: I must admit, I have an urge to keep reading. I shall return to this later. For now, though, I must return to my own works. I write about Jhin often, so if you want you can go through my posts to get a better idea of him. Or, rather, how I personally portray him. He's an interesting subject to write about. I wish you the best of luck in your writing exploits. {{champion:202}} _"You've peaked my interests, my dear. Though, your portrayal of me seems a bit.... Off. Nevertheless, I am looking forward to your future works. Just don't try to surpass me. The last thing I want, or need, is competition."_
From looking at one of your comments, I see you read SCP. If you like this, may I also recommend some of my work on that site? [Moon Snakes](http://www.scp-wiki.net/scp-2762) [Men Are Pigs](http://www.scp-wiki.net/scp-509) [Zachary Callahan](http://www.scp-wiki.net/scp-1500)
: > [{quoted}](name=Thales,realm=NA,application-id=A8FQeEA8,discussion-id=GwlGGyxd,comment-id=00000000,timestamp=2017-06-12T20:14:11.331+0000)Jhin was a bit harder. I guess I tried to play up his need for precision and his frustration at the world and at himself. I did try to reflect his obsession by having the paragraphs that were entirely his internal thoughts be exactly four sentences long. I can hear this in his voice, but I agree it's less perfect of a fit. I didn't even notice the four sentences thing -- that's pretty cool! Delightful touch there. I think the initial focus on the number four sort of made Jhin comical though -- he likes the number, clearly, but I don't think he'd snap so much as have quietly slip in and sit down as Tahm says the number three. That whole paragraph made Jhin seem like a rather ridiculous character who is so keen on the number four that it overrides the rest of him -- he's an obsessive, but not to the extent that he loses himself, I think. Jhin in the lore always seems in control. I also don't think Jhin is concerned about being beyond the Council's reach. I get the idea that they don't control him -- they NEED him, and he knows it. The threat always seemed to go the other way to me -- that Jhin might grow bored working for them and being told what his materials would be, and that he might burst forth from the shadows in a gloriously vibrant and enormous fashion instead of remaining the quiet assassin they'd prefer he be. At no point do I get the impression that he feels especially antagonistic towards them, and this version of Jhin seems to be. I guess, ultimately, Jhin never seemed to me a character with a care for anything BUT his art, and largely fine with anything that lets him continue. I get the impression that he's a cold, calculating, relatively emotionless psychopath otherwise, and that didn't come through much here. I don't think he cares what is professional or not, what is desired or not, who his employers are -- I think he only cares about the art. Although, in fairness, yeah -- he's a LOT harder to write because of that.
I think some of this may be differences in character interpretation. My vision of Jhin is probably a bit nonstandard and actually based on certain worse elements of myself. I don't feel he is an art-maximizing genius, and I don't think he's cold, though he's certainly unconcerned with suffering. His reactions to other characters really read to me like they significantly bother him, and that he sort of fumbles for responses. Similarly, how he's much more eloquent and nice-sounding in his internal monologue than in the things he says aloud, and how he really wants to be wearing lots of masks. To me, Jhin is someone who cares a lot about everything, to the point that he even has an unreasonable obsession with the number four, and his art brings relief to him because it's the one thing that lets him truly focus and shut out all the millions of concerns and self-doubts that would otherwise fill his head. That's also why I gave him a somewhat ambivalent attitude towards his imprisonment in Tuula (though I'm not sure how much that came through directly in the story I set down) — his imprisonment was a place without distractions, and eventually he found peace of a sort there that he didn't have in the outside world outside of his art. As for his relationship with the Council, I sort of infer that they have some reason to think that he won't go rogue, or that they can rope him back in if he gets too far out of line. I don't think they really need him, and his skills are somewhat fungible with other assassins, but they think they can control him and take advantage of what he does well. No idea what the nature of that tether is; in this case I went with a mix of authentic patriotism on Jhin's part (which is reflected in his voiceover, even though he thinks the country needs to change) and fear of some unspecified way they could catch him again.
: ...this is fantastic. I thoroughly enjoyed reading it, and hope to see more from you in the future! You hit Tahm Kench perfectly -- although SO perfectly that I knew it was him almost from the start due to his style and his speech patterns. I'm a little less sold on your Jhin writing though: it didn't feel like the oddly warm-yet-cold, perfection-obsessed artist. I think the premise of Tahm's attempts to hit at his hunger for larger performances is definitely a REALLY strong concept, but I don't think the characterization *quite* hit home for me, and I'm not entirely sure why. Don't get me wrong though -- this is incredible, and I absolutely love it.
Glad you liked it! I hope to write more! Tahm Kench was definitely easier to write than Jhin. I can tend to bloviate, so writing Kench was just letting those instincts go free after listening to his voiceover a few times. Jhin was a bit harder. I guess I tried to play up his need for precision and his frustration at the world and at himself. I did try to reflect his obsession by having the paragraphs that were entirely his internal thoughts be exactly four sentences long. I can hear this in his voice, but I agree it's less perfect of a fit.
Rioter Comments
Meddler (NA)
: Yeah, there's some risk there that we make things noticeably more rough for players still learning a bunch of other things. At the same time though we don't want to limit our ability to make support a more engaging position for experienced players because of players after a simpler or low activity playstyle. Would want to find an alternative way to help those players out if a problem does emerge as a result, rather than restricting our options as much.
One thing I like about the Coin line that I'd like to see preserved is that the gold generation holds up into late-game. If I'm on Face of the Mountain, it can be incredibly hard to get my teammates to let me cash in my stacks when they can clear a wave from long range in seconds. Similarly, with Spellthief's line, the later phases of the game lack the continuous interaction with the opposing team that lets me use that gold generation.
Reav3 (NA)
: The size/weight is a byproduct of needing it to be big enough to shield a entire army. Even if it was a literal shield, it would still have to be that big.
I'd at least have expected him to give Galio some wheels.
: I clicked on this link hoping to see some suggestions to add to my mental pile. Hypothetically, if we made one Yorick skin, after all these years, what would you want it to be?
Yorick is pretty hard to make skins for, even after his rework, I would imagine. He has two very different summonable minions (three if you count his cage), one of which is large enough that its animations probably can't be altered too much. His voiceover is also pretty frequently audible to all players, and is fairly thematically-specific — "It fouls on touch" has a rather different meaning when he's tossing catnip instead of black mist. Yowlrick is pretty good, because the goofiness would offset the thematic dissonance, but if you want more serious options... A solid 750 skin, like the Marauder someone else mentions, could be good. I think it's somewhat important to the character that it not be explicitly villainous, since Yorick is very much about using the weapons of evil against it, but a good enough concept could bend that. It wouldn't really be an alternate fantasy, probably, but a cool new look is good. There's a lot of good more elaborate possibilities, depending on the limits of changing the models. Of existing skin lines, I think he'd fit great into Dark Star, and pretty well with a more plant-themed skin, possibly from Elderwood. Guardian of the Sands isn't the best fit, but if you want to play Azir with an alternate sort of summon, I think it could be a solid 975 skin. He's also got a fair amount of possibility with some high-tech skin. He's too bulky for Project, but Program or Arcade could be good.
: Mid Season Tanks Update - Sejuani
I'm not quite a Sejuani main, but she's my second most-played champion, and one I feel very comfortable playing. When the tank update was announced, I was certain she'd be one of the very top picks for a rework, and she really could benefit a lot from one. I like playing her, but she is extremely generic. Here's some thoughts: * You say you want to play up the cavalier aspect, and while I agree that she very much fails to use the fact that she's riding a boar in her kit, I don't see her as a champion who offers the mobility I associate with cavaliers. Her Q dash is fine, but I'd be disappointed if she shifted to being more like, say, Kled. She should feel lumbering, if unstoppable. * Her ult, yes, eats way too much of her power budget, but consequently, it feels really good to use. I'm fine with it being toned down, but I'd strongly prefer the ability to still feel very satisfying to use, even if it does no damage or CCs for a shorter period. It also helps make her a fairly accessible jungler, which I like. * I recall some test changes going to PBE a year or so ago which had her synergizing with allied slow effects. Obviously, I don't know if this is the direction you all are planning to go. In general, with things like that that enhance a specific subset of champions, are you worried about that sealing off potentially good design space going forward?
: His body synthesizes more chemicals from MEAT. Basically. The whole thing is an elegant feedback loop set up by Singed. Rage feeds chemicals, which feed rage. On top of that, the whole thing hurts... Which feeds rage, which feed chemicals. Etc!
It seems surprising the canister hasn't gotten broken. WW may be able to regenerate, but the chemtech equipment attached to him looks like it's made of normal glass and metal. Warwick may be fast, but he's operating in a city with some guns and lots of explosives, and, contra D&D, dodging blast waves is not so much a thing.
Ralanr (NA)
: "He was no longer a monster, but a good man"
Okay, tying this into the theory that the word was "Soraka", what if she's the reason he became a good man? That she has the power to redeem men from wickedness? That would give Warwick a reason to seek her out now — she fixed him once, so perhaps she can rescue him from this, too. There's a lot of story potential there. Can Warwick keep the beast within under control for long enough to let her? Can she even expel this from him? What happens if Singed follows along in pursuit of his creation?
Meddler (NA)
: I think certain playstyles do lend themselves towards feelings of 'I'm a big deal' more than others. Characters that affect large areas, that have a stronger effective impact on team decisions or that have really exaggerated high moments tend to deliver on that somewhat. Azir's a really good example. He's generally around the power level of any other champion, but he does capture some of that 'Ruler of a giant empire' feeling in game. There's certainly going to be some degree of disconnect between status in the world and state in a game of LoL though. To some extent that's just a needed fiction if you want a really varied cast able to fairly compete with each other (e.g. Graves the outlaw with a gun versus Bard the unknowable cosmic caretaker) and gameplay effects that aren't excessively limited (e.g. regular humans not getting killed by a single Caitlyn headshot).
Fair point on Azir; his passive tower raising I think is one of the best abilities in terms of impressiveness:power budget ratio. To what extent do you think this is easier to accomplish on champions who don't primarily offer damage? Bard, Poppy, and Sion all have some huge high moments that affect how the teams play in ways more profound than "Oh, that champ's doing a lot of damage. Better make them stop that."
Meddler (NA)
: Maybe. We've talked quite a bit about whether we should make the Ruined King as a champion. We're open to the idea, but don't want to do so just for the sake of doing so (need the right execution basically and want to avoid making him just to tick a box). We actually looked at one point into whether Yorick himself should be the Ruined King in disguise (a King Lear sort of thing), before concluding that didn't do proper service to the Ruined King's concept or Yorick's concept. TLDR: Could definitely happen someday, not going to rush it though.
Touching on what you say about not doing him just to tick a box, how in modern design would you convey that a certain character is a really big deal? It seems odd that some guard who happened to be standing in the room (Hecarim) ends up able to effortlessly trample the Ruined King himself. For balance reasons, this must be allowed, but then how does the Ruined King feel suitably impressive? Certainly, VO and visuals can help, but are there any mechanical tools which can be used to make a character feel more powerful without actually making them so?
: No we didn't take on any of those 4. We made cases for Cho'Gath but thought we had better opportunities elsewhere. Other 3 are scary for a variety of reasons. Would I love to see them in competitive? Yeah, definitely for a game or two. Would I want to subject our entire playerbase to buffs that would unlikely influence their viability in pro play? Not really.
Not quite right. While certainly Fiddles and Shaco have skills that send opponents fleeing in terror, in my experience, Singed's kit instead exerts a powerful attractive force.
: SHUT UP AND GET IN THIS KLED Q&A
Why does his axe have a leaf dangling from the haft? I notice that Poppy's Q seems to produce leafy particles. Is this a Yordle thing?
Statikk (NA)
: It's something old with a new twist, a significant new twist.
Any unwarded brush can contain a Talon!
: Actually he is mocking Aatrox for not being a demon. (And the Narrative team member who made him) He does actually hint what a darkin is though. But not in that line.
"Telling people you're a god? Hell, you're barely a paring knife."?
Cronovey (NA)
: You're kind of comparing apples and oranges though. Thresh has infinite scaling, but his scaling really doesn't help close out a game in any way; it adds very little in meaningful damage and a small amount of tankiness. Sion is the same thing, where adding more HP doesn't really contribute much more than being a damage sponge. Comparing them to Nasus, Veigar, and Bard who all gain increased damage is really a poor comparison. Nasus gains the ability to practically 2 shot a tower, Veigar gains the ability to nearly 2 shot most champions (which Nasus still gets as well), and Bard gains the damage on his autos that he weaves in between stuns to set up kills for his carries, especially when his autos are splashing in a cone behind his target as well. Overall, those statistics make perfect sense. Thresh and Sion absolutely have to rely on teammates to help them close out the game in spite of having infinite scaling mechanics, while the other three have a much more direct impact on team fighting and pushing in comparison.
Sion, maybe, but Thresh gets at least one extra damage on every autoattack for each soul he picks up. Souls aren't just good for AP (which indeed minimally boosts his damage) and armor — they also empower Flay's passive. Each Bard chime amortizes to about four damage per meep, which is mostly kept in check by the slow rate he acquires chimes relative to Nasus's and Veigar's stacking (although AOE and several charges of meeps are what gives him his impressive late-game damage). Nasus is also pretty reliant on teammates to close out games. He's pretty good at split pushing, but in fights, no matter how many Q stacks he has, he usually needs allied help to not get kited.
: Boring is very subjective as you rightly call out. That aside the one thing I'll call out specifically with infinitely scaling champions is there is a cool effect with how the game flows with the addition of "ticking time bomb" style champions. They add a level of infinite threat and hyperscaling that pushes teams and players to action and will ultimately ensure the game ends one way or the other. There is the risk of excessive snowballing but I feel we've hit a pretty good spot with those champions where they can participate in the early game and still be serious threats in the late game.
> They add a level of infinite threat and hyperscaling that pushes teams and players to action and will ultimately ensure the game ends one way or the other. From Champion.gg's data, it doesn't seem that the infinite scalers actually notably hyperscale. Sion and Thresh fall off, and although Veigar, Bard, and Nasus do seem to do better as the game wears on, IIRC, that's a newish development for Nasus and Veigar. Am I misremembering, or do things pick up for all the infinite scalers once things get to super late game that Champion.gg's charts don't show?
: I've always seen lamb as having a very specific face underneath that mask. But that may just be me, and no, I won't elaborate on what's under there. I'm more keen to hear what you think is underneath that mask and what happens if they were to be taken off or even switched.
Okay, I'm pretty sure this is in violation of canon, but what I've pictured is that the Kindred really are incarnations of the duality of life and death, not just of death alone. It is because Lamb wears the mask of Wolf that she realizes that life must be allotted its time, and it is because Wolf wears the mask of Lamb that he understands that the run is not forever, that it is in fact a chase. There's nothing fixed underneath the masks, because their form just reflects the expectations of those they meet. But though the form is mutable, its metaphor has meaning, and if something of incredible power, dying, were to reach out and swap those masks — life and death each run amok would bring ruin to the world.
: > [{quoted}](name=Thales,realm=NA,application-id=A8FQeEA8,discussion-id=GGYEUcJc,comment-id=0045,timestamp=2016-05-12T04:48:50.117+0000) > > “Well, I didn’t want to go too close in. But I saw two riders who did. The Butcher and the Scavenger. May they burn too. To think, after so long, Shurima is gone! Rek’ir, who spent lives like obols and obols like lives. Xer’ath, who betrayed his roots to live like one of them. And Az’ir himself, our would-be Emperor Eternal.” Interesting - so the legend of Xerath the betrayer comes not from him betraying Azir, but because he was thought to have betrayed the people of his station (the slaves) by living above his birthplace? Or is it more than that - do we imply that Xerath came from Icathian stock and it is they who he betrayed by working for the Shurimans? I wasn't quite clear. An interesting idea though - that the Icathians were conquered by Azir's father (or beyond) and forced to live as Shurimans, abandoning their culture and practices. Very interesting and lends a strong sense of realism to the idea that Shurima wasn't just a nation, but an empire - and empires are all about conquering. Now, that's not to say that I'm not super nervous about anyone going 'back' to Icathia and their ways - that could go either way, after all. I also appreciated your little touches - the 'ancient Shurimification' of the names for example. Azir becomes Az'ir. Xerath becomes Xer'ath. In the same style that we only now see for Void entities, but were apparently named in the ancient ways. A really nice touch that shows how much care you put into the smallest thing. Also the little curse that Volazhi opens with; "Seer's folly" it didn't fit right with Shuriman belief structures when I first read it, but as I realized these were displaced Icathians it became far more appropriate that they'd have retained the terminology of their original culture. I suppose this paragraph is me going "I see you being clever over there, Thales - don't think I don't." ;) Might have capitalized the second part of the ancient Shuriman names though, now I think on it. Az'Ir and Xer'Ath? What do you think?
Glad you liked! You're right about capitalizing the second part of the names, that's definitely something I should have done. With Xerath, I was going more for the former meaning than the latter. I don't think Xerath's original nationality is very well known, and may not even be something he remembers. With a little dose of what Xerath resented Azir for — if he's basically the power behind the throne, why hasn't he done anything to help the slaves? Again, that he has been pushing Azir to free the slaves (ultimately successfully) isn't public knowledge.
Meddler (NA)
: Not necessarily. A cap can send the message of 'get this much of a stat then build other stuff (potentially tank builds again). Diminishing returns beyond a certain point (e.g. 5% per 100 above 500, 2.5% above 700 etc) can be useful to avoid abuse cases (like a root here) while still rewarding the desired build path.
It's already soft-capped (and eventually hard capped) by the reduced slow effects, isn't it? The same reason Thresh ult isn't a root.
: [fan fic micro-competition] The Last Shuriman Sunset
Just within the limit. One minor thing about the official story is that it's unclear to me why Xerath would be considered a legendary betrayer, given that everyone who saw his betrayal is dead or otherwise not real communicative. Among other things, this touches on a reason why that might be. ----- Skyar was breathless when Volazhi finally opened the door to his room and led her inside. “Enough of that; you’ll wake the whole house. But aren’t you in Shurima? Didn’t Master Bil’trek send you to present his gift?” he said. Skyar set an excessively jeweled dagger down. “This gift?” “Seer’s folly, Skyar, Bil’trek will have you killed. Az’ir will remember who did not pay timely homage at his Ascension,” Volazhi said. Skyar’s grin grew fiercer. “There’s been a miracle, Volazhi. Shurima is gone!” She noted with satisfaction the rare sight of Volazhi’s surprise and continued, “I was a half day’s ride away, going up a hill, when the sky turned white. The trees outside the hill’s shadow caught fire, and a second later, some titanic force blew them all down. I was lucky to escape injury. My horse and I stayed behind the hill until the sky returned to normal, and when I finally looked over towards Shurima, the sun disc itself was gone.” “And then you rode back here?” “No. I had to see more. I rode on towards Shurima. But the city was gone. All there was was sand. Or maybe ash. In the air there was some glowing blue figure. Our redeemer.” Volazhi nodded. “That’s the right word. An empire upset. What more did you see? Do you know what the figure is? Perhaps some entity imprisoned within the disc?” “Well, I didn’t want to go too close in. But I saw two riders who did. The Butcher and the Scavenger. May they burn too. To think, after so long, Shurima is gone! Rek’ir, who spent lives like obols and obols like lives. Xer’ath, who betrayed his roots to live like one of them. And Az’ir himself, our would-be Emperor Eternal.” “But so many slaves as well,” Volazhi said. “Especially for a ceremony like that. This is a miracle, but not one as unalloyed as the death of Az’ir’s father.” He paused, and Skyar considered the discomfiting point. But then Volazhi brightened, “A thought occurs to me. Perhaps that blue entity was Az’ir. Perhaps he is the Emperor Eternal after all, and now has that eternity to reflect on his ambition.” Skyar’s smile returned. “Yes. I hope that is the truth. What happens now, Volazhi?” “I suppose we’re free, sooner or later. Almost all the army command was there. When word of this reaches, there will be rebellion, there will be fragmentation. It’s happened to empires in the past, although rarely so suddenly.” “I think we should return to Icathia,” Skyar said. “You and I are the only ones who know right now, but soon everyone will. And then they’ll be far too busy to send out a pursuit after the likes of us. We can live the Ways again.” Volazhi nodded in agreement, and began to gather his few belongings. “I’ll meet you at the stables shortly,” he said, picking up the ungifted knife. “There’s just one more service I owe Master Bil’trek.”
Dinopawz (NA)
: > [{quoted}](name=Photos of Ghosts,realm=EUW,application-id=6kFXY1kR,discussion-id=Ftv5EUdw,comment-id=0013,timestamp=2016-05-05T20:15:37.381+0000) > > According to Azir's 2013 lore, Xerath means "one who shares". However, WAAARGHbobo said something different here: > http://boards.na.leagueoflegends.com/en/c/story-art/f2tgimyd-something-interesting-about-the-shuriman-language?comment=001a > > What's the canon? Azir's lore leaves us without a consistent form for Shurimean names, while WAAARGHbobo's explanation doesn't make sense to be a name given directly by Azir to his friend. Shuriman language is an ever-changing thing, and like most languages, it evolves, and I'm thinking that Xerath's original name meaning was indeed 'One who Shares,' but over time it's been corrupted to be associated with what he did and now stands for something far more pejorative and negative in its connotations.
How would anyone know what he did, though? The only survivor was Nasus, who seems to have entered a self-imposed exile. Just like to the outside world, Azir never freed the slaves, so too to the outside world would Xerath just be another victim of the catastrophe that claimed the city.
: I volunteer as scripting tribute! Particularly if that means I get to make broken doom bots for some of my champions. Imagine a Lucian bot where every R bullet that lands causes a Q laser... the possibilities!
Bard-bot is on your team! Allegedly...
: > [{quoted}](name=Thales,realm=NA,application-id=3ErqAdtq,discussion-id=2U0nY9gM,comment-id=0003000000010001,timestamp=2016-03-28T22:00:03.244+0000) > > Elise to me really seems like maybe the most problematic of the transformers. She has some good gameplay to her with Rappel and Volatile Spiderling, but her other abilities all feel pretty low-impact and low-mastery. With the exception of Rappel, and possibly Cocoon, she doesn't do a very good job filling the thematic space a spider, or even a were-spider, has to offer. Balance-wise, she tends to vacillate between overpowering and terrible. > > Right now, she seems in an okay state in terms of game-health, but I'm sure that'll change at some point this season, probably with the itemization changes from the mage update. She's from the era of a champion every two weeks, which produced no end of design nightmares (along with, to be sure, some really nice ones). Are there any plans to rework her? Personally the only spell of hers I really find unimpactful is Neurotoxin, everything else feels like it pulls its weight. Thematically I would agree that she's lacking, even Cocoon which technically fulfils the "trap them in your web" thing doesn't do it in a very spider-y way. Balance-wise Elise is quite a bit better than her reputation suggests. Her problem with balance is entirely down to how strong she is in co-ordinated play and if it weren't for that, she'd be considered balanced 90% of the time. There's nothing in her kit that actually reads "either way too strong or shit" (unless you disagree?), it's just that as long as she's at all good she's going to be a popular LCS pick and people will always register someone as OP when they're competitively viable. Elise has only been broken outside of coordinated play on two brief occasions over the last year - immediately after her major buffs last summer, and immediately after the release of Runic Echoes. Outside of that and the last few months before her buffs, she's spent the majority of the last year in a "usable but not overpowered" state. The mage update shouldn't affect her too much either given that it's primarily focused on mana itemisation which is irrelevant to her. To make Elise more thematic you'd need a massive, ground-up rework. Given she's a pretty healthy champion in most ways and is considered fun by a decent chunk of the community, that seems like a bad idea. To make her more balanceable they'd probably just need to make her kit less valuable in coordinated play and more valuable in disorganised play because the gap between a Silver Elise and a Challenger Elise is what causes pretty much all of her balance problems. That'd probably not be the easiest thing in the world though.
I did mean for competitive — I'm never scared to face an Elise (or a Lee Sin or a Nidalee) on the ladder. She's rarely strong outside of competitive, but she vacillates between being useless everywhere and too strong in competitive. Personally, I'd be happy with a ground-up rework, although admittedly there are champions who need it more than she does. Granted, I don't play her, so I'm not exactly speaking from the perspective of someone who would be affected by the change. There's so much room for cool stuff in play around webs, around her flavor of deception, around properly spidery things. I just don't want all that crowded out by a slightly evasive AP fighter.
Meddler (NA)
: As MotherTeresa1910 below mentions a DoT would exacerbate that problem. The other thing going on though is that Elise's Human Q is weaker than an average ability because she's got a double kit and a significant amount of (also hard to appreciate) power in minions. If you're comparing her human Q to the average champion's Q it's going to feel like its impact's low because its impact is low - her power budget's split between more things, leaving less power per ability.
Elise to me really seems like maybe the most problematic of the transformers. She has some good gameplay to her with Rappel and Volatile Spiderling, but her other abilities all feel pretty low-impact and low-mastery. With the exception of Rappel, and possibly Cocoon, she doesn't do a very good job filling the thematic space a spider, or even a were-spider, has to offer. Balance-wise, she tends to vacillate between overpowering and terrible. Right now, she seems in an okay state in terms of game-health, but I'm sure that'll change at some point this season, probably with the itemization changes from the mage update. She's from the era of a champion every two weeks, which produced no end of design nightmares (along with, to be sure, some really nice ones). Are there any plans to rework her?
Thales (NA)
: Would Fiora be perhaps the better comparison? Very major kit overhaul, but few changes to theme, and not a full relaunch of the visuals and voiceover beyond what's required for the new kit?
Oh, excellent! Having a new VO for Ryze would be great; I'm interested in seeing where he fits into the world of League.
Reav3 (NA)
: A bit, and Ryze would get something similar. GP is still GP though, just a modernized version of him.
Would Fiora be perhaps the better comparison? Very major kit overhaul, but few changes to theme, and not a full relaunch of the visuals and voiceover beyond what's required for the new kit?
: Jhin's Color Text. Q&A thread.
I was surprised that he didn't have any interactions with Karma, who it seems like he should be connected with story-wise. Even if she's not part of the group controlling him, it seems like he should have some views he'd like to express to the ruling council. Likewise Karthus — they seem like they hit similar thematic space in the whole "beauty through death" bit, even if Jhin favors the visual arts over the auditory ones. Also, what do the Ionian leaders have on him? Why doesn't he just go totally rogue the first chance he gets? Jhin may be intelligent, but he seems like the sort to follow his heart rather than orders.
: Jhin's Color Text
> Problems with ESRB rating This I'm curious about. Can you elaborate a little more on what was happening here?
: Hemoplague is pretty much as you say. It doesn't transform Vlad's gameplay, it just makes it better in a window (it's a damage amp!). So, changing other things on the kit and leaving that one in place turns out not to be risky, as far as we've seen.
So if, hypothetically, you all find yourselves with extra time to spend on Vlad and opt to give him a new ult, we can expect another pretty low-scale ult, rather than a kit-defining one like Quinn's?
: > [{quoted}](name=Savage Devi,realm=EUNE,application-id=A7LBtoKc,discussion-id=OJQBsbEM,comment-id=0001,timestamp=2016-03-04T22:32:25.833+0000) > > Exciting stuff! > Will the ult be tweaked as well, or will it remain unchanged? I believe Hemoplague (R) is a great candidate for changes, but we're focusing our efforts on his more moment-to-moment actions first (his base abilities), as those seem to be more at the heart of his problems and really can just be way more awesome than at present. Though it's not perfect, R has a unique effect and makes for some cool moments (I always enjoy getting those delayed POP!! kills), so we decided we'd look elsewhere first and tackle that one if there's some room at the end.
This is interesting to hear; I would have thought you'd need to consider any changes to the rest of his kit in the context of changes to his ult. Is it that he has an ult that doesn't impact his main gameplay patterns as much as some others do?
Thales (NA)
: **Day 1**: I was the first to arrive at the cabin, for what it’s worth. A log cabin built for four. It doesn’t have electricity, but at least there’s running water. There’s a kitchen, and a well-stocked pantry to go with it. Around the cabin is a small clearing, and beyond that, forest. Yellow squirrels and enormous deer — the animals here are nothing I know of. We seem to be part way up a mountain, but the summer air is still pleasantly warm. I hadn’t had much of a chance to explore before the first new arrival turned up. She called herself Anivia {{champion:34}} , and seems to be a massive, telepathic bird made out of ice. I knew the others on this vacation (?) might be weird, but I wasn’t expecting anything like that. Anivia seems pleasant enough. She says she’s some sort of guardian of winter, that she wishes me no ill, quote “mortal”, and that she looks forward to meeting the “other”. All the same, I’m kind of glad she doesn’t fit inside the cabin. The remaining two of our group of four showed up I think late afternoon (No electricity + What’s clockwork? = No clocks). I had not anticipated there being only one other human. Actually, I don’t think I realized there were intelligent nonhumans. I think I’ll keep to myself, though. Of the last two, one’s a boar, and one’s a boor. Apparently Anivia and this Sejuani {{champion:113}} gal know each other and hate each other. I didn’t hear all of their row, but there was something like “Sirilda would do what is necessary!” and “All I do is necessary!” and much back and forth along that theme. Is Sirilda the boar? Er, is the boar intelligent? I made myself dinner. It’s so much easier to be on a good schedule out here, away from it all. Anivia will be roosting on top of the cabin, apparently, and Sejuani said the boar will be going out in the woods. She chose the bed farthest from the fireplace, which is fine by me. I’ve decided to record a journal of this adventure. How did I end up here anyhow? _To be continued_
**Day 2:** What an awful night. The fire went out in the middle of the night, and when I got up to relight it, I slipped on a patch of ice. Anivia’s damn cold spread all the way down the chimney and into the house. I think it’s colder nearer the fireplace than away! I got some blankets from the two empty beds, and eventually fell back asleep. By the time I woke up again, the other two were gone, and Sejuani had taken her boar. With the cabin to myself, I figured I’d take stock of the kitchen, and do a few experiments. First off, boiling water. This is actually pretty interesting, because water boils at different temperatures depending on air pressure, so since air gets thinner the higher up you are, I can use this to get a gauge on the elevation. But if I don’t have electricity here, how am I to measure the temperature? That’s where the pantry comes in. A few degrees difference in the temperature of boiling water makes for a big difference in how long things take to cook. I know roughly how long the pantry’s potatoes take to cook through (staying away from the vegetables I don’t recognize for now), so I could see how much longer a potato takes to boil here, and use that to calibrate any other cooking I do. That was the plan, anyhow. The thing cooked just as fast as normal, maybe even faster. But we’re halfway up a mountain. Where are we? Anyhow, I decided to make dinner for the others. I’m not really sure what giant ice birds naturally eat, but regular ones like a lot of human foods, so I wasn’t too worried. I made a sort of fancy pizza with figs, onions, prosciutto, and cheese. The crust burned in a few places midway out from the center, but other than that, it came out great. Sejuani came back first, hauling several carcasses I sure hope she knows how to clean, and Anivia arrived at sundown. Anivia declined (apparently she doesn’t need to eat), but Sejuani was pleased to accept. I finally got to learn what the deal is between her and Anivia. Sejuani is apparently the queen of some barbarian tribe or something (if I can accept giant ice birds, I can accept undiscovered civilizations) who live in frozen wastes fighting for scraps of food. She says Anivia ensures that there will never be any possibility of plenty and peace, but is actually okay with that. It’s that Anivia apparently expects her to unite with the “soft, pathetic” tribes she raids that’s what she resents. The boar is called Bristle, and he’s smart for a boar, but not exactly human-level. Guess it’s just the three of us. Anivia’s back to roosting on the roof, but after hearing about the cold seeping in, Sejuani volunteered to take the bed near the fireplace. I guess it’s some sort of proving how tough she is or something? Eh, five more days, then this will just be a really good story.
: You have to spend 1 week in a cabin in the woods with your top 3 mastery champions
**Day 1**: I was the first to arrive at the cabin, for what it’s worth. A log cabin built for four. It doesn’t have electricity, but at least there’s running water. There’s a kitchen, and a well-stocked pantry to go with it. Around the cabin is a small clearing, and beyond that, forest. Yellow squirrels and enormous deer — the animals here are nothing I know of. We seem to be part way up a mountain, but the summer air is still pleasantly warm. I hadn’t had much of a chance to explore before the first new arrival turned up. She called herself Anivia {{champion:34}} , and seems to be a massive, telepathic bird made out of ice. I knew the others on this vacation (?) might be weird, but I wasn’t expecting anything like that. Anivia seems pleasant enough. She says she’s some sort of guardian of winter, that she wishes me no ill, quote “mortal”, and that she looks forward to meeting the “other”. All the same, I’m kind of glad she doesn’t fit inside the cabin. The remaining two of our group of four showed up I think late afternoon (No electricity + What’s clockwork? = No clocks). I had not anticipated there being only one other human. Actually, I don’t think I realized there were intelligent nonhumans. I think I’ll keep to myself, though. Of the last two, one’s a boar, and one’s a boor. Apparently Anivia and this Sejuani {{champion:113}} gal know each other and hate each other. I didn’t hear all of their row, but there was something like “Sirilda would do what is necessary!” and “All I do is necessary!” and much back and forth along that theme. Is Sirilda the boar? Er, is the boar intelligent? I made myself dinner. It’s so much easier to be on a good schedule out here, away from it all. Anivia will be roosting on top of the cabin, apparently, and Sejuani said the boar will be going out in the woods. She chose the bed farthest from the fireplace, which is fine by me. I’ve decided to record a journal of this adventure. How did I end up here anyhow? _To be continued_
: Mid Year Mage Updates - Vel'koz Direction
This sounds good. This pretty much matches my assessment of Vel'koz: great Q, great R, but insufficiently developed theme. I'm pretty interested in what the expanded "research thematic" will entail!
: Mid Year Mage Updates - Malzahar Direction
I'm surprised you all are trying to preserve AD Malzahar as a thing. I was expecting it to be like the Yi rework where you merge the AD and AP playstyles, in that like AD Malz, most of his damage would come from his voidlings, but that that damage comes from AP, not AD.
: New Champion Q&A: Jhin, the Virtuoso [COMPLETED]
Is it intended for his audible VO lines to come off as slightly pathetic? To me, his taunts all sound like the champs he's taunting are really getting to him.
: New Champion Q&A: Jhin, the Virtuoso [COMPLETED]
Is it intended for his audible VO lines to come off as slightly pathetic? To me, his taunts all sound like the champs he's taunting are really getting to him.
: Legacy skins won't be on sale in 4-6 months, since they'll be in the legacy vault. I'm not sure what plans would be once they come back the following year/come out of the vault. In the pat, returning content has only been available on sale via bundles.
I hope they'll eventually be on sale individually. It would feel kind of weird for the bargain-seekers out there if the cheapest price one can get Lunar Wraith Caitlyn individually for is the same as the cheapest price for Dragon Tamer Tristana!
Utora (NA)
: > [{quoted}](name=Oswald Mandus,realm=EUW,application-id=cIfEodbz,discussion-id=kQqgbTvr,comment-id=0029,timestamp=2016-01-27T00:06:06.623+0000) > > Hey Utora, > > nice to meet you here! I really appreciate your work and hope you will continue it for a long time. :) > > I would like to ask you the following: > Are you satisfied with the current VO of Rumble in general? > Do you consider to add some new melodies to Super Galaxy Rumble's VO? It is kinda boring to listen to the same "melody" everytime I play him (and I do so very often)^^ Nice! Man I’d love to keep doing this for as long as my brain and ears allow me too. Super Galaxy Rumble skin and Base Rumble were before my time here and I don’t know how I feel about his current VO state because I don’t play Rumble all that often. Your question though raises some very real concerns and highlights some of the difficulties of maintaining a game like League. Rumble was released in 2011 which compared to recent releases in 2015/2016 (Ekko, Tahm Kench, Kindred, Illaoi, Jhin) - does not technically hold up to our current standards. That’s the difficulty of a game like League. It’s a lot more than just a game - it’s a constantly evolving landscape. Stuff that was amazing in 2011 doesn’t look/sound so great in 2016. Look at Kindred VO and then do a search for Warwick VO. How do you compare these things? They seem like they’re from different games or worlds. I have no doubt in my mind that we will feel the exact same way about champs like Kindred and Jhin when compared to the champions released in 2020/2021. Cause we’re learning as we go and then applying that knowledge to the next thing. There will be growth and things will continue to get better and better. The other part of your question about adding new Super Galaxy Rumble melodies. Currently we don’t have any plans to update Rumble’s sounds but your question pokes at some things I’ve been thinking about more and more recently which is updating a champion’s audio outside of any planned rework, buff or nerf. For instance, as a LoL player, I’d be pretty hyped if I logged in tomorrow and discovered that Rek’Sai had a bank of new snarls and growls, or had an updated Ult scream. Or what if players logged in and discovered the meeps said a bunch of new things. I really love this idea from an audio designer perspective of ownership, but also as a dedicated LoL player.
That would indeed be really sweet! Wouldn't there be localization concerns though?
: Hmm....From looking at the store, I see her being sold at 1350 RP Is she appearing at a different price for you? Reply back and let me know!
Dobre means on sale for 975, like previous 1350 RP skins have been. The answer to that is the change to skin sales announced here: http://na.leagueoflegends.com/en/news/store/sales/were-changing-discounts So 1350s (and ultimate skins) no longer will have a release sale, but will instead go on sale 4-6 months after release. I'm not sure what will happen for legacy skins, which ordinarily wouldn't be in the shop in 4-6 months. Might you be able to shed some light on what the plan is for those?
: Between Two Turrets - Come chat with Utora! [COMPLETED]
Hello, Utora. Nice job with those recent champions! I do have a few questions: * For Snow Day Bard, I was really hoping that his soundtrack override on collecting chimes would be something seasonal, rendered in Bard's usual instrumentation. I recall hearing that this was the plan, but it proved too challenging to do within the scope of the skin. Would there be any prospect of this happening for future Bard skins? * I really like the river gurgling noises while Tahm Kench is channeling his ult. How were those created? * Your post on Reddit about the design of the choral effects on Jhin's VO was really interesting. I haven't heard of anything like that being done before. Was there precedent, or is this a novel new trick in audio design? * One of the better future-looking books I've read recently was Vernor Vinge's _Rainbows End_. Have you read it? What did you think?
: Well, one thing they have in common is i worked on both ;) And they are meant to show two sides of bilgewater's magic. But Tahm is about unhealthy hungers, repetitive vices, and addictions. He's about not being able to control yourself. Illaoi does have a view of good and evil-- it's just not in line with judeo-christian beliefs. She's not really a hedonist, as she believes even extreme pain should be endured if it leads you towards your new desires and growth. She's about change. Thus Illaoi doesn't care if you drink, gamble, and sleep around... but if that's all you want to do- then you're stagnating. -- and that's her view of sin.
You all did a really good job giving Illaoi a coherent religion in the limiting context of the voiceover! I like how the religion feels like something that really could have developed in an environment full of hostile sea monsters and shifting tides, where complacency is vulnerability. One question regarding the voiceovers. It seems like Tahm Kench should certainly have a taunt for Illaoi. Of course, he came out first, but if at the point you all were working on his VO, it was known that Illaoi would be a Bilgewater priestess, why not record a couple taunts for her that would be activated when (or if, in case of very late-stage iceboxing) Illaoi is released? Or for Gangplank's rework — surely he should have lines for someone as significant to him as Illaoi? Something similar would have been great for Azir, emperor of Shurima, and Rek'sai, the terror of regions formerly part of the empire.
: > I really do want to see Malzahar with a horde of voidlings marching on the enemy base. So do I. I'm hoping this is something we can make happen.
How big of a concern would it be that making Malzahar more of a minion-mancer would cut into the space for Yorick post-rework?
: Unfortunately, I feel Vel's W is too important to just change or get rid of- he can MOVE while casting it, and the double-marks it can put on an enemy is greatly helpful for his passive. To heck with it sounding 'mad sciencey' I wanna play a champ that functions and has clear drawbacks and strengths. The team here are considering the functionality of mages, not their backstories.
Yeah, I agree it's reasonably important to his current play style, but I don't think that play style is as distinct as it could be, in large part because what (for mid-lane Vel) is his first-maxed ability isn't on-theme. For him to play mid, he does need waveclear, yes, and double marks is good to have too (although not necessary if they revamp his passive), but I have enough faith in Riot's designers to find a version that gets the job done and fits the theme better. I agree that, like Zyra, Vel'koz functions pretty well already. But just like Zyra isn't really the plant mage she should be, Vel'koz isn't the calculating tester he could be.
Jolan (NA)
: I honestly have 0 issues with Vel'Koz. He has range, but only if he plays properly. Q is a mediocre nuke unless you clip people with the 2 orbs that shoot from the end. W is his only waveclear, which works fine, with an ammo system so he can at least double tap it to fully delete a creep wave. His E is the anti-melee skill, giving him a knock up and a knock away, which can't always be used offensively but soft-peels melees from him. The only problem I have is when I play against Vel'koz, I find that his ult is impossible to escape at medium range, given his high turning speed and a lot of map locations with limited movement (walls and ramps). Why aren't you touching Swain? He has issues holding targets, given his W has a delay and a short cast range, meaning people can easily walk out of it. His Q, a targeted slow, only lasts for as long as the target is in range of the tether, which is broken very easily since it doesn't move with Swain but sticks to his cast location. His main damage in lane is through Q and E, which are both DoTs, meaning their power is mostly invisible and not properly felt. Swain has no decisive waveclear pre-6, since his only AoE ability doesn't get leveled and has a long CD, whereas his other options are single target DoT, useless for last hitting. After level 6, Swain gains sustained AoE damage in close range, adding more DoT power to his already strong Q and E, but doing nothing to fix his weaknesses for waveclear or target control. Instead, he gains a weakness in limited mana pool and mana regen, giving him issues with sustaining his R. Moreover, the short ranges of his Q and E, both of them being single target and targeted, means that late game he has no effective ways to poke or anything, besides landing lucky Ws, which is his anti-melee tool. He is forced to engage or be engaged on, so that he is in melee range of the enemy and can torment them. This isn't fixable via items or masteries or runes. That's why I think you should consider looking at Swain as a major target for the Caster Update.
My problem with Vel'koz is that he doesn't go far enough on the "test to destruction" fantasy. His Q is great — it has a unique targeting style, mind games with early activation, scaling off of geometry knowledge. Really a wonderful skill. His R is also very good — the scientist finally says "to hell with all this" and just fries everything. For that skill, the total lack of subtlety is perfect. The E is fine, if unremarkable. It's his W that I object to. Vel'koz's other two basic abilities feel like you're testing your enemy's intelligence. His W is just a row of damage, then some more damage after a brief delay. It doesn't feel smart, it doesn't feel powerful, and it's too easy to use. It's also too easy to play against — you either take the damage or you don't. I also think that his passive could use some improvement. True damage is good, but it doesn't have a sense of growing discovery and understanding, particularly with how it just resets after you get your three hits in.
Statikk (NA)
: Mid-Year Mage Update
> The champions we are currently considering (but are still subject to change) are Malzahar, Vel’Koz, Brand, Vladimir, Cassiopeia, and Zyra. Good choices. These are all champs that definitely fall short in one of the key elements you outlined. I have opinions on all of them, but having used to main Zyra support (until Bard came along and stole my heart), I think I'm most qualified to comment on her. Let me try to tackle your questions: 1. To me, Zyra's core aspect is her plants. They should be the main expression of her power. Her E is pretty core to her gameplay as it stands, but that's more because it's an incredibly strong ability, rather than being very iconic on its own. Unlike a lot of people here, I don't mind her passive. It's pretty weak, yeah, but it's visually really cool, and lets her retain more power in the more interesting parts of her kit. 2. What bothers me most is that the plants aren't as big of a deal as they should be. There's not too much gameplay with them; you pretty much just mix them in to boost the damage of a spell somewhat. But she's plenty good at bursting even without them. Plus, she'll rarely get up plants that aren't fairly close together, because her pattern is burst damage, so she wants to drop both seeds at once. Her ult is very strong, and feels great to use, but even with the attack speed boost it offers for her plants, it doesn't feel like the ult of a plant mage. **I want to make a garden of death, not fling people into the air briefly.** Zyra is a fun, balanced champion, but she doesn't fulfill her fantasy.
Borkahn (NA)
: FIRST PENTA EVER AGAINST REAL PLAYERS ON THE RIFT!!!!!!!!
Somehow, I've lost every game I got a penta against real players in. One was an unusual Karthus pentakill, where I ganked top, killed bot lane with ult without even realizing they were low, and got two kills after I died using Qs. The other was in my first ever game of Nidalee (pre-rework, bruiser build), when I went on cleanup duty after the enemy tried to end the game one push too soon.
: Bard's awesome. I love his design and I love playing him. But I never got the feeling of "Celestial Defender God-tier being" despite that being what he is.
Personally, I'd say one core element to the feel of Bard, one that I think is expressed well through his kit, is one of neutrality. Tempered Fate and Magical Journey affect allies and enemies (nearly) the same, both teams are encouraged to step on his health shrines, and his passive has him wandering off abandoning his allies to their fate in pursuit of something no one else in the game can see the significance of. He doesn't feel musical, he does only partially accomplish the feel of reality warping. But I think he perfectly fulfills the neutrality component.
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Thales

Level 41 (NA)
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