: I gotta say, 20% damage reduction for 4 seconds is pretty insane for dueling
I started taking red smite even on tank junglers like cho then wondered how I was getting people low so fast, I only took it for the damage reduction since catching the enemy wasn't really a problem and that useless slow / speed buff on blue smite doesn't do anything against someone who has actual mobility.
: you can do 80k damage in aram and still lose
Shaken, not stirred. Mix mix swirl mix. Anyone who is playing a champion with those lines is automatically carrying.
Bultz (NA)
: Having CC and massive utility should disqualify champions form massive damage
{{champion:63}} {{item:3174}} {{item:3107}} {{item:3222}} {{item:3151}} {{item:3020}} {{item:3135}} hue hue hue
: > [{quoted}](name=Super Cow Swag,realm=NA,application-id=3ErqAdtq,discussion-id=PjNLBIGZ,comment-id=0000,timestamp=2019-01-21T05:23:33.179+0000) > > I say this with extreme caution (because we know how a lot of people are) but I think most people are exempt from #3 and are responsible enough to play a champion before deciding if its broken or not. Too many people think Akali is actually good in solo queue for that to be true.
Ryzê (NA)
: I bought Abyssal Mask and shield combo'd properly (Ryze) but Diana still one shot me
Orb walk around diana (and kind of towards her) in order to dodge her q, most diana players will have trouble adjusting their skillshot in order to hit you even after one or two tries and you can sort of safely get into range to root and burst her.
Rock MD (NA)
: "I'm not going to abuse that champion because I don't want to ruin the game for others."
I say this with extreme caution (because we know how a lot of people are) but I think most people are exempt from #3 and are responsible enough to play and understand a champion before deciding entirely if its broken or not.
Dyrreah (EUNE)
: Please don't unbench the kench. One of the most frustrating shit to play against. Hey enemy adc is a literal idiot and got caught? NO PROBLEM I PRESSED A BUTTON. And my "counterplay" is to kill a tanky af SUPPORT to get the adc out of his belly but oh wait he runs at mach5 and has 2 healthbars. F U N.
> [{quoted}](name=Dyrreah,realm=EUNE,application-id=yrc23zHg,discussion-id=KuEWAbAk,comment-id=0003,timestamp=2019-01-21T00:33:14.514+0000) > > Please don't unbench the kench. One of the most frustrating shit to play against. Hey enemy adc is a literal idiot and got caught? NO PROBLEM I PRESSED A BUTTON. And my "counterplay" is to kill a tanky af SUPPORT to get the adc out of his belly but oh wait he runs at mach5 and has 2 healthbars. F U N. You counterplay it by killing the adc while his W is on cd, otherwise you don't counterplay a counterplay.
SS1986 (NA)
: Want to know whats fun being a melee champ who is suppose to auto attack at all vs
All 3 of those scenarios are ones that you simply wait out and use anything you have to reduce their dps. (Just don't use actual slows because they all have spam able gap closers/dashes.) {{item:3110}} + {{item:3082}} would help against the first two. The last one you simply need to retaliate against as soon as they leave their shroud. If your melee champ isn't capable of buying tank items (or you just dont feel like it) and you only want auto attacking items then you should use any tools you have to outrun or disrupt them, {{champion:11}} r {{champion:157}} q
asud (EUNE)
: Daily remainder than there is time and space to buff Syndra in 9.2
TBH , as bad as it sounds, sydra SHOULD be completely meta at this point considering her ult is a powerful point and click, maybe its because the rest of her kit requires using skillshots, shes immobile, and her r takes a second or two to "oneshot" someone. Its kinda iffy if the damage meta would favor her or not.
MrGman2 (EUW)
: master yi death dance and gunisoos and jungle item solo baron
Problem is yi basically already has a phantom hit built in his kit and that phantom hit is proced by onhit effects so its literally a damn cycle that feeds itself, allowing him to get MANY auto attacks off quickly, so its mostly a problem with yi Not to mention guinsoos is a crutch for the less viable champions and builds {{champion:10}} {{champion:96}} , even {{champion:223}} will want a rageblade if he wants to carry and out damage anyone who is life stealing off of him. Alittle broken on {{champion:131}} if you can get her to late game and build the right items, but that kind of balances out for being useless until then, I ended up 2v4ing the enemy team with a lulu by outhealing everyone thanks to gunblade and some tank items. {{champion:67}} does she even need a crutch at this point, I can build {{item:3124}} + {{item:3193}} and kill them while gargoyle is active.
: support tank arent tanky anymore except alister
Its just because most tank supports are dependent on damage reduction (see alistar R, braum shield, Leona W) But these are easily breached by true damage / {{summoner:14}} , Leona gets the shortest end of the stick if {{item:3071}} and {{item:3036}}/{{item:3135}} somehow come into play since her defensive ability just scales her resistances, her saving grace is the duration. Champions that rely on shields/heals like {{champion:53}} {{champion:57}} {{champion:223}} {{champion:111}} arnt as effected by true damage (or max health true damage) blitz being an outlier since he isn't very tanky in the first place and his passive shield has a long cooldown. If youre going against an ap support and the enemy team is likely to burst you anyway, just go {{item:3193}} {{item:3190}} , get any other support items you want and if you have room in your build grab a {{item:3083}}, this item combination is actually surprisingly slot efficient (and synergizes since it forces you to survive and be able to back off and regen) Really good for something a support is capable of getting considering gargoyle can give 80 mr which is literally about twice as much as any other mr item while warmogs becomes alittle mandatory since resistances and damage reduction arnt capable of squat without tons of hp.
: what I love the most is when people call a patch "good" simply because it didn't fuck anything up
Cause we training our devs right from wrong xD. Or in this case, neutral from wrong.
: How does this make sense? 1 out of 10 people dodge a game. Them and anybody they are queued with will have to wait to requeue. What causes the 9 who did not dodge to have an increased chance to dodge?
> [{quoted}](name=LuciferDraco,realm=NA,application-id=yrc23zHg,discussion-id=pBtEzBRP,comment-id=0000,timestamp=2019-01-19T17:37:02.006+0000) > > How does this make sense? > > 1 out of 10 people dodge a game. Them and anybody they are queued with will have to wait to requeue. > > What causes the 9 who did not dodge to have an increased chance to dodge? The fact that their main or whatever they wanted to play is 100000x more likely to be banned if someone dodged after they picked. In aaram, its usually from annoyance that we finally manage to get a champion that we want and then someone else just takes that away from us.
: Buff Darius Q healing pls and ty
That would make him too tanky compared to actual pure tanks lol, darius is one of the few frontliners in the game that has an answer to true max health damage thanks to his % missing health healing.
: I'd like to see a "bounty hunter" type champion
makes me think of {{champion:104}} even though he doesn't have any true bounty hunter mechanics or theme. A bildgewater character would be obvious but a freljordian or piltover/zaunite bounty hunter would be alittle cooler.
Razelth (NA)
: > [{quoted}](name=Super Cow Swag,realm=NA,application-id=3ErqAdtq,discussion-id=n1AZkrl4,comment-id=00020000,timestamp=2019-01-14T22:54:37.910+0000) > > Tanks arnt even in the meta and vayne is doing just fine. Almost like she isn't solely a tank shredder anymore and that power needs to be trimmed a bit. Its almost like Vayne doesnt have to rely on shit crit items and so she's doing fine unlike other adcs. The boards is such a fucking joke lol. Make any thread about true damage, assassins being op and fucking damage being too high you get upvoted. Op.gg the TCs and most of them are gold and below. Its so sad how you guys think anyone will take you seriously when you dont even know how to play a game. You play a god damn fighting game, not a MOBA at that level lmao.
Sounded like you were actually trying to engage in a discussion until you threw insults for me thinking damage is too high. Damage being fine is your opinion and ill defend your right to have your own opinion, but dont bother sharing it If you arnt willing to engage with others alittle more progressively. Let me give you an example of how the damage meta has effected tanks since you are clearly in support of the damage meta. Most of the time when you see an amumu or a malphite or a champion that is on the tanky side of the spectrum getting buffed or played, they will be having their damage buffed and they will be playing as a squishy damage dealer. Why is this happening? Because tanks are unable to tank long enough to do anything meaningful with their base damage and their cc is their only true way of survival, they die when their cc ends and are unable to last long enough to get it back up. Why is this a problem? By going pure damage on a tank you are putting all your eggs in a basket and having all of your damage frontload, ready to burst someone regardless of counterplay. Its toxic but mostly because you have to deviate to this playstyle/build in order to compete. On the otherhand , when a tank is surviving and performing as they should perform, they are extending group fights out, the fight is not decided in a split second, it is decided over the course of multiple ability rotations, where every ability landed is a small victory and every ability you dodge is more time you bought to tank for your team. When you are building tank items, for the most part you are limiting your ability to affect the enemy team or objectives with the intent of making you last long enough to eventually compensate for it (Surviving to use multiple ability rotations) but due to the damage meta your reward for building tank is completely compromised and you are better off building damage.
PhRoXz0n (NA)
: Crit Item Explorations Part 2
I like the replacement from damage reduction on phantom dancer to shield on phantom dancer, it helps orientate true damage towards being a tank counter rather than a squishy crit user counter and as a tank player ill feel a lot better knowing that the true damage I take wont be as effective on my crit carry and whoever itemized / picked against me will suffer drawbacks for their decision. Its a large flat amount but that might be a good thing, adcs will rush it early game to grab all of that additional dueling power that they so desperately want and it wont be as effective late game which is pretty great.
usul1202 (NA)
: If you'd like a challenge, I recommend playing ranked until you reach your proper elo.
That's wont be a challenge that will be a tragedy.
: Can't 2v2 is something new to me Hell she can even 1v2 , her tentacles are sure not that easy to dodge, and their hit box is bigger than the animation in most of cases , 1 mistake from your jungler while ganking when getting hit by a skillshot and you will insta lose 2v2 I still see her sometimes in high elo streams , and she was really pain when I saw her " yes high elo players are also not using half of their brains " I'm not saying she is op or needs nerfs She is fine , you just maded it sound like she is literally the weskest champion in the game and needs like 10 buffs to be an " ok-ish" pick
I can duel her as a support, her tentacles are only hard to dodge when her ult is up which is the only time she is a real champion. If she pulls your spirit out and has her ult off cd, don't fight her, walk away then run directly back towards her while e is on cd and if she ults you walk away again, that's literally the easiest way to deal with her ult.
Volcan (EUNE)
: what the hell is that rengar damage?
Other team probably didn't even have any tabis.
: I don't get it. So Veigar has 350 Ap with one kill and item in 17 mins, while I'm like 150?
Veigar is allowed to be toxic in his own way because he is the most immobile yordle.
: Ignite on PBE <3
Why lower the cooldown to compensate though.
Eedat (NA)
: Not really with how easy it is to rack up shutdown gold now. Dying a single time pretty much throws your entire lead if you're ahead anymore
Well if your teammates are busy fighting over who gets red buff while the enemy team is sieging mid, its kind of hard to keep your towers alive without risking yourself as a {{champion:223}} carry.
: Omae wa mou, shindeiru
: A major issue effecting the game is that riot always take the easy route rather than rolling up the sleeves and doing some serious balance changes during the preseason or midseason. case and point {{item:3076}} {{item:3075}} rather than dealing with ADC lifestealing which was completely broken at the time they reworked these items and it completely fucked toplane AA reliant bruisers which in turn lead to conqueror being added to the game
And even then they don't want pure tanks to feel good about building it since it has a coldsteel passive that doesn't stack with {{item:3143}} Tanks complained about being healthpools for adcs to leach off of , and now this item is no longer a tank item, it feels more oriented for bruisers than tanks with the exception of taunt reliant tanks like rammus/galio who are basically bruisers at this point since everyone is made of paper. Remember when riot was gonna make vayne heal based off of her target`s max hp when she gets a kill? Riot was really aiming to make tanks feel worse lol.
: Ok... and how are you going to buff them? Oh right you don't care about that. Also a vayne isn't chunking an alistar that has his ult active anymore than anyone else can
From just her w alone, every 2 autos from vayne with rageblade on an ulting alistar is 14% of his max health. Even with true damage from infinity edge, a draven would do ALOT less with only 1 q empowered auto (draven isn't going to have nearly as much attack speed as vayne)
Razelth (NA)
: Wow, tankbusters like Vayne, Yi, and Fiora kill tanks quicker than a Draven who two-shots squishies? Who would've thought that a champion designed to kill another class will be good against them?!
Tanks arnt even in the meta and vayne is doing just fine. Almost like she isn't solely a tank shredder anymore and that power needs to be trimmed a bit.
: Am I missing something?
Don't let him into range, he is easy to poke down, if he ever tries to sustain with his W you just E him (although if he is good and you don't have enough movement speed/arnt quick enough he can just avoid the e after seeing you slowly walk up, sometimes you are better off throwing another longer range ability while pretending to walk up in order to bait him into canceling his W) You don't necessarily want to be behind your minions unless you are trying to w the enemy wave, otherwise you want to be towards the side of the lane where his e bounces wont hinder you.
Bultz (NA)
: Darius should require 7- stacks for his boost to activate against melee champions
That would just make trinity even more important to get on him.
: Nautilus Buff
If you want to do damage on nautilus build {{item:3151}} and take ravenous hunter rune in order to convert all of that extra damage into healing. Your e will make you more tanky than your w. You can take any other rune from domination, its up to you, cheap shot is probably the best option since youre a tank.
: I don't know why you mentioned Jhin and Cait. Alone those champs can't poke you out of lane unless you play like shit or something. The problems are Xerath and Velkoz, but even they have their weaknesses. All in sups like Pyke or Blitz counter them pretty hard tbh.
Who doesn't {{champion:555}} counter.
: Why can't suspended accounts even visit the client??
support roaming top new meta? Bannable offense to not do it?
GreyfellD (EUW)
: A new mage/armor item
Only if voidstaff gets nerfed to compensate.
: If you had just buffed defenses/defensive items
Defensive items are kind of okay (sometimes too strong) early game at the point where you have 1 or 2, but later on they don't scale at all, either defensive items need more power shifted from flat increases to % increases for better scaling or tank shredding options need to be trimmed a bit. But instead riot thinks everyone who plays adc wants to scale and everyone who plays tank wants get weaker as the game goes on and they are enforcing scaling based on your champion role rather than the individual champion you are playing.
: Y'all seem to forget that {{champion:32}} is a Yordle lol and he's actually fairly strong from what I've experienced recently, even when full tank. {{champion:150}} Top {{champion:32}} Jungle {{champion:85}} Mid {{champion:117}} Support {{champion:18}} ADC TBH Kennen Amumu and Trist could probably handle everything, while Gnar and Lulu just kinda helps. Matter of fact, you could even replace {{champion:85}} with {{champion:45}} can call it a game at that point.
> [{quoted}](name=The Highest Noon,realm=NA,application-id=yrc23zHg,discussion-id=RpeJuWI0,comment-id=0002,timestamp=2019-01-13T04:34:43.458+0000) > > Y&#x27;all seem to forget that {{champion:32}} is a Yordle lol and he&#x27;s actually fairly strong from what I&#x27;ve experienced recently, even when full tank. > Ive yet to see fizz and kled {{champion:105}} , fizz can replace kennen/veigar if they are banned and {{champion:240}}kled can be good against a poke comp.
: Good mages/mid laner?
{{champion:161}} {{champion:45}} {{champion:50}} {{champion:8}} {{champion:30}} {{champion:101}} Some of them are semi team reliant since they need the game to go on for a bit for them to get the ball going, but once your team starts grouping you can start chunking multiple enemies and become a relatively decent solo carry. One of the best ways to solo carry a game is to have very good waveclear for those moments where you have a troll on your team who runs it down despite your team pinging danger, most of the champions ive listed have very good waveclear, {{champion:161}} {{champion:101}} being the best at doing it safely.
: > [{quoted}](name=The Highest Noon,realm=NA,application-id=yrc23zHg,discussion-id=4ErYwX9n,comment-id=0001,timestamp=2019-01-13T03:39:14.915+0000) > > You do not deserve capsules. > You do not deserve a refund. > You do not deserve **_anything_**. > > Have a nice evening. You too, do not deserve anything! And you don't have a nice evening.
> [{quoted}](name=Biscuit Bite,realm=EUNE,application-id=yrc23zHg,discussion-id=4ErYwX9n,comment-id=00010000,timestamp=2019-01-13T03:43:18.655+0000) > > You >**too**<, do not deserve anything! Thanks for acknowledging that, nobody deserves anything, this event means nothing, riot should move on with their work and develop the game and make sure this doesn't happen again, You either continue to play the game and move on or cling to this irrelevant anomaly and have it affect your decisions. Don't hate the truth.
: This patch is probably the most catastrophic thing that ever came out of this game
Your post would be stronger if you didn't split it up into (riot is greedy) and (riot only buffs champions) People are going to upvote and downvote you for those 2 different views/arguments.
: Magic resist is either too strong or too weak...
Feels like the opposite, {{item:3135}} is strong af against mr stackers and even squishies and {{item:3916}} + {{item:3020}} are cheap but powerful on champions who rely on high base damage, buying mr early is simply the only counter to it.
Lilithh (NA)
: Are there plans of reverting galio's buffs?
They want him to be a damage dealer now lol.....I would be happy if they removed all of his damage buffs and gave his w a smaller (like half) passive damage reduction when its not on cooldown or something.
Nhifu (NA)
: I've been losing more games due to team comp than individual player skill
I can actually relate to the op, if youre playing a tank support against a vayne and your team doesn't have someone who is playing assassin then youre automatically screwed, I can land every q on {{champion:67}} and build {{item:3110}} {{item:3082}} and use {{item:3193}} active , rocking at 8k hp and she will just focus me down despite her being slowed and throughout the group fight ill die VERY QUICKLY with her w being the most damage done to me by far despite my attack speed slows.
: Want more proof damage is insane? Watch this clip.
iTs OkAy EvE`s BuIld SpEcIaLiZeD hEr As A tAnK sHrEdDeR, ShE cAnT fIgHt YoUr SqUiShY tEaMmAtEs
: > [{quoted}](name=Super Cow Swag,realm=NA,application-id=3ErqAdtq,discussion-id=aQ0ZVtRx,comment-id=0000,timestamp=2019-01-12T21:24:02.363+0000) > > Her w buff and q cooldown during r are both very scary for tank metas, but atleast we don&#x27;t have her tumbling and oneshotting a squishy like in season 7 when her q used to crit. I mean they going to mostly rework IE back into old IE so mostly who knows how they going to ruin game more.
> [{quoted}](name=ValiantKiller,realm=NA,application-id=3ErqAdtq,discussion-id=aQ0ZVtRx,comment-id=00000000,timestamp=2019-01-12T21:29:33.355+0000) > > I mean they going to mostly rework IE back into old IE so mostly who knows how they going to ruin game more. They wernt actually joking about that 5k piece of crap?
: Mikaels is extremely unforgiving outside of high elo
It increases healing and shielding by 20%, I can buy that on full ap ivern and spam shields on people for over 1.2k. Downvote me all you want, I don't see any counterclaims.
: Can we take a step back and think about it , please ? We going to get worst version of season 7
Her w buff and q cooldown during r are both very scary for tank metas, but atleast we don't have her tumbling and oneshotting a squishy like in season 7 when her q used to crit.
: Grasp of the undying needs a slight change.
Don't let the devs touch grasp, they are just going to give it the overgrowth treatment. Itl do flat damage and flat healing that barely scales at all with your hp and will overall do less for a tank and more for a squishy carry, lol.
Altiverse (EUNE)
: With max CDR, Sylas's ult can get to 8sec CD!
Imagine how broken it would be if you were on a team full of noobs who dont even use their game changing aoe ults 8 seconds through a teamfight.
: Am I a 400 IQ Korean genius?
Prominent youtubers / streamers need to click bait and claim things as their own in order to stay relevant. Or to make an extra buck.
usul1202 (NA)
: yes, but its effectively useless against velkoz' combo with that build. mr items low key suck as stat sticks, you buy for effects. gargoyle's 80 mr is nice against the combo (were OP high elo i would say its a better choice due to the likelyhood of him using it to negate the initial q-e-w but its questionable here) then it provides very little further on. Vel went for a 0 pen 100% ap build, meaning that his q w and e are effectively useless against tanks and any non-squishy. they solely are there to proc his passive so that the ult does 800 + 125% AP + another passive stack for ~200+100% AP passive true damage. With spirit visage being his only serious hp item (thornmail kinda sucks for it) he's got no way to deal. I would write a prescription for 1 serving of Warmog's (taken daily) with an optional serving of Deadman's plate. This velkoz build doesn't work at higher elos because if you miss any part of the q-w-e then your ult damage is seriously gimped, and MS hard counters the build. I know you agreed with me, but I was on mobile when op first posted and I wasn't interested in writing this much. Seen a few boards complaints about my favorite tentacle monster recently and felt i'd throw out some tips.
I wouldn't say his ult damage is seriously gimped if he misses an ability or 2, only the first tick of damage or 2 where he wont do true damage.... His ult actually applies stacks (up to 3) a huge portion of his ult damage comes from just his passive true damage procing from his ult hitting them.
: > [{quoted}](name=Death by Glamour,realm=EUW,application-id=3ErqAdtq,discussion-id=4AceJsxF,comment-id=0004,timestamp=2019-01-11T23:02:58.311+0000) > > When you don&#x27;t ban irelia and the enemy team gets her. You get lulled into a false sense of security when she goes 0/3 in lane, then she proceeds to instagib your carries 5mins later with triforce components... Yeah, her sick 45 % winrate says enough of how op she's
> [{quoted}](name=Destello Veloz,realm=EUW,application-id=3ErqAdtq,discussion-id=4AceJsxF,comment-id=00040000,timestamp=2019-01-12T00:00:52.737+0000) > > Yeah, her sick 45 % winrate says enough of how op she&#x27;s Your feeding teammates do not care about "winrate"
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Super Cow Swag

Level 176 (NA)
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