: Surrendering
Personally I wish it only took 3 votes to surrender. Sick of duo trolls holding games hostage. There is no coming back in League in 2019. If you are down 10-12 kills and missing an inhib to their one dead tower, the odds of you winning aren't worth the extra 10-15 minutes of wasting unfun time. You do realize that your odds of winning after losing first inhib are only 9.3%. That's not even including being further behind in gold for others reasons, like AFK's and trolls.
Sageace (NA)
: Garen planned changes coming soon to PBE
Frankly it just looks like an all around nerf to me. Unless you are building {{item:3091}} or {{item:3153}} his damage output goes way down, and he's squishier even if he doesn't. I'm sure it will be great for all 2 Garen challenger players, but it basically deletes him for everyone else. Bravo.
Rioter Comments
Zee Zone (EUW)
: > [{quoted}](name=The Bad Touch,realm=NA,application-id=yrc23zHg,discussion-id=rMMWTdBl,comment-id=000a00000002,timestamp=2019-08-07T13:53:46.351+0000) > > People with Aram accounts were banning the free list to always get the OP shit. and thus the free rotation list got expanded, problem solved (would have been way better if all champs were unlocked but "beggers can't be choosers" i guess despite it being a totally efficient suggestion and would solve A LOT pf problems but who am i to judge)
> [{quoted}](name=Zee Zone,realm=EUW,application-id=yrc23zHg,discussion-id=rMMWTdBl,comment-id=000a000000020000,timestamp=2019-08-07T14:44:02.323+0000) > > and thus the free rotation list got expanded, problem solved (would have been way better if all champs were unlocked but "beggers can't be choosers" i guess despite it being a totally efficient suggestion and would solve A LOT pf problems but who am i to judge) 20 free champs. 10 bans accounts when the 30 best aram champs unlocked. 1 free reroll per game How often do you think they were getting a non OP champ?
: > [{quoted}](name=The Bad Touch,realm=NA,application-id=yrc23zHg,discussion-id=5uJRyLIR,comment-id=0003,timestamp=2019-08-07T07:02:44.454+0000) > > I dislike it because it wastes time they could be using to fix this broken ass game. > > Between the 700 people they have working on Lore/art/story BS, and the 300 on TFT... I'm assuming that only leaves CertainlyT and Ghostcrawler left for balance. > > And it shows. Certainlyt never worked on balance to begin with (if im not horribly mistaken), only champ design. And its been _months_ since ghostcrawler has been booted from balance team
> [{quoted}](name=Aatrox Airlines,realm=EUNE,application-id=yrc23zHg,discussion-id=5uJRyLIR,comment-id=00030002,timestamp=2019-08-07T19:50:43.969+0000) > > Certainlyt never worked on balance to begin with (if im not horribly mistaken), only champ design. And its been _months_ since ghostcrawler has been booted from balance team Do you seriously think champions design and balance don't go hand in hand?
: The client lagged just as bad on my custom laptop. It had 32 GB of Ram and was designed to handle VR Production. The graphics card alone cost more than my current laptop.
The custom part is probably your issue. Bad driver installs, non stock components, OC'ing, ect ect. $50 says you could go to Walmart right now, grab an off the shelf $600 PC and it would run fine.
: > [{quoted}](name=The Bad Touch,realm=NA,application-id=3ErqAdtq,discussion-id=kEX59ndZ,comment-id=0001,timestamp=2019-08-07T06:14:19.044+0000) > > $900 off the shelf PC. Never had a single client crash or framerate issue. > > Stop buying these massively overclocked custom PC's with crap tons of funky ass drivers, or upgrade your PC from 2010 if that's the issue. Hell the client only uses 650mb of ram. That's a 1/3 of an internet browser with a few tabs open these days. 16gigs of ram is rather standard these days. > > I mean I generally have LoL, War Thunder(Or Conan Exiles), Discord, 10-15 Chrome Tabs, OBS, and Steam running and see zero slowdown or crashing. Hell it's 2019, if your OS isn't installed on an SSD and you're running 8gigs of ram or less I don't know what to tell you. I also have a great PC like you but it's a client bug not a PC issue so stop flaming em
If it was a client bug it would be millions reporting it, not the same 20-30 guys on the forums that moan about it every day.
: > [{quoted}](name=The Bad Touch,realm=NA,application-id=3ErqAdtq,discussion-id=kEX59ndZ,comment-id=0001,timestamp=2019-08-07T06:14:19.044+0000) > > $900 off the shelf PC. Never had a single client crash or framerate issue. > > Stop buying these massively overclocked custom PC's with crap tons of funky ass drivers, or upgrade your PC from 2010 if that's the issue. Hell the client only uses 650mb of ram. That's a 1/3 of an internet browser with a few tabs open these days. 16gigs of ram is rather standard these days. > > I mean I generally have LoL, War Thunder(Or Conan Exiles), Discord, 10-15 Chrome Tabs, OBS, and Steam running and see zero slowdown or crashing. Hell it's 2019, if your OS isn't installed on an SSD and you're running 8gigs of ram or less I don't know what to tell you. If i'm allowed to play Warframe on 144fps (my monitor's cap-out when it comes to vsync) on the highest graphics setting, with 0 stuttering, on the large and open-world zone of the Orb Vallis, i shouldn't have to be worried about my computer locking up and lagging out because of a shitty client that's composed of maybe 10 menu screens and a few animations. If i'm able to boot up Minecraft, a game which has never really been optimized once in it's existence, and run highest graphic settings with shaders and a high-res texture pack, i should be able to *run a basic client that does the bare minimum of what a client should do*. If i can run the GAME of league of legends on max settings, i should be able to run the CLIENT of league of legends *period* But yes, flex your *maaagical* $900 computer and tell the people that they don't deserve a client that won't make their computer shit the bed because "muh overclocked PCs", that'll sure show us for requesting the *bare minimum* of a *multi-billion dollar company with 10 years of time to maintain or fix their shit* Also, as someone who has *built* computers, you're an absolute fucking dingus. Overclocking would, if anything, make the client run *better* at the cost of computer heat. A properly cooled system **SHOULD** be OC'd if you want your money's worth.
Build a few myself bub. The difference is you seem to be having issues, and I ain't. Maybe you need to build it correctly next time. In your case it's probably driver issues.
: > [{quoted}](name=mark6028,realm=EUW,application-id=yrc23zHg,discussion-id=hvNYGr9Z,comment-id=0005,timestamp=2019-08-06T16:13:40.397+0000) > > Also: > > It's the truth. Riot always comes around with this bullshit. "oh no one wants to play these champs". > No shit people do not want to play garbage ass trash cans. Best example being old aatrox riot claimed "no one wants to play" the very moment he became even slightly viable his playrate skyrocketed so far even that he got played in LCS and he was by no means some absurd broken monstrosity. He WAS a genuinely fun champ to play. The ability to properly orbwalk and kite as a melee champ during his ult was hella fun. Ofc no one is going to play old aatrox when he was left in the gutter. Old irelia is another good example who sat at a few % playrate and the moment meta favored her or she became viable for whatever reason she had 15%+ playrate because she was genuinely fun to play. > Excuse me, did you even look at basically any stats during that time? Aatrox was a melee champion with a skill ceiling so low you had to dig to find it, and was seeing consistent high elo and professional play because it turns out with Conqueror his 2 item power spike beat every single other champion in the game regardless of skill. He had a consistently tiny playrate (~1%-3%) for most of his existence and was kept at a ~50% winrate. A change not even aimed at him comes and he becomes the best top laner and jungler bar none, and everyone suddenly pretends they always liked playing Aatrox and that he was a super healthy design. Spoiler: he wasn't healthy, and nobody wanted to play him before he was a straight up free win without any of that 'skill' or 'effort' thing other champions tend to require. Nobody gave a single shit about Mr. Glowy Dick Sword and his high skill "press all buttons and right click" playstyle until said playstyle absolved the Aatrox player of any need to learn trade windows, or timings, or basic aim, or not to go in 1v3. > > The mistake is absolutely on riot and just stomping the ground like a little child and claim "oh there is just no one who wants to play x y champs" isn't gonna do anything. Maybe then riot shouldn't have the same 20 champs being the absolute best giga broken tier champs. Why not make warwick top tier or volibear. Instead kha zix and lee sin get unnecessary buffs again like the last four years every year. Lux gets buffed... AGAIN. Fiora gets buffed AGAIN AND AGAIN despite NO ONE WANTING FIORA TO EVEN BE SLIGHTLY VIABLE but ofc fiora will be popular again the moment riot overbuffed her and made her broken tier. **Both of the champions you listed already had time as being some of the best picks in the game post rework/buffs**. Do you not remember Warwick's relaunching coming with him being a top tier tank/bruiser jungler for several patches? Or Volibear's mini rework adding a tiny knockback to E making him a incredibly potent toplaner and jungle who saw play even in high elo despite being Volibear? Their playrate still dropped after a patch or two of being a new shiny despite still being good. Face it. People don't play those champions unless they are broken, even if said champions are viable or even strong. Yorick post runes update is a perfect example; he actually had a disgustingly high winrate, but only dedicated mains were playing him still because most people don't really want to play a gravedigger instead of something cool. In the counter example, champs like Jinx or Lee Sin or Riven had and have massive playrates regardless of how strong or weak they are: Jinx even when she was a god awful ADC in the meta kept a 8%+ playrate because people just enjoy playing her even if she isn't good. There isn't anything Riot can do about people liking insane gun shooty lady and not liking a literal tree.
> [{quoted}](name=Lord Dusteon,realm=NA,application-id=yrc23zHg,discussion-id=hvNYGr9Z,comment-id=00050000,timestamp=2019-08-06T17:11:12.116+0000) > > Excuse me, did you even look at basically any stats during that time? Aatrox was a melee champion with a skill ceiling so low you had to dig to find it, and was seeing consistent high elo and professional play because it turns out with Conqueror his 2 item power spike beat every single other champion in the game regardless of skill. He had a consistently tiny playrate (~1%-3%) for most of his existence and was kept at a ~50% winrate. A change not even aimed at him comes and he becomes the best top laner and jungler bar none, and everyone suddenly pretends they always liked playing Aatrox and that he was a super healthy design. > > Spoiler: he wasn't healthy, and nobody wanted to play him before he was a straight up free win without any of that 'skill' or 'effort' thing other champions tend to require. Nobody gave a single shit about Mr. Glowy Dick Sword and his high skill "press all buttons and right click" playstyle until said playstyle absolved the Aatrox player of any need to learn trade windows, or timings, or basic aim, or not to go in 1v3. > > **Both of the champions you listed already had time as being some of the best picks in the game post rework/buffs**. Do you not remember Warwick's relaunching coming with him being a top tier tank/bruiser jungler for several patches? Or Volibear's mini rework adding a tiny knockback to E making him a incredibly potent toplaner and jungle who saw play even in high elo despite being Volibear? Their playrate still dropped after a patch or two of being a new shiny despite still being good. > > Face it. People don't play those champions unless they are broken, even if said champions are viable or even strong. Yorick post runes update is a perfect example; he actually had a disgustingly high winrate, but only dedicated mains were playing him still because most people don't really want to play a gravedigger instead of something cool. In the counter example, champs like Jinx or Lee Sin or Riven had and have massive playrates regardless of how strong or weak they are: Jinx even when she was a god awful ADC in the meta kept a 8%+ playrate because people just enjoy playing her even if she isn't good. There isn't anything Riot can do about people liking insane gun shooty lady and not liking a literal tree. Old Sej, Old Aatrox, Old Old Old Old Old (how many of these do I need) Ryze, Old Galio, Old old Swain, Old Irelia, Old Fiora, Old Akali, Old Old Taric and Old Taric, Old Sion, ect were probably some of my favorite champions. Nearly every rework for me has been less run to play. I prefer simple champions because I don't have the worlds best motor skills due to an injury. I enjoyed being able to focus less on micro, and more on macro. League used to be a strategy game. More it's whoever finger rolls rewq the fastest. It's hard to much care about the game anymore when all my champs got deleted.
: is multiboxing against the rules? I'm legit curious
: You build full damage obviously because if she’s dead she can’t hurt you, I thought this was pretty good solution
> [{quoted}](name=Polaris I,realm=NA,application-id=yrc23zHg,discussion-id=2rcaEenK,comment-id=0005,timestamp=2019-08-07T13:24:48.047+0000) > > You build full damage obviously because if she’s dead she can’t hurt you, I thought this was pretty good solution Sums up seasons 7-9 pretty well.
Zee Zone (EUW)
: > [{quoted}](name=Aletheiacracy,realm=NA,application-id=yrc23zHg,discussion-id=rMMWTdBl,comment-id=000a,timestamp=2019-08-02T23:06:29.511+0000) > > Bans in ARAM is just bad. It's been mathematically proven that it's no longer ARAM when you get to filter through 20 champions on each team. So you're telling me that after removing 10 champions (ignoring overlapping bans, 1 ban per player * 10 players = 10 bans max) from 144 leaving us with 134 isn't random enough? "no i'm talking about the rotating free champion list" You'd be lying to yourself if you say that most people don't have champions out of the free to play list resulting in more champions. And even if that wasn't the case, you want to punish the legit players in favor of what exactly? You're acting like ARAM only account's don't exist. The only people that rallied against bans in aram are either owners of said accounts or onetricks who got their champion banned alot.
> [{quoted}](name=Zee Zone,realm=EUW,application-id=yrc23zHg,discussion-id=rMMWTdBl,comment-id=000a0000,timestamp=2019-08-03T09:10:26.478+0000) > > So you're telling me that after removing 10 champions (ignoring overlapping bans, 1 ban per player * 10 players = 10 bans max) from 144 leaving us with 134 isn't random enough? > > "no i'm talking about the rotating free champion list" > You'd be lying to yourself if you say that most people don't have champions out of the free to play list resulting in more champions. And even if that wasn't the case, you want to punish the legit players in favor of what exactly? > You're acting like ARAM only account's don't exist. > > The only people that rallied against bans in aram are either owners of said accounts or onetricks who got their champion banned alot. People with Aram accounts were banning the free list to always get the OP shit.
: I find it unfair that we still have dodge timers
Personally I'd like to see more severe dodge timers. 30 minutes, 1 hour, 4 hours sounds good to me.
Tarquin96 (EUNE)
: 80% of all player say client is thrash, you got lucky that it works for
Mind showing me the list of these 80%? Cause I see maybe 10 people a day complaining about it, out of millions. I'd put money on most of the issues being outdated hardware, incorrectly installed drivers, bad memory, overly severe overclocks causing instability, failing to update, and a host of other things of that nature. I'm running a rather basic setup. i7 8700 16GB of ddr4 gtx 1070 240GB ssd 1TB mechanical drive windows 10 home stock clocks on everything, no 3rd party firewalls or AV software, no graphics performance tweaking, all updates in order Never had an issue.
Snowbrand (EUW)
: Why can't riot just nerf Aatroxs numbers, instead of his mechanics?
puwokpl (EUNE)
: Creative buff to Aatrox
Sure. Right after you remove death's dance as an item.
: Leaver Buster 20 min for Bug in Client Please Riot Stop Punishing for Client Bugs!
: Why not just keep legacy cursor?
The moment the cursor is removed I quit. I tried the new one for 2 weeks and absolutely could not deal with it.
: > [{quoted}](name=The Bad Touch,realm=NA,application-id=yrc23zHg,discussion-id=5uJRyLIR,comment-id=0003,timestamp=2019-08-07T07:02:44.454+0000) > > I dislike it because it wastes time they could be using to fix this broken ass game. > > Between the 700 people they have working on Lore/art/story BS, and the 300 on TFT... I'm assuming that only leaves CertainlyT and Ghostcrawler left for balance. > > And it shows. THe people who work on lore/art/story are not specialized in programming, networking etc. They do ... guess what.. art, they are writers, artists, they have no knowledge on the IT part Ghostcrawler isn't anymore in the balance team and neither is certainlyT the team for tft is different for the lol team
> [{quoted}](name=Musashi Yamato,realm=EUNE,application-id=yrc23zHg,discussion-id=5uJRyLIR,comment-id=00030000,timestamp=2019-08-07T09:17:14.442+0000) > > THe people who work on lore/art/story are not specialized in programming, networking etc. They do ... guess what.. art, they are writers, artists, they have no knowledge on the IT part > > Ghostcrawler isn't anymore in the balance team and neither is certainlyT > > the team for tft is different for the lol team Do you understand what money is? The more people they pay for this nonsense, the less people they pay to fix shit. It's not that hard to understand.
Madz (NA)
: Current Jungle Problems and PLEASE NERF ASSASSINS
This video made me go play a Xin game where I got red then ganked 4 times... Won.... Lotta fun.
: Ezreal needs help
To make EZ good in solo queue it would break him in Pro play. Riot isn't going to let that happen.
vthief (NA)
: Riot you dun oof'd
: how to hit a 7 sphere ult as syndra?
Be a lot easier to just WQREW on a Leblanc. Kills faster and safer. Also totally not possible to do with a single mouse button. "cough"
: new pantheon feels somewhat weaker in lane then older one....
Ehh just another write off for me. Like every other rework.
: > [{quoted}](name=The Bad Touch,realm=NA,application-id=3ErqAdtq,discussion-id=vt4MIlZa,comment-id=00010001,timestamp=2019-08-07T07:04:03.293+0000) > > He has the highest win rate in League across all Elos. > > 55.6% as support. Lmao tahm is literally the worst support at this moment
Actually I had my filter set wrong. He's 55%+ in Plat+. So basically... he's good.. if you're good?
: all of this because he's been used as a walking zhonya's in pro play
He has the highest win rate in League across all Elos. 55.6% as support.
: I hope TFT fails
I dislike it because it wastes time they could be using to fix this broken ass game. Between the 700 people they have working on Lore/art/story BS, and the 300 on TFT... I'm assuming that only leaves CertainlyT and Ghostcrawler left for balance. And it shows.
: So about Eve...
League no longer has build diversity in any champions. Frankly they should just remove runes and items entirely, and just replace it with Power Levels.
Manxxom (NA)
: Can we keep this global malphite ult glitch for a patch?
I still haven't figured out what a meme is.
cuurtnye (NA)
: trash client.
Never had a single issue out of this one... so it isn't the client. You probably just have a funky PC setup.
UnityOE (NA)
: Literally none of those champs can go top except Mord, and Blitz from what I've seen. And Illaoi is a top-laner.
It's a 5v5 game man.... don't feed in lane.... Dodge her E, farm, and just keep doing that. Once team fights start any of the above counter her.
: Auto Filled to Duo's Role
Pretty simple. 3 Mid/ADC's(whichever order) were all that matchmaking found. Probably because it's a popular pick and there are a billion of you guys. There were no top's queued, because top is cancer at the moment. The support queued Mid/Support, or ADC/Support. One of you was going to get filled. It just happened to be you, or maybe they both had autofill protection and it HAD to be you. This will happen most often when you duo with 4 non overlapping, non support roles.
Yellfus (NA)
: What abilities and champions would be considered broken.
FSRER (EUNE)
: I just love this contrast Riot is having You have the music,design and story developing teams doing an excelent job at keeping the game fresh and interesting And then you have the balance team throwing all the other team's work in the trash by their horrendous balancing choises.
Personally I wish Riot would lay off half of the art/lore/story team and use that money to hire some better game designers. I couldn't give a rats ass about who which characters brother is, backstory, or any of that crap. I also haven't bought a skin since season 5 as all the new skins are just obvious cash grabs, half of which don't even look like the same champion. Graphics also just don't mean a damn thing to me. Personally I preferred the old SR and old UI. Now it just looks like a more pastel WoW with Chinese cash shop Asian MMO characters dashing about.
Barkley (NA)
: Numbers tweaks aren't gonna fix support lux.
Yeh you're just being silly. Lux has terrible mana issues.
EtheI (NA)
: everyone is tired of your client
$900 off the shelf PC. Never had a single client crash or framerate issue. Stop buying these massively overclocked custom PC's with crap tons of funky ass drivers, or upgrade your PC from 2010 if that's the issue. Hell the client only uses 650mb of ram. That's a 1/3 of an internet browser with a few tabs open these days. 16gigs of ram is rather standard these days. I mean I generally have LoL, War Thunder(Or Conan Exiles), Discord, 10-15 Chrome Tabs, OBS, and Steam running and see zero slowdown or crashing. Hell it's 2019, if your OS isn't installed on an SSD and you're running 8gigs of ram or less I don't know what to tell you.
UnityOE (NA)
: Why in God's name does Illaoi do so much damage?
Because if you dodge her E she does zero damage? https://imgur.com/JdVqmF2 I mean with champs like {{champion:82}} {{champion:268}} {{champion:18}} {{champion:12}} {{champion:432}} {{champion:90}} {{champion:19}} {{champion:5}} {{champion:72}} {{champion:53}} {{champion:555}} {{champion:412}} {{champion:111}} about I really don't see the issue.
DUDE BRO (NA)
: It's the way the game is designed. Bruisers have access to tankiness+damage, making them hard to kill. Mages have access to tankiness+damage, making them hard to kill. ADC's have access to damage, making them easy to kill. They don't get much tanky options, so lifesteal helps them stay in fights. Mages already have the option to build quite tanky, that's why they have limited spell vamp items. It's also why the very few bruiser mages have built in shields or heals. If you removed lifesteal they'd have to give more tankiness to ADC crit items, and then you get these ranged bruisers. If they added more spell vamp, they'd need to remove the tanky mage items, but then they all become glass cannons who 1-shot people and then die right after.
Right because {{item:3111}} {{item:3071}} {{item:3812}} {{item:3053}} {{item:3065}} {{item:3026}} isn't a thing. And neither is {{item:3111}} {{item:3074}} {{item:3071}} {{item:3813}} {{item:3053}} {{item:3026}} and neither is {{item:3111}}{{item:3078}} {{item:3053}} {{item:3812}} {{item:3091}} {{item:3026}} All those builds are a bitch to actually kill and do a ton of damage.
GigglesO (NA)
: Remove Lifesteal
They really just need to bring back a version of Will of the Ancients... but slap mana on it and reduce CDR to make it less viable on Katarina/Akali/Vlad. Maybe {{item:3113}} +{{item:1027}} +{{item:1026}} + 1050g (3100g) Total stats 80 AP 10% CDR 300 Mana 10% Spell Vamp 5% Move Speed. Or {{item:3113}} +{{item:1027}} +{{item:1058}} + 950g (3400g) Total stats 100 AP 10% CDR 300 Mana 10% Spell Vamp 5% Move Speed. Less attractive to most Gunblade users, but desirable to mages looking for sustain.
: No way, she's balanced for pro play, immobile, squishy, relies on her high range (which you just won't use unless you practice enough and learn to attack move) and passive. No E ability because no one will look at their map, relies on support to peel/keep you alive, you need a team to follow up if you hit an arrow I think in low elo I would not play bot lane at all, but I think Lucian is really good for low elo if you have to use an ADC He punishes mistakes really hard, his build is quite resilient for an ADC, he's mobile, lots of burst, definitely a good champ
TBH the best ADC from Iron to Gold is MF. Low skill cap, punishes placement, wins objectives. Even if you get stomped early finish 2 items and hit R and can still get a damn penta.
: Pantheons kit could be better
Agreed. Panteon W needs to be a dash that collides with terrain. I mean he's not doing bad how is currently is and this straight up buffs every single skill. He's going to hit 54%+ WR as is within a month of rework.
: Master Yi Runes
Lethal tempo honestly isn't all that amazing on Yi. It sounds great on paper but if you look at it's uptime during your ulti window compared to Conq it falls well short. At max level Conq will stack in 2 auto's and a q, which will take you less time to do than lethal tempo, but for the sake of argument lets say both take 1.5 seconds. Highlander at that point has 12.5 seconds remaining. Lethal tempo gives master yi around 1.36 attacks a second during that duration. or a total of .58 attacks per second over the duration of highlander assuming you popped it on first contact. That's a 23% damage buff is a straight out tow to toe with zero wasted time. Conq gives you 40 AD, coverts 8% to true damage, and heals you for that extra 8%. So over the duration it adds an average of 35.7 AD + tank shred + self healing. Here is the real kicker though. Where Conq blows Lethal Tempo out of the water is in usability. Yi will NOT be able to make use of those extra attacks unless the person he is attacking stands perfectly still. He's a melee so has to chase. Even with flawless orbwalking I'd expect to see no more than half of it's actual effect happening. Conquer has much less of an issue chasing because the slower attack speed, yet more damage per hit make it easier to follow. Also Conq increases your Q damage, better damage vs tanks, and what amounts to a free vamp scepter. The only time Lethal tempo might be better is if they have a team with lots of magic damage and you plan to build Wit's End. It's pretty strong into stuff like Gragas/Nunu/Maokai/Diana/Mord/Galio/Ect. Basically any melee range AP champ.
: Stop putting new accs in low gold mmr.
> [{quoted}](name=Kurskaya,realm=NA,application-id=3ErqAdtq,discussion-id=ndqtwRZF,comment-id=,timestamp=2019-08-07T01:18:39.927+0000) > > Gold 3-4 has felt like a coin flip for the most part. For many of the games it seems it's whoever gets the unranked player on their team doesn't win. > > In addition to that, I recently had a game with a 40% win-rate silver 2 adc was matched with a gold 3 adc main, and the silver wasn't dued with anyone. Why cant they put people where they belong. Frankly because a lot of people quit, so less people to match people with. According to op.gg we are down to 12m players ranked Bronze or above globally. Only 1.5M in the NA region. Figure the average league player only plays ranked for less than an hour a day.... hell we'll call it an hour. The average is 62.500 people on at any given hour, likely split more one sided during weekday prime time. Still don't expect to see much more than 100,000 people on at any given time. Gold 3 makes up only 7% of the population. so at most 7000 gold 3 people on during prime time. Average game is around half an hour, and average queue is only a minute or 2. Figure 1.5 minutes. So at any given time that's only 350 people in queue, or 35 games worth. People complained about being auto filled so the system tries to match outside that range before autofilling. Solo lanes and jungles are the most popular roles, followed by ADC and support. Figure around a 10/9/8/7/6 weight scale. Now figure in that fact that bot lane is the most common duo queue, so ADC is even more rare to be solo queuing. So what you have is likely an auto filled support being forced to match with an ADC that likely isn't available. If 1/3 of all bot lanes are duos that shifts the weight even further into matching outside the G3 range. Long story short all of these works out to around 1 in 20 games the system has to dip lower for an adc pick. You likely had an enemy team that looked like S1/G4/G4/G4/G3 and you team was more like S2/G4/G4/G5/G2 with the support being the G2. Supports tend to be higher Elo just because higher elo players are more likely to support. Personally I think they could fix all of this by enforcing a system that matches like Division ADC's and Supports that queue solo. That would prevent those random lower ELO adc games. A less skilled ADC generally screws 2 people instead of just one unlike other roles. I kinda feel the same way about jungles myself. I don't think teams should be matches where the jungle is more than 1 division off from the others. Jungle just has too much game presence to match a S2 Jungle vs a Gold 3 jungle. Mid and Top can usually get away with it by just giving up farm and playing safe. A farmless ADC or an gankless jungle might as well be AFKs though.
: > [{quoted}](name=The Bad Touch,realm=NA,application-id=3ErqAdtq,discussion-id=51zEKIY4,comment-id=0000,timestamp=2019-08-07T01:11:20.343+0000) > > Can she reliably build {{item:3142}} {{item:3147}} ? I don't know can she?
Tried it. https://imgur.com/ZhNot2Y Game ended before I finished Duskblade. :/ TBH Ghostblade felt pretty solid on her with the W poke, slow, and arcane comet. Not going to be an effective late game build, but it's strong early for sure.
NY64 (NA)
: Why is Tahm Kench getting nerfed in 9.16
Because even after nerfs he has the highest win rate in league? He's above 55% as support.
BigIdea (NA)
: Why are ults targeted at isolated units rather than casted optimally?
For the same reason they sent 5 Shermans after a Panzer. It ain't what you need, it's just what you got.
Barkley (NA)
: You have a different definition of "reliably" than I do.
It sad if I kinda wanna try it now? lol {{item:3508}} {{item:3142}} {{item:3147}}
: Can I use Ashe to reliably Climb in ranked?
Can she reliably build {{item:3142}} {{item:3147}} ?
JPlayah (NA)
: Buff Kassadin
Mord can't get to backline without flash R, and then even that get completely countered by a QSS or just dipping LoS. So stats don't mean a lot when just just waddling around being merc'd. A 3 item Kass will dumpster delete a fed ADC with no issues. Simply put if Kass got a .4 AP ratio on his autos... his hard counters would just get Lichbane melee'd down. That's a no go. As it stands he has both excellent mobility and burst. Plus compared to AD assassin's is significantly tougher. He doesn't need DPS as well as his burst. Honestly I'd like to see Kassadin lose some CD on his R for a lower Q CD and better base mana regen. Would weaken his late game slightly, but make getting through lane a more common event.
: neeko q on 5 people. keenen ult. fid ult. anni ult on 5 people and the bear that attacks people for 45 seconds. Karthus ult as long as the enemies dont immunity frame it. Fizz 5 man R. I mean pretty much all mages tbh. Xeraths ult is a good one if you hit 5 targets 5 times you get 7k base damage and 10.75x ap I mean there are a lot of teamfight mages Rs. Oriannas 5 man R is more likely to do more damage than brands. Veigars W does more damage most of the time. Do you see the problem? AOE spells that hit multiple targets have HIGH THEORETICAL DAMAGES. Thats a shocker. I mean Kennens ult has a damage of around 9k base damage and 15x ap ratio if we factor in shaco ult and wukong clones being damaged racking up bonus damage stacks of kennens R, im assuming the damage from ONLY the 5 real players but the clones buff his Rs stacking allowing ticks to hit harder. THen his W and E are also aoe, and he can easily r then w for like 4k damage, then wait 1 tick for everyone to be stunned so he can E through them all. Kats R hits lika truck, and her passive daggers too. Brands R is an aoe thats not aoe, and suffers much like fids bird bomb. Sure if it hits the same guy multiple times and they all stand together for the full duration it can be really powerful. But if velkoz Rs your entire team after hitting his E on them all and a w proc, he can also get ridiculous values.\ ------------- Infact Fizz r base damage on full range R is 500, on 5 people thats 2500 damage plus 1.2x ap to all 5 equals 6x ap at 1k ap thats 8.5k damage to all enemies hit. Oh and his E would also do like 3 to 4k damage from that 5 man stun.
Literally zero of your examples are even in the same ballpark. You seem to be ignoring brands passive.
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The Bad Touch

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