Rioter Comments
: This is exactly why turnrate exists in dota.
> [{quoted}](name=Bad Footwear,realm=NA,application-id=yrc23zHg,discussion-id=YZPjelk5,comment-id=0002,timestamp=2019-08-19T22:06:45.765+0000) > > This is exactly why turnrate exists in dota. Thank you for reminding me why I chose LoL over DotA. I had forgotten why. It was turn rate, for being such a horrible mechanic. That and minion denile, hated that too.
: > [{quoted}](name=Teh Song,realm=NA,application-id=yrc23zHg,discussion-id=cjHebjgb,comment-id=00010000000100000000,timestamp=2019-08-19T04:38:48.227+0000) > > that is the definition of fair. > You can't call a game balanced if one player can beat another equally skilled player just because they happen to be using a character with a higher skill ceiling. > Especially if you want balance to be based on the best players, which Riot does. > it also makes those lower ceiling characters unplayable, in the end. > Every champion needs to be equally viable, therefore they can't have different ceilings. End of story. Skill ceiling refers to where player skill expression caps out, *not* where the champion's effectiveness ends. A low skill ceiling implies the champion is easy to be good on, but doesn't say anything about what happens to their effectiveness as you climb the ladder with them. A worse player with a low skill ceiling champion could consistently beat a better player with a high skill ceiling champion, if they're using a counterpick. It doesn't matter that the champ has less room for skill expression; they have the tools they need to shut down the high skill expression champion regardless. You don't need to understand the game as well to achieve results on a simple champion. This can lead to a simple champion thriving in both high and low elo, if that champion is strong. While more complex champions may be merely "balanced" in high elo, but trash in low elo because players there can't draw out what the champion is capable of.
> [{quoted}](name=Leaf of the lake,realm=NA,application-id=yrc23zHg,discussion-id=cjHebjgb,comment-id=000100000001000000000000,timestamp=2019-08-19T20:35:39.967+0000) > > Skill ceiling refers to where player skill expression caps out, *not* where the champion's effectiveness ends. A low skill ceiling implies the champion is easy to be good on, but doesn't say anything about what happens to their effectiveness as you climb the ladder with them. A worse player with a low skill ceiling champion could consistently beat a better player with a high skill ceiling champion, if they're using a counterpick. It doesn't matter that the champ has less room for skill expression; they have the tools they need to shut down the high skill expression champion regardless. > > You don't need to understand the game as well to achieve results on a simple champion. This can lead to a simple champion thriving in both high and low elo, if that champion is strong. While more complex champions may be merely "balanced" in high elo, but trash in low elo because players there can't draw out what the champion is capable of. .....no. A given things skill ceiling is its maximum possible effectiveness. The point at which further increase in skill will not net further increase in performance. That's what that term means. That's what that term has always meant. If a given champion in LoL has a low skill ceiling, that means it has limited effectiveness, and ceases to be playable in matches where the player skill level is above the champion's skill ceiling. The description you tried to give is closer to skill floor than skill ceiling. A skill floor is of course the minimum skill level a player needs to have to effectively use the thing in question.
Εlin (EUW)
: Is Camille a good choice for your team?
If you want 4 hextech or to build blademasters, yes.
HàrrowR (EUW)
: People complain about damage but rarely build more than one or two defensive items.
B---h please, people build 6 defense items with full defensive runes and complain about damage.
: Vayne top
Back? It was never gone. Vayne is a top. She is supposed to be a top. She was designed to be a top. She's a counter pick to tanky tops.
Glîtchy (NA)
: Is it possible to ever put Yi behind?
Not only is it entirely possible to put Yi behind, he can get there without you putting him there.
: It's a really weird feeling when Normals are less fun to play than ranked games when you're high elo
Norms are meant to be taken seriously. Only Blind Pick is a "casual mode" where people shouldn't expect you to be playing to your fullest. They still will, a lot of the time. I meet people in blinds who act like it's a tournament, but it is supposed to be the casual mode.
: > [{quoted}](name=Teh Song,realm=NA,application-id=yrc23zHg,discussion-id=cjHebjgb,comment-id=000100000001,timestamp=2019-08-19T04:24:36.631+0000) > > All champions should thrive equally at high skill level, simple or not. > Skill floors can be all over the place, but every champion has to have the same skill ceiling. No, that's not even remotely fair. Then again, I'm used to uninformed opinions from you.
> [{quoted}](name=The Ecdysiast,realm=NA,application-id=yrc23zHg,discussion-id=cjHebjgb,comment-id=0001000000010000,timestamp=2019-08-19T04:26:12.185+0000) > > No, that's not even remotely fair. > > Then again, I'm used to uninformed opinions from you. that is the definition of fair. You can't call a game balanced if one player can beat another equally skilled player just because they happen to be using a character with a higher skill ceiling. Especially if you want balance to be based on the best players, which Riot does. it also makes those lower ceiling characters unplayable, in the end. Every champion needs to be equally viable, therefore they can't have different ceilings. End of story.
: > [{quoted}](name=DuskDaUmbreon,realm=NA,application-id=yrc23zHg,discussion-id=cjHebjgb,comment-id=0001,timestamp=2019-08-19T04:08:38.566+0000) > > Yes. Technically true. > > But 50.8% (Plat+, global) is hardly much above 50%... For a simple champion, that's pretty high. High elo/skill level is where the more difficult champions are supposed to thrive the most. But when a simpler champion simply has the stats to ignore the versatility of those opponents, that's a problem.
> [{quoted}](name=The Ecdysiast,realm=NA,application-id=yrc23zHg,discussion-id=cjHebjgb,comment-id=00010000,timestamp=2019-08-19T04:16:09.559+0000) > > For a simple champion, that's pretty high. High elo/skill level is where the more difficult champions are supposed to thrive the most. But when a simpler champion simply has the stats to ignore the versatility of those opponents, that's a problem. All champions should thrive equally at high skill level, simple or not. Skill floors can be all over the place, but every champion has to have the same skill ceiling.
: Why do people think flex is just norms?
Why do people think norms are tournament matches? Why do people think blinds are ranked matches?
CurS1VE (NA)
: To the "I'm Playing for Fun" excuse
1. It's only inting if they have an actual goal of dying on purpose. If they don't have the thought "I am going to pointedly allow the enemy to kill me" they aren't inting, no matter how much they die. 2. People who play for fun DO play to win, just as much as you do. That's the game. That's how it works. The fun is in playing to win. The difference is that their enjoyment is not hinged to a victory popup at the end. Their enjoyment is in the attempt. Here's what it comes down to: If you actually enjoy a game, be it this game or any other, you don't have to win to have fun. You don't. You *DON'T*. You try to, but you still have fun if you fail. If ever you (or anyone else) is playing any game and only enjoys that game when you win, *you don't actually enjoy that game*. You just enjoy winning. Let me say that again. If you have to win to have fun, you don't actually like the game, you just like winning. That's a fact. An objective fact. If you don't like a game, you shouldn't waste your time playing it. If you don't enjoy LoL even when you lose, you don't actually like LoL, and shouldn't waste your time playing it. Alternatively, you could stick to bots, where you don't have to worry about losing. Either way, **you**, op, as the one who needs to win to have fun in this game, should stop playing pvp. You should improve the status of your own life by finding a game you actually enjoy to spend your time on, for your own sake. A game where you still have fun if you lose. Which, to circle back around to the point I started with, doesn't mean you aren't trying to win. You still are, you just don't need to to enjoy it.
: When I play league, I dont end the game, and just taunt the enemy team at the fountain. good or bad?
As a side note, the longer you let a game go the less likely you are to get an s
: Theirs is flat. Vayne and Fiora have % Max Health True Damage, a type of true damage that has no counter.
True damage IS THE COUNTER. You are not supposed to counter the things that counter you. Vayne IS THE COUNTER to champions that want health and armor/mr. They are not supposed to be able to counter her. Complaining about that is like a Pyke complaining that people survive his ult when in Kindred's ult.
Rioter Comments
: What is Riot trying to make out of league?
"What is Riot trying to make out of LoL?" Money. There is no further answer.
: Anyone with more than 10 deaths in a 20-30 minutes should be instant banned.
I think you are really overestimating the length of respawn timers. I have definitely seen people get 10 deaths in a 20-30 game who absolutely were not inting or trolling.
: Why do Krugs have mana in TFT ?
so that Kassadins and demons have mana to drain
: Remove Pyke's execute indicator
imo all executions, both the ones that are "die below threshhold"(Pyke) and the ones that are "if this kills a thing happens" (Cho) should have indicators.
enshine (NA)
: 100%, ONE HUNDRED PERCENT, of the time, when someone cries about "forced 50% matchmaking"
honestly how good or bad people are isn't even relevant to winrate, it's just such an idiotic complaint. I don't understand how/why some people don't understand what *no matter what skill you are* you'll get a 50% winrate and it's not because it's being forced on you, it's just what happens if matchmaking is any good.
Rockman (NA)
: i want a champion who's only goal is to get good sleep
One of the lovecraftian elder gods is just a sleeping thing dreaming, but it's not Cuthulu. I don't remember which one it is, but it's a different one.
Tsuko (NA)
: Just because I'm losing lane does not give you the right to blatantly ignore my lane.
According to everyone I've ever talked to about jungling, rule #1 of jungling is "abandon the losing lane". The logic I'm given is threefold: - Once you've lost the enemy in your lane is fed, so ganking for you will only set the jungler behind or score the enemy a double/triple. - Even if they are successfully killed that doesn't make them unfed, so the jungler needs to focus on getting other laners fed to make up for your loss. - Those two things together make it so you're team is more likely to win the match if the jungler ignores you than if they help you. If you disagree with any of that, you're going to have to have a long argument with every jungler on the Boards, Discord, and in game because that is what they all said to me when I asked what jungling was like now.
Tsuko (NA)
: I'm not going to play if I'm going to sit under my tower dying for 12 minutes straight with no help.
According to everyone I've ever talked to about jungling, rule #1 of jungling is "abandon the losing lane". The logic I'm given is threefold: - Once you've lost the enemy in your lane is fed, so ganking for you will only set the jungler behind or score the enemy a double/triple. - Even if they are successfully killed that doesn't make them unfed, so the jungler needs to focus on getting other laners fed to make up for your loss. - Those two things together make it so you're team is more likely to win the match if the jungler ignores you than if they help you. If you disagree with any of that, you're going to have to have a long argument with every jungler on the Boards, Discord, and in game because that is what they *all* said to me when I asked what jungling was like now.
: Would anyone be interested in adding niche ways to mitigate true damage?
Well nobody should be interested, so I hope nobody is. The entire point of true damage existing is for it to be a counter to mitigation. You don't get to counter your counter, they get to counter you.
Rioter Comments
: Hextech is really bad for this game:
Just for the record, your claim that the hextech buff targets the closest enemy was proven false in my first match. Remember how you were saying people should stack items with items spread across frontline, so it would hit them and leave your carry alone? Well I had hextech buff, my enemy had items all over their frontline that was right next to my people, and the hextech bomb sailed all the way over to the opposite corner and hit their assassin. It doesn't target the closest enemy, it targets at random.
: The Black Cleaver needs to be "Melee Only"
If adc's and assassin's want to gimp themselves by building an item not meant for them instead of a better one, let them
: Hextech is really bad for this game:
Can we maybe give it more than less than a day before such major judgement -_- And of course everyone is trying to build hextech right now, they're brand new. This is going to happen with every new class/origin they add.
: Why is auto fill a mandatory thing
Because if it wasn't, you would not be able to play the game at all. They only way autofill could be removed is if they go back to the pick order system where role preference isn't a thing you get to have. And making it optional is the same as removing it.
Lapis (OCE)
: Actions or intent, which determines trolling?
Trolling is intent. Nothing unintentional is ever trolling. .
: Teamfight Tactics patch 9.16 notes
"We don't like draws. They aren't fun." Uh, yes they are. In fact, we should be able to draw not just by timer, but by both people losing all their units. So if one team's last unit has 1hp left, and kills the other team's last unit while an attack is traveling through the air, that attack should complete and both teams should die. Either both lose hp or neither do.
: How to get S rank on Hecarim?
Same as every other champion. Do literally everything better than is average. Get more cs than is normal. Get more kills than is normal. Get more assists than is normal. Get less deaths than is normal. Get more objectives (lane and jungle) than is normal. Earn more gold than is normal. Spend more gold than is normal. Have a higher vision score than is normal. Based on your post I'd have to guess it's that last one getting you, but idk.
: Why do People steal Other People's intended champions and also ban them Out?
--- A lot of champions can be played multiple places. If two members of the team want the same thing, the one that picks first gets it. That's not theft, it's draft. Fact is, you should not be entering queue with a the thought "I want to play X." You should make that decision in draft after seeing what everyone before you did. --- You: Is last pick You: Hovers Killatron the Overpowered Team: Bans it because if they don't the enemy first pick will take it and you won't get it anyway.
: why does no one buy exe calling in any form whatsoever.
It's probably in their builds, but the matches are ending before they finish whatever core things they are thinking "I need to get this before making the executioner. I'll make that next." That said people don't have perfect memories. They don't see the champions you'd want to build it against in every match, so once they do, they might just forget about Grievous Wounds altogether.
: Can't be paired vs the ai
No bug. Just chance. Kudos for serving as a reminder that anything possible is bound to happen sooner or later.
Teh Song (NA)
: Fun vs Balance
-Over 200 people cared enough to click on the thread asking their opinions. -Only 2 have bothered to vote. Go figure
: Yeah, this really doesn't seem like the kind of game for you. Not every game is for everyone.
I would not still be playing this game after so many years if it "was not the game for me". When a game is not the type of game for me, I don't play it. That's why I don't play DotA2. I didn't like the minion denial mechanic, so I chose not to play.
: Can I ask what does fun to play against mean? I’m having fun if I’m enjoying my champ, if I know playstyle and kit of my enemy, sure there are easier and harder matchups, but calling any of them fun to play against, idk. Fun is just subjective matter and balance unfortunetely sometimes as well, for big part of community, it shouldn’t be tho. That might be problem, someone might hate Yasuo, but I, as Rumble player, enjoy that matchup. So imo balance(unbiased one) > fun.
> [{quoted}](name=CrazyMonkeyCZ,realm=EUW,application-id=yrc23zHg,discussion-id=8eX08EoR,comment-id=0000,timestamp=2019-08-13T05:56:14.495+0000) > > Can I ask what does fun to play against mean? Strictly speaking it's not a matter of things *being* fun to play against, just a question of whether or not they are *unfun* to play against. So for example I have met people who want assassin's removed from the game, because they find being surprise bursted so very unfun. But the assassins have fun doing it, so they will stay in the game.
: This is very clearly not the game for you. You seem more the type to enjoy solo games where there aren't any opponents.
> [{quoted}](name=The Ecdysiast,realm=NA,application-id=yrc23zHg,discussion-id=8eX08EoR,comment-id=0004,timestamp=2019-08-13T07:00:17.558+0000) > > This is very clearly not the game for you. You seem more the type to enjoy solo games where there aren't any opponents. Me: wants to see what other people's opinions are. Me: Reminds people that the opponent having fun doing the thing to you is just as important as you not having fun having it done to you. Me: Even states that things being fun to do to each other is more important than the having them done to you question. Me: makes the point ^ that is basically the epitome of embracing multiplayer. You: "Sounds like you don't like multiplayer." I'm going to give you the benefit of the doubt and assume you didn't read a single word of the post before responding.
: So you just think CC shouldn't exist? 'Cause making it short enough to appease you would mean making it too short to actually make a difference.
It should absolutely exist. But it shouldn't last so long I can go do my laundry and make dinner before it wears off.
FURRY V2 (EUNE)
: I only had a cracked version years ago with the DLC. Oh I loved that new lizard. I wonder if demigod can be bought in present days with the DLC somewhere without having 12 3rd programs installed. Also, for some reason, I had this click delay bug. Never was able to find out the cause of it. _(After you clicked, it only was recognized after 0,5-0,8 seconds of the click)_
It's on Steam, but you still need a Stardock account
: Fixed it. (My bad, I was forgetting that I'd also had Unflinching during my previous test) And no, that's not an issue. If you aren't building to the opponent, you're playing the game wrong. Or, not necessarily wrong, but choosing not to counter the opponent. Same way it's your fault if you choose to build Riven full AP.
My ending sentence there isn't about Morgana or playing against her. My stance is that basically every hard cc in the game lasts longer than it should. Both pre and post tenacity.
: Friendly Reminder that Tenacity exists.
Tenacity is mulitplicative, not additive. Boots + legend isn't 60% tenacity. You get 30% reduction on the original cc length, then 30% reduction of the new number. So that 3 seconds becomes 1.47. Which is still better of course, but the real issue is that it shouldn't be 3 seconds before Tenacity in the first place.
FURRY V2 (EUNE)
: _- Here is my hammer, slow as fuck._ _- HAhahahaha!_ _- And it is also 1 hit._ _- OH SHIT_
Do you still have it? Sometimes I go to play it again but it's just me and bots.
Rioter Comments
FURRY V2 (EUNE)
: Holy cow, just thought the same.
Sadly reading showed that it is not. Too bad. I really liked Rook.
Zed Boss (NA)
: > [{quoted}](name=The Ecdysiast,realm=NA,application-id=3ErqAdtq,discussion-id=YewUxvXT,comment-id=0000,timestamp=2019-08-13T04:49:08.321+0000) > > Well, you've just explained it. > > They don't. That's not what they're feeling. They don't care about the _win_. They feel like they need to be fed to have _fun_ for the rest of the match. I seriously believe if more people actually stayed for the sake of another fed team member(s), they would see more wins. Not everything can be about the main dude crying with 0/5, while their adc is 10/2 or something.
As he/she/it just said, it's not about winning. It's about fun. These people only have fun if they are the one who's fed. Even if they win.
Rioter Comments
: Khaad, The Walking Castle
Before I read I'm just gonna ask, is this Rook from Demigod
Triari (NA)
: If Summoners are non canonical now, why is it still called Summoner's Rift?
{{champion:21}} {{champion:56}} Can you handle your nightmare, summoner?
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Teh Song

Level 54 (NA)
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