: Whole new level of toxicity
Hope this dude gets justice, OP. Kind blows when something happens in VOIP 'cos rito can't really monitor that legally so it's basically just your word against theirs. Knowing the way this community works, though... I'm erring on the side of 'Yeah this definitely happened as described'. That's why any time someone tries to add me after a particularly hard fought game that started out with me doing not so well I just go 'lolnah' and decline it. Not worth the risk of a Sperg-meltdown.
Rioter Comments
Rioter Comments
> [{quoted}](name=ababyhipooo,realm=NA,application-id=yrc23zHg,discussion-id=4JuHo1FZ,comment-id=0006,timestamp=2018-09-06T12:07:51.108+0000) > > WHAT THE ACTUAL FUCK IS 2:30???? I HAVE NO CLUE AND NEED TO KNOW! SOMEONE HELP A POOR SOUL BEHIND ON THE MEMES TL;DR version; Riot thought it was a good idea to make an important, interesting panel about game design and such available to only women and non-binary people for the first few hours, then open it to men. And nothing will be repeated. So men miss out on a lot of neat stuff they might otherwise be at PAX for in the first place just so Riot can "look good" for all the sexist feminazis parading on Twitter acting like they give a shit.
Rioter Comments
: Oh that, yeah i forgot about 4 man bot diving at 8+ minute. It's so fun how turret cancel attacks, doing aggro against minions while they are attacking you, not doing enough damage,etc. Fuck them.
That's literally my favorite part. "Nah fam, I'm just gonna keep hitting this cannon minion alright? Lee Sin can keep slapping around like the bitch you is."
Verxint (NA)
: The turret shot delay thing is the one that really triggers me. Champs should not be able to get spells and autos off and break before the shot is fired
They honestly just need to make swapping targets an auto-attack reset for towers so people can't just infinitely juggle tower aggro with the tower never getting a shot off. If your tank peaces out, bam you're immediately being targeted by a fully ramped tower. Honestly it'd also make last hitting a lot smoother cos you could tell right away which one the tower was gonna aim for, instead of having the towers shoot 3 shots to kill something it only needed 2 shot for and waiting a full second to 'acquire' the next minion for... whatever reason?
: At this point, Towers tilt me more than players
I agree with this. I just love being dove by a Nidalee who missed 3 spears and 2 leaps and just Q'd me to death in cougar form 9 seconds under tower starting at half health and survived with a single rank 1 heal at 100+ health, level 5. Or the good ol 'monkey chased the weasel' of Garen spinning on you under tower level 4 and he gets away with the kill because he pressed W at some point. And don't get me started on a Vayne or Draven with ninja tabi. It's almost like there's a hidden passive built into those suckers that says 'reduces turret damage by 50% for ranged champions'. They can sit there for nearly double digit time and barely hit half health. It's bonkers. I want my turrets that don't respawn and have piss for health to mean something while they're there, dammit.
: > [{quoted}](name=Get Ogre Here,realm=NA,application-id=yrc23zHg,discussion-id=J700yf9g,comment-id=0000,timestamp=2018-09-01T03:20:10.684+0000) > > Absolute horse shit. Men being oppressed = equality for these libtards, it's sad... I hope you mean "libtard" as in the far left, because as someone who is liberal, this is just some bullshit way of saying "hey we're accommodating women and minorities...by unnecessarily excluding men."
> [{quoted}](name=ProtoMMXVII,realm=NA,application-id=yrc23zHg,discussion-id=J700yf9g,comment-id=00000000,timestamp=2018-09-01T05:07:08.028+0000) > > I hope you mean "libtard" as in the far left, because as someone who is liberal, this is just some bullshit way of saying "hey we're accommodating women and minorities...by unnecessarily excluding men." Generally 'Libtard' and 'facist' are saved for the most extreme of either pole, yes. There are plenty of lefts and rights somewhere between those two that think they're all idiots. Myself included, being left-leaning. Yes, women and non-binary people should be represented as much as men. No, this does not mean you just take away men for several hours so that there's literally no choice because you're afraid the women and non-binary people will be ignored if the men are there. This is like putting a band-aid on a hole in your boat. Good intentions, but you're still gonna sink.
: Do you say thank you everytime a supp places a ward cause he is doing his role?
It's not the jungler's job to win you your lane. It's their job to put map pressure and have objective control. Someone going out of their way to try to bring you back into the game when they themselves aren't necessarily ahead is cause for thanks, not the kind of idle 'lul rito wont ban me' sh*t-talking I got.
Rioter Comments
: Wait is catchup xp completely gone now?
Not completely, but they've changed it around so that you have to have to have cleared the jungle a few times for it to be worth the XP. It's not just global. If you gank like a monkey 14 times without clearing, you're gonna be very behind for a couple clears as the camps 'level up'.
Elisheva (NA)
: Sure is a shame champions with the marksman tag don't receive less exp per minion. Same balance strategy.
Marksmen are also most of the time contested with physical bodily harm for every minion that they go for. Unless you're being counterjungled, the only contesting to your gold income as a jungler is your ability to kite, know your rotations, and just how viable your champ is as a jungler.
: When uve played sense season 2 and ur lvl 24 WHAT A RIDE!
It's called a smurf. :v Main account's been banned for some time because I didn't handle the transition to how toxic Gold was back in season 3. I'd like to think I've moved on a bit since that.
Elisheva (NA)
: Feels kinda bad for early gankers.
You mean the people who have been ridiculously OP since literally forever? What a shame. {{sticker:sg-janna}}
: I haven't played much this patch so far but I just want to ask this question. What can I do as a laner about my jungler falling insanely far behind while the enemy jungler revels in his counter jungling power fantasy? That was always what sucked about jungle for laners tbh. That's why jungle is so hard to balance. It's not a 1v1. There are 4 other players on the team who want a quality game and it can't happen if your jungler gets set behind so hard he becomes a caster minion for the whole game. Again I haven't actually played this patch but I want to know what to expect or whether or not this is actually going to feel good for laners too.
More or less you gotta help them keep vision. Slap your ward in the spot next to their blue/red bush if they're behind that far. Trust me, even if their jungler is ahead they still have less combat stats than 2 people and if you and your jungle collapse on them, you'll put THEM behind instead and maybe even scare them off from further counterjungling.
Rioter Comments
: Jungle is Worse than Ever
Honestly. I just kinda... skimmed your post... I played a match just now. Jungle has never felt better for me. :c I have been playing League since season 2. It's been a wild ride. So many metas have come and gone and so many champs have been left in the dust, but the one role I loved to play (jungle) has always felt so... lackluster. Everything that made it good or playable got removed because LCS Boiz can't keep their grubby hands off of stupid combos. But honestly? This patch, right here, made jungle good again. No more stupid catch up experience for people who are 0-5 to get into the game after a single freakin' clear. No more bs back to back to back ganks, farming is an acceptable alternative, now. Just make sure you control your jungle, because guess what? COUNTERJUNGLING is back, baby! And oh boy does it feel great. You know what you do when you see them take that juicy scuttler on the other half of the map from you? TAKE THEIR ENTIRE JUNGLE ON YOUR SIDE. More xp. More gold. Denies them even harder since catchup xp went bye bye. Sure, you can't just play mindless cc drones and win jungle games for free because you pressed r on the guy who dies in one hit. (I mean that can still happen but there's more leading to it now.) I honestly don't see anyone who is from my period of playing complaining about the jungle changes. They scoot the smallest amount of early pressure into the ability to actually SCALE and OUTPLAY and CARRY as a JUNGLER that ISN'T **MASTER YI.** *Edit Sure is nice to have 7 down votes because I told someone that I didn't agree with them and gave constructive reasons as to why. I didn't even flame or call them stupid. Pack mentality is a helluva drug.
: Good post, except for the snowflake thing. I'd rather not have a term used by people who support people like the Dunce in chief and wield it like they do as an insult aimed at anyone who disagrees with their ideology being used to argue against Riots failed quest to eliminate gameplay trolls.
I literally only use it to describe people who afk if you don/'t give them second blue. Who afk, flash in base, int and sell all of their items just because you're carrying them so they're not the main focus of the game. You tell them that they did something wrong and it's suddenly a 4v6 because you hurt their fragile ego. Not agreeing with something doesn't make you a snowflake. Getting offended by the idea that maybe, just MAYBE you're not the center of the universe and are shook by being dragged into reality, kicking and screaming. Being physically impossible to grasp the fact that life ain't fair... that makes you a snowflake. :D -Just for clarification. Not arguing or whatnot.
Chermorg (NA)
: How do you know that player wasn't punished? Punishments for gameplay offenses can take longer to apply than for chat offenses simply because there's so much more data to look at. Further, the behaviors you describe are consistently detected and punished. You're either misremembering the game or you're intentionally calling it "running down" mid when it was just having bad fights.
_Faaaaaiiirly_ certain that flash and healing in base and then blissfully walking down mid without returning autos or spells while gently walking past three people on the enemy team is running it down mid my dude. They just right clicked the enemy base and called it a day. And they switched up what form of toxicity they were using every couple of minutes, as if to confuse ban sensors. Running it down mid, taking jungle camps and dying to them, trying to give away my buffs, verbal offense, etc. Was like a slot machine for solo queue salt. *Edit And there was a Zoe in the game too so I saw the pickups on the platform. No misremembering there. :V
: > [{quoted}](name=Lilac Lacroix,realm=NA,application-id=ZGEFLEUQ,discussion-id=EYGExWI6,comment-id=00050000,timestamp=2018-05-14T11:42:28.018+0000) > > If only that's how it worked here. China sounds like it's missed the snowflake mentality that millennials and tumblr have wrought on NA. > > Never thought I'd fantasize about playing a game in a region I don't even know the language for just so I won't get banned for saying 'why the hell did you buy a blood thirster on annie?' because blood thirster stacks with E obviously?
: I think there is an important thing to note. Different cultures have different standards for what is considered "bad." In China, I use this example because I have personaly lived in China and can attest to it, people genuinely don't care if something will hurt your feelings as long as what they say is true, and this is acceptable behavior. Calling someone out for being obese isn't considered rude, just honest. Now I can't say that I know how Korea is and that all the "toxicity" in Korea is just different cultures having different levels of sensitivity, but I feel like it's not a bad guess.
If only that's how it worked here. China sounds like it's missed the snowflake mentality that millennials and tumblr have wrought on NA. Never thought I'd fantasize about playing a game in a region I don't even know the language for just so I won't get banned for saying 'why the hell did you buy a blood thirster on annie?'
Chermorg (NA)
: Why should an innocent player be punished from playing Ranked simply because they're playing poorly? Matchmaking will put them at their deserved skill level within a couple dozen games - so all you're really doing is preventing players who have bad games from playing. Statistically speaking, there is no such thing as tilt - it is a figment of your imagination. Your performance in a prior game has no effect on the outcome of a game if you play again. This sounds more like you wanting **someone** to be punished in **some way** just because you lost a game. If they had a bad game, they **do not deserve** punishment.
But what about when we win and want someone punished because they went 1-3 on Vayne, tried to take red (Smited it out from under them sorry a 5-0 Rengar will use that better), and they afk for about 2 minutes and sell all of their items for Tears before running it down mid a few times to give away whatever gold left that they're worth and then sit in the jungle repeatedly getting executed taking all of the small monsters in every camp while the Rengar is working hard to carry and end the game? Which he did. That Rengar was me. This game happened yesterday morning. This person swore multiple times in Chinese. But of course the NA sensors only look for English words. He was only maybe 1-6. That's not inting according to Riot's 'pristine' system that tells us. Especially not since we won. (Kept the enemy Kai'Sa down. Thank you Rengar+Duskblade+Dead Man's.) - The system is flawed. The way people view what is and isn't toxic is generally wrong and favors the 'Snowflakes' and those who cry when a teacher tells them they can't round an 84.9 to a 90. If you even for a second try to tell someone they did something sub-optimally you immediately get yourself a hefty chat ban and Riot laughs at you if you ask why. Gone are the days of individuality and an overall sense of actual skill and competition. League has become a grind wheel of meta slaves and people too afraid to talk so that they don't get banned because Johnny 12 Year Old was taught by mommy that participation awards meant that he was Super Important™ and to tell the teacher if someone farted and it smelled funny. Riot made a mistake turning League into a bambi fest. You don't balance a game for competitive and then punish any competitiveness that isn't the f-in' LCS.
Chermorg (NA)
: Why should an innocent player be punished from playing Ranked simply because they're playing poorly? Matchmaking will put them at their deserved skill level within a couple dozen games - so all you're really doing is preventing players who have bad games from playing. Statistically speaking, there is no such thing as tilt - it is a figment of your imagination. Your performance in a prior game has no effect on the outcome of a game if you play again. This sounds more like you wanting **someone** to be punished in **some way** just because you lost a game. If they had a bad game, they **do not deserve** punishment.
Ahem, excuse me for just a moment. *Adjusts glasses and peers through them like an elderly person.* - Tilt is a poker term for a state of mental or emotional confusion or frustration in which a player adopts a less than optimal strategy, usually resulting in the player becoming over-aggressive. This term is closely associated with "steam" and some consider the terms equivalent, although steam typically carries more anger and intensity. Placing an opponent on tilt or dealing with being on tilt oneself is an important aspect of poker. It is a relatively frequent occurrence due to frustration, animosity against other players, or simply bad luck. Experienced players recommend learning to recognize that one is experiencing tilt and avoid allowing it to influence one’s play. One possible origin of the word "tilt" is as a reference to tilting a pinball machine. The frustration from seeing the ball follow a path towards the gap between the flippers can lead to the player physically tilting the machine in an attempt to guide the ball towards the flippers. However, in doing so, some games will flash the word "TILT" and freeze the flippers, causing the ball to be lost for certain; as in poker, this suggests that over-aggression due to frustration leads to severely detrimental playing techniques.[1] While "tilting" originally applied to poker, it has recently become a common term when talking about other games, **_especially eSports titles_.** - Thank you for your time. Tilt definitely exists. What you said was basically the same as saying 'depression is in your head just stop being sad lol'. That's not okay.
abca98 (EUW)
: My allies are becoming a bigger problem than my enemies.
-Shutdown gold is getting changed later on to only be given to people who participated in the shutdown; No more afk bot laners with 4 IQ getting a free 100 gold every now and then because your Zed mid suicides every 4 kills. -A lot of items are having their power shifted so bot lane isn't the only lane to have impact mid-late, and specifically it's shifting more power to assassins and bruisers since IE won't just outright kill you in 2 autos (Or even one. Looking at you Vayne.) -There was some talk about lowering the effectiveness of 'shield whores' ( {{champion:40}} {{champion:117}} and even to a lesser extent {{champion:43}} ) to help bring back tank initiator supports like {{champion:89}} {{champion:12}} {{champion:201}} and {{champion:111}} / {{champion:54}} if you wanna be saucy about it. -A whisper in the wind also talked about some power creep regarding unnecessary strength of certain component combinations making ~2900 gold worth more than ~4000 gold when the other person has a completed item. (This is mainly because of how some completed items synergize specifically with different stats.) Snowballing will be made more effective/less effective based on individual player skill with the shutdown gold changes, meaning if you are truly better than the fed player and outplay them to shut them down solo, you get ALL of the gold for it bringing you a LOT closer to where they are rather than having to split the gold with a support who is building full AP on Janna without an Ardent or Redemption and a jungler who has been executed by gromp twice. If you play exceedingly well and the rest of your team is garbage, you won't have them ambiently stealing gold from you left and right as you shut down the enemy team, giving you more to work with to carry if you're truly in an ELO too low for your skill level. So just hold on. Hold tight. Be patient for these changes. League's gonna feel like it did season 3-4 ranked-wise.
: Silver is so stressful.
I can't word anything you put here better. I feel you brother. Just keep throwing corpses at the pile and eventually they'll stack high enough to climb the wall. Best of luck and be sure to pray to RNJesus.
GodCarry (NA)
: > [{quoted}](name=AirKingNeo,realm=NA,application-id=ZGEFLEUQ,discussion-id=T7Hz2AEc,comment-id=000d,timestamp=2018-05-13T01:51:26.549+0000) > > How the fuck is "Good smite steal fam" constructive feedback? It doesn't even give a single bit of information, just praise. Because unicorns and rainbows and gum drops. It's clear they're pandering to a small minority of support mains and extremely casual normals players with these ridiculous expectations for how we communicate in game.
In riot's eyes, every snowflake and bambi is more important than hardcore players that have been playing for 5, 6, 7, 8 years, despite their constant balances for competitive and nothing else. If you try for even a second to tell someone 'dude you need to work on how to play that champ elsewhere than ranked, I don't like losing LP because of 0-14 Kai'Sas top who saw Voyboy do it once' you'll get a 25 game chat restriction. This is from experience.
GodCarry (NA)
: Riot Support's Response to my Permaban Ticket
tl;dr Any time someone tells you to go fuck yourself, kill yourself, spam pings your death timer or talks shit about your mom in all chat, the only proper response is 'thanks guys! :D' or 'you're totally right! let's go take dragon'. Thanks, Riot.
: Losing Streaks are the most toxic yet
The 'win 50% of your games' thing is only after you hit the rank you are supposed to be. This requires you to be put with competent players of your current skill level every game, updated by every win/loss. Giving you a really good team one game and then a team the next that has like 700 less combined mrr than the enemy team does NOTHING CONSTRUCTIVE ALL IT DOES IS BUILD RAGE. This is NOT HOW YOU KEEP A 50% WIN RATE because THIS IS NOT HOW YOU GET SOMEONE TO THE PLACE THEY BELONG IN THE START THAT 50% WIN RATE IN THE FIRST PLACE. If someone consistently over-performs, you need to promote them, promos or not. Get them in the elo they need to be in. They will NATURALLY get 50% win rate by playing with/against people equal to their skill. This forced 50% win rate garbage is just that; garbage. It's not what ranking is supposed to be about.
GodCarry (NA)
: I truly believe I was wrongfully banned. Please tell me what you think.
"Calling toxic people out for being toxic is being toxic yourself." What an absolute joke, Riot. Give this man his account back. If there is clear proof through the ENTIRE in-game chat that someone is being 1v9 flamed and all they are doing is trying to calmly diffuse the situation and it's clear that the other people don't WANT to diffuse the situation but instead add fuel to the fire **and the person still manages to be relatively calm about it there is some merit to be given.** I work customer service, being a gas station attendant, and I will tell you there are people who come in who could easily lose me my job if I lose my cool because something goes wrong and obviously I'ma big target since I work there. I can recognize when someone handles something poorly. This person did not. He clearly stated in his LFT post he didn't want to use a mic, and they flamed him for not using a mic after answering his post. They literally said 'yeah sure' when they replied to the post and then turned on it and got insanely toxic for something that they clearly agreed to by answering his post in the _first place._ Your team needs to use CONTEXT before issuing bans. Seriously.
Rioter Comments
: There's only two ways someone can solo carry a losing game, and it's either by split pushing and HOPING that your feeding team can do anything whilst you 1v5 top lane, or by simply playing Anivia and HOPING no one focuses you. Either way, those are equally just as big of a gamble as not getting feeders on your team in the first place.
It's funny that underage gambling is illegal but yet Solo Queue still exists. :D
: It's elo casino, beautifully put. Seriously, I'm plat (1-2) main and I can't, for the life of me, climb in Silver. I'm on 90 games already and all games are lost due to others. I'm an objective person and I reviewed my games. There's nothing I can do for auto-filled people who go 0-6. Jesus.
But your friends who are gold by the skin of their teeth will swear it's because you're bad and can't solo carry. Solo carry. That's a joke these days.
: Feedback/Analysis:The Riot Balance Team Failed to Meet their OWN Design Goals in the Marksman Update
I'm gonna pop by here for just a tic and say that having crit being 100% after three items is actually a somewhat vicarious way to ensure proper balancing on crit builds because once they hit that point you know exactly how much damage that marksman will do 100% of the time, instead of feeling cucked when they crit you 7 times in a row with 50%. Though you'll still have to deal with that randomness until mid-late game, which feels pretty bad. Always felt like crit items should instead just be how Ashe works; percent damage increase based on the number. Perhaps with the Mallet treatment for ranged characters (Slightly less effective than on melee champs since ranged are harder to hit).
RuFiot (EUW)
: I do its not my main, I barely play on this one and don't even have enough champs for ranked Why you have an acc under 30 did you get banned?
Stream account. Cheaper than a name change. My money goes into the house, not into games.
: A quick bit of semantics, "spare the rod" means to _not_ punish someone. If you want Riot to punish leavers then it would be "Don't spare the rod"
I am not telling them to spare the rod. I am reminding them of it.
Dasdi96 (NA)
: I know we like to bash on yasuo players a lot and use these examples as a selective conformation, but there are also players ofvall champions that do this, we just don’t remember them.
It might just be a meme at this point but honestly Yi, Fiora, Vayne, Yasuo, Riven, Katarina. Those are the players that afk the most in my games. High risk high reward champions that have no right being played by people who can't last hit 65% of the time. You don't see Annies or Garens afk very often. These are the kind of high octane adderol huffers that play CoD knife only and smash their controller when they die. League isn't all action, there's a good bit of mental acuity necessary, as well as the ability to read a situatioin quickly and react accordingly. Skillshots or being super squishy makes this hard. Just play Garen or Annie. Press the button, do the thing.
RuFiot (EUW)
: We all have bad games and breakdowns from time to time, I don't think a 1 game that someone rq should hurt you that much and so I don't think we should punish him so hard P.s. As a Yasuo/Vayne main I would like to tell you a witty banter - We should ban your mother.
You always have Vayne to fall back on. I could use a good bit of Vaynespotting to make me feel better after that unabashed display of toxic character design drawing in toxic players. Be a sweetheart and send me your VODs, would you? :^) Oh wait you don't even play ranked. Even better.
Madsin25 (NA)
: Banshees is not even 100% gold efficient. You want to argue gold efficiency atleast compare offensive items that are over 100% gold efficient.
It's still more gold efficient than trying to build pure damage while behind. The best thing you can do while behind is to make the enemy's gold worth less. Close the gap as much as you can. The rest is player skill.
: I LOVE laning against Zoe.
Riot: "Hmm, people flash away and survive a lot in lane." Riot developer: "I have an idea. What about a champion that gets as many flashes/ignites/barriers/literally any summoner spell as is used, atop their own?" Riot: "Fucking genius, you're promoted. Please, fuck my wife."
Rioter Comments
Madsin25 (NA)
: I'm sorry but you are expecting someone who is feeding nonstop to actually be able to buy a defensive item and use it properly. You are expecting this non stop feeding leblanc to actually use her brain and position in a way that it won't waste the passive and end up hurting you in the long run because now she has no damage. If a fizz is fed against a LB and she builds a banshees it will not turn LB into this "1v1 god" that is actually able to do something. Being delusional.
Lemmie give you a crash course on how League works, m'kay? Defense items cost less than attack items. If you are behind, making less gold, you buy defense. Makes the gold gap less, since defense items are more gold efficient for less gold. I have been playing since early season 2, friend. I know what I'm talking about. I was around for DFG, Sword of the Divine, and other such 'no counterplay' items. You learn.
Snowman Arc (EUNE)
: Well, to their defence, after a certain point, there is no point in building defensively, because that puts you even more behind, while also not helping. For example, in your situation with LB, even if she attempted to build defensively (after dying like 3 times), it would take at least 10-15 minutes for her to finish her Banshee's Veil. Up to that point, she will probably die like 3-4 times by Fizz alone. Even after she builds it, it won't help much, Fizz can drop her shield with his initial combo, then if he all ins her, her extra MR won't do anything at all. It's better to just build more damage and attempt to use that damage in a roam and help the team be securing kills in another lanes. Building Banshees is bad because it won't help her 1v1 and it won't help her roaming or waveclear. Now, if LB was a late game champ, like my Viktor, I'd go defensively, because I know that as long as I clear waves mid and deny Fizz from roaming, it's gonna be fine. I know I can survive Fizz's all ins generally by build early Mercury's and having Barrier in my summoner spells, so even if I delay my full damage bit, I know I'm useless by negating Fizz mid and scaling up. On the other hand, LB MUST make things happen. She must have map pressure and affect lanes to snowball, because she falls off late game, compared to Viktor. With Viktor, I can stay mid and clear waves and get to late where I'm strong. LB can't afford that, which is why she must go with full damage items early.
I'm sorry but... not really. Veil still gives AP, CDR is useful on LB, and it takes basically nothing to just buy a negatron in lane early if you're losing trades and that will more than double your MR and make all-in assassins like Fizz a joke. In fact, it should be in your mind to rush a Veil against someone like Fizz anyway, who is so dependent on landing one specific engage ability. Banshee's is stupidly in good in a 1v1; Imagine a scenario where you're fighting a Brand and you can completely ignore his leading E/W, so that he has to wait to use his Q or if he uses it immediately it won't stun you. Or a Lux not being able to damage you with her E, which she has likely maxed, while you're closing in for the all-in that LB is well-known for. Morgana root? Gone. Fizz can't ult you at max range from a bush, so there goes a huge amount of his damage. Veigar cage doesn't stop you from doing anything. That's one less ability they can use on you. It is not only the damage reduction from the magic resist but also damage resistance equal to roughly 20% of their potential damage for the first few seconds of combat while cooldowns come back up. The entire item is basically built for 1v1s, and then transitions into teamfights markedly well as it will stop you from being engaged on by a Vi, or Sejuani, or Nautilus. Or Blitz.
: > [{quoted}](name=Riot Axes,realm=NA,application-id=yrc23zHg,discussion-id=27mrj62T,comment-id=0005,timestamp=2018-04-17T19:31:08.573+0000) > > Sure. Gonna talk more problem statement stuff than exact details but those'll be coming in the next couple weeks. > > One thing to note is that we're doing less of a giant midseason release this year. Changes will come over a couple of patches, and it'll be smaller scope - there's no Runes Reforged or Elemental Drakes in this one. The changes that are there are likely to be significant, though. Likely to see changes aimed directly at Marksmen on 8.10 or 8.11, possibly both depending when work is finished, and then possible (but definitely not guaranteed) Fighter work in a follow-up patch. > > We're looking at Marksmen with a few values: > > 1. The mere fact of getting to two items shouldn't guarantee they're the most valuable champion on a team, but getting ahead should matter a lot. > 2. They need to be able to buy early items that ensure they can be fun, have responsive inputs (shoot-step-shoot is pretty unpleasant with no AS), and contribute appropriately. I take that to mean they need to get Attack Speed, potentially movement speed (though less required), and at least some punchy, powerful hits. > 3. We're going to be looking for ways to play up the difference between a snowballing champion and one that's merely on the curve - that includes Fighters, Assassins, ADCs, and Mages (though we think Mages are actually more correct than the other three - if they're behind, they provide primarily utility, if they're ahead they can be great damage carries). We'll especially value any time we can hit multiple of these classes with shared items - e.g. items that help both Fighters and Marksmen, or Assassins and Marksmen. > 4. Some opportunistic stuff - e.g. reducing the burst damage of very late game Infinity Edge builds to other squishy champions. > > This will probably mean significant reworks to Infinity Edge, Essence Reaver, Last Whisper/Lord Dominik's Regards, cost changes to things like Phantom Dancer, possibly a new item, likely buffs to some underperforming items, plus some ADC base stat changes. Im curious as to what you guys think about fleet footwork. In my opinion it needs to be removed because adcs should have to buy lifesteal if they want sustain.
> [{quoted}](name=BoilTheOil,realm=NA,application-id=yrc23zHg,discussion-id=27mrj62T,comment-id=00050000,timestamp=2018-04-17T19:39:38.270+0000) > > Im curious as to what you guys think about fleet footwork. In my opinion it needs to be removed because adcs should have to buy lifesteal if they want sustain. Footwork + Legend Bloodline means no one has to buy lifesteal items any more unless the enemy team is heavy cc then you get a Mercurial and then you just have double lifesteal, practically.
: Wtf are you saying he's not any of those which is why it doesn't happen, you're literally agreeing with me. Who the fuck is upvoting this wtf it's so stupid holy fuck. Yo I can't this post is so retarded who the hell just upvoted this, yo show yourselves I need to mark you down jesus. Why the hell would you need a tinfoil hat when the 2 head devs for league of legends play adcs and supports and those two roles are now the most powerful in the game. Who in the world but a support player would think janna is ok for the game, that ardent censer was fine for 6 months before and during worlds and still refused to do anything until people literally wouldn't stop bitching on the forums doing meddlers job for him. You really think Jinx getting buffed and Varus being left the strongest adc in solo Q for 6 months straight before Riot reworked his core item RATHER THAN NERF VARUS and meddler playing these 2 champions isn't related. Wake the fuck up.
Legit was about to say myself 'But he literally isn't any of those tho, that's why it doesn't happen.' xD Glad you got to it before I did.
Kaìju (NA)
: Or you could be informed. Comet Ashe was a niche pick developed in Korea when new runes came out because Ashe has a near 100% hit chance due to her W having a slow on it so you can play Ashe as a high AD caster rather than crit hyper carry. Sure your team can be bad, but you don't have to make shit up to get sympathy. And I am on Reddit, I shitpost for fun, I like to be part of healthy discussions, and I actually try to understand things and not just say "man this shit needs a nerf." Buy why would anyone want to be informed when they can be loud.
Translation: "Oh no my fun has been ruined by someone calling me out on my god-complex bullshit. Better act superior still and downvote their reply instead of having anything useful to add to the topic because I know everything." I bet you're a real kick on reddit, too. Always kicking in with 'acthually' like that guy in middle school no one liked because he took everything WAY too seriously. And oh boy. Almost level 100 and still Silver 4. They say you get better the longer you do something. {{sticker:sg-ezreal}}
: Bot lane it's not the problem. It's a consequence of a even bigger problem.
Riot needs to take runes and masteries back to season 2-3. Back when you could choose a little bit of penetration, a little bit of damage, a little bit of attack speed, a little bit of lifesteal, a little bit of damage % on lower hp targets, or basically the same thing but in reverse for defenses. Then supports had support only items to sustain them in lane, give them vision, give mana regen, get back to lane faster, etc. Right now it's just 'Cram as many numbers as I can into one box and then throw it at them'. It's boring. The counterplay is basically 'Have bigger numbers than them'. Why do you think that LCS players don't even fight any more in games? Because all it takes is one death to give the enemy team so many more stats than you have and then you physically cannot win. :/
: @Riot, I think you should take this seriously
RossBoomsocks recently made a video about why YouTube content creators for League have died off and the fun and joy of playing League is gone. If you haven't seen it yet go watch it. It's a must-see, in my opinion. :/
saltran (EUW)
: Anyway I disagree: the 650 range is Caitlyn's identity, if she needs nerfs (not sure honestly) she should be nerfed in other way like she was in previous meta where she was opressive.
It not her range, then perhaps make her auto attack animation a little slower. Just a tad, so she can't think about autoing you and then walk away and have it happen. Maybe make her traps actually have a mana cost so she can't just spam them on cooldown. Increase their cooldown. There's a buncha ways to take the edge off of her while still being viable, I'd be ecstatic for any of them. I'd ban her every game if I could, I'm sick of ADCs that siege better than mages... but I need to ban Kai'Sa or it's a guaranteed loss. :/
saltran (EUW)
: Caitlyn mains? Hey, that's me
Shame on you for enjoying a champion with a diverse kit and decent survivability that leans more toward self-sufficience so that you can carry if your team is garbage. Where are your manners? Joking aside, glad you didn't try to crucify me for ragging on her. Good on you.
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TTv Koddok

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