Mortismo (EUW)
: theyre still making bank
That doesn't make him not entitled to his own opinion. Who cares if riot is still making money, if they drive people away that's their skeleton in the closet.
: Aurelion Sol's attack move is still bugged (he doesn't target enemies at max range)
Copy everything and repost in "report a bug" under the "**support**" subsection. (Be careful not to accidently post in the **teamfight tactics** report a bug section) Im sure the boards staff will forgive you for reposting, and you will more likely get meaningful attention in that section.
Antenora (EUW)
: > [{quoted}](name=Tahminatrix ,realm=NA,application-id=3ErqAdtq,discussion-id=JXQY91Qo,comment-id=000a0003,timestamp=2019-09-19T21:31:19.325+0000) > > {{champion:223}} mains would like to have a word with you Tahm didnt get nerfed due to being "hated". He's getting nerfed because he's a pro play problem. Only way **in my opinion** that Tahm Kench could be buffed up without pro play is some changes to Devour.   Unless they make devour less of a walking QSS I think he will just keep getting nerfed.   They shouldn't remove his ability to be a support but Devour needs to be less of a free QSS to reduce his presence in pro and allow him to receive solo queue based buffs   Why not make devour not able to pick up allies who are affected by crowd control that removes control of their champion? So no picking up allies who are affected by things like Malzahar R, Warwick R, Yasuo R, Morgana Q etc. You can still pick up allies who are affected by soft cc.
9.14 was not because of proplay, it was because riot didn't know wtf they were doing with his q slow compensation buff and nobody wanted to play against tahm. Don't you remember the endless supply of angry boards posts complaining about tahm kench toplane. When he only had a positive winrate in low-mid elo in only 1 or 2 regions. "We are just taking a sweeping pass at all the things that make tahm kench frustrating to play against" That's literally what is written in the patch notes.
lQ Lord (NA)
: Change Twisted Treeline instead of deleting it.
The truth is, Twisted Treeline was gnomed from the start :c Riot neglected it for years so that they could finally get rid of it without backlash from the majority.
: yes.
Post in gameplay / report a bug
Quadzz (EUNE)
: https://boards.na.leagueoflegends.com/en/c/general-discussion/XIHMPwHW-lot-of-alien-memes-nowadays
: Ok how has no one noticed this in League (Area 51 meme)
Because alien invader Heimerdinger is 1000x more attractive than any alien or human ever could be.
: One team and both teams banning him doesnt make a difference. The stats use the boolean value of 'if pyke got banned this game or no'.
Schenix (NA)
: What made him problematic was being able to keep stacks up and having higher tank stats with less investment. The slow coupled with the stacks was an issue, nerfing both was certainly overkill. Tahm top was nerfed in solo, yes. Like how Pyke was nerfed solo, those are design implementations. Pyke's weakness is his partner, not himself; reverse soraka. Therefore if he can be by himself and function, he is not meant to. Tahm is meant to save others and keep enemies detained for pickup. Not kill them himself. Sometimes diversity conflicts with player satisfaction. Some champions conflict a third corner into professional play, so while Tahm _could_ have had power elsewhere, he is not allowed to because of professional metrics. Therefore he has to sit in a dump because his implementation and function are both hitting the edges.
Tahm kench on release was advertised by riot as a solo laner that could function as a support.. The difference between then and now was that his playstyle was all about stalling the game by denying picks with W and waveclearing with R roams in order to deny splitpushes and scale. Now he is a lane bully because for some reason riot wants him to be a solo laner again without putting his passive damage back onto his R and making him scale and fight to reach lvl 16. Also taking away tahm`s stacking mechanic on q was the worst thing riot could have ever done, his q stacks were the only skill expression tahm had against mobile champs, meanwhile it didn't matter how strong his slows were, they were going to outrun him with dashes and blinks, all that slow buff did was make him oppressive against immobile champs. So basically riot just made tahm more oppressive against immobile champs while making him useless against mobile champs, almost like they want this game to be about rock paper scissors... Considering how long it takes for tahm to hard cc an enemy champ now unless you build hydra / attack speed on him (which in turn means you are going to do damage as him) Tahm can not exist as a champion that simply just detains enemies and doesn't kill them himself.. If he didn't gain damage from the attack speed / auto reset that he is almost forced to build in order to cc the enemy, he would basically just be a squishy single target pile of crap that occasionally stuns you if your teammates don't bodyblock.
: Too much damage.... not enough defense
An item like {{item:3053}} ...but doesn't waste gold on giving ad, just gives tanks a big anti burst shield since shields are the only thing that can block %maxhealth true damage... {{item:3193}} isn't good enough since doubling your health doesn't do anything against max health true damage, meanwhile you are healing enemy champions like red {{champion:141}}, basically giving him full health every time he qs into you. Steraks also has a 30 second lower cooldown than gargoyle and will activate on its own, even while you are cc`d.
Schenix (NA)
: Not the only stat that matters...
It clearly is if the nerf wasn't even for pro play in the first place, im still referring to 9.14 where tahm was mostly a toplane issue. "Just taking a sweeping pass at all the things that make tahm kench frustrating to play against" What ever happened to them reverting the buff to his q slow which is what made him a problem against immobile champs and players who don't try to avoid it... Instead they gut literally everything else in his kit because "its not fun to play against" despite that being the way it was for several seasons, meanwhile they keep his buffed q slow which was what made him problematic in toplane in the first place....
: > [{quoted}](name=Midg3t,realm=EUNE,application-id=yrc23zHg,discussion-id=f4jA20aA,comment-id=0002,timestamp=2019-09-19T10:17:39.238+0000) > > Well it just takes time for system to catch up. > Move on. > Do you expect riot to have a crystal ball to know when some1 is going to troll? > Maybe he just had a streak of bad games. > Off-meta isnt punishable. > > /s Do you seriously believe this person is innocent No offense that's just sad.
> [{quoted}](name=Magnesium14,realm=NA,application-id=yrc23zHg,discussion-id=f4jA20aA,comment-id=00020006,timestamp=2019-09-19T20:43:17.488+0000) > > Do you seriously believe this person is innocent > No offense that's just sad. /s stands for sarcasm.
Schenix (NA)
: > (yes, this means Aatrox , who is statistically hyper powerful in a distribution curve of pro play, meets this parameter even when sitting at a piss poor solo queue rate because of statistical significance to their goal) Baseline for all pro play champion balance nightmares. There is in fact, an entire post, not just 2 lines.
Tahm`s winrate in pro play wasn't even that high though...
Yenn (NA)
: Can turret plating just be removed in the next season? It's a garbage mechanic that shouldn't exist
: So according to your own Metrics Pyke should of gotten nerfed by now Riot
Everyone just agree to ban pyke, and maybe we can reach near 200% banrate with both teams banning him every game.
Schenix (NA)
: She dropped from like 54% Masters+ to 48 and like 51 to sub 50 every other elo. She's still strong, and she always will be in the hands of one tricks. But there's a simple secession people have to understand. -------------------- Just because you do not like a champion, does not mean they deserve to be nerfed -- even if that champion, feels frustrating to play against. That is 'balance', it is irrespective of how people feel about the playstyle. Balance is statistical (yes, this means Aatrox, who is statistically hyper powerful in a distribution curve of pro play, meets this parameter even when sitting at a piss poor solo queue rate because of statistical significance to their goal), and is meant to meet certain benchmarks. You do not have to agree with how that works, but have to respect that it is the meaning. ------------ Game _health_ is separate from game _balance_, even though they have strong influence on eachother. Is Riven healthy, having a champion based around cancels, that were originally a bug and even removed from other champions (like Zed) for being so? Most likely not. Is Riven now balanced after her nerf, and justifiable to add 1 second to Q and reduce 1 second from E in order to contend with other champions that got buffed? Most likely so.
> [{quoted}](name=Schenix,realm=NA,application-id=3ErqAdtq,discussion-id=JXQY91Qo,comment-id=000a,timestamp=2019-09-19T15:43:04.058+0000) > Just because you do not like a champion, does not mean they deserve to be nerfed -- even if that champion, feels frustrating to play against. > That is 'balance', it is irrespective of how people feel about the playstyle. {{champion:223}} mains would like to have a word with you
: What the hell are kaisa and Xayah
Xayah I only have issues with when I`m the only one who manages to dodge her feathers while playing an immobile melee. Its frustrating for her to be focusing me and for my team to be nuked when it shouldn't have been possible for them to be touched in the first place... Like, seriously. xayah would be perfectly balanced or even underpowered if everyone who plays against her is first forced to watch a tutorial for how her feathers work and not to walk between her and them when her e is off cooldown.... She is a low elo stomper and in higher elo she is just a safe adc that makes you think twice about engaging. Kaisa is more of an issue due to her high winrate / pickrate but a lot of adcs are powerful right now so.
: Vel'Koz changes are desperately needed.
Vel is perfectly fine, very capable, and he has plenty of skill expression. League would be better if more champs were like him, he isn't that too much feast or famine due to his waveclear.
: Cancelling attacks midair - 100% skillful outplay unless it's an enchanter doing it.
{{champion:24}}&{{champion:157}} approve of this message.
Yenn (NA)
: Is Teemo's damage bugged?
The missing 30% is from his 3 laughs that each hit for 10% max health true damage.
: The champ that is the bane of your existence?
{{champion:67}} I main {{champion:223}} , cant outrun her because even if she doesn't dodge my q slow with her tumble she will just keep spamming her tumble with R cd reduction in order to outrun me while slowed... Even if I catch her, she presses E on me to knock me away... Even if I try to run away and slow her after she ults, she gains bonus movement speed to help her outrun me.. Her w means I am not a tank and I never will be.
BayoNX19 (NA)
: Why is mundo jg suddenly meta?
Because {{champion:36}} goes where he pleases.
Amachy (NA)
: Riot conspiracies that might be 100.001% true.
Wow, Im shocked to have just found out that the op died in a horrible accident before it happened.
Midg3t (EUNE)
: > [{quoted}](name=Tahminatrix ,realm=NA,application-id=3ErqAdtq,discussion-id=0YEWHrQG,comment-id=0009000000000000000000000000000100000000,timestamp=2019-09-18T23:04:39.896+0000) > > Im not abusing a champ that I don't find fun... Well then thats your problem. You have an option to play OP pyke but instead you decided to bitch and moan xD > And you have yet to deny my claim that its only possible on pyke/draven so it still stands meanwhile you just resort to insults... How am I supposed to prove it? Play with every fucking champ until I have pop off game? sry honey but im not wasting my time and effort to explain some1 how some1 who gets rly fed early on can get items early on aswell. If you think champs shouldnt be able to do that thats your problem. > And where did I say draven/pyke are strong, all I did was bash your claim that any assassin can reach full build by 12 minutes which is entirely false, so don't put words in my mouth just because you are feeling sore and want to throw a tantrum. If they're not strong, why r u complaining about pyke then? > "almost any champ" (But ill entertain your joke) You don't have to kill someone as fast as zed in order to be an assassin, just look at {{champion:105}} who has to wait for his R delay / w passive to stack up to actually hurt anyone. Ok and? Can he still snowball if the player piloting him is way more skilled than his opponent? Yes he can. > But if you really think assassination is all about time to kill after contact, then zed aint even one compared to full ad {{champion:35}} or {{champion:107}} I simply gave zed as an example.
Again, where was I complaining about pyke, I simply said that pyke was one of the only 2 champs that is able to get full build at 12 minutes BECAUSE you claimed that other champs can do it to when its simply not true, that's not me complaining about how strong pyke is, that is me putting down your lie. Seriously, where was I "Bitching and moaning" News flash, I wasn't, stop resorting to insults, they get you nowhere. -_- Meanwhile you literally just said > [{quoted}](name=Midg3t,realm=EUNE,application-id=3ErqAdtq,discussion-id=0YEWHrQG,comment-id=00090000000000000000000000000001000000000000,timestamp=2019-09-19T01:00:30.263+0000) > >You have an option to play OP pyke Get out of here, you said he is op, not me, don't be a hypocrite.
Midg3t (EUNE)
: > [{quoted}](name=Tahminatrix ,realm=NA,application-id=3ErqAdtq,discussion-id=0YEWHrQG,comment-id=00090000000000000000000000000001,timestamp=2019-09-18T20:35:11.571+0000) > > Only possible on draven and pyke….you can kill the entire enemy team 3 times over by 12 minutes and still not be full build on your "assassins" meanwhile they can. Then go and abuse them if they are so fucking strong just stop whining like a baby about champs. Mother of god, no wonder LS doesnt respect NA. > If you are gonna say any assassin can do it then you are being incredibly generic since almost any champ can be an assassin. Yea im pretty sure soraka can burst you down as fast as Zed can lel
> [{quoted}](name=Midg3t,realm=EUNE,application-id=3ErqAdtq,discussion-id=0YEWHrQG,comment-id=000900000000000000000000000000010000,timestamp=2019-09-18T22:58:03.817+0000) > > Then go and abuse them if they are so fucking strong just stop whining like a baby about champs. Mother of god, no wonder LS doesnt respect NA **->OR EU<-** **>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>^^^^^** Im not abusing a champ that I don't find fun... And you have yet to deny my claim that its only possible on pyke/draven so it still stands meanwhile you just resort to insults... And where did I say draven/pyke are strong, all I did was bash your claim that any assassin can reach full build by 12 minutes which is entirely false, so don't put words in my mouth just because you are feeling sore and want to throw a tantrum. > Yea im pretty sure soraka can burst you down as fast as Zed can lel "almost any champ" (But ill entertain your joke) You don't have to kill someone as fast as zed in order to be an assassin, just look at {{champion:105}} who has to wait for his R delay / w passive to stack up to actually hurt anyone. or{{champion:84}} who just sits there and hides in her shroud waiting for her abilities to go off cooldown. But if you really think assassination is all about time to kill after contact, then zed aint even one compared to full ad {{champion:35}} or {{champion:107}}
: theres only three ways to carry yourself. #1- Exclusively only play godtier/S+ tier champions. #2-Play bot lane/support(bot lane has the most impact) #3-Play a S+ tier roaming mid laner, and roam bot. Alot. Because bot lane is 9 times out of 10 going to decide the match within 15minutes. i mean from Iron-Gold it doesnt really matter what you do. But if you want to get past Gold, youre gonna have a hard/nearly impossible time if youre 1tricking a D Tier champion.
I made it to plat playing {{champion:223}} support.. But I don't disagree with you and I didn't downvote you, that was absolute hell.
: Just saying, with how champions and lanes work, there is a risk that she will just return to midlane. Fair warning
I think that's the point, she isn't supposed to be just a jungler.
: petition sunfire cape and cinderhulk has 10% cooldown
Tanks don't need/want more cdr. Most don't synergize with the attack speed / adaptive damage minirune so that's already scaling 10% at lvl 18.. Almost every magic resist item has cdr tacked onto it, so that's already 20% total when not against a full ad team.... Many tanks only exist unfortunately as supports so there is another {{item:3401}} 10% but I wont count this one... {{item:3118}} again 10%, but not counting this one either since its usually tied to the support role, although I do often get this as a tank jungler/toplaner if my adc / midlaner is good but requires peel
Riftn00b (EUNE)
: Kled has 54.42% win rate with high pick rate and ban rate
Atleast its not the usual, yes they should do something about it soon but be glad its not vayne or lee sin or khazix, etc.
Midg3t (EUNE)
: > [{quoted}](name=Tahminatrix ,realm=NA,application-id=3ErqAdtq,discussion-id=0YEWHrQG,comment-id=000900000000000000000000,timestamp=2019-09-18T05:19:23.215+0000) > > 12 minutes.... > > > That used to only be remotely possible on draven, but now youre saying any higher elo player can play any champ and do that? > > > Okay, go smurf with {{champion:223}} in norms , try to get full build in 12 minutes. Learn to read ty. I never said you can play ANY champ and do that. I said this: > And he could reach full build with any assassin given the circumstances. And the circumstances are the following: - plat player - playing normal game - playing against lower elo players - 1 game only I'm pretty sure if we give this guy to play zed in this situation the outcome would be more or less the same.
Only possible on draven and pyke….you can kill the entire enemy team 3 times over by 12 minutes and still not be full build on your "assassins" meanwhile they can. If you are gonna say any assassin can do it then you are being incredibly generic since almost any champ can be an assassin.
Midg3t (EUNE)
: > [{quoted}](name=Ahri Baka,realm=EUNE,application-id=3ErqAdtq,discussion-id=0YEWHrQG,comment-id=0009000000000000,timestamp=2019-09-17T18:48:40.372+0000) > > it's not very common for an assassin to reach full build at 12 , Zed and Talon or Kha never did that Not if there is a higher elo player stomping low elo players on norms lmao
12 minutes.... That used to only be remotely possible on draven, but now youre saying any higher elo player can play any champ and do that? Okay, go smurf with {{champion:223}} in norms , try to get full build in 12 minutes.
: > [{quoted}](name=Tahminatrix ,realm=NA,application-id=3ErqAdtq,discussion-id=0YEWHrQG,comment-id=00050002,timestamp=2019-09-18T00:46:25.673+0000) > > "trash engage" > > If he hooks someone immobile then either his team gets a free pick or both teams start fighting... yes it is possible to hook someone through a minion wave and tank wall with a hook that takes 2 seconds to fully charge up..... most pykes just wait and only go in to get r kills or use their e.... his q is horrible late game for engages
I don't think you understand picks and being caught out... Picks are made when the enemy`s situation is suboptimal enough...pyke makes that threshold more likely to reach due to his w + e mobility, stun on e, + q hook. hes the most mobile champion in the game to have a hook and a champion with a wide hitbox is not going to be able to dodge that regardless of if they see it coming or not so his chargeup means very little aside from warning the enemy that they better blow flash.
: dude you literally have 20% wr with pyke...... IN NORMALS you have barely ever played pyke in ranked and i have to break it to u, a champion that is insanely fed will snowball pyke has trash engage, and he gets locked on and bursted very hard. yes, his passive needs a little nerf but the only reason his kit is good is because of his r reset
"trash engage" If he hooks someone immobile then either his team gets a free pick or both teams start fighting...
: The moment you're building Liandries and Morello on a tank you're no longer a tank because if you buy them early you'll be lacking so much defensive stat for midgame teamfighting you can't function as a tank properly
Defensive stats are way too linear and, so the difference between full tank and tank + 1 off tank item isnt much... Especially against max health damage, true damage, current health damage, armor/magic % pen/reduction, etc. **Also where did I say build {{item:3165}} ??? I NEVER SAID TO BUILD MORELLO OR {{item:3916}} ** Only {{item:3020}} as the other damage item in niche scenarios, {{item:3151}} is the only item slot you are sacrificing after mid-late game hits. And on what planet did I say you are supposed to buy them first when tank items are obviously best early-mid, why would you want to ruin your only powerspike as a tank, youre literally ignoring my whole point of tank stats being too linear and falling off once full build is approached. Literally everything you said is completely irrelevant to everything I said...
: but legit nearly every keystone does damage. and tanks still need some damage other wise they legit dont have a fighting chance in any trades.
fleet footwork doesn't do damage, phase rush doesn't do damage, technically none of the inspiration keystones do damage directly but they can be used to deal damage the same way movement speed can. That one resolve keystone that just shields you + your ally.. That's 5/6 keystones total that don't deal damage, klepto im kinda fringe on because it can give you potions which increase your damage stats.. Tanks don't need keystones to deal damage, trust me. You can increase your damage quickly by building items that synergize with your base damage / longevity of your fights...{{item:3151}} for example is incredibly good on {{champion:31}} {{item:3001}} ...also really good but I wouldn't pick it up over {{item:3065}} if im playing {{champion:57}} ( did you know {{item:3151}} and {{item:3001}} %increased damage passives not only stack, but also multiply together, that's up to about 26.5% increased damage) Now think of the one item that you normally buy every game that doesn't quite make you tanky against everyone on the enemy team, an item that you get that doesn't give you hp.. Boots.... Sometimes it is actually better to take {{item:3020}} over {{item:3111}} or {{item:3047}} as a tank, I know its crazy, but its true, especially in scenarios where you are playing tank but happen to be the only one on your team that does magic damage, meanwhile the enemy team isn't all ad / all magic. 18 magic pen goes a LONG LONG LONG way at helping a tank utilize their base damage against squishies, and its even more than you get from {{item:3916}} Yes, I know that means you are missing out on the basic attack damage reduction from {{item:3047}} , its a tough choice and its yours to make each game.
: i like this idea to a point. however as a maokai otp i often take aftershock in lane. but i do think it lacks in lane due to the long cd of 35 secs
That's why you make it the rune that undying grasp was meant to be, deals no damage, cant be procd off of minions so cant be abused with trading, no cooldown but has a build up etc.. Basically a tanky version of conqueror.
: What if Aftershock was based on the user's % resistances?
After shock would have to last longer or scale up the longer the champion is in combat with other champs in order to be better for tanks (Change its purpose entirely) Right now aftershock is literally just designed to be anti burst for 2 seconds which will always be more rewarding for squishier champs that can synergize with it than the tanks that would probably survive those initial 2 seconds anyway. Right now, the only tanks that you see taking aftershock are supports that cant afford to buy and keep up with tank items or are stuck building support items.
: Unfortunately his E gives him damage reduction from AOE damages as well, so both Q and W from veigar deals reduced damages. We can't help you either, did you ask zoé ?
Moody P (NA)
: oh yeah since people always point to rivens master's stats Sylas has double her pick rate, more than triple her ban rate and about the same win rate (all according to lolalytics) while also being a monster in organized play unlike Riven ? But hes just flexible I guess
*I`ll have you know that gay men need to be extremely flexible to even exist...* But ya, I think the problem is sylas hasn't had enough time to build up infamy while riven is just a long lived poster child for a champ that we hate. Not enough of the community has had enough time to run into someone who knows how to play him.
: Last Whisper can be upgraded into 2 items, Bramble best could also be upgraded into 2 items instead.
I like how op is just winning a battle with everyone who has commented so far, all by himself... Anyway yes, tanks need a better item to deal with max health true damage (or the champ who is outputting that damage), bruiser and juggernauts have {{item:3053}} which is the best counter to it so far due to the shield...
: Remove Mage Supports
Well... supports that do the exact opposite of ap supports were nerfed for being "cancerous" and unfun (for lcs)....{{champion:223}} {{champion:201}} so goodluck out there finding true peel in solo queue. Meanwhile if you have a naut or Leona, most of the time they are tunnel visioned on killing and wont provide consistent peel. (hence soloqueue, they just wanna kill and snowball which is horrible if you are an adc that scales) Lets also note that an ap support just plops their combo down once and (provided they landed their abilities) have already done more work than a peel support ever could, even if they die right after their combo.
: How many games can you intentionally ruin before being banned?
: > [{quoted}](name=concert clown,realm=NA,application-id=3ErqAdtq,discussion-id=NcyYFg5E,comment-id=00010002,timestamp=2019-09-15T14:55:30.567+0000) > > Sure, I want to know. Name another support that can do that. {{champion:497}}, basically every single tank support,{{champion:37}} .
Rakan stops after he dashes away with w, sona is much more squishy...and has to stop moving to use her R for the cast animation before running away from syndra with e, which was nerfed so she would need a lot of ap to match pyke`s speed + his dash.
: I recently read ignite because of this and it turns out it doesn't give true vision, just vision of the target. So going invisible still works.
It used to up until like 3 or more patches ago but then riot removed it because they don't want ignite to be about utility, just kill pressure apparently. Guessing they wanted to avoid nerfing the damage on it.
: > [{quoted}](name=God Claus,realm=NA,application-id=3ErqAdtq,discussion-id=NcyYFg5E,comment-id=000000000000,timestamp=2019-09-15T12:21:55.568+0000) > > Grey health my man, it's like warmongs but a passive. I'm aware of what it is. Tahm Kench had it years earlier. I still see people bitch about it regularly. They also gripe about Garen and Evelynn's mini-Garen passives. It's a known point of frustration for a lot of players.
Except tahm kench doesn't have an escape, aside from sacrificing his regen to not be bursted.
: The Iceborn sounds like Champion Idea examples or Ideas Giant Type of Champion Mammoth Type of Champion or Type of Champion that would be the cause of the war to ruin fortress might be the former capitol of Freljord in fact was in sense after releasing such a champion.. Just some ideas. Thank-you for the Lore!
Keiaga (NA)
: A hybrid jack-of-all-trades type character where he uses his sword, shield, and magic for his QWE skills? His ultimate could involve him "giving" someone else one of his items until either one of them dies, putting that skill on cooldown until the ult ends and giving that champion a buff while it lasts. if it's his sword, the champ could get some AD and maybe a little bit of spell vamp for physical attacks. If it's his shield they could get extra health and health regen and if it's his ring it could get them extra AP and some spell vamp for magical damage.
Ya, doran himself was what I was thinking of when thinking about those 3 items.
: She's basically back to where she was before the first "nerf" she got.
Keiaga (NA)
: Making a champion from an item
{{champion:516}} "I taught Doran everything he knows" {{item:1055}} {{item:1056}} {{item:1054}} Just a thought, seems relevant that ornn said that when buying these items.. {{item:3157}} Probably a melee magic damage champ that plays with targetability. Passive Does magic damage based on max health per auto and applies stacks Q Slows enemies and stuns on max stack. W Makes ally / enemy with max stacks untargetable. Hence {{item:3157}} E Grey health / regen mechanic, similar to pyke except can be activated to turn into a shield. R, there is no R, champ is already too strong for competitive play.
: I suppose you could go for a lich-bane, but AP kog doesn't really like getting into auto attack range simply due to his immobile nature and then, again, having little dps value. He can do some decent burst damage, but it's spread out a lot over time and the majority of it can be dodged he's very effective at damage, just not consistent DPS say for example if you have lich bane, 1000 AP (a big stretch) and {{item:3115}} and use every ability to proc lich bane(well, let's count his R as his W since it's CD is low) at 4 casts, it takes 6 seconds minimum to let the cooldown of lich bane run out. let's say you can do 6 auto attacks in that time you have 4 x (.75 BAD + .5 AP ) = 3 AD and 2 AP + 6 AD(from 6 auto attacks) + kog's percent max hp damage ( I think it was 4% but it'snot, 6% + 1% per 100 ap = 16% max hp + 6 x (15 + 15% ap) = 90 + 0.9 AP if this is a standard 2000 hp carry, that's 342 + 2000 + (684 physical damage) + 1920 + 90 + 900 = 5936 / 6 #I stand corrected, almost 1000 dps(before resistances and it's almost all magic) is pretty good! if 1000 AP (in the full build) and you can get to full build that is XD otherwise though, he's better with abilities. I'm also not sure if it's possible any longer to get 1000 AP let's say it's 500, the number comes to 647 dps before resistances. Still pretty good bare in mind though that that is spread out over 6 seconds. you do not get to apply your damage if they kill you first let's see what the numbers are with {{item:3100}}(90 AP) {{item:3115}} (60 AP ) {{item:3089}} (120 + 40% AP ) = 378 I do not know how kog's AP ratio works on his W, so i'll include the results of the integer 3 and the decimal 3.78 with integer: 550 dps before resistances with decimal: 564? (i might have mistyped something but that's the result I got ) still respectable, but carries tend to be doing a lot more and faster this also only leaves you with 250 bonus mana #this also assumes nothing is on cooldown
> [{quoted}](name=3TWarrior,realm=NA,application-id=3ErqAdtq,discussion-id=9aQpcEVx,comment-id=0001000000010001000000000000,timestamp=2019-09-15T02:35:24.696+0000) > > I suppose you could go for a lich-bane, but AP kog doesn't really like getting into auto attack range simply due to his immobile nature Just like regular kog, except you literally cant move when all of your damage is spread out between autos, building ap means you have time to move in between your much harder hitting 12% max health damage autos... > and then, again, having little dps value. Your cooldowns are low enough to w auto q auto e auto r auto r auto repeat and that's in a situation where you find yourself safe enough to continually attack someone. And your w / auto damage are still high enough to compare to attack speed kog due to the ap ratio on w.
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Tahminatrix

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