: Crit Item Explorations
As others have said, hexdrinker should not build out of stopwatch and should continue to give magic resist. Likewise, there is nothing wrong with the current phantom dancer passive and it should not have a general-damage shield akin to hexdrinker. Most adcs are fine with building mercs/tabis/ga/maw if they don't want to get bursted by a zed or leblanc, phantom dancer is generally used to help adcs 1v1 other adcs or bruisers, so it makes no sense to turn it into an exclusively anti-assassin item. In practice, it also feels a lot healthier to have a small portion of my damage reduced whilst fighting an adc because they actually hit me rather than give them a tilt-enducing shield just for taking damage. It also makes little sense to have hexdrinker build out of stopwatch because hexdrinker is generally a powerspike item on its own in many midlane matchups, and null-magic mantle allows most champions to survive longer and farm safely until they can afford to finish hexdrinker. Not only is stopwatch not very effective versus many mages whereas a null-magic mantle would easily keep you alive (ex: malzahar), but it also inclines players to sit on the stopwatch in matchups where the active is more meaningful instead of finishing hexdrinker. I think either infinity edge change is fine, the second iteration with a pickaxe instead of one of the two bf swords would be my personal favorite. I think with the first iteration it would just cause more confusion between building infinity edge first or stormrazor first, and with that in mind I can see why you'd want to change stormrazor too. Having energized magic damage that scales with ad generally seems like a very bad idea to give a class that already has the least difficulty dealing with tanks to begin with. Multi-proc stormrazor seems to thread a thin line between bursting someone down in three attacks or hitting someone three times and then being useless. Both designs are going to either see a lot of play or none at all because they don't synergize in the slightest with other items, and the base stats likely won't justify building it instead of a second crit item + ie for 100% crit. Essence reaver should be revered/changed and the essence flare passive should have its own item, as others have said. Champions like Sivir, Lucian and potentially Ezreal might enjoy seeing the old item, or at least a variant of it, and a new item would be less clunky on champions like Jax/Renekton/Riven who don't need the mana bonuses, which make the item stronger on these champions. I'm not saying it should be better on the champions who already use it well, only that the stats of the item don't fit with the majority of champions who use it. The tank role is dominated by only a small fraction of champions right now, so I don't see a reason last whisper should be buffed for no real reason. If tanks are a problem, it would be better to nerf the small handful of tanks that are competitive at higher levels of play instead of giving adcs a buff and calling it a day. I know this would buff non-marksmen and anyone who builds armor pen, but generally other classes don't focus on killing tanks so much as marksmen, and most marksmen already do that very well right now.
: [Fun Activity] Can you think of a Champion kit from any of the following 5 images?
Ideas for Option 1: I thought he looked more like a short-ranged ability-oriented adc, somewhere along the lines of Kai'sa/Graves/Kalista. P: Evasive Technique After using an ability, the next movement command (before a short delay) will instead cause X to perform a short roll, the distance and speed of which increases with boot tier, similar to Kalista's passive. After executing this move, X's next basic attack will do bonus damage. Because of this, X will appear to stand still for somewhere between half a second to a full second after casting an ability. If a movement command fails to be inputted during this short time, X will continue moving and attacking as normal. Q: Void Tether X launches a spiked chain in target direction, snaring the first enemy hit for a couple seconds. If this ability hits a champion, a chain will remain attached to the target for the duration of the snare, indicating the remaining time to recast this ability. If recast after hitting an enemy champion, X will either drag the enemy to his approximate maximum attack range, or dash backwards to place himself at maximum attack range from his target. Each cast enables Evasive Technique. W: Rocket Charge (2 Charges, CDR Reduces Charge Time) X fires a small rocket from underneath his shoulder pads, dealing damage and slowing on impact and in a small aoe if it collides it with an enemy. Rockets that pass through Prismatic Barrier (E) deal increased damage and have a larger explosion radius. This ability has no cast time but still causes X to stand still for the purposes of enabling Evasive Technique, and one charge can be cast during each use of Evasive technique. E: Prismatic Barrier X quickly constructs a wall of void energy in target area at a perpendicular angle that lasts several seconds. Enemies that pass through this wall are heavily slowed and take damage over time. The DoT refreshes when passing/standing in the wall. Both effects persist after exiting the wall, however the slow decays during this time. R: Cosmic Calamity X aims a void-charged blast of energy at target location, creating a null and void field that damages enemies in the radius, silencing those that stand in the field. After several seconds the field detonates, damaging enemies in the field and dragging them toward the center. I think between knowing when to recast your Q and mastering the use of the passive and E, this kit should be pretty solid. In-game a simple pre-6 poke combo would be to land Q, fire W and activate your E to increase its damage midair, then finish by reactivating q and pulling them into your E whilst weaving in passive auto attacks and your second W. I had some trouble coming up with the R, because ideally it would be a little smaller than an Ekko W, and it becomes pretty bad if the enemy champions walk out of it, however it becomes much better in 1v1s when you can snare your opponent with your Q and trap them in your R, giving you lots of damage ticks with your E. I tried tuning his kit for the current meta by giving him easy ways to kite and dish out damage, however has pretty bad long trades and will usually lose 1v1 if he misses his Q, however using his other abilities beforehand will make it easier to land his Q, at the cost of having less damage now that he can't chain all of his abilities and passive procs together, which makes me thing he would be best suited for the adc role alongside a support with good damage and CC. With his passive and a two-part Q he has a lot of room to outplay opponents, given that his W allows him to roll almost instantaneously to quickly dodge skillshots, and I think his overall playstyle sits somewhere between Kai'sa and Kalista.
: annie memotions entry!
Reminds me heavily of Ponyo, very nice!
: > MlgWeeaboo: by the zilean who only hit one stun in lane > MlgWeeaboo: I think that was one of the very few times he even hit a q at all > MlgWeeaboo: as far as I'm concerned you haven't helped me win so > MlgWeeaboo: you don't deserve to ping me > MlgWeeaboo: you never did anything > MlgWeeaboo: look at thresh gold on support item > MlgWeeaboo: vs you > MlgWeeaboo: because you never hit anything Belittling your teammate's performance and saying they don't deserve to use in-game communication features isn't okay. This is a very roundabout way of saying he's a bad player who doesn't deserve to speak to you, and that's not cool. > MlgWeeaboo: they only want to group mid > MlgWeeaboo: they don't know there's 3 lanes lol > MlgWeeaboo: and zil never hit stun in lane > MlgWeeaboo: but he says I'm the bad laner > MlgWeeaboo: eve went from 1 death to 7 deaths > MlgWeeaboo: you not knowing how to play your only champ did > MlgWeeaboo: we have a onetrick jungle > MlgWeeaboo: that doesn't know how to play their onetrick ...and it continues, spreading to your entire team. I didn't pull *all* the problematic bits, but the entire log is basically a play-by-play about how everyone but you is terrible and doesn't know how to play. That's not behavior that is considered acceptable.
I know this doesn't help my case, but I was being belittled by all four of my teammates throughout the game. As soon as I let everyone know I was autofilled adc they lost it with "oh that explains why you suck so much" and so on. I strongly believe that my gameplan was correct, but seeing everyone else want to keep doing the same thing that hasn't worked when they know it won't help us win is very discouraging. I understand that in a vacuum my chat was not acceptable, but having an evelynn onetrick rudely telling you how to play your champ when you get autofilled and are forced to a pick a champ you barely know how to play is very hard to deal with, and as much as I wanted to mute them, I still felt like we had a chance if we just grouped in the right spots and played around our strengths instead of engaging head-on, which my team continued to do, and then blamed and harassed me when it didn't work. Also, me saying "you don't deserve to ping me" was not my way of employing some form of a superiority complex by telling zilean he should not be allowed to use in-game communication features, it was more or less me telling him "stop spam pinging me so I can play the game."
Geauxx (NA)
: looks like you spent 90% of the game arguing, and prob do this nearly every game to get that ban.
I've been using a program to disable my enter key while in game, and let myself talk every handful of games to properly communicate with teammates. Also it's hard to tell without timestamps, but I spent the majority of the game not typing at all, I just have a tendency to break apart my sentences in several lines when typing in chat in case I need to react while typing.
Míni (NA)
: > [{quoted}](name=TaniaTasia,realm=NA,application-id=ZGEFLEUQ,discussion-id=Fu6yYUd3,comment-id=0009,timestamp=2018-07-08T19:17:28.663+0000) > > If you want a sincere answer, /mute all at the beginning of games is probably the most efficient way to rank up and/or become better at the game. Nothing your teammates can say will make you a better player, and the more time you spend typing is less time spent focusing and fixing your mistakes. There's a lot of doubt that goes into muting everyone every game, so much so that I've actually opted to disabling my enter key in league using another program just so I can read chat, but not feel inclined to type, though this mostly has to do with toxicity issues, and letting myself talk every several games to which I still eventually got perma'd on my other account for saying "so I'm gonna get spam pinged all game by the zil who never hit a stun in lane, give me a fucking break," while some guy yelling racist anti-american insults in all chat in all caps three days ago (which I submitted a ticket about immediately and still haven't gotten a response back) still gets to play the game. > > This "chat war" problem will continue existing at every elo, and one of the most important things to remember is that the only variable in your games that is under your control is you. Another thing is that you are, for the most part, guaranteed to lose 33%-50% of all of your games regardless of your input, only due to the fact that the enemy team is statistically better than the rest of your team and not much else. At higher elos team composition does come into play, but in this meta and at lowerish ranks picking any of the handful of pick/ban champs will put you in a decent position, or try to get a small pool of champs with drastically different playstyles for whichever role you play, which will both give you at least one good option to counter whatever the enemy team picks (or what your team needs the most,) and it will also help you play better against those types of champions. > > In the long run, as long as you're winning arbitrarily more games than you're losing you will eventually rank up, but I completely understand how the inclination to wage a war in chat feels and attempt to surrender at 15 minutes. I won't tell you that surrendering early is either right nor wrong, because some games you scale better and can outfarm the enemy team from behind, and some games the chances of winning from behind are slim to none. Being able to interpret which of these two categories you fall under based on team compositions will not only make you a better player as well by encouraging you to play to not only your champion's strengths and weaknesses and those of your laner(s), but also to the strengths and weakness of both teams as well, not to mention you'll often save yourself the hassle of playing an extra 15-20 minutes of a lost game. > > I'm not sure how much of this advice will prove useful, but I hope I was at least helpful in an emotional/technical way. While I can't bring myself to do it myself, both out of doubt and sheer laziness, try a few games of starting off with /mute all and see if that improves your winrate at all, and at the very least if it doesn't seem to help you win more games, it'll make you more aware of your own mistakes and help you become a better player in the long run. Yes, I probably should mute all at the beginning. For some reason people piss me off real easily so seeing the enemies all taunting my team and tilting us I should just keep them muted for my own sake. But sometimes my teammates say some real useful things sometimes which makes me not want to mute them. I do want to look into this program or whatever it is to disable my enter key though in game. It will keep me out of a lot of trouble.
I forgot to mention this, but an important thing you can do is just disabling all-chat in your settings. Your opponents will never have your best interests in mind and nothing they say will improve your chances of winning. I completely understand wanting to see your teammates chat in case they say something useful, but nearly everything can be communicated with pings, and what can't be communicated through pings probably isn't worth standing still and typing out anyway, plus as you improve as a player you won't need teammates to tell you where the correct place to group is, or which objective you should be focusing on next, etc. Focus on improving your knowledge of the game and evaluating which decision is correct at every stage of the game and a few simple pings can easily guide the rest of your team without the risk of starting a war in chat or getting yourself tilted.
Rioter Comments
Autumnqt (NA)
: Tilting and toxicity
Don't take this the wrong way, but I'm really thankful to hear your story because the exact same thing happened to me this morning. I got off a 2 week ban a while ago and stopped playing league even after that because I got into a few other games during the ban which I continued to play. This morning when I woke up I played a few games of league and I got autofilled adc with some guy who only plays zilean support (300+ games). Needless to say I didn't do well in lane, and by midgame zilean was spam mia-pinging me everywhere I went, so I just said "so I'm just going to get spam pinged by the zilean who never hit a single stun in lane, give me a fucking break" after not using chat at all while in lane. He started yelling at me and calling me a garbage player, so I muted him, and once the game started going downhill for our team everyone else on my team just started flaming me, including an evelynn onetrick who had the most deaths on our team because she'd constantly engage fights and "forgot she didn't have ult." After two lost fights mid, including one where we had baron, I told our team to group with me top to take their last tier 1 tower while the enemy team was going back. Nobody listened to me and they all kept pushing mid until they 4v5'd and lost the fight, then blamed me for not grouping with them. When I died while trying to defend on my own, everyone spam pinged me and I said "I still have less deaths than evelynn..." and immediately after the game I was permanently banned. On the flipside, three days ago I played with a shaco who kept saying anti-american insults in all caps, and in post game chat said "fuck the American dog" in Chinese. I submitted a support ticket after the game, and not only have I not gotten a response in three days, he's still playing according to op.gg. Good luck, but I'm going to try and make an effort to stay away from this dying game.
: Is there someone around who was very very toxic and still managed to reform?
Once I got a two week ban I really struggled looking for ways on how to reform, and believe it or not I actually turned to watching more of tyler1 and his streams and how he handles teammates and chat while playing league in a somewhat passive-aggressive way while letting his anger out without directly insulting his teammates or offending anyone. I tried that in one game this morning without any curse words or direct insults and got perma-banned on my account that I've spend hundreds on, so good luck.
Míni (NA)
: I Need Help With my Mentality
If you want a sincere answer, /mute all at the beginning of games is probably the most efficient way to rank up and/or become better at the game. Nothing your teammates can say will make you a better player, and the more time you spend typing is less time spent focusing and fixing your mistakes. There's a lot of doubt that goes into muting everyone every game, so much so that I've actually opted to disabling my enter key in league using another program just so I can read chat, but not feel inclined to type, though this mostly has to do with toxicity issues, and letting myself talk every several games to which I still eventually got perma'd on my other account for saying "so I'm gonna get spam pinged all game by the zil who never hit a stun in lane, give me a fucking break," while some guy yelling racist anti-american insults in all chat in all caps three days ago (which I submitted a ticket about immediately and still haven't gotten a response back) still gets to play the game. This "chat war" problem will continue existing at every elo, and one of the most important things to remember is that the only variable in your games that is under your control is you. Another thing is that you are, for the most part, guaranteed to lose 33%-50% of all of your games regardless of your input, only due to the fact that the enemy team is statistically better than the rest of your team and not much else. At higher elos team composition does come into play, but in this meta and at lowerish ranks picking any of the handful of pick/ban champs will put you in a decent position, or try to get a small pool of champs with drastically different playstyles for whichever role you play, which will both give you at least one good option to counter whatever the enemy team picks (or what your team needs the most,) and it will also help you play better against those types of champions. In the long run, as long as you're winning arbitrarily more games than you're losing you will eventually rank up, but I completely understand how the inclination to wage a war in chat feels and attempt to surrender at 15 minutes. I won't tell you that surrendering early is either right nor wrong, because some games you scale better and can outfarm the enemy team from behind, and some games the chances of winning from behind are slim to none. Being able to interpret which of these two categories you fall under based on team compositions will not only make you a better player as well by encouraging you to play to not only your champion's strengths and weaknesses and those of your laner(s), but also to the strengths and weakness of both teams as well, not to mention you'll often save yourself the hassle of playing an extra 15-20 minutes of a lost game. I'm not sure how much of this advice will prove useful, but I hope I was at least helpful in an emotional/technical way. While I can't bring myself to do it myself, both out of doubt and sheer laziness, try a few games of starting off with /mute all and see if that improves your winrate at all, and at the very least if it doesn't seem to help you win more games, it'll make you more aware of your own mistakes and help you become a better player in the long run.

TaniaTasia

Level 126 (NA)
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