: This has been happenning to me, too. It's been going on for quite a bit longer than a few days, almost since the launcher released.
To be fair I hadn't played much in a few weeks, so maybe I didn't notice until recently when I began playing more often again.
Rioter Comments
Rioter Comments
: Welcome to Teamfight Tactics! ...What is it?
It's crap. Nothing more to say really. It's a cash grab mobile game.
Snowbrand (EUW)
: Still better then the old runes that were more boring, underpowered and therefore less interesting and so on and there were only 3 main trees to choose from for example. Most of the old runes were also just not that interesting. Happy they changed them, even tho the new system isn't perfect in any way
That's because you are the type of person that would play Retail WoW over Vanilla. Us old school players still hate it, and most of us have quit.
iDarkWind (EUW)
: The part where you're Silver 2 with negative WR and you clearly have no idea what you're talking about.
S2-G4 = the average LoL player. I have a negative win rate because I don't play much anymore and I'm getting old as hell. I had a 10 year old when LoL launched if you care to do the math on that on. I do okay for an old guy that doesn't play more than 50 games a year.
LTK KoRo (EUW)
: cool, but for every janna/lulu/raka player there are 5 or more tank/mage/pyke/senna supp players. Someone had to be screwed for greater good, and thankfully, enchanters got the D
It's enchanters and tanks this time around, it'll be assassins or adcs the next. Eventually all the old timers will be gone, and the FOTM kids will move on to the next fortnite down the line.
iDarkWind (EUW)
: The part where you're Silver 2 with negative WR and you clearly have no idea what you're talking about.
Yeh it's called being old dude. Maybe one of these days you'll grow up out of your assassin main emo self and learn the joys of pushing 40. I literally don't give a fuck about winning or losing. I just play ranked because it's less toxic on average than normal draft, I haven't touched this account other than a couple games in months. I mean I'm a pretty average player, and considering I'm 39 I think that ain't half bad. I just don't care enough about winning or losing in a video game to spend an entire season spamming some broken ass Assassin like Zed for virtual cred on a game that's basically a sinking ship. I play whatever champ sounds the least boring at any given time. As to I don't know what I'm talking about you know you are a fucking moron when you think that game knowledge means a game thing in league of one shot unless you have the reflexes to do anything with it. League has become a game of he who hits first hits last. I'm not winning any contests in the reflexes department.
: Stop blaming Riot for this. Blame the roaming players who are subconsciously playing Game Theory and making decisions that put them at better outcomes on average given a set of tools that more or less have always existed. Learn a little bit about Game Theory. If a gold income item is designed for a support, because they do not have ways to stay relevant without them, someone else is going to play that role who can BETTER use that item. If Supports on the other hand were designed to be relevant without a gold income item, they would play BETTER in non support roles. This isn't Riot. This is players making the best decisions. Unfortunately that makes non supports better supports than supports.
It comes from the days before Riot enforced this dumb ass meta of mandatory lanes.
: Eh, it's still more fun than playing enchanters. The problem is, damage is too high across the board. I don't mind a shake up in the expected play style of a role
Not really. I enjoyed playing Janna/Raka. Now I barely touch the game, and auto-dodge support fills when I do.
: > [{quoted}](name=RyzeRework,realm=NA,application-id=3ErqAdtq,discussion-id=ix1rnlss,comment-id=000e0000000100000000000000000000,timestamp=2019-11-07T08:00:11.965+0000) > > I dont think you play ornn then I think that YOU dont play ornn. And it make sense. You have only 3 ranked games with ornn. Ornn does have damage. However it hardly counts as one shot since it takes a very long time. His q has a delay, his e has a delay, his w has a .75 duration before it brittles, his ulti has a delay. Hell even his aa have a big delay. One shot means shittons of damage in a very small timeframe. Aka veigar style.
Everyone under the age of 25 seems to think "one shot" = just killing someone these days.
: > [{quoted}](name=LeśnyZagajniczek,realm=EUNE,application-id=3ErqAdtq,discussion-id=ix1rnlss,comment-id=0000,timestamp=2019-11-06T02:09:20.308+0000) > > 3) Malphite have hp scaling on his passive and armor scaling on his W and E. So maybe instead of giving him sick ap ratios, we should focus more on armor/hp/mr scalings for tanks? I've been saying this for the longest time. Sure, that means if Sylas steals their ults he wont get much out of them but that it itself is a easy thing to fix (called giving independent AP ratios for each ult instead of giving him a conversion for AD ults and full ratio for AP ults)
It's not more annoying than actually having a Tank Malphite/Amu/Leo/Nunu ect on your team and Sylas just being a better version of them all game.
Tayzzer (NA)
: tbh nerfing bot probably buffs tanks because you are reducing the enemies sustained damage
Sustained damage hasn't been needed to kill tanks in like 3 seasons. Mages/Assassins burst them down like everything else.
: > [{quoted}](name=The Bad Touch,realm=NA,application-id=3ErqAdtq,discussion-id=ix1rnlss,comment-id=000e000000010000000000010000,timestamp=2019-11-07T01:54:12.905+0000) > > Here is the thing.... I would need 342 MR to get over 100 effective MR vs an Eve. > > (342)(.65)(.6)-33 = 100.38 That's with {{item:3020}} {{item:3165}} {{item:3135}} and Rank 5 Eve W. > > It's not a realistic number to hit, and in all likelihood I'd just die to the next Q anyway. > > People really don't don't think about how insane some of the numbers are. Aight my bad actually here, thought her W did a flat MR reduction, not a % one, nor did i expect it to be as much as 35%. Seems Riot want her to be hyperscaling x)
Yeah it's actually pretty silly. There are just too many champs running around that invalidate tanks. It's not like you can ban them all. Tanky top laners are just so hard to justify picking right now unless you are last pick and so see one of the MR/Armor shred monsters, or %HP/True damage spam. As for that Eve a lot of people were kinda giving me crap for my item build on that video without understanding just how little return you get out of MR vs Eve. Best case scenario you get less than 25% of your total MR value VS Eve and you'd need an amount so high you'd be insta gibbed vs Lucian/Jhin/Pyke if you went for it. Really the best thing you can do is get enough MR to get those first 50'ish points of MR that have the highest scaling return... then health stack. Sure she has %HP damage as well, but that's a fairly small part of her total output. Basically I could handle her burst up until she pick up a few kills on a bad Baron fight then I was pretty much dead no matter what I built. Kind of the issue I was talking about. The only stats that I could build that would let me live through Eves entire combo "note that she wasn't even using her Ulti here" would be in the order of 5k HP and 350+ MR. That would leave me with basically zero armor. I went for the better returns on armor values vs mr values, and the higher HP pool to make Pyke Ulti less of a concern.
iDarkWind (EUW)
: Not gonna lie, I'm surprised with your level of lack of common sense. I won't bother to teach you how this game works - wich you clearly have no idea how it does. Some of the comments like yours make me think that boards should have a minimum rank to even come here to talk about balance.
Lol what part of that can you even argue with? That assassins don't generally have more kills that other classes, that assassins are solo laners, or that solo laners get more xp? Do you even League bro? Or too busy playing fortnite? Oh wait.. you are a Zed one trick. That fucking explains it. And of look.. you have more kills on your assassins on average per game than every other champion you play. Did you seriously have a point? Or you just another asshole assassin player that stands up for how "totally not op at all" they are while abusing them to climb?
: Good is subjective, alot of people I talk to that used to play agree current league is more enjoyable to play at least for us. This includes beta players and a bit newer players like me who are from season 3
Funny my entire friends list quit ages ago. About everyone I game with played league back in the day... a couple of them might hop into a game every few months.. and just rage about how shit it is, and how damage is too high.. then not play another game for several months. I can't even bribe people into coming back... lol.
: I've played since late season 3, people have gotten better at catching waves.. Look at another pro game at that time most solo laners would have easily 100+ more farm. Also, games start now about 1 minute quicker due to riot making dead early game time go away
Umm no dude that's simply not true. 7-8 CS per minute was pretty much the norm in season 1 and 2 for pro play. Even in season 3 people like Faker were still only looking at similar CS. Player skill has certainly gone up... but mostly the ease of CS'ing has gone way up as well. There is more CDR, and minions are generally easier to farm due to more consistant tower damage, pathing, and other assistance mechanics. The biggest difference are things like shutdown gold, tower plating, and higher passive gold gen. skuttles, and even lane minions themselves being more rewarding. Seriously so me ANY footage from the first 3 seasons with anything approaching current levels of gold availability. Also the items themselves are cheaper. Tri-Force used to be a 4k gold item after all.
: Skarner is a champion I haven’t seen in months other then on urf. It’s funny though because those underused champions like Ivern, taliyah, and Taric are some of the best champions in the game.
> [{quoted}](name=Soul Dealer,realm=NA,application-id=yrc23zHg,discussion-id=E0lEoAN0,comment-id=0006,timestamp=2019-11-06T22:21:58.905+0000) > > Skarner is a champion I haven’t seen in months other then on urf. It’s funny though because those underused champions like Ivern, taliyah, and Taric are some of the best champions in the game. Taric disappeared when his ulti became effectively useless. By the time it activates the entire teamfight is over.
: Yeah but eve can also get 1 shot by a tank it's pretty simple. You didnt play around the 2 seconds of time saying hey your ganna fucking die lol. It's not like that thing pops up and your dead. It even shows the direction she is
The fact that you think an Ornn can one shot anyone.. shows you have absolutely no idea what you are talking about.
iDarkWind (EUW)
: No they're not. We are not using case scenarios where the assassin is up by two levels and is 10-0 to talk about balance.
Dude assassins are solo laners.. they are ALWAYS up by 2 levels... LOL. Also they generally have more kills that every other class of champion due to their kit... so yeh they generally have a lot of kills.
: > These lines I think sum up the mentality difference between older LoL players and the new generation. It also sums up why so many of us have quit. New mentality? When did i say this is acceptable? Dont put words in my mouth. I just stated a fact. A champ with such qualities must kill tanks. > ^League 2019 folks. Even older i would say. > If Offense outscales defense and assassins can assassinate everything.... why the flippin fuck should we play tanks? This is exactly why threads like this exist. Supposedly offense outscales defense because games have to end eventually. Besides it makes sense, kinda. The game advances because they (structures and champs) take damage. Also why play tanks? Well because you need someone to be on the frontline. To keep the enemy away from the carries. Juggernauts (and other fighters) can do it to some extent. But they get highly outscaled in fights from tanks. Tanks in theory should be oke even if they fall behind in lane. Fighters have to get ahead to be useful in teamfights (with some exceptions). > Malphite at 2.27%(16th for top lane) Want to take a guess what the highest win rate Malphite top build is? You guessed it... full AP Definitely. As long as he has higher ratios than mages, he will be picked to play as a bad assassin.
I think you are misunderstanding what "scaling" means. If 5 minutes in Tank-A has a combat value of 100, and Bruiser-A has that same value of 100. Then at 35 minutes those values shouldn't be 500 and 1250. There needs to be lower damage, and more proportional damage dealt. If an ability does 15% of a health bar 8 minutes in.... it shouldn't be doing 60% at 30 minutes in if both parties are even. It just makes for these silly fast ability dump teamfights where everyone just spans shit in a general direction, and whoever has the better comp wins. Once upon a time focusing tanks was geneerally a bad idea.. but sometimes you had to due to how disruptive they were. Now you just drop'em in 3-5 abilities.. so everyone just plays front to back. Span shit on the nearest guy and clip it for a highlight reel. It's lame dude.
: > [{quoted}](name=The Bad Touch,realm=NA,application-id=3ErqAdtq,discussion-id=ix1rnlss,comment-id=000e0000000100000000,timestamp=2019-11-06T20:33:50.206+0000) > > Then maybe she...... shouldn't have those things? I mean that's basically the point being made here dude. Damage... is too high. > > Also that wasn't 1 MR item that was 1 1/2 being built into two. Again the situation in that game dramatically changed do to a single team fight. Eve went from basically irrelevant... to finishing a Void and buying Deathcap in a span of 4 minutes. The big threats up until that point were primarily Jhin/Pyke and to a lesser degree Lucian. Hell the only reason Lucian wasn't more of an issue was an early armor stack and keeping him behind in lane. > > Yes in an ideal world I'd want something like 4000 hp and 300+ MR in this situation... I'd have lived with ~35% HP remaining. I get this. What I don't understand how why champions need to be able to burst 65%+ of a tanks health without even using an ultimate. It's not like Eve is the only one doing this either. > > Tanks won't be more than Support CC bot's again unless they can actually take a few hits. > > If you have the option of a guy that can dive in,CC one or two people for 2 seconds, then die in 2 seconds, or a guy that can dive in, get a double kill then die in 1 second... which do you pick? My point was that eve would not have done so much damage if you had enough MR so that even post reductions you´d have about 100 left x) That number is what i´d call the breaking point, but Holy damn that Eve seems to have snowballed hard though. As for the state of tanks, the issue i raised at the end is the fact that we have a few ones like say Rammus, Mundo or sejuani who have these powerful defensive steroids or can easily use {{item:3193}} , this serves to make them take a ton of damage before they drop. Meanwhile some other tank like Ornn dies waaaaay faster because he doesnt have anything nearly that good, and thus we have a massive gap in tankiness between tanks which is quite a bad thing really because damage has been tuned against those really tanky ones.
Here is the thing.... I would need 342 MR to get over 100 effective MR vs an Eve. (342)(.65)(.6)-33 = 100.38 That's with {{item:3020}} {{item:3165}} {{item:3135}} and Rank 5 Eve W. It's not a realistic number to hit, and in all likelihood I'd just die to the next Q anyway. People really don't don't think about how insane some of the numbers are.
iDarkWind (EUW)
: No he is not. And surprise, surprise! Darius and Fiora are intended to invalidate the tanky Malphite. _Even tough lately it doesn't seems to be the case_
No shit... LOTS of champions invalidate tanks... That's kind of the point of saying tanks are weak. They are trash tier the moment someone picks a Bruiser top, and get shat on in the jungle by constantly being invaded and having zero dueling ability. They also just plain suck at contesting skuttles.
: So complaining about tanks 2while nunu is both a tanks and a busted jungler means.. tanks arent that weak, they are by no means strong. But they arent helplessly weak either
Nunu is one champ... not "tanks" Also I see him ran AP more than tank. Or at least a build similar to gragas.
: Thats because the jg is made up of mostly ad champs, but the few ap champs that are in the jg are pretty good. I do not remember ive seen a team with 5ad win. You normally have a brusier or tank toplane, then a mage or assassin mid, an AD or tank JG, then youve got an adc, and their support.
You sound like you haven't played much in the past couple years tbh.
: > [{quoted}](name=The Bad Touch,realm=NA,application-id=3ErqAdtq,discussion-id=XUEFeAMQ,comment-id=000d0000,timestamp=2019-11-05T15:34:49.722+0000) > > Electrocute/Dark Harvest/Arcane Comet didn't exist when Malphite was given that 1.0 ratio. > Magic Pen was limited to Runes/Boots when Malphite was given that 1.0 ratio. > There were items with 1200+ HP and items with 70+ MR in the game when Malphite was given that 1.0 ratio. > Champions like Jax/Vlad/Kayle had far more HP when Malphite was given that 1.0 AP ratio. > Atmogs was the meta when Malphite was given that 1.0 ratio. Brusiers had 3.5-4k hp. > Revive was a summoner when Malphite was given that 1.0 ratio. > Shields/heals were spamable and much larger when Malphite was given that 1.0 AP ratio. > Gold was FAR scarcer when Malphite was given that 1.0 ratio. Full builds didn't generally happen until 45-50 minutes in. > Luden's echo proc did not exist when Malphite was given that 1.0 ratio. > Liandries did not exist when malphite was given that 1.0 ratio. > Scorch did not exist when malphite was given that 1.0 ratio. > Red drakes did not exist when Malphite was given that 1.0 ratio. > > I could go on for days, but you get the idea. > > All that aside DFG and Old lich bane did exist.... BUT were nerfed to the ground/removed because of the issues with burst damage. Now we are back to the days of DFG/1.0 Lichbane levels of damage. Dgf wasn't needed to the ground, it was removed
> [{quoted}](name=Iron Rubric,realm=NA,application-id=3ErqAdtq,discussion-id=XUEFeAMQ,comment-id=000d00000002,timestamp=2019-11-07T01:11:50.247+0000) >Dgf wasn't needed to the ground, it was removed "_**were nerfed to the ground/removed because of the issues with burst damage**_" Also DFG was reworked/Nerfed multiple times before it was finally removed. How people can pick one thing out of all of that to nitpick about.. and STILL get it wrong... I have no idea.
Rioter Comments
: I dont think tanks are weak. Considering nunu was one of the most busted champs in the jungle. And before that it was sej. I think lane tanks just suck because the items suck for lane tanks
Nunu being good in the jungle has absolutely nothing to do with him being a tank. It's just a better version of Cho jungle from the last couple seasons. It's just good because of the free smite. Also that argument would be like saying "Pre nerf reworked Akali was fine... cause Diana was weak." Speaking of which... have any of you even seen a Diana in months?
: > As a tank sometimes it's difficult to build against certain team comps. In this game I was Ornn into a Lucian top that lane swapped with Jihn/Pyke. Eve was a non issue until she picked up a Quadra and collected an absurd amount of shutdown gold. ( Well shit. Thats how the game works. You cant avoid this phenomenon. Still the 2nd item when there is a major ap threat is always ALWAYS the mask. It gives good stats and a passive that works with you rather well. > Regardless of what you might think 4700 HP and 141 MR should PROBABLY bit a bit more durable than 3 non ultimate skills from an assassin. Not against someone that has a %mr shred alongside max%hp magic dmg. Im willing to be she even had void. She is designed to assassinate everything. Besides in the end, damage outscales defense. > They fact they you seem to think a Tank needs 5k hp and 300MR to live through a single AP assassins burst damage Again. The assassin in question has %MR SHRED alonside MAX%HP MAGIC DMG. There would be something very VERY wrong if such an assassin couldnt assassinate a tank. This is only exclusive evelynn.
> [{quoted}](name=Nyarlathοtep,realm=EUNE,application-id=3ErqAdtq,discussion-id=ix1rnlss,comment-id=000e000000010001,timestamp=2019-11-06T20:27:37.646+0000) > Not against someone that has a %mr shred alongside max%hp magic dmg. Im willing to be she even had void. She is designed to assassinate everything. Besides in the end, damage outscales defense. >Again. The assassin in question has %MR SHRED alonside MAX%HP MAGIC DMG. There would be something very VERY wrong if such an assassin couldnt assassinate a tank. This is only exclusive evelynn. These lines I think sum up the mentality difference between older LoL players and the new generation. It also sums up why so many of us have quit. > _"Designed to assassinate everything" > "Damage outscales defense" > "There would be something very VERY wrong if such an assassin couldnt assassinate a tank. "_ ^League 2019 folks. If Offense outscales defense and assassins can assassinate everything.... why the flippin fuck should we play tanks? This is exactly why threads like this exist. The first two tanks on the "highest play rate" list for top lane.. are Shen at 2.88% (9th for top lane)and Malphite at 2.27%(16th for top lane) Want to take a guess what the highest win rate Malphite top build is? You guessed it... full AP. Also lets be real here... Shen is only picked due to his Global ulti... you could slap it on any other kit and it would still be picked.
: > [{quoted}](name=The Bad Touch,realm=NA,application-id=3ErqAdtq,discussion-id=ix1rnlss,comment-id=000e00000001,timestamp=2019-11-06T17:39:27.934+0000) > > Here is the issue my dude. > As a tank sometimes it's difficult to build against certain team comps. In this game I was Ornn into a Lucian top that lane swapped with Jihn/Pyke. Eve was a non issue until she picked up a Quadra and collected an absurd amount of shutdown gold. (Thanks Riot for shutdown gold.) > > Regardless of what you might think 4700 HP and 141 MR should PROBABLY bit a bit more durable than 3 non ultimate skills from an assassin. > > Until tanks can actually "tank" some damage there is zero reason or ANYONE not a tank to bother with even a single defensive item. > > Why do you think items like RoA/Ryali's/Frozen Mallet have completely disappeared from the rift? The HP on them is literally just wasted gold budget. They don't add a single hit to the amount of damage you can absorb. They fact they you seem to think a Tank needs 5k hp and 300MR to live through a single AP assassins burst damage... says a lot for the state of the game. The problem with your little video is simple really. First up, Eve´s W dropped your MR to 98 or something if i recall right, then i´d guess that a voidstaff drops that to 58 which is 38% damage reduction. Her E also does max HP damage, 175 (+ 4% (+ 2.5% per 100 AP) of target's maximum health) if empowered at max rank. Assuming she was fed and had 700 AP then that´s 21.% max HP damage just from that there which when stacked with say Lichbane would enable a 1500-ish hit against a high HP target who doesnt have much MR like we saw in the video too. So the issue is that you only had 1 MR item but you should have had 2, because assassins have their damage(and builds) adjusted around the targets having a bit of resistance but not a ton of it. Well in my own opinion it´s ....unfortunate, that a tank is not really a tank unless they have something like Rammus W.
Then maybe she...... shouldn't have those things? I mean that's basically the point being made here dude. Damage... is too high. Also that wasn't 1 MR item that was 1 1/2 being built into two. Again the situation in that game dramatically changed do to a single team fight. Eve went from basically irrelevant... to finishing a Void and buying Deathcap in a span of 4 minutes. The big threats up until that point were primarily Jhin/Pyke and to a lesser degree Lucian. Hell the only reason Lucian wasn't more of an issue was an early armor stack and keeping him behind in lane. Yes in an ideal world I'd want something like 4000 hp and 300+ MR in this situation... I'd have lived with ~35% HP remaining. I get this. What I don't understand how why champions need to be able to burst 65%+ of a tanks health without even using an ultimate. It's not like Eve is the only one doing this either. Tanks won't be more than Support CC bot's again unless they can actually take a few hits. If you have the option of a guy that can dive in,CC one or two people for 2 seconds, then die in 2 seconds, or a guy that can dive in, get a double kill then die in 1 second... which do you pick?
: Well that was the worst thing I've ever read in my life congratulations Like go ahead play a full AD comp vs a Rammus and Malphite lol and if your "mOaR dAmAGeee" meme holds up
You act like that Rammus isn't going to just get absolutely shit on by some Rengar/Lee/Khazix camping his jungle 24/7, or that something like Darius/Fiora isn't going to just invalidate that Malphite. There is a reason people only play Malphite as an AP burst mage now.
: PC : SkyTech Archangel : FX-6300 3.50 GHz 6-Core, GTX 1050 Ti 4GB, 24GB DDR3, Windows 10 Pro 64-bit. ISP : Xfinity Stream software : OBS Studio
i7 4770k, GTX 1070, 240GB SSD a 2TB storage drive, 16GB DDR4, Windows 10 Home. I think I spent around $890 on it. Was pretty cheap. Went cheap as hell on a lot of components, but TBH I never saw any difference in spending more money on brand names.
: > [{quoted}](name=The Bad Touch,realm=NA,application-id=3ErqAdtq,discussion-id=ix1rnlss,comment-id=000e,timestamp=2019-11-06T05:57:01.031+0000) > > No hands down the best way to buff tanks.... is to globally lower damage. > > Cause let's be real here... https://www.youtube.com/watch?v=pebEONk7TSY is silly. Very VERY stupid of an example. Tanks do indeed have trouble tanking. However the above video is plainly wrong. Ornn has NOT mastercraft mr item. He has, from what i can guess an 55 mr item and at best merc boots. You need much more to tank evelynn late game. Evelynn also has both an mr shred and max%hp dmg in her e.
Here is the issue my dude. As a tank sometimes it's difficult to build against certain team comps. In this game I was Ornn into a Lucian top that lane swapped with Jihn/Pyke. Eve was a non issue until she picked up a Quadra and collected an absurd amount of shutdown gold. (Thanks Riot for shutdown gold.) Regardless of what you might think 4700 HP and 141 MR should PROBABLY bit a bit more durable than 3 non ultimate skills from an assassin. Until tanks can actually "tank" some damage there is zero reason or ANYONE not a tank to bother with even a single defensive item. Why do you think items like RoA/Ryali's/Frozen Mallet have completely disappeared from the rift? The HP on them is literally just wasted gold budget. They don't add a single hit to the amount of damage you can absorb. They fact they you seem to think a Tank needs 5k hp and 300MR to live through a single AP assassins burst damage... says a lot for the state of the game.
: I guess fizz, ahri, Gallo, velkoz, Syndra, gragas, morgana, neeko, taliyah, new shaco, katarina, mordekaiser, evelynn, elise, ekko, and lebanc, who each have high presence in either pro or soloq, or are really good for soloq or pro, don't exist right? AP champs are pretty good right now, stop acting like AP champs aren't being played, when they obviously are.
You rather missed the point. Sure those champions are played. But it is a rare day when more than 2 AP champions are on the same team and see a decent chance at winning in any Elo atm. While seeing teams with 4-5 AD champions win is pretty normal.
ßoro (NA)
: garen (yes another whiney thread)
Yep definitely can't do that. Hell most of the time all he does is run around looking stupid being a bad Udyr than can't jungle nearly as well.
: Do you want ppl to never ever again play an AD bruiser? AP items are already broken as hell, if there was an AP black cleaver then you'd literally have 4~5 mage/ap champs per team, mr already doesnt exist as a stat (only 30 base vs like 70+ armor + trash items) and you want that shit LOL.
We already have 4-5 AD teams. The only AP you even see these days is the occasional Ryze/Vlad top, Akali, or some random mage pretending to be a support bot lane.
: Abusive government? Hell yeah, blame away. Blaming an entire population of players because folk just don't the current state of League? That's just whiny blame throwing.
It beats being oblivious to reality. Look at the Asian market for every single MMO style game. Lots of flashy explosions, and people jumping around at Mach 5. Much difference than the typical western Arthorian/Tolkien style of games like EQ/DAoC/LOTRO. Do you really think us folks that have been playing LoL since 2009 didn't notice the sharp turn in gameplay to embrace the "flashiness" the moment Tencent when from investor to owner?
: Thunder Lord's Decree was there and that was even better for burst lol. Also full build never was 45-50 people were just worse at knowing where to farm and shit. Look at older pro play games they got fully built by roughly the same time.
Obviously you didn't play until season 6 or later. https://www.youtube.com/watch?v=6v6uz3OXkl8 40 minutes in and most people are sitting on 3 1/2 items + boots. Even the 10/4/10 Karthus was sitting on 4 items + boots. Outside of pro play most people didn't see full builds in season 1 and 2 period... or only in games that lasted around an hour or more. Thunderlords was added on Nov 13th 2015 FYI. Over 6 YEARS after some of us started playing.
: i still dont understand why i get double the ping a few minutes after starting a stream, my net is hardwired to my modem, and i get an average of 205mbps (i pay for the 175mb+ package, but get around 200+ on average). Thanks for the input.
For the record you are using a Cat5e or better cable correct? I can't tell you the number of homes I've been into that were using Cat5 or even Cat3 :x
: Why am i getting double ping when i stream, and why does the client load slower?
Sorry my dude, but it's on your end. I have zero client or lag issues on my mid range gaming PC with only 100Mb net out in BFE. I routinely Discord screen-share or record with OBS and never see above 40 ping or FPS drop. I generally have dozens of browsers tabs open (let's be real it's most likely porn) and have no issues as well. Either it's your PC, your ISP, or the software you are using to stream.
: "ashe problem is her high mobility" ????????????????
Yeah that's as far as I read as well. This is basically just spam.
: Fuck this game, I'm actually just done with the fact that you people at Riot are beyond incompetent
Cloud273 (NA)
: Buffing tanks directly is the best way to fix them
No hands down the best way to buff tanks.... is to globally lower damage. Cause let's be real here... https://www.youtube.com/watch?v=pebEONk7TSY is silly.
Cloud273 (NA)
: > [{quoted}](name=LankPants,realm=OCE,application-id=3ErqAdtq,discussion-id=ix1rnlss,comment-id=0002,timestamp=2019-11-06T02:25:35.776+0000) > > I'm of the opinion that the best way to go about this would be a general damage reduction and not just a buff to tanks. The issue isn't just tanks dying too fast, it's everything dying too fast. > > That probably ends up being a small buff to tanks overall, they may still be slightly weaker than average but they'd be better and once the game's in a more palatable place we could always go back and look at tanks/tank items again anyway. You're right but let's be honest, Riot isn't going to nerf damage. We've been begging for years and our please fall on deaf ears every time. Even if we can't convince Riot to nerf damage, let's at the very least try to make it so tanks don't die as fast.
Only thing we can do is stop spending money on them. Personally I think we need a good boycott started on Reddit. Myself I stopped giving them money in season 6.
Rioter Comments
iDarkWind (EUW)
: **Assassins** doing high amounts of damages in a small window of time ?? _That's insane_
No they are actually busted enough these days that they do high amounts of damage in a zero window of time. 0.0 second kills are the norm these days.
: Thunder Lord's Decree was there and that was even better for burst lol. Also full build never was 45-50 people were just worse at knowing where to farm and shit. Look at older pro play games they got fully built by roughly the same time.
You realize Thunderlord's was added MUCH later right? Keystones didn't exist in old "good" league.
: A rioter actually talked about this once, on the boards funnily, but you're working backwards with your logic. It's not that the Team who gets first tower is more likely to win the game, it's that the team more likely to win the game is the team that gets first tower first. Because you obviously have to be better in some aspect to get first tower. First tower is a sympton of the better team, not the other way around.
Yeh, better, right.... what you really mean here is your team comp has more DAMAGEZ. More Damagez = more skill right? Cause tower goes down 8 seconds after bot lane gets insta gibbed by double assassin/diver. Basically the "better" team = the team with the most champions getting skins pumped out every month.
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The Bad Touch

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