: since people dont like garens villainy passive, i propose a compromise
Or make his ult an aoe skillshot similar to Leona`s with a very very tiny aoe in the middle that deals true damage (only big enough for one person to entirely fit in) and the rest does minor damage with some sort of cc, like a weak janna ult in the enemy team, take away his villain mechanic/damage on e and q and autos. Reduce ult base dmg by 30-40% He will have so much more utility / higher skill cap if his ult knocked enemies back like half an inch *Except for whoever he landed it on*
: Why is it that buying resistances on Squishy Champions feels useless?
Resistances on squishy champions are only good against lethality/magic pen users (Champs with high base damage and low scaling/reliant on bursting) And even then, you are only supposed to allocated a tiny bit into resistances , (like hourglass) This is because if the enemy has enough lethality compared to your armor, they will start doing amplified damage rather than you having around 30% dmg reduction, that's the only thing you are trying to prevent, and even then it cant work on its own, you still have to avoid what you can and throw something back. And ofcourse, this wont do diddly squat against fed champions who probably already finished all their penetration items and are several levels above you.
Pika Fox (NA)
: Yes, because people in the us dont have jobs or responsibilities or anything too.
This is why riot needs to hurry up with a final iteration of nexus blitz, lol.
: Oh, I thought you were talking about {{champion:254}} . Or {{champion:245}} . Or {{champion:127}} . Or was it a very fed {{champion:103}} ? :p EDIT: Don't nitpick over a joke... :/
Liss is kinda inbetween, her E has a movement speed of like 800, its fast but its telegraphed af, only question is if / when she pops out of it.
: COMPLETELY WRECK BOT LANES!!! (Freak the Meta: Diana ADC) [League of Leg...
: > [{quoted}](name=CPU Lyrica,realm=NA,application-id=3ErqAdtq,discussion-id=20UI0q1V,comment-id=00000000,timestamp=2018-10-17T22:57:20.839+0000) > > 'stun would be completed'. soo this champion which is already overbuffed gets to ignore crowd control and do his thing anyway with no negatives? (he effectively ignores the stun meant to stop ult) Then Brand is over powerful because he has 3 animation times that can't be cc'd out of and he can ignore CC for W, Q, and R for sure.
: The Reason You're Not Able to Dodge Skillshots Could be this Surprizingly Common Problem.
: Alistar needs more severe nerfs
Nerf him so you CAN milk those.
: fix kled please
How much hp did this turret have? How low were you 3, cds, were any of you non damage dealers, did you miss your skillshots, was he fed?. Its not a heal, its a second healthbar that can only be returned under circumstances where the enemy team doesn't kill kled when he is at his weakest / most vulnerable, and even then the cooldown on it is really long..
: Can the "Inting Sion" strat get you banned?
No, just communicate your intentions with your team and compromise with them (example, they want you to push a different lane, ward a specific area on your way to lane, etc.)
L9 Yuri (NA)
: its not a downvote you would get, it would be a report, for purposly putting yourself at a disadvantage, which is griefing.
Not taking flash is not a reportable offense, if it was then riot would be admitting to the fact that flash is overpowered.. , sorry sweety. If not taking flash was reportable, the next step would be for picking non toptier champs...
L9 Yuri (NA)
: you know you can flash his E Q.
Just because you said that, im never gonna take flash when yasuo is on the enemy team ever again... I shouldn't be reliant on a summoner spell in order to outplay another champion. Downvote me if you want, I think his windwall and tornado (when its a skillshot) are fine and even interactive.. Heres a tip for you aswell, Yasuo`s windwall is stationary.
Moody P (NA)
: i miss when i could be tanky because i had tank items
: Kill bounty over time instead of immediately?
Or have the kill bounty split up alittle more evenly, the bounty system creates too many instances where 2 or 3 people are nonstop fighting and then they snowball off of eachother. If youre an early game champion who just wants to be the only thing that stands between the enemy team and your late game teammate`s buttholes, playing the bounty game and killing important champions on the enemy team in order to extend the game will almost always lead to you dieing aswell (due to inability of your teammates effectively helping you until they get stronger) Youre throwing gold at the enemy team and they are throwing gold at you, and your lategame teammates get nothing, left in the dust, because you did your job lol... Ive seen this happen from multiple roles / perspectives (sometimes favoring me alittle too much, sometimes leaving me in the corner and depressed) and its pretty silly.
: The problem with Yasuo
Delet Yasuzoe Ya, Im mostly okay with yasuo`s windwall and tornado q, until he uses his E to force it to land on me (leading to the R and invariably the armor ignoring crits.) Other than that, my only real issue with yasuo is when death recap tells me he has done over 900 mixed damage with his E...(riot fix recap plz)
Eedat (NA)
: > So Riot FINALLY touched Karma, but in a completely wrong way {{sticker:sg-lulu}}
They made her lane against an ap tahm kench. {{champion:43}} (===={{champion:223}}
Phlumph (NA)
: Near End of Season Punishments Should be Less Harsh
"SoRrY nObOdY gEtS SpEcIaL tReAtMeNt , YoU wErE tOxIc AnD nOw YoU hAvE tO bE pUnIsHeD" Actually you are getting special treatment, other players were given the chance to earn their honor back before the season ended and you arnt, they could be toxic at the beginning of the season and be friendly for the rest, but unfortunately being friendly for the entire season up until the end somehow means you don't deserve anything at all. Really sorry someone downvoted your post, im pretty sure they are blind to this obvious hypocrisy. Higher honor levels really NEED to provide a buffer to prevent this sort of thing, youd still be punished by being dropped to honor level 2 afterall (less keys, so nobody is ever not encouraged to stay friendly) don't see why the system is acceptable in its current state.
: CDR makes the games shorter and it’s bigger problem that damage
Problem is, hurting cdr would mean hurting the less reliable champs, and by comparison, buffing the more reliable ones that can still burst with a single rotation.
: thoughts on AD/Tank champs building Liandry's?
Its pretty good on {{champion:31}} and {{champion:516}} . I can only assume it might be half decent on {{champion:36}} I cant think of any ad champs (other than you listed) that have high base damage, aoe, and can survive a decent amount of time to utilize it... {{champion:62}} (might) be able to utilize it if he hits and runs due to the madness passive helping with his base damage. Also I think {{item:3151}} `s madness passive synergizes with {{item:3001}} due to riot loving to use multiplicative interactions.
: Return of deathfire grasp!! (new Perfect Hex Core)
I agree he is in a bad spot but his q spam literally tilts me off of the face of the earth, he punishes immobile champions too much and hes way too unreliable against any champ with even the slightest mobility (with the only reliability he has being his q) He needs a mini rework..
: He's not focused anywhere outside of support. He's getting gutted to to the point where support is all that makes sense and it's because of the niche he fills. Besides, he was always INTENDED as a support champion.
Riot initially intended him as a top laner / support , the only unintentional roles he picked up was sated devourer jungle and ap mid.
: His devour is a huge deal and as long as he's got that he almost needs to be weak everywhere else. He's a walking QSS and then some. Did you know he can save people by using Ult and having them tap on him, even if his ult gets interrupted? This essentially gives him double-devour in teamfights.
That ult tap range is also a lot longer than devour so if your ally isn't cc`d they can dash to him.
: Lissandra Rework or Buff?
adding more slow to her q will just make her bully the champions that she is good against and not help with the ones who she struggles with.
Lilithh (NA)
: 4v5 games will literally never be fun to play against.
I hate being on the team of 5 aswell… it doesn't matter either way, it will always be a bg and a complete waste of everyone`s time, the entire match is completely thrown out and nobody will know how it would have ended in most cases.
Zerenza (NA)
: Okay, but the game is also not about purposefully feeding so you can get them, sure getting the nexus is the ultimate objective, but your also supposed to actually play the game not play as a glorified minion. Not to mention if the strat SOMEHOW doesn't work, guess what your intentionally feeding.
It actually is about purposely feeding so you can get them eventually, the new bounty system insures that if youre doing bad, you can just make the easiest person to kill on the enemy team worth more gold and then have whoever is carrying you take the kill and eventually push out objectives because hes so far ahead... I ended up winning a 4v5 as nasus because I actually got ahead and snowballed due to the 5th player being an inting nunu that disconnected after 10 or so deaths (and I killed whoever he was inting to every 3 kills they got)
: Skin Idea where its kled and another person in a Trench Coat
So basically {{champion:50}} on all fou….I mean threes
: Give Essence Reaver attack speed all the time
Every bit of attack speed that item gains and every bit of ad that item loses can be enough to awaken {{item:3508}} {{champion:17}} (with full ap, spamming q and autos like a minigun)
Saïx (OCE)
: Knockback on Monsters
Because hes an early game jungler and early game junglers tend to require healthy clears in order to pressure objectives / bring enough stats in a gank. Just be glad its just knockback on monsters instead of something that can be used against champs effectively.
Gadwar (NA)
: Perhaps it's time to rework unpopular tanks and increase variety of tanks in top lane.
malphite and mundo yes, nautilus maybe a bit, maokai...change him completely his, interactions and moments where he can show micro skill (*stoping dashes with q and dodging abilities with w*) are few and far between (due to his extremely low cast range)leaving him as just a decision making champ.
: jUST REMOVE THE %ms from crit items
Atleast it would limit ad champions who are supposed to be immobile to staying immobile unless they sacrifice something for it, maybe have an item just for movement speed and attack speed or ad instead (like zephyr) Its kind of a bad idea on its own tho, there would probably need to be more compensation than what I suggested.
: > [{quoted}](name=Jamaree,realm=NA,application-id=yrc23zHg,discussion-id=miEkmswA,comment-id=0000,timestamp=2018-10-14T01:42:11.404+0000) > > 2 games of Ahri = Ahri regular? > > {{sticker:sg-lux-2}} Not to mention against a fizz, who kicks skillshot champs in the shins.
> [{quoted}](name=AvantelWings,realm=NA,application-id=yrc23zHg,discussion-id=miEkmswA,comment-id=00000000,timestamp=2018-10-14T01:44:13.753+0000) > > Not to mention against a fizz, who kicks skillshot champs in the shins. Fizz is one of those champions who has an actual learning curve when it comes to playing against him, lol.
RéktSai (NA)
: > [{quoted}](name=Super Cow Swag,realm=NA,application-id=3ErqAdtq,discussion-id=oA0U2fU7,comment-id=000200000000,timestamp=2018-10-11T23:04:02.947+0000) > > That's why im saying , take power away from it (no true damage, she doesn't utilize true damage that much anyway) and either change the effect of having max fury or migrate that power into her R. That would simply ruin rek'sai. And the game, we don't need more damage in the game and neither does rek.
I never said more damage? I said take away the true dmg and change the form of that power, if it be a cc or debuff, or just make her ult more reliable, its all in the powder budget. If youre gonna assume power means damage then that just goes to show how bad the state of the game is and how it reflects on the playerbase.
: If you're 15/0 you don't need potential, you already snowballed a lead for yourself. All that remains is for you to stand next to an objective and to take it if the enemy team doesn't respond fast enough.
Parznip (NA)
: What if Tryndamere's Passive Gave Him Attack Speed Instead of Crit Chance?
I would buy {{item:3075}} instead of {{item:3143}} early
: More than just damage, I think some turrets need a slowing attack
Towers need to shoot veigar ults that split into several more after hitting like an mf q x60. lol A cc slow would be nice but we do have to expect that to not really hinder early game assassins (and possibly champs like {{champion:18}} {{champion:81}} {{champion:236}} ,even {{champion:51}} cause her backwards net dash as a finisher could be enough to get her out) A slow would mostly prevent champs like {{champion:122}} from diving but I assume we all agree that's okay. It wont do much to vanguards / intiating champs since most of them have some form of gap closer and dont really need to do much afterwards.
: It's kinda on you if you can be 15/0 and still not do as much as someone who's 0/15. If you can't get an advantage with 15 free kills you need to reevaluate your strategy.
Only if you have roaming / snowball potential (mobility and burst damage)
RéktSai (NA)
: > [{quoted}](name=Super Cow Swag,realm=NA,application-id=3ErqAdtq,discussion-id=oA0U2fU7,comment-id=0002,timestamp=2018-10-10T23:07:07.273+0000) > > I just want the true damage to be taken off of her E and instead do more physical ….or even amplify damage (its an open wound from her biting as hard as she can after all) done to the victim because rek is one of the best junglers when it comes to stacking black cleaver on the enemy team already, true damage on her e is power that she doesn't make full use of (mostly being used to execute enemies rather than praying your R hits.) > > > And for the love of god change her R....her attack speed passive and fast travel active (somehow) felt a lot more interactive than just pressing R to dodge something and hoping the enemy you used R on isn't smart enough to put you in a stupid spot or dodge it...or both.. Having full fury DOUBLES the damage and converts it all to true damage. However yes i do wish her ult wasnt just some dumb execute..i miss old rek
That's why im saying , take power away from it (no true damage, she doesn't utilize true damage that much anyway) and either change the effect of having max fury or migrate that power into her R.
: Rek' sai needs to be reverted to her previous state
I just want the true damage to be taken off of her E and instead do more physical ….or even amplify damage (its an open wound from her biting as hard as she can after all) done to the victim because rek is one of the best junglers when it comes to stacking black cleaver on the enemy team already, true damage on her e is power that she doesn't make full use of (mostly being used to execute enemies rather than praying your R hits.) And for the love of god change her R....her attack speed passive and fast travel active (somehow) felt a lot more interactive than just pressing R to dodge something and hoping the enemy you used R on isn't smart enough to put you in a stupid spot or dodge it...or both..
Bultz (NA)
: Nerf Tahm Already
Why are you even fighting a tahm kench if you have full burst damage...burst is meant to kill squishy champs and if you are fighting a tahm kench why don't you just hit and run?
Br0sidon (NA)
: Nope. 6 hours and now 5 hours. Proof: https://imgur.com/a/nBIJfT9
Rioter Comments
Br0sidon (NA)
: Missions didn't show up until today
: All thresh mains would love to have this guy as an adc
: Strongest Factions
void and shadow isle are pretty strong literally every shadow isle champion is either op or useless like azir….im guessing the harrowing takes place on certain patches when riot decided to buff them..
: How does a Tank itemize against this?
{{item:3193}}for more hp {{item:3190}} for a big shield that not even true damage can penetrate. Use gargoyle then locket right after and you will last considerably longer against him. If you do it right you can cc him, gargoyle locket then cc him again then he kills you. Also bear in mind that every second you survive while his W is doing true damage and he is in ult is a second that his W starts to tick away along with his {{item:3508}}
: I wonder how the new Turret Barricades will interact with Demolish during Season 9
It would be a good counter to enemy toplane bullies that happen to roam a lot (like pantheon) since they wont be able to afford to roam as much or as often without giving whoever they are trying to keep from scaling a substantial amount of gold. Atleast if it applies to every tier 1 tower, instead Ive been lead to believe the barricades only go on botlane which will mean supports that can poke / sustain will have a much more important job of making sure any tanks they are playing against will stay away from their turret just by doing their job. And other lanes will be more inclined to roam bot....which is the last thing we really want considering the already common 4/5 man bot scenarios.
GoPro92 (EUNE)
: Riot's banning team at it's finnest
That's actually horrible if its all true. Stick to playing league when the younger population should be at school and you shouldn't have to run into this again atleast.
: Can We Get 1 LP for remakes?
Have everyone eat the lp of the player(s) that caused the remake.
: This is why I hate the meta
Being forced into a smaller champion pool / playstyle of delete delete delete and having to buy specific items (mostly offensive items, geared towards reliability like duskblade or stormrazor) That's alittle farther than making the playerbase adapt, that's cutting off most of the content in the game and saying its still there but just in the form of a noob trap.
Seen (NA)
: The only creep we haven't really seen in this game is Evasion creep
We had evasion creep except it was backwards because evasion at the time was implemented in toxic ways (such as ninja tabi giving % chance to dodge autos)
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Super Cow Swag

Level 155 (NA)
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