Ningendo (NA)
: What are your favorite sounds in league?
The sound of an adc weeping in /all as you play Rengar :)
: > [{quoted}](name=StormWraith7,realm=NA,application-id=3ErqAdtq,discussion-id=2kYE5wkP,comment-id=000700000000,timestamp=2016-07-19T20:04:01.089+0000) > > Just out of curiosity, what are your main roles and champions? Id like to see what other people are climbing with. I play Tahm Gnar and Darius Top. Sol, Fizz, Yas mid. I've had most success with Tahm and Sol I play an off meta Tahm. I use MPEN ATK SPD Fervor Ghost/Ignite 18 0 12
Not surprised you've had success with Tahm top if you're going full Olaf on em haha. Ever tried Diana mid? Its an interesting blend between Fizz and Yasuo, leaning a bit more to the Yasuo side.
: > [{quoted}](name=StormWraith7,realm=NA,application-id=3ErqAdtq,discussion-id=2kYE5wkP,comment-id=0007,timestamp=2016-07-19T19:53:07.820+0000) > > Just wanted to drop by and thank you for your encouraging post! I've been following a number of these tips as well as ones on r/summonerschool and in the last month and a half I've gone from the depths of bronze to Silver 5 promos in 58 games! This stuff really does work... > Now, what to do to hit gold XD haha i hear you. I'm on the same path myself hopefully
Just out of curiosity, what are your main roles and champions? Id like to see what other people are climbing with.
: PSA Silver and Bronze: The little things you're responsible for
Just wanted to drop by and thank you for your encouraging post! I've been following a number of these tips as well as ones on r/summonerschool and in the last month and a half I've gone from the depths of bronze to Silver 5 promos in 58 games! This stuff really does work... Now, what to do to hit gold XD
: Pick two champions, they produce a baby, how does the baby turn out? [Prize]
Talon and Zed Baby Name: Sneaky Sam Gender: Male Passive: Deals 10% more damage to crowd controlled targets, and deals 10% of their maximum health as magic damage when auto attacked below 50% health. Q- Shurikens Blade Throws a shuriken, dealing damage and causing the target to bleed. W- Living Shadow Hop When targeted on enemy champ, hops to them, dealing 15% increased damage and slowing them by 99% for 1 second. When ground targeted, throws a shadow that mimics Sneaky Sam's abilities. E- Rakeslash Rakes blades out in every direction, dealing damage and slowing. R- Death Assault Teleports to target and becomes invisible for 1.5 seconds, sending blades out in every direction that return, and also gains .ovement speed. After 3 seconds, deals a portion of the damage done to the target in the last 3 seconds again.
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: ahahhaha i'm pretty sure he won't answer
Probably not, but it was worth a shot XD
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: > [{quoted}](name=StormWraith7,realm=NA,application-id=3ErqAdtq,discussion-id=lEOAp9M0,comment-id=0003,timestamp=2015-12-18T04:26:44.366+0000) > > Hey, as someone who picked up Azir like 4 days before the nerfs in July (lol it kinda sucked) I know where you're coming from. Azir is by no means an easy mage to master, nor do I claim that I am any kind of godlike on him. I play him once a week maybe, but here are some things I've noticed that help me to go even or (hopefully) positive, and not feed. > First off, best piece of Azir advice I've ever read: > 'If people would just completely ignore the other 9 people on the rift and just focus on cs for 10 straight minutes, they would be unstoppable.' > I know that isn't exactly easy to do, especially if you are laning against a more aggressive matchup, but cs is crucial on Azir. You don't have a strong early game. You can't shoot for a level 3 first blood like Zed (one of my most played champs) or look to farm up and start roaming hard at 6 (as in Talon, Ahri, Twisted Fate). Hard focus on cs. Spend time just using auto attacks to farm and spend time farming with your soldiers in a custom. When I buy a champ, the first thing I try to do is spend 20-30 minutes in a custom trying out abilities, combos, and working on learning how they cs. Minions are free gold and xp. 15 minions is a kill, gold wise. > Secondly, rushing a nosher's tooth is not something I've had as much luck with since the changes to his passive. You used to be able to rush morellos and nosher's and have full cooldown reduction and insane attack speed too, with close to 200 ap, and mana regeneration, and on hit damage, and grevious wounds. It was a bit too strong too quick. Now, I find it easier to rush rod of ages, morellonomicon, or athene's, based on the matchup. Nashor's is much more situational/late game than it used to be. > Thirdly, watch Youtube. No really. There are a ton of helpful people on there who have videos with Azir combos, matchup analyzing, and general tips. > Fourthly, your statement "It was either run in there and fuck up all my abilities then die or run away and lose half my hp from one hit from somthing since I was lvl 7 when others were lvl 11-12" concerns me. I don't main Azir, but I play mid more than any other lane, and my favorite champions are Zed, Talon, Anivia, Yasuo, and Ekko. I know what it is to play high skillcap champions, and climbed from Bronze 5 to Bronze 1 over the course of the season playing champions like these. (But that's another story.) If you get behind for any reason, whether its lag, ping, first blood, getting camped, etc.; just sit under your tower and farm. Play defensively. Attempting to make plays against fed opponents from behind is never a good idea, and when the champion you are playing is a highly fragile mage that is reliant on levels, items, and perfect positioning as well as micro mechanics to do well, it's not going to end well. Not attempting to flame you or anything, just pointing out something that helps me. You can reach a point pretty easily as Azir where you are free gold to the enemy team. Solution, farm up, use minions to catch up on gold and xp, and re-enter the gameplay when you are much closer to your team and the enemy team gold and level wise. Its easier for your team to play 4v5 for a few minutes while you go and farm hard (this is where good csing helps a lot) in a side lane then it is for them to be 5v5 but you run in and die, making the enemy team's lead stronger. > Lastly, don't give up. Azir has a high skill floor as well as one of the highest skill caps in the game. JUST BECAUSE HE IS HARD DOESN'T MEAN YOU CAN'T DO IT. **YOU CAN DO IT**. Practice makes perfect, especially with high skill champions. It may take a long time: as I said before, I bought Azir in July, but didn't start to do decently with him, playing him a couple times per week, until probably September. I've been playing Zed for close to 16 months, but learning how to do decently with him, mastering more advanced combos, good cs (I average 65-75 by 10 minutes on Zed, 125-160 by 20 minutes) etc took a lot of time. According to lolking, my Zed averages are now 16/5/7 per game with 279 cs, but I also have 164 games on Zed. (I know Zed isn't Azir, and I know Azir requires much more micromanaging, but Zed is one of my most played and is also high skill cap so I'm using him as an example. Bear with me.) It to your advantage to stick with this, because despite what the people say, you can climb layers in Bronze playing difficult champions. Next season, where I'll have much more time to play ranked, I am hoping to wind up in Silver or Gold maybe. You can do the same or go even farther. Just stick with it. Azir is the quintessential practice makes perfect champ. > By the way, I like walls of text too. Can you tell? XD I appreciate your thoughts and will use them thoroughly. Seriously I don't think I could've gotten better advice than the farm up suggestion. Again thanks
Glad I could help! From one Bronzie to another, its not the champions you play that get you out of Bronze, it's mechanics, game sense, and cs.
: Hey! Talon is one of my most played champions along with Ahri so I'm pretty interested to see how they will change him. I think as a strategic niche talon is 100-0 in 1 second assassin. aside from Rengar and maybe Leblanc he has the fastest combo out of all champions i would really like to keep this as it's really satisfying to instantly drop a squishy in a whirl of blades. i think definitely the passive has to change. Honestly I don't even remember I have a passive on Talon most of the time, it's kind of hard to see it have an impact on my gameplay and it's kind of ....meh.. 10% damage is nice but its really meh especially when compared to other assassins. it would be cool if he had a way to get out after he pulls off an assassination. i'm not sure if this is healthy for a 100-0 burst champion but once you kill someone unless you used your ult last you're kind of screwed....... All other assassins have a way to get out or can continue fighting but Talons just well there.
True. I love the stealth idea posted above for Talon's passive, but at the very least, they could turn it into a conditional execute of some kind... That would be fun and allow Talon at least some usefulness if he gets behind for some reason.
Ackelope (NA)
: Actually, with Talon's passive you can burst people just that much faster, since your W slows, and your E slows for very small amount of time.
I know that the slows make it a stronger burst thanks to his passive, but is it a better burst because of his passive, or because when he jumps on someone with e, it amplifies the damage on pretty much his whole >1 second combo by 15%? Could be a combination of both... Just curious what you think.
: (Talon lover here) Before giving you my opinion in answer to your 2 questions (about possibilities of what Riot are preparing for Talon), I'd like to clarify some of Talon's strengths, weaknesses and playstyle to set up the table a bit. **Strengths:** - One of the fastest and most damaging AD burst rotation in the game. (W>E>AA+Tiamat>Q>R>R) can be done in less than 1 second I believe. - Easy to get a grip-on since his attack pattern is pretty straight forward, his skill-shot very easy to land and his general skill cap kind of low (Imo). - The whole burst also contains a decent amount of AoE damage which is a tad unusual for assassins in general and is very welcome in group fights. **Weaknesses** - His only reliable escape is his ult, which comes at a high cost/long cooldown for an escape tool when compared to other assassins ({{champion:105}} {{champion:55}} {{champion:238}} {{champion:121}} have much more reliable escape for instance). - Mana management can be somewhat tricky to deal with at low levels, especially against non-mana users such as {{champion:55}} or {{champion:238}}. - Very straight forward all-in means Talon might not be as flexible as other champions who can generally deal with a greater number of situations. Also, unlike most of them, Talon doesn't have any tools to let him escape if he's losing the fight (except his ult arguably). In other words, ahead he's lethal but if not, he will barely impact the game (unless the squishies of the other team aren't grouping). **What aspects of Talon's kit are you hoping to keep around and what parts do you want to get rid of?** To be honest, there's very little changes I can think of. If I was the one updating Talon, I would simply give him more interaction with his own skills, without directly buffing or nerfing him. And without changing his gameplay too much. His cooldowns, ratios, mana costs are all fine to me. I mean, once you learn to use your W well in early game, mana management is not even a problem. The new CDR to AD items helps Talon since he's more of an AD caster than an auto-attack reliant champion. I can think of 2 changes. First, make E more interactive. Push players to complete certain conditons for an enhanced E for instance. E on slowed opponent applies X debuff on him. E on a bleeding opponent applies Y debuff on him. And since those debuffs are most likely to be stronger than a 0.25 second slow, let's remove it. I think it's a great way to create some interaction in his kit, give him a little bit more option depending on which debuff Talon wants to apply for the situation, and create an even bigger gap between decent Talon players from great ones. Second, change his passive. I would remove the current one since it's uninteresting, dull and makes a difference in late game only. I don't think Talon needs bonus damage in his kit. He is the Blade's Shadow, so I would give him a 1.5 second invisibility after a kill without assist. Goes down to 1 second if a team mate or more has/have an assist on the kill. Just like his ult, Talon can prepare Q or Flash without breaking invisibility. Name it something like Shadow Devotion or similar could be great. That would fix his problem where he's so vulnerable once his combo is done, without the possibility to jump or dash away ({{champion:245}} {{champion:105}} {{champion:121}} {{champion:55}} {{champion:7}} {{champion:238}}) **What niche of the assassin class should Talon occupy?** This question is kind of tricky since Talon's current niche is already...not really focused. Lemme explain. He has this amazing capability to delete squishies in less than 3 seconds when played well, which makes him an remarkable solo kill assassin. However, his whole combo also deals a lot of AoE damage. So basically he's the guy you can send to stop an ADC from split pushing, but also the guy you want to have in case a team fight occurs. I'm not sure which one of these role Riot are gonna focus on. For me, I hope they won't downgrade too much his solo kill power in order to give him more team fight power or vice-versa. I like how I can play Talon right now and by the mid-game, I can decide if I want to split push towers with my AA-Q and GhostBlade, if I want to go delete an opponent that is isolated or if I want to stay with my team in case there is a big brawl. I love to at least have the decision, since I know a good Talon can fulfill those tasks well.
Glad to see another Talon lover! I love your idea for a new passive. The plays and outplays are giving me all sorts of chills just thinking about it :) An idea for the passive though would be to decrease the stealth duration by a set amount for each allied champion that gets an assist on the kill. Maybe like .25 seconds less per assist gained by allies on the kill, because if Talon and 4 allies are beating the crap out of an enemy they caught out of position in the jungle, he's not going to need quite as much stealth as if he and one other person were flanking the enemy team. Still allows counterplay, but doesn't allow Talon to pretty much walk up to their back line unnoticed and go ham (supposing allied thresh or blitz pulled someone in and Talon got the kill but they got 4 assists)
: Most fun champion that you suck at?
{{champion:4}} Honestly. I love his kit and everything about it. Its a beautiful design. I've played against decent Twisted Fates before but I cannot do well with the champion for some odd reason. Feed every game, whether I'm farming or playing aggressive, roaming, or sitting under tower. Just don't get it lol. (had the great fortune to queue as Ahri against a Diamond 4 TF in normals a few months ago. Superior game sense and mechanics>mobility. Every time)
: Need advice on playing Azir.
Hey, as someone who picked up Azir like 4 days before the nerfs in July (lol it kinda sucked) I know where you're coming from. Azir is by no means an easy mage to master, nor do I claim that I am any kind of godlike on him. I play him once a week maybe, but here are some things I've noticed that help me to go even or (hopefully) positive, and not feed. First off, best piece of Azir advice I've ever read: 'If people would just completely ignore the other 9 people on the rift and just focus on cs for 10 straight minutes, they would be unstoppable.' I know that isn't exactly easy to do, especially if you are laning against a more aggressive matchup, but cs is crucial on Azir. You don't have a strong early game. You can't shoot for a level 3 first blood like Zed (one of my most played champs) or look to farm up and start roaming hard at 6 (as in Talon, Ahri, Twisted Fate). Hard focus on cs. Spend time just using auto attacks to farm and spend time farming with your soldiers in a custom. When I buy a champ, the first thing I try to do is spend 20-30 minutes in a custom trying out abilities, combos, and working on learning how they cs. Minions are free gold and xp. 15 minions is a kill, gold wise. Secondly, rushing a nosher's tooth is not something I've had as much luck with since the changes to his passive. You used to be able to rush morellos and nosher's and have full cooldown reduction and insane attack speed too, with close to 200 ap, and mana regeneration, and on hit damage, and grevious wounds. It was a bit too strong too quick. Now, I find it easier to rush rod of ages, morellonomicon, or athene's, based on the matchup. Nashor's is much more situational/late game than it used to be. Thirdly, watch Youtube. No really. There are a ton of helpful people on there who have videos with Azir combos, matchup analyzing, and general tips. Fourthly, your statement "It was either run in there and fuck up all my abilities then die or run away and lose half my hp from one hit from somthing since I was lvl 7 when others were lvl 11-12" concerns me. I don't main Azir, but I play mid more than any other lane, and my favorite champions are Zed, Talon, Anivia, Yasuo, and Ekko. I know what it is to play high skillcap champions, and climbed from Bronze 5 to Bronze 1 over the course of the season playing champions like these. (But that's another story.) If you get behind for any reason, whether its lag, ping, first blood, getting camped, etc.; just sit under your tower and farm. Play defensively. Attempting to make plays against fed opponents from behind is never a good idea, and when the champion you are playing is a highly fragile mage that is reliant on levels, items, and perfect positioning as well as micro mechanics to do well, it's not going to end well. Not attempting to flame you or anything, just pointing out something that helps me. You can reach a point pretty easily as Azir where you are free gold to the enemy team. Solution, farm up, use minions to catch up on gold and xp, and re-enter the gameplay when you are much closer to your team and the enemy team gold and level wise. Its easier for your team to play 4v5 for a few minutes while you go and farm hard (this is where good csing helps a lot) in a side lane then it is for them to be 5v5 but you run in and die, making the enemy team's lead stronger. Lastly, don't give up. Azir has a high skill floor as well as one of the highest skill caps in the game. JUST BECAUSE HE IS HARD DOESN'T MEAN YOU CAN'T DO IT. **YOU CAN DO IT**. Practice makes perfect, especially with high skill champions. It may take a long time: as I said before, I bought Azir in July, but didn't start to do decently with him, playing him a couple times per week, until probably September. I've been playing Zed for close to 16 months, but learning how to do decently with him, mastering more advanced combos, good cs (I average 65-75 by 10 minutes on Zed, 125-160 by 20 minutes) etc took a lot of time. According to lolking, my Zed averages are now 16/5/7 per game with 279 cs, but I also have 164 games on Zed. (I know Zed isn't Azir, and I know Azir requires much more micromanaging, but Zed is one of my most played and is also high skill cap so I'm using him as an example. Bear with me.) It to your advantage to stick with this, because despite what the people say, you can climb layers in Bronze playing difficult champions. Next season, where I'll have much more time to play ranked, I am hoping to wind up in Silver or Gold maybe. You can do the same or go even farther. Just stick with it. Azir is the quintessential practice makes perfect champ. By the way, I like walls of text too. Can you tell? XD
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: They are coming... ***New video teaser!***
If this champion is anywhere close to that cool, I will sooooooo buy it
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: Climbing from Bronze?
Sorry my recent games weren't the greatest... Been experiencing some problems with my launcher. Probably need to reinstall it. So, work on better cs, work on quit making mistakes repeatedly, and work on warding better. Is there anything wrong with my lineup or is Is just my technical inexperience keeping me down?
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StormWraith7

Level 30 (NA)
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