1eone1 (NA)
We need more CC if anything. I miss the days when Assassin champs had to use positioning and cleverness to attack someone, because just charging forward in broad daylight got them locked down and melted. Nerfing CC made Assassins too easy-mode.
Senamz13 (NA)
: This post hit way too close to home. I’ve tried to quite League a number of times, but for some reason I keep deciding to log back on. (I’ve been playing since season 4) This game is nothing less than an addiction and I can’t put my finger on the reason as to why it is so addicting. Send Help.
I had this same problem for a long time. Eventually I opted to just kind of.. stop once the game stopped feeling fun. And the last few years, it's only taken a couple games for me to be so tired of bloated damage and games being decided in five minutes by the wrong champion getting a kill lead, that I put the game dow for a couple weeks before I pick it back up again. Maybe it'd be different if I was playing the game in the intended way, on a premade with friends and voice comms. But for jump-in solo-queue play, it takes no time at all for the League experience to become horrible enough to remind me why it's just not worth the time investment it once was.
: Did Riot ever consider not to allow creating of second account??
You can't really gatekeep account creation at all when you run a F2P game. You'd lose more people to the gatekeeping than you would prevent secondary accounts.
: So when is Yasuo getting nerfed?
Yasuo has too much money backing him from streams and skin sales to get brought down to a reasonable power level.
nelogis (EUW)
: You're.... you're giving more damage to Flask and reducing it's lane sustain?
If you want the sustain take normal red. Corrupting Potion is a damage centric item.
: PLEASE use 'Silence For The Damned' as a frame of reference for the Volibear VGU
Honestly? I think Volibear doesn't need anything more than a substantial round of numbers buffs and a few kit tweaks. Buff his base attack speed so he does on-hit synergy better, buff his move speed while charging towards enemy champions so he's less easily kited (or give him Ghost while the ability is active), give some of his Execute power to a scaling on-hit passive. I think all he needs is to just be more threatening when he manages to close in on you.
MrWasjig (EUW)
: Where have we seen this before? Hmmm.... {{champion:72}} {{champion:90}} {{champion:84}} {{champion:82}} (Juggernaut rework, not his upcoming VGU) And this is just to name a few I can remember.
Why did you have to remind me what they did to Malzahar.
: > [{quoted}](name=PopCorn Chick3n,realm=NA,application-id=6kFXY1kR,discussion-id=qLpP1q5M,comment-id=0002,timestamp=2019-05-30T23:58:19.733+0000) > > Don't congrat them so early lol. You don't even know what they will do to them yet. Their rework might just be another akali, who is extremely strong when come out then nerfed to the ground. Don't worry, CertainlyT's nowhere to be found in the teams they said are gonna be handling those
> Don't worry, CertainlyT's nowhere to be found in the teams they said are gonna be handling those And thank God for that. I'm just kind of done with his whole style of "overload the kit and don't bother doing any playtesting to make sure they aren't frustrating to play against."
: > [{quoted}](name=Strawberrycocoa,realm=NA,application-id=3ErqAdtq,discussion-id=ldoJ7Kdc,comment-id=00000000,timestamp=2019-05-30T22:22:16.072+0000) > Naw, I'd rather not support that Second Midlaner bullshit. Thanks for the suggestion, though. Well could always play Sona as full AP, or hybrid Blitz, or a more aggresive tank build on like leona with IBG Still technically a support, but can hold your own a bit better As a support main, I find it's usually the safer option at lower ranks to do a more solo oriented build on supports unless you actually know the ADC and can get some real value outa the support items
Seoshi (NA)
: Don't take this the wrong way, but what is your Rank? Players in lower ranked divisions sometimes have a hard time seeing kill potential (and as a result, end up playing extremely passive in a high abuse lane) I would recommend switching from Leo/Blitz into an enchanter support (I literally carried my way out of silver AND gold the first time playing Sona way back when) just because they aren't forcing plays, but poke down enemy champions to where the ADCs want to kill them... The bronze ADC doesn't want to initiate on a full health pulled/stunned support, but will 9/10 attempt to go in on the 20% HP support. If you like the aggressiveness of Leo/Blitz, I would look into playing Nami. She can be an extremely aggressive poking champion with her W/E and still make the big plays with her ultimate like Leo.
Last time I played Ranked I was pretty damn low, but I haven't touched anything other than Normal Daft for years now so I don't actually know where I currently stand. I like your Enchanter Support idea though, will try dusting Nami off. Thanks.
: Your team will probably flame you for roaming and helping other lanes get kills/snowball, even if you are being honest about how you are not useful in botlane and have provided significant logic and reasoning. But if you want to win, ignore them and do what you can to help your team, you should always be there for objectives since you are no longer attached to a single area / farming.
: As a support, you're not under any obligation to be stick to your ADC if they're not working with you, or being toxic If another lane will take you, go with them instead, you'll probably make that lane snowball better and be more useful over all Oooorrr, give up on playing real supports and just pick mages, go full AP, and ignore the fact they're there
> As a support, you're not under any obligation to be stick to your ADC if they're not working with you, or being toxic > If another lane will take you, go with them instead, you'll probably make that lane snowball better and be more useful over all I can get behind that. May as well go be useful elsewhere if I'm not accomplishing anything playing babysitter. > Oooorrr, give up on playing real supports and just pick mages, go full AP, and ignore the fact they're there Naw, I'd rather not support that Second Midlaner bullshit. Thanks for the suggestion, though.
Rioter Comments
Spekkıo (NA)
: > [{quoted}](name=XJ99999999999999,realm=NA,application-id=yrc23zHg,discussion-id=1db4ZEe3,comment-id=0001,timestamp=2019-05-30T05:20:28.611+0000) > > i like yuumi though? I'll be generous and let you publicly explain why you think a zero risk champion deserves to be in the game.
> [{quoted}](name=Spekkıo,realm=NA,application-id=yrc23zHg,discussion-id=1db4ZEe3,comment-id=00010000,timestamp=2019-05-30T05:32:23.476+0000) > > I'll be generous and let you publicly explain why you think a zero risk champion deserves to be in the game. Zero Risk, what are you even smoking? Also, that snobby attitude is not going to do you any favors, drop the chip on your shoulder friend.
wolvius (EUW)
: > [{quoted}](name=Strawberrycocoa,realm=NA,application-id=3ErqAdtq,discussion-id=uh0L1A5i,comment-id=000200000000,timestamp=2019-05-29T19:46:19.073+0000) > > How was the Yuumi in that clip invisible? Was attached to evelynn and her attacks don't break the stealth, also works when shaco is invis, the rat ADC etc. Talk about counterplay eh
I'm actually glad to know that. Yuumi'd a Twitch last night, and I had no idea if being on him was revealing his position or not.
: > [{quoted}](name=Strawberrycocoa,realm=NA,application-id=3ErqAdtq,discussion-id=859czFu7,comment-id=0009,timestamp=2019-05-29T07:04:11.584+0000) > > Now you have Lux building Rabadons as a first item [Nobody does this](https://u.gg/lol/champions/lux/build?role=support)
I want to have your matches then, because this happens a lot in my range.
wolvius (EUW)
: > [{quoted}](name=JJI744,realm=NA,application-id=3ErqAdtq,discussion-id=uh0L1A5i,comment-id=0002,timestamp=2019-05-29T14:05:48.042+0000) > > https://www.leagueofgraphs.com/champions/builds/support/by-winrate > > Traditional supports are still generally the best supports. Except Yumi, that champ is... unimpressive. https://www.youtube.com/watch?v=Bu7-mkju7nI Its a meme champ, _and best suited with non adc's like darius who value the 80% slow, the movespeed and mini-deathcap._ ######this champ would make a great addition to my ARAM Eve build.
: One of Riot's biggest mistakes was indulging in mages as "supports," enforcing damage over utility
I feel like the choice of playing Support role as a Second Nuker was more acceptable back when CC and healing/buffing was generally stronger. But then they started reducing stun durations, or changing point-clicks to skillshots (while also ramping up mobility on champions overall), reducing numerical strength on shields and healing altogether, and just generally gutting anything that was effective at defensive play. Now you have Lux building Rabadons as a first item while poaching a SUPPORT ROLE, and people think this is okay. Assassin mains cried about having their precious killstreaks denied, and the teamwork oriented archetypes suffered for it.
Rioter Comments
Rioter Comments
: It's actually not because if it is anywhere near you then you HAVE to use one of those moves to escape it, otherwise it will hit you. You if he puts it anywhere near you it will go off before you can get out of it's range. I've tested this extensively, the slant in skill is abominably in karthus is favor, literally any halfway decent karthus will NEVER miss with his Q
It really depends on how well you mbilize yourself. Standing still is the death sentence yeah, but if you move erratically, and don't walk into wher ehe is leading the Q, you can juke most of them. Or if that fails, stand in minions and cut his damage in half.
: Karthus dark harvest is so broken
If Karthus is dealing 800 damage with Requiem and that's enough to nearly one-shot you, your team was losing anyway.
: no skill Ultimate? how about you try him and see how little skill it takes to have map awareness at all times while you have to farm and fight...it's similiar to Soraka you need to know everything that happens on the map in order to time your ulti right
I play a lot of Karthus and it always makes me laugh when people like OP want to call Requiem no-skill, because they've obviously never played him if they don't realize Karthus's skill levels lay in macro play, not kit rotation.
: It's actually not his ult I have an issue with, it's the fact that his Q basically does free damage that you cannot avoid at all if the karthus does it even half right.
What? Q is laughably easy to juke and dodge just by moving erratically, more so if you're playing one of the ten thousand champions with cheap low-cooldown dash moves.
: What is the champion that you hate having on your team/enemy team more than Yasuo?
{{champion:202}} is really pissing me off lately. He needs a baseball bat taken to his kit.
: Blitzcrank Changes Heading to PBE
I love the potential here for the new Static Field passive's synergy with Lichbane or Iceborne.
Rioter Comments
Terozu (NA)
: Why hasn't Yasuo been changed when he has >60% banrate in 9 regions?(of 13)
I mean, lots of Yasuo's bans don't come from being too strong, they come form being aggravating. You could just hard nerf Windwall and he'd probably see his ban rate plummet. Make it cap at 1 or 2 champion projectiles so it's more of a reactive riposte than a get-out-of-aggro-free turtle spell, and he'd probably get more chances to be played.
: Meddler: You want to nerf Morgana? Here's How.
I thought the VU reveal video specifically said Morgana wasn't receiving any changes. So if she hasn't been changed at all from her pre-VU status, why are they talking nerfs now? And W absolutely needs to be more punishing. It's already very easy to avoid taking meaningful damage from it, with Minions blocking Q reliability. It's been a long time since I played Morgana Mid but I tried picking her back up post VGU and I gotta say, she's just NOT competitive as a midlaner against more modern kits, except as a non-interactive lane-pusher. Too easy to avoid or dance around her main damage sources, and she has to sacrifice all sense of safety to use her power play moment (ult) which is itself pretty much just useful for putting Flash on cooldown.
Rioter Comments
Caesíum (EUW)
: I think of Jhin as someone on the balance team who mained ADC but never improved, decided to make an ADC that literally gets everything. We are talking a champion who gets a ridiculous amount of movespeed (remember Riot decided to nerf swifty's just because of Jhin) massive early damage from his 4th shot (mana not required btw), waveclear, a root on an insanely long range ability (W) and an ult that can be used for teamfight engage OR to finish off opponants. This champion resulted in: - Boots of Swiftness being nerfed - Pink/Red ward change to 4HP Remember when champions used to have a weakness in their kit? When was the last time you saw a new champion without dashes or multiple cc's ? Look at Kayn - one ability lets him walk through walls (plus heal ofc bcs why not). oh thats cool, but wait thats not all, he can also go over walls with his dash. Oh and also his ult is a point and click blink which makes you untargetable. I'm not even saying these champions are WAY OP or anything, they just make a mockery of older champions kits and the map itself. Pro play is suffering too because someone gets caught and the casters start getting hyped....only for it to result in nothing, eventually leading to the casters even sounding bored whilst watching some of the matchups, cant blame them at all. Zoe is just pure aids.
It breaks my brain how often they prefer to nerf edge-case items rather than the champion who is tuned to a point that the item becomes abusive. > Pro play is suffering too because someone gets caught and the casters start getting hyped....only for it to result in nothing This grinds my fucking gears so much, when I manage to catch someone, but NOPE they have fifteen dashes and don't need mana, so they just run away on easy mode and pat themselves on the back as "skilled".
Thilmer (EUW)
: Back in the day, having low mobility meant having higher damage and more CC to compensate. Rigth now, having low mobility is just a hándicap, since champions with high mobility have everything that low mobility champions have AND also high mobility. High mobility > everything, since basically if something that Riot gives for free; you don't need to sacrifice other things in exchange for it, it's just a powerful stat with 0 cost.
> High mobility > everything, since basically if something that Riot gives for free; you don't need to sacrifice other things in exchange for it, it's just a powerful stat with 0 cost. This is a point that really bugs me. Other replies here have mentioned tankier units having durability instead of mobility as their tradeoff, but durability is something that has to be built for (HP/Armor/Resistance), and itemizing for it generally comes at the cost of lower damage overall. With the exception of buying the Hextech gun, nobody needs to itemize to improve their mobility, it's just baked into the kit., and there's no damage tradeoff for it either.
: lol, you haven't ranked since season 6 and you were bronze then... You think your elo is higher than the designer that _"can only get to Silver in the first place"_ If this is your only account and you play it consistently, what do you really have to add to the discussion other than complaints, considering that your elo is lower than the designers themselves?
I just expect the designers to be high enough level of a player to be playtesting their designs at the level they are balancing around. And I never said anything about my elo being higher than anybody else's, don't put words in my mouth.
Doombot (EUW)
: So Teemo needs more damage I guess?
: Mobility is a trade off with durability, not with damage? O_o What's the point of being mobile and dealing low damage? Running around the opponents in circle and doing nothing? Mobile characters should be fragile and probably with low sustain to boot. You can argue that Riven spamable shield or Sylas big heal are out of place, or Pyke regen for instance. But they need to be high damage champs.
I guess it just makes more sense to me if mobile characters play an attrition game, weaving in and out and pecking their opponent to death, rather than being hard to fight back against AND hittng hard.
: Immobile champions tend to have much, much higher damage. Look at beefy hulks like Olaf, Trundle, and Shyvana. They're some of the least mobile champs in the game, but also fully capable of killing almost anyone in a straight up 1v1 duel, or at the very least living forever / walking away. The "problem" with slippery & evasive champions is that they can reliably apply their damage, which makes it feel like it's more. Trundle can dish out easily double Lee Sin's damage over the course of 5 seconds, the problem is that no one is standing around to let trundle murder-fuck them like that. This leads to a perception disparity, where people believe Lee does more damage simply because his is easier to apply. They also fail to take into account other factors, such as how insanely tanky trundle gets (while still doing immense damage + stealing stats), while Lee either builds full damage and dies when hit with a point-and-click CC, or bruiser / tank and is largely incapable of killing people on his own.
I think this makes some sense to me. Like, fighting Lee is having somebody suddenly appear from out of nowhere bursting you then blinking away before you can touch him. Fighting Trundle is watching several small attacks add up over time. One of those things is scarier to see happen than the other.
agac4234 (EUW)
: i mean. garen does a ton of damage when his close to you and so does mundo and malph and Olaf. so my question is what do u mean by avoidence?
By avoidance, I'm referring to champions who can utilize mobility or gimmicks such as stealth to dodge or outright avoid taking counter-attack damage from enemy champions. The champions you listed are at higher risk when engaging on their enemies than ones who can sweep in, burst, and sweep out, and end up dealing comparable damage in the end result.
: Can riven just mana costs?
I can give Energy users a pas since most of them need to do special tasks to recover their resources, but the champions like Riven and Yasuo that just plain don't HAVE resources except their cooldowns need to be taken down a peg. It's wholly unfair that they get to enjoy limitless uptime while their opponents have to be wary of the attrition game.
: He hates his own champions as a player, he likes them as a designer. Though I get the confusion now that I read my own comment back.
He needs to rethink his process then, if he's going to go ahead with designs he knows full well cause frustration and aggravation.
: AFAIK he himself said he finds it frustrating to play against his own champions so it wouldn't backfire this way (I think he just looks at the design objectively when making them)
The notion that he can play against his own champions, find them as frustrating to deal with as everyone else does, and still proceed with those designs strips me of all hope for fairness and goodness in the world.
: No cause we would make him play vs a diamond+ Yas. CT is only silver. He would get utterly decimated.
...Why in the hell do we have to hear this "we balance around pro play because they know the game best" bullshit when the people actually designing these things can only get to Silver in the first place?
: Make CertainlyT play mid vs Yasuo. {{sticker:sg-ahri-2}}
Certainly T needs to be made to play against all his own creations for, like, a WEEK, so he can understand the suffering we endure from his hubris.
I had to go with my heart and vote Galactic Gunner. Sorry
Moody P (NA)
: Nasus has a bit too much sustain now
I agree with this idea for early game so he can't as easily hobo-squat in a lane with impuity, but not for his late game values. In late game he needs that sustain to stay alive in a fight since he can't dodge or phase out or otherwise evade damage.
Saianna (EUNE)
: It's not nasus problem but every ADs in the game. Lifesteal should have been locked at 10% max per game no matter what items you buy. The fact some champs can lifesteal for more than mage can dish out damage with whole combo is fucking nuts.
I agree with this. Marksmen get far too high of a return on their Lifesteal. It needs heavier caps, they should be using it just to keep topped off, not completely facetank everything.
Rioter Comments
: Do you play League because it's fun or you're bored?
Bit of both. Sometimes I want to play League but don't have a strong feeling on who I want to play or what role.
: Ok. I will teach you something. If you manipulate the wave so that it is closer to your tower, fizz will be in a dangerous spot. This spot means, that he will be easy to gank, can't escape if he loses a trade and you can aa him freely. Also you are under the tower, safe and ungankable. It is perfect vs every assassin in the game and works the best vs zed. Also Fizz is melee, so you have to just poke him with aa and skills in early. Before he has any kill potential. If u don't get a gank, you still should win trades with aa and he still shouldn't be able to kill you. Eventually you should have at least several chances to kill him.
I have to confess that wave manipulation is not one of my stronger skillsets. I know to bur it down fast when you want to shove your wave into the enemy tower, or wait until the very last moment on each minion to last-hit it to hold the position or let a pushy player shove in, but beyond that I don't really have a strong understanding of how to shift it around.
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