Rioter Comments
: I am only Plat 5 right now but I am really looking to improve and get towards a serious League of Legends team. It's almost like I don't really know where to start at but it is my dream to become a pro player and I'm trying so hard to make it work right now. Do you guys happen to be taking subs?
Unfortunately, we are only accepting players (including subs) who are master tier and above. However, it's my belief that anyone can hit that rank with the right attitude, motivation, and commitment. Keep grinding and feel free to contact me once you've hit that rank. (:
Rioter Comments
: Why is there no Icon for flyquest?
: Uh last I checked ranked and LCS was competitive.
You're making the mistake of grouping LCS and ranked together. LCS does have coaches. The players are literally sat down and taught the game. As for ranked, Riot has released Champion Spotlights for every champion in the game, twice for champions that have been reworked. Riot supplies players with patch notes and recommended builds. Riot has a tutorial. That's a lot of tools for a video game. Yes, a VIDEO GAME. No other video game sits their playerbase down and teaches them the game. Why does Riot need to do that? And why should older, better players be responsible for the random millions who don't have the game down to a T?
: Seriously this is getting a little ridiculous with the reporting people for talking trash
I've competed in everything from pop warner and little league to division 2 high school football and baseball to adult rec leagues to online amateur tournaments/ladders such as gamerbattles, and several competitive online video game ladders. In addition to competing, I've umpired softball and baseball from t-ball to to division 1 high school. The rules regarding trash talk have been the same across all of these competitions: Keep the talk friendly and non-offensive or you're going to receive punishment. Further, the offender never gets to decide what is offensive and there is a zero-tolerance for swearing/cursing/whatever you want to call it. If you've gotten away with this in other competitive environments, then it's because whoever is responsible for player behavior moderation isn't doing their jobs properly or fully. If someone trolls, intentionally feeds, assists the enemy team, etc, in your games, kindly encourage and remind your teammates and the enemy team to report them. You don't need to take further action from there. As you can tell via your own accounts, the report and punishment system can and will handle the rest.
: You're missing the point. If they had to stake their account on it, they wouldn't make those suggestions because they know the idea is bad. It's infantile to suggest it.
It's infantile to suggest what you're suggesting. If people had to stake their accounts on their suggestions, the entire community would be silent. There would be virtually zero player feedback and the game would rapidly die out versus literally every other game in the world.
: Because these people are making demands without care for the consequences.
That's the purpose of boards. Developers want their communities to make demands so that they can improve their games. And the bottom line is that communties don't make the changes, developers do. There's no accountability whatsoever for demanding or suggesting changes be made. I can't believe I even spent this much time replying to the most ridiculous response I've ever read in my life.
: >This is meant to be a discussion post. You don't want a discussion, you want yesmen. That is pretty obvious because of your rampant downvoting of everyone who doesn't agree with you. Doesn't matter though. Your proposal will be ignored anyway, the features were demanded by the community for years.
You're the only person I've downvoted in this thread because you've been downvoting me lmao. Nobody demanded autofill. People wanted queue times to be reduced. It was an open-ended demand and Riot came up with their own solution. If it gets enough backlash, they will find a way to adjust it, as they have with other features in the past. This is how community/developer communication works. This is why boards exist. I was like you, once. You like to patrol boards for people you can disagree with. That's great and all but if you're going to reduce your end of the conversation to insults and ~~assumptions~~ facts about the history behind the content of this thread then I have no more time for you.
scazzman (NA)
: > [{quoted}](name=THE KILLER GUY,realm=NA,application-id=ZGEFLEUQ,discussion-id=nTYAtMAl,comment-id=00040000,timestamp=2016-12-30T13:05:18.107+0000) > > There already is an option to mute pings. You can go to volume and then reduce the volume of all pings. The problem is that I don't want to mute everyone's pings, just the ones who spam pings to be toxic. however even if you turn the sound off they still show up on the map. riot wants muted players to maintain some degree of communication. due to the people who just mute everyone regardless of if they are toxic
Actually, that'd be great if I could just mute the SOUND of specific player's pings. I'd love that to be an option.
: I'd feel more comfortable removing autofill if everyone on the boards were willing to put their accounts on it. i.e. if the blow back is massive and they have to add it back in when we have 15 min queues, then your account gets banned. People are asking for things they want, because it makes them feel good to have it. And they aren't thinking of anything like the long-term success of the game, the other players, or learning the support role if you know you're going to get it. I'm a support main, I hope they remove it so I have insta-games. But it's not a reasonable request.
> I'd feel more comfortable removing autofill if everyone on the boards were willing to put their accounts on it. i.e. if the blow back is massive and they have to add it back in when we have 15 min queues, then your account gets banned. ???????????????????????????????????????????????/
: You're not thinking about the ramifications of this. 1) how do you know what the Q times would be without auto fill. People have said they'd want to opt out to wait a minute longer. Well what about an hour longer? 10 hours longer? How do you know how big the bottleneck is? 2) if you made it opt out then those who opted in would be much more likely to get support autofilled. Then they would opt out. You're now back to point 1. This is like the supp secondary thing all over again where if you say you would be willing to support you'll get it 99% of games which stops people from queuing supp secondary which decreases the number of available supports etc etc. Think man
> 1) how do you know what the Q times would be without auto fill. People have said they'd want to opt out to wait a minute longer. Well what about an hour longer? 10 hours longer? How do you know how big the bottleneck is? To put it simply, I know how big the bottleneck is because autofill didn't always exist. During that time, queue times were anywhere from 5 to 15 minutes and I wasn't complaining. > 2) if you made it opt out then those who opted in would be much more likely to get support autofilled. Then they would opt out. You're now back to point 1. This is like the supp secondary thing all over again where if you say you would be willing to support you'll get it 99% of games which stops people from queuing supp secondary which decreases the number of available supports etc etc. You're absolutely right. But it would be their choice. Those who opt in will opt in knowing this. So everyone opts out. Okay, great. Now we can just remove autofill entirely and people will realize they always preferred the longer queues. Of course, this post is my opinion and my suggestions. I'm not a developer, but pointing out flaws is certainly easier than creating solutions. I admit that. But you've got to start somewhere. That's what this discussion is about. I'd prefer people toss around ideas than simply argue my own. That isn't the point of this.
Kei143 (NA)
: then play flex queue. so you deal with autofill less, which leads to better competition when no one is crazy raging.
Ahhh you baited me. This is still beyond my point of this post. I'd RATHER SOLO/DUO be FIXED. It has nothing to do with flex queue. Again, the solution shouldn't have to be to avoid solo/duo queue.
Kei143 (NA)
: well .. would you rather have better competition? or have ragers whom were autofilled? Even if Riot were to implement a fix right now, it'll take months for the solution to surface, and you'd have to deal with it. So, competition? or deal with autofill?
I'd rather have better competition, because that puts better competition on my side as well. If I lost, I'll know I could have done better, rather than seeing my bot lane have 75% of my team's deaths every game.
: I supposed you can mute ping if you /ignore a player...i'm not 100% sure
Sadly, you can't. But you _should_ be able to. That's the whole point of this post.
: 10 Bans When? Who would you ban?
This seems fun: {{champion:122}} Overloaded early levels kit; anyone can pick this guy up for the first time and just massacre top lane {{champion:164}} I had 50+ cs diff and first blood gold against her. She leveled up a few times and became unkillable. NEVER AGAIN. {{champion:64}} One of those paradox champs in mid/high elo {{champion:134}} Can miss every basic ability and then ult you for 200% of your hp {{champion:157}} Paradox champ/they either have leesyndrome or only ult off their q {{champion:28}} Doesn't matter if she's a good champ. The simple fact that a game is solo q/not challenger elo makes her legit game-breaking. {{champion:13}} Riot: "WHAT? RYZE ISN'T META IN PROFESSIONAL PLAY? LET'S MAKE HIM HIT LATE GAME AT LEVEL 2. THAT'LL BE REALLY BALANCED." {{champion:120}} Just a strong, easy to play jungler that can abuse ghost. If olaf was slightly better, he'd be in this spot. {{champion:4}} Similarly to Evelynn, he becomes much stronger simply by being in a solo queue game. {{champion:23}} Was gonna say Riven but realized she's actually in a fairly balanced place right now. Trynd's one of those paradox champs and takes literally no skill. No champion has 1v5'd more in my games than Tryndamere.
: Maybe auto fill should be more of a requirement in high MMR games, where queue times are actually something to worry about? In low elo games, maybe it should be an option to have autofillers or not.
I mean, if they can do one then they might as well do both. Thing is, if it's made as something you can opt for or out of, then people accept that they are getting the queue times that they choose.
: Maybe it's not me but the fact that most people would agree that solo/duo is more competitive, thus it means less to be highly ranked in flex than it does in solo/duo. And let's face it, that's the whole point of a ladder system.
Let's not forget that the best solution shouldn't be to accept that solo/duo is unplayable and simply to avoid it and play something else instead.
Kei143 (NA)
: whether it is more competitive is up to you to think. If you feel like you are getting a good competition out of it, then you will. And I'm not saying to duo with your buddies, more like people are willing to duo with their buddies, so you got more people playing support.
Maybe it's not me but the fact that most people would agree that solo/duo is more competitive, thus it means less to be highly ranked in flex than it does in solo/duo. And let's face it, that's the whole point of a ladder system.
: Honestly, as long as that sharp ping isn't threatening to make my eardrums bleed, or the icon isn't obstructing my vision, I don't really care if someone is being a dumb ass with their pings. It's pretty easy to ignore, especially when I know they are simply doing it to be toxic. I am all for Riot working to limit toxicity, but I don't think it should work against the improvements they have made for making communication more available. Keeping control over your own attitude is far easier than it is for Riot to design an automatic babysitter for in game communication.
I feel the same way. I just think a world where people ONLY use pings for their intended purpose sounds pretty nice and Riot could make a better effort in that direction. I think restrictions could easily be made without hindering those who never use pings to be toxic. The way I see people act in this game makes me think an automatic babysitter is absolutely necessary.
scazzman (NA)
: Riot has already stated they will not give players the option to mute pings. Due to a large percentage of players that /mute all every game.
There already is an option to mute pings. You can go to volume and then reduce the volume of all pings. The problem is that I don't want to mute everyone's pings, just the ones who spam pings to be toxic.
: >So "maybe" calm down a little bit. The entire starting point of your post is that you are mad about an ingame function. Some nerve you have to tell others to "calm down". If pings annoy you, then mute them. There is a separate option for that in the ingame menu. If you don't do that, tough luck m8. But I don't see why we should lose, or get a restriction on a very helpful function, for no better reason than some morons abusing it.
You're still missing the part where only the morons abusing it are the ones I believe require a restriction. Do you really believe Riot doesn't have the ability to restrict abusers without restricting everyone? That's the entire point of this post but you came here determined to disagree for disagreement's sake. Hence I say "calm down." I'm not even angry about these functions. I decided I'd speak up for others after a conversation I had on the boards elsewhere. I am perfectly calm. You came here full of piss and in search of a contest. Wrong post, buddy. This is meant to be a discussion post.
: > [{quoted}](name=THE KILLER GUY,realm=NA,application-id=ZGEFLEUQ,discussion-id=oa547ALR,comment-id=00010000,timestamp=2016-12-30T12:13:33.978+0000) > > Genuinely curious: is DTN a person? Never seen the name before. I agree with that sentiment 100%. I'd even be as bold to say that the system now is much worse than role calling. How so? Role calling led to fights and dodging and trolling. How is autofilled worse?
Because autofill leads to fights, dodging, and trolling as well, only more often and to a worse degree. At least, in my opinion and in my experience. Note, though, this is not me saying that we should bring role calling back. That definitely sucked. I just want autofill to be an option that people can opt out of.
: Why should the ability of non-toxic players to use pings the way they are used to be limited because of the actions of toxics? I often coordinate ganks down to the second by "pinging down" my ult CD. Makes for perfectlly timed combos of CC that result in kills more surely than just blundeirng into the lane with a vague idea when it will go off. And to do that, I need multiple status-pings in a short amount of time. I actively encourage my jungler/laner to do the same. It works great, and the bit of spam is tolerable for the benefit it gives the team. Why should I be robbed of that tool because some people are abusing pings to be toxic?
My suggestion would be assuming the limit before spam notifications doesn't change. Do you receive spam notifications when you ping down your ult cd? If you do, just ping slightly less (example: at 3s instead of 4s). If you don't, then don't worry about it. However, it was only a suggestion/beginning conversation. I believe better solutions could be found than the one I proposed. I DID start my suggestion with "maybe." So "maybe" calm down a little bit.
Kei143 (NA)
: play in flex queue, you'll find alot of people wanting to support their buddies there.
I prefer solo/duo for the more competitive atmosphere, plus most of my friends aren't plat/diamond so I don't see myself playing with them much.
: ***
I was waiting for someone to say this after seeing the downvotes. That's fine and dandy to point out that someone isn't participating/is trolling, but doesn't pinging once get the point across? At what point does spamming them with pings make you as bad/worse than them? In my opinion, once is enough and then you should revert your focus back to the game, assuming you're trying to win.
: DTN said something that sticks with me. How is this different than role calling from before?
Genuinely curious: is DTN a person? Never seen the name before. I agree with that sentiment 100%. I'd even be as bold to say that the system now is much worse than role calling.
: ARAM No Longer "All in Fun"
I've learned to always enter ARAMs with a mindset that I KNOW it's going to be a lower-quality game in terms of player behavior. Thing is, ARAM is so condensed compared to SR that there is very little outside of that little chat box that a player can actually do to ruin a game. Your best bets are either muting the player or memeing the whole game. I've found that people in ARAM typically don't want to be seen as toxic; they just want to joke around and have fun the same as you. So take what they say with a grain of salt. If they see you doing that, they will usually try to be your buddy. If it gets worse and more uncomfortable for you, I'd suggest you just mute them and move on. The games are usually short anyway.
: Is purposefully taking HP in ARAM considered greifing?
I'm sorry about your game. That has happened to me many times. For now, you'll have to enter any non-Summoner's Rift match with an expectation for a lower quality game. Riot has made it clear that they don't care about what happens as far as player behavior is concerned in arams, dominion (in the past), , twisted treeline, other featured game modes, or custom matches. Many actions, specifically chat behavior, are still reportable across the board, but reports in those game modes are weighed as significantly less important than those in Normal/Ranked matches. Riot staff have openly come forward about this in the past. Even in Summoner's Rift, though, an action akin to unnecessarily taking a health pack from under a teammate would only cause a player to be punished if he received multiple reports from players in that match. If you were the only one who reported the sivir on your team in that game, I can guarantee you nothing will be done about it.
: Significantly more. It comes down to "Who's auto fill player sucks at the role more" Personally I don't have a problem getting autofilled since I play everything pretty well. (for my elo anyways) Oh I also dodged because of a fizz support we were going to get one game because he couldn't support. I'm sorry riot, I'd rather wait an extra minute for somebody who can support.
I couldn't agree more. I feel like the role selection process improved a lot with the introduction of pre-picking primary/secondary roles, and then regressed when autofill came around to become even worse than the old days when everyone would type their best roles in chat during champ select and figure it out for themselves. There's no more "well, as long as I get this champ, I can fill for the team." Now it's "well, the meta's changed 10 times since the last time I had to support so I might as well troll and end this quickly."
: Rather than limiting the availability of everyone's pings, I feel like giving other players tools to mute/squelch an individual's ping would still allow responsible players to continue to use the ping tool unhindered.
It wouldn't be limiting everyone's pings, only the people who choose to abuse the pings. . I would agree with you except that there are those rare occasions where toxic players decide to talk less and focus more, in which case I'd like to be able to see their pings if only they were guaranteed to not be abused later on in the game.
: I usually just turn down the ping volume which helps me not get as tilted but I can't really do anything about the enemy Yasuo that Binds his Mastery 7 emote to his ult key.
All emotes, including mastery emote, are actually muted when you mute the player. Though, I agree it is annoying and I prefer not to mute players for such a simple thing. I wish I could just mute the mastery emote itself.
: I got stuck with a person who Soraka jungled in my series.... Because they got autofilled into it and they wanted top.
Thank you for your comment! Would you say you've experience these types of games more or less often since autofill was introduced?
: Certain in-game features aren't used for their primary function, but to BM
I'll begin: Maybe over the course of each game, a player's pings can _permanently_ become more and more limited as the player is given spam notifications throughout the game.
Rioter Comments
Rioter Comments
: Instead of guaranteeing us one of our 2 selected roles in our promos (Which is basically ALWYS the case for ME duh) they should guarantee us our primary role for sure when having to go through our promos. That literally just ruined it for me and its getting annoying.{{sticker:slayer-jinx-unamused}}
I totally agree. I mean, why not, right? It's like sometimes you get your primary all the way into promos and then you get your secondary all the way through promos and lose. That always feels bad lol
: This is just plain wrong! Yes, the free win doesn't put them ahead of SKT and C9 but they are still one step closer to making it to quarters then they were before...which is an advantage.
Velvét (NA)
: But they do decide when to issue bans. Issuing a ban during the most important tourney for the esport is a big thing, especially since most teams don't have subs on hand or even have subs at all.
Actually most teams do have subs, including IMay this year and SK last year. And would you look at that, IMay won.
: I May isn't advancing anyway but this does hurt their chances of placing in the 9-12 and getting more prize money.
That's their own fault. Road shouldn't have acted the way he did and I May's staff should have taken better steps towards him improving his behavior.
: Isn't kinda funny how Riot only focuses on this type of stuff as Worlds is either 1 week away or already half way through groups it just seems fishy.
Riot doesn't choose when pros decide to be toxic.
: sucks FW gets a free win and not C9 :/ i think one game is rather stupid and it really just benefits FW. i say just fine him do 3 games like sven got for his racist IGN
What about SKT? FW winning would give SKT a bigger disadvantage than against C9 because SKT has already lost to FW once.
: Competitive Ruling: Hankil “Road” Yoon
While this ruling gives Flash Wolves an advantage, this doesn't give C9 or SKT a disadvantage. Flash Wolves and I May are both 1-2 in their group, while C9 and SKT are tied 2-1. Either way, someone has to come out of the Flash Wolves vs I May game with a victory, which still wouldn't put either team ahead of the rest of the group in wins. If C9 and SKT deserve to go on to Quarters, then they will find a way to do so. It could give Flash Wolves an advantage against SKT if they beat SKT again, which if that happens, SKT doesn't deserve to move on anyway and Flash Wolves does deserve to move on.
: 2016 ranked season ends soon
Why is everyone bitching about a free skin? Get over yourselves. Bunch of spoiled brats.
Dealth (NA)
: Who will win tomorrow, IMT vs C9
C9's a better team imo. Sadly, both are eons better than CLG... but I digress. Anyway, Impact has just as much carry potential as Huni, but he can also play tanks. Plus, Impact has an incredibly smart laning phase and Huni tilts easily, so you can do the math there. Thus, Impact > Huni I think Meteos can hang with Reignover, especially with having such a strong top/mid. Ultimately, though, RO > Meteos Jensen > Pobelter. I love Pob but Jensen is just more likely to put a team on his back if needed. Sneaky >>> Wildturtle. Sneaky has an edge in laning, team fighting, and consistency over Wildturtle. Smoothie = Adrian. Both are good, but neither are going to really determine this match. They typically play the utility role because each of their teams have so many carry threats. This gives C9 a 3-1 advantage in individual skill. People are going to say that individual skill isn't everything. By that logic, C9 has an even better chance, because IMT has historically only won matches against teams with lesser skilled individual players. This is exactly why C9 having better individual play than IMT is key. There's no way C9 loses this match unless they uncharacteristically disco game 1 and, again uncharacteristically, tilt the rest of the match.
: League would be better if Riot stopped forcing eSports down our throats. EDIT: Since people don't see all replies to this post, I am aware that those notifications can be disabled and I keep them disabled at all times. I shouldn't have to disable them at all.
It takes five seconds to disable. Most people like it and it's not forcing anything.
: Pro players play certain champions to win not to give fans something to cheer about, No they want to WIN. If your tired of watching the LCS teams play the same amount of champions don't watch the LCS and watch youtube videos instead.
I agree. The goal of the professional scene is to win, not to entertain. There are few things Riot can do to increase the diversity of champ select in professional games. Dynamic pick/ban would probably help and is something they should consider, but also they could reduce the frequency of large patches that completely change the game so that pros could feel more comfortable with their general game knowledge and work toward diversifying their gameplay.
TBakes (NA)
: I think it would make more sense if both teams submit certain bans prior to a match even starting and then after they both have knowledge of those disabled champs, then they ban some regularly and then pick. It could also be interesting to pick and ban simultaneously, or not necessarily ban-ban-ban-pick-pick-pick. What if they switch to ban 1-pick 1, ban 2-pick 2, ban 2-pick 2, etc. Something a little bit more dynamic could be worth it. Also, I believe they are considering 5 bans each for next year (Casual and Pro), so even that would add 4 more bans total, which might be all it takes.
The dynamic banning is something people have been asking about for a while, as it is used in dota and nearly every character was used in just the group stages of The International (the dota equivalent of Worlds). I think it's a great idea. However, banning so far ahead of time that teams have the time and knowledge to prep for such bans would make the game 100x more stale. It would reduce the number of possibilities teams would need to consider during their prep, and it would remove a large amount of the impact that predictions have during champ select because there would be mathematically fewer options needed going into matches.
: pro 3v3
Twisted Treeline has been around for a long time. If there were a place for it to be played professionally, it would have happened by now. 5v5 isn't dead by any means, and even if it were as endangered as you might think, you don't try to transition an entire scene to something that had it's chance and is extremely less popular.
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THE KILLER GUY

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