Rimien (EUW)
: I can't learn this game
Heyo, First off Rimien; Welcome to the Rift! While it does sound like you are struggling a bit, I just wanted to welcome you to the community and the game! So lets get into where you can start learning. The game is massive in its potential complexity so there is a ton to become familiar with, but there are certainly places to start. The first place I would start is by learning what lane you would like to learn first. In a typical game there are one of five roles to pick from: Top Lane, Jungle, Mid Lane, Bot Lane Carry, and Support. Depending on what your experience is in your previous HOTS, you may find it easiest to start with either Top/Mid or Support. After picking a lane, it is time to pick up a champion or two to learn. Every champion in the league of legends has some strengths and weakness, but the only way to really learn what works for you is to pick them up and try them. I know there are a number of sites that list some great champions to start with in every lane, so picking your lane should help you identify which champion(s) to start out with. Once you have narrowed down what lane you want to start with and the champion(s), I suggest checking out some of the awesome content on youtube, like Proguides. If there is almost any topic related to league, you will find a video to teach you the fundamentals and the advanced techniques. The big ones when you are starting to learn are the following big three: Farming, Lane Trading, and Warding. I promise you, if you can get used to these three concepts, then you can transition into the bigger topics of the macro game. From there, the next thing to do is use the amazing Practice Tool. You have tons of control over the environment and and focus on fundamentals. You can master your early farming using that tool and learn the combinations and tricks of the champion that you have decided to learn. Take your time and learn how much damage you can do and when. Knowing your champions "windows of power" is key to success. Once you have done what you wanna do in Practice Tool...it is time to put into practice what you have learned! Some folks will hop into bot matches to learn, and there is nothing wrong with that. However, you will really only develop once you have started to play alongside other players. I know it can be daunting, but if you have any friends that can join you on the journey up to level 30, it becomes soo much more fun! Plus, voice chat can be hysterical when you are on the climb ^_^ I know this isn't much, but I hope it gets you started. There are so many wonderful guides to all of the topics in this game. Further, while our community has some toxicity in it (like most multiplayer games), I promise you that there are tons of good folks out there too who will be happy to help you learn the game and have a good time playing alongside you. Once more, welcome to the Rift and I look forward to encountering you one day on the Fields of Justice! -Tarcathos
: Thanks for the invitation. I could go on for days about his design but I'll try to start with some reasoning around how we ended up where we did. Off the bat your instincts are correct Aphelios' design had to be simple to support the weapons he carries as they need to be fairly clear at all times. I tried to fuse the robes of a religious priest with the classic look of a secret agent (tactical turtleneck!) to create a clear aesthetic that drives his theme. Comparing him to Diana I actually tried to carefully replicate the same materials seen in her design, but arranged very differently. She is a Rakkor raised by the Solari who found the ancient armour of the aspect of the moon - a warrior-avatar of the forgotten Lunari sect. By contrast Aphelios is a monk of sorts, equal parts minimalist utilitarian (the black suit) and divine ritualist (the holy robes). He's not dressed to take a hit, he's dressed to perform a ceremony. He is also dressed in the way of the modern Lunari which have likely made changes particularly because they are few and living in hiding. When they walk amongst the Rakkor they must hide their true selves so when they are free to wear what they want rich forbidden colours are on display. Were Diana welcomed to the modern Lunari I could see them dressing her similarly to Alune for a religious event, celebrating the return of their scion. I'll also just point out that LoL champions represent the most extraordinary characters in the world of Runeterra. They are the ones that really stand out from a background of fantasy tropes. LoR is a great example of what the rest of the world look like but in LoL we are focused on the exceptions to the rules. The weapons were a much longer journey, being designed and redesigned over and over. Originally they were wholly moonsilver like Diana's blade. Diana's blade seems to be able to launch out beams of moonlight, so it's not at all a stretch to see that honed into a projectile weapon, but Aphelios is so different to the rest of the Lunari (and the Rakkor in general) we felt it needed a unique material. Something rare and potentially fragile, something only wielded by him, held and empowered by his sister's magic, something once enervated would be useless to allies and enemies alike. Shaping the moonstone was then a careful balance between the Lunari theme and the gameplay requirements. For each weapon I imagined how he would hold it and tried to connect them to weapons other marksman wield as a way to ensure that if you play LoL, playing as or against Aphelios you'd immediately have some idea of what was going to happen next (oh it's like Caitlyn's rifle, oh it's like Gnar's boomberang etc). Every day I'd have people come by and I'd ask them to guess what each weapon did until I was reliably getting correct answers. On top of that each one was tied to a celestial phenomenon - this served to further reinforce gameplay (Black hole has a CC effect) and give them a colour identity to support gameplay learning and recognition. I imagined the Lunari sort of like the Eldar in 40k, sculpting these smooth graceful shapes inspired by the phases of the moon, swooping crescents and curves of the phases, orbits of the moon, flow of the tides. The one additional element, a flourish added when they were weaponised, the carved ridges present on 4 of the 5 that mimic the shape of the flower 'moonbloom' from which Aphelios' tonic is drawn. The weapons are very sci-fi, his whole aesthetic is quite future-fantasy, but that is a side of Mt Targon; at the base you have the hardy and Hellenistic Rakkor, but the higher you go up the mountain the more alien things become until you reach the top and touch a wholly unnatural space. Each character has different amounts of these two elements but bringing them together is what sets Mt Targon apart from other fantasy locales.
> [{quoted}](name=Kindlejack,realm=NA,application-id=6kFXY1kR,discussion-id=93xILq4K,comment-id=0002,timestamp=2019-11-26T00:57:58.692+0000) > > Thanks for the invitation. I could go on for days about his design but I'll try to start with some reasoning around how we ended up where we did. > > Off the bat your instincts are correct Aphelios' design had to be simple to support the weapons he carries as they need to be fairly clear at all times. I tried to fuse the robes of a religious priest with the classic look of a secret agent (tactical turtleneck!) to create a clear aesthetic that drives his theme. Comparing him to Diana I actually tried to carefully replicate the same materials seen in her design, but arranged very differently. She is a Rakkor raised by the Solari who found the ancient armour of the aspect of the moon - a warrior-avatar of the forgotten Lunari sect. By contrast Aphelios is a monk of sorts, equal parts minimalist utilitarian (the black suit) and divine ritualist (the holy robes). He's not dressed to take a hit, he's dressed to perform a ceremony. He is also dressed in the way of the modern Lunari which have likely made changes particularly because they are few and living in hiding. When they walk amongst the Rakkor they must hide their true selves so when they are free to wear what they want rich forbidden colours are on display. Were Diana welcomed to the modern Lunari I could see them dressing her similarly to Alune for a religious event, celebrating the return of their scion. I'll also just point out that LoL champions represent the most extraordinary characters in the world of Runeterra. They are the ones that really stand out from a background of fantasy tropes. LoR is a great example of what the rest of the world look like but in LoL we are focused on the exceptions to the rules. > > The weapons were a much longer journey, being designed and redesigned over and over. Originally they were wholly moonsilver like Diana's blade. Diana's blade seems to be able to launch out beams of moonlight, so it's not at all a stretch to see that honed into a projectile weapon, but Aphelios is so different to the rest of the Lunari (and the Rakkor in general) we felt it needed a unique material. Something rare and potentially fragile, something only wielded by him, held and empowered by his sister's magic, something once enervated would be useless to allies and enemies alike. Shaping the moonstone was then a careful balance between the Lunari theme and the gameplay requirements. For each weapon I imagined how he would hold it and tried to connect them to weapons other marksman wield as a way to ensure that if you play LoL, playing as or against Aphelios you'd immediately have some idea of what was going to happen next (oh it's like Caitlyn's rifle, oh it's like Gnar's boomberang etc). Every day I'd have people come by and I'd ask them to guess what each weapon did until I was reliably getting correct answers. On top of that each one was tied to a celestial phenomenon - this served to further reinforce gameplay (Black hole has a CC effect) and give them a colour identity to support gameplay learning and recognition. I imagined the Lunari sort of like the Eldar in 40k, sculpting these smooth graceful shapes inspired by the phases of the moon, swooping crescents and curves of the phases, orbits of the moon, flow of the tides. The one additional element, a flourish added when they were weaponised, the carved ridges present on 4 of the 5 that mimic the shape of the flower 'moonbloom' from which Aphelios' tonic is drawn. > > The weapons are very sci-fi, his whole aesthetic is quite future-fantasy, but that is a side of Mt Targon; at the base you have the hardy and Hellenistic Rakkor, but the higher you go up the mountain the more alien things become until you reach the top and touch a wholly unnatural space. Each character has different amounts of these two elements but bringing them together is what sets Mt Targon apart from other fantasy locales. Hey Kindlejack, Just wanted to take a sec to thank you, and all the Rioters who take the time to thoughtfully respond to the community like this. We all love this game (even if it sometimes sounds like wailing and gnashing teeth), and it is so cool to get these glimpses behind the curtain. In particular, I wanted to commend you for engaging with the community as much as you have lately. It is awesome! Keep being awesome! {{sticker:slayer-pantheon-thumbs}}
Meddler (NA)
: Quick Gameplay Thoughts: November 22
Good Morning Meddler, Thought I would try again and ask my same question from last QGT: With the approach of the new season looming, what is your take on the overall level of damage vs. survivability in the game? I frequently read bits and pieces about "There is too much damage! One Shots everywhere!" While this sort of squawking exists for almost any and every facet of the game, I am curious what your take and Riot's is? Is there "too much damage" in the game right now? Do you think that tanks, bruisers, and Juggernauts are getting deleted too quickly? Are there any things in the works to perhaps bring these classes back into the swing of things now that they have lost a bunch of items? Thanks in advance for your thoughts! -Tarcathos
Rioter Comments
Meddler (NA)
: Quick Gameplay Thoughts: November 15
Good Morning Meddler, I have sort of a broad question for you today. With the approach of the new season looming, what is your take on the overall level of damage vs. survivability in the game? I frequently read bits and pieces about "There is too much damage! One Shots everywhere!" While this sort of squawking exists for almost any and every facet of the game, I am curious what your take and Riot's is? Is there "too much damage" in the game right now? Do you think that tanks, bruisers, and Juggernauts are getting deleted too quickly? Thanks in advance for your thoughts! -Tarcathos
floons (NA)
: Advice for a new League Player
To add to this list of generally good advise, I personally find that it is really helpful to play your first several pvp games played with other players your know. When a dear friend of mine started playing, I took her into a practice match or two and played 1v1 against her using the same champion she enjoyed. Over chat, I started coaching her a bit and taught her a couple of easy combos/tricks that she needed to be aware of for her first pvp games. Once she was ready we hopped into game together along with her boyfriend. We laughed at some of the little things, and helped her build up her confidence (and her creep scores), and eventually she got the hang of it. Having other people in chat with her that she could talk to in real time and ask questions helped her game play ALOT very quickly. On a side note, just be aware that playing against bots is basically NOTHING like playing against real players. Bots follow very straightforward consistent patterns, and you will quickly learn that consistency is a problem for human players. Also, depending on the type of person you are, prepare yourself to lose. It is going to happen, probably a fair bit at first. That was another reason that having people playing WITH her was so helpful for my friend. We were all just having fun and goofing around while teaching her, so it was less pressure. Welcome to the Rifts and I sincerely hope you make friends and slay plenty of enemies! See you on the Fields of Justice!
: > The big thing for me is...I thoroughly suspect that the third head of the Trifarex isn't LeBlanc (as so many folks have suggested) Y'know. Legends of Runeterra has these unique cards within the Noxian deck, three particular cards centred on the Principles of Strength. The card for Might has a statue figure of Darius, the card for Vision has a statue of Swain. Then there's Guile with the statue of LeBlanc unambiguously. When I saw this, I thought it was rather funny how narrative were determined with being so illusive towards the subject of who is the representative of Guile. But then theres the devs for Legends of Runeterra who must have been like _"wait, nah its LeBlanc"_. Clearly fumbled over maintaining the illusion.
> [{quoted}](name=Whyte Lyon,realm=OCE,application-id=6kFXY1kR,discussion-id=bfeE00AQ,comment-id=00250000,timestamp=2019-11-08T03:37:43.987+0000) > > Y'know. Legends of Runeterra has these unique cards within the Noxian deck, three particular cards centred on the Principles of Strength. The card for Might has a statue figure of Darius, the card for Vision has a statue of Swain. Then there's Guile with the statue of LeBlanc unambiguously. > > When I saw this, I thought it was rather funny how narrative were determined with being so illusive towards the subject of who is the representative of Guile. But then theres the devs for Legends of Runeterra who must have been like _"wait, nah its LeBlanc"_. Clearly fumbled over maintaining the illusion. AWWWW....Shucks.... I had sincerely hoped it was another entity entirely that had been put in place to be a foil to LeBlanc. That would have been epic! But...oh well. Who knows, Riot has been known to shake up its lore to suit its purposes a bit. Besides, it is a very strange dynamic for Swain to put LeBlanc into the Trifarex...though I imagine it is one way for him to keep an "eye" on her.
Riot Pls (NA)
: Future Stories
Heyo Riot PLS, A little narrative wish list for you: I really want to learn more about the Trifarex and about Noxian culture as a whole. The big thing for me is...I thoroughly suspect that the third head of the Trifarex isn't LeBlanc (as so many folks have suggested), but is instead a fully unique entity unto itself. I really want more information on that character in particular. Then there is DuConteau. Learning what happend to Katariana and Casseopia's father would be very very interesting. Honestly, I am hoping that he one day makes an appearance in the game as a Champion, since he was supposed to be even more powerful and legendary that either of his daughters or Talon combined. And if he was forced to pretend he was dead (or if he faked it), the reason behind that could be earth shattering. Lastly, I would love to see Vayne get a proper nemesis. She fights the creatures of darkness...but is there something that is out there bumping around in the night in spite of her best efforts? That could be an epic saga in and of itself. Cheers, Tarcathos
Shahamut (NA)
: It's almost preseason
Phew, oh boy. So, it has been a long time, but I actually had an idea for Skarner a LONG time ago that I think might really bring his kit into the modern era with fairly minimal changes to the kit. So, there is a piece of the champion "landscape" that has been a part of the game for several years, but only recently started seeing some fiddling done to it: trinkets. We currently have three trinkets if you will plus we had ghost poros for a short while. The ghost poro's demonstrate that there is a way for Riot to utilize the trinket space for more specific effects. So, I give you my change: Addition to Passive: _Every 180 (modified by cooldown reduction) seconds, Skarner sheds some of his outer shell creating a Crystal Shard in his trinket slot. Skarner may place this crystal shard creating a temporary Crystal Spire. Temporary Crystal Spires last 10/15/20/25 (at lvl 1/6/11/16)seconds and may be attacked by enemies (have 1/1/2/3 health at lvl 1/6/11/16)._ This little adjustment to Skarners kit would give him a little more control over the battlefield and allow him to pick the places to skirmish and provide a level of complexity and choice to some of the opponents decision making. What do you folks think?
: I found FIDDLESTICKS suitable instrument for his Login Theme Song
Oh for the love of everything creepy! This is delightful. @RiotKindlejack, I seriously hope you see/hear this. As far as theme music for Fiddlesticks go...this would be six shades of epic and spoopy!
Rioter Comments
: > [{quoted}](name=Tarcathos,realm=NA,application-id=yrc23zHg,discussion-id=T2AKc2cI,comment-id=0007,timestamp=2019-06-10T21:18:19.554+0000) > > Heyo KindleJack and the Rest of the Riot Folks Working on Fiddle, > > I was having a talk with a couple friends yesterday, and we had an idea that we thought we would like to pose to you folks for a rework on Fiddlesticks W: > > **Drain Hope (W) > > Passive: If Fiddlesticks stands still for 2 seconds, this power becomes Sow Despair. > > Drain Hope: Fiddlesticks channels draining health from target enemy each second of channeling. (same as old W) > > Sow Despair: If none exist, Fiddlesticks may drop a Scarecrow. Scarecrows become invisible after 1.5 seconds and provide limited vision around them. If an enemy steps on a Scarecrow, fear the enemy for .25 seconds and grants vision of the enemy for 2 seconds. > > After Fiddlesticks hits level 6, if a Scarecrow exists, Fiddlesticks may instead channel for 1.5 seconds and teleport to his Scarecrow, consuming it. This puts Drain Hope on a cooldown 3 times longer than normal.** > > So, rationale behind this looney tunes ability. Riot said that they wanted to double down on making Fiddlesticks the Premier ambusher of League. Well, there would literally be nothing more frightening than having him appear top lane for a "failed gank" and then mere seconds later reappear bot lane (via Sow Despair) when the enemy is completely not expecting it. This would also in theory give fiddlesticks reasons to make dicey decisions to drop his Scarecrows in enemy territory so that he can plan for crazy ganks coming from unexpected angles. > > Here's hoping your internal discussions are turning up wacky ideas like this to bring the fear back into the original terror goblin of league! Cheers! > > -Tarcathos Kinda just a different type of {{champion:35}} no?
> [{quoted}](name=Spicy Peppermint,realm=EUW,application-id=yrc23zHg,discussion-id=T2AKc2cI,comment-id=00070000,timestamp=2019-07-19T14:55:41.805+0000) > > Kinda just a different type of {{champion:35}} no? Well, here is my thinking.... If the Scarecrow looks like Fiddlesticks...and Fiddlesticks can use it to teleport around the map he can use it as a psychological dupe. When the enemies see the scarecrow sitting in river, they can't be sure if it is fiddle or if it is the scarecrow, and the only way to find out is to attack it or step over it. This might allow a jungle or mid fiddle to set up some pretty incredible plays. Plus, beside movement speed, vision is king in this game. A "ward" that can fear and can be used as a jumping point for Fiddle to gank is really vicious. Plus, unlike Shaco, there is no invisibility or clones involved here...just mind games. Two more cents.
: yes
> [{quoted}](name=Carnival Knights,realm=NA,application-id=6kFXY1kR,discussion-id=mFWa8Hmw,comment-id=0004,timestamp=2019-07-25T22:20:57.243+0000) > > yes Heyo Warrior of Colored Tents, I am sure that the answer is a little ways off, but I was curious when (or if) we might hear a bit about some of the ability idea iterations for Fiddlesticks? Everything having to do with the VO and artwork is super tantalizing. I suspect I am not alone in being curious about what the internal discussions are like concerning how to achieve ambush effectiveness? Is there any chance of hearing about some of the thought processes thus far? Perhaps some of the ideas that were conceptualized and discarded? Sort of ala "Life of a Patch?" Regardless, looking forward to this monstrosity making its way onto the rift! Keep up the awesome work everyone. -Tarcathos
Drathlord (EUNE)
: WIll Swain changes go live at 9.14?
On a somewhat separate note, are there any continuing discussions internally about adjusting the numbers? Having played a few rounds with and against Swain on the PBE, the change seems...underwhelming if not kind of bad. The loss of range on the Q and the loss of mana restoration on killing with Q feels really bad. What is more, the extra health stacks don't feel good when you compare them with the rates of other stacking champions. Several folks have posted ideas on the PBE boards (myself included), and I am wondering if there are any other tweaks or changes that Riot is considering? -Tarcathos
Meddler (NA)
: Quick Gameplay Thoughts: June 28
Good Morning Meddler, With the release of the reworked Mordekaiser finally in the hands of the player base, I have been hearing folks in the community really asking about itemization for AP Bruisers/Juggernauts. While there are some great options for Mordekaiser, the pool of choices is somewhat limited, as I am sure Riot is well aware. My questions relating to this: Are there any internal discussions occurring about new/reworked itemization for AP Bruisers/Juggernauts? Second, if so, can you give us a sense of what sorts of items or abilities you are thinking about? If not, is there a specific reason (balancing, resources, ect...) that this not occurring? Finally, have their been any discussions internally about taking current items (Lets say Spear of Shojin for example) and making the stats it provides Adaptive? For context, part of the reason I am asking this is a sort of followup to other discussions being had about champion diversity in roles. There are a number of champions who, by virtue primarily of itemization, could play as bruisers/juggernauts top or mid, but cannot at this time. I am wondering if perhaps the lack of itemization is, in fact, deliberate so as to keep certain champs out of these lanes so as not to throw things too wildly out of wack. I look forward to your thoughts, if you decide to provide them! Regards, Tarcathos
Rioter Comments
Parznip (NA)
: My Hopes For Fiddlesticks's Rework
Heyo KindleJack and the Rest of the Riot Folks Working on Fiddle, I was having a talk with a couple friends yesterday, and we had an idea that we thought we would like to pose to you folks for a rework on Fiddlesticks W: **Drain Hope (W) Passive: If Fiddlesticks stands still for 2 seconds, this power becomes Sow Despair. Drain Hope: Fiddlesticks channels draining health from target enemy each second of channeling. (same as old W) Sow Despair: If none exist, Fiddlesticks may drop a Scarecrow. Scarecrows become invisible after 1.5 seconds and provide limited vision around them. If an enemy steps on a Scarecrow, fear the enemy for .25 seconds and grants vision of the enemy for 2 seconds. After Fiddlesticks hits level 6, if a Scarecrow exists, Fiddlesticks may instead channel for 1.5 seconds and teleport to his Scarecrow, consuming it. This puts Drain Hope on a cooldown 3 times longer than normal.** So, rationale behind this looney tunes ability. Riot said that they wanted to double down on making Fiddlesticks the Premier ambusher of League. Well, there would literally be nothing more frightening than having him appear top lane for a "failed gank" and then mere seconds later reappear bot lane (via Sow Despair) when the enemy is completely not expecting it. This would also in theory give fiddlesticks reasons to make dicey decisions to drop his Scarecrows in enemy territory so that he can plan for crazy ganks coming from unexpected angles. Here's hoping your internal discussions are turning up wacky ideas like this to bring the fear back into the original terror goblin of league! Cheers! -Tarcathos
: @Whomever is working on Fiddlesticks VGU, you should read this for inspiration
The King in Yellow is certainly an interesting way of looking for supernatural fear inspiration. However, worth noting, they had mentioned that they may be hoping to double down on making him "THE iconic ambusher in League. Catching enemies by surprise is the true art of playing Fiddle..." Fear of the unknown may play well to the idea, but ambush implies a slightly different tone of scare. The jump scare is certainly different than dread. Which is different from feeling creepy. IF HOWEVER, the designers can find a way to induce multiple forms of fear, perhaps using some of the inspirations you suggest along with embracing a few other methods to allow them to capture the ambusher play style....then that would truly be a frightful rework indeed.....*horrible cackling in the distance building into a cadence of cawing sounds*
Rioter Comments
: Give it another week, i suspect we will see it after next patch
Le sigh.... I had such dark and twisted hopes that we would see something this week. They did say it was supposed to appear before the first half of the year concluded, so I had hoped that meant this final patch prior to June. Ah well, better to unleash a more honed and refined Iron Revenant that something with a number of bugs to rival that of his soon to be buried self, I suppose. Here's hoping for a dastardly surprise!
Rioter Comments
Nrsh (EUNE)
: That does make a ton of sense (never noticed that lost chapter detail btw! Omg I feel dumb...) another supporting evidence is that it seems like Mordekaiser shows interest in Book (in Yuumi's voice lines she tells morde he cant have him), the way he could know about something like that is by meeting Norra and seeing the chapter she has. It might even be that he captured her. OH DAMN, I think I'm on to something (thanks to you), What could Norra, a yordle possibly want with the shadow isles?! The answer is Veigar!!! Veigar was taken by Mordekaiser, and Norra must have some relation to Veigar! That's why she would risk her life and go there, to rescue him! It's also kinda confirmed by MM's "Hmm" that it has to do with Morde. (I thought about the second part while writhing this)
This is certainly an interesting thing. It also may point to a deeper truth as well. Mordekaiser is ancient and it is said that during his reign, when the Immortal Bastion was built, that he had quite the trove of powerful magics contained therein. Also, somehow, for a very long time, Mordekaiser was able to rule over a vast empire. However, without a method to enforce ones rule, claiming territory is not the same as ruling it. Perhaps Book is one of the artifacts originally held by Mordekaiser during his reign of terror. Mordekaiser may have been able to use such a tool to further his conquests and to hold onto even far reaching territories by being able to travel there at a moments notice. Which might then connect the dots on why Norra would go to the Shadow Isles and why she might tear out the pages....so as to deny Mordekaiser any chance to reclaim Book. Just a few tenny penny thoughts.
Meddler (NA)
: Wukong Prototype on PBE: Additional changes
Hello Meddler, Just wanted to fire off two quick suggestions for Wukongs Q. In martial arts, one of the first things most of them will try to teach is that your personal safety is paramount. Ergo, the first lesson is often, "Don't get hit." So, I would like to posit that Wukongs Q be called: First Lesson. Another option, in many harsher disciplines, getting whacked (sometimes on the head) by the instructor is a common troupe. Most especially if you're not paying attention. So, perhaps when Wukong's "student" isn't paying proper attention he uses....Master's Reprimand. Just some funny ones for your consideration. Regards, Tarcathos
: Malphite changes coming to PBE
Congrats on your first major public project Lutzburg! I just wanted to throw out a quick thought about the 3x Multiplier issue. Some folks have already suggested the idea of having his ult trigger the 3x multiplier if he still has his shield up. I wanted to propose a slightly different variation: a Passive on the Ult. Something akin to "Passive: While Malphites ultimate is not on cool down, he receives 2x/2.75x/3.5x his bonus armor while his passive shield is up." This will open up some variation into his play patterns and will make picking the moment he uses his ult a little more expressive. If he maintains armor ratios in his damage calculations for his other abilities, it makes putting your ult on cooldown a more sticky proposition. When he goes all in on offense, he loses a little defense and his other abilities are dampened a bit as well. Hopefully this sparks some fun discussion! Yours Truly, Tarcathos P.S. I love that his size grows with ARMOR!
Riot Jag (NA)
: Teemo changes temporarily on PBE for early feedback
Heya Jag and Riot Folks, I just wanted to say I was really happy to see that you had added one of my suggestions to the PBE testing! I am super psyched! Here is hoping the extra vision range adds something new and interesting. Plus invisibility in the bush is just wonderful to have back. Here is hoping that the testing goes well. Numbers tweaking aside, this should be quite a bit of fun to see come into reality. Regards, Tarcathos
: Hello Jag, Just a quick thought/question. The E change actually appears to be an almost strictly worse version of Twitches Q. I am assuming that a large part of these early tests will be to gauge numbers and playability? Is there a passive portion to E that we are not seeing that makes this ability not strictly worse than Twitch Q? Second, I am guessing you folks are way ahead of us on this, but in an effort to not strip teemo of his uniqueness and add something to this ability I would like to proffer to ideas. 1) While not moving and using the active on E, the range at which Teemo's camouflage can be broken shrinks over time, eventually to the point where you basically have to path over top of him to find him. PEEKABOO! 2) Teemo is a scout. So, thematically, what if, while not moving and in stealth, he starts using his binoculars, gradually increasing his field of vision so that he can see attackers coming sooner and provide better vision for his team? Just some thought from your friendly neighborhood loon. Looking forward to seeing how this turns out! Regards, Tarcathos
Wow! I am really glad that you folks liked these ideas. Who knows, maybe Jag and the folks over at Riot might bring these to life. Or at the very least, maybe test them in house and let us know how bonkers it was :P Thanks everyone for the idea support!
Riot Jag (NA)
: -The fact that you can stealth semi-permanently is huge. All I can say is, try to play with it and see if you still have that feedback. -Open to the idea of Camo range shrinking, think it's pretty interesting. -Longer vision range is an interesting idea for sure. I'm going to consider that one.
YAY! I did a good! And I agree, it is certainly a huge thing. I know because...well...Teemo does that nowadays :P This seems like it will be really fun one way or another.
Riot Jag (NA)
: Teemo changes temporarily on PBE for early feedback
Hello Jag, Just a quick thought/question. The E change actually appears to be an almost strictly worse version of Twitches Q. I am assuming that a large part of these early tests will be to gauge numbers and playability? Is there a passive portion to E that we are not seeing that makes this ability not strictly worse than Twitch Q? Second, I am guessing you folks are way ahead of us on this, but in an effort to not strip teemo of his uniqueness and add something to this ability I would like to proffer to ideas. 1) While not moving and using the active on E, the range at which Teemo's camouflage can be broken shrinks over time, eventually to the point where you basically have to path over top of him to find him. PEEKABOO! 2) Teemo is a scout. So, thematically, what if, while not moving and in stealth, he starts using his binoculars, gradually increasing his field of vision so that he can see attackers coming sooner and provide better vision for his team? Just some thought from your friendly neighborhood loon. Looking forward to seeing how this turns out! Regards, Tarcathos
Meddler (NA)
: Quick Gameplay Thoughts: February 15
Hello Meddler, I just wanted to say thank you for the update on Karma {{champion:43}} Sorry to have been pestering so much about it, but it really was something I was excited to hear about. Sad to hear that we never got to try it out, but it sounds promising that something like this may one day arrive in another kit. Hopefully something new will one day come down the pipeline for her to solidify her identity a pinch more and give the Will of Ionia a bit more iron! Cheers!
Meddler (NA)
: Yeah, I still owe an update there. Will get some comments together, apologies haven't done so yet.
Hello Meddler, Thank you for getting back to us, and I sincerely look forward to hearing what you folks have cooking in the kitchen for Karma! {{champion:43}}
Meddler (NA)
: Quick Gameplay Thoughts: February 13
Good Morning Meddler, In your previous post, questions were being asked about the Karma rework, and you said that you were going to be getting back to those teams to see what was going on. Any word about the Karma changes that were announced these many months ago?
Meddler (NA)
: Last I checked with the Champion team they were still waiting on some engineering time for some work on reducing allied CDs. Will see if we've got any ETA on that.
Oh yes! Pretty please! I am guessing (given OPs post) that I am not the only one who is super eager to hear about this!
: 225% doesn't seem like enough for ie. 250% was fine honestly
I miss my old Jhin {{champion:202}} build. That fourth shot could really sing...
Meddler (NA)
: Quick Gameplay Thoughts: January 25
Hello Meddler, First time commenter, but really wanted to ask a big question: Is there any news about the Karma {{champion:43}} changes that were mentioned awhile ago? There was discussion that her W was going to receive a rather interesting change to allow her to reduce cooldowns and give mana to allies. There were also some discussed changes to her q and e, but the big one was her W. Any word on this? Thanks!
: We're looking at him currently. I'd say right now the binary nature of his kit (hit Q or don't) makes him feel unreliable and causes him to have a lot of untenable matchups Top. We're hoping to make his output more consistent and both in teamfights and lane going forward.
If I might at least offer it up, my friend who plays a great deal of cho was saying that he wished that Feast would provide him more consistency with his Q. I am sure you folks have considered it, but what about making Cho's Q radius grow with his size, representing the magnitude of the tremors his bulk can generate. That way he has greater consistency. The other option he mentioned was if the zone produced some sort of ambient effect for a short while. He had mentioned it would be very interesting if the q opened a portal to the void that drained life force and fed it to cho, meaning the initial damage went down, but he would have increased sustain even if he misses the champ as long as their were minions. Just a few friendly thoughts! Keep up the amazing work folks!
Meddler (NA)
: Quick Gameplay Thoughts: June 13
Hiya Meddler, I was quite curious about the current timeline of champion releases. Last year, there were six champion releases, not including reworks. Thus far, this year there have only been two, and we are a bit over six months into the season. With the Rune Reforged and other projects, has new champion development scheduling been moved to an even slower pace than one every two months? Or are we likely to see a somewhat more compressed schedule of releases later in the year now that we are passed the tank rework? Thanks for all the hard work you folks do and really looking forward to the upcoming champ and especially Urgot!{{champion:6}}
Meddler (NA)
: Probably. We really want to get something out for her, given we've been looking at her and talking about it for a while, mid-season work is higher priority though so can't guarantee yet.
As one of the players strongly interested in the proposed change to her passive, can you give us any inkling as to how well the initial tests of the new Iceborn went?
Meddler (NA)
: Quick Gameplay Thoughts: April 4
Hiya Meddler! I was just really curious as to whether or not the team was still working on implementing the really cool passive change to Lissandra {{champion:127}} When I was reading through it, I loved the flavor and the way it appeared to mix up her current style of play. Please tell me this is still a thing being worked on and developed! Pretty please!
Rioter Comments
Rioter Comments
: Galio will be coming out before the next new champion. Since Galio is from Demacia I'd be surprised if the new one right after him was from Demacia too. I'd be especially surprised if it's a support from Demacia since Taric (Demacian/Support) got reworked not too long ago. But you never know.
Well, Taric has become a Targon hero, has he not? There was an article a long while ago talking about the reason Riot so rarely releases supports. Typically it is only one every year or less because each new support opens up a huge number of new potential pathways for duo lanes that didn't exist prior to the champion. In essence, it can wildly shift which champs are viable carries on bot. Perhaps it is merely me hoping in earnest that it is a support because I tend to ADC and Support rather often, and it amuses me to contemplate the possibilities ^_^
Rioter Comments
: Riot LISTENED! Certain accounts are getting Re-reviewed and Unbanned!
Hey there, I hope Riot sees this post. After a week with my account being banned for "3rd party software" and numerous attempts to get them to review my account, they did! And the ban was reversed! I am more thankful than I can possibly express to the team at Riot who are correcting these mistakes. I have had my account for over six years, and when I received an erroneous ban, I was devastated. But, it appears that they are listening and reviewing for errors. Just remember, my fellow summoners, that kindness and understanding goes a long way. The folks at riot have a difficult job trying to actually weed out those who are abusing the system, and it is likely just a mistake. Be polite and persistent. As long as you have abided by the Summoners Code, it appears that they really will make it right! Once again, THANK YOU RIOT. I appreciate all of your hard work and your continued commitment to making this game awesome! Even if it did cost me a little heartache, at least I now know how important my league experience is to me! ^_^

Tarcathos

Level 173 (NA)
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