Wolity (EUW)
: Why they did that ?
Short Answer: People see what they want to see. Long Answer: The Hecarim straight up wanted to lose. It doesn't matter that Hec and Heim have _great_ combined CC. Hecarim was insecure about playing with a Heimerdinger, likely because he doesn't know how Heimerdinger works. And to confirm his bias, he actively shut Heimer out of the game in order to "prove" that all Heimers are bad. It's a logical fallacy that a lot of people fall into to try and boost their own ego. As for the other two players... that's a bit more difficult to explain. It might've been a "if the Heimer can't stop the Hecarim from trolling him, then it's the Heimer's fault for being a weak player" kind of situation but... I can't really figure that one out. It _could_ just be a case of chronic dumb.
: Yuumi is just awful now
I'm fine with the E and Q changes, especially now that her E can actually heal early, but the W "channel" feels _extremely_ clunky. The 5 second cooldown on stopping it also feels extremely bad, since that's an eternity in a scrim or teamfight. I don't understand that particular change-- Riot said they wanted to move her _away_ from a passive playstyle, but these W changes only _reward_ her for staying attached to her carry.
: why are people still taking aftershock on pyke?
Short answer: People don't read patch notes. Long answer: It's habitual at this point. Also, Aftershock is the _only_ "support-like" rune that Pyke can take. I personally prefer Grasp for lategame myself.
: You have earned a impressive amount of upvotes there. Even my best posts usually only reach that high after a day... Anyways, to your kit! > # Passive - Balance I'd love to play a champion with an ability like that, but if honestly feels off flavour on Karma. It's a Cho'Gath passive called "Balance"? That's a yikes from me. > # Q - Dissuasion I am an outspoken fan (heh) of Karma's current Q, so I don't get why it has to be a cone, other than nostalgic factors. Which I don't like as main contributor to game design desicions. It's basically Lissandra's Q instead of being its own thing. Especially since you want it oval in the mantra version? > # Mantra Q - Punishment Yeah, the different zone shapes confuse me. I hate current RQ with a passion, but I can't find myself preferring this one. > # W - Reprisal The fact that this does nothing to a tethered enemy by its own is... odd. Sure, the flavour is phenomenal, returning damage is awesome, but in terms of game pacing this will probably itch enemies the wrong way. Being condemned to not attack or take half your own damage for 6s lacks meaningful counterplay, This would also imply her non-mantra damage combo consists of only Q which is not battlemage-like imho. > # Mantra W - Forbearance No idea if that's just oversight, but it doesn't speed up Karma if tethered to an ally? Also, waiting 6seconds for a 3s root is not... good. If you are ahead it means the enemy will most likely die before it happens, if you are behind you probably die during that time. Delayed CC is rather bad, today's 2s are already laughable, trippling that amount seems to not be worth it ever. > # E - Reflection I love the idea of this. Straight up. Current Karma fans will hate it, I suppose, and I would probably not want it on my dream-version of Karma, because it doesn't mesh well with the rest of her kit, but generally, this ability sounds decent AF. Assuming it acts like a circular windwall with health... > # Mantra E - Inspiration Not sure on that one. If the main barrier breakes, you basically counter the group shield for everyone? Having it last for potentially 12s sounds too much as well. I think this should work slightly differently, have to think about how it could be used... > # R - Mantra Moving the (nerfed) passive here and keeping the mantra CD static is something I do like myself. I'd still prefer if the reduction never goes up to 4s ever, not even lategame and instead it's 1&2 seconds all the time, but the mantra cooldown lower (to keep pros and noobs closer together and/or the best case scenario not ridiculous), but generally, I support this idea. The Rengar idea is neat as well, tbh. > # OVERALL I don't think the kit synergizes well. I see and honor the attempts of meshing old and new Karma, but I don't believe she quite turned into the battlemage you wanted her too. Additionally, it seems to solve problems Karma doesn't have (see Q), doesn't solve some problems Karma has (reliable/consistent damage) and takes away some things that current Karma fans might hard disagree on (taking away the AoE shield/speed). In turn it adds a lot of flavour (karmic W & RE), pleases old Karma fans with nods and nudges (or cones and fans), but doesn't make up for the gameplay part. As a Karma player for 7 years and compulsory rework suggestion creator, I honor your passion and creativity, but would not want this in game. I also feel like the disparity between comment frequency and upvote-per-time ratio (40+ upvotes in 10h, none in 2h? Only 3 comments?) doesn't quite... _refute_ some claims made in the comments... ___________ # Final Verdict _It's a good, creative ~~and honest~~ attempt at doing something for this torn community._
Thank you for the in-depth analysis! I have to admit, I've never played Old Karma (since I joined in Season 5), but as somebody who actually _likes_ her current kit, I can see objectively that it has clear weaknesses and a lack of... _togetherness,_ I guess? Karma doesn't _feel_ like her current lore; like an implacable and knowledgeable religious leader driven by the judgement of her previous lives. You've given me a lot to think about, and hopefully with some more thought, I can turn this into something the community really likes. :D ______________________________________________ > Passive - Balance I'd love to play a champion with an ability like that, but if honestly feels off flavour on Karma. It's a Cho'Gath passive called "Balance"? That's a yikes from me. Lol you know, when you put it that way, it doesn't sound very appealing does it? I figured the missing health idea would give her solo lane sustain and utility for duo lanes, but there's really no skill expression in the idea. It probably needs some retuning. I find it important to note that this passive _only_ procs when Karma hits or kills with a Mantra ability. Meaning she has to choose to waste her ult on wave or jungle clear in order to get that heal if she can't get her Mantra spells off effectively. I figured the name Balance would be apt because of idea of life coming out of death, peace coming from war. > Q - Dissuasion I am an outspoken fan (heh) of Karma's current Q, so I don't get why it has to be a cone, other than nostalgic factors. Which I don't like as main contributor to game design desicions. It's basically Lissandra's Q instead of being its own thing. Especially since you want it oval in the mantra version? Yeah, I was torn on the idea of the Q being a circle or a cone. I like the range on Karma's current Q, and I'm inclined to agree that the nostalgia of the cone AoE was poorly executed here. The idea definitely needs some tuning. > Mantra Q - Punishment Yeah, the different zone shapes confuse me. I hate current RQ with a passion, but I can't find myself preferring this one. Another responder also brought up that this iteration of the RQ is only good for _chasing,_ and not for escaping. That's a problem I didn't foresee while working on the idea. > W - Reprisal The fact that this does nothing to a tethered enemy by its own is... odd. Sure, the flavour is phenomenal, returning damage is awesome, but in terms of game pacing this will probably itch enemies the wrong way. Being condemned to not attack or take half your own damage for 6s lacks meaningful counterplay, This would also imply her non-mantra damage combo consists of only Q which is not battlemage-like imho. Yeah, that's fair. I wanted this design space for Karma to be about _reflecting_ damage and punishing the enemy for attacking her to begin with. I really like the flavour of the W, but I agree it needs some tuning to be really effective. > Mantra W - Forbearance No idea if that's just oversight, but it doesn't speed up Karma if tethered to an ally? Also, waiting 6seconds for a 3s root is not... good. If you are ahead it means the enemy will most likely die before it happens, if you are behind you probably die during that time. Delayed CC is rather bad, today's 2s are already laughable, trippling that amount seems to not be worth it ever. That's a misprint issue, actually! Karma _is_ intended to get the movespeed buff regardless of who she's tethered to. And honestly... yeah I don't like the root. I really don't like the root. It's the weakest part of New Karma's kit and feels like a halfhearted attempt at giving her the _slightest_ suggestion of jungle viability? Current Mantra W gives a chunky heal but, hardly anybody uses it for that because with her glass cannon mage build she doesn't have the time to use it in a scrim before getting burst down. Either way I wanted to keep it in to respect the idea of New Karma but... well, when you try to please everyone, you end up pleasing no one. > E - Reflection I love the idea of this. Straight up. Current Karma fans will hate it, I suppose, and I would probably not want it on my dream-version of Karma, because it doesn't mesh well with the rest of her kit, but generally, this ability sounds decent AF. Assuming it acts like a circular windwall with health... "Circular windwall with health" is _exactly_ the way this ability is intended to behave. I'm really fond of this design myself, and I feel like Area Shields as a concept is really under-explored in League. Ekko _kind of_ has one? Maybe? But anyway, I'm really glad you like this idea too. :D > Mantra E - Inspiration Not sure on that one. If the main barrier breakes, you basically counter the group shield for everyone? Having it last for potentially 12s sounds too much as well. I think this should work slightly differently, have to think about how it could be used... On closer inspection, you're right. I hadn't thought of the situation where the barrier would be broken instantly. A 12s shield with about 1300 effective damage mitigation at full AP is absolutely untenable. > R - Mantra Moving the (nerfed) passive here and keeping the mantra CD static is something I do like myself. I'd still prefer if the reduction never goes up to 4s ever, not even lategame and instead it's 1&2 seconds all the time, but the mantra cooldown lower (to keep pros and noobs closer together and/or the best case scenario not ridiculous), but generally, I support this idea. > The Rengar idea is neat as well, tbh. Yeah, I _really_ don't understand why Mantra is still a passive. Karma legitimately does _not_ have a passive. I mean, it was introduced as an alternate resource at the time, but that concept hasn't quite aged well. Giving Mantra a lower overall cooldown and cutting the CDR refunding sounds like a great idea to me. It gives Karma more early game power and less mid-to-lategame oppressiveness. It removes a bit of skill expression, but moving it to elsewhere in her kit is probably a better idea anyway. > OVERALL I don't think the kit synergizes well. I see and honor the attempts of meshing old and new Karma, but I don't believe she quite turned into the battlemage you wanted her too. Additionally, it seems to solve problems Karma doesn't have (see Q), doesn't solve some problems Karma has (reliable/consistent damage) and takes away some things that current Karma fans might hard disagree on (taking away the AoE shield/speed). In turn it adds a lot of flavour (karmic W & RE), pleases old Karma fans with nods and nudges (or cones and fans), but doesn't make up for the gameplay part. > As a Karma player for 7 years and compulsory rework suggestion creator, I honor your passion and creativity, but would not want this in game. I also feel like the disparity between comment frequency and upvote-per-time ratio (40+ upvotes in 10h, none in 2h? Only 3 comments?) doesn't quite... refute some claims made in the comments... Yeah, seeing it broken down like this really reveals the inconsistencies in the abilities. The clunkiness that New Karma currently suffers from is amplified here in some respects. No single ability in her kit interacts with, _or_ enhances the gameplay of, another ability. Aside from her passive and ult, anyway, but they're literally designed to do _only_ that. If the sudden disappearance of the posts upvotes are any indication? Yeah it was a bot lol. Hopefully the downvotes are too, and we can see the actual tally here soon... I just want to say that I really, _really_ appreciate all the thought and insight you put into this critique. It's extremely in-depth, well thought-out, and _surprisingly_ kind. It really makes me feel glad, and please know that it was _well_received. :D On a side note... I think from this little adventure in kit concepts that, I'm beginning to understand why Riot _still_ hasn't reworked her. This isn't an easy nut to crack.
: Presumably because it was upvote botted first. Times are crazy
Honestly, it's a little funny to me. It gives the thread the illusion of being highly controversial, and while I don't think that that would be this thread's _only_ draw, I know that it'll still bring more people in at the end of the day lol. That said, it would be nice if this problem could be checked somehow.
: This sounds very Karmaish. I like everything almost. Some points: - When casting the W on a friend it would be good if it redirected a % of the damage to her as **reduced **damage and not all the damage. - Her E is a bit too strong. Maybe making them untargetable but with the same mechanic that Shen's W works?
> [{quoted}](name=SirTauntsALot,realm=EUW,application-id=A8FQeEA8,discussion-id=45HIKgR4,comment-id=0000,timestamp=2019-12-11T13:00:20.809+0000) > > This sounds very Karmaish. I like everything almost. Some points: > > - When casting the W on a friend it would be good if it redirected a % of the damage to her as **reduced **damage and not all the damage. > - Her E is a bit too strong. Maybe making them untargetable but with the same mechanic that Shen's W works? * Yeah, I feel like the reduced damage might be a good idea. Percentage damage reduction would make tank builds on her a mite too strong I think, though. Instead of a scaling percent, it could be flat mitigation maybe? Something like 15/30/45/60/75 (+20% AP) damage blocked? However, the thing about her passive, __Balance,__ is that it heals her and two nearby allied champions for _Karma's_ missing health, so I feel like the damage redirect isn't _too_ bad if she can time Mantra well. * You know, bringing up Shen W is very apt lol. That's sort of the design space I had in mind for it I guess? That's probably a clarity issue I can edit. The E is basically supposed to just be a regular shield, but applied to an area instead of a champion. Everything inside the shield is invulnerable to damage while it's up, so I guess it's not so much that they're _untargetable_ and more that the shield just takes the damage for them. As for being too strong, would you say it's the reflect damage pop when it dies, or the wide-area damage block?
Rioter Comments
: Yeah...no. The Kindred was clearly, blatantly inting. There were mistakes that literally nobody with that many games of Kindred would ever make. The Singed support was a different scenario entirely. That was arguably failure in communication, and possibly the first time anything like that came to a discussion. Sure, he could have been inting, but it also could have just been absolute failure to communicate.
> [{quoted}](name=DuskDaUmbreon,realm=NA,application-id=yrc23zHg,discussion-id=XQ0qTrE7,comment-id=0000,timestamp=2019-12-08T09:32:55.047+0000) > > Yeah...no. The Kindred was clearly, blatantly inting. There were mistakes that literally nobody with that many games of Kindred would ever make. > > The Singed support was a different scenario entirely. That was arguably failure in communication, and possibly the first time anything like that came to a discussion. Sure, he could have been inting, but it also could have just been absolute failure to communicate. I respectfully have to disagree. These are all plays that I have seen perfectly reasonable people make while on tilt. I don't read into something as common as dance spamming and flashing mastery as malicious intent. As for the Singed example, failing to communicate with the team is also not a bannable offense.
Rioter Comments
: Where do black people like Lucian, Ekko, Pyke and Senna originate from on Runeterra?
I'm not sure about Karma, but we have a lot of background on some of the other champions. Illaoi and Pyke are both Bilgewater champions, with Illaoi having clear Polynesian influences in her design. Who else do we know are islanders in their lore? Senna and Lucian. We have no information on Karma and Ekko, but there's nothing saying that their parents didn't immigrate to their current locales. Considering Piltover/Zaun's proximity to Shurima, and how low the southern tip of Ionia stretches, it's not unreasonable to see variances in skin tones there, either. Now, we don't know what any of {{champion:268}} {{champion:101}} {{champion:24}} {{champion:75}} {{champion:58}} _these guys_ look like, but considering Shurima is a desert they probably also had darker skin tones when they were still human-shaped, especially if Taliyah is any indication. So, considering what we know, a lot of the darker skin tones in League probably originate in Shurima and the islands to the west, either in-between or beyond Bilgewater and the Shadow Isles.
: Giving her global range is truly odd choice. Really doesn't seem like it would even thematically fit her kit. Just odd that they are giving her everything. I'm not liking the idea of champs being more and more overloaded. Aphelios for me isn't looking exciting, just like a champ they stuffed with too much stuff. Let's see if they still remember how to create simple but compelling kits with the new bruiser coming out
What I find _really_ odd is the stupidly high reward for completing her minigame successfully. Senna gets to deal 1-16% current health physical damage (scaling over level) when she AAs a champion twice, or AAs a champion after damaging them with Q, W or R. You build a BotRK on her (even though she doesn't benefit much from it), that's 24% current health phys damage. That's basically a rank 3 Mundo Q that she doesn't even need to aim. Even if her crit damage takes massive penalties, the passive 20% bonus phys damage on hit makes up for it _a lot._ The penalties to crit only push her out of a specific item line. It does not hamper her in-game performance. The armor pen build stacked on top of her hidden passive buffs more than make up for them, especially at the end of the game when she gets crit for free _anyway._ P.S. - If Senna wins _Sentinels of Light Don't Fear the Dark,_ she also gains all of the souls that Thresh has collected over the course of the game, basically guaranteeing a shutout. Of course, the same goes for Thresh, but he doesn't have steroids in his kit to actively make use of these increases.
: Your attempt to poke a hole in my reasoning is missing a piece. Mages scale with AP. Their abilities would do no damage, thus the vast majority of their damage would come from autos. If their abilities tickle, that means their threat range is actually their AA-range rather than their ability range. This is where ADCs win out, ADCs have higher base attack speed, attack damage, and attack range. To show you just how right you'd be if that piece wasn't an issue, take a look at Neeko. Before her base attack speed and AD were nerfed, she was one of the strongest ADCs. You should see AD Leblanc though, she's cool. Senna avoids the pitfall Mages would fall in(abilities doing no damage), because her 1,300 range Q and 1,1175 range W scales with her AD.
Let's not forget her 100% AD scaling global R.
: Duskblade has always been and will always be a problem until it is removed from the game.__
At the very least I appreciate that they moved the Blackout passive _to its own item_ now.
koshkyra (NA)
: Riot is sacrificing the identity of the support role to make it more “fun” and appealing.
Kill lanes have always existed. Now they can exist without the support getting flamed by their team for not picking an enchanter.
: Micro or Macro?
Macrogame, every time. Even if you have horrible micro on a champ, depending on the champ you can *still* win lane if your opponent doesn't know your pick well. People lose to bad Jayces and bad Trynds all the time. Macrogame knowledge, however, will help you win the game roughly 7/10 times. Who would you want on the team? A 20/20/0 Yi who keeps running into turrets for kills? Or a 0/0/20 Soraka who shotcalls her way to victory?
SirEnds (NA)
: WHAT IN THE WORLD IS THE PROTOTYPE: OMNISTONE KEYSTONE!?!?!
It was clearly designed for Olaf, who can build anything and still lose. {{sticker:sg-ahri-2}}
Rioter Comments
: The ratios on his Q and E are hugely problematic for the cooldown at max rank. If his damage and sustain were lower at rank 5 but more consistent at early levels, he wouldn't need to be this ridiculous anti-outplay burst mage late game. The fact that his Q does not have to be charged twice to BE empowered if you USE the empowered Q is from all outside appearances just a shitty bug they kept as a feature. If it were 2 Q's for **every **empowered Q, the haste and healing received could be well compensated without making him ridiculous. The fact is that he can empowered Q every 6 seconds at max cdr. That's not right. There is no window. At 9 seconds, that is more palatable for other long-term duelists to scrap him down after pool. These are probably my two biggest gripes. That banjo kazooie line lmao
The thing about his empowered Q is that it is exactly the same as Master Yi's passive. I realize that it's an AA for Yi but the mechanics work identically. I doubt it's on accident. As for his ratios, as a Vlad main... I agree. His weak earlygame and oppressive midgame make him very feast/famine. I would prefer a more rounded experience in-game overall.
Terozu (NA)
: ...No. Just... no. Why does it look like that. Use the actual image. {{sticker:sg-janna}}
: What do you think about other stuffs? Do you like her design? And what about her concept?
Her design and concept are very strong! Her lore seems a little vague, but that sort of works to her advantage since she's a Yordle. The Yordles as a whole have been neglected since about... season 2-ish? So they have a lot of nooks and crannies to fill with story elements.
: I agree! Should I let champions in the zone get healed no matter who damage them or get damage when other champions in the zone attack them?
I feel like having enemies who are _in_ the circle as well should damage their opponents regularly, and only heal them if they're damaging them from outside the circle. Make it work sort of like Xin Zhao's ult. That seems like it would be fairer and allow for more counterplay while still being strong.
: oh.. too bad. Dawngate looks fun to play. Have you ever tried DOTA 2? In DOTA 2, everyone can deny! But I guess Qadira can be too op since she's the only one who can deny. By the way, I really love your comment! I will consider your points when I update her! And if you have more things to say about her, please do so!
Mm, I haven't played DOTA 2 actually. And that's fair, if everybody has the ability to deny enemy CS, then it's less of a problem because you can fight back in that way as well, and individual skill expression reemerges. Having a _single_ champion with the ability to do that is toxic for the game, but if everybody can it's no longer overbearing. Still obnoxious and unhealthy. But not overbearing.
: Thank you for your comment. I will definitely consider your comments when I update him! If you have more to say about him, please do so. Your comments were really great! I wish I can play simulation to test Garam's abilities to determine whether he's op or not. P.S in last post, someone commented that Inverting fractal is too op. What do you think?
I wouldn't say it's OP, since it heals both allies _and_ enemies. It would be very hard to use effectively, unless your team is very coordinated and outpositions the enemy team. That said, in a 1v1 it gives Garam a _huge_ disengage tool, and also an ability to survive towerdives at most stages of the game.
Moody P (NA)
: If Volibear is so hated then why do Freljordians drink his piss?
Considering it's life-giving water and not deadly for consumption, I don't think it's urine... It could be _another_ liquid though.
Jikker (NA)
: Quick Remedies for a Cold?
Have some hot soup with a lot of water content. Tomato soups and chicken soups work best.
: Thank you for the comment! I really appreciate it! I actually didn't know Dawngate... I though it would be cool to have a champion who can deny since no champion can deny. Is denying really dangerous in LoL? What if the cooldown increases when you deny?
[This is the character in question; Mina.](https://dawngate.gamepedia.com/Mina) Dawngate sadly got shut down when it didn't conform to EA's lootbox initiatives. But it had a lot of creative designs and was very fun. A lot of the members of Waystone - the group that worked on Dawngate - actually came to work for Riot after it was dissolved, and allegedly were responsible for the designs of Bard and Kindred. CS denial is specifically dangerous in MOBAs because there is no way to play against it. It creates a lead that the opponent has no way to fight back against, which makes it extremely unhealthy gameplay. Imagine if there was a Jungling champion that could automatically steal the camps on the opposite side of the map simply by using their Q on the camps on their side? They use Q on Raptors, yours are now gone. They take their Gromp? Yours are gone. Et cetera. They don't have to assume any risk to poach camps, so there's no way to stop them or counter them.
: Good point! But I want to keep this passive since I think it's his signature passive. What if the enemy can see his stats when he's near the ward? What if the enemy cannot see his stats when his health rate is below 50%? I wish I can keep this passive...
If you're really intent on keeping it, I would make it only apply out of combat. While he's in combat you can see everything, but after ~5 seconds out of combat (same cooldowns as Mobility boots basically) it disappears again. That would maintain the utility but make it less oppressive during laning phase.
: [Reupload] Qadira the Key Holder
Ok! I got here from your other post, so I'll do the same here that I did there. :D The Key This is a really nice design space honestly. Getting range as your health goes down means you can take risky trades early, and still come out on top even if you only go even with your opponent. The range increase lets you harass them out of lane fairly easily, leading to a very aggressive earlygame playstyle to secure the lategame. The hiding in minions thing is cute, and it reminds me of a character from Dawngate. It's basically an extra Zhonya's Hourglass, except your opponent won't know where you've gone if they didn't see you do it. _Verdict: Great passive all around._ Key Smash I like the explosion effect on enemy kill! However, I don't like the killing your own minions to deny enemy CS bit. It removes too much of the opponent's agency. I don't really have any good alternatives for it either. I think you may want to consider locking the opponent out (heh) in a different way. Maybe refreshing the cooldown and refunding partial cost of Key Smash on enemy kill as well? Which will allow you to shove them in and prevent them from CSing that way. _Verdict: Needs some balancing work, but otherwise a good spell with a strong identity._ Secured Area Very good utility spell. Very strong too. It's a healthy spell though, so overall I really like it! It's like a Soraka silence, but it has a disarm instead. However, there's no hard CC applied to the champions within, so they can just walk out of it. I like that! It's handy in a pinch and good to turn a fight in your favour. _Verdict: Range is good! The radius of the effect itself will need to be very small to be balanced._ Open the Gate This one feels a bit strong to be a non-Ultimate. Twisted Fate once had an ability like this too, except it was global and only he could use it. Since this champion already reminds me of Dawngate, I'm going to take a leaf from their playbook. I feel like Open the Gate should fire like Kog'Maw's Void Ooze ability, hitting in a line and dealing magic damage. However, when the ability is cast through a wall, the wall is opened for any Champion to walk through (but enemies still take damage to do so). Sort of like Bard's Magical Journey I guess. _Verdict: Very strong. Needs some changes or depowering._ Lock Your Heart I like this spell! It seems to be Qadina's _key (heh)_ ability. It's a very strong spell, but I think it only needs a _little_ tuning to work! Instead of requiring the enemy to return to base to unlock their Ult, it should probably be locked for 4/8/12 seconds based on spell rank, _OR_ you can make it so that Qadina's ult has no cooldown and can lock anybody for any length of time while they remain in her range, but she can only use it on ONE Champion at a time. I think that would be a healthier design, sort of like playing against Illaoi but in a utility sense. _Verdict: Strong spell with a good identity. Needs some tuning, but very well designed._
: But about the passive, encryption... Is it really unhealthy? So is guessing game unhealthy? I mean, guessing game can provide something new to LoL. And we already have Neeko who can change her form, so you must play a guessing game if you play against her. My question is... Why is Neeko ok but not Garam?
Short answer? Neeko isn't ok either. It looks cool at first glance but being tricked is one of the worst feelings in a skill-based game. It ends with the player _playing_ the tricky character having fun (sometimes, if they know what they're doing anyway), and everybody else really not. Long answer: The problem with Encryption is that no matter how much damage you do to Garam, you have no idea how much health he has left. Or mana. It leaves the opponent feeling trapped. They can trade and come well off, but they won't _know_ whether or not they won the trade. Basically, it leaves everybody who _hasn't_ played Garam knowing nothing about him, not even fundamental information that allows them to play the game on a basic level. Neeko at least can have her passive popped by taking damage, but Garam? Gets to keep it no matter what happens, turning even the simplest interactions with him into a poker game.
Siidoow (NA)
: Counter jungling is useless
Counterjungling only works if you prevent the opponent from poaching from you in return. Otherwise, the other jungler take no net loss overall.
: [Reupload] Garam the Codebreaker
Okay so. I really like this character! They have an interesting identity in Runeterra - a Freljordle is new and exciting, we haven't seen it before - a cute design, and a very clear design identity. There are some glaring problems however. I'm going to break down the kit piece by piece and talk about what I like and what I don't like: Encryption Encryption is unhealthy, simple as that. Not necessarily _overpowered_ per se, but very unhealthy for the game. Not being able to see an enemy's stats, summs and runes might seem harmless, but overall it's like going into a guessing game every time you play against them. And if they take unsealed spellbook, it'll be even rougher. _Verdict: Needs to be scrapped._ Trigonometry _I absolutely adore this spell!_ It's such a neat design! I feel like when the third bullet hits, the three enemies that have been hit should be stunned for maybe ~0.5 seconds? And rather than the enemies inside the resulting triangle taking magic damage proportional to the area, i think it should be something like 100/150/200/250/300% of the damage of the bullet, scaling up with rank. _Verdict: A great basic spell!_ Bijection The way the spell was written confuses me a little, but overall I like it. It's a very tricky ability and the fact that it can be used on allies as well as enemies gives it a lot of utility. I like that you made it so that the choice to switch was in the ally's hands, and not Garam's! It would be very easy to troll people with it otherwise. _Verdict: Pretty good spell, lots of utility._ Decryption Turning an enemy turret into an allied one is _way_ too strong an ability. I feel like this should be a vision granting ability, something like: "Garam fires a decrypting bullet in a direction. If it hits an enemy, the bullet deals 30/35/40/45/50 (+60% AP) magic damage and gives Garam access to that enemy's vision radius and the vision radii of all its allies for 1/2/3/4/5 seconds." _Verdict: Has potential, but the turret play is way too strong to be in this kit._ Inverting Fractal The shape of the spell is cool, but ultimately it just amounts to a large circle with cool patterns inside. Also, this sort of seems like a weaker version of Kindred's ult. I don't really know how to improve it. _Verdict: Has potential, and could do with a revamp. Hard to revamp though._
Moody P (NA)
: Mages are a plague
"I can't believe my role has counterplay. I should just be able to stomp every matchup by pressing R." FTFY
: So Conqueror is meant to be anti tank right?
Remember, Fervor of Battle was overpowered.
Alkeinz (NA)
: Moving to Korea
You can simply transfer your account to the Korea server with the Account Transfer option in the Store. This isn't available right now due to some internal problems, but once it's back up you should be able to do it just fine.
: > [{quoted}](name=Demesejha,realm=NA,application-id=yrc23zHg,discussion-id=ge3svOOv,comment-id=00000000,timestamp=2018-12-31T23:06:22.455+0000) > > Why are you whiteknighting a clearly malicious policy and action that doesn't actually do anything to help curtail the issue of scripting or cheating in the game? tbh yeah this is going to be a nightmare for PR, but otherwise it's a clean-cut case here. if Riot Games mentions that they will use a keylogger system while their game client - **NOT THE BASE CLIENT** - is running, **AND ONLY WHILE THE GAME CLIENT IS RUNNING** in the ToS, and you accept, you consent to it. clean-cut case; you consented to the ToS that mentioned this. If you find that this NOT covered in the ToS, THEN you can slap Riot Games with a class-action lawsuit if you get enough people behind you.
> [{quoted}](name=bluegolisano,realm=NA,application-id=yrc23zHg,discussion-id=ge3svOOv,comment-id=000000000000,timestamp=2018-12-31T23:11:02.873+0000) > > tbh yeah this is going to be a nightmare for PR, but otherwise it's a clean-cut case here. > > if Riot Games mentions that they will use a keylogger system while their game client - **NOT THE BASE CLIENT** - is running, **AND ONLY WHILE THE GAME CLIENT IS RUNNING** in the ToS, and you accept, you consent to it. > > clean-cut case; you consented to the ToS that mentioned this. If you find that this NOT covered in the ToS, THEN you can slap Riot Games with a class-action lawsuit if you get enough people behind you. Keyloggers are illegal in every nation where cybersecurity is an issue. And aside from that, Riot using them to monitor their playerbase is insane. It would take _one_ person with advanced computing knowledge to, say filter information from everything you type on your computer. Your Discord DM's? Public. Your emails? Public. Your passwords to every single site you go to? Public. This isn't _just_ illegal and immoral, it's an incredibly _stupid_ method of security that requires an insane amount of oversight to even _begin_ comprehending as secure. ADDENDUM: It's not even checking for blacklisted sites, it's a fucking >get string; on a piece of software that _DOESN'T EVEN WORK IN MULTIPLAY SERVERS._
: back in the day {{item:3070}} rush was common on jayce, but this was in other metas where the games were longer. so all in all its not bad if you can proc and get the stacks. as far as triforce and black cleaver this is a no no . you are paying twice for a passive that only works once. {{item:3044}} . pick one or the other. typically per armor pen/lethality jayce is meta. so {{item:3142}} is good on him his most common build items are {{item:3142}} {{item:3147}} {{item:3071}} {{item:3026}} but you are playing him "BOT" "ADC" so getting bork is ok but its better vs teams with alot of high HP targets. if vs no tanks then i would go into lethality. it will make your burst alot stronger. and if vs no tanks if you can opt for TRI but black cleaver is usually the better option and the right option vs tanks.
I personally prefer to go {{item:3071}} {{item:3025}} {{item:3072}} when I'm not doing the Lethality artillery BS. It's an old fashioned build but it gives hella stats and survivability. Though these days {{item:3812}} is probably a better lifesteal choice since it also makes you faux tankier, and gives more damage with Transcendence.
Rioter Comments
: Just ignore him , why would it be worth reporting ? in the first place what the hell is VOIPing
It's an older term meaning Voice Over Internet Protocol. It's what predated Skype, Discord, Teamspeak etc. etc. And considering League Voice is a thing now it _definitely_ isn't against the game's rules. Sorry OP but your friend is severely misinformed.
FFrazien (EUW)
: New skins leak, champions, reworks, VS 2019
Holy shit I can't wait for Voli to actually be playable again.
: To be fair, this is a step forward in that the guaranteed front-loaded burst isn't technically a crit, which messed with some "this special effect is okay because it's tied to crit" balancing (like Jhin). It also takes a lot longer to Energize an attack (5-10 seconds or so) than it does to prepare the current Stormrazor (a fraction of a second between attacks). To be additionally fair, this guaranteed front-loaded burst can be _combined_ with a crit. To continue to be fair, it looks like it can also be combined with things that can't crit, like Ezreal's Q ~~and GP's Q~~.
Ezreal and GP Q's can crit, actually.
: Bringing back the Lissandra easter egg?
It's gone because for some reason Riot made the game auto-exit back into the client exactly 2.5 seconds after the game ends. It probably still actually has the code available for it to begin playing, it just doesn't have enough time to execute.
: I'm suprised no one else has realized this yet: Your own minions/tower needs to be points of safety
Clearly Riot's intention here is to signify that the safest place to duel Yasuo, Akali and Irelia is under their own tower.
Rioter Comments
: Almost like those are separate groups of people, LOL
True, but they swap opinions every two weeks, so it becomes hard to tell who's who.
: Any top laners that aren't played like ever
Tahm Kench is a niche toplane pick that beats most melee hypercarries. Tryndamere, Nasus, Fiora and Darius all go in to attack you, you AA them three times and then run back beneath your tower after devouring them.
: Please please PLEASE don't let the Vayne buff get onto live servers...
Boards: I hate that only 2 ADCs are relevant in the meta! Also Boards: STOP BUFFING OTHER ADCS, THERE'S TOO MUCH DAMAGE IN THE GAME! Also Also Boards: ADCs are too weak, they need buffs. :/ Make up your mind, people.
: Alien Invasion is based on Mars Attacks!
Ayyyyy, nice to see somebody else knows the source material lol.
: I find the Kayn skin to be a monstrosity, and regardless of pun, do not wish for it's existence in any realm.
If they made it look _actually_ menacing, like Dark Candy Fiddlesticks, it would probably look cool though.
Terozu (NA)
: They already said Candy Kayn isnt happening because the pun doesnt translate.
None of the other "joke" or referential skins translate either, or for that matter are even _relevant_ in this day and age. For Christ's sake Heimerdinger has a skin based off of a cult sci-fi film from the 80's that hardly anybody knows exists. And they're worried that _Candy Cane_ won't make sense??
: This is hardly a bad argument. The N word is said ALL THE TIME in the black community, specially in the inner cities. It is said as an insult, a praise, a friendly gesture, and just said to say. It's hardly considered a "bad word" unless some one that is out side the black community calls some one in it one.
That's because it's what is called a "reclaimed slur." Much like how people in the queer community will amiably use f~~~~t. And yet people in the League community are banned for it because _outside_ of that community, _it is still, unequivocally, hate speech._ "The people who used to be oppressed by us now use a word positively that we intended to degrade them, that's not equal so we should get to use it too." _This argument is in bad faith._ Although I assume you already know this because you've been trolling all down this entire discussion. Go back to /pol/ fam.
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Tegash

Level 180 (NA)
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