Malric for 75% of normal heal value, and sends a shard to the enemy that deals 125% of the normal heal value as magic damage and steals their movement speed. On Ally: Drains movement speed from Malric, but sends a shard to the ally that heals them for 200% of the normal value and speeds them up with the stolen movement speed for 4 seconds. Malric recovers the speed over the duration. **W: Brutal Shattering** Aura: Grants nearby allies bonus armor and a 300 diameter circle cleave for 100% of the bonus armor from this aura as magic damage. Passive: Increases Malric's armor by a flat amount and a percent amount. The flat amount becomes negative while on Cooldown. Active: Causes all allies that are effected by the aura to deal magic damage to nearby enemies and reduce their armor every time they auto attack for 5 seconds. **E: Dazzling Slam** Slams the ground in a huge radius around Malric, slowing enemy attack speed and dealing magic damage. This radius is 2.5x the radius of Ground Slam. Enemies within the original radius take double damage and are stunned for 1 second as well. **R: Radiant Force** Charges to an area, dealing enormous magic damage, knocking hit enemies up, and debuffing their attack damage and ability power in a aura for a long period of time. For this duration, his passive's CDR has 3x power.
: Malviree, The Last Vemosa
: Acher, The Blade of Justice
Um... Comment or else I don't know how to improve.. Even say scrap it if he's that bad.
: Is the new tribunal ready? When will it come out?
Just gonna have to wait man, a single kid won't get the attention of Rito anytime soon. Also, tell me the name of the Jayce so I can smack him around 1v1.
: I have recently had quite a few ideas for champion concepts, and I don't have enough time for all of them due to school. Please comment which ones you want. Parasitic Coral Knight: Tank/Defensive Support Blood Demon That Grants An Aura Of Bloodlust: Fighter/Anti-Burster Avalanche Riding Daredevil: Assassin/Does well Against fed opponents Ancient Intelligent Rune Construct From Rune Wars, Wants To Kill Everything: Tank/Aggresive Support Creepy Kid With Slingshot Based Around Nursery Rhymes: ADC/AD Burster Scientist With Void Fetish Possesed by The Void: Mage/Tank Conglomeration of Burning Souls from the Ascension of Azir and Xerath: Mage/Assassin
> [{quoted}](name=StephenTheGod,realm=NA,application-id=A8FQeEA8,discussion-id=KengAheN,comment-id=0004,timestamp=2015-10-08T00:57:20.078+0000) > > I have recently had quite a few ideas for champion concepts, and I don't have enough time for all of them due to school. Please comment which ones you want. > > Parasitic Coral Knight: Tank/Defensive Support > > Blood Demon That Grants An Aura Of Bloodlust: Fighter/Anti-Burster > > Avalanche Riding Daredevil: Assassin/Does well Against fed opponents > > Ancient Intelligent Rune Construct From Rune Wars, Wants To Kill Everything: Tank/Aggresive Support > > Creepy Kid With Slingshot Based Around Nursery Rhymes: ADC/AD Burster > > Scientist With Void Fetish Possesed by The Void: Mage/Tank > > Conglomeration of Burning Souls from the Ascension of Azir and Xerath: Mage/Assassin As no one seems to care, I'm going to work on the rune construct, he was my third idea, Malviree and Acher were first and second (though everyone hates Acher even though he has better lore)
: Acher, The Blade of Justice
: Acher, The Blade of Justice
Please comment, dislikes don't tell me how to improve.
: Acher, The Blade of Justice
: Malviree, The Last Vemosa
I'm going to attempt to insert some images for the abilities, prepare for ~~failure~~ ~~success~~ failure...
: [Champion Concept] Leviticus, the Awoken.
This is some good reading, my favorite so far is Orion.
: [Champion Concept] Narek, Conduit of the Arcane
Very nice, an aggressive hybrid character with buttloads of movement. Spam Q to get into their ranks, then ult.
Auryiel (NA)
: Hmmm, I'm not sure I understand Do you mean if {{champion:12}} has 3 stacks of Immolation and he gets hit by it while standing next {{champion:22}}, Ali's 3 stacks spread to Ashe, who herserlf does not spread her own Immolation? Either way, I thought about applying full stacks of Immolation on a 4th hit, but decided against it for a couple of reasons 1) It would be pretty OP to spread a 540 (+180% ability power) magic damage DoT 2) It's very situational anyway, tbh this interaction is there more for flavour and to give a sense of how Axdramedes spreads his corruption more than a way to actually deal a lot of damage, so I'd rather not take power away from somewhere else in his kit to do that Thanks for the suggestion, though :) And if I misunderstood what you meant feel free to correct me
No, that'd be insanely op, I mean champion A and B both have 3 stacks initially. If you hit champion A with Q, they would release the AOE, which could trigger champion 2 to release the AOE via champion 1's AOE, but the AOE from champion 2 cannot apply stacks or activate them.
: I have many. Some aren't so good, but others I personally like. Would you like the ones which have done well or all of them that I have completed? Even the ones which didn't do too well for various reasons? Mainly when they are involved in some way with other champions. Just let me know which ones you want. I'll link them then. I have quite a few of them.
Auryiel (NA)
: Axdramedes, The Defiler
Nice. Nice. NOICE! Can you make it so that those hit by Immolation's full stack AOE may also release this if fully stacked, however, the secondary AOE wouldn't apply Immolation?
: HELLO WORLD, my name is Craftbug (relative of Catbug) and I made some champs, like, look at dem.
First of all, edit your spelling and capitalization. Second of all, don't include things Riot is removing/removed, like Grevious Wounds and mana burn. 3rd, remember that abilities can be leveled up, what will increase or decrease? Fourth, his damage is to low, and his ult is to strong.
regonas (EUNE)
: [Champion Concept] Nogar Dlived, Demon Half-dragon (semi-difficult tank)
: Malviree, The Last Vemosa
Bumping powers ACTIVATE! But in all seriousness, comment, like, or even dislike, I want some feedback.
: [Champion Concept] Leviticus, the Awoken.
Any other champions that you have finished? Please give the links if you have.
regonas (EUNE)
: > [{quoted}](name=StephenTheGod,realm=NA,application-id=A8FQeEA8,discussion-id=M7UOn9EO,comment-id=0002,timestamp=2015-10-08T01:21:59.197+0000) > > Problem is, an auto attack reliant unit with no gapcloser. Second thing, Riot removed mana burn, they don't want it in the game. NO mana burn. He have Q which could be used as gap closer or as execute. In addition, hies all abilities are ranged. He is something like {{champion:38}}.
Sorry, I derped, forgot about his Q, but another problem is that he has nothing original as an anti-Mage that is balanced, as you can be IMMUNE to cc for 2 seconds down to an 8 second Cooldown, and the others are just copies of other characters. I wish to say this again, NO MANA BURN.
: [Champion Concept] Leviticus, the Awoken.
Up voted. Very nice, kit is great, just minor number problems. You are going places kid.
regonas (EUNE)
: [Champion Request] Teiko, The Avatar of Greed and Evil (anti-mage)
Problem is, an auto attack reliant unit with no gapcloser. Second thing, Riot removed mana burn, they don't want it in the game. NO mana burn.
: Nex - The Mirror's Emulation (Lore/Abilities)
Sorry dude, but Leblanc was here first. Your Q is a Leblanc W. Your E is the only interesting one, but your kit is all over the place. Your Passive is for a tank, not a squishy, your Q is for a very fast Burster, your W is for someone with no Escape, Your E is like an ignite, to kill your opponents and Fade away, and your R is for a sustained damage duelist. Change the abilities around, his ult and passive don't fit a Burster. Change his Q, as it is a blatant Leblanc W. Make his passive like {{champion:80}} 's, to fit his bursty nature, not a reflect tank. Your R has a good concept for skillshot juking around a target, but please never make anything random. Make it like Kalista, selecting where you jump to. Good luck fixing him.
: Malviree, The Last Vemosa
I have recently had quite a few ideas for champion concepts, and I don't have enough time for all of them due to school. Please comment which ones you want. Parasitic Coral Knight: Tank/Defensive Support Blood Demon That Grants An Aura Of Bloodlust: Fighter/Anti-Burster Avalanche Riding Daredevil: Assassin/Does well Against fed opponents Ancient Intelligent Rune Construct From Rune Wars, Wants To Kill Everything: Tank/Aggresive Support Creepy Kid With Slingshot Based Around Nursery Rhymes: ADC/AD Burster Scientist With Void Fetish Possesed by The Void: Mage/Tank Conglomeration of Burning Souls from the Ascension of Azir and Xerath: Mage/Assassin
: Drizzt is a character from the Dungeons and Dragons universe who is...Essentially, a joke. But his name is usually used in parody to point out neutral/good characters in an evil setting; Drizzt was a Drow, a foul race of Elves who lived in the Underdark, and that race is naturally and wholly evil, praising the Spider Queen, Lolth. But, Drizzt's story is one of subtle rebellion in that he tries his best to be a good guy despite being part of a race of murderous underground elves. In this case, your character is Drizzt by disposition only, actions speak otherwise, which is good. Good intent but bad actions make a good character.
Thank you for the compliment, and sorry for taking so long. Long division takes awhile, and I've also had some other school stuff. I intend on filling some stuff out today, but I hate stat balancing. I HATE IT. Sorry for not putting in link before, didn't paste properly.
: Yeah i guess you're right. First champion idea i ever posted so i guess it's kinda hard to make it perfekt. Besides sorry for the spelling errors english is not my first language :P
: First off; hello Drizzt. Second; that was so out-of-character for Swain that I feel like the Swain you wrote out deserves another broken leg. Swain is a cunning and ruthless tactician, being pleasant to his captives isn't something he'd do. He'd probably have his captives butchered rather than turned to soldiers, especially if they go wild and attack Noxian guards. Also, why on earth would Noxian guards prod the woman with a dagger when they're more naturally equipped with swords, maces, or axes? Did the Noxian military suddenly run out of weapons to give to the interior force, and decided they'd be alright with armory budget cuts? And why would this kid even be a part of the League of Legends (which, as far as I know, has been retconned out) if he's so against killing? This is just a jumbled mess.
Thanks for the criticism, no really, thanks. Swain would do anything he needed to do, including being nice to his captives if it would be the best for him. Also, I used Beatrice to show Swain's true emotions, her agitation showing his actual emotions, instead of his false guise he is using to try to get control of the kid. Imagine you have a 14-15 year old boy, capable of killing an armed older man with a dagger unarmed, and (thought I didn't include it due to rage) standing his own against three armed warriors. If you could formally teach this kid how to fight and arm him, he would be incredibly useful for Noxus, especially due to his rage making it so that he would stop at nothing to destroy his enemies. Understandably, you assumed that this kid would be a complete push over because his only achievement seemed to be killing a bandit who didn't expect resistance, therefore, I think I will change his rage so that he can still see, but he isn't controlling his own body. Next, it's very true that him being crazy would be a problem, however, you already have the ability to raise numerous people from the dead, (Urgot and Sion) so I think he would be able to mentally control the kid, remember, every single soldier that has fought under Swain has always stayed incredibly loyal, so add some magic to that charisma and even this psycho kid could be controlled. In subject with the woman, I imagined them not using lethal weapons to torture her so that she would last longer, however, having an arm broken/severed by a sword or axe would be an excellent idea. Finally, you have a 14-15 year old kid who can fight three formally trained soldiers with no training and only a dagger. The other city states would go crazy over having someone with this much power, even for just the symbolic power of possessing such a potent fighting machine. It's not his choice to join the League, similar to Brand, he is to powerful for the rest of the world to handle, so he will be imprisoned with the League keeping him busy instead of waiting for an opportunity to escape in a prison. Changes that I need to make: Actual weapons used on the woman initially, then they torture her with daggers. Include fight scene with warriors to show how amazing he is and how easily he handles them. Perhaps up the number of soldiers to make kid seem more super human. Thanks for the input, but I don't know who Drizzt is. Please explain, but otherwise, you are awesome, keep on finding problems with this please, also please scan over this: http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/KengAheN-malviree-the-last-vemosa
Vbunnie (NA)
: Champion Concept: Frost, The Snow Titan (tank/control mage) Review please
There is a reason ALL supports have mana, as two of the three support items give mana regen. Thus, she would be forced to get Relic shield. Otherwise, excellent idea, I like the idea of an AA based support, but she simply can't be in the game without mana.
: [Champion concept] Gidum, fastest man alive
First of all, check for spelling errors. When you are giving scalings, think about what he is building. Why would he be building AP? His redirect is simply strange, change it to some form of cleanse. Honestly, this is a bad idea, don't give him a stupid name like that, take away the AP scalings, turn his E into a cleanse, and give him some benefit from movement speed, and you could have a champion with a different lore and name who would work half decently.
: Champion Concept: Andrea, the Noxian Legacy
As you appear to have designed a squishy fighter, I will treat her as such. As a melee fighter, she needs a gapcloser, therefore, how about this? Q->Turns into a stab similar to Jarvans. Instead of penetrating through champions, she pulls herself to them if R isn't active. If R is active, it applies her R and shreds armor. E is actually perfect if she is intended as an assassin, as it lets her killer her target and escape fairly easily. However, if you want to avoid having hard aoe CC on an assassin, try for lowered damage against her and increased damage from her to them.
: Bump (Not trying to be an attention hog, just desiring some assistance)
Oh, this is a great concept. Don't be ashamed, you just want input. <3
: [CHAMPION CONCEPT] Distris, the Darkin Ballista
Huh, she seems like something that wouldn't work. Problem is that she has NO ESCAPE+power depends on how close she is. She cannot build tank, as her abilities cost %health, and her adc build will depend on being close to enemies to make her able to 1v1, her Q has an EXTREMELY long wait so she has to go into the bushes to effectively use it, which alerts enemies. The main problem is that her kit argues over where she is supposed to be, far away, or close. Try to optimize for close quarters, as a Darkin wants bloodshed and chaos. Probably needs scrapping, but can be saved. Good luck making her better. #Shameless Plug http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/mEbUXNWh-acher-the-blade-of-justice
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StephenTheGod

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