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NotPrior (NA)
: Infinite Queue
Bump. I'm having the same issue right now.
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Ironhold (EUNE)
: Works as it should. If he wasn't still snared after the knockback from his ult, then it was a bug. Otherwise, he will still be snared 100% of the time every time. If you need an explanation that hard, it was propably because of the difference in pings; by the time Lux's snare registered and came back to the client, Graves had time to QR, resulting in you seeing a snared graves pulling a quick combo. There's also a chance Graves knew the timings really well and pulled an outplay on your asses.
> [{quoted}](name=Ironhold,realm=EUNE,application-id=3ErqAdtq,discussion-id=PAcM1aPc,comment-id=0003,timestamp=2016-01-23T18:48:03.078+0000) > > Works as it should. > > If he wasn't still snared after the knockback from his ult, then it was a bug. Otherwise, he will still be snared 100% of the time every time. > If you need an explanation that hard, it was propably because of the difference in pings; by the time Lux's snare registered and came back to the client, Graves had time to QR, resulting in you seeing a snared graves pulling a quick combo. > > There's also a chance Graves knew the timings really well and pulled an outplay on your asses. Didn't really need that harsh of a feedback towards the end there but ok. There was no lag or difference in pings.
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: The fall of assassins in pro play
I do agree with the fact that I think the fall of assassins is here; but what we fail to realize is that assassins and tanks are basically opposites. If one side gets stronger, the other dwindles. We saw this rise and fall with some of the mages who dominated the mid lane, (Kassadin, Leblanc, Fizz). All this is, is another meta shift. Things will get better somehow and hopefully balance out. I think one of the main problems is the amount of vision for invisibility units there are. As a mid lane main, if I do get ahead as an assassin, there are teamfights and times where the enemy team will toss multiple pink ward trinkets or upgraded red trinkets into the fray, causing a reveal of who I'm playing. (mainly Talon). The next teamfight I will be expecting that same tactic, and the thing is, they all use those trinkets that will not allow me to engage the fight, at all. And I think the itemization towards the assassins has screwed them over as well. Changes to black cleaver, which I do like, Did not benefit Zeds, Talons, and Yasuos damage-wise. But it made them have a bit more sustain in-lane. But even with that sustain, supports and junglers and maybe top laners, will have multiple shielding items for the carry's of their team. To sum up my opinion and how I feel on this article, I feel like my champion pool and playstyle has been destroyed from this instant new meta shift. I feel like my runes aren't so well, my masteries don't go together, and the fact my champion pool is just garbage now, I can't find decent burst champions to play anymore. Its more of a sustain game or sustaining burst like good ol' Mordekaiser does. But that's just one champion :/
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: You can already do that, but you have to mess around with the game files to do it (which is quite easy)
I figured it was possible that way, but wouldnt it be easier to have an option bar to choose between them? I just think going through files is a bit risky.
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Swagic Johnson

Level 205 (NA)
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