Rαy (EUW)
: Riot giving Annie more Damage/Mobility shows they are still clueless about League's biggest Problem
Quite frankly i don't care about damage numbers, nor wheter those changes are a nerf or a buff to her. What i despise the most is that Riot are planning to move her away from pet control in favor of burst, as if there weren't enough burst mages around. So far Annie is unique as a mage with her ability to summon a pet to attacc and protecc. They should play around that instead of turning her into yet another generic combo mage. I'd much rather see Annie receive a nerf to her burst in favor of a stronger Tibbers instead. Even as a character, Annie is supposed to be this vulnerable child protected by her guardian bear, but what is Rito planning to do? Gimp Tibbers...
Rioter Comments
iSennª (NA)
: About Morgana..
After seeing Kayle's reworked kit i got hyped up about Morgana, but then i saw she basically had no real change, she's mostly just like Live... plus legs. I really wish they would have added some depth to her gameplay. When i saw the trailer and saw her lean and lay her hand on the ground for a moment, holding the pause, i pictured her W along those lines: -Morgana casts a pool of dark energy at target location, the pool lasts for 5 seconds, but Morgana can maintain the spell, amplifying damage dealt and healing from damage dealt to champions while she channels. Similar to Fiddlesticks' drain, but instead of a tether, its a static AoE. We even see her hold her pause, so it made sense to me. ...and yeah i still can't believe they kept the same boring passive...
Rioter Comments
Rioter Comments
Rodsquad (EUW)
: Taliyah is Trans and Neeko is a Lesbian
Meh, i'm 100% fine with Taliyah's gender identity being up for interpretation. She identifies as a girl, but whether she was born this way or not should be up to an individual's headcannon. Much like Ezreal's orientation, which is left open for interpretation so shippers can pair him with pretty much anyone. (Ez x Tarif ftw) The worst thing they could do is confirm a character's gender/orientation unless it serves a clear purpose. In my head Taliyah is an adorable girl that manages to stand out despite being one of the first female characters to not have over-sexualized features or perfect facial and body proportions. If she was trans i feel like it would take that away from her and leave a void in the champion roster. But i'm also fine with people that perceive her as trans if they relate to her that way. If they avoid direct confirmation by leaving stuff up for interpretation, everyone can be happy with their own headcannons. As a personnal headcannon i imagine Lissandra with big fluffy vastayan ears hidden underground her helmet, and despite being grounded on nothing but the shape of her helm, can't be proven wrong since we've never actually seen her head. I'd also rather leave that detail ambiguous than have a Rioter confirm/deny it.
: Anyone else can't wait for Nexus Blitz to return?
I don't think i'll be returning to League unless they bring Nexus Blitz back or they fix the shitfest that is Summoner's Rift. Ironically, the reason i love Nexus Blitz is the same reason for which i hate SR. Nexus Blitz is short, focused on action, and although one team has a tendency to steamroll the other, it isn't so bad since games are short. Summoner's Rift isn't meant to be a fast-paced, snowbally mode. You make one mistake and you lose the lane, followed by the game, and you've just wasted 20-30 minutes of playing carefully, tense last-hitting, general map awareness and more. NB doesn't have a laning phase and little emphasis on last-hitting and other "micro" game elements, so it can afford to be fast paced. Riot should bring back NB and make it its official fast-paced game mode, while reverting SR into its former tug-of-war glory.
: The History of CC and Why I Believe it's a Problem
I also believe it would be great to introduce a "weight" stat, that would reduce/increase the effects of displacements spells. With heavier champions being knocked less, but lighter champions being knocked more. Ranged and mobile champions would be lighter, while tanky and slow melee champions without any dashes would be the heaviest.
: I think Players have to come together and be harder on the Balance Team for the greater good.
Their current balancing philosophy reminds me of Diablo 3. "Oh! This one build is OP and outperforms everything else! What should we do??? Nerf that build so it falls in line with others? Nahhhhh... Let's buff EVERYTHING ELSE instead so everyone gets to be OP too!!!" Seriously the damage creep is ridiculous. There was a time when Wukong and Nocturne weren't one-shot assassins, a time when mages' primary purpose was poke and AoE damage, when tanks survived more than two seconds in teamfights but dealt little damage, a time when you could adjust your runes accordingly to your matchup instead of picking whichever rune offers the most damage. Seriously, the only problem back then was the sustain creep, when you would just heal back whatever damage you took, but it would be much easier to fix than the current deathball burstfest meta we currently have. Runes offer way too much damage, and if you're squishy, there aren't any viable defensive runes for you, so you're forced into picking the runes that deals the most damage. When i played a squishy mage vs a Zed mid, i'd pick health, armor and scaling AP runes to increase my survivability. Also items are much more efficient now. Their cost efficiency is somewhat similar, but current items are tailored for their specific role and champions, so you actually get more bang for your bucks. A few seasons back, assassins had to buy items like BotRK or Ravenous Hydra to increase their burst. Also if you look at Trinity Force, its stats are much better than it used to be, which makes it more efficient overall. Offensive item keep on getting better, and meanwhile everyone's defensive items and base stats stayed relatively the same.
Rioter Comments
Cloud273 (NA)
: Could we maybe tone down Leblanc and Veigar in Nexus Blitz?
I know i'm a bit late, but i 100% agree, at least for Veigar. I haven't seen LB much but Veigar is literally in every game. If you play anything short-ranged with low mobility you're doomed. A weak laning phase is supposed to be Veigar's weak point, but with DFG and the constant confrontation, Veigar is overbearing as hell. I also feel like there are way too many bushes in that map from which to get surprised from. I know it's unrelated to the topic but it's one of my few gripes with Nexus Blitz which has been a blast otherwise. Also the "On Fire" buff makes bursty champions really hard to deal with. Sure they take more damage, but that's barely an issue when they can one-shot you before you can even react to them.
: Riot should prolly look at Yasuo at some point
I remember an iteration of Yasuo's windwall in which it would have a channel time. You either unleash it instantly to block a projectile, but it would have a narrow width and short duration, or charge it for a second or two, and create a bigger windwall. On one hand Yasuo could still block instantly projectiles, on the other hand you allow the enemy team time to react to his windwall and act accordingly. For his E, he would be able to dash anywhere, but it would have a longer cooldown. Every enemy hit by his E is marked, and using E on an unmarked target resets the cooldown. So basically he wouldn't rely as much on minions to dash, but would have to be careful about how he dashes.
: ***
> [{quoted}](name=magewick,realm=NA,application-id=3ErqAdtq,discussion-id=7e8ui4gX,comment-id=0000,timestamp=2018-08-17T16:50:32.997+0000) > > Red vs Blue is pretty patch dependent and tends to be based off of hero balance and solo queue vs flex queue than anything else. > > https://www.leagueofgraphs.com/rankings/blue-vs-red That's quite interesting, thank you for the link. From what i can see, objectives play a massive role on winrates. Red side has an edge with easier access to both baron and dragon. Dragon can be lured out of pit so red team can contest it without exposing themselves too much with nearby jungle access. In contrast blue side gets more rift heralds for the same reason. And since baron is rooted, red side can more easily contest it and possibly steal it. Also while most champions have a better winrate on blue side, the few exeptions that benefit from playing red side are mainly junglers. I'd be curious to see where the winrates would fall if they made the map from left to right. I do agree that mirroring the camera would cause a lot of confusion with lanes and objectives switching side. Quite frankly it would probably be easier for them anyway to just rotate the map 45degrees.
Rioter Comments
: No duskblade for my Wukong or the top 5 Wukong players globally
I remember when Wukong's main purpose was to mess up the enemy team with his ult knock-up and AoE damage. Now he's just a faceroll one-shot assassin. I also remember when only a handful of characters could "potentially" one-shot people without needing to be extremely fed beforehand, good times.
: Season 1 Veteran here; Riot has NEVER suceeded with the Assassin class.
I always felt like assassins shouldn't be a class who's sole purpose is to dive and 100-0 a priority target, at least the class shouldn't be defined around that, but maybe some champions could. I always felt like assassins should be able to perform one of the following: 1- Executor: Good at executing low-health targets quickly, by being able to dive in and out of fights easily, able to reliably kill targets below a certain health threshold, but never 100-0 them. Candidates: Fizz, Zed. 2- Ambusher: Great at killing isolated target. High mobility kit that allows them to travel around the map quickly and take down isolated or overextended targets. They'd be great at taking down enemies in solo, but would be vulnerable in straight teamfights, either because of poor defensive moves or lack of escapes. Candidates: Talon, Kha'Zix. 3- Sweeper: Great at finishing a group of targets and acing a team. Similar to #1, but resets allows them to quickly chain one kill after another, helping their team finish off low health enemies. As a tradeoff for being able to kill multiple enemies at once, they'd lack escapes once they commit to a teamfight, and their execution threshold would be somewhat lower than that of the Executor. Candidate: Akali, Katarina. 4- Flanker: The best at setting up kills, they'd lack solo power, but they could help their teammates get kills with coordinated attacks. Acting more as a supportive assassins than other assassins, they'd provide map control, some cc or debuffs aimed at cornering a foe or allowing their teammates to easily focus a target. Candidate: Pyke, Shaco Instead of being a pure 100-0 class, they could be buffed around a core concept. Ex: Take Katarina, reduce her overall damage, but allow her to execute her combo more quickly. She wouldn't be able to assassinate enemies by herself, but she'd shine at cleaning up a teamfight. Akali based around the concept of a sweeper would dive unto a low health target to kill them, shroud herself in the middle of enemy lines, wait for her allies to tenderize them a bit, then execute any targets that gets too low before returning to her shroud. You wouldn't have to balance assassins around their 100-0 potential anymore, allowing them to be balanced around other niche roles.
Rioter Comments
: SSG Taliyah Fanart
Omg she's so cute!!!! I'm always happy to see more Taliyah fanarts, there really aren't enough out there. I am so hype for her new skin!!!! Seems like us Taliyah fans have been waiting forever for her to get a new skin!!! I also happen to have drawn a fanart of her new skin, i hope you'll enjoy it as much as i did for yours! https://sheepundoodles.tumblr.com/post/175290439509/they-finally-announced-the-samsung-galaxy-team
Rioter Comments
Rexxiee (NA)
: AAtrox is going to die in less than a week
I was a huge fan of Aatrox before, until they made a mini-rework of him when they changed his passive to require five stacks, at which point i started to despise playing him, i find him so boring right now. I played reworked Aatrox quite a lot on the PBE, and i'm having a blast! He's amazing! He doesn't suffer from weird itemization anymore, just build him like a traditionnal juggernaut like Illaoi or Darius, AD, CDR and then full tank. He deals decent damage, his ult allows you to have great control over his revival. At first i thought i'd miss the lack of attack speed, but his new spammable Q gives you a similar vibe, it makes it feel like you attack really fast, while also adding a lot of weights to each of his strikes, especially if you go AA-Q-AA-Q-AA-Q-AA, you don't even need attack speed to attack faster and stronger. It feels great! I can't wait for him to hit live servers. My only gripe with his rework is his voice lines, i really wish he kept more of his former poise. -"Rage against the dying of the light." I'm so gonna miss that quote :(
Rioter Comments
: ***
> [{quoted}](name=MURDERTROSS,realm=NA,application-id=3ErqAdtq,discussion-id=qBmnju16,comment-id=0012,timestamp=2018-06-09T15:53:19.668+0000) > > <Removed by Moderation> You must be really fun at parties. Pardon moi monsieur i forgot that it was forbidden to have fun in a video game.
: Also a Taliyah main here, and I must say I don't *mind* that she's gained traction in the jungle, but I don't think it will last long. Kinda like how Morgana/Ezreal jungle were super strong and then just stopped being a thing. I would 100% rather play her mid lane as jungling usually just stresses me out, though. So if Taliyah jungle does stick around I hope she'd still be viable mid, too.
> [{quoted}](name=TheUrbanKitsune,realm=NA,application-id=3ErqAdtq,discussion-id=qBmnju16,comment-id=0003,timestamp=2018-06-09T00:38:24.914+0000) > > I would 100% rather play her mid lane as jungling usually just stresses me out, though. So if Taliyah jungle does stick around I hope she&#x27;d still be viable mid, too. It's the other way around for me :o i find being a laner so much more stressful, since you have to constantly worry about last hitting and trading with an opponent. Taliyah would probably have been my most played champ otherwise, but i always end up playing jung/support so i don't have to deal with laning stress and focus on macro play. But yeah, i do prefer her to be designed around midlane, i just think it's fun to see the jungle open up to some mages and i hope they won't ruin this. In the meanwhile at least i can rejoice to know that i can pick Taliyah jungle without it being considered a troll pick :D
: I like your name, however I really don't want tailyah's main role to be jungle. I say that as someone that likes playing her jungle every once in awhile.
> [{quoted}](name=ninjaroxas,realm=NA,application-id=3ErqAdtq,discussion-id=qBmnju16,comment-id=0002,timestamp=2018-06-08T23:16:08.315+0000) > > I like your name, however I really don&#x27;t want tailyah&#x27;s main role to be jungle. I say that as someone that likes playing her jungle every once in awhile. Thanks! :D I feel the same! I still wish for her to be primarily a midlaner, i just hope that they won't gut her jungling to the point of being unplayable, like they've done with other champions before (*cough jung Ezreal cough*)
Rioter Comments
Rioter Comments
: Why is Yasuo allowed to keep his double crit passive?
I dont see what the item changes did? Before, he took a Zeal item + IE and he got 100% crit, Now he builds a Zeal item + IE and he also gets 100% crit from it. The only difference is the build cost (which is higher than before) and that instead of doing additionnal damage, his crits deal 20% true damage.
: taliyah pbe nerfs.
Because Riot doesn't care anymore about 99,99% of their playerbase. They only care about the pro $cene. ...it's not like neglecting the very foundation of what made your company successful in the first place was important. I'm sure LC$ will be just as popular when their playerbase drops to a fraction of what it used to be. What could go wrong. Also Seraph getting nerfed will hit her hard. With her spammy nature i always found that item mandatory on her. I don't know if the PRO$ build it on her, but in soloQ i live by it. Also i called it and i'm calling it again. Ghostcrawler will kill this game, much like how he pretty much destroyed WoW back then.
Rioter Comments
: Who is the most rewarding to master from these mobile bruisers?
You could argue that Riven is the most rewarding, since she has a very high skillcap, but she has a very unhealthy design. All the others have more utility to them, and can shred tanks better. Riven also has a tendancy to get hard counterred, and Riven gets useless when she's counterred. Camille would stand out the most. She has the most versatile build, can shred tanks, and tons of utility with her massive gap-closer and her ult that can pin down priority targets. I'd say Camille is the most rewarding if you can make use of her kit properly. She does not have as much kill potential as the other three in solo lane, but she's more reliable and brings much more to the table.
Lesba Zyra (EUNE)
: CG riot. You have finally destroyed midlane Zyra
Nice to see a midlane Zyra player, high elo at that! I don't play her currently but i used to play her midlane a lot back in season 4-5. Sadly it feels like everyone likes to pigeonhole her as a support champ, while she was actually designed as a midlaner. It's sad really, you even get called a troll fo playing her mid instead of support. I really like how you pointed out Annie as an example (i main Annie support, even if she's in a weak state right now). They did an amazing job with her by toning down her base damage in favor of stronger scaling, which made her weaker as a support and stronger as a midlaner. (Although part of me would like to see some buffs for her supporting role) They also did a similar powershift to Malzahar support, that made him into a more viable midlaner instead of a support. It really wouldn't be hard for them to tone down a bit of her early aggression in favor of stronger scalings. As you pointed out, her plants are almost useless lategame, they die from everything that sneezes on them. They're only good at bullying early. Her E could easily have %health damage, it would maintaint her damage vs squishy targets, but buff her vs tanks.
: The Boards: "Snowballing makes the game less about skill expression."
> [{quoted}](name=Marshbouy,realm=NA,application-id=3ErqAdtq,discussion-id=kQLQEdbY,comment-id=,timestamp=2018-03-30T18:52:13.446+0000) > > "Snowballing makes the game less about skill expression." Yup. Everyone can make mistakes. Just because you messed up once doesn't mean you should automatically lose your lane and tower, or even less the game. Sadly the game is often decided after the first couple of mistakes, giving a massive lead that's really hard to come back from. The game used to be (at least more so than it is now) a tug of war that required you to be on your toes all game. Sure getting an early advantage helped you win the game, but it wasn't as severe as it is now. What happens nowadays? Whoever gets an early lead can pretty much go on auto-pilot and win the game with very little effort. Obviously there were games that used to be very snowbally before, much like there are strenuous game today, but on average, games are decided much earlier than before, and comebacks are more unlikely than they used to be.
Rioter Comments
: The entire loot system is terrible for veteran players
i must have almost 4000 games played, only 110 out of 140 champions, yet i still manage to be out of BE. I only have 11k BE right now :( Seriously the rate of BE gain is horrible. Happily for me i pretty much have everything i already want to have, but i still struggle to save up the ressources for future champions and Mastery 6-7 upgrades. It must be hell for new players trying to buy new champions. Sure you get champion shards on every level up that you can roll for cheap, but it must be hell to get the neccessary BE to unlock a desired champion for which you don't have a shard for.
Rioter Comments
: Ninja Tabi PBE
I totally agree about adcs being overbearing... bbuuuuuuutttt that doesn't mean Ninja Tabi isn't too strong. It currently give 30 armor and reduces auto-attack damage by 10%. That's far more gold efficient than any other boots for what it gives. Bringing Tabis on par with other boots will (hopefully) allow Riot to better assess the current adc situation and work around it. ...hopefully
: It takes a while to understand how to counter a new champion...
> [{quoted}](name=PuddleTrouble,realm=NA,application-id=3ErqAdtq,discussion-id=PwBuaWvX,comment-id=0001,timestamp=2018-03-24T06:03:24.679+0000) > > It takes a while to understand how to counter a new champion... I've played with and against Kai'Sa plenty of times already. I'm just sick of seeing bad Kai'Sa suddenly get a free ticket whenever one of her teammates make a good pick. It's not hard to tell apart a good adc from a bad adc, but with Kai'sa it doesn't matter since she can just let her team do all the work for her. I don't even think she's OP, like i know she's relatively weak or at most balanced. As i said, she doesn't do sh*t most of the time. I just despise how that no matter how hard you can shut her down on a personnal level, she can just piggyback on her team for free wins. I've never seen an adc make sudden come-backs or pop-offs so much. She's on a different level to Kog'Maw or Twitch that will slowly but eventually outscale you if the game lasts long enough.
Rioter Comments
Erdamon (EUNE)
: Is that it for Rumble?
+40 (+60) damage on his Q at lvl 1 is MASSIVE.
saltran (EUW)
: > [{quoted}](name=Taliyah Rocks,realm=NA,application-id=3ErqAdtq,discussion-id=5WZ9NrKz,comment-id=0001,timestamp=2018-03-22T21:14:42.605+0000) > > I think most people are mistaken about adc damage, it&#x27;s mostly about adc snowballing too hard and getting their powerspike much earlier. > > Back then IE rush was very innefficient, almost every adc go BT and tried to stack it as fast as possible to get all that raw AD and sustain. Which meant that adc essentially got their powerspike after their third item, once they got BT, IE and PD. > > Nowadays it&#x27;s comon for adc to rush IE or other crit item, which leads to an early powerspike once they get their second item. > > Going back to lane with {{item:1038}}{{item:1053}} while the enemy adc could complete their {{item:3072}} felt much less brutal than the current {{item:1038}}{{item:1018}} vs. {{item:3031}} / {{item:3124}}. > > The meta shifted toward damage creep, and rushing damage allows you to get a solid lead over the opponent. On the other hand you could argue that the BT rush meta made every poke lane impossible to play, so it certainly wasn&#x27;t perfect either, it was just less &quot;snowbally&quot; so people complained less. > > Losing lane back then vs getting stomped today feels very awful in comparison. The f no, having old Bloodthirster completed and start early getting the extra AD stats was really huge (you were able to gain 100AD with a full stacked BT). And don't know which adc rushes IE since it's worthless alone: the common build path is Longsword --> Zeal item ---> IE and then third Zeal or whatever (the ER build path is not the same obviously, also the on hit one)
> [{quoted}](name=saltran,realm=EUW,application-id=3ErqAdtq,discussion-id=5WZ9NrKz,comment-id=00010001,timestamp=2018-03-22T21:48:21.664+0000) > > The f no, having old Bloodthirster completed and start early getting the extra AD stats was really huge (you were able to gain 100AD with a full stacked BT). > > And don&#x27;t know which adc rushes IE since it&#x27;s worthless alone: the common build path is Longsword --&gt; Zeal item ---&gt; IE and then third Zeal or whatever (the ER build path is not the same obviously, also the on hit one) It was huge, but you forgot the crit factor. Back then it was Flat AD + lifesteal, vs. today which is AD + atk spd + crit like on live now. The former also allowed you to farm passively and sustain when falling behind, minimizing any farm and exp loss you'd otherwise get. It was just much easier to play from behind before since BT was a valid first item choice. BT provided the core AD, the flesh of the damage for any adc build. Building crit or attack-speed without it was pretty much wasted. If you want to get a BT first in the current meta, it would mean you'd sacrifice any presence compared to the enemy adc which would have his core damage items already. Also sorry if i used IE figuratively for the sake of keeping in short, i myself like to get BF and then a zeal item before completing my IE.
Akaviri (NA)
: One thing to note is ambient gold gain now is 5.4g more per 10s compared to 2012/13, so roughly 650 more gold gained by 20 min. That's also a buff for bot lane considering there's 2 laners getting the increased passive gold.
> [{quoted}](name=Mizaya,realm=NA,application-id=3ErqAdtq,discussion-id=5WZ9NrKz,comment-id=00010000,timestamp=2018-03-22T21:26:37.204+0000) > > One thing to note is ambient gold gain now is 5.4g more per 10s compared to 2012/13, so roughly 650 more gold gained by 20 min. > > That&#x27;s also a buff for bot lane considering there&#x27;s 2 laners getting the increased passive gold. That plus first tower gold bonus and support income can lead to some serious lead advantage for the duo lane.
Akaviri (NA)
: A statistical comparison between ADCs now and in S2
I think most people are mistaken about adc damage, it's mostly about adc snowballing too hard and getting their powerspike much earlier. Back then IE rush was very innefficient, almost every adc go BT and tried to stack it as fast as possible to get all that raw AD and sustain. Which meant that adc essentially got their powerspike after their third item, once they got BT, IE and PD. Nowadays it's comon for adc to rush IE or other crit item, which leads to an early powerspike once they get their second item. Going back to lane with {{item:1038}}{{item:1053}} while the enemy adc could complete their {{item:3072}} felt much less brutal than the current {{item:1038}}{{item:1018}} vs. {{item:3031}} / {{item:3124}}. The meta shifted toward damage creep, and rushing damage allows you to get a solid lead over the opponent. On the other hand you could argue that the BT rush meta made every poke lane impossible to play, so it certainly wasn't perfect either, it was just less "snowbally" so people complained less. Losing lane back then vs getting stomped today feels very awful in comparison.
D4M2X0 (EUW)
: blitzcrank's mana barrier is underwhelming
His passive gives you additionnal value out of any item that give you mana. Which includes {{item:3025}}{{item:3110}}{{item:3001}} which are all solid picks for him. You basically gain health equal to up to 50% of your mana.
: Excuse me? Did you forget *the* thigh Queens? {{champion:254}} {{champion:134}}
> [{quoted}](name=The Wolf King,realm=NA,application-id=3ErqAdtq,discussion-id=Rpuez3xP,comment-id=0000,timestamp=2018-03-19T21:32:19.752+0000) > > Excuse me? Did you forget *the* thigh Queens? {{champion:254}} {{champion:134}} I didn't include them because those are perfection. {{sticker:sg-lux}} Worthy of worship. But new releases have half of their body weight put into their thighs :(
Rioter Comments
Relaxe (NA)
: Please revert the auto attack reset nerf on Ashe.
I started playing Ashe a few days ago, and spammed her until m6, currently working toward m7. ...and GOSH! She's the hardest adc i've ever played. Her kit is "easy" sure, but it's so hard to do well on her. Her laning phase isn't so hard, but she struggles to take a lead and turn it into a snowball. With every other adc i've played i can pretty much mash my head on the keyboard and carry a game as soon as i get a slight lead. But Ashe? You have to play smart to do well and preserve your lead. She's the ONLY adc that has more deaths than kills on average.
Rioter Comments
F1SHEYES (NA)
: Riven or Urgot?
I'd take Urgot over a Riven anytime. Suuuurrreeee Riven can snowball into oblivion, but if she falls behind she's basically useless, and some matchups are very punishing to her. Urgot is a more reliable pick.
: Anyone found good use for Spellbinder?
Buying Spellbinder means that the item will take the spot of another of your core item that would probably synergize better with the rest of your kit. I feel like spellbinder should be an item that helps you snowball (the active pretty much cries "GO FETCH THAT KILL FAST!") But the active cooldown gives it such a huge downtime for what it's worth. Mejai is a much better alternative if you want to snowball, and any other item would be more efficient than spellbinder for a full build. I feel like the active should be "Gives up to 100AP for 12 seconds, plus up to 30% speed boost that decays over the first four seconds of the active." So you could use the speed boost to catch someone, and then be able to actually use that bonus AP.
: Kai'sa has a learning curve and counterplay. She does not need buffs. Dont pull another Ornn, Riot.
Agreed, especially since she has a tendancy to pop off out of nowhere. Like, she won't do shit of the whole game, but suddenly the other team does a mistake, they all get low, Kai'Sa jumps in and cleans up, gets a triple or quadra, and then she snowballs into oblivion from there. A good Kai'Sa is great at punishing mistakes and turning it around. She's a very deceptive champion. She's not as flashy as a Vayne going 1v5 with the big outplays, but her kit makes it easy to punish mistakes and snowball from there.
Show more

Taliyah Rocks

Level 165 (NA)
Lifetime Upvotes
Create a Discussion