: Reposting from ticket: Dear CertainlyT
> [{quoted}](name=Paula Sheen,realm=NA,application-id=3ErqAdtq,discussion-id=HWEqeGEk,comment-id=,timestamp=2018-09-24T02:23:08.543+0000) > > I just posted this as a support ticket, the person responding agreed with my sentiments: > > How did the akali rework get approved, I genuinely want to know. Her true stealth is by far the most uninteractive and unfun mechanic that has every been added into this game. false.. meet {{champion:223}} > I have been playing this game for more than 6 years now, and the game has had some changes that I have disagreed with on varying levels. There have been so many things added into this game that were annoying to play against, but still manageable, but akali's true invisibility takes everythint to a whole new level. What was even the point of reworking invisibility and camouflage if this was going to be implemented into this game. Every single mechanic in this game has some sort of counterplay to it so that you can manage playing against it, but not this one. Akali's true invisibility is unfun because there is no way to interact with it. again flase. you can still hit her with aoe, u can still see her under tower or with any true sight ability.. only point and click things does she become immune to >She can dive under towers with no consequences and pick fights with taking virtually no damage. as can almost every champion now, akali is now just the new best one like {{champion:238}} and {{champion:7}} were in season 3 when no one else could >There is no way to remove her stealth like with other champion's stealth abilities. She is beyond annoying to lane or just play against because as soon as you try to fight he she becomes untargetable for what feels like forever. I play with a larger group of other players and they all feel the same sentiment when it comes to this champion. She also has the highest ban rate in the game right now so it looks like other players feel the same way. I'd like to know if anything is being done to address this issue (especially the issue with her stealth). Thanks for hearing me out. agian false.. yas beats her out for 92% of the playerbase end point... yes she is annoying to face... and yes she is OP. and YES THE FUCKING TRUE STEALTH MECHANIC WAS A HORRIBLE IDEA AND SHOULD NEVER HAVE BEEN CONSIDERED LET ALONE ADDED. that being said. what they DID do is implement it in the least broken way possible. true sight still reveals her. all it really does is effectively work has a "stealth" unless u have true sight on her and "disarm" to any unit that can target him if she gets revealed by true its really just a "stealth+ disarm" that being said... having that on a basic ability that has a long active duration, and that GIVES YOU BACK RESOURCE is stupid.
Cloud273 (NA)
: People seem to forget that Tahm Kench's "free qss" isn't the same as a normal qss. Unlike with a normal qss, when Tahm Kench eats an ally they're basically removed from the fight for a few seconds. Yes it's only a few seconds but those precious seconds are time you could be auto attacking and contributing damage. I don't think it's fair to call this ability a "free qss" when it's clearly inferior to a real qss.
> [{quoted}](name=Cloud273,realm=NA,application-id=3ErqAdtq,discussion-id=7qAyoLEd,comment-id=0001,timestamp=2018-09-23T20:00:09.871+0000) > > People seem to forget that Tahm Kench's "free qss" isn't the same as a normal qss. Unlike with a normal qss, when Tahm Kench eats an ally they're basically removed from the fight for a few seconds. Yes it's only a few seconds but those precious seconds are time you could be auto attacking and contributing damage. I don't think it's fair to call this ability a "free qss" when it's clearly inferior to a real qss. they are also given untargetablity status, . yes they are moved from the fight. but the point is there were DEAD. THEY didnt pay for the {{item:3140}} not even TAHM payed for {{item:3222}} . which also cant remove supression they are given a literally removed from the game and they can only die from a DOT that had already been applied its used SAVE someone else.. its it is MUCH better at doing that than {{item:3140}} which again.. has to be bought by the person take us up an item slot and delay thier other items it can also be cast before OR after the cc hits making it stronger than {{item:3157}} in any non-DOT scenario as well
rawiazam1 (EUNE)
: how i got from bronze iv to plat Iv in a single season.
funny how once u get out of silver climbing though gold is easy XD i have seen that so many times and hear that so many places and hard of so many people who are plat nd cant even get out of silver on thier alt account. its DOABLE for sure.. but its not worth the stress IMO. i don't need to show my skill level, i do that in-game.
Rioter Comments
: That level 1 Twitch gank
> [{quoted}](name=Clockwork Mouse,realm=NA,application-id=3ErqAdtq,discussion-id=2zEFAAqh,comment-id=000000000000,timestamp=2018-09-23T22:36:32.834+0000) > > That level 1 Twitch gank i was implying lvl 1 of the ability. not {{champion:29}}
iiGazeii (NA)
: Buy Control Wards.
> [{quoted}](name=iiGazeii,realm=NA,application-id=3ErqAdtq,discussion-id=2zEFAAqh,comment-id=0000,timestamp=2018-09-23T22:20:43.452+0000) > > Buy Control Wards. i do... but i can only place 1... i need to rely on my teammates to place the others.. and one control ward is only going to stop 1 gank or invade path. he shouldn't be able to go across half freaking map walking over wards just because they're not pink. he just take a different path and then comes and kill us anyways... or he goes and clears the ward and walk away back toward his jungle to appear 10 seconds later, becuase he can fucking do that and walk over every other ward to get to me. TEN SECOND OF STEALTH AT LVL 1 IS ABSURD if u placed deep enough wards in good locations you _used_ to be able to spot ganks.. at least until late game, that doesn't freaking work when he has has 10 second of stealth
Rioter Comments
: So we're pretending Graves isn't MASSIVELY overpowered for how long?
honestly it really wasn't something {{champion:104}} did that made him an issue.. he is an issue because of {{item:3095}} which gives him the crit.. and the ability to chase your ass. while he IS OP.. GRAVES isnt the one who needs nerfs {{item:3095}} does. graves is only a symptom of it the same way {{champion:202}} is the actual CAUSE is {{item:3095}} if riot just deleted that fucking item alone with {{item:3147}} and {{item:3812}} they could a fix good number of champions
: > [{quoted}](name=SwiftKitten88,realm=NA,application-id=3ErqAdtq,discussion-id=muVGnsdc,comment-id=00000000,timestamp=2018-09-23T21:03:41.999+0000) > > honestly i have seen quite a few champs outrun it... > {{sticker:sg-lulu}} > {{champion:77}} {{champion:202}} {{champion:117}} {{champion:86}} {{champion:145}} {{champion:555}} {{champion:17}} {{champion:15}} {{champion:26}} {{champion:133}} {{champion:120}} {{champion:133}} {{champion:20}} {{champion:11}} {{champion:43}} {{champion:40}} > not quite on the levels of {{champion:57}} R speed but.. its probably next in line {{champion:133}} is on there twice...
> [{quoted}](name=Cheetah Nidalee,realm=NA,application-id=3ErqAdtq,discussion-id=muVGnsdc,comment-id=000000000000,timestamp=2018-09-23T21:09:26.813+0000) > > {{champion:133}} is on there twice... XD... ok well.. in my defense... does she deserve NOT to be?
: It's slow as molasses, learn to dodge left and right, stop trying to outrun it...
> [{quoted}](name=Stark of Wrath,realm=NA,application-id=3ErqAdtq,discussion-id=muVGnsdc,comment-id=0000,timestamp=2018-09-23T21:02:18.390+0000) > > It's slow as molasses, learn to dodge left and right, stop trying to outrun it... honestly i have seen quite a few champs outrun it... {{sticker:sg-lulu}} {{champion:77}} {{champion:202}} {{champion:117}} {{champion:86}} {{champion:145}} {{champion:555}} {{champion:17}} {{champion:15}} {{champion:26}} {{champion:133}} {{champion:120}} {{champion:133}} {{champion:20}} {{champion:11}} {{champion:43}} {{champion:40}} not quite on the levels of {{champion:57}} R speed but.. its probably next in line
: I'm not being an "elitist dickwaffle" as you so kindly put it. I myself play the game in between minimum and recommended specs. I understand the connection side of things but there is more to it than just that. There are people who literally can't run the game who are trying to run it and get stuck in loading screen or fail to launch the game at all. Perhaps if you thought about the subject for more than 30 seconds before posting a reply you'd see that.
> [{quoted}](name=FreakSlasher,realm=NA,application-id=3ErqAdtq,discussion-id=8ZvoNicJ,comment-id=00000000,timestamp=2018-09-23T19:32:36.180+0000) > > I'm not being an "elitist dickwaffle" as you so kindly put it. I myself play the game in between minimum and recommended specs. I understand the connection side of things but there is more to it than just that. There are people who literally can't run the game who are trying to run it and get stuck in loading screen or fail to launch the game at all. Perhaps if you thought about the subject for more than 30 seconds before posting a reply you'd see that. there actually isn't there is stuff that needs to load into RAM sure but, on lower end machines the graphics setting will be so low that is completely negligible. its not like your ps3 game loading between levels. it entirely based on the connection. if u have a top of the line homebuilt gaming PC and bring it to your grandma's house and hook it up to her DSL connection when you load into the game ( if u even CAN) its going to be slow as shit and effectively unplayable.
: He's a newer champion
> [{quoted}](name=420 grams,realm=NA,application-id=3ErqAdtq,discussion-id=FLjwA2F4,comment-id=0000,timestamp=2018-09-23T19:08:35.880+0000) > > He's a newer champion its funny because its true.
: Double the health - That's honestly one of the biggest misconceptions about Tahm. The shield falls off in 3 seconds. In a teamfight, if he uses it, he's dead in 3. He's not tanky like other tanks who have shields upon activation - Tahm's shield is based on him taking damage. If he's caught out, he's dead as he's not like Maokai with sustain and his damage late game is heavily decreased/delayed if he doesn't get 3 stacks on someone. If you do the math, which I did, only 14% of the damage he takes is actually refunded as health, so you never want to use that E for sustain. That's not sustain. Sustain is Cho's passive and Akali's Q, which heals you at their whim. Tahm already has double the CD when devouring any ally. And his Tier 5 status already show how weak he is, when only few people pick him outside of LCS.
> [{quoted}](name=Draconian565,realm=NA,application-id=3ErqAdtq,discussion-id=7qAyoLEd,comment-id=00000000,timestamp=2018-09-23T19:28:31.511+0000) > > Double the health - That's honestly one of the biggest misconceptions about Tahm. The shield falls off in 3 seconds. In a teamfight, if he uses it, he's dead in 3. He's not tanky like other tanks who have shields upon activation - Tahm's shield is based on him taking damage. > > If you do the math, which I did, only 14% of the damage he takes is actually refunded as health, so you never want to use that E for sustain. That's not sustain. Sustain is Cho's passive and Akali's Q, which heals you at their whim. > > Tahm already has double the CD when devouring any ally. And his Tier 5 status already show how weak he is, when only few people pick him outside of LCS. ... do u have any idea how long 3 seconds is in the middle of a teamfight? when most champ can get blown up from damage in .5 seconds. double the hp ON A TANK.. is pretty damn good
: If you look at the boards, you see balance team hate...
i will say that 8.16 was overall the best patch riot has made in year, in terms of they didn't break anything and they fixed a shit ton of stuff. (which honestly is a pretty low bar for a "patch" system) but.. there u go then they completely go back to their normal state of breaking everything they touch in 8.17 but, we had one patch... at least where they did thier job. so they are at least capable to it, at least once every 3 years
Rioter Comments
rawiazam1 (EUNE)
: when does one skip straight to promotion?
idk... in early season 7 i won 16 straight games as morg.. never skipped a tier back in season 7 morg was absurdly strong. in season 8 she is "decent" but is utterr trash when compared directly to how good she was in season 7. i rally dont understand why people ban her NOW when they didn't in season 7 when she was easily twice as good as she is now
: Tahm Kench Nerf
unfortunately tahm is just a bad design, because his role is inherently toxic because of the way his devour works to save allies, it is damn near impossible to focus them down, if he is nearby, as he effectively gives them a build in alpha strike and {{item:3222}} this in turns means to engage any fight you need to get rid of {{champion:223}} first which of course his is designed to not only have very good lane sustain because he passively Regen a portion of his lost hp.. and if he is in a very bad situation he effectively forgoes that passive regen to effectively DOUBLE his hp.. meaning you need to throw a hell of a lot at him to bring him down. he also can have bruiser like damage with just a few changed to his default support itemization making him a threat himself. his mere existence forces the opponent to do exactly the one thing u DO NOT WANT TO DO in a teamfight. which is "focus the tank" because if u try to bring him down.. the dps are going to hit you back in return can easily kill you before u can take down tahm and if u focus tahm down.. then you just spend probably 2-3 champs worth of spells to take him and his double effective hp down and are now faced with a full 5 man teamfight without only 2-3 champs left with abilities. because u were FORCED to do bring him down to even touch their carry. its a lose/ lose situation if tahm is on the opposing team and plays correctly. and as long as he can devour allies, he is going to be an issue. that function needs to be removed.. or it needs an EXTREMELY heavy drawback such as tahm gets 80% movement speed reduction like when he eats enemies. i know you love your champ... but he is absurdly toxic to deal with. he forces the opponent into a passive play style. which is ALSO wins because he regen's hp that he lost if he doesn't devour the hp. his also is impossible to gank as a jungler for the same reason i honestly dont have idea idea who made him.. but it SCREAMS of certainlyT
: Level gating runes
there _are_ no runes... there is only a mock mastery system. they have chooses to call "runes". to try to steer people away from the fact that they deleted runes.
: > [{quoted}](name=SwiftKitten88,realm=NA,application-id=3ErqAdtq,discussion-id=N1menAME,comment-id=0000000000000002,timestamp=2018-09-22T00:50:39.671+0000) > > yeah.. easily kiteable until you get within {{summoner:4}} Q range of him > > which btw is 6 SECOND COOLDOWN at max rank and 700 range > > want to know what else is a 6 second cooldown? {{champion:76}} pounce > > so don't give me shit about him being "immobile" and "easily kitable" > > he is just as "immobile" as {{champion:76}} is > and his countersrike is only 8 second > > so with cdr that is like 3.5 and 5 second > he also has a hard CC and is completely immune to every damn thing while also being able to attack Jax has to target something tho so he cant say YE EEEEET
> [{quoted}](name=MyBackFlipFailed,realm=NA,application-id=3ErqAdtq,discussion-id=N1menAME,comment-id=00000000000000020001,timestamp=2018-09-23T13:30:48.192+0000) > > Jax has to target something tho so he cant say YE EEEEET yeah.. that would be _you_... seeing as i only care what he can do to me when he close enough to make be start getting the hell out of there. also just to point out... unless nid lands her spear.. her pounce range is 375, not 750 and not unit targeted which means your still going to be in auto attack range of every non- melee champ in the game. so when you "jax has to target something" good for him.. i have to LAND A SKILLSHOT before i can even "target something"
Eedat (NA)
: And what do you base your "armour items have really bad gold efficiency" on exactly? The "gold efficiency values" are based on literally ***nothing***. They are literally just an abstract number pulled out of thin air by some guy on a wiki. They have zero meaning. If *every single* tank item has "bad efficiency", then its 100% proof that whoever came up with the efficiency of those items has severely undervalued defensive stats and overvalued offensive ones.
> [{quoted}](name=Eedat,realm=NA,application-id=3ErqAdtq,discussion-id=B8EBao3s,comment-id=00020000000000000000,timestamp=2018-09-23T00:14:21.097+0000) > > And what do you base your "armour items have really bad gold efficiency" on exactly? The "gold efficiency values" are based on literally ***nothing***. They are literally just an abstract number pulled out of thin air by some guy on a wiki. They have zero meaning. If *every single* tank item has "bad efficiency", then its 100% proof that whoever came up with the efficiency of those items has severely undervalued defensive stats and overvalued offensive ones. ... it is based on the price of said item compared to other base stats. The Gold gold values assigned to stats are not measures of the effectiveness of those stats. They are simply base values meant to be used in determining the theoretical value of other items (or effects that are not item-related, such as Dragon buffs or Runes). that ie means if if u pay 400 gold for {{item:1028}} and 435 for{{item:1052}} and then u payed 200 gold to combine them but only got 5 more ap out of it.. you effectively payed 200 gold for 5 ap. and we know that based on the cost of {{item:1052}} that each point of AP costs 21.75 gold so for the item to be gold efficient it would need to provide 10 AP, not 5, that or 75 hp. otherwise u would be better off just buying another {{item:1052}}
: I think korea has the biggest player base.
> [{quoted}](name=MysticFlow,realm=NA,application-id=3ErqAdtq,discussion-id=t5EN3nJR,comment-id=000000000000,timestamp=2018-09-23T05:10:46.477+0000) > > I think korea has the biggest player base. lol and how are u calculating that? Are korean better at the game? of course they are.. they get to play on less than 10 ms ping. while the i play at 70. and that's certainly NOT the ONLY reason. and im sure a higher % of korean people plan leage than US citizens do but the us has well over 6x the amount of people korea does even if 12% of every person alive in korea did only 2% of the US would need to for there to ne more NA players.... and that completely ignoring that canada is part of NA as well and they add another half of korea so thats OVER 6.5 potential NA players for every 1 potential korean player so for every 13 people who play league in korea a mere 2 NA player. now for all i know there could be 20 KR players to every 1 NA player. but i HIGHLY doubt that. btw does ne1 know how NA pro's the pro's can stream from the korean server? because i thought u had to have a Korean SSN to play there. or does that not apply to the pro's PS, i learned that california alone has a higher population than all of canada{{sticker:sg-lux-2}}
KnifeCat (OCE)
: You’re completely right, damage creep has removed strategic expression from the game, there’s no strategy involved anymore, anything and everything bursts eachother. It’s so easy to win that any mistake can cost you the game, and this has effected pro play also. Making games extremely passive and boring.
> [{quoted}](name=KnifeCat,realm=OCE,application-id=3ErqAdtq,discussion-id=t5EN3nJR,comment-id=0006,timestamp=2018-09-23T03:44:36.991+0000) > > You’re completely right, damage creep has removed strategic expression from the game, there’s no strategy involved anymore, anything and everything bursts eachother. It’s so easy to win that any mistake can cost you the game, and this has effected pro play also. Making games extremely passive and boring. well there isn't quite "NO" strategy, but it certainly is drastically lower.. maybe like a quarter to a half of what it used to be
Malak (NA)
: > [{quoted}](name=GladiatorOrphans,realm=NA,application-id=3ErqAdtq,discussion-id=bTnrziOc,comment-id=000200000001,timestamp=2018-09-23T00:14:15.370+0000) > > Why is that a problem? Would it be fair if the guy who built defense won? If the guy who is building tanky which is far less risky than being squishy won then no one would have incentive to go damage unless your numbers were just insanely high. Building tanky is less risky but you're also significantly less useful in teamfights. Simply because you are not a threat and can be ignored while your team gets focused.
> [{quoted}](name=Malak,realm=NA,application-id=3ErqAdtq,discussion-id=bTnrziOc,comment-id=0002000000010000,timestamp=2018-09-23T02:50:38.260+0000) > > Building tanky is less risky but you're also significantly less useful in teamfights. Simply because you are not a threat and can be ignored while your team gets focused. We'll they certainly weren't ignore me XD, as my 13 deaths can attest {{sticker:sg-kiko}}
: 10th game today with a smurf.
the real question is: If your on your main account. and people call you a smurf because your so much better than them. but don't play ranked anymore and therefore haven't climbed higher than the people your playing with, are you still smurfing? {{sticker:slayer-pantheon-popcorn}} and before u say "im using myself as an example" im not i actually am facing and playing with plats and high golds in my unranked games because my unranked mmr is about 2000 higher than my ranked mmr (which is one of the reason i don't want to go back to ranked){{sticker:sg-soraka}} ( or at least i _assume_ it is because I'm matched with and face mostly gold and plats)
NemeBro (NA)
: > [{quoted}](name=SwiftKitten88,realm=NA,application-id=3ErqAdtq,discussion-id=bTnrziOc,comment-id=,timestamp=2018-09-22T21:22:45.690+0000) > > so my last game we saw a AD heavy comp and a lux that started {{item:3301}} over {{item:3303}} > > so we knew she wasnt going ap heavy > > so i build armor as support {{champion:25}} i go > > {{item:3157}} {{item:3143}} {{item:3047}} > > now idk why... but for some reason i thought this would help me surive > > i do end up dying quite a lot > > about 4 of them becuase i fucked up > and about 8 of them were be dying ( and suceeding) to keep another teammate (usally my adc alive) > i had a VERY bad game > > and i started with me completly forgetting i wasnt lvl 3 and trying to E a {{champion:99}} snare > {{sticker:zombie-brand-facepalm}} > > ( i played like a bronze that game and i admit it, i made stupid mistakes and there is no defense for that) > but what id did do correctly was i did itemize correctly, i the vast majority of my deaths won us a fight or kept a person who was more important than me alive. > > so whats my point here > > well my build is.. i built {{item:3047}} {{item:3157}} and {{item:3143}} > > i had 188 armor and it didn't do JACK SHIT > NOTHING > > i was in the process of finishing my {{item:3092}} and getting {{item:3151}} for more HP > > but the point is. > > i build correctly i got armor items.. i got HP items > i delayed damage to do so i. > > and yet i still died to a near full AD comp in less than half a second. > > in 2 abilities. > > so WHAT IS THE POINT OF BUILDING ARMOR? > > WHY would i ever want to lower by damage and build armor he it DOESN'T EVEN DO ANYTHING > > > i mean if i had 188 MR no magic damage champ in the game could kill me with even a full rotation > > and yet with armor it literally makes ZERO DIFFERENCE in how fast i die > > there were times where i DIDNT EVEN PRESS ZHOYAS becuase i died so fast.. and i was think, i would wait until i got low enough > but i was bursted down so fast i was dead befor ei coudl react > > and this wasnt in a teamfight... this was a 1v2 or a 2v2 > > armor is worthless > > match can be found here > https://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/2872202562/207008136?tab=overview It's hard to be a primary tank on support income, especially when you are playing a champion that doesn't scale well with defense like Morgana. Zed had over five thousand more gold than you had, due to his own superior play and the nature of his role compared to yours. And you think you should be able to easily blunt five items of damage items from him (two of which are specifically geared for tank-busting, what an oldschool Zed build that is) with three cheap armour items? Get out of here. You'd have been far better-served just building AP or, get this, building items that at least help your ADC (who was doing well despite you) carry. Instead you bought selfish defense items in the hope that you could stop feeding. What a joke. Maybe get better at the game before you make these meandering posts on game balance. Oh, and your comparison to MR? Magic damage is balanced around the fact that most champions naturally do not have and won't be purchasing as much. 188 MR? I barely ever get that shit on Dr. Mundo, much less pretty much anyone else.
> [{quoted}](name=NemeBro,realm=NA,application-id=3ErqAdtq,discussion-id=bTnrziOc,comment-id=0005,timestamp=2018-09-23T01:31:30.223+0000) > > It's hard to be a primary tank on support income, especially when you are playing a champion that doesn't scale well with defense like Morgana. > > Zed had over five thousand more gold than you had, due to his own superior play and the nature of his role compared to yours. And you think you should be able to easily blunt five items of damage items from him (two of which are specifically geared for tank-busting, what an oldschool Zed build that is) with three cheap armour items? only at the VERY END of the game > > Get out of here. You'd have been far better-served just building AP or, get this, building items that at least help your ADC (who was doing well despite you) carry. Instead you bought selfish defense items in the hope that you could stop feeding. What a joke. Maybe get better at the game before you make these meandering posts on game balance. I'm allowed to have a bad game u know. the fact i i knew what i did wrong that game and i knew it was my fault. we have all done it... even faker makes stupid mistakes from time to time. (we all saw him flash into that wall) i also made sure that we didn't end up losing due to my earlier mistakes > > Oh, and your comparison to MR? Magic damage is balanced around the fact that most champions naturally do not have and won't be purchasing as much. 188 MR? I barely ever get that shit on Dr. Mundo, much less pretty much anyone else. ......... becuase you dont ever NEED more than one XD
: Yeah nice rose tinted glasses ya got there. I remember Talon, Yasuo oneshotting far easier than theyre doing today.
> [{quoted}](name=ankoanko19,realm=EUW,application-id=3ErqAdtq,discussion-id=bTnrziOc,comment-id=000000010000,timestamp=2018-09-22T23:47:42.106+0000) > > Yeah nice rose tinted glasses ya got there. I remember Talon, Yasuo oneshotting far easier than theyre doing today. yeah well... i DID says seasons 3,4 and 5... i choose to leave out 6,7 and 8, because yeah.. like you said.. and i can tell u armor in season 3-5.. DID IT'S JOB. it start to NOT do its job when riot "reworked" assassins. and by "reworked" i means took a copy of the balance rules. had them plated in glass, spent 5 hours smashing it to bits with hammers and them threw the the remaining pieces in a wood chipper.
Rioter Comments
Malak (NA)
: > [{quoted}](name=ZephyrDrake,realm=NA,application-id=3ErqAdtq,discussion-id=bTnrziOc,comment-id=0002,timestamp=2018-09-22T22:41:56.477+0000) > > first, armor isn't going to make you immune to damage. Second, while you are getting "tankier" the enemy is also getting more damage and at a much faster rate than you since you are feeding them gold by dying so much. Third, **damage is designed to outscale defenses** so you giving the enemy gold like crazy isn't making it any easier for you to not die. Fourth! why are you using an example of the enemy being fed as your proof of "armor is worthless"? you can get ahead and armor will make you pretty much immortal until late into the game where damage starts outscaling your defenses. Why don't you use a relatively even game as your proof? why do you have to use a game where you are already at a disadvantage? thats the fucking problem we have here. Two evenly match players base, one buys defensively and one buys pure damage, pure damage guy wins - leads to a shitfest where everyone one shots everyone else
> [{quoted}](name=Malak,realm=NA,application-id=3ErqAdtq,discussion-id=bTnrziOc,comment-id=00020000,timestamp=2018-09-22T22:48:54.659+0000) > > thats the fucking problem we have here. Two evenly match players base, one buys defensively and one buys pure damage, pure damage guy wins - leads to a shitfest where everyone one shots everyone else ^this i dont think "pure defense" should beat "pure damage" thats absurd but if they buiild pure damage.. and i itemize against thier their full damage build. i should at least die SLOWER than i did before and yes i died a LOT but i ALSO DID MY JOB as support which was to #1 KEEP MY ADC ALIVE. and unless u look and study very closely the time of the deaths MOST of my deaths won is the fight or made sure we went even and didn't lose the fight outright.. becuase died to save my ADC, wether it be facing tanking lucain ulti for her, tanking tower shots, sacing myself by running back into the enemy so she could escape, or just using an ulti that would be certain death but for me after {{item:3157}} expired but would also win us that teamfight so we coudl take objectives. dying is bad yes.. and i died a LOT but a LOT of my deaths (over 8 of them) were deaths that won us the game becuase if i didn't die, our carry would have.. and then we could have instantly lost. the ideal situation is to NOT DIE. obviously. and i only even HAD to take that option to "die in their place" becuase i played bad but if had chosen to let my ADC die instead of dying for them.. we probaly would have lost. i messed up early on. and i know that. but i did the right thing. and i build the correct way for the situtation. and i did my job which was to keep my ADC alive during the fights.. if if that means i have to die to do that.. then i die to do that. becuase im not going to be the one takeing down towers or killing people... my adc is. and yeah if i didnt completly fuck up early i wouldnt have had to keep sacing myself to do that. we could have ALL lived. but i did fuck up early on so i made the most of the situation and i went tank and kept my team alive to win the fights.
: id like to play my favorite champion in the world, but i am unable to.
....ok i orginally thoguht this thread was going to have merit and i was going to talk about how i played{{champion:76}} for a 2 patch period of time after 6.21 where she has a 38% winrate and that she is still playable for fun, just not in ranked. then i see {{champion:96}} who between bronze and diamond highest and lowest winrates across all elos is between 49.5% (the lowest) and 50.4% (the highest) CLEARLY not a "balanced" champion{{sticker:zombie-brand-facepalm}} like dude he is like the poster-child for a balanced champion at the moment.. thats not even a 1% difference in winrate between max the best at worst players in the game and its RIGHT SMACK IN THE MIDDLE AT 50% not OP and not weak what and he is your main? and your complaining about his state? seriously dude. there are at LEAST 70 champions in the game how which they were in a spot as good as you
: Yeah no this is a bad example. This would've happened if you played in S5, S3, S4,S1 whatever. I agree, armor doesnt feel very impactful if you dont have lots of it {{champion:33}} but this example isnt a good example.
> [{quoted}](name=ankoanko19,realm=EUW,application-id=3ErqAdtq,discussion-id=bTnrziOc,comment-id=0000,timestamp=2018-09-22T22:09:42.538+0000) > > Yeah no this is a bad example. This would've happened if you played in S5, S3, S4,S1 whatever. I agree, armor doesnt feel very impactful if you dont have lots of it {{champion:33}} but this example isnt a good example. i DID play in season 3,4, and 5. and no... it DIDN'T happen every single item in my ENTIRE build (outside of {{item:3311}} which i was in the process up upgrading) had HP and/or Armor. {{champion:25}} is inherently one of the more tanky AP support, becuase of the fact that she is required to get in very close proximity to multi enemy targets for her ulti and if she cannot surive for at least .51 second she cant ulti ((her ulti takes 3 second to go off and {{item:3157}} only lasts 2.5, so u still have .5 second where she can be killed even if u cant just get out of her ulti range while she is immobile in zhoyas. also becuase i can.. "riot: we are increasing her spellshield cost from 50-80 becuase and she maxes it early" ... yeah riot... no we don't max it early. sorry to disappoint you... but that is COMPLETELY BULLSHIT spelshield scales with AP and the only thing maxing it does is make it stronger. so if i build ap and max my W 2nd it still strong enough until i reach lvl 14, unles i am ver an cc or ap heavy comp hell i would build {{item:3143}} {{item:3157}} {{item:3047}} on top lane NIDALEE in season 4 pre 4.17 with my AD bruiser build. don't try to tell me it didn't work. i was there
Rioter Comments
CFood (NA)
: Hey there! While I completely understand this scenario happening too often, I don’t think that this is the way to approach this. Lowering overall damage would _**significantly **_ increase the duration of a match- something Riot has clearly stated they’re against. Maybe some nerfs would better solve this? - CFood
> [{quoted}](name=CFood,realm=NA,application-id=3ErqAdtq,discussion-id=t5EN3nJR,comment-id=0004,timestamp=2018-09-22T19:42:52.526+0000) > > Hey there! > > While I completely understand this scenario happening too often, I don’t think that this is the way to approach this. Lowering overall damage would _**significantly **_ increase the duration of a match- something Riot has clearly stated they’re against. Maybe some nerfs would better solve this? - CFood that is flat out false though,, maybe if they lower they damage by only 10-20% it would be true but the damage need to be lowered by a LOT more than 20% 40-50% would be a good starting point. the average AD is tremendously higher and while the AP is roughly the same (or slightly lower) before {{item:3089}} is completed... AFTER it is completed is is MUCH higher TANKS have likewise gotten absurdly tanky bruisers have also had damage creep EVERY class is affected even SUPPORTS have damage creep just to give an example of support damage creep take {{champion:25}} who was VERY strong (almost op) in season 7 and while is still decent is MUCH worse in season 8, do to direct nerfs . but if we ignore the direct nerfs what happened? well they deleted sightstone and they added it on{{item:3098}} so instead of first back grabbing {{item:3098}} then next back having my 800 gold go to sightstone i have first back {{item:3098}} and my next 800 gold goes to damage then take into account starting support builds went from a more "defensive with armor with make 8-12 ap base with a 5 ap support item" and now we have {{item:3303}} with 10 ap but im getting how much ap from runes? TWENTY so instead i am starting with nearly double my AP than in season 5 get extra poke from Aery many support also take scorch (although i dont) i already come with a free {{item:2419}} to cut 600 gold off the {{item:3157}} that I'm going to buy anyways and just {{item:2419}} and the sightstone alone is 1200 more gold ahead that i would have been on top of that i can no longer get ruby sightstone so i wont spend 800 more gold for extra item cdr on {{item:3157}} thats now free with {{item:2419}} and i am also not bothering to finish {{item:3092}} because there is next to no benefit for doing so and i lose at least 30% gold efficiency by doing so. ( 1 more ward slot? when i can get a {{item:3157}} sooner to use with my ulti? phh nty) so thats at least 800 more gold and the{{item:3312}} is amazing but i cant build it anymore. which i _would_ have rushed because of the extra speed boost passive on a spell so by 15 min without ANY change in gold generated i am easily over TWO THOUSAND gold ahead on my damage itemization. WHY? because the items i WANTED to build i can no longer build. so i end up building damage. its not JUST horrendous design choices like adding front-loaded damage on runes or making disastrous items decision like {{item:3147}} lethality,{{item:3095}} , true damage on {{item:3031}} , true damage on conqueror, {{item:3124}} {{item:3812}} EVERY design choice is pushing toward greater damage. and they all multiply each other to compound the issue to make higher bases values, lower resists, and upfront burst from non champion sources. and addressing just ONE of those is NEVER going to fix the issue. i demonstrated and talked about in detail just ONE issue of damage creep. and likely on the class that matter LEAST about damage creep in supports but if u also want to take a look as supports like {{champion:40}} now killing you with autos.
: > [{quoted}](name=SwiftKitten88,realm=NA,application-id=3ErqAdtq,discussion-id=t5EN3nJR,comment-id=0002000000000000,timestamp=2018-09-22T15:54:51.068+0000) > > that is _complete_ bullshit, i used to LOVE watching LCS, especially during seasons 4-6, when they were playing my main {{champion:76}}. > > i had actually hoped to watch to see where i could improve, ( i had over 1000 games on her at that time there wasn't much left for me to learn about her beyond watching the actual masters of the game) but sadly, the only real "difference" i saw was the teamwork. which i couldn't rely on. and that they could kite the jungle much better than i could. they didn'y really show much of the jungle pathing because it were more focused on watching the laners. > > yes i do this this would improve solo play as well. > > i did get a bit more than slighly annoyed at the rek'sai spam in season 5 and 6 and how they ruined her for me becuase i used to love to play her. > > and i was pissed at riot for the MASSIVE nerfs they gave her AFTER the worlds patch in 6.21. > > but to say i "didnt use to watch lcs" and didn't love to do is is flat out wrong. i DID. > > i watched from a hotel room while driving cross country from arizona to michigan the worlds finals as SKT lost. > > i LOVED watching lcs... and its BORING now > > and yes i never did watch LCK outside of them worlds finals and semifinals ( becuase u know its always korea there XD) > > i watch US and EU. Well you aren't watching matches RIGHT NOW because what I said referred to RIGHT NOW. I don't watch pros because they don't play champs I'm interested in, either, so I'm in the same boat as you, but it's not because fights are too bursty in pro games. Pros ALWAYS play smart and calculated because that's how you're SUPPOSED to play competitive games. You think they're gonna go for low chance dives and all-ins because "ecks dee" when there's MONEY on the line? No amount of lowering damage is going to make someone play worse. Really reevaluate what your stance is and what you're directing it at. You're just using pros to complain about solo queue.
> [{quoted}](name=chipndip1,realm=NA,application-id=3ErqAdtq,discussion-id=t5EN3nJR,comment-id=00020000000000000000,timestamp=2018-09-22T17:01:34.780+0000) > > Well you aren't watching matches RIGHT NOW because what I said referred to RIGHT NOW. > > I don't watch pros because they don't play champs I'm interested in, either, so I'm in the same boat as you, but it's not because fights are too bursty in pro games. Pros ALWAYS play smart and calculated because that's how you're SUPPOSED to play competitive games. You think they're gonna go for low chance dives and all-ins because "ecks dee" when there's MONEY on the line? No amount of lowering damage is going to make someone play worse. > > Really reevaluate what your stance is and what you're directing it at. You're just using pros to complain about solo queue. i only stopped watching this year. i had noticed damage creep was getting pretty absurd by the end of season 7 compared t previous years. (which i also experienced while playing) and by the tim ethe new runes hit. although they DID completly save my main {{champion:76}} from a 44% winrate trash teir. (which is the only real reason why i didn't _completely_ hate them from the start) the totally exponded mroe upon the already damage creep i will say they did "mostly" fix ADC but then they flat out UNDID most of that work at lower frontloaded burst by adding {{item:3095}}. not matter how many steps forward they take they just have to add something to ruin it again. the fact of the matter is... i no longer fun it FUN to watch. and i described why in my OP. and after watching 2 of my mains get destroyed because of pro play when both were not an issue outside the top 2% of players. didnt help that matter much either but even so i came batch and watched season 7. and i will likely watch the worlds finals and or semi finals.. but i haven't been paying much attention this year. i an not useing pro play to complain about solo play. i dont need to i complain about solo play enough already. i dont need another reason to. there are plenty of reason to. what i am addressing in this thread is riot's seemly need to feel that they need to "make people die faster" in order to get people to watch. i dont watch .2 second flashy instakill plays i want to watch plays were the opponent can react.. where they can outplay. i loved watching outplays from champs like {{champion:103}} in lcs becuase those are entertaining to watch. watcing somone get 1 shot from 2 screen away by {{champion:142}} is NOT fun to watch. becuase all it does is demonstrate how bullshit it is. they also removed "trackers knife" becuase it allowed the pros not to facecheck bushes when at the same time that change also screwed over the lower elo player who CAN'T rely on thier teammates to ward and why was this done? becuase they wanted to see more pmore fights happen but that it that end up doing? it make people take even LESS risks. making it even MORE boring riot seems to think that by removing vision and by upping damage they will get more "flashy plays" to get people to watch. when in fact is that is PRECISELY THEM DOING THAT is that is STOPPING players like myself from watching all the famous plays https://www.youtube.com/watch?v=ZPCfoCVCx3U it wasn't a instagib 1 shot Xpeke wasnt him going in and 1-2 shotting the nexus
: Well if you're just watching one pick or highlight, that isn't representative of all pro play matches. Just as there are short, bursty fights and picks, there's also more drawn out encounters. I'm not going to pretend like you give a shit, though. You're only using pro play as a way to complain about solo queue.
> [{quoted}](name=chipndip1,realm=NA,application-id=3ErqAdtq,discussion-id=t5EN3nJR,comment-id=000200000000,timestamp=2018-09-22T06:07:36.829+0000) > > Well if you're just watching one pick or highlight, that isn't representative of all pro play matches. Just as there are short, bursty fights and picks, there's also more drawn out encounters. I'm not going to pretend like you give a shit, though. You're only using pro play as a way to complain about solo queue. that is _complete_ bullshit, i used to LOVE watching LCS, especially during seasons 4-6, when they were playing my main {{champion:76}}. i had actually hoped to watch to see where i could improve, ( i had over 1000 games on her at that time there wasn't much left for me to learn about her beyond watching the actual masters of the game) but sadly, the only real "difference" i saw was the teamwork. which i couldn't rely on. and that they could kite the jungle much better than i could. they didn'y really show much of the jungle pathing because it were more focused on watching the laners. yes i do think this would improve solo play as well. but thats not what THIS this is about i did get a bit more than slightly annoyed at the rek'sai spam in season 5 and 6 and how they ruined her for me becuase i used to love to play her. and i was pissed at riot for the MASSIVE nerfs they gave her AFTER the worlds patch in 6.21. but to say i "didnt use to watch lcs" and didn't love to do is is flat out wrong. i DID. i watched from a hotel room while driving cross country from arizona to michigan the worlds finals as SKT lost. i LOVED watching lcs... and its BORING now and yes i never did watch LCK outside of them worlds finals and semifinals ( becuase u know its always korea there XD) i watch US and EU.
: I don't think you watch pro play with this analysis.
> [{quoted}](name=chipndip1,realm=NA,application-id=3ErqAdtq,discussion-id=t5EN3nJR,comment-id=0002,timestamp=2018-09-22T04:22:59.352+0000) > > I don't think you watch pro play with this analysis. You may want to reread my first sentence. as i clearly stated "i stopped watching it" and then i stated WHY i stopped watching it, again, in the FIRST sentence. and judging by the teamfights and picks i see from people like "Synapse" and "Machinima realm" and "ifunzio".(which i do still watch) nothing has changed i sine i decided to stop watching. and i do drop in from time to time now and then.. but not like hours on end and staying up to midnight to watch worlds live. because I DID THAT. and i certainly would even _consider_ doing that anymore.
: > [{quoted}](name=Super Cow Swag,realm=NA,application-id=3ErqAdtq,discussion-id=OWJu5oe5,comment-id=0003,timestamp=2018-09-22T02:02:36.894+0000) > > You might need to cover karma`s summoner name, and maybe everyone else in the match :/ Think I managed to take care of that now. Check on your end and see if it's correct.
> [{quoted}](name=oOBestEveNAOo,realm=NA,application-id=3ErqAdtq,discussion-id=OWJu5oe5,comment-id=00030000,timestamp=2018-09-22T02:19:40.054+0000) > > Think I managed to take care of that now. Check on your end and see if it's correct. umm u can still see it on the side bar where the list all 10 champs.. also that was a simple mistake. {{champion:497}} used his ulti and dash. and played that very well. to call them an "idoit" is very rude. rakan made an AMAZING engage. he saw Mf's mana bar and that she had nothing and he has karma at half hp and she overstepped to place a ward. was it a misplay? yes would it have been a misplay if mf had mana? probably not becuase she could have instanly ultied rakan who would be stuck in his knockup animation and would then have to turn instead of running toward her into more bullets it still wasnt the best idea in the world.. but it was only a _misplay_ becuase mf was oom. and that is somthing people really dont watch closely until gold
: When you give so much power to champs, other areas of the game become less relevant. Turrets become weaker as champions gain new ways to ignore or destroy it, jungle objectives become weaker as champion damage and snowball increases, vision becomes more irrelevant as Riot reduces ward capability and lock it behind quests - as well introducing items made to kill wards easier -. Really, it's mistake creating mistake.
> [{quoted}](name=Lil Homie busta,realm=NA,application-id=3ErqAdtq,discussion-id=loWwivUk,comment-id=0001,timestamp=2018-09-21T23:58:52.703+0000) > > When you give so much power to champs, other areas of the game become less relevant. Turrets become weaker as champions gain new ways to ignore or destroy it, jungle objectives become weaker as champion damage and snowball increases, vision becomes more irrelevant as Riot reduces ward capability and lock it behind quests - as well introducing items made to kill wards easier -. Really, it's mistake creating mistake. idk why you're posting from a smurf.. becuase this post is dead on...
Ahpe (NA)
: Unlike other divers Jax is easily kiteable unless you fuck up and feed him. Just use the time you can't AA him during his E to get away from the stun and destroy the bitch
> [{quoted}](name=Ahpe,realm=NA,application-id=3ErqAdtq,discussion-id=N1menAME,comment-id=000000000000,timestamp=2018-09-21T23:18:44.275+0000) > > Unlike other divers Jax is easily kiteable unless you fuck up and feed him. Just use the time you can't AA him during his E to get away from the stun and destroy the bitch yeah.. easily kiteable until you get within {{summoner:4}} Q range of him which btw is 6 SECOND COOLDOWN at max rank and 700 range want to know what else is a 6 second cooldown? {{champion:76}} pounce so don't give me shit about him being "immobile" and "easily kitable" he is just as "immobile" as {{champion:76}} is and his countersrike is only 8 second so with cdr that is like 3.5 and 5 second he also has a hard CC and is completely immune to every damn thing while also being able to attack
Rioter Comments
: You don't need fast auto-attacks or an auto-attack reset (single target abilities also 1 hit kill them, plus most Top laners have an AA rest or single target ability), you can kill 1 or 2 before he actually participates in the fight himself, that alone cuts his damage immensely. You gotta remember, in order for Mist Walkers to deal a lot of damage it requires 2 of Yorick's 3 basic abilities and for the first few seconds of his engage his Q is going to be on cooldown. So for those first 2 seconds or so, Yorick isn't going to be able to dish out a ton of damage unless he traps you with W and even then. He has to land E or else the entire trade is done, then he has to land W in order to force you to stand there and take on all 3 or 4 Mist Walkers. If he misses W, you can very easily kite so that only 1 or 2 Mist Walkers are capable of AAing you which makes it fairly easy to kill them without taking any damage. If he lands W, just kill as many as you can before he gets to you or if possible save your mobility until after he uses W. The thought process of "I NEED TO RUN" is why he is allowed so much pressure in lane, you need to be thinking of how to quickly and safely kill the Mist Walkers. Hence why Riot stated that it is because lower elo people don't know what to do that he is so dominant. Basically they tend to have 1 of 2 reactions to it, they try to fight Yorick while ignoring the Mist Walkers or they try to AoE burst them down giving Yorick time to dish out damage. BTW for Maiden, your best course of action is to kite it and not fight Yorick (unless you are fed and capable of killing him quickly). You will either get out of range and its AI will ignore you until his E comes back up or it will endlessly follow you under a turret where it will die pretty quickly.
> [{quoted}](name=Stephenizgod,realm=NA,application-id=3ErqAdtq,discussion-id=dpa5cAIe,comment-id=000400000000,timestamp=2018-09-21T22:31:12.977+0000) > > You don't need fast auto-attacks or an auto-attack reset (single target abilities also 1 hit kill them, plus most Top laners have an AA rest or single target ability), you can kill 1 or 2 before he actually participates in the fight himself, that alone cuts his damage immensely. You gotta remember, in order for Mist Walkers to deal a lot of damage it requires 2 of Yorick's 3 basic abilities and for the first few seconds of his engage his Q is going to be on cooldown. So for those first 2 seconds or so, Yorick isn't going to be able to dish out a ton of damage unless he traps you with W and even then. > > He has to land E or else the entire trade is done, then he has to land W in order to force you to stand there and take on all 3 or 4 Mist Walkers. If he misses W, you can very easily kite so that only 1 or 2 Mist Walkers are capable of AAing you which makes it fairly easy to kill them without taking any damage. If he lands W, just kill as many as you can before he gets to you or if possible save your mobility until after he uses W. > > The thought process of "I NEED TO RUN" is why he is allowed so much pressure in lane, you need to be thinking of how to quickly and safely kill the Mist Walkers. Hence why Riot stated that it is because lower elo people don't know what to do that he is so dominant. Basically they tend to have 1 of 2 reactions to it, they try to fight Yorick while ignoring the Mist Walkers or they try to AoE burst them down giving Yorick time to dish out damage. > > BTW for Maiden, your best course of action is to kite it and not fight Yorick (unless you are fed and capable of killing him quickly). You will either get out of range and its AI will ignore you until his E comes back up or it will endlessly follow you under a turret where it will die pretty quickly. Why are u "assuming" the only people who have to deal with him are top laners? its a 5v5 game.. not a 1v1 game i dont play top lane I DONT CARE HOW IS MATHCUP TOP IS what i care about is how to deal with him AFTER laning phase. during laning phase he isn't my concern.
: is it possible to let Gp barrel cost 1 mana so it can stack tear of godness?
i don't have an issue with this as long as they let my kitty skills cost 1 mana{{champion:76}} i mean in season 1-4 {{item:3003}} was CORE on {{champion:76}} now its completely unusable
: You only lose LP if you're out for 3+ minutes. That's long enough for me to normally close League, shut down my laptop, turn it back on, reopen League, and load back in. *Twice*. And it's a fucking MacBook. If your computer freezes, hard shutdown, give it 5 seconds, then boot it back up. Unless your computer is from 2012 or earlier, you should *easily* load back in in time.
> [{quoted}](name=DuskDaUmbreon,realm=NA,application-id=3ErqAdtq,discussion-id=1xpUNKj3,comment-id=0000,timestamp=2018-09-21T21:02:19.014+0000) > > You only lose LP if you're out for 3+ minutes. That's long enough for me to normally close League, shut down my laptop, turn it back on, reopen League, and load back in. *Twice*. And it's a fucking MacBook. > > If your computer freezes, hard shutdown, give it 5 seconds, then boot it back up. Unless your computer is from 2012 or earlier, you should *easily* load back in in time. thats not really entirely true i rebuilt my computer in 2017 and it only takes 35 second to load to the screen after i reboot it but thats not taking the time it takes to shut down. and close applications (which is nramally about 10-20 seconds) or the time it takes to start league and log in (about 10 seconds) or load into the map (about 10-20 second) all of this means that i can certainly make it back in under 3 min after ONE reboot if everything works fine. but saying "twice" is pushing it
: I never did understand why people let the Mist Walkers just wail on them. They literally die in 1 AA each, with an AA reset you can instantly kill 2 of them, drastically cutting Yoricks lane pressure. The maximum damage his MW can deal is based on how fast you can Auto-attack 3 or 4 times, yet that concept is completely beyond majority of low elo players. They should have just added in a feature where at the start of the game if the enemy team has a Yorick you get a message "REMEMBER MIST WALKERS DIE IN 1 AUTO ATTACK OR SINGLE TARGET ABILITY. THEY TAKE REDUCED DAMAGE FROM AOE ATTACKS." instead of nerfing him.
> [{quoted}](name=Stephenizgod,realm=NA,application-id=3ErqAdtq,discussion-id=dpa5cAIe,comment-id=0004,timestamp=2018-09-21T19:34:51.058+0000) > > I never did understand why people let the Mist Walkers just wail on them. They literally die in 1 AA each, with an AA reset you can instantly kill 2 of them, drastically cutting Yoricks lane pressure. The maximum damage his MW can deal is based on how fast you can Auto-attack 3 or 4 times, yet that concept is completely beyond majority of low elo players. > > They should have just added in a feature where at the start of the game if the enemy team has a Yorick you get a message "REMEMBER MIST WALKERS DIE IN 1 AUTO ATTACK OR SINGLE TARGET ABILITY. THEY TAKE REDUCED DAMAGE FROM AOE ATTACKS." instead of nerfing him. couple reasons 1 not every champion has fast auto attack speed and or builds attack speed or has an auto attack reset every auto u use on the mist walkers is a time you re not defend yourself vs {{champion:83}} , or running, or attacking back, which is fine if your ranged and yorik isnt in range to smash u hgimself. but if he is slamming your face with abilities.. your first priority is to GET OUT OF THERE not to "auto his minions" im not saying that isn't fantastic advise, that is VERY good to know. and something i actually did NOT know. but it isn't something that are always in a situation where u can do that as an answer
Moody P (NA)
: countered by you not being AFK on the map and hitting ghouls once each lol
> [{quoted}](name=Moody P,realm=NA,application-id=3ErqAdtq,discussion-id=dpa5cAIe,comment-id=00010000,timestamp=2018-09-21T17:28:02.521+0000) > > countered by you not being AFK on the map and hitting ghouls once each lol im sorry when i see yorik somewhere else else i don't expect him to be also soloing drag
: > [{quoted}](name=SwiftKitten88,realm=NA,application-id=3ErqAdtq,discussion-id=nouAuJlU,comment-id=00010000,timestamp=2018-09-21T16:08:05.746+0000) > > it really does though. > > i mean climbing at the VERY start of the season is damn near a million times easier because i can get teammates i can rely. becuase all the "fake" silver that are actaully bronze got demoted to bronze > > by the middle of the season its a complete mess because of the influx of new players. > > you say the "current starting point is silver" > > yes it is but only because riot _arbitrarily_ puts people there. > > and then people who climb out of bronze get STUCK there, because now u have a mix of people who just spend t proably 20 gamecx climbint of of bronze hard-carrying bad teammates against bad opponents, and then u give put them against other people who did that.. and it WOULD be even except then u just throw a a bunch of brand new players. the exact king of players these other people just climbed of of bronze by absolutely _destroying_ and w/e team gets THEM as the opponents get so FED that they basically 1v5. > > if riot put new people in BRONZE, at the level they PLAY at, then this wh9ole issue would go away. > > the AVERAGE skill lvl of players is silver > > the AVERAGE skill level of a BRAND NEW PLAYER is bronze 4 > > and believe me... i know i have BEEN in bronze 4 and i was played into silver 1 my first season, AND I PLAYED LIKE A BRONZE 4 BACK THEN. You don't seem to understand the problem. Mathematically, the average elo of the playerbase and the starting elo will converge after a season or two no matter what riot chooses as the starting elo. Conceptually, the average skill of a player and the average skill of a new player can be different. Mathematically, those two values will become the same after a season or two.
> [{quoted}](name=haaaaaaalp,realm=NA,application-id=3ErqAdtq,discussion-id=nouAuJlU,comment-id=000100000000,timestamp=2018-09-21T17:01:28.630+0000) > > You don't seem to understand the problem. Mathematically, the average elo of the playerbase and the starting elo will converge after a season or two no matter what riot chooses as the starting elo. > > Conceptually, the average skill of a player and the average skill of a new player can be different. Mathematically, those two values will become the same after a season or two. i dont understand the problem. YOUR NOT IN SILVER YOU don't understand the issue silver is FINE at the beginning of the season. its the NEW players that cause the issue not the CURRENT ones. anyone who climbed out of bronze IS silver the people who were giving say "silver 1" i like was but them played like a bronze 4.. ruin the game for 4 people in every game they feed their ass off in while they fall. and if by some miracle u do manage to carry one that's another 4 people they ruin it for. the issue is in the PROCESS of brining them OUT of silver down to bronze becuase they never belonged there in the first place thier first season it donest matter of 80-90% of silver players are silver that "10-20%" who are new and play at a bronze 4 level is STILL a player in EVERY GAME and w/e team gets them LOSES. THATS the issue because the people who CLIMBED out of bronze are going to stomp they shit out of a brand new player and w/e team GETS the new player in the 60-70% chance that they are IN the game DECIDES the game. believe it or not the skill of a BRAND NEW RANKED PLAYER is NOT silver. it NEVER has been and it NEVER will be. give them 6 months to a year and sure they will be silver but they don't START there therefore they should not BE in there when they START ranked. its REALLY that's simple
: To the people that think balance should be centered around literally everybody and not just the best
Sillae (NA)
: Morgana basically has no passive either. It only procs off of the Super Minions (rare/late game), Champions (nyeheh, I have healed 30 hp from my root! Now you cannot- oh Im dead from burst), and Jungle Monsters (what kind of morg is going to jungle). Edit: I meant what kind of Morg jungles after the nerfs, cause she's not very meta jungle in actual games anymore imo (of course, anyone can go off-meta and succeed). And you're right it gets off of Cannon Minion too, but.. that's still not very good.
> [{quoted}](name=Sillae,realm=NA,application-id=3ErqAdtq,discussion-id=bEuQEHEZ,comment-id=0001,timestamp=2018-09-21T06:33:45.152+0000) > > Morgana basically has no passive either. It only procs off of the Super Minions (rare/late game), Champions (nyeheh, I have healed 30 hp from my root! Now you cannot- oh Im dead from burst), and Jungle Monsters (what kind of morg is going to jungle). yeah that was the stupidest change ever...
: It really doesn't matter what elo point riot chooses to put new players, over time, the ladder will shift towards making that point the average rank of all players. If riot puts all new players in bronze, after 2-3 seasons, the players in mid silver will shift to bronze and the players in bronze will shift toward iron. Just do out the math. The current starting point is 1200 (silver) which is also the average elo of all accounts. Every game, 5 players win and 5 players lose so the average elo of all ranked accounts stays relatively the same throughout the season. Lets say that riot changed the starting point to 800. Initially, the average elo of all accounts stays at 1200. However, as new accounts are added to ranked, the average elo will slowly fall. After 25% of old accounts gets replaced by new players, the average elo will move to 1100. Another 25% and the average moves down to 1000. Throw in a few soft resets and over the course of a few seasons, the average elo of all accounts will be brought down close to 800.
> [{quoted}](name=haaaaaaalp,realm=NA,application-id=3ErqAdtq,discussion-id=nouAuJlU,comment-id=0001,timestamp=2018-09-21T08:45:50.269+0000) > > It really doesn't matter what elo point riot chooses to put new players, over time, the ladder will shift towards making that point the average rank of all players. If riot puts all new players in bronze, after 2-3 seasons, the players in mid silver will shift to bronze and the players in bronze will shift toward iron. Just do out the math. > > The current starting point is 1200 (silver) which is also the average elo of all accounts. Every game, 5 players win and 5 players lose so the average elo of all ranked accounts stays relatively the same throughout the season. > > Lets say that riot changed the starting point to 800. Initially, the average elo of all accounts stays at 1200. However, as new accounts are added to ranked, the average elo will slowly fall. After 25% of old accounts gets replaced by new players, the average elo will move to 1100. Another 25% and the average moves down to 1000. Throw in a few soft resets and over the course of a few seasons, the average elo of all accounts will be brought down close to 800. it really does though. i mean climbing at the VERY start of the season is damn near a million times easier because i can get teammates i can rely. becuase all the "fake" silver that are actaully bronze got demoted to bronze by the middle of the season its a complete mess because of the influx of new players. you say the "current starting point is silver" yes it is but only because riot _arbitrarily_ puts people there. and then people who climb out of bronze get STUCK there, because now u have a mix of people who just spend t proably 20 gamecx climbint of of bronze hard-carrying bad teammates against bad opponents, and then u give put them against other people who did that.. and it WOULD be even except then u just throw a a bunch of brand new players. the exact king of players these other people just climbed of of bronze by absolutely _destroying_ and w/e team gets THEM as the opponents get so FED that they basically 1v5. if riot put new people in BRONZE, at the level they PLAY at, then this wh9ole issue would go away. the AVERAGE skill lvl of players is silver the AVERAGE skill level of a BRAND NEW PLAYER is bronze 4 and believe me... i know i have BEEN in bronze 4 and i was played into silver 1 my first season, AND I PLAYED LIKE A BRONZE 4 BACK THEN.
befiboy (NA)
: Support / Vision
wait are u trying to imply that your don't ward as support? they is already not enough vision in the game each player can only place 1 {{item:2055}} and {{item:3340}} are on crazy long cooldowns and u need to have someone (perfably TWO) with {{item:3364}} they deleted trackers knife and now you are trying "not to ward" as SUPPORT?
: List of untouched champions in 2018 and small toughts on Riot 2018 decisions
nid only manages that winratre in the top elos and thats only becuase she has people who set up ganks for her so. and the amount fof skill it takes to lane a spear when yoru laner CCes them a LOT lower. she need a massive amount of teamwork to do that. in most elos she is around 48- low 50%
Show more

SwiftKitten88

Level 107 (NA)
Lifetime Upvotes
Create a Discussion