Paroe (NA)
: With all the hate CT gets... Youd expect champs like Jhin and Senna to get some of that, too.
Senna's busted as hell. If I had any hope left for League, I'd be raising shit over her, but it's been clear for some time that Riot doesn't truly care any more, so why should I? As for Jhin, he's pretty bad. BUT, again because Riot doesn't actually care any more, the whole game is suffering from severe mobility creep, which keeps Jhin in check as he doesn't handle mobility well defensively.
: Panth Shield blocking Liss Ult
It blocks all damage from sources in the shield's direction. Simple. It's not a windwall, it doesn't block projectiles for other people. It just blocks damage to Pantheon from the front side of the shield.
: Galio is the Perfect Example of Modern League
The game *should* be optimized for the majority of the players, in this case the 99.99% of the playerbase that *aren't* pros. Pros are pros because they can take things above and beyond what others do, they do not need champions designed to work on their level. And if the pro scene stagnates, then the game's not meant to have a pro scene.
: The unintentional power of Yasuo.
It's cute you think CertainlyT didn't *intend* that sort of raw power for his precious baby to make up for how much "more skill" Yasuo takes than other champions. Seriously, have you never looked at the list of champions stamped with his name? The guy *thrives* on maximized strengths and minimized weaknesses in a game where that's a horrible design philosophy.
: you fool
It is you who are the fool! Your accounts have been claimed.... ....by MOJO JOJO
: Are gold players boosted?
If it's the game I'm looking at where you played Teemo, he went 7/13, not 3/17, and he did it as one of two melees on a team with no tanks against a team with a tank and a juggernaut, one of which is Nasus with his bullshit slow. The enemy team also had a jungler where your team clearly did not, which I assume means you had *Teemo and Urgot* against a *farming top lane Nasus* and you guys still went a combined 7/13, same as Pyke alone. But this *also* means the enemy jungler had free 3v2 power in the bot lane and likely knew it. In that situation, with squishies to protect and nobody else to do it, I'd probably have a huge death count on Pyke as well, because if it's me or the carries, it's got to be me every time if we want to *win.* Which it looks like you guys did? Now, I'm not saying that's what happened for certain. But a Miss Fortune went 11/3 against Amumu, Nasus, Caitlyn, and Zoe, with a Soraka to keep them alive. There's no way that's all on the MF alone.
: > [{quoted}](name=SuperLuigiLXIV,realm=NA,application-id=3ErqAdtq,discussion-id=nmY6UYEI,comment-id=0003,timestamp=2019-08-16T13:53:43.292+0000) > > It's not the scaling or the winrates that bother people. > > It's the complete and utter boredom and irritation of being on the wrong side of a matchup that's completely controlled and dictated by one individual. > > Surprising as this might sound, most people don't like being bored while playing games, and those that do have better options than League. The same concept applies to fighting Rengar or Renekton top lane. You feel completly outscaled and useless by how aggressive and how much damage they ditch out that you end up sitting under tower and feel hopeless to even try csing.
And those are two oft-bitched-about champions. What's your point?
: Ranged bullies never dominates late game,
It's not the scaling or the winrates that bother people. It's the complete and utter boredom and irritation of being on the wrong side of a matchup that's completely controlled and dictated by one individual. Surprising as this might sound, most people don't like being bored while playing games, and those that do have better options than League.
: I was really sad when they reverted his ultimate. The new ultimate enabled great plays, synergised with his kit way more, and fit him thematically in a perfect way. And his ult icon is now mocking me, since it is still the new updated one, while he has his old ult now. The icon doesn't match what the skill does anymore now and will always remind me of this sad, sad revert.
I mean, except for the part where it only did the first thing, yeah. Thematically, Zac's about chaos and joy. A precision kidnapping ult is literally the opposite of his characterization, given that he's basically the Superman of LoL. And Zac's kit was always about fluidity and movement. Aside from the E, which was meant to be your opening button, with Zac's original kit you *never stopped moving around.* His new Q and R ruined that playstyle in the name of what Riot thinks was better design. I'll give you that the new ult did enable great plays, though....much like the old ultimate. Just in a different fashion than was intended for the character.
: I don't like that Zac's ult knocks enemies away... and as they go... they kill all his bloblets...
It used to. Problem is, much like the previous ult, it was too predictable for the power of the button. It had to be changed. Not that it matters. Being able to put enemy champions where you want using the Zac ult is part of learning how to be good with him. And it is intensely satisfying when you do it right.
EJM177 (EUW)
: But he gives thumbs up with his right?
Garen's holding his sword with a left-handed grip in his icon despite being right-handed. You can look at his splash art and see the grip is backwards to what it is in the icon. Icons are just there to be aesthetically pleasing and are not canon. {{sticker:garen-swing}}
: Just for ONCE can we have a meta where ADC aren't the best champions in the game
What, and have the game be balanced or something? That's not how Riot operates, friendo. ~~Be nice if they did operate that way, but~~
: Disabling the spellthief line when taking cs feels bad
Because the other lines don't *gain* anything from attacking enemies.
: TFT ideas for units/bonuses
Keep in mind I've paid very little attention to TFT so some of this might be in the game already, but I don't think it is. **Artifical Lifeforms** 2-unit bonus: Artificial Lifeforms unlock AoE abilities. 4-unit bonus: Artificial Lifeforms unlock Ultimate abilities. Units: **Zac, the Secret Weapon** _Artifical Lifeform Brawler_ Spell: Elastic Slingshot - Targets farthest enemy and leaps to them, knocking them and any enemy units within 1 space up 2-unit bonus: Autos are replaced with Unstable Matter, which damages all enemies around Zac 4-unit bonus: Elastic Slingshot is replaced with Let's Bounce!, causing Zac to bounce toward the farthest enemy, damaging and knocking aside any enemy units within one space of his path toward the enemy. **Galio, the Colossus** _Artificial Lifeform Guardian_ Spell: Shield of Durand - Galio taunts all enemies around him, gaining a shield based on the number of units taunted. 2-unit bonus: Autos are replaced with Winds of War, a lingering AoE that affects a targeted area for two seconds. Galio can only attack every two seconds. 4-unit bonus: Shield of Durand is replaced with Hero's Entrance, causing Galio to leap one space beyond the ally surrounded by the most enemy units, knock up nearby enemy units, and gain a shield based on the number of enemy units knocked up. **Zyra, Rise of the Thorns** _Artificial Lifeform Sorceror_ Spell: Rampant Growth - Summon a Vine Lasher that deals damage to Zyra's target. 2-unit bonus: Autos are replaced with Deadly Spines, which targets three spaces in a line. 4-unit bonus: Rampant Growth is replaced with Stranglethorns, which summons a Vine Lasher and creates an AoE around it. Enemy units within the AoE take damage and are knocked up. The Vine Lasher gains 50% attack speed for its duration. **Maokai, the Twisted Treant** _Artificial Lifeform Elemental_ Spell: Twisted Advance - Target the nearest enemy and perform an unstoppable move toward them, pushing them back one space and rooting and damaging them. 2-unit bonus: Autos are replaced with Bramble Smash, which hits three spaces in front of Maokai in a line. 4-unit bonus: Twisted Advance is replaced with Nature's Grasp, where Maokai performs an unstoppable charge to an enemy, pushes them back, and roots and damages them and up to four enemy units around them.
Sillae (NA)
: > [{quoted}](name=SuperLuigiLXIV,realm=NA,application-id=3ErqAdtq,discussion-id=LE4zYQgA,comment-id=0000,timestamp=2019-07-09T03:04:08.178+0000) > > It's fine on Blitzcrank. Fits him thematically, and enables him to do his job of reeling people in for an asskicking without having to deal with the absolute batshit shields in the game right now. > > On Renekton, it just gives him an advantage in matchups that were bad for him before. They're straight up so desperate to remove Tahm as a threat that they're pushing Renekton into his place. When you say fits him thematically, can you elaborate? He's a robot who's hell-bent on helping people.
It fits his kit's theme of isolating and locking down a single target. Hook them out of their own territory into enemy territory with Q, keep them in the danger zone with the knockup from the E, and when they come down, silence them with R to prevent them from using any escapes they might have. Being able to peel shields off simply adds to the thematic of the kit.
Sillae (NA)
: Remember when they removed Irelia's extra shield damage?
It's fine on Blitzcrank. Fits him thematically, and enables him to do his job of reeling people in for an asskicking without having to deal with the absolute batshit shields in the game right now. On Renekton, it just gives him an advantage in matchups that were bad for him before. They're straight up so desperate to remove Tahm as a threat that they're pushing Renekton into his place.
Kirika (EUW)
: > [{quoted}](name=SuperLuigiLXIV,realm=NA,application-id=3ErqAdtq,discussion-id=eln0xjkE,comment-id=0007,timestamp=2019-07-08T19:22:51.824+0000) > > The cynical side of me would like to point out that Riot shits on tanks because any time they're in a good place, the game's too balanced and Riot actually hates balance, since it hurts LCS viewership. They'd rather have pointless flashiness, which is why the meta's gone to hell in a handbasket. > > The optimistic side of me says that tanks don't get a high-impact item because what they build has to change per game. AD assasins will always want Duskblade, regardless of their situation. ADCs will always want IE regardless. And so on. With a tank, if you're against a four autoattacker comp, Thornmail is your high-impact moment. If you're against Teemo top and Malzahar mid, Adaptive Helm is your high-impact item. Yasuo mid and Trist bot? Randuin's. High burst mixed damage comp? Gargoyle's. Can't siege the enemy team down because of waveclear? ZZ'Rot. And so on, and so on, etc etc etc. Sorry but Tanks in general are shit atm. I mean I dont want to go back to Season 3 or when it was. (well maybe I want) Where a tank could go from Base to Base slowed and continously atacked by the whole enemy team. BUt at the moment its a dmg festival and event Tenks just melt down thanks to lots of penetration and uncounterable amounts of enemy lifesteal (Some characters just heal agsint grieveious wounds..)
I'm confused, because you just agreed with me while sounding like you were disagreeing with me.
: Why are tanks the only role without a high impact item?
The cynical side of me would like to point out that Riot shits on tanks because any time they're in a good place, the game's too balanced and Riot actually hates balance, since it hurts LCS viewership. They'd rather have pointless flashiness, which is why the meta's gone to hell in a handbasket. The optimistic side of me says that tanks don't get a high-impact item because what they build has to change per game. AD assasins will always want Duskblade, regardless of their situation. ADCs will always want IE regardless. And so on. With a tank, if you're against a four autoattacker comp, Thornmail is your high-impact moment. If you're against Teemo top and Malzahar mid, Adaptive Helm is your high-impact item. Yasuo mid and Trist bot? Randuin's. High burst mixed damage comp? Gargoyle's. Can't siege the enemy team down because of waveclear? ZZ'Rot. And so on, and so on, etc etc etc.
Aces High (EUW)
: Morde Revert
Out of curiosity, what do you miss about the old kit? Legit don't have a dog in this race, I didn't play as Morde much before or after the rework. All I know is that new Morde's ult is a pretty hefty degree of bullshit, but I can actually avoid the rest of his damage where I couldn't before, so I actually prefer playing against this new version.
Zerenza (NA)
: Laner's, Listen, Please.
Context matters. Are those lanes losing because the enemy jungler is pouring pressure on them? If so, it is absolutely your job to handle the situation, either by helping them or ganking another lane harder to provide an advantage elsewhere. Just because you're not standing in a lane and facing off with the enemy jungler does *not* mean you're not in a contest of skill with them. If you're "securing objectives" and your lanes are crumbling from the pressure of having to handle the jungler showing up, or if even one lane is crumbling and you're not responding in a different lane, that shit is partially your fault. Maybe even completely, if your laner is doing everything they can and still dying. Are those lanes legit losing matchups without the enemy jungler showing up? If so, it might *still* be your job to "win the lane" for them. Different characters are strong at different times. Some matchups legitimately *need* jungler interference to make it through harsh laning phases. If you're not ganking a Darius early to cut his legs out from under him and get your laner in a position to stomp him, you're doing it wrong. If you don't gank for an assassin early to help him get ahead of a mage and take control of the lane, you're doing it wrong. So, no. Inaction does *not* equal innocence. You're not free from blame just because you didn't do anything. And that applies to every role in the game. I've lost games as a top laner because I chose not to teleport in when I should have. I've *won* games as a support because I left a self-sufficient ADC to roam and catch other lanes off-guard. I've won games as a tanky midlaner by forcing the enemy team to focus on me and getting my jungler ahead, and I've lost games the same way when the jungler won't show up for the kills but I keep setting them up like an idiot because I think "this time for sure he'll want the gold" and I end up hating myself -_-
: Riot's balance philosophy is neurotic at best
The only thing Riot cares about being balanced is the checkbook.
floo (EUW)
: > [{quoted}](name=SuperLuigiLXIV,realm=NA,application-id=3ErqAdtq,discussion-id=EZOoq2HG,comment-id=000200000001000000000000,timestamp=2019-07-01T20:08:33.656+0000) > > You said botlane players, not ADCs. Implies you think I don't play in the bot lane, which I do. > > And if you think someone who plays almost only *melee* champions has nothing to fear from poke mages, particularly tanks, particularly tanks in *this* meta, you've been paying less attention than you're acting. Botlane main indicates adc. The role is called Bot, not adc. My god make it as trivial as possible. I am even saying that you don't have to farm compared to your adc, is that not enough to tell you what I mean? You admitted to playing poke mages if you get bad adcs and have to carry yourself, that's literally what you said before. Doesn't that ring a bell for you that maybe, just maybe those champs are strong enough to keep up alone in a 2v2 lane? Maybe because they are strong individually and don't need to help their adc get strong? That's because of their constant poke, which they do not have to waste on minions to farm, thanks to {{item:3098}} . You don't know how it is to play as adc against 2 people constantly harassing you and keeping you away from farming, so stop pretending like it doesn't even exist or it's easy to avoid. The fucking ignorance of some people.. Why do you think the frostfang toplaners were a problem? Because they didn't have to farm and could freely harass without any repercussion.
-No, ADCs are ADCs. Supports are supports. Both are bot laners. You are literally the first and likely the last person I'll ever encounter who refers to ADC players as bot laners and excludes supports. -I play Zyra and Vel'koz when I need damage. Would you care to guess what happens when I miss a CC with Zyra? I'll give you a hint: it involves two thirds of my health vanishing in an instant. And if I'm below that line, I'm dead. Vel'koz is safer relative to Zyra, but at the cost of doing far less damage and being easier to avoid. -I guess you're not interested in hearing what you have no argument against, but I'll say it again: *I mostly play tanks.* Know what that means? That means melee champions and Targon's Brace. That means *farming.* And tanks are big, fat, low-range, low-risk targets. Brand is a popular support mage and his entire kit is built to *break tanks.* Not to mention that my job as a tank support is to triage properly, making sure that my ADC and I don't get too low, which means when I run into those ADCs that can't turn left when Caitlyn sticks her arm out or put a minion between them and Thresh, I have to soak those skillshots for them to keep the lane alive. But by all means, continue to lie to yourself about how I couldn't *possibly* know the pain of being focused and targeted by poke mages and their ADCs. I'd *still* rather deal with that than being right-clicked to death and not being able to do a damn thing about it because it's 23 minutes in. Course, in a perfect world, damage, healing, and shielding would all be lowered somewhat and we could go back to a more balanced game. But that perfect world would require a Riot that doesn't cater to the pro scene over a balanced game. But if we must deal with a bullshit damage meta, I'd *much* rather deal with mages than right-clickers.
coreym11 (NA)
: I'm not saying mages are bad and need to be nerfed in general, im saying that something needs to be done about them going bot lane. What you are talking about is late game. You were never right clicked to death and harassed by an ad champ (unless you were losing lane pretty severely) in bot lane. Let mages throw skill shots and be forced to dodge them everywhere else, just keep them out of bot lane. Later in the game, you should be right clicked to death by an adc champion thats just what they do.
And therein lies the problem. You want an easier early game to transition into your easy late game. No. You want easymode right-clicking people to death late game? You get to slog through hell to get there.
floo (EUW)
: > [{quoted}](name=SuperLuigiLXIV,realm=NA,application-id=3ErqAdtq,discussion-id=EZOoq2HG,comment-id=0002000000010000,timestamp=2019-07-01T13:50:17.040+0000) > > I'm a support main. > > And before you make another stupid assumption, no, I'm not defending mages. The only mages I play bot are Vel'koz and Zyra, and only in ranked once I get two or three mouth-breathing ADCs in a row and realize I have to be the damage. Most of the time I play offmeta tank supports like Gragas, Sion and Zac, or hook champions like Blitz, Thresh and Pyke. You're a support main, not adc. That's not a stupid assumption, that's what you said and what your profile says. You do not have to focus on farming against 2 people out of which one's only job is to keep you away from the wave. As a support main who even plays those champs, you should realize. One can deal with a thresh/naut commiting an all in. Being in constant fear of getting hit by vel Qs or such is harder to deal with.
You said botlane players, not ADCs. Implies you think I don't play in the bot lane, which I do. And if you think someone who plays almost only *melee* champions has nothing to fear from poke mages, particularly tanks, particularly tanks in *this* meta, you've been paying less attention than you're acting.
floo (EUW)
: > [{quoted}](name=SuperLuigiLXIV,realm=NA,application-id=3ErqAdtq,discussion-id=EZOoq2HG,comment-id=00020000,timestamp=2019-06-30T23:35:52.531+0000) > > CORRECT. > > At least a bullet hell gives you a *chance* to avoid the bullets. > > Of course, given that the OP is an ADC main, you and I are both probably about the get downvoted to oblivion. If neither of you are botlane players, then no wonder you have that opinion. Midlane you can dodge spells no problem, almost safely farm or punish them. The thing in bot is, as soon as you get hit 2-3 times you might just get all-in'd by 2 people, can't farm because the threat of a second enemy is still present, can barely punish because of the same reason. Trust me, you want your adc to have a safe lane to be usefull later on instead of staying 2 towers behind all game.
I'm a support main. And before you make another stupid assumption, no, I'm not defending mages. The only mages I play bot are Vel'koz and Zyra, and only in ranked once I get two or three mouth-breathing ADCs in a row and realize I have to be the damage. Most of the time I play offmeta tank supports like Gragas, Sion and Zac, or hook champions like Blitz, Thresh and Pyke.
Eedat (NA)
: how tf is lux punished exactly? She's so far out of ADC's range that the only other champs that can reach her are the other mage supports lol. You miss a skill shot you just dont them walk into range for 5 seconds until its back up
Which is why I said mages aren't punished *enough.* It's still a cooldown and mana cost, which is still more than any autoattacker pays for taking a shot any time someone's in range.
: Except this whole analogy is stupid. You are punished way more for eating a spell than an auto attack. Also it’s much harder to constantly dodge a 1100 range ability than not let the adc walk up and auto you at less than 600 range. You deserve to get downvoted but you won’t.
And the enemy champion is punished way more for *missing* a skillshot than not autoing. Granted, not as much as they should since Riot doesn't properly value range and mobility as stats, but since that also applies to ranged AAers that is beside the point. Besides, I can't think of the last time I ate "an auto attack." I can remember the last time I *only* ate three autos, but that was *only* because I dodged the skillshot CC from the mage.
Ahri Baka (EUNE)
: Aiming a skill shot to burst is much better than being right clicked to death.
CORRECT. At least a bullet hell gives you a *chance* to avoid the bullets. Of course, given that the OP is an ADC main, you and I are both probably about the get downvoted to oblivion.
Cowseed (NA)
: You're whining about someone whining about someone else whining about hair. around 40 or more of the worlds population has black or brown hair, by the by.
*I* was stating facts. Can't whine when you don't care about the outcome of an argument.
hoganftw (NA)
: > [{quoted}](name=SuperLuigiLXIV,realm=NA,application-id=3ErqAdtq,discussion-id=AzlPrW2j,comment-id=0001,timestamp=2019-06-30T03:20:28.826+0000) > > Game used to be balanced, but viewership of the competitive side dropped. Riot couldn't keep up viewership without being flashy and unbalanced, but rather than accept that their game was a poor spectator sport because of that fact, they chose to break balance in half and push flashy, overloaded kits. It's an unfortunate situation, but one that Riot lacks the integrity to even *want* to avoid, so we're stuck with it. Now it's both a poor spectator sport and an unbalanced game.
AyreBiRabak (EUNE)
: > [{quoted}](name=SuperLuigiLXIV,realm=NA,application-id=3ErqAdtq,discussion-id=AzlPrW2j,comment-id=0001,timestamp=2019-06-30T03:20:28.826+0000) > > Game used to be balanced, but viewership of the competitive side dropped. Riot couldn't keep up viewership without being flashy and unbalanced, but rather than accept that their game was a poor spectator sport because of that fact, they chose to break balance in half and push flashy, overloaded kits. It's an unfortunate situation, but one that Riot lacks the integrity to even *want* to avoid, so we're stuck with it. Yeah, faker matters more than the millions of players who want to play just for fun. This is why I don't watch pro play. You want to watch the flashy shit while you get frustrated when you yourself are dealing with the flashy shit? What the fuck is human logic in this game?
: Really???? I mean I know this is the rant section but really????? The hair that is what you are worried about and 18 is like what compared to how many champs their are.
You're whining about someone else whining about hair. 18 is over 10% of the total champion count, by the by.
hoganftw (NA)
: Hot Take: Delete half the roster of champions if you want a healthy game.
Game used to be balanced, but viewership of the competitive side dropped. Riot couldn't keep up viewership without being flashy and unbalanced, but rather than accept that their game was a poor spectator sport because of that fact, they chose to break balance in half and push flashy, overloaded kits. It's an unfortunate situation, but one that Riot lacks the integrity to even *want* to avoid, so we're stuck with it.
: maybe i should try the dota one and see if i like it more, thank you for the feedback though! i do understand there is some strategy i just myself was never a fan of gambling.
Oh, I agree, I hate chance. I loathe the entire existence of crit in every competitive game dumb enough to include it. And Rito is on that list of stupid. But maybe because we sit around on Discord and BS while we play, or maybe because I came into it not intending to take it the slightest bit seriously, but I don't mind sitting down and playing autochess with friends. I go in knowing that the game may never once be in my control, and everyone starts on the same level and has the same odds and the same potentially guaranteed loss, and I'm cool with it {{sticker:slayer-pantheon-popcorn}}
: are they all this rng heavy?
So far as I know, yeah. Just last night, I played a few rounds of Dota Underlords with some friends. First round, I couldn't get enough of any unit to get a promotion. At 5 health, I just spammed reroll about 20 times and STILL could not get a unit I needed. Part of it was bad luck, part of it was other players taking units off the table before me. Dropped out in 8th place. Second round, did somewhat better. Was able to get my hands on some frontline units and a bevy of Hunters, which gave me a strong midgame, but I just couldn't roll the upgrades I needed and ended up stalling out vs the last enemy, finished second. Third round was textbook perfect. My very first unit was the lesser Demon Hunter unit (Anti-Mage), and in the first rounds I picked up an aura that amped up Demon Hunters on my team based on how many Demons I had. From there, I managed to get my hands on several demons and Terrorblade, the stronger Demon Hunter. So I had an item making my Demon Hunters stronger for each Demon on the board, and having two Demon Hunter makes all *Demons* stronger on the field, AND Terrorblade itself is both a Demon and a Demon Hunter. Supplemented with some early warriors and later on a Knight, and with nobody else competing for the units I was using letting me rank both my Demon Hunters to three stars, I became literally unstoppable. Nothing could kill my Terrorblade in time to stop it transforming because of my front line and an item that was giving the Terrorblade magical immunity, and once it transformed it just basically started launching two one-shot kill projectiles a second. And because all the damage buffs in this synergy are pure damage, reduction wasn't helping anyone. So yeah, there's an element of strategy and preparation. Don't ever forget that. Maintaining a win streak, or maintaining a loss streak with minimal loss of health, are important. Balancing buying units and levelups with keeping your gold high to maximize your income every turn is a matter of strategy. Knowing what comp you're going for and how to use it is a big deal. Proper unit placement on the board can overcome a numbers or typing disadvantage. But luck plays a factor, and because there are limited amounts of each unit available, other players competing for the same unit will also make your life difficult, because in that scenario SOMEONE'S getting screwed over. So don't take it too seriously. :)
: TFT is just stressful for me, i try to like it but it's worse than a Summoners Rift match
Sure didn't. That's what Autochess *is.* A combination of strategy and luck. And TFT is just a clone of Autochess, because I guess Riot figured borrowing from the DotA handbook worked once, why not do it again. If you don't like that though, it's not the game mode's fault, it's just not the game for you.
: Lux is not broken. People are just abusing Aftershock on her, which is what needs nerfed.
Aftershock is fine on the champions it's meant for. The problem is Lux has enough damage built into her kit at baseline that she can afford to skip out on the runes that most mages have to pick up to do early damage, on top of having a double-cast shield, which synergizes well with Aftershock. So she gains protection from being taken down by all-ins, which are her supposed weakness, while still remaining effective at her own really high range.
Cloud273 (NA)
: Why can't Vladimir go over walls with his pool?
Because Vlad's weakness is his lack of mobility. And since he's only got the one, he damn well better keep it.
Voluug13 (NA)
: > And Riot's policy is supposed to be that the answer to certain champions should never be "play x champion" but that is generally what must be done when it comes to juggernauts. The issue is that this isnt a realistic stance and they know it. Its entirely fake and performative on their part, and it started with excusing controversial releases like Zed/Riven, who were a certain class but had/have little/none the weaknesses to it, or possibly no exploitable weaknesses at all over a certain margin of skill. Counterpicking is still a pivotal part for 99% of the playerbase, on every role and every lane, even if Riot has done a lot of work to blurry class advantages and weaknesses (but only for some classes and some champions, specially hypermobile popular ones). But its not a rentable or convenient truth for Riot, since a ton of people dont want to face their counterpicks and the implications of picking their fave into a hero that counters them. Its simple a core aspect of the MOBA genre that cant be removed, at least not completly.
It's a shit aspect. And if Riot had the will and the imagination, they COULD do something about it. But *even in the case that nothing can be done about it,* that still doesn't make the argument unjust.
: People love to run heads first into Juggernauts, I think of Morde as a kinda AP Darius. Like everyone cried about Darius, when he was released and even now and then today, they do about Morde, not understanding that they just need to play around their weakness. Both lack a reliant gapcloser (aka a Dash, Blink or what every new Champ today has) and only have a dodgeable Pull, which you should always respect. Both get countered by CC, Kiting, Mobility and the overall Burst in the Game. Also both can't handle Poke that well in Lane (Mordes selfhealing is laughable early on and Darius needs to hit his Q). tldr: Just like some people cry about dying to busted Darius, when he hits his entire Kit and has five Stacks on you, they also complain about mean, mean Mordekaiser, who can kill you if you stand AFK near him.
It's not an unjust argument though. Yeah, sure, there are ways around Darius, Morde, etc., but they lock entire portions of the roster out of the game, because the amount of skill it takes to fight them with certain champions is absurd for the overall low reward. Darius can drive off certain champions merely be existing near the minion wave. And Riot's policy is supposed to be that the answer to certain champions should never be "play x champion" but that is generally what must be done when it comes to juggernauts. I don't mind them being powerful. What I mind is that champions who simply have no answer to their kits don't have enough power to fight back directly. If they can't outplay and they get outstatted, what's left?
: > [{quoted}](name=Winterkill,realm=NA,application-id=yrc23zHg,discussion-id=98mJ4vNn,comment-id=000900000000,timestamp=2019-06-19T20:53:04.839+0000) > > I mean I don't believe it for a second. You give the same champions skins every year and you ignore others. Players said for years they wanted Dark Star Xerath but you give us Dark Star Karma when we asked for Star Guardian for almost 3 years now. Great, Karma got a dark themed skin but there is always next year right? Always making one champion wait for the skins they actually want on a champ but giving those high dollar and better skins for Lux, Ezreal, Riven, and new champions. The community just doesn't care anymore because you have never cared. We still technically don't have a Taliyah skin. Where is that? > > Don't lie. If Developers actually cared about Karma they would be giving her the mini VGU she deserved for 6 years now. Instead Riot Games buffed her and then nerfed her right after. Notice a trend? Buff a champion when a skin comes out. So try to convince me you guys actually care. You don't. If you did you would be actually listening to the Taliyah and Xertah mains still waiting for a skin. I think it's critical to separate demand from the boards or reddit from demand in general. Lots of people all over the world play League of Legends so while something may seem unanimous here this likely doesn't extend everywhere else. I'm sorry you don't believe we care, we do, but there isn't really anything I can say to change that perception. I also didn't lie, that comment was referring to the belief that we buff skins to sell more champions. We do not buff or nerf champions to try and sell more skins. It wouldn't even be effective if we did. Additionally, no where in that statement did I say that champions would evenly get skins across the roster, in fact quite the opposite - as the majority of factors going into skins selection are not evenly spreading skins across the roster. We do try to balance the roster somewhat but it's a combination of all the factors I listed.
> [{quoted}](name=FeralPony,realm=NA,application-id=yrc23zHg,discussion-id=98mJ4vNn,comment-id=0009000000000002,timestamp=2019-06-20T05:13:31.161+0000) > Additionally, no where in that statement did I say that champions would evenly get skins across the roster, in fact quite the opposite - as the majority of factors going into skins selection are not evenly spreading skins across the roster. We do try to balance the roster somewhat but it's a combination of all the factors I listed. You try to balance the roster, do you? Kai'sa has more skins at less than 18 months since her release than Zac has as a **six-year-old champion.** The problem with telling us lies like this is that we can _see_ that they're lies. The problem with telling us you care is that you can't actually point to anything that's been done to back that claim up. You could say you care about _Lux_ players, and we would damn sure believe _that,_ because it's quite clear from her overall cushy treatment. It's not enough to _care._ You have to take _action_ for _caring_ to matter.
ESeTyRC (NA)
: ... If you guys seriously couldn't stop Master Yi with that team composition, where every single member aside from you, the MF, had hard CC, that's probably just an issue of skill and feeding too hard too quickly, no offense.
Skillshot CC is a little harder to land on a Yi. Even Mao's guaranteed root can be juked by the Q's rendering Yi untargetable. And he can do that far too often with Spear of Shojin, which is the *actual* problem here and should be deleted from the game entirely.
: What makes a champion "hard to play"?
Personally, I think difficulty of play is tied specifically to a lack of options. What most people consider a champion that takes skill, like Yasuo, I would argue actually only takes *practice* to learn. Champions take practice, the *game* takes skill. And it takes more skill to do well when you have fewer or less reliable options. And the things that give you the most options in the game are mobility and range. Those two stats triple-dip as offensive, defensive, and utility stats. So no, I personally don't consider Zed to be a particularly high skill champion, I just think he needs a lot more practice compared to other champions.
Trapics (NA)
: New Skins announced:
Oh look, more skins for ADCs and flashy champions. I am both shocked and overjoyed. {{sticker:slayer-jinx-unamused}}
: I mean you say you don't want to instantly die but just a year ago everyone complained about supports being too strong. Now almost all heals and shields have been nerfed making it harder to keep teammates alive. And now everyone wants to complain about dying too fast. lol?
Because healing and shielding negate the effort of making good plays, and with zero effort involved. But too much damage punishes a single mistake too hard. Damage needs to be lowered across the board, with healing and shielding lowered as well. You should never be screwed because of a single mistake, as you are in this meta. But you *also* shouldn't be able to ignore mistakes made, as you could if healing and shielding overpower damage.
: Unpopular Opinion: The Zac ult pre-revert was better.
Zac's point was controlled chaos. Not order. Nobody hated Zac's rework ult. Not even the Zac players. It's just not an ult meant for *Zac.* Nor is his Q, frankly. Both abilities make Zac stop moving, which was entirely opposite the point of his original kit where you literally never stopping moving around while you fought, so you could fight while going for bloblets if you were good enough. Also, both moves essentially forced Zac to become a tank, and contrary to popular belief, he was *not* a tank pre-work, he was an AP bruiser. And again, Zac was built around causing chaos, where the reworked ult was a very ordered, controlled move. I for one would love to see them give Zac his old Q back and base a brand new champion around the reworked Q and R. I liked the reworked R. It was a cool button. It just wasn't a *Zac* button. And I love original Zac far more than new Zac.
Rioter Comments
usul1202 (NA)
: Looks like we're getting 2 vgus!
The happiest part of the entire article is that CertainlyT is nowhere in sight.
: I Like Yuumi A Lot, But...
She makes Lucian, Ezreal, and other mobile ADCs who are already obnoxious to play against *more* obnoxious to play against. She damn well better be made of tissue paper, she deserves anything that happens to her the instant I get my CC on her.
Meddler (NA)
: Quick Gameplay Thoughts: May 24
Here's my problem with Yuumi: She's an "Ezreal harder" champion. She essentially enhances the gameplay of champions who can take care of themselves, while not really doing anything for champions who need protection. So on the one hand, her existence is really a detriment to champions like Jhin, Jinx, Kog, or Ashe, because they need someone who can really interfere with enemies. That makes her feel bad to play alongside. On the other hand, champions like Lucian, Ezreal, Kai'sa or Vayne, who can handle themselves and rely on their own kit as much as their support to stay alive and position, basically get more annoying and obnoxious to deal with. In _that_ case, Yuumi feels bad to play against, because it really feels like she's not doing much herself, she's just existing as an item that provides healing and slowing on champions that already punish skillshot picks and melee champions simply by existing.
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SuperLuigiLXIV

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