: you see, there will be flooding on almost all players, gold will be filled with silver players and plat will be filled with gold players ect ect since players get free lp for enemy teams dc and no lp lose for their own team dcs. anyway if anyone deserve a higher rank they should get it sooner or later. for the dc get all lp loses it might cause problems to those who dc between time and another but have a staple/good winrate you might see players with 60% win ratio falling in brackets instant of rising which sound silly in my opinion.
> [{quoted}](name=hrooza dota ,realm=EUNE,application-id=ZGEFLEUQ,discussion-id=E9h9bztH,comment-id=0002000100000000,timestamp=2019-06-12T07:36:38.518+0000) > > you see, there will be flooding on almost all players, gold will be filled with silver players and plat will be filled with gold players ect ect since players get free lp for enemy teams dc and no lp lose for their own team dcs. > > anyway if anyone deserve a higher rank they should get it sooner or later. > > for the dc get all lp loses it might cause problems to those who dc between time and another but have a staple/good winrate you might see players with 60% win ratio falling in brackets instant of rising which sound silly in my opinion. Is that really a problem though? Your MMR is still correct and will still match you to people appropriate to your level. I think you're also overestimating the percentrage of occurance of this issue. Yes, we've all seen someone disconnect from time to time b ut as a percentage of the playerbase its very small. It's definitely not going to shift everyone up entire tiers like you're suggesting, and the impact on matchmaking itself would be zero because MMR would still be adjusted the same as always. What else can we do? We could throw out the entire game whenever people are flagged as a leaver so that leavers don't benefit or detract from people's progress, but that just wastes everybody's time and thus would just slow down the average progress of people a bit, which I doubt anybody wants either.
: the problem here for giving normal credit for winners and no lose for the losers is lp flooding in the brackets which might result in more players going higher then they should be. so unless you give the dced all lp lost this wont work, but if you did give the dced all lp lost it will be just a hyper harsh for those who get some issue to fall a full bracket just because of a single DC.
> [{quoted}](name=hrooza dota ,realm=EUNE,application-id=ZGEFLEUQ,discussion-id=E9h9bztH,comment-id=00020001,timestamp=2019-06-12T05:54:25.454+0000) > > the problem here for giving normal credit for winners and no lose for the losers is lp flooding in the brackets which might result in more players going higher then they should be. > > so unless you give the dced all lp lost this wont work, but if you did give the dced all lp lost it will be just a hyper harsh for those who get some issue to fall a full bracket just because of a single DC. Fair point, but LP is seperate from MMR, so if you still adjust MMR, if they don't truly deserve to be where they've gotten they will just end up losing that LP again. Also, it might be harsh bu t I might agree with a DCer losing more LP. But I guess it is a more complicated situation.
Akrid415 (NA)
: > [{quoted}](name=Relax I am noob,realm=EUW,application-id=ZGEFLEUQ,discussion-id=E9h9bztH,comment-id=000000000000,timestamp=2019-06-12T01:12:49.543+0000) > > Not true. A behavior can be identified by even reports. If they get reported e every time they afk eventually they'll get the punishment But that's my problem. It takes MULTIPLE reports and even then they just get placed in a low priority queue. It's stupid as shit. If someone INTENTIONALLY AFK's a match, it should be the EXACT same punishment that people get when they use racist language. Them going AFK ACTUALLY affects the match's outcome. Someone spouting hate does not, and I can very easily mute them and report later.
> [{quoted}](name=Akrid415,realm=NA,application-id=ZGEFLEUQ,discussion-id=E9h9bztH,comment-id=0000000000000000,timestamp=2019-06-12T01:17:48.856+0000) > > But that's my problem. It takes MULTIPLE reports and even then they just get placed in a low priority queue. It's stupid as shit. If someone INTENTIONALLY AFK's a match, it should be the EXACT same punishment that people get when they use racist language. Them going AFK ACTUALLY affects the match's outcome. Someone spouting hate does not, and I can very easily mute them and report later. The problem is if you're too strict you punish people who had life happen or other occasional but unintentional leaves. They're trying to strike a balance between players who on rare occasion have a technical issue or RL emergency and people who quit games deliberately to sabotage or rage quit a lot.
: > [{quoted}](name=Tahngarthor,realm=NA,application-id=ZGEFLEUQ,discussion-id=E9h9bztH,comment-id=0002,timestamp=2019-06-12T01:36:52.485+0000) > t get a win and the game is ended immediately. Under my proposal the game continues as normal and the AFK'd team still has to play the match, but at no risk to them. > > Either that or at least loosen the limitations on remake. i think that wouldnt work since people say "dont waste my time, ff" even in 5v5. so no way most people will enjoy 4v5, unless they actually win it
> [{quoted}](name=QuadraBananas,realm=NA,application-id=ZGEFLEUQ,discussion-id=E9h9bztH,comment-id=00020000,timestamp=2019-06-12T01:50:17.278+0000) > > t get a win and the game is ended immediately. Under my proposal the game continues as normal and the AFK'd team still has to play the match, but at no risk to them. > > i think that wouldnt work since people say "dont waste my time, ff" even in 5v5. > so no way most people will enjoy 4v5, unless they actually win it In splatoon, it doesn't really get abused, perhaps because matches are so short (5 minutes plus possible overtime, if you disconnect in the first minute you get a loss but nobody else does). In LoL DC/early leavers are super demorailizing knowing you're probably hosed. In S2 it's like "whatever, it was unfair but it didn't hurt me." I t hink we should err on the side of protecting the players who were punished through no fault of their own. Even if a small amount of abuse is potentially possible, the vast majority of these cases are going to be outside the other player's control. The main problem with remake is any kills will invalidate the remake opportunity, and that's too strict.
Akrid415 (NA)
: Why aren't AFK's IMMEDIATELY punished?
Frankly I think we should focus more on punishing victims of AFK less. Yes, I can hear people cry abuse but let's face it, nobody really wants to lose. I know nobody cares about this but in Splatoon 2's "competitive" modes, if a player disconnects/AFKs early in the match, the other players don't lose any rank points if they lose (which they usually do, perhaps even more than in League). The winners still get normal credit. League should do the same thing, where if someone disconnects within the first 5 minutes, even if there's been kills, the team with the DC'd player isn't penalized. This is different from the remake feature, which has stricter limitations and the other team doesn't get a win and the game is ended immediately. Under my proposal the game continues as normal and the AFK'd team still has to play the match, but at no risk to them. Either that or at least loosen the limitations on remake.
: Challenger?
> [{quoted}](name=Calamitosus Cini,realm=NA,application-id=yrc23zHg,discussion-id=wE03liAk,comment-id=0000,timestamp=2019-06-11T23:22:33.651+0000) > > Challenger? pretty much. Unless you're at the very top you're just trash, even if you're a high level of trash. Hell even challengers probably call eachother trash.
: The Good, The Bad, and The League : 5/30 - 6/5
Pro view is a neat little thing but given that I don't care that much about esports to begin with, does not justify a subscription fee. Even if I was more interested in esports, the fee is too much. I realize it does cost you something extra to have 10 extra feeds available for viewing per game, but it's just not that enticing. I have to wonder if it was really worth the expense of implementing.
: Why not have consistant gaps, like hopping on every day knowing that more missions are coming? Rather than having a few unannounced missions come out of nowhere. You play for a few days, complete the missions, and then quit because you think you did the event. For some reason, ~7 days after I finished the missions, I get more. If I quit previous to that, how would I know? Apologies for late response.
> [{quoted}](name=Dangerous Man,realm=NA,application-id=2E4zVIwd,discussion-id=cx6TKHy1,comment-id=00000000,timestamp=2019-06-05T21:39:47.613+0000) > > Why not have consistant gaps, like hopping on every day knowing that more missions are coming? Rather than having a few unannounced missions come out of nowhere. You play for a few days, complete the missions, and then quit because you think you did the event. > > For some reason, ~7 days after I finished the missions, I get more. If I quit previous to that, how would I know? > > Apologies for late response. Well, that's probably a better question a nd the answer is I have no idea. But yeah, the answer to why you can't do them all at once is they don't want you to be able to "one and done" the event.
: > [{quoted}](name=Tahngarthor,realm=NA,application-id=yrc23zHg,discussion-id=5Uju6M6Q,comment-id=00010000,timestamp=2019-06-02T05:04:12.386+0000) > > What's your point? you never did promos during placements anyway. The only tangible difference between then and now is you see where your rank is the entire time instead of only at the end of placements. I think you are misunderstanding what I am saying. My point is that the changes Riot made this year did not really do anything. I agree with what you are saying, in that there is minimal difference before and after the changes. The point of these changes was to lower frustration of players being at ranks they do not belong at, but Riot definitely missed the mark in that regard.
> [{quoted}](name=Rainbow Slayer,realm=NA,application-id=yrc23zHg,discussion-id=5Uju6M6Q,comment-id=000100000000,timestamp=2019-06-02T05:07:31.404+0000) > > I think you are misunderstanding what I am saying. My point is that the changes Riot made this year did not really do anything. I agree with what you are saying, in that there is minimal difference before and after the changes. > > The point of these changes was to lower frustration of players being at ranks they do not belong at, but Riot definitely missed the mark in that regard. I think the more informative design creates a more motivating outlook. You play one game, and you may get seeded lower than you hoped, but you know rightt from the get go the absolute worst place you can start at, and it can only get better from there. I think it does the job just fine, being far less mysterious.
: This year you’ll get a provisional rank after your first placement game. Your provisional rank shows where you’ll start the climb and updates after each placement game. Provisional ranks are only visible to you until you complete placements. You can’t lose LP during placements, so your provisional rank can only go up. **_Wins earn accelerated LP and you skip through promos_**. After eight placement games in a position (ten games in Flex queue), you’ll get a starting rank. New accounts get seeded at the bottom of the ladder with a fresh opportunity to climb. https://na.leagueoflegends.com/en/news/game-updates/competitive/whats-new-ranked-2019
> [{quoted}](name=Rainbow Slayer,realm=NA,application-id=yrc23zHg,discussion-id=5Uju6M6Q,comment-id=0001,timestamp=2019-06-02T04:39:57.917+0000) > > This year you’ll get a provisional rank after your first placement game. Your provisional rank shows where you’ll start the climb and updates after each placement game. Provisional ranks are only visible to you until you complete placements. You can’t lose LP during placements, so your provisional rank can only go up. **_Wins earn accelerated LP and you skip through promos_**. After eight placement games in a position (ten games in Flex queue), you’ll get a starting rank. New accounts get seeded at the bottom of the ladder with a fresh opportunity to climb. > > https://na.leagueoflegends.com/en/news/game-updates/competitive/whats-new-ranked-2019 What's your point? you never did promos or lost/gained LP during placements anyway. The only tangible difference between then and now is you see where your rank is the entire time instead of seeing it after completing placements. They made it sound really different, but the effect is more or less the same as before, just that you're more informed about it.
: This Season's Changes To Matchmaking Haven't Accomplished Their Purpose
they didn't really boost LP in placements, they simply placed you lower to compensate.
: I'm not bashing on anyone for liking the game mode, 3v3 is a cool concept but the map/gametype hasn't seen any updates in years so I doubt playing the map consistently tells the devs that players want to see improvements. If anything, it tells devs that players are content with their barebones game type and are grateful that TT even exists at all. I think dedicated league players deserve to have the best game mode possible and it just sucks that something that has so much potential is wasted. Whether you enjoy TT, ARAM, Ascension, Dominion I think we all deserve better.
> [{quoted}](name=KittyMcMeowMeow,realm=NA,application-id=3ErqAdtq,discussion-id=XGtGx2yA,comment-id=000200000000,timestamp=2019-06-01T00:06:22.374+0000) > > I'm not bashing on anyone for liking the game mode, 3v3 is a cool concept but the map/gametype hasn't seen any updates in years so I doubt playing the map consistently tells the devs that players want to see improvements. If anything, it tells devs that players are content with their barebones game type and are grateful that TT even exists at all. > > I think dedicated league players deserve to have the best game mode possible and it just sucks that something that has so much potential is wasted. Whether you enjoy TT, ARAM, Ascension, Dominion I think we all deserve better. well eSports is the real reason we can't have fun. Esports is big money so anything that doesn't facilitate the universal goal of capitalism just gets thrown by the wayside, even if that means de-innovating a genre.
: that is not how it works. For each lane it tried to pair people of similar MMR, then it tries to average both teams mmr so they have 50% win rate. The probem is that if your mmr in a certain division is too high cause you have won many games in a row, it matches you with shit players to make up for it, making it harder to win
> [{quoted}](name=DeadUnborn,realm=NA,application-id=3ErqAdtq,discussion-id=ILr8RYfP,comment-id=000a00000000,timestamp=2019-05-31T20:34:04.719+0000) > > that is not how it works. For each lane it tried to pair people of similar MMR, then it tries to average both teams mmr so they have 50% win rate. The probem is that if your mmr in a certain division is too high cause you have won many games in a row, it matches you with shit players to make up for it, making it harder to win And this concept theoretically limits win and shiat streaks. Theoretically. :p
: i mean the entire system makes no sense. "hey we have a competitive mode based on mmr, a number THAT YOU CANT SEE" "but hey here is lp, which tells you absolutely nothing! also enjoy getting match with people in your team that are 2 entire leagues below you WHICH IS USUALLY IMPOSSIBLE TO DUOQ WITH!"
> [{quoted}](name=Jennifer420,realm=EUW,application-id=3ErqAdtq,discussion-id=ILr8RYfP,comment-id=000d,timestamp=2019-05-31T17:30:42.998+0000) > > i mean the entire system makes no sense. > "hey we have a competitive mode based on mmr, a number THAT YOU CANT SEE" > "but hey here is lp, which tells you absolutely nothing! also enjoy getting match with people in your team that are 2 entire leagues below you WHICH IS USUALLY IMPOSSIBLE TO DUOQ WITH!" The real point of the league/LP system is to give you a tangible goal to chase, while the MMR is there to theoretically ensure that you always have a fair shake in each match. Riot's perspecctive is that latter number isn't important to be known as long as it's doing its job, while the LP system (theoretically) is more effective at motivating you to work hard and improve. Not necessairly saying I agree with it, but I do understand the intent.
: "passionate segment of the fanbase?" are you actually satisfied with a game mode that has had no gameplay changes for years now? it's inferior to summoners rift in so many ways and yet people are still satisfied with it.
> [{quoted}](name=KittyMcMeowMeow,realm=NA,application-id=3ErqAdtq,discussion-id=XGtGx2yA,comment-id=0002,timestamp=2019-05-31T20:46:58.736+0000) > > "passionate segment of the fanbase?" are you actually satisfied with a game mode that has had no gameplay changes for years now? it's inferior to summoners rift in so many ways and yet people are still satisfied with it. No, i'm not satisfied, I think an update is long overdue, for instance having more parity with SR systems like the updated bounties, which don't apply on TT. There are also parts of the map where the graphics don't match up well with the actual collision geometry, among other things. We need more bans in champ select, and other things. The fact that we play it doesn't mean we're satisfied. We play to help encourage the devs to preserve this break from the same environment fror every game. They should be improving it, not ignoring it until it falls into obscurity. Dominion should also have been reworked/redesigned, rather than axed. So please, don't confuse desire to play with satisfaction. If we want to see improvements, we have to show that it's worthy of them. I enjoy 3v3 because I like how my individual performance has more weight on the outcome of the match (for better or worse). It helps me improve at the individual level.
: Suspect they actually have it coded that way since on a lot of servers it's not up constantly. OCE comes to mind. Over there it's only available on weekends due to low population. Probably just reused the same message on all servers.
> [{quoted}](name=EagleEye007,realm=NA,application-id=3ErqAdtq,discussion-id=XGtGx2yA,comment-id=0001,timestamp=2019-05-31T19:29:29.671+0000) > > Suspect they actually have it coded that way since on a lot of servers it's not up constantly. OCE comes to mind. Over there it's only available on weekends due to low population. Probably just reused the same message on all servers. I guess it makes sense in that context. But I thought they added ranked 3s to all regions a while back.
: > [{quoted}](name=Camille Ferrøs,realm=EUNE,application-id=6kFXY1kR,discussion-id=7kBuKkB7,comment-id=0002,timestamp=2019-05-28T01:46:02.901+0000) > > inb4 he just a misunderstood good guy how wanted to save humanity from a greater threat, but looks evil. Hahahahaha I mean. Huehuehuehuehue He IS the greater threat.
> [{quoted}](name=Riot mChao,realm=NA,application-id=6kFXY1kR,discussion-id=7kBuKkB7,comment-id=00020000,timestamp=2019-05-28T02:23:13.323+0000) > > Hahahahaha > > I mean. > > Huehuehuehuehue > > He IS the greater threat. I mean, his name literally means "death king."
: i wouldn't be surprised but consdering it still has a ranked mode i reckon it's not as small as you think
I just didn't want to overstate things and get people saying silly stuff. I'm a diehard 3v3 player. Just like... was it too hard to say just "in-game issues" or "twisted treeline issues" instead of "rotating game mode?"
Rioter Comments
: Why do we have ~1 week gaps in missions?
The answer is "Because they want you to play throughout the event" rather than just spam til you're done.
Malinecka (EUNE)
: have the same problem.. especially in the evenings it doesnt count.. still dont know why
> [{quoted}](name=Malinecka,realm=EUNE,application-id=3ErqAdtq,discussion-id=jcyeLK12,comment-id=0005,timestamp=2019-05-28T17:59:08.252+0000) > > have the same problem.. especially in the evenings it doesnt count.. still dont know why The issue in this thread was that 3v3 games don't count, which is apparently not a bug.
: Yeah, I hope more people say this, Tahm is pretty strong early, but post lane, you will automatically contribute more to a team fight by virtue of not being Tahm Kench
> [{quoted}](name=Angrychickén,realm=NA,application-id=3ErqAdtq,discussion-id=7NLjNGbU,comment-id=000b0000,timestamp=2019-05-25T18:38:08.334+0000) > > Yeah, I hope more people say this, Tahm is pretty strong early, but post lane, you will automatically contribute more to a team fight by virtue of not being Tahm Kench Then why does he do so well in pro play?
Hvsao (NA)
: I agree with what your trying to say! {{sticker:slayer-pantheon-thumbs}}
> [{quoted}](name=Hvsao,realm=NA,application-id=3ErqAdtq,discussion-id=kl5mmxLV,comment-id=000400000000,timestamp=2019-05-24T18:46:18.818+0000) > > I agree with what your trying to say! {{sticker:slayer-pantheon-thumbs}} 5 times today picking yuumi has resulted in a near instant dodge lol.
Hvsao (NA)
: Yuumi is incredibly strong. People who complain about her are either bronze - gold elo who just repeat what they see on boards and youtube videos. Once a mainstream player picks Yuumi up and makes a video like "AP YUUMI OP 11/0/29" everyone and their mother will jump on the bandwagon. Its just the brainless mentality of low elo ranked players sadly.
> [{quoted}](name=Hvsao,realm=NA,application-id=3ErqAdtq,discussion-id=kl5mmxLV,comment-id=0004,timestamp=2019-05-24T13:05:09.256+0000) > > Yuumi is incredibly strong. People who complain about her are either bronze - gold elo who just repeat what they see on boards and youtube videos. Once a mainstream player picks Yuumi up and makes a video like "AP YUUMI OP 11/0/29" everyone and their mother will jump on the bandwagon. Its just the brainless mentality of low elo ranked players sadly. This is *mostly* another case of people just not having figured out how to use her (and also, who to use her with). She was definitely undertuned stats wise before the hotfix buff, but Riot knew that and that's how they had it ready so fast. I think she's spot on and I think people are just playing way too safe with her in general- that is, just staying attached all the time and not leveraging the passive or popping out to block skillshots and such. If you play it right, she can basically act as one big shield for the person she's supporting. That said, I find interestingly enough that she seems to be strongest with scaling melee bruisers, champions like jax, yi or olaf, and I feel like she synergizes with those sorts more than the ADC she usually starts in lane with. This problem is one of perception from people getting a yuumi that doesn't really do anything, or misdirecting blame onto the support when other lanes failed.
: I love Yuumi and provided I have a team that doesn't feed 3-5 deaths in the first 5 minutes it's usually decently solid until everyone forgets what game we're playing.
> [{quoted}](name=Doctor Fillgood,realm=NA,application-id=3ErqAdtq,discussion-id=kl5mmxLV,comment-id=0003,timestamp=2019-05-24T01:03:56.669+0000) > > I love Yuumi and provided I have a team that doesn't feed 3-5 deaths in the first 5 minutes it's usually decently solid until everyone forgets what game we're playing. Yeah. I've been getting better with her and I think she's fun. But now she's getting banned out even without hovering her, and if i pick her literally every other game someone dodges.
NoPaxt (NA)
: I like Yuumi, I think she's a solid champ.
> [{quoted}](name=NoPaxt,realm=NA,application-id=3ErqAdtq,discussion-id=kl5mmxLV,comment-id=000000000000,timestamp=2019-05-23T22:05:22.126+0000) > > I like Yuumi, I think she's a solid champ. A lot of ppl will say she doesn't do enough, but that's more the PLAYER not doing enough than the champion. She can make some really cool plays, particularly with melee carry champs. The problem is she's more technical than she looks, and particularly in the lower tiers, her win rate just is really bad, so people are banning it out because they don't want it on their team, not because they don't want the enemy to have it.
Rioter Comments
: the worst part is that ive been consistently topping damage charts while taking the least amount of damage on the team for the past few days. its actually not fair lol.
> [{quoted}](name=mephisto9466,realm=NA,application-id=3ErqAdtq,discussion-id=vQRkssPK,comment-id=00000000,timestamp=2019-05-21T03:04:56.683+0000) > > the worst part is that ive been consistently topping damage charts while taking the least amount of damage on the team for the past few days. its actually not fair lol. A good yuumi is able to take some damage for their team. You pop out, for example, to block an incoming skillshot (brand stun for example) auto, and pop back in, with a shield for your attached ally to boot. The more successful yuumi players are consantly jumping in and out of their ally's pocket, not just riding th em the whole time. To be clear, I don't think AP stacking on her is bad at all, but you need to do more than just dish out damage.
: Please don't go through with these Janna changes
I don't really care for those changes, but I also don't think they'll do all that much. I'd still rather max E for the early mobility and poke. Weaker but more frequent Q will make her a little less boring to some, I suppose. But I don't see how that improves anything.
: People just need to support their bruiser carry. Thats all. Yuumi cant use her full heal on an adc thats below 20% hp, the adc is most likely dead by that point anyway. on a 12/2 darius tho? Yea shes gonna insta win the game for you. 80% slow for chasing, AoE giant root, FUCKING HUGE ASS HEAL, and AD/AP share. Kinda busted on Hyper Carry champs. Not on adcs tho
> [{quoted}](name=GodlyBane,realm=NA,application-id=3ErqAdtq,discussion-id=Q6hjXNbN,comment-id=000b,timestamp=2019-05-20T05:15:53.459+0000) > > People just need to support their bruiser carry. Thats all. Yuumi cant use her full heal on an adc thats below 20% hp, the adc is most likely dead by that point anyway. on a 12/2 darius tho? Yea shes gonna insta win the game for you. 80% slow for chasing, AoE giant root, FUCKING HUGE ASS HEAL, and AD/AP share. Kinda busted on Hyper Carry champs. Not on adcs tho You know there's a lot of truth in this, Yuumi works so well with melee champs that can carry.
: > [{quoted}](name=Tahngarthor,realm=NA,application-id=3ErqAdtq,discussion-id=Q6hjXNbN,comment-id=000c00000000,timestamp=2019-05-20T08:51:54.882+0000) > > hardest scaling? her scalings were a joke at release and are just "meh" now. [Look at these ratios again.](https://leagueoflegends.fandom.com/wiki/Yuumi) Remind yourself that she's able to do almost everything whilst in 'stasis'. That she gets huge benefits solely from leveling up and is also a good Mejai's synergy. **You and Me!, her attach ability, also goes both ways**, giving another deceptive way for Yuumi to scale. That other enchanters and whatnot with better on-paper scaling are also constantly in danger, that they may not last entire fights, nor have the ability to position themselves wherever they feel that they can make the most impact.
> [{quoted}](name=Glaricion,realm=NA,application-id=3ErqAdtq,discussion-id=Q6hjXNbN,comment-id=000c000000000000,timestamp=2019-05-20T09:11:19.170+0000) > > [Look at these ratios again.](https://leagueoflegends.fandom.com/wiki/Yuumi) > Remind yourself that she's able to do almost everything whilst in 'stasis'. > That she gets huge benefits solely from leveling up and is also a good Mejai's synergy. > **You and Me!, her attach ability, also goes both ways**, giving another deceptive way for Yuumi to scale. > > That other enchanters and whatnot with better on-paper scaling are also constantly in danger, that they may not last entire fights, nor have the ability to position themselves wherever they feel that they can make the most impact. those enchanters also have more health and often build items that have it. Yuumi has less HP than a wet paper bag because of her mechanics, which is fine and understandable, but you also ignore the fact that while you're attached, the person you're with is a much jucier target. That's one of the challenges of Yuumi is making your lane partner the only target. Since you don't make them more durable, only add damage (and your abilities of course), yuumi still needs sufficient power of her own, since if your attached partner dies, you're basically guaranteed to be dead too. Further, she's basically useless on her own since her Q is all she has to attack with and it only goes in a straight line w hen you're not attached to someone. So it's not like she's suddenly going to be getting picked mid if they increase her ratios any further. Also: potentially having access to more ability power isn't a reason to have lower ratios. Veigar scales infinitely and yet his ratios aren't radically different from other mages. Soulstealer is a high risk / reward item and her ability to use it relatively safely is somewhat offset by the fact that she sometimes misses assists even while attached because buffing your attached partner's damage or protecting them with your shield doesn't produce an assist. I would be more accepting of the current values if Q had a small AoE. Currently it's very frustrating when half the time when you try to hit an enemy champion you end up slamming it into a nearby minion, and you have a similar problem particularly with melee carries who are often near minions making it harder for you to Q without hitting one of them.
Mistiya (NA)
: The problem isn't even people playing Yuumi badly anymore, I think supports are starting to figure her out and they're playing her properly in lane. The problem is your ADC intentionally sabotaging the lane because they're angry you picked her. Walking back out of your Q's on purpose, running in front of the enemy hook champion on purpose, things like that. I had a caitlyn take three nautilus hooks before we hit lvl 2. She had no flash from the naut's invade, and i kept her alive through two of those hooks. I couldn't save her from the third. And I wasn't riding her, I was next to her poking the ezreal and autoing the Nautilus. THREE HOOKS before level 2! How can you help that?! It doesn't matter what support I play no one can help that.
> [{quoted}](name=Mistiya,realm=NA,application-id=3ErqAdtq,discussion-id=Q6hjXNbN,comment-id=0009,timestamp=2019-05-20T03:19:20.655+0000) > > The problem isn't even people playing Yuumi badly anymore, I think supports are starting to figure her out and they're playing her properly in lane. The problem is your ADC intentionally sabotaging the lane because they're angry you picked her. Walking back out of your Q's on purpose, running in front of the enemy hook champion on purpose, things like that. > > I had a caitlyn take three nautilus hooks before we hit lvl 2. She had no flash from the naut's invade, and i kept her alive through two of those hooks. I couldn't save her from the third. And I wasn't riding her, I was next to her poking the ezreal and autoing the Nautilus. > > THREE HOOKS before level 2! How can you help that?! It doesn't matter what support I play no one can help that. I can vouch that this does happen lol
: > [{quoted}](name=FNC Rektles,realm=EUNE,application-id=3ErqAdtq,discussion-id=Q6hjXNbN,comment-id=000c,timestamp=2019-05-20T06:05:10.217+0000) > > she is perma banned anyway to not have troll in your team xD She went from 28% to 18% BR after the hotfixes. Believe it or not, but a decent Yuumi is mentally oppressive AF in lane (though in actuality weak), and one of the hardest scaling supports in the game. Yuumi isn't a troll pick, she just has a unique playstyle that has a bit of a mastery curve to it. Sometime in June we'll start seeing her "WR/games played" graphs and I expect that the numbers'll prove to be very rewarding to her fans.
> [{quoted}](name=Glaricion,realm=NA,application-id=3ErqAdtq,discussion-id=Q6hjXNbN,comment-id=000c0000,timestamp=2019-05-20T07:04:45.666+0000) > > She went from 28% to 18% BR after the hotfixes. > > Believe it or not, but a decent Yuumi is mentally oppressive AF in lane (though in actuality weak), and one of the hardest scaling supports in the game. > Yuumi isn't a troll pick, she just has a unique playstyle that has a bit of a mastery curve to it. > > Sometime in June we'll start seeing her "WR/games played" graphs and I expect that the numbers'll prove to be very rewarding to her fans. hardest scaling? her scalings were a joke at release and are just "meh" now.
GalenaMusic (EUNE)
: i called myself noob not that i use the word noob. And for my previous 14 days ban i didn't make post here so i'm ok with it.
> [{quoted}](name=GalenaMusic,realm=EUNE,application-id=ZGEFLEUQ,discussion-id=RTaTb78n,comment-id=0000000000010001,timestamp=2019-05-19T17:33:47.447+0000) > > i called myself noob not that i use the word noob. And for my previous 14 days ban i didn't make post here so i'm ok with it. I've only got one last thing to say to you: You can't fix what you don't acknowledge. Your current behavior got you punished, and its been made pretty clear that Riot and the better part of the community discourage it. You can either accept that you made a mistake and use what we've told you here to not make another one, or you can change nothing and probably get permabanned.
GalenaMusic (EUNE)
: OK i won't call a person that steal a theft even if i have seen him with my own eyes To summarize in a clear, all caps sentence for clarity: THIS IS NOT P U N I S H A B L E !!!!!!!
> [{quoted}](name=GalenaMusic,realm=EUNE,application-id=ZGEFLEUQ,discussion-id=RTaTb78n,comment-id=000200000000000000000000,timestamp=2019-05-19T17:44:47.136+0000) > > OK i won't call a person that steal a theft even if i have seen him with my own eyes > > To summarize in a clear, all caps sentence for clarity: THIS IS NOT P U N I S H A B L E !!!!!!! you're creating a false dichotomy here. Comparing a misbehaving player in a video game to a criminal committing a crime is absurd.
GalenaMusic (EUNE)
: P.S: the top laner from game 1 did everything on purpose i even manage to download the game footage so i can send it to you if you don't believe me. And for game 2 the top laner was trash talking me all game and i told him that he is bad too i don't see how i am the bad guy here ?!?!
> [{quoted}](name=GalenaMusic,realm=EUNE,application-id=ZGEFLEUQ,discussion-id=RTaTb78n,comment-id=0000000000010000000000000000,timestamp=2019-05-19T17:18:04.695+0000) > > P.S: the top laner from game 1 did everything on purpose i even manage to download the game footage so i can send it to you if you don't believe me. And for game 2 the top laner was trash talking me all game and i told him that he is bad too i don't see how i am the bad guy here ?!?! What they actually did is beside the point. I don't doubt that you're telling the truth. You just aren't getting that this whole conversation isn't even about what they did, it's about what you did in response.
GalenaMusic (EUNE)
: and still i don't see what's wrong with my behavior telling an inter that he is an inter isn't a bad behavior. Like telling someone who steal a thief isn't wrong but in my case i got the ban and i do believe that it's better to tell someone when he does something bad rater than telling nothing SORRY if i'm HONEST but my parents tough me this way...
> [{quoted}](name=GalenaMusic,realm=EUNE,application-id=ZGEFLEUQ,discussion-id=RTaTb78n,comment-id=000100000000000000010000,timestamp=2019-05-19T17:04:22.082+0000) > > and still i don't see what's wrong with my behavior telling an inter that he is an inter isn't a bad behavior. Like telling someone who steal a thief isn't wrong but in my case i got the ban and i do believe that it's better to tell someone when he does something bad rater than telling nothing SORRY if i'm HONEST but my parents tough me this way... Telling people off is bad behavior. Nobody that isn't a child too young to be playing this game needs to be told they're doing something wrong, as they almost certainly know it by this point. Just try to wrap your mind around a few facts: - People who are actually inting (that is, intentionally doing something bad in game to antagonize you or others) know they're inting- it can't not be intentional if you know you're doing it. - Said people will not stop doing it because you called them out. If anything, they will do it more. - Calling them out usually produces poor behavior on your own part, and saying bad things because someone else did bad things does not excuse you from punishment. (Simlarly, the existence of a curse filter is not a license to curse with impunity) - Calling people out distracts you from the game and only makes it even more likely you won't be able to overcome the "inter's" influence. By allowing yourself to be distracted like this, you are actually reinforcing the inter's success at his goal. Way too many people think it's okay to curse out or be rude towards someone who is being toxic and that's simply not the case. They may even still get punished. It is actually surprisingly common for both sides of a dispute to get punished.
GalenaMusic (EUNE)
: and still calling something or someone bad it's a bad thing !! my parents didn't get life in prison when they tell me that i did bad, but i got the hardest punishment there is for it, so please answer me do you think that this is fair.
> [{quoted}](name=GalenaMusic,realm=EUNE,application-id=ZGEFLEUQ,discussion-id=RTaTb78n,comment-id=000000000001000000000000,timestamp=2019-05-19T17:12:54.192+0000) > > and still calling something or someone bad it's a bad thing !! my parents didn't get life in prison when they tell me that i did bad, but i got the hardest punishment there is for it, so please answer me do you think that this is fair. We're not dealing with kids, we're dealing with adults (most of the time, you have to be at least a teenager to sign up, and technically that's with parental consent). They aren't handleable the same ways. An adult already has a code of conduct built up from the years they spent as children. Thus if an adult is doing childish things, it's actually much harder if not impossible to correct their behavior by informing them of said behavior. An adult knows when they're doing something wrong, and, if it's intentional, they really don't care. Thus, telling the m they are doing something wrong is not going to have any effect on them. Your analogy is thusly flawed.
GalenaMusic (EUNE)
: So i should just watch how someone is loosing my game on purpose and to be fine with it but if i call him inter i get banned.. SURE for the 100 times this is not punishable !!!!!!!
> [{quoted}](name=GalenaMusic,realm=EUNE,application-id=ZGEFLEUQ,discussion-id=RTaTb78n,comment-id=0002000000000000,timestamp=2019-05-19T17:35:39.327+0000) > > So i should just watch how someone is loosing my game on purpose and to be fine with it but if i call him inter i get banned.. SURE for the 100 times this is not punishable !!!!!!! No, you shouldn't watch them. You should watch yourself and focus on your own play. People like that are always going to exist and you will see them. The only way to minimize their impact is to keep the focus on your own play, and not anyone else's. By continuing to call out people you think are bad, you are contributing to the problem, not the solution. To summarize in a clear, all caps sentence for clarity: STOP TRYING TO CONTROL THE THINGS YOU CAN'T CONTROL AND FOCUS ON THE THINGS YOU CAN CONTROL. You can't make an actual inter stop inting. Calling them out won't make them stop and it accomplishes nothing. The only thing you can do is report them after the game, and it's the only thing you should do. Don't build a case against yourself by talking to htem. Mute and report. Mute and report. Mute and report and move on. It's really that simple.
GalenaMusic (EUNE)
: yes telling someone that he is an inter or he plays bad is punishable good thinking... That's why lol is a dumpster fire for year except pro play.
> [{quoted}](name=GalenaMusic,realm=EUNE,application-id=ZGEFLEUQ,discussion-id=RTaTb78n,comment-id=00020000,timestamp=2019-05-19T17:14:41.487+0000) > > yes telling someone that he is an inter or he plays bad is punishable good thinking... That's why lol is a dumpster fire for year except pro play. It is good thinking. Because telling people they're bad/inting/etc does nothing productive. If they're actually "inting" telling them they're doing it certainly isn't going to make them stop. It really serves no purpose other than to antagonize. Why don't you get that? Because the only puprose is to antagonize, that's why it's bad attitude. You're focused on telling people off, which is ineffective at best, instead of focusing on the only thing you can really control: yourself.
GalenaMusic (EUNE)
: i am playing in plat 2 so i don't think that there are weak player not that it's supper high elo but still its not bronze 4 an still telling someone is bad isn't punishable !
> [{quoted}](name=GalenaMusic,realm=EUNE,application-id=ZGEFLEUQ,discussion-id=RTaTb78n,comment-id=0000000000010000,timestamp=2019-05-19T17:01:30.172+0000) > > i am playing in plat 2 so i don't think that there are weak player not that it's supper high elo but still its not bronze 4 an still telling someone is bad isn't punishable ! Everything is relative. Every tier has people in it that have been on lucky streaks or are early in their account history that are probably higher ranked than they should be. And sometimes people just have a bad game even if they're normally better than what they're displaying. You can't win every time, even if you're Faker.
: Choosing or banning a teammates hovered pick can be punished. We have examples of this. Any in-game choice/action can lead to punishment if its done with a bad intention. Devious intent is punished, not specific actions.
> [{quoted}](name=purpleKnight,realm=NA,application-id=ZGEFLEUQ,discussion-id=qwPEZ7Tg,comment-id=0003,timestamp=2019-05-19T12:00:59.439+0000) > > Choosing or banning a teammates hovered pick can be punished. We have examples of this. > > Any in-game choice/action can lead to punishment if its done with a bad intention. > > Devious intent is punished, not specific actions. Do we? I've still been under the impression people can't actually be punished for anything that happened during champ select.
: People who ban a one trick pony's hover...
I'll be honest. I hate this too and have dodged games because of it, but Yuumi is honestly pretty terrible overall except with certain picks against certain picks in lane. Her win rate is abysmal even among brand new champions (Worse than Orrn was at his launch and his early performance was probably more attributable to lack of understanding). Thus in most cases, yuumi is getting banned because nobody wants to play with one, not because she's too good. She has a high ban rate for a champion with such a low win rate. It isn't just because you've hovered because I see her banned a lot even without hovering it.
GalenaMusic (EUNE)
: no this is perma i had 14 days restrictions but ok i did say idiot that other time but after that i don't use the word any more. I say noob but it was "I noob" not that someone else is a noob.
> [{quoted}](name=GalenaMusic,realm=EUNE,application-id=ZGEFLEUQ,discussion-id=RTaTb78n,comment-id=00000000,timestamp=2019-05-19T15:47:30.119+0000) > > no this is perma i had 14 days restrictions but ok i did say idiot that other time but after that i don't use the word any more. I say noob but it was "I noob" not that someone else is a noob. There is never any good served by calling out bad players. This may surprise you but most weak players already know they aren't good. Telling them they're not good just fuels and ignites a fire. Just keep it to yourself. I find the most effective strategy is to talk at loud / curse at the computer screen. This vents the stress you've aquired while avoiding subjecting people to any unnecssary antagonizing.
GalenaMusic (EUNE)
: ok then show me chat log for game number 3 where i did something wrong. and if everything is so strict what can i say and i can't say make a list what word can i use... "Calling someone an inter doesn't make them play better, it usually tilts them even further and detracts your/their focus from the game" well sorry but if someone is inting i cant say that he is an inter ????? REALLY well sorry but it's not my job to say gj to every one that is inting for fun.
>and if everything is so strict what can i say and i can't say make a list what word can i use... This is an issue of overall behavior rather than use of specific bad words.
GalenaMusic (EUNE)
: Unfair ban for talking
This falls pretty cleanly under the "Negative Attitude" report function.
: I have to dissagree. It's this way because Riot is forcing team play. In a GAME. Where every gamer wants to show his skills. Where you are forced to play HOW YOU DON'T WANT. Also, it's because how ONE BAD GUY, can infulence MORE than one perfect player in your team. So, it's more about who gets the worse player in their team, not who gets the best player.
> [{quoted}](name=Biscuit Bite,realm=EUNE,application-id=ZGEFLEUQ,discussion-id=Ev3cYPuX,comment-id=0009,timestamp=2019-05-19T16:41:46.052+0000) > > I have to dissagree. It's this way because Riot is forcing team play. In a GAME. Where every gamer wants to show his skills. Where you are forced to play HOW YOU DON'T WANT. Also, it's because how ONE BAD GUY, can infulence MORE than one perfect player in your team. So, it's more about who gets the worse player in their team, not who gets the best player. Would that be a fundamental flaw in competitive team games in general rather than a flaw created by Riot?
Morbys (NA)
: People seem to be missing the point, when people can make "smurf" accounts, they are ALWAYS toxic on them b/c there is zero repercussion for them. They need to start banning IP's for people that are extremely toxic, not just that specific account. And they can do it too, they've done it to a certain popular streamer who was toxic and was constantly banned for trolling teams that banned his champ. He would just make another account and eventually got banned again for doing the same thing. Now he's "reformed" but it was a matter of maturity and growing up, hes still pretty arrogant but his toxicity has toned done, at least when hes streaming......
> [{quoted}](name=Morbys,realm=NA,application-id=ZGEFLEUQ,discussion-id=Ev3cYPuX,comment-id=0008,timestamp=2019-05-19T16:29:38.768+0000) > > People seem to be missing the point, when people can make "smurf" accounts, they are ALWAYS toxic on them b/c there is zero repercussion for them. They need to start banning IP's for people that are extremely toxic, not just that specific account. > > And they can do it too, they've done it to a certain popular streamer who was toxic and was constantly banned for trolling teams that banned his champ. He would just make another account and eventually got banned again for doing the same thing. Now he's "reformed" but it was a matter of maturity and growing up, hes still pretty arrogant but his toxicity has toned done, at least when hes streaming...... Banning IPs doesn't get you very far because it's really easy to get around that.
Aileos (NA)
: My account password is changed and I cant login
> [{quoted}](name=Aileos,realm=NA,application-id=okOuNvuT,discussion-id=LRzT6lr1,comment-id=,timestamp=2019-05-17T21:37:40.625+0000) > > Hello, gonna make this super brief. Was going to message support to ask for my account reactivated, but then I was redirected to password page as usual when trying to access account on the website, however my password was incorrect, tried the forget password option several times, no email, it did say that it takes a while, but hours?? Anyway decided to sign out of the website and delete cache etc to see if it was one of those problems, and now i can't sign back in, so here I am on this sad smurf account. In game name for the account is **SipOfNightshade**. If you follow the RIoter's link, and choose Recover My Account on the support site, you'll be able to file a ticket without having to log in.
: did riot just delete 14 comments?
> [{quoted}](name=OMGDarkForce,realm=NA,application-id=yrc23zHg,discussion-id=AATWUltA,comment-id=0003,timestamp=2019-05-19T05:27:37.375+0000) > > did riot just delete 14 comments? It was a dispute with someone being spammy on the boards at the time. Mods deleted it, not the posters.
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Tahngarthor

Level 161 (NA)
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