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> [{quoted}](name=AntiSkillshot,realm=NA,application-id=mNBeEEkI,discussion-id=0ynRrvEx,comment-id=0001,timestamp=2016-09-18T09:05:00.019+0000)
>
> Being as I have no idea who you are...
Just a random GD user who was here for a few months a few months ago.
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That's neat. You saying "had" means it's gone now?
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> [{quoted}](name=CLG ear,realm=NA,application-id=mNBeEEkI,discussion-id=TJlaMLPM,comment-id=00010000,timestamp=2016-07-03T23:34:48.717+0000)
>
> what's the hardest thing you had to do today?
So far, going to the toilet I guess.
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Ello
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Yea I noticed that too. Was watching a guy with 1.9M subs that fell to ~1.875M and saw some others too. Sad for those who just celebrated a milestone(e.g 10 Mil sub specials etc.).
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I agree with you on this one. I read up on this problem after akali's maths thread and the question wasn't even the monty hall problem with changed variables, just looks similar to it.
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"Making money out of fun stuff like developing games."
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Maybe.
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Hey, at least you get to play.
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> [{quoted}](name=Grimspeake,realm=NA,application-id=mNBeEEkI,discussion-id=t8kxeBqa,comment-id=0001,timestamp=2016-06-11T18:15:39.480+0000)
>
> Yes but only against like bots
Just what I wanted. Thanks for the info man.
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You sure you're brad?
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Maybe cause they like playing riven?
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Is this a joke or serious?
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CloudGaming. Letters "CG" for the logo of something.
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Brad so savage
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> [{quoted}](name=Tiphe,realm=NA,application-id=mNBeEEkI,discussion-id=yl0dEr5q,comment-id=00010000,timestamp=2016-06-07T10:22:08.545+0000)
>
> Are you really talking about Autofill when you say "a feature" ?
>
> This shit made me lose all my games since it's enabled. Except one, guess which ? Yup, the one in which I finally got my role.
Wasn't talking about autofill.
> The same time we released the post we enabled a feature which attempts to get players their primary positions more frequently. So far the results are looking promising with players getting their primary position picks way more frequently.
> We are also now enabling Autofill in NA to address high MMR match times.
I was talking about the first paragraph of this quote.
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They did say that they enabled a feature that caused you to get your role more often.
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> [{quoted}](name=MysteriousBootie,realm=NA,application-id=mNBeEEkI,discussion-id=xKN9U20b,comment-id=0005,timestamp=2016-06-06T11:52:02.726+0000)
>
> The trick is to build up AP in your items, and then use the ultimate when you see people low {{sticker:slayer-jinx-wink}}
Maw n zhonyas tho.
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> [{quoted}](name=SkyfaIl,realm=NA,application-id=mNBeEEkI,discussion-id=xKN9U20b,comment-id=000100000000,timestamp=2016-06-06T09:22:17.037+0000)
>
> no, he shouldn't be used solely for ulting, just get into a teamfight and use it to win the teamfight for your team or wait for any enemy to be low and pop it, should get you some free kills, but it's by no means a free win button, takes some thinking
Yea ik that. Just wondering if there's something I'm not doing right(like an item or something). Thanks for your input tho.
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> [{quoted}](name=Evil Jester,realm=NA,application-id=mNBeEEkI,discussion-id=xKN9U20b,comment-id=0001,timestamp=2016-06-06T09:07:19.736+0000)
>
> other than waiting till they are low HP? {{item:3285}} is the only one I know of other than magic pen items. you kinda have to do a little math. click on the champ you want to ult and then mouse over your damage and see if it adds up to enough to get you the kill. don't forget to account for MR. other than that not much really.
The maw and zhonya stuff are gonna be troublesome when using his ult. Any trick around that?
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Annie support.
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Hey brad, not brad here.
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Chog tbh
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> [{quoted}](name=Mounting Dread,realm=NA,application-id=mNBeEEkI,discussion-id=41pvqzLx,comment-id=00130000,timestamp=2016-06-05T05:22:36.477+0000)
>
> Have you considered Sodoku
-asks the kindred main.
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"Captaim Teemo on duty!"
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Hey ear's birthday, guy here. Guy said happy b-day, birthday.
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Q
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Good for you man.
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> [{quoted}](name=Loli Crusader,realm=NA,application-id=mNBeEEkI,discussion-id=U6i53n3b,comment-id=0001000000000000,timestamp=2016-06-03T00:44:19.177+0000)
>
> http://powerlisting.wikia.com/wiki/User_blog:Holokami/Character_Sheet:_Eadda_Cayce
>
> Thats the best I found. Looks like shes just somebodies OC.
Kinda sad but there's still plenty of fish in the ocean. Thanks for the link tho.
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> [{quoted}](name=Burger and Fries,realm=NA,application-id=mNBeEEkI,discussion-id=z6RTdMz5,comment-id=00010000,timestamp=2016-06-03T00:35:14.274+0000)
>
> It was a C++ class.
Oh. RPGmaker plugins wouldn't do then since they're java or ruby.
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Is RPG maker not allowed? Cause plugins for RPG maker are technically programming...
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> [{quoted}](name=Loafs of Pain,realm=NA,application-id=mNBeEEkI,discussion-id=U6i53n3b,comment-id=00010000,timestamp=2016-06-03T00:23:11.247+0000)
>
> ill be honest here, i have no idea
I cri
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2nd pic from what anime if there is?
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One of the few places where it was easier to get good teammates.
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Riot, can we nerf <insert champ here> already!?
Why do we have a champion that can one shot lots of other champions? It just uses QWER and "bam" all dead. We need you to balance this champion properly or just straight up delete it from the game.
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> [{quoted}](name=CLG ear,realm=NA,application-id=mNBeEEkI,discussion-id=AXs6Ej6A,comment-id=00000000,timestamp=2016-06-01T22:47:09.684+0000)
>
> hope it gets better
Thanks man.
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So far not that good but it'll probably be better later. That korra pic tho...
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Not my best plan. Sorry.
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> [{quoted}](name=That Evelynn,realm=NA,application-id=mNBeEEkI,discussion-id=1du4BOW9,comment-id=001c0000000000000000,timestamp=2016-06-01T19:05:47.407+0000)
>
> That made no mention of auto-fill.
>
> Limited premade sizes was always a high-ELO only thing. Riot never communicated otherwise. Auto-fill is still going to happen in low ELO.
Oh sorry. Got confused.
**From article**
**High MMR queue times**
We recently made some behind-the-scenes adjustments to how the matchmaker works, bringing average queue times for high MMR down to 17 minutes (from spikes as high as 30). We still don’t think that’s good enough, but we’ve exhausted our leading options for addressing queue times via this type of algorithmic or other backend tinkering.
**Position select combined with the smaller player pool at elite MMR is causing long queue times at the highest tiers.** We’re going to intentionally make a trade-off here: Scale back on guaranteeing specific roles in order to better ensure high quality matches get made in a reasonable amount of time.
**To address position shortages, we’re adding an autofill mode that can trigger when queue times are too long.** If players enter queue with excessive estimated wait times, the matchmaker will potentially assign them a role other than the two they selected.
The matchmaker will continue to optimize for primary and secondary positions, falling back to fill only when necessary. **We’re looking to minimize the number of players that’ll end up filling, but it will happen most often at highest tiers.**
.
.
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**From socrates post above**
The same time we released the post **we enabled a feature which attempts to get players their primary positions more frequently**. So far the results are looking promising with players getting their primary position picks way more frequently.
We are also now enabling Autofill in NA to address high MMR match times. Described from the article above: "To address position shortages, we’re adding an autofill mode that can trigger when queue times are too long. If players enter queue with excessive estimated wait times, the matchmaker will potentially assign them a role other than the two they selected."
**This feature also comes with better queue time estimates.** If you're queue time estimate is long, you'll be notified before you enter queue that you are in the autofill category and may not get your primary or secondary. If not, it'll work the way it does now where you'll only be able to get your primary / secondary.
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From this it sounds like low elos don't really have to worry much about getting auto-fill.
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> [{quoted}](name=Jikker,realm=NA,application-id=mNBeEEkI,discussion-id=1du4BOW9,comment-id=002e0000,timestamp=2016-06-01T19:08:49.950+0000)
>
> 1) Smurfs cause high elos don't want to mess with it so they come down and ruin matchmaking
>
> 2) Boosting more prominent and easier because you can get several friends to boost you so games rarely are all players of the same skill level but instead function more as a norm where you might see a Bronze 4 fighting a Gold 2. Last year if I queued up, we'd all be Silver 2 on my team and the enemy's team (except for me cause Silver 4 but MMR was Silver 2). This year if I queue up, I rarely see the majority in Silver 3 with usually Gold and Bronze in many games.
Ahh yes, that could happen. Thanks for broadening my view on this matter.
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Riot Socrates
(NA)
:
Dynamic Queue - Updates
Why is this a problem for lower elos again?
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> [{quoted}](name=That Evelynn,realm=NA,application-id=mNBeEEkI,discussion-id=1du4BOW9,comment-id=001c00000000,timestamp=2016-06-01T18:18:18.387+0000)
>
> At least in diamond they'll be expecting it though.
>
> In low ELO it will be so rare that someone's just gonna be like "wtf? I didn't pick ADC. Game glitched up fuck it imma troll"
>
> Like they won't even know why it happened.
Here ya go. It seems that only high elo get affected.
**High MMR adjustments**
We know we can guarantee reasonable matches for almost all players, but elite MMR has such unique issues we need to make changes specifically to the highest tiers to account for the differences.
For example, because mismatches are much more common and much less fair at high MMR, we’ll limit the roughly top 1% of MMR (Diamond 5 or higher) to solo, duos, or trios. League is a team game, and we want dynamic queue to work for every player who wants to compete, but we’re admitting how impossible it is to find fair matches when fully-coordinated professional teams like SKT are out there lurking in the queue. We’re currently considering enabling 5s for Diamond and above during specific peak hours on certain days of the week--when more players are in queue to make matches.
We want to improve things now. We’re also still looking for and working on better solutions. It isn’t only match quality that varies wildly at the top compared to the rest of the ladder.
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> [{quoted}](name=AkabaneKun,realm=EUW,application-id=mNBeEEkI,discussion-id=1du4BOW9,comment-id=000b0000,timestamp=2016-06-01T18:05:36.094+0000)
>
> Hahaha pretty much this, sad, so this is why they implemented no voting on GD for the OP's huh.
[http://boards.na.leagueoflegends.com/en/c/GD/HAInYNpR-it-may-be-time-to-take-another-honest-look-at-gd](http://boards.na.leagueoflegends.com/en/c/GD/HAInYNpR-it-may-be-time-to-take-another-honest-look-at-gd)
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Riot Socrates
(NA)
:
Dynamic Queue - Updates
This thread is so funny. Socrates posted this two months ago.[http://boards.na.leagueoflegends.com/en/c/GD/L1f4LdnJ-key-fragment-drops-for-aram-and-tt](http://boards.na.leagueoflegends.com/en/c/GD/L1f4LdnJ-key-fragment-drops-for-aram-and-tt). Why did he post it in GD? Downvotes? The button was still here 2 months ago before the main GD group wanted GD to be better. Now. He post on GD probably coincidentally after the downvote button got removed. "Hurr durr escape downvote barrage".
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Tempura King

Level 30 (NA)
Lifetime Upvotes