GigglesO (NA)
: After spamming some yummi games I kinda dislike other supports...
{{champion:201}} {{champion:412}} {{champion:89}} {{champion:111}}
: Losing in TFT sucks cz you know it's not even your fault
Complaining about RNG in an RNG based game. Makes sense.
Teh Song (NA)
: Pyke has one of the most easily dodgeable kits in the game. Q, easily dodged. E, easily dodged. R, easily dodged. Q is as any line attack with non-instant movement speed is. E has a delay, a clear indicator, and requires himself to be in risky positioning. R is an X. It's size isn't that impressive, and it's an X. You don't even half to get out if range, just between the lines. His ult is an execute. Especially since the new patch, it deals minimal damage. He can barely hurt you with it. Below threshold is death by execution, above threshold it just tickles you. You can heal after his animation starts and get back above threshold. It happens all the time, even just from lifesteal. Pyke can't get more hp. Most defensive items are trash on him because without the HP they lose so much gold efficiency, and without HP gains armor/Mr is only so effective anyway. Plus the 14 to 1 hp to ad conversion is so minuscule that getting ad from hp isn't a thought people have when building him. The sustain from Pyke's W is his only real defensive option. Without it he'd be nothing; unplayable. Pyke isn't going to get your hp low enough for execution by himself. His kit outside ult is utility; 2 CC's and his sustain, with minimal damage. His execute will kill you, sure, but only if his team did the rest of the damage first. In short, he's not really an assassin, because he can't assassinate. He's just an executor. He even has voice lines when he dies in a 1v1 to remind the player that he's not supposed to be able to 1v1. "I work better with a crew." "Needed more hands." Etc. Pyke is hands down the most gold reliant support in the game. Without the ability to raise your hp if you need extra defense you have to be able to buy more armor/mr than other supports. Because of his lethality scaling you want to get all 3 lethality items. He doesn't have any defensive skills for use on allies so if you want/need something like that you have to get an item for it. On top of all that, picking Pyke into a team is a composition choice to have a support with less support utility as a trade off for increasing your team's gold advantage, but Pyke needs his own gold to pull that off. As a support, he's not getting much cs, so he needs his ult gold to compensate. Now, personally, I'd prefer he had less gold gain for the team on his ult and a more effective kit, but I also want him to be more or less cemented as a support instead of being able to solo lane. At any rate if you're having trouble against Pyke supports here's 3 tips for you: 1. Since he's so dodge-able, take something that can dodge easy. You could be Ezreal and just never get hit by any of Pyke's abilities, for example. 2. In early/laning phase, hurt his adc, not him. He can't do anything without them, and he can't defend them (in the sense of defensive things like heals and shields). If you make them back or die, you are now 2v1 and that 1 is useless while alone. 3. As I said before, he's no tank. He's as squishy as they come. "He has high base stats." Yea, and that's it, since he can't build any more hp and the effectiveness of building armor and MR is limited by that. Squishy AF. So once your far enough into the game that you can do more than just a little poke, just kill him. You can kill him before he can escape and heal so easily. And once he's dead, he can't ult you.
His grey health and his extra gold on his ult are still MASSIVELY over tuned at the moment. Gotta sell that new skin...
: Am I the only one who doesn't mind Auto-fill? (poll included)
: What actually counters Pyke?
Late game CC. He gets absolutely blown up if you can keep him still when everyone finally has damage. Pyke does fall off so if you don't feed him in the early game you should be alright. Easier said than done though with how his ult currently works... Raka can shut him down in lane but isn't going to be engaging on him. Morgana should do alright Alistar and Leona are good for that late game Taric as bad. Pyke wants to build lethality, his E is bad against him, and by the time taric needs to use his ult, you're dead. You know who counters him pretty much at every stage in the game? This guy {{champion:45}}. His box is an absolutely death sentence for pyke. Your adc can get poke off that gets past the grey shield limit (most people don't know that pyke can only accumulate so much grey health before it just becomes permanent damage), you can hit him with skill shots, he can't just w away and best of all your hugely damaging ult IS TARGETED. Even if you don't get him in the box, this little dude screws up pykes movement on either the escape or engage. Pyke is definitely busted right now with how his ult works and definitely needs to be tuned down but you can play around him as awful as it is. And the best counter? Ban him in pre game. Hope that helps.
NY64 (NA)
: Make it so only Braum can apply passive stacks.
Talk about a way to gut him into oblivion
Madjack01 (EUW)
: > [{quoted}](name=ZaneShadow,realm=NA,application-id=yrc23zHg,discussion-id=b8lFk7ng,comment-id=0000,timestamp=2019-01-18T04:56:20.678+0000) > > Trundle Support should be looked at the same way as Leona: lock down and beat them down. Instead of stuns, you steal their stats and slow them. Always try to steal the enemy Marksmen’s AD and use your Ult on a tank support to get the most value from him. > > It was really popular in the 2016 Meta, back when I started playing. Has fallen off considerably though. The pick isn’t troll, you just need to be really good at it to find success in this Meta, which isn’t favorable for him. As a supp main who is desperately trying to find interesting, alternative tanky supps (love Poppy btw), I think I will give him a go. That is if he indeed is viable with some practice. I just can't fathom though how he's able to do much without getting blown up first since he has no hard engage or stun (like Leona). I guess though that his pillar has decent potential to catch someone off guard and is also a great tool for ganks?
> [{quoted}](name=Madjack01,realm=EUW,application-id=yrc23zHg,discussion-id=b8lFk7ng,comment-id=00000001,timestamp=2019-01-18T05:06:21.665+0000) > > As a supp main who is desperately trying to find interesting, alternative tanky supps (love Poppy btw), I think I will give him a go. That is if he indeed is viable with some practice. I just can't fathom though how he's able to do much without getting blown up first since he has no hard engage or stun (like Leona). > > I guess though that his pillar has decent potential to catch someone off guard and is also a great tool for ganks? He can be really situational. He pretty much dumps over most adcs without a dash but is helpless against adcs with dashes from what I remember when he used to be a thing
: Prestige Points and new prestige edition skins
Prestige that you pay for? One could almost say thats like a sense of _Pride and Accomplishment_
: > [{quoted}](name=Busty Demoness,realm=NA,application-id=yrc23zHg,discussion-id=qHYtEmgp,comment-id=0001,timestamp=2019-01-05T16:12:38.701+0000) > > Yasuo's Windwall. > > It is the epitome of broken skills, second to none. Not even Fiora's Riposte, which is similarly toxic design, is as broken as Yasuo's Windwall. Long cd, stationary wall, can be moved and played around. I'd choose Garens Q or Tahms Devour. both not fun. no Outplay potential in them. it just prevents things. thats it, cant walk around being eaten, can dodge the auto attack high base dmg silence.
> [{quoted}](name=True Ðamage,realm=NA,application-id=yrc23zHg,discussion-id=qHYtEmgp,comment-id=00010000,timestamp=2019-01-05T16:18:27.039+0000) > > Long cd, stationary wall, can be moved and played around. > I'd choose Garens Q or Tahms Devour. both not fun. no Outplay potential in them. it just prevents things. thats it, cant walk around being eaten, can dodge the auto attack high base dmg silence. Tahms devour has no counterplay? Really? You might have somewhat of a case for Garen's Q but Tahm is an immobile tank which has to auto you at least twice to be able to devour you. Theres clearly outplay potential there. And it cost mana unlike windwall :P
1MRPOPO (NA)
: What Intentionally feeding looks like in 2019
I think one of two things happened here: Scenario 1: You are god tier at rotating through your jungle and csing, having just as much cs as your laners despite being a jungler and just had some bad games or maybe even just split pushed while your team took objectives. Or what more likely happened in my opinion... Scenario 2: You afk farmed, gave up on the team, and your team mates reported you for not actually trying and just attempting to evade a ban. Your cs is as high as your laners in almost every game. My guess is you lost a few early kills, something didn't go your way and you afk farmed which certainly would be reportable. I could be wrong and it seems like a pretty borderline case but until a Rioter reverses it I say let the ban hammer swing {{summoner:11}}
: REMOVE AUTOFILL
*Laughs in support*
: well your stats my be above average or even on par with higher elos but you have to consider what you are playing against. like on my main alot of my stats are comparable to diamond players but i dont play vs diamonds.
I'm not saying that the stats would put you in what they are. Some of my stats are at CHALLENGER level but I am by no means a challenger player or even remotely close to even platinum for that matter. As you climb the ranks people get better and your stats go down. So not only do you the average stats of the league increase but your stats decrease in comparison. Double wammy. But even then, having stats so much drastically higher than your league just feels wrong.
Rioter Comments
Rioter Comments
: yea troll are ruining the game for me too it sucks.
Don't get me wrong, its not a huge problem. The fact it happened twice tonight is extremely out of the normal. But when it does happen it's extremely frustrating.
Rioter Comments
: Pykes in a pretty good spot right now. Way better than his initial release.
To be fair, I wasn't here for his release. I still think his laning is way too safe though.
Rioter Comments
OHminus (NA)
: They have that stat in the stats bar on your profile "Damage per death"
Yeah its just not on the end game page where the damage warriors are looking is all
: guessing it was the {{champion:84}} in your {{champion:555}} game? if so, I WONDER WHY??? {{item:3146}} CertainlyT champ https://i.kym-cdn.com/photos/images/masonry/000/121/132/th_1290603068_crazy-brazilian-murderer-interview.gif
I just wanna play tanks again without being dived at level 2 {{item:3070}} {{item:3070}}{{item:3070}}
: "I hav the biggest ego and need someway to praise myself so look at my high damage numbers but ignore my 23 deaths"
Personally, I think a damage per life would be the most telling stat or at least more so than just flat damage
Rioter Comments
Truma (EUW)
: Morgana needs to be buffed or her W needs to be reworked
She's on the champion roadmap that they released so...
Rioter Comments
: >Fucking hate head shots. It's why I don't like playing FPS games and why enjoying OW can be a huge struggle for me at times. There is **nothing** fun about getting on hit by widowmaker.
Uh widow maker is by far an extreme outlier in a game like overwatch. That game is definitely more on the strategic side when it come to TtK
Baka Red (EUNE)
: > [{quoted}](name=Swollwonder,realm=NA,application-id=3ErqAdtq,discussion-id=iM2AxEve,comment-id=0001000000000000,timestamp=2017-12-14T00:22:21.213+0000) > > Large AOE CC abilities are found on tanks. Not burst mages. Brands stun is solely a skill shot that requires you to hit another spell. Leblancs stun is a skill shot which requires you to remain close. Zoe? Couple second proc that hits instantly. Miss? Maybe youll get lucky and hit someone else you weren't even aiming for. > > That feels bad, especially when it gets range from going through walls because who knows. Answer me these please: Is Annie a Burst Mage? Does she have large AoE CC?
That’s an ult, not a 2.2 second cool down ability
: > [{quoted}](name=Swollwonder,realm=NA,application-id=3ErqAdtq,discussion-id=iM2AxEve,comment-id=0001000000000000,timestamp=2017-12-14T00:22:21.213+0000) > > Large AOE CC abilities are found on tanks. Not burst mages. Brands stun is solely a skill shot that requires you to hit another spell. Leblancs stun is a skill shot which requires you to remain close. Zoe? Couple second proc that hits instantly. Miss? Maybe youll get lucky and hit someone else you weren't even aiming for. > > That feels bad, especially when it gets range from going through walls because who knows. Look. Even if you got the E functionality correct, (and you didn't) this part: _"Not burst mages."_ is just simply not true. I'm sorry, your understanding of the game is factually wrong. You're writing posts about Zoe and her balance in the game while thinking these things and telling people that LeBlanc has a stun.
Leblanc has a stun...Its her E...snare, stun, whatever you want to call it she has one
: >which last for two seconds AFTER it MISSES you? Does that really seem fair? It's 4 seconds actually. {{sticker:slayer-pantheon-popcorn}}
Damn thats ridiculous. I assumed it was 2 seconds because even THAT felt super busted.
: > [{quoted}](name=Swollwonder,realm=NA,application-id=3ErqAdtq,discussion-id=iM2AxEve,comment-id=00010000,timestamp=2017-12-14T00:00:55.588+0000) > > That shouldnt be what shes able to do though. Thats a tank like ability when shes a burst mage. It shouldn't be "oh im just going to fire this off in a team fight. If I hit someone, great, if I don't I'll probably get someone with the stupidly large AOE". > > Honestly the only thing I have a huge issue with is that it stays down. Skill shot with explosive at the end? Not that bad. Barely touch the circle when its done cause creep block or just general team fighting? That doesn't feel good, it just feels like zoe is lucky her ability does that. Why it does that I have no idea. Ok, so that's the core issue for you. How is that tank-like? It's not. Reliable hard CC abilities are found on Tanks, Burst Mages, Control Mages, Bruisers. There's nothing inherently tank-like about it. Not even somewhat tank-like like for example resistance increases. This sort of ability is common on Burst Mages. Also common, stupidly large AoE abilities.
Large AOE CC abilities are found on tanks. Not burst mages. Brands stun is solely a skill shot that requires you to hit another spell. Leblancs stun is a skill shot which requires you to remain close. Zoe? Couple second proc that hits instantly. Miss? Maybe youll get lucky and hit someone else you weren't even aiming for. That feels bad, especially when it gets range from going through walls because who knows.
: She's has an AoE trap which is pretty bad except as temporary path denial so she can hit you with it as well. Hitting one spell which CC's the target and allows a full combo is not even uncommon, it's normal for this game.
That shouldnt be what shes able to do though. Thats a tank like ability when shes a burst mage. It shouldn't be "oh im just going to fire this off in a team fight. If I hit someone, great, if I don't I'll probably get someone with the stupidly large AOE". Honestly the only thing I have a huge issue with is that it stays down. Skill shot with explosive at the end? Not that bad. Barely touch the circle when its done cause creep block or just general team fighting? That doesn't feel good, it just feels like zoe is lucky her ability does that. Why it does that I have no idea.
Rioter Comments
Sciela (NA)
: So tanks are garbage, ADCs are even more god tier, AD in general is broken...
I just reached 4700 health as sion at 26 minutes I was half shotting turrets. lol.
: For the argument of buying {{item:2055}} in order to see him late game. Still no room for it at 6 slot. Either nerf twitch or gives us back that juicy pink ward trinket upgrade plz.
Oh man i forgot about the pink ward upgrade...that would make me so happy...
Penns (EUW)
: Supports having no counterplay and no delays or adcs having more burst with undodgable aas than assassins is unhealthy too. So either Riot reworks those again or they all main bot lane hehe
I didn't say ADC's were healthy. Thats not the point here. The point is you shouldn't be able to nuke someone just because you feel like it. If you put a delay on shield like you put a delay on assassins then all you've done is made the time equal. Assassins will still be able to kill with impunity like before the rework. Assassins can choose when to go in. Supports can't. if an ADC and a support engages on you, you deserve to lose a 2v1. You shouldn't be fighting that. If you're doing the job of an assassin, flanking, and only engaging when you can pull off your kill then you deserve the kill.
Rebonack (NA)
: > [{quoted}](name=Swollwonder,realm=NA,application-id=3ErqAdtq,discussion-id=ZbwG26I9,comment-id=00000000,timestamp=2017-10-18T23:45:48.057+0000) > > Oh look it's the guy who thinks supports have no counter play lol Everything in this game has counter-play, including point-and-click CC. But not everything has flashy OUTplay potential. Which is as it should be.
No you replied before I edited my comment when I realized you were the wrong person D:
Rebonack (NA)
: How to nerf ADCs: Revert all the changes made in the Assassin Rework. Revert all the changes made to Support items in the Tank Rework. Revert the recent buffs to Zeal items. The End.
> [{quoted}](name=Rebonack,realm=NA,application-id=3ErqAdtq,discussion-id=ZbwG26I9,comment-id=0000,timestamp=2017-10-18T23:38:21.366+0000) > > Revert all the changes made in the Assassin Rework Yeah gonna take a hard pass on that one. Old Leblanc was...terrible..
Penns (EUW)
: So.. stop playing assassins once you reach anything above diamond?
Just gonna copy and paste what I said below. Granted I'm not diamond but also the vast majority of the player base isn't either so in most cases it should probably hold up. You still shouldn't be able to just 1v5 just because "muh class". That's unhealthy. Team fighting as an assassin relies on making sure you don't get peeled or the shields or down. It is possible, just harder. Just like how assassins thrive in 1v1's tanks thrive in team fights and suffer in lane. That's just how the game works.
Rioter Comments
: > [{quoted}](name=Swollwonder,realm=NA,application-id=3ErqAdtq,discussion-id=kEfqbFd3,comment-id=0000,timestamp=2017-10-18T23:14:53.827+0000) > > The counter play is that you're an assassin...you kill people when they're alone...not "You're in the middle of your entire team but it doesn't matter and I'm going to kill you anyway". > > Assassins punish people who have poor positioning and split push. If someone's positioning is fine then they don't deserve to get insta nuked because you felt like it. If you're a squishy and an assassin gets to you in a team fight and you're not a tank, you either weren't positioned properly or your tanks didn't play properly. Therefore he should still erase you. But if you're in the middle of your team, well he should get erased soon after. If you give counterplay against every other class to a class, you over power that class. If you give counterplay to a class by every other class, you underpower that class. Pure assassins are way underpowered. They can barely team fight at all and half the time they can't erase an ADC any more because that ADC can two auto them.
I didn't say ADCs were healthy in their state. They're not. Just that assassins should not be able to just jump into the enemy team and kill whoever they feel like. I also don't feel like assassins should be able to team fight well. That's something you give up for picking it. BUT if the enemy front line goes in, the sup uses their shield to keep that front line alive (your adc doing work on the tanks) then an opening just opened up. It's not impossible to play assassins but you have to be stealthy now. Which is kinda the point.
Rebonack (NA)
: > [{quoted}](name=Swollwonder,realm=NA,application-id=3ErqAdtq,discussion-id=kEfqbFd3,comment-id=0000,timestamp=2017-10-18T23:14:53.827+0000) > > The counter play is that you're an assassin...you kill people when they're alone...not "You're in the middle of your entire team but it doesn't matter and I'm going to kill you anyway". > > Assassins punish people who have poor positioning and split push. If someone's positioning is fine then they don't deserve to get insta nuked because you felt like it. If only this game didn't revolve around grouping up to take primary objectives as a team...
You still shouldn't be able to just 1v5 just because "muh class". That's unhealthy. Team fighting as an assassin relies on making sure you don't get peeled or the shields or down. It is possible, just harder. Just like how assassins thrive in 1v1's tanks thrive in team fights and suffer in lane. That's just how the game works.
: So why are enchanters are allowed to react to assassins instantly?
The counter play is that you're an assassin...you kill people when they're alone...not "You're in the middle of your entire team but it doesn't matter and I'm going to kill you anyway". Assassins punish people who have poor positioning and split push. If someone's positioning is fine then they don't deserve to get insta nuked because you felt like it.
Seen (NA)
: This game is more about picks than skills
> [{quoted}](name=Seen,realm=NA,application-id=3ErqAdtq,discussion-id=OVkm8z9r,comment-id=,timestamp=2017-10-18T22:34:56.049+0000) > You're adequate - Enemy is adequate at counter pick -> You lose lane Are...are you not supposed to lose the lane in which you're both even skill but their champion is a better counter to yours? Don't you come back and work with your team to fix this later in the game cause this game isn't about 1v1ing although it helps? Isn't this why "1v1 me bruh" is the dumbest shit you hear in bronze? Yeah picks matter. They're not game breaking IF you work with your team and play as safe as possible while you're vulnerable.
Rioter Comments
Paroe (NA)
: > [{quoted}](name=Swollwonder,realm=NA,application-id=3ErqAdtq,discussion-id=JkYNimP6,comment-id=000100010000,timestamp=2017-10-14T18:24:01.479+0000) > > Not apply on hit effects which Tiamat uses? Yeah I’m aware You realize that on every tiamat champion, the cleave active is as important to their damage as their sheen proc is? Instead of getting gunblade for ITS 300 damage, the suggested item would do more damage and scale better; a perfect compliment to _melee_ AP champions who need to basic attack.
If you're building gun blade on eve you're doing it wrong
: https://boards.na.leagueoflegends.com/en/c/developer-corner/T9hRTMpZ-quick-gameplay-thoughts-october-13?comment=00000000
Paroe (NA)
: > [{quoted}](name=Swollwonder,realm=NA,application-id=3ErqAdtq,discussion-id=Lxi66E0A,comment-id=00000000,timestamp=2017-10-14T17:55:25.039+0000) > > I've seen all these posts of "oh her E is bad" or "oh she doesnt have enough damage" And I just don't agree with it. If you look at the charts, yeah she might not do the most damage on your team but shes supposed to do a surgical amount of damage. Go in, kill the squishy, get out and skirmish. If you can't get in range with an invisible champion...I'm sorry but you're just kinda bad. Its almost as if eve is an assassin... and people just cant wrap their heads around the fact shes mechanically and thematically an assassin instead of a weird oppressive when ahead hybrid diver. Eves empowered E needs more range for sure, but thats about it. Its a secondary engage like Udyrs bear stance hop. Youre meant to be stealthed and run at them for your proper engage.
Honestly because if the fact minions can’t see you in stealth, if you can’t get close enough with mobi boots to proc the e or even the q which is good enough most of the time, your positioning was off. I think her E feels bad but is not as bad as people think it is
: You are aware of what her Q does right?
Not apply on hit effects which Tiamat uses? Yeah I’m aware
Ralanr (NA)
: E procs on hit effects. That’s probably why.
Definitely not “ap Tiamat” worthy to have one ability proc it
: > [{quoted}](name=Shuyin178,realm=NA,application-id=3ErqAdtq,discussion-id=PYxq789b,comment-id=0000,timestamp=2017-10-14T17:31:49.605+0000) > > Not every champion can be good at everything. > Her expertise is not in her lane pushing power, it's her threat to the enemy team that gives the opportunity for your team to push. The problem though stems from how behind she feels even if she tries to power farm.
You should be farming jungle not waves ideally. But yes waves feel very bad to farm.
Paroe (NA)
: You know what would help champions like eve? An AP tiamat.
Eve is not an autoattack based champ. Shes just not. Theres nothing in her kit that says that. Not sure why lich bane is a suggested item, ludens would be better.
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Swollwonder

Level 132 (NA)
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