UniSect (NA)
: When you know the loss was genuinely your fault...
On a serious note, I feel like every time I play terribly I end up getting carried to victory. Maybe its just selective memory or something.
Jamaree (NA)
: For all the people saying damage is too high, are you willing to let your main/role take a nerf?
Yep absolutely. I one trick xerath mid, and although I don't really have problematic burst until I'm ahead I'd absolutely take nerfs if it meant assassins and ADCs lost a substantial amount of burst. I'd especially nerf {{item:3285}} and {{item:3089}} and compensate on items that aren't used. It would still be overall a nerf because ludens and rabadons are so OP. I would love to use something like AA staff instead, but the "duskblade" proc on ludens is just too good, and rabadons ends up giving like 250ap+.
: Why are most mid lane champs, handheld?
It's because when you're ahead against an assassin, you don't get any extra survivability. They kill you pretty much just as fast. The real problem is that they can access you way before you can use your advantage to kill them, and they can evade your attacks with minimal effort.
HàrrowR (EUW)
: > [{quoted}](name=SwiftCrane,realm=NA,application-id=3ErqAdtq,discussion-id=JKBFE73l,comment-id=0002,timestamp=2019-03-04T14:10:58.809+0000) > > Personally just because they get the highest burst, on the easiest to land/spam/manage abilities: autos. > > Most of them also do have mobility (a lot more than some mages), and a lot of them have CC. > > An autoattack is a point and click, low cooldown, no mana ability that delivers undodgeable high burst itemizing against which is often useless. > > For such an easy to use ability, it's too powerful imo, even if it does take time to scale. See and i could go right back at you and say that i'd rather have abilities and cc like Ahri that give me clear windows of opportunity to attack without getting killed not to mention how much safer it feels to dump all your abilities in half a second and get out of the danger zone while your cds come back, on the other hand as an adc i have to stick to a target and if i have no one to peel for me in front that usually means i eat a huge burst and die or get turned on and die.
> [{quoted}](name=HàrrowR,realm=EUW,application-id=3ErqAdtq,discussion-id=JKBFE73l,comment-id=00020002,timestamp=2019-03-04T14:43:22.342+0000) > > See and i could go right back at you and say that i'd rather have abilities and cc like Ahri that give me clear windows of opportunity to attack without getting killed not to mention how much safer it feels to dump all your abilities in half a second and get out of the danger zone while your cds come back, on the other hand as an adc i have to stick to a target and if i have no one to peel for me in front that usually means i eat a huge burst and die or get turned on and die. If you want abilities like ahri, play ahri. If you wonder why I don't hate ahri as much as I hate ADCs it goes back to my points. Ahri's main damage sources are dodgeable and outplayable. ADC autoattacks are not.
HàrrowR (EUW)
: Can someone explain to an ADC main why does the boards hate ADCs so much?
Personally just because they get the highest burst, on the easiest to land/spam/manage abilities: autos. Most of them also do have mobility (a lot more than some mages), and a lot of them have CC. An autoattack is a point and click, low cooldown, no mana ability that delivers undodgeable high burst itemizing against which is often useless. For such an easy to use ability, it's too powerful imo, even if it does take time to scale.
: Make CertainlyT play mid vs Yasuo. {{sticker:sg-ahri-2}}
> [{quoted}](name=Dark Står ,realm=NA,application-id=3ErqAdtq,discussion-id=WZlafc6z,comment-id=0004,timestamp=2019-02-28T02:13:05.200+0000) > > Make CertainlyT play mid vs Yasuo. > > {{sticker:sg-ahri-2}} As an immobile mage. For the rest of eternity.
: Why do you constantly try to balance URF?
They should either balance the problematic things or not at all. I would much rather see broken healing/cc than untargetable fizz cancer.
Hotarµ (NA)
: People just dislike fighting him. All it takes is one good teamfight for him to become nearly unstoppable. He is countered by CC, but honestly that's the _only_ thing that counters him.
> [{quoted}](name=Hotarµ,realm=NA,application-id=3ErqAdtq,discussion-id=0Lt1Yn7p,comment-id=0000,timestamp=2019-02-12T03:46:05.719+0000) > > People just dislike fighting him. All it takes is one good teamfight for him to become nearly unstoppable. He is countered by CC, but honestly that's the _only_ thing that counters him. I would even disagree with the CC part. CC counters everyone... out of everyone it actually counters yi less, because he has his Q to dodge it. If you get CCed as diana you're dead, but you don't get a freebie dodge. So I don't really see how CC counters him any more than killing someone counters them...
: No matter how hard I try, I can't get better
Here's the reality. You 100% can improve. For some people it happens more naturally, but a fool proof method is as follows: Look at your replays, and at pro replays. Compare their plays to yours. Look for the areas they do better than you... better CS with earlier gold, proper wave control, roaming, pings, good mechanics. Then systematically try to copy them... go into games focusing on getting as much CS as possible, try to copy what they do with waves and when they do it, etc. Your goal should stop being: "I want to get to gold"... your goals should be more along the lines of: "I want 200 cs by 20 minutes", "I want to not be out of position a single time". Not many people do this because it sucks the fun out of playing for them and makes it more like a chore. It's a foolproof method of improving if you seem to be stuck otherwise. There's also nothing wrong with accepting that you don't want to do all that. Ultimately getting to gold doesn't mean anywhere near as much as having fun. All this "tryhard climbing" stuff can make the game a chore and therefore a waste of time.
: Wait, let me get this straight..
Honestly this shouldn't be surprising. There's a pool of privileged champions that riot allows to exist that can play poorly up until masters and get way superior results to other champions. It's riot's way of catering to new players. I ban the worst offenders (for me thats fizz) .
SEKAI (OCE)
: > Toxic > 1. The act of making someone cry because you tell them what their parent and friends could never truly tell them The act of berating somebody in a shaking attempt at concealing all your inner insecurities that you don't want to tell others about.
> [{quoted}](name=SEKAI,realm=OCE,application-id=3ErqAdtq,discussion-id=9TwVrgkd,comment-id=0001,timestamp=2019-02-09T04:22:59.058+0000) > > The act of berating somebody in a shaking attempt at concealing all your inner insecurities that you don't want to tell others about. Honestly as much as I am against real toxicity, this is just stupid. Not every insult has to do with "concealing insecurities". That's just what people tell themselves in order feel better. When you get berated for consistently making stupid decisions, it's the person demonstrating that he doesn't like the fact that he has to lose because you can't seem to get it together and stop trying to 1v5. He makes you feel bad in retaliation for feeling bad himself... not feeling "insecure".
: I can't play my main either. Galio was deleted from the game and they have no intention of ever reverting him like they did for LeBlanc and Rengar.
> [{quoted}](name=AlienPrimate,realm=NA,application-id=3ErqAdtq,discussion-id=RhMt00rE,comment-id=0000,timestamp=2019-02-09T01:42:22.954+0000) > > I can't play my main either. Galio was deleted from the game and they have no intention of ever reverting him like they did for LeBlanc and Rengar. Wasn't a galio main, but used to love playing him full AP because the Q was so fun to land... now it's just kind of meh :/
Snowbrand (EUW)
: Never again a Yasuo in my ranked game!
As someone who bans fizz almost every game since 2 seasons ago, let me tell you, it's a life-changing decision.
Saezio (EUNE)
: So you are saying he needs to be _changed_ not _nerfed_ I can agree with this but you have to understand many people here are under the impression Yasuo is a STRONG CHAMPION, which is just false. Also, yasuo can't undo overextending by dashing because your minions will be under your own tower if he has overextended so him dashing would result in him being under tower His _hard CC_ needs to be set up and travels extremely slow unless you allow him to E on you with his 3Q which is like complaining you cant duel darius after he got 5 stacks on you. Bottom line, sure yasuo is unique in the ways you deal with him and you need to actually play the champion to know when the windows to punish him are, but if you think that alone is reason enough to change him I can't argue with that, my personal opinion is people should not complain about champions that are not inherently strong. For example I find {{champion:39}} {{champion:266}} {{champion:6}} {{champion:112}} {{champion:164}} to have much more problematic kits at the moment. Yet next to none complains about them because they are not prevalent in low elo.
> [{quoted}](name=Saezio,realm=EUNE,application-id=3ErqAdtq,discussion-id=zMAYIgR1,comment-id=00010001000000010000000000000000,timestamp=2019-01-28T19:49:25.420+0000) > > So you are saying he needs to be _changed_ not _nerfed_ > I can agree with this but you have to understand many people here are under the impression Yasuo is a STRONG CHAMPION, which is just false. > > Also, yasuo can't undo overextending by dashing because your minions will be under your own tower if he has overextended so him dashing would result in him being under tower > His _hard CC_ needs to be set up and travels extremely slow unless you allow him to E on you with his 3Q which is like complaining you cant duel darius after he got 5 stacks on you. > > Bottom line, sure yasuo is unique in the ways you deal with him and you need to actually play the champion to know when the windows to punish him are, but if you think that alone is reason enough to change him I can't argue with that, my personal opinion is people should not complain about champions that are not inherently strong. > For example I find {{champion:39}} {{champion:266}} {{champion:6}} {{champion:112}} {{champion:164}} to have much more problematic kits at the moment. Yet next to none complains about them because they are not prevalent in low elo. > So you are saying he needs to be changed not nerfed Which is exactly what OP called for? He said to remove a mechanic, not nerf the champ, it would obviously have to come with whatever buff was needed to get his winrate to normal. > yasuo can't undo overextending by dashing because your minions will be under your own tower if he has overextended He can overextend without pushing the wave, which he often does when he gets greedy for poke. Often a result of the enemy playing extremely safe, since they have no choice. > His hard CC needs to be set up and travels extremely slow His CC is easy to set up and a lot faster. Ignoring CDR, Xerath's stun cooldown is 13-11 sec. It does NOT go through minons, has a tiny hitbox, has terrible falloff (only stuns for 0.5 sec at closer ranges), is only single target, doesn't interrupt dashes, has very low ap scaling and costs considerable mana which is already a major problem for that character. Now look at yasuo's ability. Takes 8-2.67 sec to set up. Goes through minions. Has a much larger hitbox. Stops dashes. Is AOE. No falloff. Has 100% AD scaling (which is insane for a CC ability this good). Costs no mana so it takes no careful consideration. I don't know the exact number for its speed (please tell me if you have it), but it by no means travels slow. It's probably a tiny bit slower than xerath stun, but it's by no means hard to land. That being said, unlike xerath, he can hit it at close range by dashing in, without any falloff. > my personal opinion is people should not complain about champions that are not inherently strong. I actually think that how strong something is is irrelevant. Ultimately the point of this game sub-pro/challenger is to have fun. If something is designed in a way that prevents people from having fun, people should complain about it, regardless of how strong/weak it is. I would rather play against a 60% winrate lux every other game than deal with 50% or below winrate yasuo every third game, because playing against a strong lux is still more fun than playing against a weak yasuo. > Yet next to none complains about them because they are not prevalent in low elo. Their kits are problematic also, but they aren't as oppressive in their respective lanes because they usually lane against other problematic champions that sometimes counter them hard. People complain about yasuo more in lower elo because being able to fight him REQUIRES a fully competent team, which is incredibly rare in low elo. Outplaying him by yourself isn't a reliable option for the vast majority of midlaners.
: Urf is lame.
> It removes 90% of strategy, and reduces the game to spamming 4 buttons faster than the enemy can. Honestly for 95% of players the game is already like that. Urf is just that but faster and adds new interactions with spells.
Saezio (EUNE)
: > [{quoted}](name=SwiftCrane,realm=NA,application-id=3ErqAdtq,discussion-id=zMAYIgR1,comment-id=00010001000000010000,timestamp=2019-01-28T11:44:49.876+0000) > > "Listen to a Yasuo main" Yeah, I'm sure that makes you unbiased as can be. > > The people downvoting you are evidence that people don't like to play against yasuo because he is cancer so they disagree with you trying to defend him. You're clearly too biased to see that. Yasuo is not a very powerful champion unless his opposition makes consistent bad decisions. I can back this up with yasuo stats in D+ where people actually know what a champion does when they come up against it. There have been yasuo hate threads ever since his inception and 99,9% of those were from people with rank bronze-gold. Just show me a pro/challenger player that ever cried about yasuo. I can show you plenty challenger people that have cried about other champs like irelia for example. Just play Yasuo and you will see how "easy" he is or how "strong".
> [{quoted}](name=Saezio,realm=EUNE,application-id=3ErqAdtq,discussion-id=zMAYIgR1,comment-id=000100010000000100000000,timestamp=2019-01-28T18:16:14.289+0000) > > Yasuo is not a very powerful champion unless his opposition makes consistent bad decisions. I can back this up with yasuo stats in D+ where people actually know what a champion does when they come up against it. > There have been yasuo hate threads ever since his inception and 99,9% of those were from people with rank bronze-gold. > Just show me a pro/challenger player that ever cried about yasuo. I can show you plenty challenger people that have cried about other champs like irelia for example. > Just play Yasuo and you will see how "easy" he is or how "strong". Where did I say he's powerful, strong or easy? Just curious why you'd put those words in my mouth. The problem is he is unfun to play against because he is so terribly designed. His kit has too much stuff that allows him to now only snowball and be a menace when far behind but to be also unbelievably oppressive when ahead. It doesn't mean he's impossible to deal with when it comes to coordinated teams in very high elo. All it means is that people hate the champion and the edgelords who main him. Not to mention yasuo players having an infamously toxic reputation. In lower elo he IS easy. Someone not being able to first time him isn't surprising since he has so many abilities. The problem is it doesn't take long to learn the basic premise of the champ, and once you do you have to put in a much lower amount of effort to match and oppress your opponent then they do to counter you. The reason he's worse in higher elo is because people just hard push against him, and your teammates actually back off when you call mia. That doesn't change the fact that he essentially forces you to sit back under turret the whole time and saps any fun you could have had. > Yasuo is not a very powerful champion unless his opposition makes consistent bad decisions. This is possibly the core of the problem with him. He essentially forces you to sit under turret and cower away from your CS. Make the slightest mistake? Dead. Try to trade? Dead. Yasuo on the other hand gets so many crutches and safety nets its almost impossible to punish his mistakes. Overextends? Just dash up to 7 times back to turret. Ganked? Has hard CC and windwall. Can't dodge CC? Windwall. Get hit by poke? No problem, saved by passive. Somehow losing and behind? No problem only need 2 items for full crit. Ult someone that was under turret because you don't have the brainpower to think before you act? Game puts you out of range every time. Ult someone when there's other people around? Get a free shield. He is allowed to make "consistent bad decisions" without any possible punishment short of a few hard counter champions. That's why he's cancer.
: The more down votes I get the more easy it is to tell who can't win against Yasuo XD My goodness if you have an opinion back it up with something besides lack of competence You know he's in his minion wave just let him push up and then harass under tower. You're probably not going to meet pro Yasuo's with your attitude. {{champion:157}} Listen to a Yasuo main how to counter one instead of arguing why I'm wrong actually figure out for yourself why you keep losing. I can give advice actually clear cut advice, I'm not giving it here since that's off the point of this comment. And I do defend this champ and others that's no different than someone defending their mains.
> [{quoted}](name=IPromiseTomorrow,realm=NA,application-id=3ErqAdtq,discussion-id=zMAYIgR1,comment-id=0001000100000001,timestamp=2019-01-28T06:59:47.777+0000) > > The more down votes I get the more easy it is to tell who can't win against Yasuo XD > > My goodness if you have an opinion back it up with something besides lack of competence > You know he's in his minion wave just let him push up and then harass under tower. You're probably not hung to meet pro Yasuo's with your attitude. > {{champion:157}} > > Listen to a Yasuo main how to counter one instead of arguing why I'm wrong actually figure out for yourself why you keep losing. > > I can give advice actually clear cut advice, I'm not giving it here since that's off the point of this comment. > And I do defend this champ and others that's no different than someone defending their mains. "Listen to a Yasuo main" Yeah, I'm sure that makes you unbiased as can be. The people downvoting you are evidence that people don't like to play against yasuo because he is cancer so they disagree with you trying to defend him. You're clearly too biased to see that.
: So basically, you don't have any objective reasons for changing him, just your subjective opinion that he prevents you from having fun.
> [{quoted}](name=Spicy Rice,realm=NA,application-id=3ErqAdtq,discussion-id=zMAYIgR1,comment-id=0001000100000000,timestamp=2019-01-27T19:16:55.287+0000) > > So basically, you don't have any objective reasons for changing him, just your subjective opinion that he prevents you from having fun. The objective reason for changing him is that the vast majority of players hate him and he makes the game worse for them. It's not like I'm the only one that hates him, he's hands down the most hated champion of all time in league. The reason people hate him is because his kit is overloaded. He has too much stuff in his kit, all of which is really strong. There's no specific counterplay or weakness that he has because he's good at practically everything. It's very clear why he has this design. He was made by certainlyt, who's created pure cancer that was always considered overloaded and antifun, not to mention a nightmare to balance. The only reason you're defending him is because you're a yasuo main.
: "Possibly one of the best cc abilities" Are you trying to face Yasuo when he's in minions? Are you trying not to kite him? Are you over stepping Yasuo? You have to win vs Yasuo to know he's not Op. He's the Champ I've lost to the least. (37.4% loss rate) Know the Champ then ask for nerfs.
> [{quoted}](name=IPromiseTomorrow,realm=NA,application-id=3ErqAdtq,discussion-id=zMAYIgR1,comment-id=00010001,timestamp=2019-01-27T17:42:51.551+0000) > > "Possibly one of the best cc abilities" > > Are you trying to face Yasuo when he's in minions? > Are you trying not to kite him? > > Are you over stepping Yasuo? > > You have to win vs Yasuo to know he's not Op. > He's the Champ I've lost to the least. (37.4% loss rate) > Know the Champ then ask for nerfs. When he's in minions? You mean during the entire game? I don't care what the winrates are. All I know is he's designed in such a way that prevents me from having fun when facing him. He's incredibly overloaded and unfun to play against. edit oh lmao just looked at your profile and the types of cancer champs you play... figures you'd be defending him
: I just don't get why RIOT has never decided to simply REMOVE a mechanic from Yasuo
You forgot to mention one of possibly the best CC abilities. Not only does it not fully take up a spell slot, it's incredibly easy to get, goes through minions, stuns any amount of people, can crit and does a lot of damage, has decent range and is a followup to his stupid ult. This is all while so many mid mages struggle to have reliable CC that has even one of those attributes. It's laughable how overloaded riot allows him to be.
: Say you main Jungle, and you get Secondary/Auto-Filled. If you win that game, you get Full LP for the role you're on as well as a smaller amount of LP for your Main Role. If you happen to lose, it doesn't really matter because it's no your main role, and your main role loses less than if you were to have been auto-filled and lost in any previous season.
> [{quoted}](name=DarkSoul1994,realm=OCE,application-id=3ErqAdtq,discussion-id=armr5VP6,comment-id=0003,timestamp=2019-01-26T04:30:28.822+0000) > > Say you main Jungle, and you get Secondary/Auto-Filled. If you win that game, you get Full LP for the role you're on as well as a smaller amount of LP for your Main Role. If you happen to lose, it doesn't really matter because it's no your main role, and your main role loses less than if you were to have been auto-filled and lost in any previous season. Except I don't really care what my LP is for roles I never queue for. If I did, I would queue for those roles. With how difficult it is to climb, especially with your offrole, your chances of actually getting anywhere with your autofill picks is nonexistent. The small amount of LP for your main role isn't enough to make me care about winning if I can just get 10x the LP from one main role win. In fact I would probably get that main role win faster by dodging and queuing again for my main role after 5 mins.
: The new system didn’t add autofill, it just makes autofill not effect your main role. Autofill was always a waste of time and only kept in place so that riot can keep flex queue up. It isn’t even needed in solo queue, riot just keeps it so solo players don’t have more incentive to leave flex.
> [{quoted}](name=haaaaaaalp,realm=NA,application-id=3ErqAdtq,discussion-id=armr5VP6,comment-id=0004,timestamp=2019-01-26T05:46:48.908+0000) > > The new system didn’t add autofill, it just makes autofill not effect your main role. > > Autofill was always a waste of time and only kept in place so that riot can keep flex queue up. It isn’t even needed in solo queue, riot just keeps it so solo players don’t have more incentive to leave flex. Except before it wasn't a waste of time. Especially secondary role. If you win you get the LP towards your climb. It's harder but still doable and worth it. Now you barely get any lp if at all.
: having fun?
> [{quoted}](name=disregardable,realm=NA,application-id=3ErqAdtq,discussion-id=armr5VP6,comment-id=0000,timestamp=2019-01-26T03:34:48.600+0000) > > having fun? as the role/champ I didn't want to play? I don't have fun by being forced to do boring garbage
Rioter Comments
: Ditto, but a business is a business :( But yeah, atleast the part with jhin and camille saved it for me. I dont think i can ever get tired of Jhin in cinematics, because he is always so eleganté
> [{quoted}](name=nerf ryze more,realm=EUW,application-id=6kFXY1kR,discussion-id=r9k2gfTV,comment-id=0002000300000000,timestamp=2019-01-21T22:41:14.324+0000) > > Ditto, but a business is a business :( > But yeah, atleast the part with jhin and camille saved it for me. I dont think i can ever get tired of Jhin in cinematics, because he is always so eleganté Wait lmao I was wrong they DID include akali xD
: Was Xerath ever present too? Not his attacks, **Xerath**
> [{quoted}](name=nerf ryze more,realm=EUW,application-id=6kFXY1kR,discussion-id=r9k2gfTV,comment-id=00020003,timestamp=2019-01-21T22:01:25.568+0000) > > Was Xerath ever present too? Not his attacks, **Xerath** As a xerath main that has been playing against riven/irelia/yasuo all season this trailer is honestly depressing. I'm honestly surprised they didn't include zed or akali for good measure. Feels like riot is heavily promoting annoying flashy champions that are unfun to play against by design. At least the jhin part was cool.
: Xerath stun is 11 seconds at max rank... in a world where evereybody has a 2 second dash.
Not to mention if you use it at closer range (as is often the case when someone's diving you) it's a much smaller stun time. And on top of all of this it doesn't stop people mid dash so if you hit them while they're dashing the stun time actually ticks down while they're moving. The whole range determines stun time is a great mechanic but mobility is so overloaded now that it feels so garbage to use. T.T
: > [{quoted}](name=SwiftCrane,realm=NA,application-id=yrc23zHg,discussion-id=t2XZaupt,comment-id=000a,timestamp=2018-10-03T07:16:43.577+0000) > > Obviously the word is used as an exaggeration. But there is still use for it outside of that. Feeding is dying a lot or to a champ that snowballs fast or to entire enemy team - indicating you are giving the enemies a lot of gold. > > Inting is dying intentionally however it is often used when someone dies in such a dumb way that it looks as if it was intentional (obviously an exaggeration, but its still a valid term) > > It can still be used to indicate "Intentionally Feeding" without exaggerating, but honestly that term wouldn't get used often. I don't remember the last time someone actually intentionally fed. > > Why do you have a problem with it? Why would we use a term "correctly" that would see almost no use when it's perfectly applicable as BM and arguably less toxic than someone just calling you "trash"? Because it's flat out wrong and doesn't actually encourage people who are feeding to do worse? "Please stop feeding" is a reasonable request. "Please stop inting" is just insinuating that the person is doing it on purpose and will more than likely encourage them to actually int you out of spite. > [{quoted}](name=LetMeCarry1983,realm=NA,application-id=yrc23zHg,discussion-id=t2XZaupt,comment-id=000c,timestamp=2018-10-03T09:22:47.075+0000) > > Well everyone realized that the 3-13 ADC on your team is not feeding, he is inting. Have you guys ever actually watched how a feeder plays? Their stupidity is literally indistinguishable from inting. Go back and watch one of your replays with a 4-16 jungler or a 3-20 bot lane. Look at how they die and I dare you to tell me those fuckers weren't inting. Having a bad game is going 7-8 or 4-4 not 2-11. It isn't though. Actual inters run it down mid. Actual inters will often just have mobi boots and tears for items. Hell, even soft inters. An actual soft inter will not CS anything. They won't farm JG. They will purposely try to stay behind in the game. Those that I listed are telltale signs that the person is inting. However, someone splitpushing while their nexus open isn't inting. Someone going for stupid engages believing that they'd actually win fights isn't inting. A 3-13 ADC, which by the way, I've had legitimate scores like that at some points, is not inting on score alone. The key is behind the INTENTION of it. If they are INTENDING to use their time in a game specifically just to give the enemy team kills, they are an inter. If they are bad, yet by proxy giving the enemy team kills, they are feeding. Not inting though. Also, on what planet is going 4-4 even considered bad? That's even. I can imagine splitpush heavy toplaners having scores like that.
> [{quoted}](name=Worst Kench NA,realm=NA,application-id=yrc23zHg,discussion-id=t2XZaupt,comment-id=000a0000,timestamp=2018-10-03T09:46:06.274+0000) > > Because it's flat out wrong and doesn't actually encourage people who are feeding to do worse? > > "Please stop feeding" is a reasonable request. "Please stop inting" is just insinuating that the person is doing it on purpose and will more than likely encourage them to actually int you out of spite. > > It isn't though. Actual inters run it down mid. Actual inters will often just have mobi boots and tears for items. Hell, even soft inters. An actual soft inter will not CS anything. They won't farm JG. They will purposely try to stay behind in the game. Those that I listed are telltale signs that the person is inting. > > However, someone splitpushing while their nexus open isn't inting. Someone going for stupid engages believing that they'd actually win fights isn't inting. A 3-13 ADC, which by the way, I've had legitimate scores like that at some points, is not inting on score alone. The key is behind the INTENTION of it. If they are INTENDING to use their time in a game specifically just to give the enemy team kills, they are an inter. If they are bad, yet by proxy giving the enemy team kills, they are feeding. Not inting though. > > Also, on what planet is going 4-4 even considered bad? That's even. I can imagine splitpush heavy toplaners having scores like that. It's not "flat out wrong" it's an exaggeration/meme to accent how bad a play someone made. It's like saying you wan't people to stop saying "I could eat a horse" because it's not technically true... The point of it isn't to encourage people to stop feeding. The majority of players just use it as BM. People that die repeatedly and don't learn from their mistakes can't be "fixed" on the spot to salvage the game. Have you ever tried giving any feeding player advice? In my experience that will most likely cause them to feed even more while flaming you. It makes them feel bad about themselves so that they stick to playing carefully and try their hardest not to feed in future games.
: If an assassin is popping off, getting them a bunch of pretty cheap AD and MS would be perfect to snowball them out of control much faster than they do now, not to mention the extra healing from potions early on. This was just one example of an AP item that AD assassins would want. I'm sure some would want a Protobelt for that extra dash and burst of damage, especially someone like Kayn or Talon whose dashes are tied to their damage. An AD assassin also might want something like Spooky Ghosts to help them gank a lane, or counterjungle.
Maybe in extremely low elo. The majority of the time even teams in silver can take out a superfed champ a few times. Making an AD item for 1/1000 games where someone is so fed they are sure they wont die is pointless. AD champs have plenty of speed items that make up for not being able to get a tiny dash.
Akaviri (NA)
: That varies by champion Zed, for example, matches up very well against Syndra statistically, and I have experienced that the matchup is Zed favored in the games I've played that matchup. He also has a really bad winrate against Malzahar, simply because it's a lot harder to outplay a point and click suppression than it is to ult Syndra's R. In any case, to improve as a player you'd look to the power points on your side of the matchup and from there try to perfect your decision making. It's never so black and white.
Malzahar is an anti-assassin and he's actually doing well right now... what a surprise. A lot of champions' "power points" become irrelevant if the zed dominates you in lane and roams consistently. You need successful jungler help without enemy jungler interference which, especially in the lower elos is nowhere near reliable. The classic mages like viktor, azir or veigar aren't anti-assassins and can't deal with this meta properly. You need insane teamfight potential in order to overcoming being destroyed in laning phase
: Dying seems to = inting these days
Obviously the word is used as an exaggeration. But there is still use for it outside of that. Feeding is dying a lot or to a champ that snowballs fast or to entire enemy team - indicating you are giving the enemies a lot of gold. Inting is dying intentionally however it is often used when someone dies in such a dumb way that it looks as if it was intentional (obviously an exaggeration, but its still a valid term) It can still be used to indicate "Intentionally Feeding" without exaggerating, but honestly that term wouldn't get used often. I don't remember the last time someone actually intentionally fed. Why do you have a problem with it? Why would we use a term "correctly" that would see almost no use when it's perfectly applicable as BM and arguably less toxic than someone just calling you "trash"?
Akaviri (NA)
: What's the point of any of this, when the items generally have different purposes and can't be compared side by side? AP champions and AD casters/assassins even fill completely different roles within a team often. AP items are fine.
The problem is that if you pick a midlane mage to go MID (the one lane where mages have always been playable) you now have to lane against an assassin the majority of the time, including jungle dives. The majority of the good jungle/mid that you will face will be AD. You can't "fill a role" if you're getting hard dominated in lane.
: An AD might want to have an AD Dark Seal/Mejais.
There's no way an assassin, a class that is supposed to go into risky situations and is squishy would consistently want mejais. The vast majority of AD champs would be bad with an AD mejais.
: Xerath needs skin + shared concept
Yea I'm a xerath one trick and this skin has been taunting me for a while now, knowing that xerath won't receive anything even close to this for a while. Will probably be pool party xerath or something dumb unforuntately.
: National Suicide Prevention Lifeline 1-800-273-8255
Keep in mind the hotline is only available to women and non-binary until 2:30.
: Zoe is one of those champions that has unnecessary add ons for no reason
It's insane how that man is still allowed to make champs without any form of oversight...
: if every champion has a 50% winrate, that is a balanced game. It would be skill-based, but bland with no meta.
It's not skill based if it's actually random. If every game was decided by a coin flip at the very start it wouldn't be skill based, but every champs winrates would be 50%.
: I thought i would never in my life take up gambling
But coin flip is 50/50 and according to riot 50% winrates is what balanced means LUL
: > [{quoted}](name=SwiftCrane,realm=NA,application-id=yrc23zHg,discussion-id=e3shPQ6F,comment-id=0000000100000001,timestamp=2018-07-09T00:30:39.488+0000) > > Look at the red tracker link in the top left... now go the the starcraft 2 battle.net forum and try to find me a response by blizzard to anyone > > All they do is post "community updates" like every 2-3 months. Know how riot updates the game constantly? Well the last community update is literally about the maps, completely irrelevant to the actual game design. 3 very minor things that riot would make hotfixes they plan to release a week after posting the community update. > > Riot is very good about being on the forums and updating constantly... I wish people wouldn't forget that. so you're comparing a dead game from a company who has a lot of other games to worry about to the golden and only boy of another company xd? why don't you compare it to hearthstone forums or overwatch forums? i guess those wouldn't help you with your narrative, uh?
> [{quoted}](name=BestaDumCabrão,realm=EUW,application-id=yrc23zHg,discussion-id=e3shPQ6F,comment-id=00000001000000010000,timestamp=2018-07-09T11:35:39.100+0000) > > so you're comparing a dead game from a company who has a lot of other games to worry about to the golden and only boy of another company xd? why don't you compare it to hearthstone forums or overwatch forums? i guess those wouldn't help you with your narrative, uh? Starcraft has its OWN development team, it has its own forum "staff" and its own balance team, none of them bother to do anything on the forums. In fact, Overwatch forums are not ANY better. All they have is the standard tech support response rates, which for a big company is standard. Even overwatch updates are worse than in league when you consider how much more stuff league has. League gets more new champs, more balance updates, more skins, more completely new stuff like runes. League even gets constant reworks. Do you think blizzard will refund you a temporary or even permanent currency? LOL think again Would blizzard give you hearthstone currency for submitting a drawing? LOL My main point wasn't that starcraft is a good game to compare it to, my main point was that your "loooooooooooool one post per week on the boards incredible" comment was flat out wrong and that riot does better community interaction than any company out there (even if people don't agree with their balance direction).
: > [{quoted}](name=SwiftCrane,realm=NA,application-id=yrc23zHg,discussion-id=e3shPQ6F,comment-id=00000001,timestamp=2018-07-08T12:16:28.085+0000) > > Just because the balance is bad doesn't mean all of riot is. > > Riot's forum presence and player support is incredible, especially if you compare them to other companies. loooooooooooool one post per week on the boards incredible loooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooool + it's not like OPs problem was hard to solve. 16 hours still seems like it took too long for something that could be fixed in 10 minutes from reading the ticket
> [{quoted}](name=BestaDumCabrão,realm=EUW,application-id=yrc23zHg,discussion-id=e3shPQ6F,comment-id=000000010000,timestamp=2018-07-08T12:47:41.703+0000) > > loooooooooooool one post per week on the boards incredible loooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooool + it's not like OPs problem was hard to solve. 16 hours still seems like it took too long for something that could be fixed in 10 minutes from reading the ticket Look at the red tracker link in the top left... now go the the starcraft 2 battle.net forum and try to find me a response by blizzard to anyone All they do is post "community updates" like every 2-3 months. Know how riot updates the game constantly? Well the last community update is literally about the maps, completely irrelevant to the actual game design. 3 very minor things that riot would make hotfixes they plan to release a week after posting the community update. Riot is very good about being on the forums and updating constantly... I wish people wouldn't forget that.
: looooooooooool paid by riot
> [{quoted}](name=BestaDumCabrão,realm=EUW,application-id=yrc23zHg,discussion-id=e3shPQ6F,comment-id=0000,timestamp=2018-07-08T11:30:00.033+0000) > > looooooooooool paid by riot Just because the balance is bad doesn't mean all of riot is. Riot's forum presence and player support is incredible, especially if you compare them to other companies.
: League of legends a game that is not dying
Riot knows the game is dying. They likely know it won't last as the top game for much longer so they are dragging out the income as much as they can. Now if you were a company that wanted money, what would you do? A.) Target the competitive veteran demographic by: -spending a ton of money on redesigning everything and re-balancing -lose a ton of casual viewership (a very big portion) and exposure and therefore money -wreck your income from people not buying skins because the veterans usually already have most of what they want -admit a ton of your work was money-seeking garbage -fire tons of staff who don't have business designing multiplayer games and hire replacements -trust the small non-casual playerbase to grow enough to make up for all of the money lost -hope league doesn't just get overtaken by a shiny new MOBA made by someone competent or B.) Target the casual demographic: -knowing a good part of the veterans will stay for quite a while anyways -you get a lot of money from the new players getting RP -get a temporary inject of viewership -create a new generation of playerbase which has standards so low you can keep milking them for years to come -worst case scenario game dies out as they get their final income A company controlled by its finances (most companies that are big enough) will always choose B.
Riyotous (NA)
: Pretty sure this was in the game before and riot removed it because it tilted the other players seeing that their teammates got autofilled.
Or realistically it was embarrassing for riot to show how terrible autofill is and how often it happens LUL
: > [{quoted}](name=SwiftCrane,realm=NA,application-id=Ir7ZrJjF,discussion-id=iM34LVpE,comment-id=0008,timestamp=2018-07-07T00:19:41.419+0000) > > But it makes the world a better place... someone's gotta take the hit for the greater good. As once a wise man said "the needs of the many outweigh the needs of the few.”
: As a Cho Gath, you should never eat Riven/Yasuo mains.
But it makes the world a better place... someone's gotta take the hit for the greater good.
: because muh champion flashy af look at it so COOOOOL
This. I don't know how so many people either don't get this or ignore it. I would like to think everyone understands why so many frustrating champions exist. Riot needs to make money = Riot needs viewers and players = viewers and players are attracted by flashy unfair garbage = Riot makes it flashy and makes skins for those champs. The real questions people should be asking are: 1.) Why are viewers and some players attracted to flashy garbage (or just unfair mechanics)? (like {{champion:238}} {{champion:105}} {{champion:157}} ) This one is fairly obvious imo. People that don't play the game all that much (or play those champs) don't have the frustration associated with those champs. To them it's just a cool PvE game for which designs of these overloaded champs are actually superior. (I think it has been said a lot that a lot of the champ designs feel like they belong in a singleplayer game) 2.) Why does Riot prioritize these kinds of players who are unlikely to commit to the game instead of the hardcore playerbase (which really feels like it's dying out because of it) It probably brings in safer profit. As a company gets large it can often lose the "pure motivation" of making a good game in favor of being financially safe. Old players have likely already bought any skins they wanted and are less likely to leave because of the changes than new people are to join because of the way the game is. They likely have these "new players vs. quitting old players" statistics in front of them at all times and balance it out so that they get the most income. If this is entirely how it works, then unfortunately that means that there is no hope to change anything back.
: The really tricky part (as a fellow S1 vet), is that assassins were never really intended to exist in the game. They more became a class through demand and entertainment market pressures. # A history lesson. Seriously, look at the "assassins" that use to exist before season ~3 (idr exactly when riot started to recognize them in an official way), they were all things like "fighters" or "mages". They didn't really exist as they do now. Then people started playing extremely high risk, high reward styles by stacking pure offensive items and then using their skill, or just editing together montages, to completely negate the fact that they were dancing past instant death the whole time. Riot said "hey people seem to be entertained by this, we should create this kind of play style for the normal player" and so the ~~mobile AD mage~~ Asssassin was born. Now don't get me wrong, the first few iterations of this (from my memory) were OP due mostly to mechanical undervaluing by riot, but their damage wasn't particularly spectacular, because riot tried to maintain the damage division (**abilities **scale with **ability **power and auto **attacks **scale with **attack **damage. simple i know). But what they found was that a champion like {{champion:105}} was completely worthless if you couldn't use his innate mechanical advantage as a crutch. Yet this was painfully obvious and people fucking HATED these first attempts, because they were blatantly unfair, but also impossible to balance because mechanics are expensive to change for balancing, and the only realistic method of nerfing them through damage, set to low enough to be balanced, then you just end up back at a fighter rather than the assassin fantasy. So instead they started to let AD creep into the role of the ability power. Suddenly you could have extremely squishy champions which could be both highly mobile and have excessively high burst damage. The 3 champions that really kicked off this trend were {{champion:107}} {{champion:131}} {{champion:121}}, because news flash Diana was sold as an assassin first and fighter second on her release, but she was kind of that bridge of "assassins are just mobile burst". There was one small problem that riot over looked with these new blurring of the lines and attempts to appeal to this "I'm OP and unstoppable all out offensive machine of carnage" called the "assassin fantasy"... OTHER CHAMPIONS USE THESE STATS. The result was basically that all of the old fighters started to get OP, so they overcompensated the tanks, which lead to a tank meta. Then they said "well that's not really fair so let's buff ADCs". Now the ADCs were doing too much damage to everyone (including assassins) which really kinda fucking hurt the whole "unstoppable death machine" vibe they were going for (oh yeah and slow bruisers now juggernauts were complaining). Then they said, you know that's a little bit too much again so we should probably try to bring assassins back into the fray, but then tanks found that their defensive stats were meaningless when the assassins also had auto attacks (what are now call skirmishers) which were now designed to completely obliterate tanks on account of the ADC buffs. Then after a few rounds of that they said "fuck, we forgot about the slow fighter types", then we saw the juggernaut update. Then it became FoTY, which classes were getting "~~reworks~~ global buffs", and everyone just kinda expected them to start dominating the meta again, then by the time we got around to tanks rito was like "well shit these are actually a really bad idea, but we're kinda committed now (sry supports)". Simply put, the existence of assassins has been the cancer that spread across this game and created the arms race of damage centered gameplay. All of this could've been alleviated if they'd just introduced a 3rd primary stat (they're throwing true damage around a lot now, that could've been a decent way to balance assassins, low scaling high CD burst damage + mobility). But now they've bitten off more they can chew and been hemorrhaging players. (I literally called this exact cause like 4 years ago if they didn't hit the breaks). ____ All the while mages are sitting here like {{sticker:zombie-brand-facepalm}}: "Tanks don't die. Assassins still kill us instantly. Marksmen clear faster and deal more reliable damage." {{sticker:cass-cry}} : "Can we please get some decent itemization?" {{sticker:leblanc-funny}}: "Ha, i'm an assassin now mother fuckers!... wait what?" {{sticker:sg-ahri-1}}: "Who the fuck thought this >> {{champion:90}} << was a good idea?! Do any of the devs even play the mages?" ___ Probably missed somethings, this was all from memory, but the shifts in meta were kinda position based for some time during this while the arms race was just allowed to continue. What I call the "era of lee sin".
GreenLore (EUW)
: But Pyke has 2 hard CC-spells that are ideal for supporting.... And when he kills with an ult,he gives the adc(or whoever else helped) the killgold as well,so there isn't much difference between supporting a kill and killing someone with a Pyke ult.
He still scales into an assassin and can take kills without his ult. The problem isn't the ability to take kills, any champ can do that, the problem is that he will want to take any kills he can get so he can scale. This in most players brings out a more greedy "I want to take all kills and farm so I can scale and penta" playstyle. Once again, not saying he isn't a support, just saying the conventional supports like soraka or even damaging supports like brand don't have anywhere near that much multikill potential so there is much less incentive to take farm or solokills on them. And with supports like brand being different I'm sure a lot of ADC's prefer a support that gets them fed instead of one that gets themselves fed (for obvious reasons).
: Phreak said it only activates after channelings. so when xerath uses all of his shots, he gets the movespeed.
xerath ult is not a channel so unless there is a specific ocndition that he can use it he won't be able to use it.
AR URF (NA)
: > [{quoted}](name=Shablagoo,realm=NA,application-id=3ErqAdtq,discussion-id=kN945TZX,comment-id=0001,timestamp=2018-06-04T05:24:23.392+0000) > > Becuase you do, your main dmg is just a right click, while almost every other class has a requirment of skills or skillshots having to be hit to do full dmg. I am not saying that adc, are not hard, look at draven he is tough as shit, but it doesnt take away from the fact that it is mostly right clicking. Your main damage is right clicking, but if you don't attack move and reposition, you're just going to get bursted down or CC'd. That's why there's a difference between a mediocre vayne and a pro vayne.
except, the same goes for ANY other squishy champ... except a lot of those other champs ALSO have to hit skillshots to be useful on TOP of repositioning. Kiting is not hard compared to landing skill shots.
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SwiftCrane

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