: > [{quoted}](name=Tarcathos,realm=NA,application-id=yrc23zHg,discussion-id=T2AKc2cI,comment-id=0007,timestamp=2019-06-10T21:18:19.554+0000) > > Heyo KindleJack and the Rest of the Riot Folks Working on Fiddle, > > I was having a talk with a couple friends yesterday, and we had an idea that we thought we would like to pose to you folks for a rework on Fiddlesticks W: > > **Drain Hope (W) > > Passive: If Fiddlesticks stands still for 2 seconds, this power becomes Sow Despair. > > Drain Hope: Fiddlesticks channels draining health from target enemy each second of channeling. (same as old W) > > Sow Despair: If none exist, Fiddlesticks may drop a Scarecrow. Scarecrows become invisible after 1.5 seconds and provide limited vision around them. If an enemy steps on a Scarecrow, fear the enemy for .25 seconds and grants vision of the enemy for 2 seconds. > > After Fiddlesticks hits level 6, if a Scarecrow exists, Fiddlesticks may instead channel for 1.5 seconds and teleport to his Scarecrow, consuming it. This puts Drain Hope on a cooldown 3 times longer than normal.** > > So, rationale behind this looney tunes ability. Riot said that they wanted to double down on making Fiddlesticks the Premier ambusher of League. Well, there would literally be nothing more frightening than having him appear top lane for a "failed gank" and then mere seconds later reappear bot lane (via Sow Despair) when the enemy is completely not expecting it. This would also in theory give fiddlesticks reasons to make dicey decisions to drop his Scarecrows in enemy territory so that he can plan for crazy ganks coming from unexpected angles. > > Here's hoping your internal discussions are turning up wacky ideas like this to bring the fear back into the original terror goblin of league! Cheers! > > -Tarcathos Kinda just a different type of {{champion:35}} no?
> [{quoted}](name=Spicy Peppermint,realm=EUW,application-id=yrc23zHg,discussion-id=T2AKc2cI,comment-id=00070000,timestamp=2019-07-19T14:55:41.805+0000) > > Kinda just a different type of {{champion:35}} no? Well, here is my thinking.... If the Scarecrow looks like Fiddlesticks...and Fiddlesticks can use it to teleport around the map he can use it as a psychological dupe. When the enemies see the scarecrow sitting in river, they can't be sure if it is fiddle or if it is the scarecrow, and the only way to find out is to attack it or step over it. This might allow a jungle or mid fiddle to set up some pretty incredible plays. Plus, beside movement speed, vision is king in this game. A "ward" that can fear and can be used as a jumping point for Fiddle to gank is really vicious. Plus, unlike Shaco, there is no invisibility or clones involved here...just mind games. Two more cents.
: yes
> [{quoted}](name=Carnival Knights,realm=NA,application-id=6kFXY1kR,discussion-id=mFWa8Hmw,comment-id=0004,timestamp=2019-07-25T22:20:57.243+0000) > > yes Heyo Warrior of Colored Tents, I am sure that the answer is a little ways off, but I was curious when (or if) we might hear a bit about some of the ability idea iterations for Fiddlesticks? Everything having to do with the VO and artwork is super tantalizing. I suspect I am not alone in being curious about what the internal discussions are like concerning how to achieve ambush effectiveness? Is there any chance of hearing about some of the thought processes thus far? Perhaps some of the ideas that were conceptualized and discarded? Sort of ala "Life of a Patch?" Regardless, looking forward to this monstrosity making its way onto the rift! Keep up the awesome work everyone. -Tarcathos
Drathlord (EUNE)
: WIll Swain changes go live at 9.14?
On a somewhat separate note, are there any continuing discussions internally about adjusting the numbers? Having played a few rounds with and against Swain on the PBE, the change seems...underwhelming if not kind of bad. The loss of range on the Q and the loss of mana restoration on killing with Q feels really bad. What is more, the extra health stacks don't feel good when you compare them with the rates of other stacking champions. Several folks have posted ideas on the PBE boards (myself included), and I am wondering if there are any other tweaks or changes that Riot is considering? -Tarcathos
Meddler (NA)
: Quick Gameplay Thoughts: June 28
Good Morning Meddler, With the release of the reworked Mordekaiser finally in the hands of the player base, I have been hearing folks in the community really asking about itemization for AP Bruisers/Juggernauts. While there are some great options for Mordekaiser, the pool of choices is somewhat limited, as I am sure Riot is well aware. My questions relating to this: Are there any internal discussions occurring about new/reworked itemization for AP Bruisers/Juggernauts? Second, if so, can you give us a sense of what sorts of items or abilities you are thinking about? If not, is there a specific reason (balancing, resources, ect...) that this not occurring? Finally, have their been any discussions internally about taking current items (Lets say Spear of Shojin for example) and making the stats it provides Adaptive? For context, part of the reason I am asking this is a sort of followup to other discussions being had about champion diversity in roles. There are a number of champions who, by virtue primarily of itemization, could play as bruisers/juggernauts top or mid, but cannot at this time. I am wondering if perhaps the lack of itemization is, in fact, deliberate so as to keep certain champs out of these lanes so as not to throw things too wildly out of wack. I look forward to your thoughts, if you decide to provide them! Regards, Tarcathos
Rioter Comments
Parznip (NA)
: My Hopes For Fiddlesticks's Rework
Heyo KindleJack and the Rest of the Riot Folks Working on Fiddle, I was having a talk with a couple friends yesterday, and we had an idea that we thought we would like to pose to you folks for a rework on Fiddlesticks W: **Drain Hope (W) Passive: If Fiddlesticks stands still for 2 seconds, this power becomes Sow Despair. Drain Hope: Fiddlesticks channels draining health from target enemy each second of channeling. (same as old W) Sow Despair: If none exist, Fiddlesticks may drop a Scarecrow. Scarecrows become invisible after 1.5 seconds and provide limited vision around them. If an enemy steps on a Scarecrow, fear the enemy for .25 seconds and grants vision of the enemy for 2 seconds. After Fiddlesticks hits level 6, if a Scarecrow exists, Fiddlesticks may instead channel for 1.5 seconds and teleport to his Scarecrow, consuming it. This puts Drain Hope on a cooldown 3 times longer than normal.** So, rationale behind this looney tunes ability. Riot said that they wanted to double down on making Fiddlesticks the Premier ambusher of League. Well, there would literally be nothing more frightening than having him appear top lane for a "failed gank" and then mere seconds later reappear bot lane (via Sow Despair) when the enemy is completely not expecting it. This would also in theory give fiddlesticks reasons to make dicey decisions to drop his Scarecrows in enemy territory so that he can plan for crazy ganks coming from unexpected angles. Here's hoping your internal discussions are turning up wacky ideas like this to bring the fear back into the original terror goblin of league! Cheers! -Tarcathos
: @Whomever is working on Fiddlesticks VGU, you should read this for inspiration
The King in Yellow is certainly an interesting way of looking for supernatural fear inspiration. However, worth noting, they had mentioned that they may be hoping to double down on making him "THE iconic ambusher in League. Catching enemies by surprise is the true art of playing Fiddle..." Fear of the unknown may play well to the idea, but ambush implies a slightly different tone of scare. The jump scare is certainly different than dread. Which is different from feeling creepy. IF HOWEVER, the designers can find a way to induce multiple forms of fear, perhaps using some of the inspirations you suggest along with embracing a few other methods to allow them to capture the ambusher play style....then that would truly be a frightful rework indeed.....*horrible cackling in the distance building into a cadence of cawing sounds*
Rioter Comments
: Give it another week, i suspect we will see it after next patch
Le sigh.... I had such dark and twisted hopes that we would see something this week. They did say it was supposed to appear before the first half of the year concluded, so I had hoped that meant this final patch prior to June. Ah well, better to unleash a more honed and refined Iron Revenant that something with a number of bugs to rival that of his soon to be buried self, I suppose. Here's hoping for a dastardly surprise!
Rioter Comments
Nrsh (EUNE)
: That does make a ton of sense (never noticed that lost chapter detail btw! Omg I feel dumb...) another supporting evidence is that it seems like Mordekaiser shows interest in Book (in Yuumi's voice lines she tells morde he cant have him), the way he could know about something like that is by meeting Norra and seeing the chapter she has. It might even be that he captured her. OH DAMN, I think I'm on to something (thanks to you), What could Norra, a yordle possibly want with the shadow isles?! The answer is Veigar!!! Veigar was taken by Mordekaiser, and Norra must have some relation to Veigar! That's why she would risk her life and go there, to rescue him! It's also kinda confirmed by MM's "Hmm" that it has to do with Morde. (I thought about the second part while writhing this)
This is certainly an interesting thing. It also may point to a deeper truth as well. Mordekaiser is ancient and it is said that during his reign, when the Immortal Bastion was built, that he had quite the trove of powerful magics contained therein. Also, somehow, for a very long time, Mordekaiser was able to rule over a vast empire. However, without a method to enforce ones rule, claiming territory is not the same as ruling it. Perhaps Book is one of the artifacts originally held by Mordekaiser during his reign of terror. Mordekaiser may have been able to use such a tool to further his conquests and to hold onto even far reaching territories by being able to travel there at a moments notice. Which might then connect the dots on why Norra would go to the Shadow Isles and why she might tear out the pages....so as to deny Mordekaiser any chance to reclaim Book. Just a few tenny penny thoughts.
Meddler (NA)
: Wukong Prototype on PBE: Additional changes
Hello Meddler, Just wanted to fire off two quick suggestions for Wukongs Q. In martial arts, one of the first things most of them will try to teach is that your personal safety is paramount. Ergo, the first lesson is often, "Don't get hit." So, I would like to posit that Wukongs Q be called: First Lesson. Another option, in many harsher disciplines, getting whacked (sometimes on the head) by the instructor is a common troupe. Most especially if you're not paying attention. So, perhaps when Wukong's "student" isn't paying proper attention he uses....Master's Reprimand. Just some funny ones for your consideration. Regards, Tarcathos
: Malphite changes coming to PBE
Congrats on your first major public project Lutzburg! I just wanted to throw out a quick thought about the 3x Multiplier issue. Some folks have already suggested the idea of having his ult trigger the 3x multiplier if he still has his shield up. I wanted to propose a slightly different variation: a Passive on the Ult. Something akin to "Passive: While Malphites ultimate is not on cool down, he receives 2x/2.75x/3.5x his bonus armor while his passive shield is up." This will open up some variation into his play patterns and will make picking the moment he uses his ult a little more expressive. If he maintains armor ratios in his damage calculations for his other abilities, it makes putting your ult on cooldown a more sticky proposition. When he goes all in on offense, he loses a little defense and his other abilities are dampened a bit as well. Hopefully this sparks some fun discussion! Yours Truly, Tarcathos P.S. I love that his size grows with ARMOR!
Riot Jag (NA)
: Teemo changes temporarily on PBE for early feedback
Heya Jag and Riot Folks, I just wanted to say I was really happy to see that you had added one of my suggestions to the PBE testing! I am super psyched! Here is hoping the extra vision range adds something new and interesting. Plus invisibility in the bush is just wonderful to have back. Here is hoping that the testing goes well. Numbers tweaking aside, this should be quite a bit of fun to see come into reality. Regards, Tarcathos
: Hello Jag, Just a quick thought/question. The E change actually appears to be an almost strictly worse version of Twitches Q. I am assuming that a large part of these early tests will be to gauge numbers and playability? Is there a passive portion to E that we are not seeing that makes this ability not strictly worse than Twitch Q? Second, I am guessing you folks are way ahead of us on this, but in an effort to not strip teemo of his uniqueness and add something to this ability I would like to proffer to ideas. 1) While not moving and using the active on E, the range at which Teemo's camouflage can be broken shrinks over time, eventually to the point where you basically have to path over top of him to find him. PEEKABOO! 2) Teemo is a scout. So, thematically, what if, while not moving and in stealth, he starts using his binoculars, gradually increasing his field of vision so that he can see attackers coming sooner and provide better vision for his team? Just some thought from your friendly neighborhood loon. Looking forward to seeing how this turns out! Regards, Tarcathos
Wow! I am really glad that you folks liked these ideas. Who knows, maybe Jag and the folks over at Riot might bring these to life. Or at the very least, maybe test them in house and let us know how bonkers it was :P Thanks everyone for the idea support!
Riot Jag (NA)
: -The fact that you can stealth semi-permanently is huge. All I can say is, try to play with it and see if you still have that feedback. -Open to the idea of Camo range shrinking, think it's pretty interesting. -Longer vision range is an interesting idea for sure. I'm going to consider that one.
YAY! I did a good! And I agree, it is certainly a huge thing. I know because...well...Teemo does that nowadays :P This seems like it will be really fun one way or another.
Riot Jag (NA)
: Teemo changes temporarily on PBE for early feedback
Hello Jag, Just a quick thought/question. The E change actually appears to be an almost strictly worse version of Twitches Q. I am assuming that a large part of these early tests will be to gauge numbers and playability? Is there a passive portion to E that we are not seeing that makes this ability not strictly worse than Twitch Q? Second, I am guessing you folks are way ahead of us on this, but in an effort to not strip teemo of his uniqueness and add something to this ability I would like to proffer to ideas. 1) While not moving and using the active on E, the range at which Teemo's camouflage can be broken shrinks over time, eventually to the point where you basically have to path over top of him to find him. PEEKABOO! 2) Teemo is a scout. So, thematically, what if, while not moving and in stealth, he starts using his binoculars, gradually increasing his field of vision so that he can see attackers coming sooner and provide better vision for his team? Just some thought from your friendly neighborhood loon. Looking forward to seeing how this turns out! Regards, Tarcathos
Meddler (NA)
: Quick Gameplay Thoughts: February 15
Hello Meddler, I just wanted to say thank you for the update on Karma {{champion:43}} Sorry to have been pestering so much about it, but it really was something I was excited to hear about. Sad to hear that we never got to try it out, but it sounds promising that something like this may one day arrive in another kit. Hopefully something new will one day come down the pipeline for her to solidify her identity a pinch more and give the Will of Ionia a bit more iron! Cheers!
Meddler (NA)
: Yeah, I still owe an update there. Will get some comments together, apologies haven't done so yet.
Hello Meddler, Thank you for getting back to us, and I sincerely look forward to hearing what you folks have cooking in the kitchen for Karma! {{champion:43}}
Meddler (NA)
: Quick Gameplay Thoughts: February 13
Good Morning Meddler, In your previous post, questions were being asked about the Karma rework, and you said that you were going to be getting back to those teams to see what was going on. Any word about the Karma changes that were announced these many months ago?
Meddler (NA)
: Last I checked with the Champion team they were still waiting on some engineering time for some work on reducing allied CDs. Will see if we've got any ETA on that.
Oh yes! Pretty please! I am guessing (given OPs post) that I am not the only one who is super eager to hear about this!
: 225% doesn't seem like enough for ie. 250% was fine honestly
I miss my old Jhin {{champion:202}} build. That fourth shot could really sing...
Meddler (NA)
: Quick Gameplay Thoughts: January 25
Hello Meddler, First time commenter, but really wanted to ask a big question: Is there any news about the Karma {{champion:43}} changes that were mentioned awhile ago? There was discussion that her W was going to receive a rather interesting change to allow her to reduce cooldowns and give mana to allies. There were also some discussed changes to her q and e, but the big one was her W. Any word on this? Thanks!
: We're looking at him currently. I'd say right now the binary nature of his kit (hit Q or don't) makes him feel unreliable and causes him to have a lot of untenable matchups Top. We're hoping to make his output more consistent and both in teamfights and lane going forward.
If I might at least offer it up, my friend who plays a great deal of cho was saying that he wished that Feast would provide him more consistency with his Q. I am sure you folks have considered it, but what about making Cho's Q radius grow with his size, representing the magnitude of the tremors his bulk can generate. That way he has greater consistency. The other option he mentioned was if the zone produced some sort of ambient effect for a short while. He had mentioned it would be very interesting if the q opened a portal to the void that drained life force and fed it to cho, meaning the initial damage went down, but he would have increased sustain even if he misses the champ as long as their were minions. Just a few friendly thoughts! Keep up the amazing work folks!
Meddler (NA)
: Quick Gameplay Thoughts: June 13
Hiya Meddler, I was quite curious about the current timeline of champion releases. Last year, there were six champion releases, not including reworks. Thus far, this year there have only been two, and we are a bit over six months into the season. With the Rune Reforged and other projects, has new champion development scheduling been moved to an even slower pace than one every two months? Or are we likely to see a somewhat more compressed schedule of releases later in the year now that we are passed the tank rework? Thanks for all the hard work you folks do and really looking forward to the upcoming champ and especially Urgot!{{champion:6}}
Meddler (NA)
: Probably. We really want to get something out for her, given we've been looking at her and talking about it for a while, mid-season work is higher priority though so can't guarantee yet.
As one of the players strongly interested in the proposed change to her passive, can you give us any inkling as to how well the initial tests of the new Iceborn went?
Meddler (NA)
: Quick Gameplay Thoughts: April 4
Hiya Meddler! I was just really curious as to whether or not the team was still working on implementing the really cool passive change to Lissandra {{champion:127}} When I was reading through it, I loved the flavor and the way it appeared to mix up her current style of play. Please tell me this is still a thing being worked on and developed! Pretty please!
Rioter Comments
Rioter Comments
: Galio will be coming out before the next new champion. Since Galio is from Demacia I'd be surprised if the new one right after him was from Demacia too. I'd be especially surprised if it's a support from Demacia since Taric (Demacian/Support) got reworked not too long ago. But you never know.
Well, Taric has become a Targon hero, has he not? There was an article a long while ago talking about the reason Riot so rarely releases supports. Typically it is only one every year or less because each new support opens up a huge number of new potential pathways for duo lanes that didn't exist prior to the champion. In essence, it can wildly shift which champs are viable carries on bot. Perhaps it is merely me hoping in earnest that it is a support because I tend to ADC and Support rather often, and it amuses me to contemplate the possibilities ^_^
Rioter Comments
: Riot LISTENED! Certain accounts are getting Re-reviewed and Unbanned!
Hey there, I hope Riot sees this post. After a week with my account being banned for "3rd party software" and numerous attempts to get them to review my account, they did! And the ban was reversed! I am more thankful than I can possibly express to the team at Riot who are correcting these mistakes. I have had my account for over six years, and when I received an erroneous ban, I was devastated. But, it appears that they are listening and reviewing for errors. Just remember, my fellow summoners, that kindness and understanding goes a long way. The folks at riot have a difficult job trying to actually weed out those who are abusing the system, and it is likely just a mistake. Be polite and persistent. As long as you have abided by the Summoners Code, it appears that they really will make it right! Once again, THANK YOU RIOT. I appreciate all of your hard work and your continued commitment to making this game awesome! Even if it did cost me a little heartache, at least I now know how important my league experience is to me! ^_^

Tarcathos

Level 155 (NA)
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