: What's the actual point of matchmaking with so many smurfs and me queing solo against a full premade
: Question about time traveling.
: > [{quoted}](name=Subdue,realm=NA,application-id=3ErqAdtq,discussion-id=GxMAd7fU,comment-id=00000000000000000000,timestamp=2019-12-15T20:53:28.129+0000) > > Can't, it's a normal game. You said you played ranked matches on your other accounts. I honestly would let you watch them, unfortunately I played a string of aram and poro games to unwind, so I don't even have access to them anymore. :(
> [{quoted}](name=MistressAthena,realm=NA,application-id=3ErqAdtq,discussion-id=GxMAd7fU,comment-id=000000000000000000000000,timestamp=2019-12-15T21:17:41.381+0000) > > I honestly would let you watch them, unfortunately I played a string of aram and poro games to unwind, so I don't even have access to them anymore. :( Right, so you don't want to share the account you're complaining about. Got it.
: There's a lot to say. You could talk about upload speed, download speed. Ping, cost, etc etc. There are always variables that could use improvement. 'Fine' is just kind of a milquetoast answer.
> [{quoted}](name=Dope Solo,realm=NA,application-id=3ErqAdtq,discussion-id=s1RxgsAg,comment-id=000000000000000000000000,timestamp=2019-12-15T20:14:01.502+0000) > > There's a lot to say. You could talk about upload speed, download speed. Ping, cost, etc etc. There are always variables that could use improvement. 'Fine' is just kind of a milquetoast answer. Yea dude, but if your upload speed is too slow, or your download speed is too slow, or your ping is too high, or your cost is too expensive, you'd be calling up support to complain. Do you call up support when your upload speed is too high? When your download speed is too high? When your ping is too low? When your internet is too cheap? No, you don't. If it's working the way you think it should be working, you don't notice it. It's just working. It's _fine._
: > [{quoted}](name=Subdue,realm=NA,application-id=3ErqAdtq,discussion-id=GxMAd7fU,comment-id=000000000000,timestamp=2019-12-15T18:56:39.257+0000) > > Half your deaths were in the first 12 minutes of the game. > > What's your other account? Let's watch some replays. :) Feel free to watch the Kindred replay that I'm specifically talking about.
> [{quoted}](name=MistressAthena,realm=NA,application-id=3ErqAdtq,discussion-id=GxMAd7fU,comment-id=0000000000000000,timestamp=2019-12-15T20:47:42.183+0000) > > Feel free to watch the Kindred replay that I'm specifically talking about. Can't, it's a normal game. You said you played ranked matches on your other accounts.
: I don't participate in an online forum for my ISP, so I couldn't say for sure. I will point out, that even in this thread, none of the respondents have replied with things they _actually like_ about the matchmaker, even though its the topic of the thread. Was it really that difficult, that there wasn't something that immediately sprung to your mind about what you _like _ about it? Instead you kind of did this thing where you attacked the messenger, saying people are only vocal about things they dislike, and then you failed to do any better. That in itself is pretty telling.
> [{quoted}](name=Dope Solo,realm=NA,application-id=3ErqAdtq,discussion-id=s1RxgsAg,comment-id=0000000000000000,timestamp=2019-12-15T19:23:23.879+0000) > > I don't participate in an online forum for my ISP, so I couldn't say for sure. I will point out, that even in this thread, none of the respondents have replied with things they _actually like_ about the matchmaker, even though its the topic of the thread. Was it really that difficult, that there wasn't something that immediately sprung to your mind about what you _like _ about it? Instead you kind of did this thing where you attacked the messenger, saying people are only vocal about things they dislike, and then you failed to do any better. That in itself is pretty telling. It's like your internet service. If you think it's working fine, then it's just working. What's there to say about it? Matches are fair most of the time, other than smurfs. I don't even think about it because it's just doing its job the way it's supposed to.
: After a whole year? I don't know about that.
> [{quoted}](name=Dope Solo,realm=NA,application-id=3ErqAdtq,discussion-id=s1RxgsAg,comment-id=00000000,timestamp=2019-12-15T19:06:32.267+0000) > > After a whole year? I don't know about that. How many times have you called up your internet service provider's support team just to say "Hey guys you're doing great! Thanks!"
: Why are there no positive comments about the matchmaker over the last year?
People are far more vocal when they don't like something than when they do. /thread
: > [{quoted}](name=Subdue,realm=NA,application-id=3ErqAdtq,discussion-id=GxMAd7fU,comment-id=0000,timestamp=2019-12-15T17:25:56.527+0000) > > Look at your last match, your story doesn't match the match details. Looks to me like you were feeding just as much as everyone else. At the very end yea, the whole team gave up. I was positive score at that point. Then I with 2 other teammates kept trying to defend the towers as we kept getting tower dove. Not my fault. Of course the end screen stat looks like that..
> [{quoted}](name=MistressAthena,realm=NA,application-id=3ErqAdtq,discussion-id=GxMAd7fU,comment-id=00000000,timestamp=2019-12-15T18:31:35.473+0000) > > At the very end yea, the whole team gave up. I was positive score at that point. > > Then I with 2 other teammates kept trying to defend the towers as we kept getting tower dove. > > Not my fault. Of course the end screen stat looks like that.. Half your deaths were in the first 12 minutes of the game. What's your other account? Let's watch some replays. :)
: > [{quoted}](name=Subdue,realm=NA,application-id=yrc23zHg,discussion-id=zWiQUsNe,comment-id=0000000200000000,timestamp=2019-12-15T18:02:31.400+0000) > > You're literally comparing a VIDEO GAME to WORK. Now, if playing League is actually your job, something you get paid to do (streaming, competitive) that might make sense, but from the way it sounds, League is not your job. You could go see a movie at a theater. Would you compare the 0 dollars you earn seeing a movie at a theater to the dollars you earn at your job? Obviously not, because the movie is entertainment. It is an expense, just like League. > > Sucks for you that you lack the self control to manage your money properly. I've been playing since season one, a full decade now, and I've purchased RP, but I've done so knowing it is within my budget and the amount I'm willing to spend on a game. The amount I've spent is probably about $200. To put that into perspective, the subscription fee for Netflix is about $120, so I've spent less than 2 years worth of what I spend on Netflix for a decade of enjoyment on League. That seems fair to me. > > Your opinion is based on the complete abdication of responsibility over your finances. It isn't Riot's fault that you spend more than you should. It isn't Riot's responsibility to monitor and budget your money. Riot produced a product, you liked the product, and you purchased the product. That's just business. There are literally millions of people who haven't spent a single cent on LoL, and they are enjoying the same game you're playing. movies don't have a loss figure and envy numbers to promote misery movies don't have mmr as a system to ensure that growth is seen not in stark contrast, but in numbers only, making it hard to recognize growth movies don't have a seasonally ranking system to ensure that a consumer must stay consistently engage to keep their movie watching report movie don't have a UI built around literal visual design of casinos (sounds that are illegal in many forms of gaming) in order to trigger the same effects casinos do and movies don't have all of these, in obvious and blatent cohesion, to set a general tone of SPEND MONEY and on top of that, new intellectual content from a movie is present in spades, and the movie is economically worth the money the studio put into it (kinda, they're a bit expensive) this isn't about me, or my money, i woke up and got a dog with the last penny, i'm on the path to recovery, and have had other addictions this is about how riot has a million systems in place that abuse people with addictive personalities, and no protections, and hides behind people like you calling it just business when the general tone is one of complete hostility against anyone who doesn't have somewhere else to go to disengage and with more and more places, game in particular, on the internet becoming like this, there are less and less places to go I make things like this for a living, telling people what to think with which word to use where, and what graphic goes where they do it on purpose, and people who aren't in the industry tend to assume that alls in good fun b/c they don't want to be caught up in an arguement that they're not the least bit ready for but disney has their problems on the movie scene, broadway has its ills, music has posions, and pretending that league or video games are simply different is turning a blind eye and utterly political you might be able to ignore that hostility, but i don't envy that one bit and yes these problems are bigger than league, this isn't the only place i speak and no the answers aren't easy, that's why i'm doing written meditations instead of shoving answers down people's throats or did the 'opinions permitted by law' not clarify my flexibility and desire for discourse
> [{quoted}](name=RubySpackle,realm=NA,application-id=yrc23zHg,discussion-id=zWiQUsNe,comment-id=00000002000000000000,timestamp=2019-12-15T18:17:49.505+0000) > > movies don't have a loss figure and envy numbers to promote misery > > movies don't have mmr as a system to ensure that growth is seen not in stark contrast, but in numbers only, making it hard to recognize growth > > movies don't have a seasonally ranking system to ensure that a consumer must stay consistently engage to keep their movie watching report > > movie don't have a UI built around literal visual design of casinos (sounds that are illegal in many forms of gaming) in order to trigger the same effects casinos do > > and movies don't have all of these, in obvious and blatent cohesion, to set a general tone of SPEND MONEY > > and on top of that, new intellectual content from a movie is present in spades, and the movie is economically worth the money the studio put into it (kinda, they're a bit expensive) > > this isn't about me, or my money, i woke up and got a dog with the last penny, i'm on the path to recovery, and have had other addictions > > this is about how riot has a million systems in place that abuse people with addictive personalities, and no protections, and hides behind people like you calling it just business when the general tone is one of complete hostility against anyone who doesn't have somewhere else to go to disengage > > and with more and more places, game in particular, on the internet becoming like this, there are less and less places to go > > I make things like this for a living, telling people what to think with which word to use where, and what graphic goes where > > they do it on purpose, and people who aren't in the industry tend to assume that alls in good fun b/c they don't want to be caught up in an arguement that they're not the least bit ready for > > but disney has their problems on the movie scene, broadway has its ills, music has posions, and pretending that league or video games are simply different is turning a blind eye > > and utterly political > > you might be able to ignore that hostility, but i don't envy that one bit > > and yes these problems are bigger than league, this isn't the only place i speak > > and no the answers aren't easy, that's why i'm doing written meditations instead of shoving answers down people's throats > > or did the 'opinions permitted by law' not clarify my flexibility and desire for discourse Movies were just an example. I could have said watching a baseball game. I could have said going to a theme park. I could have said playing bowling. The point is that these things are entertainment, not work. It makes absolutely no sense to compare the return on investment of these things to the return on investment of your actual job. Like I said, your issue is an abdication of personal responsibility. Businesses provide a product and they do so for a price. It is the business's job to make that product as attractive as possible. It's the consumer's job to understand their own finances and to buy only the products that they can afford. If someone makes $300,000 a year and wants to spend $1000 a year on LoL because they have the expendable income, there's nothing wrong with that! And if someone makes $40,000 a year and doesn't spend any money on LoL because they don't have the expendable income, there's nothing wrong with that either. LoL is free to play, unlike going to see a movie. If you can't afford to spend money on LoL, you're no less competitive than the guy spending $1000 a year. Do we ban alcohol because some people are alcoholics? Do we ban gambling because some people are addicted to gambling? Most people can consume alcohol responsibly. If you're not one of those people you should stay away from alcohol. It's not the bar's job to keep you out, or the liquor store's. Most people can gamble responsibly. If you're not one of those people, you should stay away from gambling. It's not the casino's job to keep you out. Personal Responsibility.
: > [{quoted}](name=hero ni nare,realm=NA,application-id=yrc23zHg,discussion-id=zWiQUsNe,comment-id=00000002,timestamp=2019-12-15T17:32:28.620+0000) > > I see that 100% and I agree. Some skins just look pretty though lol and that's the main reason why I buy them. I definitely know that feeling of wanting skins because other people didn't have them, especially when Overwatch was new (and back in season 4 when I started playing because I was a low level and skins were rare). I think the longer you play the game for, the more you just want to see cool skins on your character. > > I also think there's a difference between FTP games using microtransactions and games you buy/pay a sub for using them as additional income. > > Either way, there is definitely the argument of "shop sucks because it's spending money" which isn't wrong lol. i know why you buy skins, I spent 3000$ on them between s2 and s6 due to having an addictive personality and no social circle that was my inheritance from my father, i will never get it back, and it is worth less and less as I grow more and more out of this game ftp games are abusive nonsense intended to land in the hands of kids or the like-minded products cost money, free trials become subscriptions, and the piper gets paid the question is whether people would rather pay with gold or blood, and whether they can evaluate their blood payments to their favorite f2p services against how much money they would be making working their far more profitable job you make portions of cents an hour working hearthstone at full blast portions of cents a third world citizen could work these game jobs all supplies paid for and still get ripped off there is basically no f2p game that is different f2p is abusive garbage b/c the profit margin is fucking insane, and companies are counting on your not realizing that working your job and paying for the game up front is objectively better for you as the customer, and thus takes value from their pockets that they could be taking from the customers sorry, i mean consumers, customers buy needs, was an ad campaign back in the 50 or 60s n all that you might be a kid, lots of people are kids, do what you want and all that, but getting yours requires you to prioritize yourself, and i really doubt for most people that that looks like anything league is providing, while other games give rich mind-building experiences because they are expected to make up for their price tag something league isn't expected to do b/c it calls itself free, while being not at all due to the locked roster and abuse envy-based economy i could literally go endlessly
> [{quoted}](name=RubySpackle,realm=NA,application-id=yrc23zHg,discussion-id=zWiQUsNe,comment-id=000000020000,timestamp=2019-12-15T17:45:12.068+0000) > > i know why you buy skins, I spent 3000$ on them between s2 and s6 due to having an addictive personality and no social circle > > that was my inheritance from my father, i will never get it back, and it is worth less and less as I grow more and more out of this game > > ftp games are abusive nonsense intended to land in the hands of kids or the like-minded > > products cost money, free trials become subscriptions, and the piper gets paid > > the question is whether people would rather pay with gold or blood, and whether they can evaluate their blood payments to their favorite f2p services against how much money they would be making working their far more profitable job > > you make portions of cents an hour working hearthstone at full blast > > portions > > of cents > > a third world citizen could work these game jobs all supplies paid for and still get ripped off > > there is basically no f2p game that is different > > f2p is abusive garbage b/c the profit margin is fucking insane, and companies are counting on your not realizing that working your job and paying for the game up front is objectively better for you as the customer, and thus takes value from their pockets that they could be taking from the customers > > sorry, i mean consumers, customers buy needs, was an ad campaign back in the 50 or 60s n all that > > you might be a kid, lots of people are kids, do what you want and all that, but getting yours requires you to prioritize yourself, and i really doubt for most people that that looks like anything league is providing, while other games give rich mind-building experiences because they are expected to make up for their price tag > > something league isn't expected to do b/c it calls itself free, while being not at all due to the locked roster and abuse envy-based economy > > i could literally go endlessly You're literally comparing a VIDEO GAME to WORK. Now, if playing League is actually your job, something you get paid to do (streaming, competitive) that might make sense, but from the way it sounds, League is not your job. You could go see a movie at a theater. Would you compare the 0 dollars you earn seeing a movie at a theater to the dollars you earn at your job? Obviously not, because the movie is entertainment. It is an expense, just like League. Sucks for you that you lack the self control to manage your money properly. I've been playing since season one, a full decade now, and I've purchased RP, but I've done so knowing it is within my budget and the amount I'm willing to spend on a game. The amount I've spent is probably about $200. To put that into perspective, the subscription fee for Netflix is about $120, so I've spent less than 2 years worth of what I spend on Netflix for a decade of enjoyment on League. That seems fair to me. Your opinion is based on the complete abdication of responsibility over your finances. It isn't Riot's fault that you spend more than you should. It isn't Riot's responsibility to monitor and budget your money. Riot produced a product, you liked the product, and you purchased the product. That's just business. There are literally millions of people who haven't spent a single cent on LoL, and they are enjoying the same game you're playing.
: welcome to boards personal stores are manipulative bs, offering well, personal, deals to promote the idea that value is being gained by spending money b/c the skins in the store are not that price otherwise, spending money does not generate value, b/c league skins are zero sum by definition, unless you can use hostility to enourage others to recognize their social value microtransaction skins are a pathetic sales tactics intended to drum up strife between players and encourage purchases through envy a company that can't generate sales without creating enemies between its customers or between its customers and itself is a company whose relevance is dated of course, you're entitled by law to your own opinions good post, hope to see you around
> [{quoted}](name=RubySpackle,realm=NA,application-id=yrc23zHg,discussion-id=zWiQUsNe,comment-id=0000,timestamp=2019-12-15T17:24:21.883+0000) > > welcome to boards > > personal stores are manipulative bs, offering well, personal, deals to promote the idea that value is being gained by spending money b/c the skins in the store are not that price otherwise, spending money does not generate value, b/c league skins are zero sum by definition, unless you can use hostility to enourage others to recognize their social value > > microtransaction skins are a pathetic sales tactics intended to drum up strife between players and encourage purchases through envy > > a company that can't generate sales without creating enemies between its customers or between its customers and itself is a company whose relevance is dated > > of course, you're entitled by law to your own opinions > > good post, hope to see you around Agreed. Sales should be outlawed as goods should only be sold at one price all the time because reasons, and League should switch to a subscription model. $15/month to play League. Great thoughts you've got there!
: Riot is creating toxicity..
Look at your last match, your story doesn't match the match details. Looks to me like you were feeding just as much as everyone else.
: The LP gain/loss is extremely messed up and needs to be fixed. Ranked rant.
You only won 44 of your last 95 games... That's a 46% winrate in the preseason. Furthermore, large loss streaks are earlier in your pre-season which means they were weighted more heavily post reset. Your MMR is below your rating which is why you're not earning as much as you lose. This is working as intended. Also, each queue has its own MMR. You could be playing with Challenger players in normals or you could be playing with Iron players, neither would have any effect on your Ranked Solo Queue MMR.
: > [{quoted}](name=Subdue,realm=NA,application-id=yrc23zHg,discussion-id=HzRBxlYr,comment-id=00080000000000010000000000000000000000000000,timestamp=2019-12-13T20:44:55.157+0000) > > Well, I'm willing to sacrifice you and the bots for massively improved account security and lower toxicity levels. I'm not that toxic. In fact I was a regular ribbon holder for years. I'm just not caving into your side of the argument. But I'm not going to stop you. Riot Baz was here a couple days ago, maybe he will come back. When he does, pitch your idea to him. Maybe you'll get some traction. I wish you the best in that they take you up on your suggestion. I won't like it but it would be better than what they are doing now (which is proven to not be working).
> [{quoted}](name=TouchpadExpert,realm=NA,application-id=yrc23zHg,discussion-id=HzRBxlYr,comment-id=000800000000000100000000000000000000000000000000,timestamp=2019-12-13T20:53:37.130+0000) > > I'm not that toxic. In fact I was a regular ribbon holder for years. I'm just not caving into your side of the argument. But I'm not going to stop you. Riot Baz was here a couple days ago, maybe he will come back. When he does, pitch your idea to him. Maybe you'll get some traction. I wish you the best in that they take you up on your suggestion. I won't like it but it would be better than what they are doing now (which is proven to not be working). Sorry, I didn't mean to imply you are toxic, if that's how you took it. I haven't seen anything particularly toxic from you in this thread so I have no reason to believe that you are. What I meant is that for the sake of eliminating bots and reducing toxicity, I am okay with losing the small population of players who refuse to provide a mobile number, such as yourself.
Mártir (EUW)
: Riot, you really killed Yuumi for me. She is 100% unplayable.
Riot is trying to tackle the issue of Yuumi not having any points of vulnerability, but the way they've gone about it is wrong. They shouldn't be making it more dangerous for her to detach. All that's going to do is make Yuumi players remain attached always. Instead, what they should be doing is shifting her kit to give her more incentives to detach.
: > [{quoted}](name=Subdue,realm=NA,application-id=yrc23zHg,discussion-id=HzRBxlYr,comment-id=000800000000000100000000000000000000,timestamp=2019-12-13T20:04:56.003+0000) > > Seems like the simple solution is to not attach the credit card then, if you're worried about that sort of thing. But then they would still have my cell phone number. I don't want them having my cell phone number. That's a deal breaker for me.
> [{quoted}](name=TouchpadExpert,realm=NA,application-id=yrc23zHg,discussion-id=HzRBxlYr,comment-id=0008000000000001000000000000000000000000,timestamp=2019-12-13T20:28:56.069+0000) > > But then they would still have my cell phone number. I don't want them having my cell phone number. That's a deal breaker for me. Well, I'm willing to sacrifice you and the bots for massively improved account security and lower toxicity levels.
Prandine (NA)
: > [{quoted}](name=XVI Jake IVX,realm=NA,application-id=ZGEFLEUQ,discussion-id=TZf8UYoq,comment-id=00050000,timestamp=2019-12-13T04:05:18.967+0000) > > I know this comment may get removed ,but can you accept my friend request? :D If not it's cool :) Sorry but I don't like adding random people that I don't know, it's nothing personal. I like to try to get to know someone first before adding them, that way I can see if they want to add me for who I am as a person and not just for the stuff I have/because I'm a high level.
> [{quoted}](name=Prandine,realm=NA,application-id=ZGEFLEUQ,discussion-id=TZf8UYoq,comment-id=000500000000,timestamp=2019-12-13T20:12:38.622+0000) > > Sorry but I don't like adding random people that I don't know, it's nothing personal. I like to try to get to know someone first before adding them, that way I can see if they want to add me for who I am as a person and not just for the stuff I have/because I'm a high level. What is this "stuff" that you have?
: > [{quoted}](name=Subdue,realm=NA,application-id=yrc23zHg,discussion-id=HzRBxlYr,comment-id=0008000000000001000000000000,timestamp=2019-12-13T19:49:45.688+0000) > > Uh... so you're willing to provide your credit card number but not your phone number? Yea man that makes total sense... I'm actually willing to provide neither. I'm saying that some of the people who believe it to be safe enough to attach their credit card number to a cell phone number protected account are foolhardy for thinking so.
> [{quoted}](name=TouchpadExpert,realm=NA,application-id=yrc23zHg,discussion-id=HzRBxlYr,comment-id=00080000000000010000000000000000,timestamp=2019-12-13T19:58:45.683+0000) > > I'm actually willing to provide neither. I'm saying that some of the people who believe it to be safe enough to attach their credit card number to a cell phone number protected account are foolhardy for thinking so. Seems like the simple solution is to not attach the credit card then, if you're worried about that sort of thing.
: > [{quoted}](name=Subdue,realm=NA,application-id=yrc23zHg,discussion-id=HzRBxlYr,comment-id=00080000000000010000,timestamp=2019-12-13T19:33:40.513+0000) > > You realize if the two factor authentication that I suggested had existed back then, he wouldn't have been able to do any of this, as he wouldn't be able to log into the accounts he stole without the associated mobile number? > > {{sticker:slayer-jinx-catface}} And if they find a way to bypass Riot's security they now have my cell number and possibly my credit card number? No thanks. Not worth the risk.
> [{quoted}](name=TouchpadExpert,realm=NA,application-id=yrc23zHg,discussion-id=HzRBxlYr,comment-id=000800000000000100000000,timestamp=2019-12-13T19:41:07.009+0000) > > And if they find a way to bypass Riot's security they now have my cell number and possibly my credit card number? No thanks. Not worth the risk. Uh... so you're willing to provide your credit card number but not your phone number? Yea man that makes total sense...
: > [{quoted}](name=Subdue,realm=NA,application-id=yrc23zHg,discussion-id=HzRBxlYr,comment-id=000800000000,timestamp=2019-12-13T18:44:51.318+0000) > > Not really. For example, if Riot requires a mobile number for account creation and two factor authentication (Where the player needs to input some code that is texted to the mobile number when logging in), that would greatly diminish the ability of botters. Further, if they require re-authentication every 5-10 games for example, that diminishes the ability of botters as well. Maybe I am old school but I REALLY don't like giving out my cell phone number to a video game company that has had their own security issues in the past. https://dotesports.com/league-of-legends/news/jason-shane-duffy-league-of-legends-hacks-464 If it happened once, it can happen again. I keep my personal info very private. Riot doesn't even have any credit info tagged on my account. I don't want to put myself in a compromising situation.
> [{quoted}](name=TouchpadExpert,realm=NA,application-id=yrc23zHg,discussion-id=HzRBxlYr,comment-id=0008000000000001,timestamp=2019-12-13T19:27:29.905+0000) > > Maybe I am old school but I REALLY don't like giving out my cell phone number to a video game company that has had their own security issues in the past. > > https://dotesports.com/league-of-legends/news/jason-shane-duffy-league-of-legends-hacks-464 > > If it happened once, it can happen again. I keep my personal info very private. Riot doesn't even have any credit info tagged on my account. I don't want to put myself in a compromising situation. You realize if the two factor authentication that I suggested had existed back then, he wouldn't have been able to do any of this, as he wouldn't be able to log into the accounts he stole without the associated mobile number? {{sticker:slayer-jinx-catface}}
Sukishoo (NA)
: > [{quoted}](name=Subdue,realm=NA,application-id=yrc23zHg,discussion-id=HzRBxlYr,comment-id=00080000000000000000,timestamp=2019-12-13T19:17:23.791+0000) > > As of 2019, 96% of Americans have a cell phone, and more specifically, 99% of people ages 18-49. Statistics aren't available for 13-17 which is technically within the target demographic, but I'd be surprised to see if that number was below 90%. More than likely it's above 95%. Cell Phone is one thing, SMART Phone is another. Not all Cell Phones allow for SMS, as I have had a Cellphone for over 15 years and most of that time it didn't have Texting, SMS, ect.
> [{quoted}](name=Sukishoo,realm=NA,application-id=yrc23zHg,discussion-id=HzRBxlYr,comment-id=000800000000000000000000,timestamp=2019-12-13T19:20:04.927+0000) > > Cell Phone is one thing, SMART Phone is another. Not all Cell Phones allow for SMS, as I have had a Cellphone for over 15 years and most of that time it didn't have Texting, SMS, ect. Wtf... SMS has been around since 1993. Any phone from 15 years ago most definitely had SMS. https://en.wikipedia.org/wiki/SMS The most sold phone of 2005 was the Nokia 1110 and it even supported picture messaging! https://en.wikipedia.org/wiki/Nokia_1110
Sukishoo (NA)
: > [{quoted}](name=Subdue,realm=NA,application-id=yrc23zHg,discussion-id=HzRBxlYr,comment-id=000800000000,timestamp=2019-12-13T18:44:51.318+0000) > > Not really. For example, if Riot requires a mobile number for account creation and two factor authentication (Where the player needs to input some code that is texted to the mobile number when logging in), that would greatly diminish the ability of botters. Further, if they require re-authentication every 5-10 games for example, that diminishes the ability of botters as well. If they did start to tie mobile number usage to everything though, it'd greatly diminish players in general. I for one didn't even have a smart phone till last year (or the year before, forget the exact time) so when they were originally running things like Clash I couldn't participate as I had no way to verify the SMS. I'm pretty sure there's a fairly large amount out there who still don't have that capability as well, as I remember my comment on their article had a pretty high amount of votes and feedback as well cause they were in the same boat. Just cause it sounds like a good idea with a simple solution doesn't mean it actually is quite as simple.
> [{quoted}](name=Sukishoo,realm=NA,application-id=yrc23zHg,discussion-id=HzRBxlYr,comment-id=0008000000000000,timestamp=2019-12-13T19:02:38.670+0000) > > If they did start to tie mobile number usage to everything though, it'd greatly diminish players in general. I for one didn't even have a smart phone till last year (or the year before, forget the exact time) so when they were originally running things like Clash I couldn't participate as I had no way to verify the SMS. I'm pretty sure there's a fairly large amount out there who still don't have that capability as well, as I remember my comment on their article had a pretty high amount of votes and feedback as well cause they were in the same boat. > > Just cause it sounds like a good idea with a simple solution doesn't mean it actually is quite as simple. As of 2019, 96% of Americans have a cell phone, and more specifically, 99% of people ages 18-49. Statistics aren't available for 13-17 which is technically within the target demographic, but I'd be surprised to see if that number was below 90%. More than likely it's above 95%. Furthermore, you'd have to find the number of people within that 1% that have high speed internet but no mobile phone, which is a much much smaller number. And finally, you'd have to find the number of people within that already small number of people who would play LoL if they could. Would some people be pushed out? Possibly. However, the vast majority of players would be unaffected, and would benefit from a better experience, both bot free and much lower in toxicity. https://www.pewresearch.org/internet/fact-sheet/mobile/
: > [{quoted}](name=Subdue,realm=NA,application-id=yrc23zHg,discussion-id=HzRBxlYr,comment-id=0008,timestamp=2019-12-13T17:11:05.603+0000) > > I'd much rather that Riot require more information for account creation than start selling level 30 accounts. I feel like that would only slow down bot account creation for a couple days. They would still find a way to cheat the system by using fake info anyway.
> [{quoted}](name=TouchpadExpert,realm=NA,application-id=yrc23zHg,discussion-id=HzRBxlYr,comment-id=00080000,timestamp=2019-12-13T18:15:43.576+0000) > > I feel like that would only slow down bot account creation for a couple days. They would still find a way to cheat the system by using fake info anyway. Not really. For example, if Riot requires a mobile number for account creation and two factor authentication (Where the player needs to input some code that is texted to the mobile number when logging in), that would greatly diminish the ability of botters. Further, if they require re-authentication every 5-10 games for example, that diminishes the ability of botters as well.
: Why doesn't Riot sell their own level 30 accounts?
I'd much rather that Riot require more information for account creation than start selling level 30 accounts.
pwc2016 (NA)
: LP is an old, outdated system
> [{quoted}](name=pwc2016,realm=NA,application-id=yrc23zHg,discussion-id=Ap3ThE55,comment-id=,timestamp=2019-12-13T16:25:41.976+0000) > > > The current system doesn't actually promote growing your skill set. The current system promotes one-tricking and simply being better than your opponent. Doesn't promote growing your skill set... Promotes... being better than your opponent... How can you be better than your opponent without growing your skill set?
: WE NEED WEIGHTED LP : BROKEN RANKED SOLO QUEUE
1. KDA based rewards encourages KDA padding and creates incentives for suboptimal play. A 1/4/10 tank should die every time if it means a 10/1/2 carry with a large bounty survives, but rewards based on KDA creates incentive for the tank to avoid death. There is only one action in the game that is the correct decision 100% of the time and that is to kill the enemy Nexus. Everything else is nuanced and may or may not be the correct decision given the current situation of the game. 2. Leavers are a relatively infrequent occurrence, and assuming you're not the leaver, the leaver is more likely to be on the enemy's team than yours. Furthermore, reducing LP losses when there is a leaver encourages players to harass a teammate that's doing poorly so that they'll leave and reduce the LP loss. 3. Agreed, we need a real Solo Queue. Duo queues already have Flex. 4. Matchmaking is fine. Any given game someone will do well and someone will do poorly. It's a zero sum game, meaning no one can do well unless one or more people on the other side are doing equally poorly. Seeing someone doing poorly in a single game doesn't mean you're objectively much better than them, just as seeing them do well doesn't mean they're objectively better than you. It simply means that in the context of that one specific game, they're performing better or worse.
BoxedBadger (EUNE)
: > [{quoted}](name=HommeGoujon,realm=NA,application-id=yrc23zHg,discussion-id=XAAulgPG,comment-id=000100000000,timestamp=2019-12-13T15:49:02.691+0000) > > How is it stupid? I kind of agree, you can ASK Rito to change something but that's it. Also, we're talking about free rewards here... They may not suit you but a lot of people will actually enjoy them. They are not free if you have to earn then. End of story. The only thing that comes close to being free is riot's 10 year rewards and even those you had to play at least 1 game to *EARN*.
> [{quoted}](name=BoxedBadger,realm=EUNE,application-id=yrc23zHg,discussion-id=XAAulgPG,comment-id=0001000000000000,timestamp=2019-12-13T16:09:29.137+0000) > > They are not free if you have to earn then. End of story. The only thing that comes close to being free is riot's 10 year rewards and even those you had to play at least 1 game to *EARN*. Yea dude, you _earn _ them by playing the game, just like you'd _earn _ items in an MMO. If playing the game is work rather than entertainment to you, it's time to re-evaluate how you spend your time.
Jojobees (NA)
: Most people don't reform in League of Legends. 1 in 20 do. Does that mean that the 1 should be punished for the 19 who don't follow the rules?
> [{quoted}](name=Jojobees,realm=NA,application-id=ZGEFLEUQ,discussion-id=TZf8UYoq,comment-id=0009000000000000,timestamp=2019-12-13T07:20:15.233+0000) > > Most people don't reform in League of Legends. 1 in 20 do. Does that mean that the 1 should be punished for the 19 who don't follow the rules? All 20 are punished the same way for the same crimes. If the 19 keep creating new accounts and keep behaving in a toxic way, they'll keep getting banned. If they create new accounts and they behave themselves, they won't keep getting banned.
Ornn (OCE)
: > [{quoted}](name=Subdue,realm=NA,application-id=LqLKtMpN,discussion-id=FrTEdAt8,comment-id=0000,timestamp=2019-12-13T02:23:57.430+0000) > > You get 50 Blue Essence for your first win of the day. Subsequent games only give XP, which results in level ups, which give you champion shards, which you can disenchant for more blue essence. we dont get enough Be from game time it takes over 30 games to even get 1 3150 champ
> [{quoted}](name=Ornn,realm=OCE,application-id=LqLKtMpN,discussion-id=FrTEdAt8,comment-id=00000001,timestamp=2019-12-13T06:36:27.549+0000) > > we dont get enough Be from game time it takes over 30 games to even get 1 3150 champ This depends on how many games per day you're playing. if you're playing say 2 games per day, and you play a bot game if you don't get the FWOTD on the first game, it takes about 25 games over 12-13 days to get 3150 BE. If you're playing more than 2 games a day, it takes fewer days but more games. Alternatively, a 3150 champion costs 790 RP, or about $8, which is less than 2 hours of work at minimum wage. So, if you're impatient there's always that option. At the end of the day, this is a game you can play competitively without ever spending a single cent. I've purchased RP before but I've only ever bought skins, and I've reached Gold / Platinum in every season I've played. Given that, why isn't 2 games a day for under 2 weeks to get a 3150 champion for free a fair amount of time?
Jojobees (NA)
: Given that some people in prison are repeat offenders, why would they deserve to have a release date? Simply put, because people change given time. I have reformed and I have known many other players who have reformed. And when I say reformed what I really mean is I grew the fuck up and stopped being toxic.
> [{quoted}](name=Jojobees,realm=NA,application-id=ZGEFLEUQ,discussion-id=TZf8UYoq,comment-id=00090000,timestamp=2019-12-13T06:31:16.852+0000) > > Given that some people in prison are repeat offenders, why would they deserve to have a release date? > > Simply put, because people change given time. I have reformed and I have known many other players who have reformed. And when I say reformed what I really mean is I grew the fuck up and stopped being toxic. Uh, when you're released from prison, that doesn't mean the job you had before you went in is waiting for you. Most people don't just pick right back up where they left off. They start over. Besides, the analogy falls flat because League of Legends isn't life and a permanent ban from a video game is not prison. While conceptually both are crime and punishment, the context of each is widely different and extremely significant.
Jojobees (NA)
: Coming up on 4 year anniversary of my permanent ban.
Given that permabanned players are already provided the leniency of being able to create a new account and continue playing, why would they deserve to get their accounts back after repeated warnings to change their behavior?
: Blue Essence Issue
You get 50 Blue Essence for your first win of the day. Subsequent games only give XP, which results in level ups, which give you champion shards, which you can disenchant for more blue essence.
Rioter Comments
: Revert the self-imposed slow on rammus
Really if anything, what Rammus needs is a faster clear speed. If Spiked Shell (and DBC) dealt bonus damage to neutral targets for example, so that Rammus could have a competitive clear speed and some Dragon pressure, he'd be fine. Even last season he wasn't that bad. But forcing him to farm harder AND adding super important Dragons has sapped a lot of his strength.
: hard agree, can't count the number of times i've lost a kill because my ball curl didn't deactivate when i clicked W and i was too slow to nab the last hit on them before they flash over the wall.
> [{quoted}](name=AetherArising,realm=NA,application-id=3ErqAdtq,discussion-id=HB8w3mtY,comment-id=0004,timestamp=2019-12-12T22:24:07.226+0000) > > hard agree, can't count the number of times i've lost a kill because my ball curl didn't deactivate when i clicked W and i was too slow to nab the last hit on them before they flash over the wall. If an unresponsive button is the cause of your issue, shouldn't the unresponsive button being made more responsive be a better solution? Remember that prior to the slow, DBC also had a much longer cooldown.
: [DevPls] New Champion = Unbannable (Unranked) for first weeks. [Let's talk about it]
: Revert the self-imposed slow on rammus
The slow isn't a big deal. You just turn off DBC when you move to chase. It's got a 6s coodown so it's typically up again by the time you want to use it. Typically once the taunt wears off and the target starts moving away is when you toggle it off so you can follow. What I find infinitely more annoying is getting knocked out of Powerball by CCs. If anything, that's the change I'd want reverted.
: > [{quoted}](name=Subdue,realm=NA,application-id=yrc23zHg,discussion-id=UAMHNRAY,comment-id=000300000000000000000000000000000000000000000000,timestamp=2019-12-08T19:52:33.765+0000) > > Okay, hypothetical situation #1: > > I am a new player. Each week, with the new free champion rotation, I pick a champion and play it until I get an S for the chest. > > How many chests per week do I earn? > > Hypothetical situation #2: > > Riot has changed the rules so that earning an S on a champion earns a chest even if the player has already earned a chest on that champion. I am a new player. During a free week I found that I can do really well with Nami, so I play Nami exclusively. I buy Nami. Each week, I play Nami to get an S and earn a chest. > > How many chests per week do I earn? Hypothetical 1 doesn't actually apply because you still need to own the champion to earn the chest (it can't just be on free rotation). New players can only get as many chests as they own champions. They are getting less over the course of the year because they can't just unlock a new champion every week. This also comes with the assumption said players can even earn S ranks quickly enough over a variety of champions. In the second case, that player is almost guaranteed a chest per week because that champion restriction is no longer there. New players get more. Riot loses money. Riot imposes a different restriction. Seriously, drop this "It's still once per week! We aren't breaking the hard limit" Because neither you nor OP are taking an objective look at how much easier it is to earn a weekly chest and how it affects new players in a way that Riot won't approve of.
> [{quoted}](name=Busty Demoness,realm=NA,application-id=yrc23zHg,discussion-id=UAMHNRAY,comment-id=00030000000000000000000000000000000000000000000000000001,timestamp=2019-12-09T17:36:24.520+0000) > > Disregarding that tiny bit of semantics on owned champions... > > You are enabling all players to consistently earn 50 chests EVERY SINGLE SEASON > > ALL PLAYERS GET TO EARN THEIR CHESTS ON ANY CHAMPION THEY OWN WITHOUT FAIL SO LONG AS THEY CAN CONSISTENTLY ACHIEVE S RANK GAMES > > BY CREATING THIS CLEAR CONSISTENCY FOR ALL ACCOUNTS, ALL ACCOUNTS WILL INEVITABLY GAIN MORE PAID CONTENT FOR FREE. RIOT WILL LOSE MONEY AS A RESULT. RIOT WILL THEN IMPOSE A NEW LIMIT BECAUSE IT ISN'T JUST "MARGINALLY EASIER". > > We're done. You refuse to acknowledge that your system is simply too consistent for delivering content and PRETEND that Riot will not impose a new limit as a result of the massive hemorrhaging of money that your system would give them. If players play for the rewards in the current system, they are basically forced to grind on champions they would prefer not to play in order to get the rewards. This results not only reduces the enjoyment of the player but also increases how "grindy" the game feels, as the player is now playing for the rewards instead of the rewards coming organically as a result of play. Grindy games where the player feels forced to do things a certain way increases player frustration and lowers player satisfaction. Do you think frustrating players is more profitable?
Nea104 (EUW)
: Mods are not just "failing". It seems they are intentionally censoring undesired messages and users.
Regardless of whether or not I agree with the removal of your posts, there are ways of expressing opinions which attack others and ways in which they don't. As an example: "The design team has missed the mark on the jungle rework. Junglers now feel perpetually behind, and small disadvantageous grow in to insurmountable ones very quickly because of how easy it is to fall behind in levels." "The design team is full of incompetent people who don't understand the game." Both statements are about dissatisfaction with the design team, but the first one provides valuable feedback and targets what the speaker believes is a flaw in the design, while the other is simply an insult aimed at the design team. I can see the moderators letting something akin to the second statement slide once in a while, but if too many are flying about discussion just becomes about mudslinging instead of actually discussing the topics.
: Why should a one trick even care about chests? I play almost exclusively Taric and am currently sitting on 36 keys with 4 chests available. I don't care in the least because I already have every skin for Taric and at least one skin on every other champion I play like Amumu, Cho, Tryndamere, Nautilus, and Mundo.
> [{quoted}](name=AlienPrimate,realm=NA,application-id=yrc23zHg,discussion-id=UAMHNRAY,comment-id=0004,timestamp=2019-12-08T19:45:09.209+0000) > > Why should a one trick even care about chests? I play almost exclusively Taric and am currently sitting on 36 keys with 4 chests available. I don't care in the least because I already have every skin for Taric and at least one skin on every other champion I play like Amumu, Cho, Tryndamere, Nautilus, and Mundo. I am a Rammus One-Trick and I'm 1 gemstone away from Hextech Rammus. :(
: > [{quoted}](name=Subdue,realm=NA,application-id=yrc23zHg,discussion-id=UAMHNRAY,comment-id=0003000000000000000000000000000000000000,timestamp=2019-12-08T19:16:23.304+0000) > > There is already a fixed amount of awards you can earn... Whether you are playing a one-trick and you get that chest in one game, or you're playing a new champion and it takes you a whole week, you earn the same number of chests per week, which is 1. Now remember that there are new accounts that exist. These can be due to smurfs, bots or actual new players. A new account is now able to earn tons of free skins without paying a cent. All it needs is those S ranks. Doesn't need to own the champion or do it on a different one. Just easy chests. Riot is going to lose money because of that restriction being removed. There is no way you can argue differently on that. Riot will, in turn, impose new limits on chests whether it be reducing how many can be earned per year or what can be earned from the chests. **That is the problem the proposed system faces. Riot will lose money from new accounts because of the restriction being dropped.** I can't tell if it's purposeful ignorance at this point.
> [{quoted}](name=Busty Demoness,realm=NA,application-id=yrc23zHg,discussion-id=UAMHNRAY,comment-id=00030000000000000000000000000000000000000000,timestamp=2019-12-08T19:41:17.847+0000) > > Now remember that there are new accounts that exist. These can be due to smurfs, bots or actual new players. > > A new account is now able to earn tons of free skins without paying a cent. All it needs is those S ranks. Doesn't need to own the champion or do it on a different one. Just easy chests. > > Riot is going to lose money because of that restriction being removed. There is no way you can argue differently on that. Riot will, in turn, impose new limits on chests whether it be reducing how many can be earned per year or what can be earned from the chests. > > **That is the problem the proposed system faces. Riot will lose money from new accounts because of the restriction being dropped.** > > I can't tell if it's purposeful ignorance at this point. Okay, hypothetical situation #1: I am a new player. Each week, with the new free champion rotation, I pick a champion and play it until I get an S for the chest. How many chests per week do I earn? Hypothetical situation #2: Riot has changed the rules so that earning an S on a champion earns a chest even if the player has already earned a chest on that champion. I am a new player. During a free week I found that I can do really well with Nami, so I play Nami exclusively. I buy Nami. Each week, I play Nami to get an S and earn a chest. How many chests per week do I earn?
: > [{quoted}](name=Tomoe Gozen,realm=EUNE,application-id=yrc23zHg,discussion-id=UAMHNRAY,comment-id=00030000000000000000000000000000,timestamp=2019-12-08T17:45:11.473+0000) > > At this point, i've deconstructed this whole problem and my idea to a simple arithmetic of 1 + 1 and you're trying to convince me that the result is not 2. Your logic doesn't make sense because you keep returning to the same issue of "people will be earning more rewards", one that i have already addressed and that there is no more chests in the system than it's already possible to earn. > > How can i already have 44 chests earned, out of a possible 50 in this season? > The season's still not over so that means a few more weeks (few more chests) + 2 in the bank i already have. Do you believe i am somehow cheating the system when Riot themselves have put this yearly limit to every account already? > > I am not an outlier of a player. > Everyone can already earn 50 chests per season. > > #NO, THEY WOULDN'T. > > _**No player would be able to earn chests at a faster pace than the other player!**_ > I can wait for 4 weeks and earn 4 chests in one sitting - the same thing i can do now. > The other player can earn 1 chest per week. If i wait more than 4 weeks, i lose 1 chest per week because i cannot earn any more than 4 at one time. If the other player has been earning them consistently and keeping his chest bank clear, he's going to be ahead of me - as he should. > > No player gets to earn their loot faster than any other player. > No player can farm 50 chests at once. > > #NO, THEY WOULDN'T. > > Riot wouldn't lose any money because there wouldn't be ANY MORE LOOT to give out, other than Riot's already imposed limit of 50 chests per season and 1 chest per week timer. Removing the champion restriction DOESN'T ALLOW PLAYERS TO GET ANY MORE CHESTS THEN THEY ALREADY CAN. The system doesn't allow players to "farm" chests nor does it give them out for free. > > The limit is still 50 chests per season, per account (per owned champion). > The rate at which people earn the chests is still the same (4 in the bank + 1 per week). > The requirement to earn chests through S- ranks is still the same. Look, if you're going to just dismiss what I'm saying with "you're wrong" and "that's not how it works" without actually reading what I'm putting on the damn screen, then I'm done. Here is what you're conveniently ignoring: - Consistency of earning rewards of paid content for free under your system - No two players are equal - Your system still favors one trick players over others because of consistency - Higher consistency of earning paid content for free results in less being given out because Riot is still a business One player cannot earn more chests than another player. All you're changing is which players have an easier time getting chests. And your system, without a shadow of a doubt, blatantly favors those who are one trick players. If Riot finds that too many players are earning paid content for free, they're going to cut down how much paid content is given out. BY STRAIGHT UP REMOVING A RESTRICTION TOWARDS THE EARNING OF PAID CONTENT, YOU HAVE MADE IT EASIER TO OBTAIN PAID CONTENT AND RIOT WILL BE QUICK TO REDUCE HOW MUCH IS GIVEN OUT THE INSTANT IT CUTS INTO THEIR PROFITS. And, news flash, that will happen immediately. It doesn't matter if the paid content is partially RNG locked because the Emporium is a thing so excess Blue Essence from chests can still be used on otherwise paid only content. That restriction is what keeps players from earning all of their chests in a season. For a new account with a handful of champions, this means that said account will not be overloaded with free stuff quickly due to the champion restriction. Riot would VERY quickly lose money from new/smurf accounts and immediately impose new, harsher limitations on how much content is earned. In short, I'm saying you're being exceptionally short sighted about this. Riot still wants their money and handing out tons of free content with extremely loose restrictions is not going to help them make more. That is going to be the long term penalty of your system if Riot were to implement it. You're free to believe otherwise. That doesn't mean said belief is founded in the deeper logic beyond simple math.
> [{quoted}](name=Busty Demoness,realm=NA,application-id=yrc23zHg,discussion-id=UAMHNRAY,comment-id=000300000000000000000000000000000000,timestamp=2019-12-08T19:07:10.533+0000) > > Look, if you're going to just dismiss what I'm saying with "you're wrong" and "that's not how it works" without actually reading what I'm putting on the damn screen, then I'm done. > > Snip. There is already a fixed amount of awards you can earn... Whether you are playing a one-trick and you get that chest in one game, or you're playing a new champion and it takes you a whole week, you earn the same number of chests per week, which is 1.
: Meh, match making is a joke half the time either way. He gets lower MMR enemy teams then.
> [{quoted}](name=Ashe mage AD,realm=EUNE,application-id=3ErqAdtq,discussion-id=ykIHOoQV,comment-id=000000000000,timestamp=2019-12-08T15:14:13.358+0000) > > Meh, match making is a joke half the time either way. He gets lower MMR enemy teams then. This is also incorrect. With the exception of duo queues, all of the people he plays with are about the same MMR.
Warmas (EUW)
: First of all I would like to state that I indeed was a bit harsh on you junglers. I know it's not 2% at all is was to be ironic a little but it's not exactly as big as you make it even. You are totally right you should definitely talk about the issue and that's what I do too. You don't grasp the gravity of impact. The more impact you have the more it means you can win if YOU play well. Impact was completely in the thrash can for toplane in s9, a part of which was jungle (the original and biggest issue are mages being overpowered, but added stuff on it include this). And believe me there is nothing worse than having no impact and you have the most. There is nothing more frustrating than winning your lane 3/0 but the 9/5 jungler midler or adc runs you over (note the worse KD but they still have more impact). And there are games where you just get oneshotted by these fed players. But being 3-4 levels behind is not true at all. I played some jungler games recently and my pathing is dusty but being behind never meant more than 2 levels behind the sololaners and they could only oneshot me when i was really behind. If you path right I just can't see it happen. Jungle should have 1v9 potential but in selective cases. Toplane for instance is designed to be duelists. When a jungler who has more map presence than anyone with 2 kills can duel the duelist that's not nice for me I think you understand. How you can duel mages and adcs and how they oneshot you are a different thing as they are overtuned right now.
> [{quoted}](name=Warmas,realm=EUW,application-id=3ErqAdtq,discussion-id=7XiGHvEe,comment-id=00000002000000010000,timestamp=2019-12-07T20:20:52.651+0000) > > First of all I would like to state that I indeed was a bit harsh on you junglers. I know it's not 2% at all is was to be ironic a little but it's not exactly as big as you make it even. You are totally right you should definitely talk about the issue and that's what I do too. > > You don't grasp the gravity of impact. The more impact you have the more it means you can win if YOU play well. Impact was completely in the thrash can for toplane in s9, a part of which was jungle (the original and biggest issue are mages being overpowered, but added stuff on it include this). And believe me there is nothing worse than having no impact and you have the most. There is nothing more frustrating than winning your lane 3/0 but the 9/5 jungler midler or adc runs you over (note the worse KD but they still have more impact). > And there are games where you just get oneshotted by these fed players. But being 3-4 levels behind is not true at all. I played some jungler games recently and my pathing is dusty but being behind never meant more than 2 levels behind the sololaners and they could only oneshot me when i was really behind. If you path right I just can't see it happen. > Jungle should have 1v9 potential but in selective cases. Toplane for instance is designed to be duelists. When a jungler who has more map presence than anyone with 2 kills can duel the duelist that's not nice for me I think you understand. How you can duel mages and adcs and how they oneshot you are a different thing as they are overtuned right now. Being 2 levels down is not a small amount, especially when that 2 levels down is happening early enough to be 4 vs 6 or 5 vs 7.
NME (NA)
: Ranked HELL
> [{quoted}](name=NME,realm=NA,application-id=3ErqAdtq,discussion-id=EqKEeKA6,comment-id=,timestamp=2019-12-07T19:46:43.324+0000) > > Why is is that I have to carry every single one of my ranked games? Ive been in promos 3 times now and Ive always gone 2-3. Every single win I had to carry. There has not been A SINGLE INSTANCE where I won and did not carry. Please give me tips on how to change so I can advance. Please if you are only going to say "Its you and the mmr you are placed in is at your skill level" then please do not proceed to comment. Not a single instance? Are you sure? Are you really really sure? https://i.imgur.com/0vyEaoE.png https://i.imgur.com/EOlNDGE.png https://i.imgur.com/VKK9jGl.png
T0 CR4ZY (NA)
: Why the current banning system of League of Legends is abusable and unjust.
You're saying these things in all chat. "Just playing with my friends" doesn't extend to the enemy team.
AdamrCc (EUW)
: Match me with monkeys and expect me to be nice to them?
You never do poorly, right? https://i.imgur.com/1Mbh2uq.png
Revech (NA)
: It honestly seems like your opinions on malphite are disjointed from reality. I didn't want to do it but it seems like you need a reality check so here you go [malphite ULT montage youtube](https://www.youtube.com/watch?v=nEyAw0-T2a0) (1) "if your reaction time is that bad then sorry to say this but this game might not be for you and you need to play turn based games." Malphites ult is instant cast, 1000 range with 100% movement speed increase and unstoppable, what are you talking about? So let me get this straight people that can't flash away from Malphites fraction of a second ult animation, lack the skill to play league. I honestly would like to see you flash away from a malphite ult out of a bush or fog of a war.
> [{quoted}](name=Revech,realm=NA,application-id=3ErqAdtq,discussion-id=4kO0wBr2,comment-id=0000000000000000000000010000,timestamp=2019-12-06T22:17:01.389+0000) > > It honestly seems like your opinions on malphite are disjointed from reality. I didn't want to do it but it seems like you need a reality check so here you go [malphite ULT montage youtube](https://www.youtube.com/watch?v=nEyAw0-T2a0) > > (1) "if your reaction time is that bad then sorry to say this but this game might not be for you and you need to play turn based games." > > Malphites ult is instant cast, 1000 range with 100% movement speed increase and unstoppable, what are you talking about? So let me get this straight people that can't flash away from Malphites fraction of a second ult animation, lack the skill to play league. I honestly would like to see you flash away from a malphite ult out of a bush or fog of a war. Objectively speaking, Amumu's ultimate in a vacuum is much stronger than Malphite's. It has almost double the radius, it applies Curse which means more damage not just from Amumu but from his team, far outweighing 50 base damage, and it can be combined with his Q to pin down an enemy for a longer period (Flash + R + Q instead of Q + R). Malphite is stronger than Amumu not because of his ultimate but because of his Q, which gives him extremely strong laning pressure. It is a ranged, low mana, point and click poke with a slow/speed boost that prevents retaliation that Malphite can use to proc Scorch and Arcane Comet pretty much off cooldown to bully most lane opponents out of the lane safely and easily. The easy laning phase and resulting access to extra gold in turn makes him extremely dangerous later on. Amumu on the other hand lacks the tools to lane effectively against most common laners, which means he needs to jungle, but he's highly susceptible to counter jungling, and as much as I love the sad mummy, a lot of champions simply clear faster, gank earlier, and clear more safely. If the game started at 15 minutes with equal amounts of gold, Amumu would outclass Malphite in almost every way.
: GD, can we make a story together? One word per post.
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Subdue

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