: League of Tanks! More year long CC ;}
Riot's "balance" team is the perfect example of a bad business model being used to tell a terrible narrative in a game that is going down the drain.
: Their still nerfing Tahm support LMFAO
Is he a hyper-mobile insta-burst champion? Nope. Instead, he helps prevent those types from taking over the games too much. Thus, they will gut him into the ground until they get the exact meta they want.
Lanman (NA)
: AP Grievous Wounds Item
As for the thread itself.... AP is treated very differently than AD. In general, AP is going to be neglected in favor of AD unless it is one of their new mobile-burst types. So, when healing becomes insanely rampant, this forces more people to play those types of champions and creates the low-skill environment they want while allowing eSports to be "exciting."
: Meanwhile mages get some of the best cost effective items {{item:3152}} {{item:3157}} while Melee champions use the same amount of gold to build {{item:3078}} {{item:3071}} (but only one of them of course) While getting out statted while getting out damaged, which means you have to build one of {{item:3194}} {{item:3001}} {{item:3065}} these, which will just set you back even more gold. Then mages follow up with {{item:3020}} which allow them to do even MORE DAMAGE While you'll have to build {{item:3111}} which (you guessed it) COSTS MORE GOLD THAN {{item:3020}} and only gives you magic resist which they can just pen with their boots anyways.
> [{quoted}](name=RespectfuIRobbie,realm=EUW,application-id=3ErqAdtq,discussion-id=2mhiqEv5,comment-id=0004,timestamp=2019-06-08T18:57:41.262+0000) > > Meanwhile mages get some of the best cost effective items {{item:3152}} {{item:3157}} > > while Melee champions use the same amount of gold to build {{item:3078}} {{item:3071}} (but only one of them of course) > While getting out statted > while getting out damaged, which means you have to build one of {{item:3194}} {{item:3001}} {{item:3065}} these, which will just set you back even more gold. > > Then mages follow up with {{item:3020}} which allow them to do even MORE DAMAGE > While you'll have to build {{item:3111}} which (you guessed it) COSTS MORE GOLD THAN {{item:3020}} and only gives you magic resist which they can just pen with their boots anyways. This is wrong in every facet of the post. The first two items are cheaper and are weaker than the second two items you have as comparisons. They also cost different amounts of gold, yet the second ones are not twice as expensive as you try to imply with that post. Also, the champions that buy them are definitely not behind when they do. When I play top lane, I am ecstatic when I get a Phage as I can run over most people with it, much less when I finish Black Cleaver. If I am playing a champion with Proto-Belt, not only does it do less, but it requires you to activate it rather than hit people in the face. The comparison is so false I cannot even imagine why you would bring this up? Also, you mention getting out damaged and buying the tank items. Those tank items are going to make you win trades and one even boosts your offense as well? However, Zhonya's is a defensive item you have to buy when you are being outdamaged so the claim you make is wrong again. Boots........ So.. Yeah... Wrong? Mercury's Treads provide more MR than Sorc Shoes provies Magic Pen and also has an additional passive of making you highly resistant to CC for.. Wait? You claimed more gold? No... They cost the same gold. Also, you can buy the Null-Magic Mantle before you even finish the boots to give you more resistance to a mage before they can finish the magic pen boots which should put you further ahead.
: Who would win: a selection of champions specifically designed for the support role
Why are we complaining about Aftershock when this exists solely to try to counter the nigh-infinite burst and mobility that exists? Including the newest trash champion...
: Taric counters AD assassins like Qiyana
Also... I love this post! :D Taric is awesome. I play him mid into assassins very often as well. I love the look on their face when their JG ganks and one dies the other loses flash and limps away with almost no health and I am already full healing on the wave while taking turret plates. :D
: Taric is not in every match of League of Legends. And even if he was, it wouldn't mean that you would automatically win against her just cause hes on your team. Saying that "X champion can counter X champion so its ok that this champion can be broken" is not how gameplay balance works. Zed and Yasuo are already among some of the most hated champions to play against, wonder why? Because they have a lot of mobility, escapes, gap closers, damage, and high skill caps that often lead champions like them to being broken the higher in rank you go, which in turn ALSO means that its harder to play against them because of overloaded kits. Also, nice gay pride plug, as if we aren't seeing enough of that for an entire month.
> [{quoted}](name=Slim Gragas,realm=NA,application-id=3ErqAdtq,discussion-id=guRgHYoP,comment-id=0001,timestamp=2019-06-07T22:28:52.700+0000) > > Taric is not in every match of League of Legends. And even if he was, it wouldn't mean that you would automatically win against her just cause hes on your team. Saying that "X champion can counter X champion so its ok that this champion can be broken" is not how gameplay balance works. Zed and Yasuo are already among some of the most hated champions to play against, wonder why? Because they have a lot of mobility, escapes, gap closers, damage, and high skill caps that often lead champions like them to being broken the higher in rank you go, which in turn ALSO means that its harder to play against them because of overloaded kits. > > Also, nice gay pride plug, as if we aren't seeing enough of that for an entire month. I mean.. the not-so-vague homophobia here is pretty sad when this is a post about playing a champion in a game. Taric is awesome.
: Mobility is just Riot's way of letting bad players think they're amazing.
> [{quoted}](name=Dark Står ,realm=NA,application-id=3ErqAdtq,discussion-id=qamsXbHM,comment-id=0005,timestamp=2019-06-08T18:47:27.137+0000) > > Mobility is just Riot's way of letting bad players think they're amazing. Yeah, been saying this for a while now. Mobility + burst = skilless player feeling like they are Faker for about 0.23 seconds.
CytheGuy (NA)
: Because that's EXACTLY what I wanted to hear /s
Why are we even acting like this is a surprise at all? Riot has a narrative they want to tell and it involves crafting a very specific playstyle that gives incentives to bad players to draw in new players. All they know how to do now is throw around mobility and burst because... eSports! Cept... this will end poorly for them because bad business models are bad no matter who uses them.
: 1. You definitely can get an auto in if you're ranged when shes walking trying to get her passive, if she uses E on you, then she wastes one of her passive procs and you can put her in a bad position. You can't really do this in situations where ur pushed up though. 2. Okay 3. Her burst is bad lategame, other than her ult you don't have the fast burst compared to other assassins. Split pushing is bad for her. She takes towers very slowly. 8. If you do this you can easily kill her under tower. Anyone that has cc will basically kill her if they bring her under tower with her e. It's a slow linear dash which places her infront of the target. It is perfect to line up any skillshots and just hold her under the tower. 11-12. If she can kill you with one rotation then you positioned badly or tried to fight her in shroud. If ur mid and in the middle of the lane you can just walk under tower before she has the chance to kill you.
> [{quoted}](name=kda akali,realm=NA,application-id=3ErqAdtq,discussion-id=O6I4azJ1,comment-id=000100000000000000000000,timestamp=2019-06-06T22:38:19.815+0000) > > 1. You definitely can get an auto in if you're ranged when shes walking trying to get her passive, if she uses E on you, then she wastes one of her passive procs and you can put her in a bad position. You can't really do this in situations where ur pushed up though. > > 2. Okay > > 3. Her burst is bad lategame, other than her ult you don't have the fast burst compared to other assassins. Split pushing is bad for her. She takes towers very slowly. > > 8. If you do this you can easily kill her under tower. Anyone that has cc will basically kill her if they bring her under tower with her e. It's a slow linear dash which places her infront of the target. It is perfect to line up any skillshots and just hold her under the tower. > > 11-12. If she can kill you with one rotation then you positioned badly or tried to fight her in shroud. If ur mid and in the middle of the lane you can just walk under tower before she has the chance to kill you. She bursts harder late game than most assassins do as they actually fall off. She is also insanely hard to kill. Her late game is why she is playable in pro play because unlike most assassins, she does not fall off enough to make her useless. The whole thing of wasting one of her passive hits is irrelevant as she commonly overkills a target anyway. And yes, you can CC her under tower... But at this point, you are talking about her making a completely awful decisions rather than actually outplaying her. When a player makes poor decisions like that, knowing you have CC up and available, they are either very new to the champion, new to the matchup, or just bad. At any decent level, this rarely happens. As for dying to one rotation... Not really. Once she gets Gunblade it is really easy to kill most mages. Especially if you know how to poke once or twice first and then just dive on top of them. Of course bad positioning makes this possible in most cases, but she can easily force the fight as she has good wave clear as well and much better roaming potential than almost any mage now.
: I did read the post. In it, you literally said the following words: >However, instead of nerfing Aatrox, This means your statement is that "they are not nerfing Aatrox". Which is objectively false. And then you implied the other **beyond absurd** claim that Riot is incapable of reworking and buffing/nerfing a different champion at the same time with that same fucking sentence.
> [{quoted}](name=DuskDaUmbreon,realm=NA,application-id=3ErqAdtq,discussion-id=HeZj5F7k,comment-id=000800000000,timestamp=2019-06-07T12:36:18.744+0000) > > I did read the post. In it, you literally said the following words: > > This means your statement is that "they are not nerfing Aatrox". Which is objectively false. > > And then you implied the other **beyond absurd** claim that Riot is incapable of reworking and buffing/nerfing a different champion at the same time with that same fucking sentence. No, it means what it says. A nerf to Rageblade, for example, was a nerf to Vayne. But, that was not all it did. My post is about the disconnect between Riot and their players and even their own "balance" team. The fact that they believe /only/ Aatrox is broken yet they want to rework another champion and make changes to other champions says this. And a "beyond abusrd" claim is actually implying that the "balance" team can do anything other than make bad decisions.
: I mean, I feel like this version will be easier to balance compared to the current. Current just spams root the moment its off cd and perma spams shields out the ass. This one helps kebab shit like Archangel Frozen Heart rush that can nullify damage with shields on top from champions like Aatrox and Riven.
> [{quoted}](name=Ragnaveil,realm=NA,application-id=3ErqAdtq,discussion-id=HeZj5F7k,comment-id=00000000000000000000000000000000000000000000,timestamp=2019-06-06T19:38:40.127+0000) > > I mean, I feel like this version will be easier to balance compared to the current. Current just spams root the moment its off cd and perma spams shields out the ass. This one helps kebab shit like Archangel Frozen Heart rush that can nullify damage with shields on top from champions like Aatrox and Riven. Maybe easier to balance but far less fun or skill intensive. The new version will be closer to Galio.
: > [{quoted}](name=Syrile,realm=NA,application-id=3ErqAdtq,discussion-id=HeZj5F7k,comment-id=00000000000000000000000000000000,timestamp=2019-06-06T19:21:36.798+0000) > > They are literally just making him easier to play and doing more damage per spell. > They very well may buff him, but knowing how they change champions, it will be way too much, like Galio, and then they will dumpster him, like Galio, and then have to rework him. Yeah , like Ahri or Lux , which is a play style that doesn't attract pro plays , they want DPS therefore , if he doesn't get picked in pro play , you don't have to worry , he might as well get buffed damage-wise even more
> [{quoted}](name=Kitsune Kawaii,realm=EUNE,application-id=3ErqAdtq,discussion-id=HeZj5F7k,comment-id=000000000000000000000000000000000000,timestamp=2019-06-06T19:31:06.930+0000) > > Yeah , like Ahri or Lux , which is a play style that doesn't attract pro plays , they want DPS > therefore , if he doesn't get picked in pro play , you don't have to worry , he might as well get buffed damage-wise even more I liked Ryze how he was. He required you to know how to play him and the game to play. Instead, he will just be a damage machine with no real thought except root or damage. Boring and awful.
: > [{quoted}](name=Syrile,realm=NA,application-id=3ErqAdtq,discussion-id=HeZj5F7k,comment-id=000000000000000000000000,timestamp=2019-06-06T18:40:58.260+0000) > > I know. > Yet, they are just making Ryze easier to play and do more damage, kind of like Galio. > Then, they will nerf him into the ground and he will never be seen again until they are forced to rework him yet again. > It is kind of insane how they keep their jobs. not really , he is becoming a Burst mage like Ahri or Lux but a worse version , he has no dps anymore , he shouldn't get changed after that , he might even get buffed
> [{quoted}](name=Kitsune Kawaii,realm=EUNE,application-id=3ErqAdtq,discussion-id=HeZj5F7k,comment-id=0000000000000000000000000000,timestamp=2019-06-06T19:18:37.059+0000) > > not really , he is becoming a Burst mage like Ahri or Lux > but a worse version , he has no dps anymore , he shouldn't get changed after that , he might even get buffed They are literally just making him easier to play and doing more damage per spell. They very well may buff him, but knowing how they change champions, it will be way too much, like Galio, and then they will dumpster him, like Galio, and then have to rework him.
Galiö (NA)
: She is an Assassin, she will more than likely have a dash in there. Or an invis. Or both.
> [{quoted}](name=Galiö,realm=NA,application-id=3ErqAdtq,discussion-id=iXxfl0pK,comment-id=0002,timestamp=2019-06-06T17:24:11.972+0000) > > She is an Assassin, she will more than likely have a dash in there. > > Or an invis. > > Or both. That is ambitious... one dash? I would say about 99 on just the W alone.
: which ones
> [{quoted}](name=kda akali,realm=NA,application-id=3ErqAdtq,discussion-id=O6I4azJ1,comment-id=0001000000000000,timestamp=2019-06-05T20:12:19.941+0000) > > which ones Start with... 1. This is wrong. If you are moving towards her, she will E, cross the line by dashing backwards and then dive on you. Your movement forward put you in a worse place to escape her and now she can hit you with more damage, assuming she just does not hit just return on you without using E at first. 2. Relies on a JG to help you. In solo queue. 3. Relies on a JG to help you. In solo queue. However, there is more problems here. Akali scales fantastically. She is nearly unkillable in the late game and can kill most carries with ease. Split pushing is not bad for her and team fighting means you can destroy the carries in the back line easily. 4-5. Is correct. This is just information and much more helpful. However, using Oracle instead of a ward as a mid-laner is pretty painful considering most mid laners do not want to face-check or have no vision. 6. Again, information. However, I would suggest not just trying to burn flash for an ultimate and instead positioning yourself in a place you can punish her execute or can try to have more safety. The flash is good, but burning flash for an ultimate is not a good trade if you can help it. 7. Cheese. Haha. Funny and might work. Depending on skill level might get you slaughtered though. 8. Trying to intentionally get hit by an assassin's abilities is suspect. Sure, you might make her take some turret shots, but there is a good chance she kills you anyway or just disengages. If you burned flash for one or two turret shots, unless you kill her, she won that trade. Especially if she just poked you and ulti'd out. 9-10. These are true. Avoid the shroud and fight her while she has no defenses or at least make her burn ulti to escape. However, if she is ahead she can still do quite a bit of damage with Q + Auto. 11-12. Is mostly right, though just having good wave clear does not make it an easy win. Lots of mages can lose to her because she can easily one-rotation them after getting Hextech Gunblade.
wolvius (EUW)
: Aatrox: Deathbringer Stance (P) cooldown changed from [15] to [24-12 across champion level] https://1.bp.blogspot.com/-S0ak7CZocQ0/XPbrE6IeGII/AAAAAAABUEQ/nLyAa5m90bUcQ-h9c3wbHiDR7j4XimOdACLcBGAs/s1600/aatroxp.png World Ender (R) Healing bonus changed from [all incoming healing] to [self healing only] https://1.bp.blogspot.com/-qJdrWESRlLQ/XPbrFMTkfTI/AAAAAAABUEU/Ek65cvWyqt0fxmA2DxS4Tu4d9rN-60qUwCLcBGAs/s1600/aatroxr.png Nautilus Dredge Line (Q) damage lowered from 100/145/190/235/280 to 80/130/180/230/280
> [{quoted}](name=wolvius,realm=EUW,application-id=3ErqAdtq,discussion-id=HeZj5F7k,comment-id=0005,timestamp=2019-06-05T19:58:25.834+0000) > > Aatrox: > Deathbringer Stance (P) cooldown changed from [15] to [24-12 across champion level] > https://1.bp.blogspot.com/-S0ak7CZocQ0/XPbrE6IeGII/AAAAAAABUEQ/nLyAa5m90bUcQ-h9c3wbHiDR7j4XimOdACLcBGAs/s1600/aatroxp.png > > World Ender (R) Healing bonus changed from [all incoming healing] to [self healing only] > https://1.bp.blogspot.com/-qJdrWESRlLQ/XPbrFMTkfTI/AAAAAAABUEU/Ek65cvWyqt0fxmA2DxS4Tu4d9rN-60qUwCLcBGAs/s1600/aatroxr.png > > Nautilus > Dredge Line (Q) damage lowered from 100/145/190/235/280 to 80/130/180/230/280 The post is not at all about them not getting nerfs. It is about the "balance" team having a disconnect between the game itself and those that play it and this weird way they determine if a champion is broken and who gets nerfed or reworked or buffed.
: > [{quoted}](name=Syrile,realm=NA,application-id=3ErqAdtq,discussion-id=HeZj5F7k,comment-id=0000000000000000,timestamp=2019-06-05T19:07:38.692+0000) > > I personally do not think he is OP. > Maybe slightly overtuned but he can be beaten. > The problem is that Riot says he is but instead of nerfing him, they rework or nerf other people and ignore the ones that are actually a problem. > They have a horrible way of viewing things. They did work on both Also Ryze is a problem for them and esports which why they reworking him He is overpicked in pro play
> [{quoted}](name=Kitsune Kawaii,realm=EUNE,application-id=3ErqAdtq,discussion-id=HeZj5F7k,comment-id=00000000000000000000,timestamp=2019-06-05T20:05:31.936+0000) > > They did work on both > Also Ryze is a problem for them and esports which why they reworking him > He is overpicked in pro play I know. Yet, they are just making Ryze easier to play and do more damage, kind of like Galio. Then, they will nerf him into the ground and he will never be seen again until they are forced to rework him yet again. It is kind of insane how they keep their jobs.
: The ult nerf where the heal amp affects only his healing and the passive going back to 20+ seconds will be enough, believe me. His winrate is honestly bloated from that interaction of other healing sources getting increases when used on him.
> [{quoted}](name=Ragnaveil,realm=NA,application-id=3ErqAdtq,discussion-id=HeZj5F7k,comment-id=00000000000000000001,timestamp=2019-06-05T21:42:55.162+0000) > > The ult nerf where the heal amp affects only his healing and the passive going back to 20+ seconds will be enough, believe me. His winrate is honestly bloated from that interaction of other healing sources getting increases when used on him. I am not sure how the changes will go but I was never sold that Aatrox was OP to begin with. My comment is the disconnect between the "balance" team and people who actually play the game and know what it is like to constantly go through this nonsense they do.
: sylas is sub 50% hes not a monster at all, he WEAK actually, and they are nerfing btw
> [{quoted}](name=voidscaler,realm=EUW,application-id=3ErqAdtq,discussion-id=HeZj5F7k,comment-id=0006,timestamp=2019-06-05T22:16:45.239+0000) > > sylas is sub 50% > hes not a monster at all, he WEAK actually, and they are nerfing btw You honestly think Sylas, a pick/ban champion at high elo or pro play is weak??? Yeah... nothing to say here.
YaraUwU (NA)
: Akali is still busted as shit in pro play and high elo. Dont revert her like every old main wants. Rework ryze for the 6th time. Who even now can still be fucking nuts.
> [{quoted}](name=YaraUwU,realm=NA,application-id=3ErqAdtq,discussion-id=HeZj5F7k,comment-id=0007,timestamp=2019-06-05T23:22:36.210+0000) > > Akali is still busted as shit in pro play and high elo. Dont revert her like every old main wants. Rework ryze for the 6th time. > > Who even now can still be fucking nuts. Yeah, I know... completely disregard the fact that professional players and challenger tier players literally cannot die on her unless they make several mistakes per engage. Also disregard the fact that she overkills everyone in a matter of seconds if played even remotely decent. Worst possible way to handle a champion and yet... Ryze needs to be reworked to make him less skill intensive.
: "They're not nerfing Aatrox! Please ignore the Aatrox nerfs!"
> [{quoted}](name=DuskDaUmbreon,realm=NA,application-id=3ErqAdtq,discussion-id=HeZj5F7k,comment-id=0008,timestamp=2019-06-05T23:53:58.045+0000) > > "They're not nerfing Aatrox! Please ignore the Aatrox nerfs!" I see you failed to read the post eh?
: How to prevent team from feeding?
Play a different game? That is really the only way.
: > [{quoted}](name=Syrile,realm=NA,application-id=3ErqAdtq,discussion-id=HeZj5F7k,comment-id=00000000,timestamp=2019-06-05T18:45:39.701+0000) > > Possibly? > It is a consideration. But they also have Teemo on the PBE over and over again with a new reworked ability list so we will not know until it happens. > My comment is more about the meme of "only Aatrox is OP so we have to rework Ryze entirely" which they are doing again for some reason. Oh nvm it was an old Tweet , however , removing the revive isn't a good option , because it's the only thing we have from the old Aatrox identity
> [{quoted}](name=Kitsune Kawaii,realm=EUNE,application-id=3ErqAdtq,discussion-id=HeZj5F7k,comment-id=000000000000,timestamp=2019-06-05T18:58:00.890+0000) > > Oh nvm it was an old Tweet , however , removing the revive isn't a good option , because it's the only thing we have from the old Aatrox identity I personally do not think he is OP. Maybe slightly overtuned but he can be beaten. The problem is that Riot says he is but instead of nerfing him, they rework or nerf other people and ignore the ones that are actually a problem. They have a horrible way of viewing things.
Galiö (NA)
: They legit JUST reworked Aatrox functionality 2 patches ago and are going to nerf him again.
> [{quoted}](name=Galiö,realm=NA,application-id=3ErqAdtq,discussion-id=HeZj5F7k,comment-id=0001,timestamp=2019-06-05T18:54:20.009+0000) > > They legit JUST reworked Aatrox functionality 2 patches ago and are going to nerf him again. A rework that was a counter to the nerfs they hit him with to keep him from being OP. Also, it boosted him to silly levels, though I am not really sure he is actually a broken champion. My point is that Riot says he is too strong. And there are no nerfs on the PBE as of yesterday? Are there now?
: You've screwed up all the memes. The meme is "Better Nerf Irelia," from when she was habitually nerfed in lieu of other champions. The other meme is Ryze's inability to stay off of the rework schedule. He's been reworked more times than any champion in the game because Riot REFUSES to remove the one consistent thing across all his iterations - that GODFORSAKEN TARGETED SNARE.
> [{quoted}](name=Oleandervine,realm=NA,application-id=3ErqAdtq,discussion-id=HeZj5F7k,comment-id=0002,timestamp=2019-06-05T18:57:00.556+0000) > > You've screwed up all the memes. > The meme is "Better Nerf Irelia," from when she was habitually nerfed in lieu of other champions. > The other meme is Ryze's inability to stay off of the rework schedule. He's been reworked more times than any champion in the game because Riot REFUSES to remove the one consistent thing across all his iterations - that GODFORSAKEN TARGETED SNARE. I know what the Irelia meme was, but that meme was incorrect. Irelia was actually nerfed less than a ton of champions when that meme started. In fact, if I remember right, she was only nerfed like twice? when it started. Ryze, however, they cannot leave alone. And I am not really too keen on Ryze being overpowered so much as they caused this with their ridiculous ideas of what the meta "should be."
KazKaz (OCE)
: Damage meta is just not fun
Riot has a narrative to tell and it involves LPL and EU doing well in international events. Been on this kick for a long time now and they finally found a strategy that works (remove strategy from the game). I doubt this "phase" will end considering how much certain types of players and certain regions are benefiting from it.
: okay instadownvote but i just gave u a free guide to counter akali np
> [{quoted}](name=kda akali,realm=NA,application-id=3ErqAdtq,discussion-id=O6I4azJ1,comment-id=00010000,timestamp=2019-06-05T06:26:01.528+0000) > > okay instadownvote but i just gave u a free guide to counter akali np But a lot of those guide tips are wrong?
: I thought they nerfing Aatrox and removing the revive and heals that are from other sources than him? I think I read that somewhere yesterday on twitter
> [{quoted}](name=Kitsune Kawaii,realm=EUNE,application-id=3ErqAdtq,discussion-id=HeZj5F7k,comment-id=0000,timestamp=2019-06-05T18:43:59.271+0000) > > I thought they nerfing Aatrox and removing the revive and heals that are from other sources than him? I think I read that somewhere yesterday on twitter Possibly? It is a consideration. But they also have Teemo on the PBE over and over again with a new reworked ability list so we will not know until it happens. My comment is more about the meme of "only Aatrox is OP so we have to rework Ryze entirely" which they are doing again for some reason.
: These Are The Reasons That Games becomes Coinflips.
You forgot the "I have to go to work in 10 minutes but I started a League game anyway" nonsense of players going afk and ruining the game.
Rioter Comments
cTJay (EUW)
: Funny how people will spam "just be a decent human being, don't be toxic", and then feel totally fine with banning their teammate"s champion. Hypocrisy at its worst. Personally, you ban my champ, you get a loss. Unless you convince me it was an accident.
> [{quoted}](name=cTJay,realm=EUW,application-id=3ErqAdtq,discussion-id=VozpkN1J,comment-id=0004,timestamp=2019-05-25T02:23:46.817+0000) > > Funny how people will spam "just be a decent human being, don't be toxic", and then feel totally fine with banning their teammate"s champion. Hypocrisy at its worst. > Personally, you ban my champ, you get a loss. Unless you convince me it was an accident. The best part about this is how many people defend trolls and griefers and people who afk or rage quit all the time... and then talk about how terrible it is to say a naughty word in chat and how you should be banned... and then immediately say that the perfect defense is just mute them... Yet, if that solves all the problems, why should they be banned? The level of doublethink required to exist this way is hilarious. Or, more likely, hypocrisy is what it is. Either way, I am not sure how easy it would be to balance doing this. However, there is a clear indicator that the champion has been selected by a teammate. Penalties should be issued for this.
: Azir should not have a dash
Well, Azir should actually have a dash. The entirety of his close-range style hyper-carry, engage play is based on being able to dash in. It is very limited and can be punished very hard if the player makes an error. Unlike many of the hyper-mobile champions with multiple dashes, stealths, and various other protections that still do damage faster than him and do not take any time at all to scale, unlike Azir.
: 1.) I never said you can auto through a wall. I said you can WALK around it. 2.) I didn't actually insult you lmao? It's not my fault that you think arguing against a point and insulting are the same thing. 3.) https://champion.gg/statistics/#?sortBy=general.banRate&order=descend Morg has the highest ban rate, followed by Zed. https://champion.gg/statistics/#?sortBy=general.playPercent&order=descend He's not even top 20 in pick rate. Don't spout random opinions and actually do research. Talon only spiked in winrate after 9.7https://champion.gg/champion/Talon/Middle? Not the "18 months" you were talking about. So if Riot only wants strong champs to be champs with a lot of skins, then why aren't champs like Lux, and Annie the highest tier champs?
> [{quoted}](name=Cotten Eyed Joe,realm=NA,application-id=3ErqAdtq,discussion-id=oHrMAAma,comment-id=0000000100010000000000000000000000000000,timestamp=2019-05-25T02:28:34.649+0000) > > 1.) I never said you can auto through a wall. I said you can WALK around it. > 2.) I didn't actually insult you lmao? It's not my fault that you think arguing against a point and insulting are the same thing. > 3.) https://champion.gg/statistics/#?sortBy=general.banRate&order=descend Morg has the highest ban rate, followed by Zed. https://champion.gg/statistics/#?sortBy=general.playPercent&order=descend > He's not even top 20 in pick rate. > > Don't spout random opinions and actually do research. Talon only spiked in winrate after 9.7https://champion.gg/champion/Talon/Middle? > > Not the "18 months" you were talking about. > > So if Riot only wants strong champs to be champs with a lot of skins, then why aren't champs like Lux, and Annie the highest tier champs? You did actually, very clearly said that. And again, just because you do a poor job of insulting someone by calling them a "gremlin" does not mean you are not intending that to be an insult. LolAlytics has Yasuo at a 50.15% ban rate at Platinum+ ranks. And has been around that level for a while after they nerfed him. Prior to the nerf, he was post 90% pick/ban. I posted several times about this. Even with a 50%+ ban rate, he has a 14%+ pick rate. Lux, mind you, is currently sitting at the top tier of mid lane and has been for a few patches. Talon has been far far longer than 3 patches. That is blatantly false. He has been at the top tier or second tier for well over a year. That website you are using tends to have some very wild claims. However, even on that website, it contradicts your claim. Talon was lower on that specific patch with a winrate and pick rate very similar to 9.8 on the 9.6 patch. You happen to not mention that, eh? So basically, again, everything here is demonstrably wrong.
: HOW IS THIS NOT AN S. Seriously Riot
You were out-damaged by two teammates by a fair amount. One of which out-damaged you by huge amounts. One of them, with much higher damage stats, only had one less assist than you. The Sivir had more assists than you. Your kill participation was less than 40%. Also, you had a fair amount of CS from the JG while not being a JG. And lastly, you died twice against a team with really poor stats. So, all in all, S- is not that bad. Edit: Also, as Mord, you did almost no damage to objectives outside of towers.
: 1.) You can walk around it. I've tested this in customs with a friend. You press behind the wall, or to the left/right of it 2.) If a Yasuo is using his windwall simply to deny CS, then he is bad and left vulnerable. Level 1 wall lasts 3.75 secs and is on cd for 26 seconds. That gives you 22.25 secs where he cannot block any skillshots. Easy winnable trade there. 3.) And everyone else who is a Yasuo main or was at one point, knows that unlike you gremlins that have never touched the champ and simply shit on him, he does in fact get placed into turret often. There is no line of code that prevents this from happening. There is a line of code that attempts to place him out but this itself is extremely buggy and does not happen. 4.) Once again, Yasuo cannot dash to the same target twice. I've said this twice now. There is an extremely long cd between dashing through minion A and dashing through it again. 5.) If you have played him, then you obviously haven't played him enough. Your entire stance is around the fact that Yasuo has broken abilities with an unbeatable safety net. I simply ask this. If he is so safe and easy to play, then why do so many Yasuo's often feed? Why hasn't he been nerfed if he's so strong? Why isn't he pick or ban? Why isn't he being played constantly in competitive levels of play every time?
> [{quoted}](name=Cotten Eyed Joe,realm=NA,application-id=3ErqAdtq,discussion-id=oHrMAAma,comment-id=00000001000100000000000000000000,timestamp=2019-05-25T02:13:00.319+0000) > > 1.) You can walk around it. I've tested this in customs with a friend. You press behind the wall, or to the left/right of it > 2.) If a Yasuo is using his windwall simply to deny CS, then he is bad and left vulnerable. Level 1 wall lasts 3.75 secs and is on cd for 26 seconds. That gives you 22.25 secs where he cannot block any skillshots. Easy winnable trade there. > 3.) And everyone else who is a Yasuo main or was at one point, knows that unlike you gremlins that have never touched the champ and simply shit on him, he does in fact get placed into turret often. There is no line of code that prevents this from happening. There is a line of code that attempts to place him out but this itself is extremely buggy and does not happen. > 4.) Once again, Yasuo cannot dash to the same target twice. I've said this twice now. There is an extremely long cd between dashing through minion A and dashing through it again. > 5.) If you have played him, then you obviously haven't played him enough. Your entire stance is around the fact that Yasuo has broken abilities with an unbeatable safety net. I simply ask this. If he is so safe and easy to play, then why do so many Yasuo's often feed? Why hasn't he been nerfed if he's so strong? Why isn't he pick or ban? Why isn't he being played constantly in competitive levels of play every time? So, your entire argument is to ignore logic, including the programming code that the entire thread is about, and to hurl insults rather than to actually listen to or present facts? Gotcha. Also, you literally said you can auto through a Windwall by clicking behind it or to the sides? Which is false. The rest, I have already addressed and is demonstrably true. Just because you have "said something twice" means nothing. I explicitly stated, if you are not leaving a minion to dash back to for an escape, you are playing Yasuo wrong. Period. And you are. If you are dashing around constantly to look like you are awesome, you are doing it wrong. This is one of the very basic things that any high level player that uses Yasuo will tell you. All of that about pick/ban? He has the highest pick/ban rate in the game. As for not being nerfed? Simple. Why has Riot not nerfed Talon, despite being top-tier in mid lane for 18 months? Because they do not care. Yasuo sells skins. If you wish to discuss things, I suggest the insults stop and actually use facts of I will not long bother with you.
: Sorry, but I both played and dominated Zoe out of the gate, and that post was written outside the realm of normal statistics. It was written 9 hours after a patch update with low game count volumes. She was not NEARLY as powerful as she is now, simply for the reason there are FAR less contingencies to meet to kill someone with her current kit than her old kit. Old Kit: Had to hit E, Had to max range Q, which required perfect timing, R, and getting more than 80% of their HP in one combo was VERY VERY rare. (It took streamers some 30 some attempts to set up a game where they could make 1 shot kill montages). New Kit: Someone uses a Summoner around you, you stay close, use that Summoner, use Ignite, and hit a close range E/Q = Death. The kit traded perfect skill cap for easy skill cap. That will ALWAYS be more abuseable than perfect play requirements. Pros generally didn't even complain about Zoe. They had concerns about her skill cap exploitability by pure near perfect players, but they have that complaint of ANY champ near perfect players use. Most complaints were purely people in low elo who had one bad experience, or people watching stream montages. Or watching pro play at 43 minutes/full build..... with less than 6 kills..... but ~ 250-350 CS....
> [{quoted}](name=Illabethe,realm=NA,application-id=3ErqAdtq,discussion-id=VwIEJcIu,comment-id=0001000100000000,timestamp=2019-05-25T01:39:38.608+0000) > > Sorry, but I both played and dominated Zoe out of the gate, and that post was written outside the realm of normal statistics. It was written 9 hours after a patch update with low game count volumes. > > She was not NEARLY as powerful as she is now, simply for the reason there are FAR less contingencies to meet to kill someone with her current kit than her old kit. > > Old Kit: Had to hit E, Had to max range Q, which required perfect timing, R, and getting more than 80% of their HP in one combo was VERY VERY rare. (It took streamers some 30 some attempts to set up a game where they could make 1 shot kill montages). > > New Kit: Someone uses a Summoner around you, you stay close, use that Summoner, use Ignite, and hit a close range E/Q = Death. > > The kit traded perfect skill cap for easy skill cap. That will ALWAYS be more abuseable than perfect play requirements. > > Pros generally didn't even complain about Zoe. They had concerns about her skill cap exploitability by pure near perfect players, but they have that complaint of ANY champ near perfect players use. > > Most complaints were purely people in low elo who had one bad experience, or people watching stream montages. Or watching pro play at 43 minutes/full build..... with less than 6 kills..... but ~ 250-350 CS.... If you are talking about the typical streamer that is gold-diamond, sure. Faker was constantly ranting about how broken she was (and she was). Her kit was overloaded to the point that she could one-shot you with ease if you knew what you were doing. More Sparkles on everything. In fact, when you ulti-in and land Paddlestar, and click ignite and auto with More Sparkles, people were dying like crazy. Also, her sleep could not be Cleansed or QSS'd properly because the drowsy would clear and the sleep would remain. This meant she would still kill you if she was good. There was a lot more power in her kit back then. Riot always makes champions easier to play though, that part is true. They want to destroy skill. But, Zoe was hardly balanced upon release and /everyone/ knew it at high level.
: Playing Ranked "With" New Champs
Eh, I stand by the fact that you should not be allowed to play a champion in ranked (so long as there are normals) until you have a certain level of mastery on them. Doing so is trolling your team. Also, I would suggest at least taking every champion into Practice Tool and seeing what the abilities do before playing Ranked. Even if there are over 140 champions, this does not take long total.
: Thats a stupid argument. Who gives a fuck about competitive. Solo queue is not lcs. Gold elo is not pro play. Just because talon/yi/ahri/hecarim isnt picked in lcs doesnt mean they shouldnt be nerfed. Yi is a strong champion. Is he picked in pro? No. Is his winrate over 50%? Yes. Does he need nerfs? Yes, which is why he is being nerfed, check pbe. Lcs should not be a guide for a champion to get nerfed, because for the vast majority, they're solo queueing, not in the finals against G2 or IG. If that was the basis for every champion to grace this game, then they would all become like ryze, kalista and azir. Think before you comment.
> [{quoted}](name=Original Sin,realm=OCE,application-id=3ErqAdtq,discussion-id=xgLxA02M,comment-id=000600020000,timestamp=2019-05-24T10:15:44.104+0000) > > Thats a stupid argument. Who gives a fuck about competitive. Solo queue is not lcs. Gold elo is not pro play. Just because talon/yi/ahri/hecarim isnt picked in lcs doesnt mean they shouldnt be nerfed. Yi is a strong champion. Is he picked in pro? No. Is his winrate over 50%? Yes. Does he need nerfs? Yes, which is why he is being nerfed, check pbe. > > Lcs should not be a guide for a champion to get nerfed, because for the vast majority, they're solo queueing, not in the finals against G2 or IG. If that was the basis for every champion to grace this game, then they would all become like ryze, kalista and azir. > Think before you comment. Talon has been top tier in mid lane for like 18 months. He has almost no counter picks and even counters the anti-assassins like Malzahar. He can all-in you at level 1 and 2 with almost no fear of death and almost 100% kill success unless you want to give up CS to him (putting him ahead anyway). He is and has been OP for ages and they refuse to nerf him. Even at Master+ rank he is nearly untouchable. It is nonsense that he still exists like this. And there are more, but he is the worst offender. Ahri and Lux both have insanely safe kits with too much damage and almost no skill required to play them, even from game one or two of playing them, it is easy to take over a game and ruin it for everyone else. Also, laning against them is probably the single most boring experience in League.. and they are so popular that you see them all the time.
: It's insane to me that Diamond was so much easier to get than climbing out of silver.
The game is in an absolutely garbage state. You can absolutely wreck your lane and dominate the game but bot lane will go 0/23 at the 17 minute mark and here comes a 21 kill Jinx with a Yuumi on her or with whatever other support. All the while, top lane is 0/13 against Darius and blaming the JG, who has decided to int because they are tired of being flamed, so you also have a 14 kill Yi running around slaughtering everyone. This is most of solo queue at this point. So glad we focused on bringing in the casuals and refusing to ban trolls in favor of worrying about chat-based bans. <3 {{sticker:sg-lux-2}}
: If riot secretly added 7000% damage increase when you buy ohmwrecker, would anyone even notice?
There are like 7 people in the world that buy this item. So someone would notice, but no one would care. It would still probably be an awful item. :p {{sticker:sg-janna}}
Pika Fox (NA)
: > [{quoted}](name=Syrile,realm=NA,application-id=3ErqAdtq,discussion-id=2xFjqtlk,comment-id=00010000000000000000000000000000000000000000,timestamp=2019-05-23T23:43:28.867+0000) > > At this point, despite being confronted with the clear math, clear description, you are now just attacking me by saying /I/ do not understand? > Everything you have said here is nothing more than "you do not understand." Yet, I have provided very clear explanations with logic that explains away every claim you have made. > > If your intent is just to constantly hurl that insult out, I have nothing more to say here. I dont get whats so hard to comprehend about you not providing anything of use. Again, rerolls exist because players dont like getting total trash comps. Yes, this destroys a lot of the randomness, but it is a far greater improvement because it gives players agency over their team to a limited degree and makes the game mode enjoyable. BECAUSE of rerolls, which are a clear improvement to the game, youre going to see better champions more frequently, and top tier champs on the scale of ~1/game at minimum. Aram accounts DO NOT EXIST. Period. They died out years ago, and even if they were a constant thing, they would be at an MMR higher than your own. You literally would never see them anyway, and theyd just be playing other aram accounts. And finally, Removing all S+ champions does not "level the playingfield". The As move up, and any champion in particular the poke champs shut down now rule the field, regardless of tier, and likely become the new S+s, such as mundo. You get the literal same exact problem due to the nature of how ARAM works and how champions are not balanced for ARAM. The solution is clear; balance champions for ARAM specifically. Not complicated.
> [{quoted}](name=Pika Fox,realm=NA,application-id=3ErqAdtq,discussion-id=2xFjqtlk,comment-id=000100000000000000000000000000000000000000000000,timestamp=2019-05-24T00:26:32.488+0000) > > I dont get whats so hard to comprehend about you not providing anything of use. > > Again, rerolls exist because players dont like getting total trash comps. Yes, this destroys a lot of the randomness, but it is a far greater improvement because it gives players agency over their team to a limited degree and makes the game mode enjoyable. > > BECAUSE of rerolls, which are a clear improvement to the game, youre going to see better champions more frequently, and top tier champs on the scale of ~1/game at minimum. > > Aram accounts DO NOT EXIST. Period. They died out years ago, and even if they were a constant thing, they would be at an MMR higher than your own. You literally would never see them anyway, and theyd just be playing other aram accounts. > > And finally, Removing all S+ champions does not "level the playingfield". The As move up, and any champion in particular the poke champs shut down now rule the field, regardless of tier, and likely become the new S+s, such as mundo. You get the literal same exact problem due to the nature of how ARAM works and how champions are not balanced for ARAM. > > The solution is clear; balance champions for ARAM specifically. Not complicated. Again, you reiterate things I have already disproved. You do not understand the tier system at all based on your explanation. Stating ARAM accounts do not exist, without any possible way of knowing is a false claim. In fact, Riot explicitly proved the opposite when they expanded the free champion pool, citing this as a reason. At this point, I am finished. You are reiterating things that are demonstrably false and that I have already disproved.
: None of this is wrong. If he dashes into you, the range is a lot shorter and easier punished as he walks into trade distance.His shield once again breaks with any champion damage. So its pretty easy to break it. Windwall does not block a "huge chunk" and does not move. Therefore all you have to do is right click around it. Pretty easy really. Seeing as how you've clearly never played Yasuo, I'll tell you that his ult does place you in turret range at times. More often than you think. If the enemy is in turret range and you ult him from extremely far away, it will place Yasuo behind the enemy champion, causing Yasuo to take 3 turret shots. If you ult while in the turret, you also once again take turret shots. It is only when the enemy champ is in lane, that it will not. Even then, if the champ is close enough, you blink behind him and take 3 turret shots. Yasuo cannot E on the same target twice, meaning that inbetween targets, he is essentially immobile. His only mobility spell relies on having enemies. Early game, the cd for E'ing onto someone twice is extremely long.
> [{quoted}](name=Cotten Eyed Joe,realm=NA,application-id=3ErqAdtq,discussion-id=oHrMAAma,comment-id=000000010001000000000000,timestamp=2019-05-24T04:29:04.469+0000) > > None of this is wrong. If he dashes into you, the range is a lot shorter and easier punished as he walks into trade distance.His shield once again breaks with any champion damage. So its pretty easy to break it. Windwall does not block a "huge chunk" and does not move. Therefore all you have to do is right click around it. Pretty easy really. Seeing as how you've clearly never played Yasuo, I'll tell you that his ult does place you in turret range at times. More often than you think. If the enemy is in turret range and you ult him from extremely far away, it will place Yasuo behind the enemy champion, causing Yasuo to take 3 turret shots. If you ult while in the turret, you also once again take turret shots. It is only when the enemy champ is in lane, that it will not. Even then, if the champ is close enough, you blink behind him and take 3 turret shots. > > Yasuo cannot E on the same target twice, meaning that inbetween targets, he is essentially immobile. His only mobility spell relies on having enemies. Early game, the cd for E'ing onto someone twice is extremely long. Except this is completely wrong. First, his windwall is not small. You cannot just "auto around it." If Yasuo knows how to play he can force you to not CS or block skill shots with it to punish you. Moving to a different spot is possible, but can be a very bad position. The entire thing about this thread disproves your comment about it "commonly putting Yasuo in the turret" because that is actually what it prevents from happening. If you are under the turret you clearly ulted at a really bad position. E works on multiple targets with no cooldown. So, unless you literally do not leave minions alive, you can dash multiple times with no cooldown. These are very basic concepts for a Yasuo player. As for playing him... Pretty sure I mentioned playing him in this very thread? But no matter what, everything you said here is wrong. So if you are playing him, you are playing him incorrectly.
: Ah, I see the issue. You're not including his passive in your calculations. With the full build-- just to keep it easy so I don't have to go back into practice tool when I should be studying for a midterm--, he actually gains 44% more mana thanks to his AP. That's 864 mana, not just 600. We can use his normal build for reference, since Spellbinder's doesn't give any mana, and you can see that at full build the alternative is around 1850 more mana total. Plus, it would make stacking Tear early even safer, giving you more time in lane without having to back as well as almost negating the chance of running out. However, even with the active from Spellbinder's, the added burst from GLP and Luden's is still higher. And both can occur more often than Spellbinder's. The movement speed is negligible because you'l have enough from Phase Rush and can take Celerity anyway.
> [{quoted}](name=The Ecdysiast,realm=NA,application-id=3ErqAdtq,discussion-id=QsowzMrP,comment-id=00000000000000000000000000000000,timestamp=2019-05-22T17:53:13.814+0000) > > Ah, I see the issue. You're not including his passive in your calculations. > > With the full build-- just to keep it easy so I don't have to go back into practice tool when I should be studying for a midterm--, he actually gains 44% more mana thanks to his AP. That's 864 mana, not just 600. > > We can use his normal build for reference, since Spellbinder's doesn't give any mana, and you can see that at full build the alternative is around 1850 more mana total. > > Plus, it would make stacking Tear early even safer, giving you more time in lane without having to back as well as almost negating the chance of running out. > > However, even with the active from Spellbinder's, the added burst from GLP and Luden's is still higher. And both can occur more often than Spellbinder's. The movement speed is negligible because you'l have enough from Phase Rush and can take Celerity anyway. No, I did not forget that. It is just that the difference is another 6-7 damage for Q. 3% of 264 is really not that much in comparison. Either way, I applaud doing a lot of testing. Though 60% movement speed is not really negligible though. But, it might be a little unnecessary, heh.
: Who ever said that...? He has that much influence specifically because, like Ryze, he has strengths that aren't only in his stats. His wind wall is bar none the best team-wide defensive tool in the game. It's up there with Janna's in its strength for a coordinated team. They need to shift power in his kit the way they did to Galio, Ornn, Sejuani, and Kalista.
> [{quoted}](name=The Ecdysiast,realm=NA,application-id=3ErqAdtq,discussion-id=Gmu68FZt,comment-id=00160000,timestamp=2019-05-22T17:35:13.216+0000) > > Who ever said that...? > > He has that much influence specifically because, like Ryze, he has strengths that aren't only in his stats. His wind wall is bar none the best team-wide defensive tool in the game. It's up there with Janna's in its strength for a coordinated team. > > They need to shift power in his kit the way they did to Galio, Ornn, Sejuani, and Kalista. Lots of people claim he falls off against higher level players because "only bad players cannot beat him." Funny thing, I crush him over and over and I still hate the champion. He is toxic to the game. Windwall is blatantly broken and adds nothing to the game except frustration.
: > [{quoted}](name=Syrile,realm=NA,application-id=ZGEFLEUQ,discussion-id=axefycbo,comment-id=0002,timestamp=2019-05-21T23:53:59.322+0000) > > 100% > Banning trolls should be the single highest priority for any game that labels itself "competitive." I agree, perhaps they can experiment with using per chat mutes or something. idk.
> [{quoted}](name=TheHoodOfSwords,realm=NA,application-id=ZGEFLEUQ,discussion-id=axefycbo,comment-id=00020002,timestamp=2019-05-22T17:31:30.586+0000) > > I agree, perhaps they can experiment with using per chat mutes or something. idk. They will never do this because players will cry "Prisoner Island" or some such stuff. Honestly, they should just focus on griefers and players should learn to use mute (which they scream is the best form of self-defense but find it is not the best for them?). Either way, Riot has no interest in improving this.
: > [{quoted}](name=Syrile,realm=NA,application-id=3ErqAdtq,discussion-id=kLjuEEsK,comment-id=0000,timestamp=2019-05-22T04:09:25.031+0000) > > Imagine playing Malzahar and all of that pops your entire passive, along with auto-attacks that everyone has longer range than him and higher movement speed than him as well. :) > > Banshee's Veil is way too weak sadly, because of the nonsense meta. Much the same with Malzahar's passive. so? malzahar's passive is bullshit LMFAO
> [{quoted}](name=MaskedMorals,realm=NA,application-id=3ErqAdtq,discussion-id=kLjuEEsK,comment-id=00000004,timestamp=2019-05-22T18:25:36.579+0000) > > so? malzahar's passive is bullshit LMFAO Eh. Just weak.
Hoosier1 (NA)
: > [{quoted}](name=Syrile,realm=NA,application-id=ZGEFLEUQ,discussion-id=axefycbo,comment-id=000200010000,timestamp=2019-05-22T17:00:40.157+0000) > > Yeah... > I always hated the "real life is more important excuse" because it is nonsense. > Yes, on rare occasion, it happens. Thus, there should not be a magic one-time penalty. > But, if it is more often than very rarely, they are either deliberately doing it, or they are intentionally ignoring aspects of their life that are putting their teammates in a bad position because they refuse to deal with their own life first. > It is not anyone else's fault and they should be punished for it. > > And they really are the cause of more toxicity than some random person screaming in All-Chat. > It is old to listen to the Troll Knights defend them. That is why I think that this is all the fault of RIOT. They encourage this behavior by not being more severe in punishing it.
> [{quoted}](name=Hoosier1,realm=NA,application-id=ZGEFLEUQ,discussion-id=axefycbo,comment-id=0002000100000000,timestamp=2019-05-22T18:28:18.675+0000) > > That is why I think that this is all the fault of RIOT. They encourage this behavior by not being more severe in punishing it. It is. They give incentives for being toxic and trolling.
Pika Fox (NA)
: Yeah, no. Its clear you dont know how tier lists work. Removing champions from the game changes a lot on how tier lists work, given specific archtypes are S+ moreso than others, so those who they counter would rise up a lot more. Thats literally not what an aram account is. Unless youre claiming my account is an aram account because i primarily play aram over SR or TT. An aram account is just an account with only A+ and above champions on it. Those rarely exist, if at all, anymore, and wouldnt skew the numbers much. And even if they did, and they won games because of it, they would only ever face other aram accounts, meaning for you its irrelevent and a non issue because matchmaking is a thing. How about you learn what a "reroll" is. Or why its called "all random" in the first place. Heres a hint "has nothing to do with pure randomness or having all champions".
> [{quoted}](name=Pika Fox,realm=NA,application-id=3ErqAdtq,discussion-id=2xFjqtlk,comment-id=0001000000000000000000000000000000000000,timestamp=2019-05-22T19:27:45.552+0000) > > Yeah, no. Its clear you dont know how tier lists work. Removing champions from the game changes a lot on how tier lists work, given specific archtypes are S+ moreso than others, so those who they counter would rise up a lot more. > > Thats literally not what an aram account is. Unless youre claiming my account is an aram account because i primarily play aram over SR or TT. An aram account is just an account with only A+ and above champions on it. Those rarely exist, if at all, anymore, and wouldnt skew the numbers much. And even if they did, and they won games because of it, they would only ever face other aram accounts, meaning for you its irrelevent and a non issue because matchmaking is a thing. > > How about you learn what a "reroll" is. Or why its called "all random" in the first place. Heres a hint "has nothing to do with pure randomness or having all champions". At this point, despite being confronted with the clear math, clear description, you are now just attacking me by saying /I/ do not understand? Everything you have said here is nothing more than "you do not understand." Yet, I have provided very clear explanations with logic that explains away every claim you have made. If your intent is just to constantly hurl that insult out, I have nothing more to say here.
: You need to stop...you're gonna make yourself sick. {{sticker:slayer-jinx-wink}}
> [{quoted}](name=ChaosReyn,realm=NA,application-id=3ErqAdtq,discussion-id=Gmu68FZt,comment-id=00050000000100000001000000000000000100000001,timestamp=2019-05-22T19:06:54.221+0000) > > You need to stop...you're gonna make yourself sick. > {{sticker:slayer-jinx-wink}} I know... ugh.
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Syrile

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