: [Skin idea] Ghost Janna
Wait, aren’t you the creator of Dark Star Orianna?
: So how come nobody is talking about what 7.22 did to Leona?
Thresh vs Leona is a skilled match up, if Thresh can’t flay the Leona E in time what do you expect will happen?
Rioter Comments
: Front page of website
Just for reference if you need a website go to Runereforge.gg
: I just realized why league is such a frustrating game for some
To be honest Leagues population is way bigger so if we didn’t have an option to punish afkers you’d probably run Into one every other game, worst part would be them afking over a game that could’ve been won.
: 1) If you don’t care then get off the boards 2) No idea why you can’t comprehend what you’re reading, but what I wrote was on the basis of _what may work in high elo may not work in low elo and vice versa_. So what’s my point? For some reason you’re thinking about a Jayce with the same build, across elos rather than thinking about how the game actually _differentiates_ across elos. 3) No tanks are not an issue right now, let alone it’s been only _one_ patch so why don’t you calm down and wait for the following patches to see what happens. It’s pre season and it’s time for testing. 4) There was no “original topic” so stop pulling that out of no where.
Yeah you’re too stupid to even be dealt with despite explaining it three different times in three different context holy fuck. Anyways have a good day sir not gonna waste time on people who can’t comprehend what they’re reading.
: > This is what I was talking about but you clearly were too stupid to critically think about what I meant. No, I simply didn't care because it wasn't relevant. When balancing a game, you don't care nor should care about people who suck at it. Going back to the original topic: If tanks are good in high elo, maybe buffing them is a bad idea.
1) If you don’t care then get off the boards 2) No idea why you can’t comprehend what you’re reading, but what I wrote was on the basis of _what may work in high elo may not work in low elo and vice versa_. So what’s my point? For some reason you’re thinking about a Jayce with the same build, across elos rather than thinking about how the game actually _differentiates_ across elos. 3) No tanks are not an issue right now, let alone it’s been only _one_ patch so why don’t you calm down and wait for the following patches to see what happens. It’s pre season and it’s time for testing. 4) There was no “original topic” so stop pulling that out of no where.
: > [{quoted}](name=TSM Piccaboo,realm=NA,application-id=3ErqAdtq,discussion-id=E6vzyU8X,comment-id=0004,timestamp=2017-11-14T00:41:34.565+0000) > > Cause he’s always been problematic to balance unlike Taliyah damn. problomatic much. I don't see him being picked in pro play everytime hes useable? though what do we consider problomatic. bronze and silver? sure as hell he isn't a problem much elsewhere as people rarely pick him beyond platinum
Because pro play isn’t an accurate representation of what happens live
: {{champion:2}} and {{champion:421}} are balanced. It takes time for rek to get hers because she needs full rage and olaf cuts himself.
You could say they're balanced now, but they were both cluster fucks when they were released and took a while to smooth out.
: You're just wrong. Trying to say something that is simple is "more complex than you think" isn't an argument. No champion changes in base damage or scalings with elo.
You're right, but skill level and off meta things are variations that develop at higher elo that low elos don't. Why is Yi such a faceroll in low elo but get's stomped in high elo? This is what I was talking about but you clearly were too stupid to critically think about what I meant.
Ponderss (NA)
: Why is every ranked game suddenly a one-sided stomp fest?
It’s also preseason no one really try harding
: No it doesn't. Jayce can full HP combo you in silver or diamond, because Jayce never changed.
I don’t think you’re capable of critical thinking so I’m just gonna stop here Especially when it comes to the definition of differentiate
: taliyah at 49.38% wr and get a huge buff on PBE while Darius is sitting at a low 46% wr get nothing
: RIOT YOU HAVE TO GIVE NUNU A VGU SOON CAUSE MY WIFE IS PREGNANT
: Lux is pretty much trash tier so far in Pre-Season... Perhaps it is time to buff her some more?
: You act like no streamer ever talks about their opinions.
Game differentiates from elo to elo
Fyrexia (NA)
: What happens if you take "magical footwear" on cassiopeia
Kerkoc (EUW)
: Fair settings for deaf people.
We have colourblind mode I don't see a reason why we shouldn't get a mode for deaf people or at least make it so that global sounds are more transparent.
MTback (NA)
: patch 7.22 is a shit !!!!!!!!!!!! fking shit.and dumb roit !!!!!!!!!!!
: I talked about this on a [thread](https://boards.na.leagueoflegends.com/en/c/gameplay-balance/hEq0bEgW-riot-i-legitimately-hope-i-get-an-answer-from-one-of-you-about-demolish-why-do-you-hate-towers?comment=0020)a little over a month ago, but didn't mention it again since then. We're actually shipping some changes to turrets on 7.23 that didn't quite make preseason.
That’s great to see, thanks Nectar. Hopefully other topics will also be looked at during this time.
: You seem to miss the point Calad just made... It's not a matter of urgency, it's a matter of whether the Balance Team agree with you or not. If they don't agree that towers are too weak, they won't buff them, neither urgently nor slowly.
I used Twitch as an example of something urgent that needs to be looked at. You can play with shit turrets for so long before you start losing sanity. But at the end of the day why does it matter if they agree with me or not? It’s the players opinion that will effect how the company public imagine is seen, sure they don’t have to listen to us but if I were to write an honest opinion on how I felt about League it probably wouldn’t be the most prettiest of things especially when a large portion of the player base feels the same way as well.
: You act like streams don't exist...
There’s a difference between actual experience and spectating
: Tanks are serious issue in high elo right now.
Not sure If I'd consider gold 5 "high elo"
GigglesO (NA)
: "New Playstyles"?
I think it was more so about options rather than play style. Giving players more options depending on their match ups, team comp, who their against etc and choosing specific runes tailoring towards that, rather than opting for the game runes and masteries every game because they're the best ones. But in all honestly the system will always be cookie cutter and people will always opt for the best ones.
: In the future, will we get banned if we don't buy stuff with RP?
Tsumirez (EUNE)
: Infinite bronze division
It's not luck, trust me.
: While people complain about TWITCH
: You obviously haven't been around when Turrets were actually durable and games devolved into 40 minute farming simulations with wave clear mages like Ziggs or Anivia being the only playable mids. Towers might be a tad too weak but tinkering with their power will result in huge shifts in terms of game flow and make rift herald/baron almost mandatory to siege.
Never did I say we should buff them to that extent... Should they last a reasonable time? Yes, but they shouldn't last for 8 minutes. Also Anivia and Ziggs are better champions when it comes to stalling the game so..
: Yes, constantly. Rioters check the boards several times a day, have reddit up on a second monitor, watch streams while they eat, survey players both in-client and in-person, and track popular topics from many different countries. In some cases, a Rioter might agree with your sentiment and be actively working to improve something, but not be ready to talk about it yet - in others, they might agree but feel there is another important project that they have to prioritize. In still others, they might listen, and decide they actually disagree with your perspective. Disagreement happens a lot - even people who agree that a problem exists might have very different ideas of how it should be solved, and taking all that into account, not just from a small group on boards or reddit, but on the huge scale of players all over the world, takes time. We hire designers not to look at what players say and then immediately do it, but to take different perspectives into account, dive into the data, and then use their best judgment to determine a course of action. In regards to your examples, I think a good first step would be to figure out what the gameplay team currently thinks about the questions you have. For example: Does the gameplay team think turrets are strong enough at the moment? I’m not a designer - so I don’t know the answer to this question. It could be a good thing to ask on one of Meddler’s “Quick Gameplay Thoughts.” He usually hangs around for awhile after he posts, and I’d be interested to see how he feels about it.
I mean turrets have been complete garbage since season 6 but despite constant player feedback nothing has been done. I'm honestly curious to hear their perspective on why/how the current state of turrets reflects healthy game play. The thing that really concerns me (especially as of late) is the lack of urgency they have when addressing things that have gone on for too long, Twitch being a prime example.
: ##Edit: Even if you disagree with the reasoning below, don't downvote me too much! I want more people to see our honest response to this question. This orange essence thing is a spicy one but I'll take my best shot at addressing it. The most honest answer it comes down to is that we wanna be able to spread out orange essence type loot and rewards across multiple systems without having to take an additional huge revenue hit at the same time that we're making runes free. I'll explain what I mean. Basically, when we first started giving out skins and stuff through the loot system, the only way you could get it was by 1) paying for it or 2) earning it through the mastery chests. Going into 2018 you're also gonna get skin content through things like events and honor (lets call them "orange shards" since we're really talking about anything that can be disenchanted into orange essence). We lowered the disenchant rate on shards, and we're giving out more shards. So that's what I mean by spreading it across multiple systems. I think we'll actually have to wait and see whether players feel that the additional shards from the other systems make up for the disenchant rate changes. Preseason shipped with some other upgrades to loot like bad luck protection and chances for double drops in chests, and I think we'll have to wait and see how that feels for players before we'll know. Now, there's another question implied here, which I think also bears addressing: **"Why can't Riot just give us more orange essence and more shards?"** The answer is that we make money on League through RP sales, and we want to be really responsible about how much we cut into RP sales when giving away stuff. Giving away skins and cosmetics through our in-games systems is something we have to manage really carefully—if it becomes to easy to earn orange essence and shards, RP sales would go down a lot (why pay for it when you can just get skins for free?). Even though League is free to play, we do need to make money and manage it responsibly so we can reinvest it back into the game. That's why making cosmetics too easy to get for free would be irresponsible for us, as a business. I know it's hard to get excited about an explanation like this, but I hope it makes sense! ##ONE MORE LONGISH EDIT TO CLARIFY A POINT: **I don't want to make the promise that the orange essence amounts you get will “even out” or be the same as before.** There’s way too much variance in the rates that people get OE from mastery and all the other systems for us to say that with a straight face. And the truth is the nerf to OE disenchant rates was significant. It’s more than we reigned it in to give ourselves wiggle room with these other systems. And honestly, the revenue hit from making runes free was a factor we considered as part of that. The goal is to make rewards systems that feel meaningful, rather than just constantly increasing the amount of stuff we give out every year because player expectations keep rising. It feels icky when we start talking about protecting revenue and budgets and shit, but we’re open to feedback on this stuff. I see basically no one talking about the double drops or bad luck protection that we already added to the system, so I wanna wait for a while for people to get used to the changes.
As someone who bought them every now and then if you make them lose value that means no one will want to buy it because it’s limo longer worth what you’re paying for. If you kept the value the same then sure people will buy, as for me I think I’d personally not even buy anymore since the value drop, if it was kept the same it would feel rewarding.
: Ezrea, 22% pick rate, 56% win rate.
: {{champion:432}} i actually am shit early i poke people with my magic balls
I was gonna question this until I read your name
: Platinum players
I personally started picking more lane dominant champions for two reasons. 1) If I get a lead in lane it transitions pretty well for the most part into a win. 2) I ended up realizing that while playing more lane dominant champions more smaller mistakes from my opponents then eventually took advantage of those mistakes.
: Is spamming question mark pings during the game toxic behavior?
No, the ping limit is capped at 6 before you can ping again so you can't really "spam" to the extend that would be re-portable. It's pretty much the same reason why the made the cap anyways.
: can we get some off duty rioters to patrol ranked games during preseason
: Ok, so hard cap crit at 40% and allow yasuo passive to exceed it. One of the major issues with crit is just how high the percentage actually gets.
> [{quoted}](name=Provengreil,realm=NA,application-id=3ErqAdtq,discussion-id=fmclQPkM,comment-id=000100010001,timestamp=2017-11-11T19:04:57.197+0000) > > One of the major issues with crit is just how high the percentage actually gets. > >allow yasuo passive to exceed it. lol?
: can we get the option for surrender at 10min?
Anytime I see an open mid now In high elo it's usually around 5 mins lulxd
JaXoRNiX (EUNE)
: Unfinished business
Yeah Press the Attack is insanely busted with her W.
Chiken138 (EUW)
: Riot managed it , Volibear has died
Squey (NA)
: Ya im done till preseason is over
Someone on the balance team has a hard on for 20 minute games and isn't giving in. Players have been complaining about pathetic turrets since mid season 6 yet no one has addressed it since then. Players have complained about damage creep since mid season 6 and same thing no one addressing it. They clearly don't care if games end in 20 minutes or if some things are outrageously broken for an extended period of time. I mean look at the above no one addressing those since nearly a year and a half ago?
: The Damage Is Too D**n High Party!!
I'd say it's the lack of resistance not really the new runes.
ApexCH (NA)
: > [{quoted}](name=TSM Piccaboo,realm=NA,application-id=3ErqAdtq,discussion-id=fmclQPkM,comment-id=00010001,timestamp=2017-11-11T16:44:17.086+0000) > > Mm while I agree RNG can be pretty skewed sometimes having some sort of RNG in the game could add excitement. > > Take Jhin for example, you know his fourth shot on reload and ultimate will guarantee to crit, you don’t know the exact value of what the RNG would would be but you still know it’s coming because it’s interactive. I personally think having RNG in a game can add excitement depending on how it’s regulated, obviously the IE into double Zeal is a bad example but Jhin on the other hand is a pretty good example of what is more interactive and fun RNG. I’ve never in my life heard anyone complain about Jhin being so RNG related because they at least know when it’s coming. Hi picaboo bb its defended.. Hope now xoxo duo
Hey Hope, message me in game if you get a chance when I'm on.
: Remove crit from the game.
Mm while I agree RNG can be pretty skewed sometimes having some sort of RNG in the game could add excitement. Take Jhin for example, you know his fourth shot on reload and ultimate will guarantee to crit, you don’t know the exact value of what the RNG would would be but you still know it’s coming because it’s interactive. I personally think having RNG in a game can add excitement depending on how it’s regulated, obviously the IE into double Zeal is a bad example but Jhin on the other hand is a pretty good example of what is more interactive and fun RNG. I’ve never in my life heard anyone complain about Jhin being so RNG related because they at least know when it’s coming.
Rioter Comments
Meddler (NA)
: Quick Gameplay Thoughts: November 10
Morning Meddler, can I ask you on your opinion on damage creep and is it going to be addressed any time soon?
Shadòw (EUW)
: Thing is of course you need the tools to 1v1 early. If you go even in lane you are falling off and going to be useless if you don't play the mid game very well. {{item:3157}} isn't useless too rush, especially against Assassins. Same goes for Stopwatch. If you prevent 1 all in then you could possibly deny their snowball, or at least delay it, which is the worst that can happen to AD Assassins.
The cool-down on that is longer than your ultimate as the game goes. Zed excels in the split pushing game and would easily kill any mage in a side lane who doesn't have Zhonyas up.
Shadòw (EUW)
: ...And he still is under 50% winrate Stop acting like a one time Zhonyas isn't strong, especially when you can build it into a full one later. AD hitting like a truck? You are acting like **everyone losing their MR Runes** isn't a thing. One misstep and you lose the trade too, Shield or not. AP hits like a truck too. And it's not like that you can't harass and shove in an Assassin that's only waveclear is his W, which is also his trading tool, on a 22sec CD as a low CD AP champ too.
You also got compensation buffs on your skills because Zed is a champion that is suppose to excel in one vs one. But you literally have more options when it comes to building for a one vs one than a mage does. As mentioned with Hexdrinker, Mercs, EoN, Stopwatch you can also jump between shadows and also you’re pretty much invulnerable in your ult. Yes stopwatch is useless it’ll one save your life once but it’s not even worth rushing a Zhonyas and also the price is higher than what most assassins will get before they even get their defensive stat, and Zhonyas is only the one defensive item against AD champions they don’t have anything else, maybe Tabi?
Shadòw (EUW)
: You still can easily deny 1 all in. Also it's not like that other people didn't lose MR runes too.
One in all what? You don’t have to necessarily kill some one in lane to win it you can have pressure to constantly harass them and shove them in, and right now AD hits like a truck considering most mages only got an increase health and health growth that’s all. But poor Zed BASE ARMOR 26.88 ⇒ 32 BASE ATTACK DAMAGE 54.71 ⇒ 63 BASE HEALTH 579 ⇒ 584 HEALTH GROWTH STAT 80 ⇒ 85 Q - Razor Shuriken BASE DAMAGE 70/105/140/175/210 ⇒ 80/115/150/185/220 E - Shadow Slash BASE DAMAGE 65/90/115/140/165 ⇒ 70/95/120/145/170 Also Hexdrinker and Mercs and you also have the ability to build into EoN also being devils advocate here you can also buy a stopwatch if you wanted.
Shadòw (EUW)
: and you can have a fcking Mini Zhonyas either from mastery or 600 gold
What good is that when you literally have 22 fucking Armor and one bad trade can easily chunk you for half your health? Also it’s one time use.
Penns (EUW)
: @Riot, please someone tell me what good the Fizz rework did
He got a sick hit box on his fish when he was reworked
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TSM Piccaboo

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