: **When will you guys start doing your job? I mean, here on boards, when someone reports a bug, your job is to fix it. Here is some posts of milion that is posted about 1 month ago for Rengar's missing VFX's , SFX's , bugs, etc, but riot doesn't give a F""K about those things. **https://boards.na.leagueoflegends.com/en/c/bug-report/384iYgWj-rengar-missing-particles-sfx** **https://boards.na.leagueoflegends.com/en/c/bug-report/BvG53ArI-nighthunter-rengar-2-missing-vfx** **https://boards.na.leagueoflegends.com/en/c/bug-report/ZRnq7AA2-what-happened-to-rengar-vfx-fixes-for-93-also-new-rengar-bugs** **https://boards.na.leagueoflegends.com/en/c/bug-report/rze5T97j-some-rengar-bugs-that-should-be-fixed-cuz-affect-his-gameplay-so-much** It really hurts me when i see that Riot hates the champ that im maining and playing everyday. When someone posted "bug report" about Yasuo's missing particles and sounds, riot instantly reacted to that posts and start doing a fixes , but for Rengar nothing... You guys are updating rengar 2 years(since his s7 assasin rework, that his ultra nerfs, then revert, then fixing some VFXs, but you still didnt finished in fixing these VFX but ok..) AND still he is not in perfect state, a lot of bugs that YOU guys maked it ,after trying to update or fix something... **START** **DOING** **YOUR** **JOB** **RIOT** **PLEASE**
> [{quoted}](name=Ctrl Alt Rengâr,realm=EUNE,application-id=ZGEFLEUQ,discussion-id=eHGdgA3h,comment-id=0072,timestamp=2019-03-19T20:33:28.512+0000)When will you guys start doing your job? I mean, here on boards, when someone reports a bug, your job is to fix it. I'm not a Riot employee, and I'm *especially* not a member of their programming team. It's definitely not my job in any capacity. That said, I do know that bug reports are looked at by Riot, but I can only guess at why any given bug isn't fixed in a given timeframe.
: If the dude is 0/7/0 then why am i waisting time in a game with a troll? Oh right...so I have to sit here so I dont get banned for leaving...then I get pissed because the dude is still feeding and now Im tilted and calling him out on it....but you ban me...that makes zero sense. so what is your recommendation for having to put up with trolls every single game? oh you dont have one. right. Maybe you should work on fixing your broken ass punishment system and spend less time trying to council people. Because I have 6 doctors I see for that, You aren't qualified for it.
> [{quoted}](name=Ablindoldlady,realm=NA,application-id=ZGEFLEUQ,discussion-id=eHGdgA3h,comment-id=002400000002,timestamp=2019-03-19T18:55:42.675+0000)Maybe you should work on fixing your broken ass punishment system and spend less time trying to council people. Because I have 6 doctors I see for that, You aren't qualified for it. You wouldn't want me fixing the system -- I'm a board volunteer, not a Riot employee. :)
: So if r%%%%% is to offensive can I call them morons? What can I call them? give me something that I can label them with in chat so that everyone knows they are inting, playing selfish, playing like their high on drugs, and/or they have a live animal running around on their computer desk; SO that people can start focusing on them and realize hey...we need to ff at 15 because this is a 4v6 game.
> [{quoted}](name=Ablindoldlady,realm=NA,application-id=ZGEFLEUQ,discussion-id=eHGdgA3h,comment-id=000d0000000000000001,timestamp=2019-03-19T18:59:07.791+0000) > > So if r%%%%% is to offensive can I call them morons? What can I call them? give me something that I can label them with in chat so that everyone knows they are inting, playing selfish, playing like their high on drugs, and/or they have a live animal running around on their computer desk; SO that people can start focusing on them and realize hey...we need to ff at 15 because this is a 4v6 game. Anything you say with the goal of insulting other players like this is not okay, and could lead to punishment.
Jun Long (NA)
: Dear Riot, I am interested in game design. What should I expect?
So I'm not a Rioter, but I can answer some of these questions! >Do you guys do both coding and art, or is it more of only one thing that a person focuses on? In most studios (Riot included) people will focus in a specific area. It's great to be a multi-threat, but for the most part a major studio will have fairly significant divisions between work: even an artist will be specifically a concept artist, or a texture artist, or a character artist, etc. For smaller studios you'll find more overlap, and there are definitely roles where it's *really* helpful to have talents that spread across disciplines. A 3D modeler may want to be a decent texture artists, for example, a gameplay designer benefits 3D modelling experience (in certain genres), and a game designer benefits from scripting knowledge. >With music, is there an orchestra or is it digital for the most part? Depends on the budget and the size of the studio. At Riot, I believe they use live orchestras, but they do mix in digital instruments, sound editing, and other weird stuff (there's an article somewhere on how they built a homemade percussion set for Ekko's theme that's floating around the internet somewhere). >What kind of coding does it demand? Is it very difficult or does it get easier by time? Depends on your role! A lot of big industry games are in C++, but it's far from 100%. Additionally, multiple languages go into the supporting infrastructure, and designers may script in existing or even proprietary languages based on the company, game, and their role. >Do you guys have fun? Every Rioter I've met seems to enjoy the job, and the entire place seems like a lot of fun. Individual perspectives on the job/environment almost certainly vary, but overall it seems that the answer is "yes." >Do you need a degree in game design or can you have a computer science one? You actually don't need *either*! In game design these things can help (especially if you're going for a programming job), but the real test is simply proving you know what you're doing. There are definitely disciplines (like gameplay design or mechanics design) where the most important thing is a healthy dose of creativity combined with a heaping serving of analytical ability. >Do you get exposed to storyboarding/plot building? Almost certainly. I believe that designers are hooked into a lot of that, because they're creating characters who need to live and breathe in an evolving world. Not knowing where that world is headed makes it hard to nicely fit someone into it.
: WHY ISNT MY C++ CODE WORKING THE WAY IT SHOULD
So this has a few issues: 1. Making it so you don't collect effectiveness and potency loss separately makes things confusing. I'd recommend one sentence per input, rather than two lines. Ask for one, check it, ask for the other, check it. 2. You don't technically need to set your variables at the start because you reset them each time the **do** loop increments. Not actually a huge deal though. 3. You do some really weird ordering things here. Calculating drug potency loss before you check your input means that you only get the output if the input is correct the *first* time. 4. You use a ton of if statements when else-ifs could be sufficient. If **drug_potency_loss < 0** is true, you don't need to check it against **>100** as well -- it can't be both. 5. You then run another check on all the variables you just checked, for reasons I'm not sure of -- you already know your variables are valid before you bring the drug effectiveness. 6. You don't validate your loop input to continue, so entering anything other than 'y' or 'yy' causes an infinite loop to emerge. There may be more, but that's what a quick look showed.
: WHY ISNT MY C++ CODE WORKING THE WAY IT SHOULD
When putting code up for review, it's always a good idea to start with a few things: 1. The purpose of the program, with as much specific detail as possible. 2. What *should* happen. 3. What *is* happening. ---------------------- That'll help when we try to look into your code.
: Hi, I recently received a 14 day suspension and the chat log I got was what I have posted below. I'm very certain there has been a mistake for my suspension. If you look at the game chat file, the other team members wanted us to report on one of their team members. To his statement I asked if he was called a racial slur, in this case the word "%%%%%%" to which I would definitely report the player. A game later I received the suspension notice. Now if you look at the chat log I did not call anyone a racial slur, but simply asking the other team member if they were called a racial slur some how led me to the suspension. Below is my chat log. I would greatly appreciate it if someone can clarify why this chat led to my suspension rather then the other team member that the other team wanted reported? Game 1 In-Game But Plugs: why did they call you a %%%%%%? But Plugs: if they did you let me know and i will report those son of bitches But Plugs: he called you a %%%%%%? But Plugs: consider him reported if he did good sir
> [{quoted}](name=But Plugs,realm=NA,application-id=ZGEFLEUQ,discussion-id=eHGdgA3h,comment-id=0071,timestamp=2019-03-18T22:07:32.553+0000)Now if you look at the chat log I did not call anyone a racial slur, but simply asking the other team member if they were called a racial slur some how led me to the suspension. Below is my chat log. I would greatly appreciate it if someone can clarify why this chat led to my suspension rather then the other team member that the other team wanted reported? Racial slurs are considered to be *zero tolerance* language, meaning they are not acceptable in *any* context -- including this one. It's worth sending in a ticket to Player Support, who *may* be lenient, but you should never repeat another player's rule-breaking activity or chat.
: > [{quoted}](name=The Djinn,realm=NA,application-id=A7LBtoKc,discussion-id=A8F8ArAw,comment-id=002500000000,timestamp=2019-03-15T19:43:51.905+0000) > > That does seem like a reasonable trade, given that then using the speed boost to position for the pull has a more meaningful downside. The idea of sustained AP Bruiser Blitzcrank does -- I will admit -- have a certain appeal. > > I'm not sure how much that would help -- with a 1.13% AS growth per level and a 60% AS boost, Blitzcrank gets to about 1.125 AS per second, which means that unless he's building attack speed he's not really stacking this thing on more than one target with anything short of his auto-attack reset anyway (there will only be a slight overlap with his W maxed out if he's never out of melee range with his target and making every attack as soon as possible). While the stacking is nice for the burst, it doesn't really help the weirdness of his auto-attack boost in the first place, save that it stops him from missing the stack application due to the stack still being there when the next hit lands. > > For reference, I *do* think the stacking is a nice idea, but I worry it adds to the burst (Auto+E for instant double stacks with the 60% AP ratio) without doing much to make the AS component feel good or cohesive. The burst is a genuine concern, and something we're gonna have to monitor once we get enough games on the champ. As always, we'll keep an eye on it and do our best to keep it in line.
> [{quoted}](name=Riot Maxw3ll,realm=NA,application-id=A7LBtoKc,discussion-id=A8F8ArAw,comment-id=0025000000000000,timestamp=2019-03-15T19:51:20.178+0000)The burst is a genuine concern, and something we're gonna have to monitor once we get enough games on the champ. As always, we'll keep an eye on it and do our best to keep it in line. I figured! Appreciate you taking the time to pop in and chat with everyone here. One last thought -- given this is *almost* a mark system currently, it might be interesting to do something like Blitzcrank's current longer window where every 2 seconds or so he strikes targets marked by his auto-attacks (and removes the marks), and targets with more marks take additional damage. You'd extend the kill window against AP Blitzcrank (and maybe give people with mobility time to escape the kill zone), and AS would feel better as you'd sometimes get two-mark procs instead of one-mark procs. The added gameplay complexity might not be worth the cost though, even if it does make the W a bit more appealing as a combat tool. Either way, looking forward to experimenting with the changes!
: > [{quoted}](name=The Djinn,realm=NA,application-id=A7LBtoKc,discussion-id=A8F8ArAw,comment-id=0025,timestamp=2019-03-15T18:01:20.554+0000) > > Awesome stuff, and very straightforward (in a good way). That said, a bit of feedback on areas where I'm seeing potential concerns. > > One concern here is that there was always been a gimmick of AP-burst Blitzcrank, and I worry about this increasing that by adding another *reliable* damage proc in laning, since you can now be sure that burst lands where you want it to -- and keep it up once per second. > > It also synergizes oddly with Blitzcrank's unusual attack speed boost, as attacking faster is meaningless to the effect unless you happen to be within easy melee range of *multiple* targets (which is strong for farming, but Blitzcrank is traditionally not a solo laner or farmer), especially since he already has an auto-attack reset if he needs it. At any point did you consider whether or not power could be cut from Blitzcrank's attack speed boost to give him something that fits a bit more into this pattern? My suspicion is the niche case for being able to hit multiple targets within a 1 second timer is not sufficient to pull the AS boost away from its use mostly as a positioning tool that often ignores the AS boost entirely, unless the proc automatically refreshes itself in some way to give you meaningful time to move and attack multiple targets while still keeping damage on your primary target. > > I assume you already hit most of these points internally, but I'd love to hear a bit of your thoughts on the matter. Thanks so much for the open communication! It's possible that AP Blitz is going to be a lot stronger, but he still needs to stay in melee range for an extended period of time to get the procs off. I agree on the odd synergy; I think I'm going to add in an extra system that lets blitz 'queue up' one stack of the passive.
> [{quoted}](name=Riot Maxw3ll,realm=NA,application-id=A7LBtoKc,discussion-id=A8F8ArAw,comment-id=00250000,timestamp=2019-03-15T19:30:21.794+0000)It's possible that AP Blitz is going to be a lot stronger, but he still needs to stay in melee range for an extended period of time to get the procs off. That does seem like a reasonable trade, given that then using the speed boost to position for the pull has a more meaningful downside. The idea of sustained AP Bruiser Blitzcrank does -- I will admit -- have a certain appeal. > I agree on the odd synergy; I think I'm going to add in an extra system that lets blitz "queue up" one stack of the passive. I'm not sure how much that would help with the cohesiveness of the AS -- with a 1.13% AS growth per level and a 60% AS boost, Blitzcrank gets to about 1.125 AS per second, which means that unless he's building attack speed he's not really stacking this thing on more than one target with anything short of his auto-attack reset anyway (there will only be a slight overlap with his W maxed out if he's never out of melee range with his target and making every attack as soon as possible). While the stacking is nice for the burst, it doesn't really help the weirdness of his auto-attack boost in the first place, save that it stops him from missing the stack application due to the stack still being there when the next hit lands. For reference, I *do* think the stacking is a nice idea, but I worry it adds to the burst (Auto+E for instant double stacks with the 60% AP ratio) without doing much to make the AS component feel good or cohesive.
: Then please explain why I was immediately banned false positive for one game of "intentional feeding"
> [{quoted}](name=A Real Troll,realm=NA,application-id=ZGEFLEUQ,discussion-id=edn3aJZa,comment-id=0003,timestamp=2019-03-15T18:51:02.853+0000) > > Then please explain why I was immediately banned false positive for one game of "intentional feeding" Probably because the game that was detected had enough flags that the system was very confident. A good example of precisely *why* it can be problematic when this sort of thing happens too quickly.
: Why is it people keep claiming that the automated reporting system works?
Because for the most part it does. It just errs on the side of not punishing innocent players and, because people trying their base can often make stupid decisions or have bad games, it's far slower at detecting gameplay-based toxicity than we'd all like. In short, it is *very* accurate, but sometimes *frustratingly* slow.
: Blitzcrank Changes Heading to PBE
Awesome stuff, and very straightforward (in a good way). That said, a bit of feedback on areas where I'm seeing potential concerns. One concern here is that there was always been a gimmick of AP-burst Blitzcrank, and I worry about this increasing that by adding another *reliable* damage proc in laning, since you can now be sure that burst lands where you want it to -- and keep it up once per second. It also synergizes oddly with Blitzcrank's unusual attack speed boost, as attacking faster is meaningless to the effect unless you happen to be within easy melee range of *multiple* targets (which is strong for farming, but Blitzcrank is traditionally not a solo laner or farmer), especially since he already has an auto-attack reset if he needs it. At any point did you consider whether or not power could be cut from Blitzcrank's attack speed boost to give him something that fits a bit more into this pattern? My suspicion is the niche case for being able to hit multiple targets within a 1 second timer is not sufficient to pull the AS boost away from its use mostly as a positioning tool that often ignores the AS boost entirely, unless the proc automatically refreshes itself in some way to give you meaningful time to move and attack multiple targets while still keeping damage on your primary target. I assume you already hit most of these points internally, but I'd love to hear a bit of your thoughts on the matter. Thanks so much for the open communication!
GHxOxST (NA)
: > [{quoted}](name=The Djinn,realm=NA,application-id=ZGEFLEUQ,discussion-id=eHGdgA3h,comment-id=000c000000020000,timestamp=2019-03-15T14:00:50.157+0000) > > Because you can stand up for yourself in a way that doesn't break the rules: > The Djinn, I took > [{quoted}](name=MintyWintxr,realm=NA,application-id=ZGEFLEUQ,discussion-id=eHGdgA3h,comment-id=000c,timestamp=2018-07-16T20:59:51.602+0000) > > so yeah i got mad and said stuff back as he already had crossed the line n done broke the rules. So to that when you said > [{quoted}](name=The Djinn,realm=NA,application-id=ZGEFLEUQ,discussion-id=eHGdgA3h,comment-id=000c0000,timestamp=2018-07-16T21:29:15.205+0000) > > I would look closely at your behavior and try to determine if you were actually simply standing up for yourself I assumed it didn't matter with the current system, anyone mad and saying "stuff back" to someone flaming you will almost 99.99% of the time be something reportable. As Support Team just told me if the chat messages are not positive or neutral it is reportable. > [{quoted}](name=The Djinn,realm=NA,application-id=ZGEFLEUQ,discussion-id=eHGdgA3h,comment-id=000c0000,timestamp=2018-07-16T21:29:15.205+0000) > >I would encourage you to either make a thread here for community input or send a message to player support. Assumptions aside, maybe. I guess maybe there is a chance it wasn't reportable?
> [{quoted}](name=GHxOxST,realm=NA,application-id=ZGEFLEUQ,discussion-id=eHGdgA3h,comment-id=000c0000000200000000,timestamp=2019-03-15T14:35:23.564+0000)Assumptions aside, maybe. I guess maybe there is a chance it wasn't reportable? There are always a few inaccurate punishments. The percentage is*very* small, but if he/she could legitimately look at his/her chat and say that they were not being insulting, offensive, etc., it would be worth checking. And, as I demonstrated above, there are a number of ways to respond to flame that will not get you in trouble. It's a lot more than 0.01%.
GHxOxST (NA)
: > [{quoted}](name=The Djinn,realm=NA,application-id=ZGEFLEUQ,discussion-id=eHGdgA3h,comment-id=000c0000,timestamp=2018-07-16T21:29:15.205+0000) > > I would look closely at your behavior and try to determine if you were actually simply standing up for yourself, or if your idea of standing up for yourself cross the line into attacking another player in retaliation. If you decide it was the former, I would encourage you to either make a thread here for community input or send a message to player support. How does that matter? I was told it didn't matter who started it or whether you were "standing up for yourself" or not. If you say something banable beit petty or not. Your banned. Think I'd rather see a system jus chat restrict up the yin yang all day than to see people lose accounts over simple text. What happened to that old saying "Sticks N Stones May Break My Bones But Words Will Never Hurt Me, Cuz I'll Swing My Mute Hammer" lol JK I added that last part. But no really. Chat Restriction to me seems better for toxic chat. But a perma ban... Down with hatred for sure, all the way... but dang.... Perma ban for text.... Kinda sounds like someone's too soft. Yet people roam on the forums using the very same words that get you banned and can get up to 14.6k upvotes here on the forums. I spoke to the dude too. Doubt he'll ever get punished tho here on forums. System needs some TLC https://boards.na.leagueoflegends.com/en/c/gameplay-balance/njt8ar22-admin-abuse-how-to-make-league-of-legends-better?comment=000100000001000000000000
> [{quoted}](name=GHxOxST,realm=NA,application-id=ZGEFLEUQ,discussion-id=eHGdgA3h,comment-id=000c00000002,timestamp=2019-03-15T13:35:07.209+0000)How does that matter? Because you can stand up for yourself in a way that doesn't break the rules: * "It didn't work out, sure, but I still think I made the right call there." * "I'm just having a rough game. It happens." * "I'm doing pretty well considering the match-up and how many times I've been ganked." * "I'm doing my best, and will continue to do so. I'll be muting you now." * "That was the right choice from my perspective." * "It didn't seem like a bad play based on the information I had at the time." All of the above stands up for your choices without crossing the line into harassing, insulting, or bad-mouthing other players in any way. All of the above would be perfectly acceptable.
: > [{quoted}](name=The Djinn,realm=NA,application-id=LqLKtMpN,discussion-id=h4BxkEww,comment-id=0000,timestamp=2019-03-15T02:46:23.097+0000) > > This has been how it always works -- dodging a ranked game counts as a loss. First dodge every 16 hours is -3lp. If he lost 10 and hasnt dodged in 4 days, it's bugged.
> [{quoted}](name=ChrisBrownze,realm=NA,application-id=LqLKtMpN,discussion-id=h4BxkEww,comment-id=00000000,timestamp=2019-03-15T02:47:45.135+0000) > > First dodge every 16 hours is -3lp. If he lost 10 and hasnt dodged in 4 days, it's bugged. Oh, really? Interesting. Didn't know that.
: First dodge in 4 days -10lp?
This has been how it always works -- dodging a ranked game counts as a loss.
Qoperk (EUNE)
: 14 day ban for feeding
Intentionally feeding earns an immediate 14-day ban when confirmed. This is part of Riot's zero-tolerance policy towards this behavior (although, yes, there are a lot of cases that slip through the detection system, and both the community and Riot is aware of and frustrated by this fact).
: Upcoming Bounty Changes
Super pleased to see these changes and this explanation. I definitely thought the number of the scoreboard was the total bounty in addition to the kill gold prior to this!
BlooYed (EUW)
: Scared as all hell after 14 Day Ban.
> BlooYed: why is every game cancer > BlooYed: like actually cancer > BlooYed: Open mid > BlooYed: WHY DO I HAVE TOI PLAY THIS GAME > BlooYed: yeah lets just afk > BlooYed: im done > BlooYed: are you serious you gnat? > BlooYed: fucking monkey > BlooYed: actually delusional > BlooYed: imagine being irelia right now > BlooYed: you just know hes like 13 > BlooYed: ur actually brain damage > BlooYed: Bg > BlooYed: report nunu > Post-Game: BlooYed: also report nunu > BlooYed: ur a dog > BlooYed: solo losing as syndra against that zoe is pathetic enough > BlooYed: syndra are you too busy fighting with ur 3 brain cells to roam? > BlooYed: go fuck yourself > BlooYed: you mong > BlooYed: why you gotta troll man > BlooYed: thx man u fucked my lane > BlooYed: usless > BlooYed: dont speak > BlooYed: trynd small head > BlooYed: ur useless > BlooYed: couldnt care less what you say > BlooYed: so u troll > BlooYed: big brain > BlooYed: great call > BlooYed: told u trynd got no idea > BlooYed: nice 0 dmg build trynd > BlooYed: didint do anything last 3 fights All of this is problematic. The larger problem seems to be a desire to trash or insult or complain about your teammates consistently, which will earn punishments.
: > [{quoted}](name=The Djinn,realm=NA,application-id=yrc23zHg,discussion-id=PqqtjwJU,comment-id=0000,timestamp=2019-03-09T17:58:49.789+0000) > > This is always the difficult choice in game design: there are always going to be people who love and hate every change or new feature, and figuring out when to make the call to disappoint some to please others isn't always easy. > > In this case there definitely *are* people who like it, but the downsides (in this case the large amount of dislike that the community *as a whole* appears to have for the system, and the fact that that dislike has *grown dramatically* instead of remaining level or shrinking) mean that it's probably best to disappoint those who like the system rather than maintain it in the face of a rather large amount of player frustration. You are likely right in the end, but the dislike for the system seemed mostly based on player behaviour as a result of it rather than any real dislike for the system! What Riot has done (again unfortunately) is respond to a small pool of toxic players by removing a system that had the potential to fix many problems in the ranked game that exist for everything other than the elite players. Many of the elites were the ones hating on this system because off lane assignments were being trolled. That is a player behavior problem, not a system problem. The solution to me seems pretty simple. Have a lane base rank system, but give players the choice of being auto-filled or not. In fact let them chose a SINGLE lane if they want. That guarantees that they get exactly what they want and no cry-baby responses to secondary lanes or even fills. Make it a check box where the player acknowledges that by demanding only one role or only specific roles that they will be in a queue for JUST that role which means that they may be waiting a long time for a spot to open up. But that way the player makes the choice and when they complain about their queue times then a Fill player like myself could come back with my average 30 to 45 second queue time and say it isn't a game problem, it is a player problem.
> [{quoted}](name=ScarletFever105,realm=NA,application-id=yrc23zHg,discussion-id=PqqtjwJU,comment-id=00000000,timestamp=2019-03-13T19:16:59.709+0000)What Riot has done (again unfortunately) is respond to a small pool of toxic players by removing a system that had the potential to fix many problems in the ranked game that exist for everything other than the elite players. I don't believe the pool is actually that small -- Riot is pretty good at collecting a *very* wide range of data across a wide gap in players, and with the size of the data sets they're using I suspect their pulse of the community's response is pretty on-point.
: you can downvote me all you want but a few things wont change -the bias'd nature of this happening -i never even hinted at u being a rioter -you're wrong -never said you had any say in singed situation -all your points have almost nothing to do with what i said -most of what you are saying is just wrong, never said u were a rioter, never said u had say on singed, if u didnt have sufficient knowledge then why did u say that about riven? seems hipocritical no matter how much u downvote me, those wont change point was why is it ok for singed and not ok for riven considering the numbers stand out more for riven rather than singed....pretty basic question, idk where the tirade into assumptions came from but....l2read?
> [{quoted}](name=Get Rekkkt,realm=NA,application-id=3ErqAdtq,discussion-id=bEraBg5K,comment-id=000e0000000000000000000000000001,timestamp=2019-03-12T23:18:51.873+0000)you can downvote me all you want but a few things wont change As a rule, I don't downvote people on the boards. This includes your posts to me. :)
: where in that question does it say ur a rioter? in fact, where in that whole comment did i even say rioter? noticed u didnt answer the question either here let me copy and paste it since you didnt seem to read it correctly, must be a mod/rioter thing "question of the year, why didnt you think of that for singed? i dont play singed, but if you dont see a bias, then at least say the reason u think so bc if u say winrate/playrate/banrate for singed, then ur argument doesnt make much sense because thats super bias if its ok to use those for singed and not riven and if its not that, then honestly what is it? if its a rune, ur gonna nerf everyone who uses the rune instead of the rune? otherwise, i have 0 idea why youd choose to nerf one and not the other given the FACTS" take 2 bud
> [{quoted}](name=Get Rekkkt,realm=NA,application-id=3ErqAdtq,discussion-id=bEraBg5K,comment-id=000e00000000000000000000,timestamp=2019-03-12T21:49:54.720+0000)in fact, where in that whole comment did i even say rioter? I assumed as much as you were asking why I had not thought of something when Singed was around. The reason is because it's not my job to do so, nor are my suggestions somehow meaningful. I didn't have any say in the Singed situation, nor do I have sufficient knowledge of it to comment. It seemed like an odd question to ask me.
: question of the year, why didnt you think of that for singed? i dont play singed, but if you dont see a bias, then at least say the reason u think so bc if u say winrate/playrate/banrate for singed, then ur argument doesnt make much sense because thats super bias if its ok to use those for singed and not riven and if its not that, then honestly what is it? if its a rune, ur gonna nerf everyone who uses the rune instead of the rune? otherwise, i have 0 idea why youd choose to nerf one and not the other given the FACTS
> [{quoted}](name=Get Rekkkt,realm=NA,application-id=3ErqAdtq,discussion-id=bEraBg5K,comment-id=000e000000000000,timestamp=2019-03-12T21:07:15.991+0000)question of the year, why didnt you think of that for singed? I'm not a Riot designer, so I can't say. I'm a board volunteer.
Riot Jag (NA)
: Teemo changes temporarily on PBE for early feedback, part 2
> [{quoted}](name=Riot Jag,realm=NA,application-id=A7LBtoKc,discussion-id=feXH2xEk,comment-id=,timestamp=2019-03-12T20:46:52.371+0000)3. Mushrooms can bounce infinitely! Urf Mode Mid Teemo ***please***.
: > [{quoted}](name=RiotRepertoir,realm=NA,application-id=3ErqAdtq,discussion-id=bEraBg5K,comment-id=000e,timestamp=2019-03-12T19:15:25.451+0000) > > Agree. > > I said that her frustration is a western phenomenon. She is banned 60% more often in NA than her global average. Ban rate is a readily available statistic that we believe can be correlated to frustration. I also said on Twitter that Riven is a strong champion right now. Somehow that didn't make this post. > > There are good justifications to be made for nerfing Riven. I personally think some are pretty compelling. Good arguments can be constructed to nerf many things, however, and we want to be sure we're applying consistent measures in our approach to balance. I think we've not been great at this over the years, really. > > Some champion will always be the strongest one that does not get nerfed in a patch. This patch Riven's pretty darn close to that. If she picks up any more, she's probably due, but we don't think she's crossing that line right now. > > For those that are actually seeking a discussion, what is the criteria we should be using to justify a nerf to Riven this patch that we'd be 100% happy with applying to champions in the future (NOT the past, as I've already stated we haven't been consistent)? I think the main problem comes in the fact Riven is supposed to be a 'high skill cap champion' that rewards mains. Up until the last two months (give or take) she had a relatively small player base and so the arguement was her mains are dragging up her winrate. But that is no longer the case as her playrate AND winrate have gone up considerably. We the playerbase are thus inclined to believe the champion itself is extremely powerful. As someone who has mained toplane and been consistently Diamond on multiple accounts I have to say fighting Riven was always hard and frustrating but at this point she is simply unbearable. For me PERSONALLY, it seems her access to CDR and extremely high shielding are whats making her powerful. But I might be wrong. Lastly, this ties to alot of champions (Like Nasus albeit a bit less) these days, but Riven scales very well, consequently she should not be bullying the likes of Darius and Kled out of lane early game at their strongest points.
> [{quoted}](name=5StackUltOneShot,realm=EUNE,application-id=3ErqAdtq,discussion-id=bEraBg5K,comment-id=000e0000,timestamp=2019-03-12T19:26:52.355+0000)I think the main problem comes in the fact Riven is supposed to be a 'high skill cap champion' that rewards mains. Personally, I still favor (if nerfs *are* needed) exploring reducing her passive to a maximum of one or two stacks (instead of three) to encourage properly weaving spells and auto-attacks instead of spamming three spells. I think that would do a lot to make sure that her skill floor is a little higher, and her engagement window for maximum DPS a little longer.
: > Rioters should not willfully lie to the playerbase and should be held accountable. Agree. > lie on Twitter that it is a "western phenomenon" I said that her frustration is a western phenomenon. She is banned 60% more often in NA than her global average. Ban rate is a readily available statistic that we believe can be correlated to frustration. I also said on Twitter that Riven is a strong champion right now. Somehow that didn't make this post. There are good justifications to be made for nerfing Riven. I personally think some are pretty compelling. Good arguments can be constructed to nerf many things, however, and we want to be sure we're applying consistent measures in our approach to balance. I think we've not been great at this over the years, really. Some champion will always be the strongest one that does not get nerfed in a patch. This patch Riven's pretty darn close to that. If she picks up any more, she's probably due, but we don't think she's crossing that line right now. For those that are actually seeking a discussion, what is the criteria we should be using to justify a nerf to Riven this patch that we'd be 100% happy with applying to champions in the future (NOT the past, as I've already stated we haven't been consistent)?
> [{quoted}](name=RiotRepertoir,realm=NA,application-id=3ErqAdtq,discussion-id=bEraBg5K,comment-id=000e,timestamp=2019-03-12T19:15:25.451+0000)For those that are actually seeking a discussion, what is the criteria we should be using to justify a nerf to Riven this patch that we'd be 100% happy with applying to champions in the future? Personally, I don't think there *should* be a numerical criteria, as it's entirely possible that the cause of the issue is actually rooted somewhere else (such as a change in traditional counters or gold income or items) than make that change a larger contributing factor that should be addressed instead. That said, if I was asked to come up with hard statistics *anyway*, the following might be good guidelines to strongly consider serious adjustments: * A win rate of 60%+ in any MMR bracket among players with little to moderate experience on that champion (showing that it is far easier to achieve success from little to no experience). * An increase of over +5% in win rate towards the upper 50's after any given change, again among players with little to moderate experience on that champion. * A global ban rate of 20%+ across the majority of regions. I think most of these are tuned high enough that they'd filter through most popularity shifts, and you'd only get a few outliers that qualify. Ultimately, however, I still think the method of "appraise on a case-by-case basis based on the entire game ecosystem rather than numerical values of pick/ban/win rates" is something I think is going to be far more accurate and lead to overall superior results -- the proposed changes above, for example, would indicate a need for *nerfs*, when the reality might be a need for *rebalancing* or an adjustment of the skill curve.
: Implementing Traditional Champions
Going to go with "no" on this one. Old champions have several strikes against them: * They look awful compared to modern champion design. * They were all removed/reworked for a reason. * The old code is *not* still in the game, so the champions would need to be recreated from scratch. * Recreating them from scratch requires modelling teams, animators, artists, and programmers who could be working on content for the rest of the game.
King Lego (EUNE)
: If i was a rioter...
>Do i deserve to be fired for such a thing? Nope. No one person makes something at Riot -- a team *has* worked on that (although a single designer may have led said team or done more of the work), and the design was tested internally and passed approval. When a failure occurs it is inaccurate to pin it on a single individual. If this sort of thing slips through repeatedly *in similar manners*, it means there is likely some internal process that could be improved to catch things sooner. That said, it's also simply a fact that attempting to push past existing boundaries to discover new design space will create issues sometimes, and not everything works out. Sometimes you can't *tell* if it works out until the community has their hands on it, as 25+million players will get more feedback than a few dozen designers/playtesters ever can.
: Let me get this straight... Rank reversion complaint.
>[Even though we’re ending the position ranks preview, we made a ton of improvements to matchmaking in the process of building the feature—like faster queue times and higher primary position rates—that we’ll be keeping.](https://nexus.leagueoflegends.com/en-us/2019/03/dev-state-of-ranked/) We’re also looking into keeping positional matchmaking, which would make off-position games more fair even without position ranks. We’ll share more when we have a solid plan. So you should still get that improved preference for your main roles. It actually looks like most of the systems on the back-end are staying in place, including even possible position-based *matchmaking* -- what's going away is the position-based RANK, which is pretty much just how your standing displays to other users.
: Don't take away Positional Ranking, plz.
This is always the difficult choice in game design: there are always going to be people who love and hate every change or new feature, and figuring out when to make the call to disappoint some to please others isn't always easy. In this case there definitely *are* people who like it, but the downsides (in this case the large amount of dislike that the community *as a whole* appears to have for the system, and the fact that that dislike has *grown dramatically* instead of remaining level or shrinking) mean that it's probably best to disappoint those who like the system rather than maintain it in the face of a rather large amount of player frustration.
: A member of NA Board from other server
You can definitely use the NA board with an account on another server. If you're referring to being part of the Volunteer Moderator Program, the answer is still yes -- we have members from other servers, although most of our volunteers are currently from the NA server originally.
King Lego (EUNE)
: > [{quoted}](name=The Djinn,realm=NA,application-id=yrc23zHg,discussion-id=TZ8LAEYM,comment-id=000600000000,timestamp=2019-03-07T20:59:48.197+0000) > > No, because my personal experience is not your personal experience, and the things I enjoy may not be the things you enjoy. It's not my place to tell you that you should like what I like or be excited by what excites me. > > I'm aware. There are always people who dislike the current balance, and always people who like it. Unfortunately for you, the current state is one you dislike, and I get that can be frustrating. "I'm aware. There are always people who dislike the current balance, and always people who like it. Unfortunately for you, the current state is one you dislike, and I get that can be frustrating." And for me and others like me, do we even matter? Regardless of how many we are, we are still a tiny dust. Look at the MMR for example. No way somebody is enjoying it or say "yay! a bronze in my plat game!".
> [{quoted}](name=King Lego,realm=EUNE,application-id=yrc23zHg,discussion-id=TZ8LAEYM,comment-id=0006000000000000,timestamp=2019-03-07T21:08:54.841+0000)And for me and others like me, do we even matter? As far as I'm concerned? Absolutely. That said, it is also the reality of game design that some people will *not* end up enjoying changes. I can't really speak for why Riot made the changes they did or what of your concerns they agree with though, so I can't really comment further on that direction with anything more than my own thoughts.
King Lego (EUNE)
: > [{quoted}](name=The Djinn,realm=NA,application-id=yrc23zHg,discussion-id=TZ8LAEYM,comment-id=0006,timestamp=2019-03-07T20:47:16.298+0000) > > Almost always. Sometimes less so than others, but still very much yes. > > If you're not, there's no harm in finding another game. Trying to say those of use who *do* enjoy it are somehow wrong or only play meta-favored champions is inaccurate, though: we're entitled to our enjoyment as much as you're entitled to feel the game is no longer the game for you. Best of luck with whatever games you pick up next! I didn't exactly say "if you enjoying this shit, then you're a braindead yanky danky doodle shite!" In fact, all i can ask is, can you give me the will to play League again? The enjoyment of this game is a mess. I'm not the only one you know.
> [{quoted}](name=King Lego,realm=EUNE,application-id=yrc23zHg,discussion-id=TZ8LAEYM,comment-id=00060000,timestamp=2019-03-07T20:54:17.168+0000)In fact, all i can ask is, can you give me the will to play League again? No, because my personal experience is not your personal experience, and the things I enjoy may not be the things you enjoy. It's not my place to tell you that you should like what I like or be excited by what excites me. > The enjoyment of this game is a mess. I'm not the only one you know. I'm aware. There are always people who dislike the current balance, and always people who like it. Unfortunately for you, the current state is one you dislike, and I get that can be frustrating.
King Lego (EUNE)
: Here i am, watching this game rotting to its core.
>Are you having fun with this game? Whether you lose or win? Almost always. Sometimes less so than others, but still very much yes. If you're not, there's no harm in finding another game. Trying to say those of use who *do* enjoy it are somehow wrong or only play meta-favored champions is inaccurate, though: we're entitled to our enjoyment as much as you're entitled to feel the game is no longer the game for you. Best of luck with whatever games you pick up next!
Bultz (NA)
: I like the new zephyr rework
Tenacity currently stacks unless it's part of a unique passive with the same name.
Shahamut (NA)
: What do you think of my proposal to simply give a small bump based on the score you get at end game? The rating being at least slightly more fair, since it just compares your stats to how others are doing in that role on that champion (I think?). You could make it A+ through S+. (1,2,3,4 points respectively)
> [{quoted}](name=Shahamut,realm=NA,application-id=ZGEFLEUQ,discussion-id=eaBHxvBp,comment-id=00000000000100000000,timestamp=2019-03-07T04:39:05.237+0000) > > What do you think of my proposal to simply give a small bump based on the score you get at end game? The rating being at least slightly more fair, since it just compares your stats to how others are doing in that role on that champion (I think?). You could make it A+ through S+. (1,2,3,4 points respectively) I think that ends up at an awkward intersectiom between not mattering enough to feel impactful but and still having the potential to artificially change the game for people who are loss averse and want every edge.
Shahamut (NA)
: > that is fair across roles and does not incentivize behavior that is detrimental to overall game quality. Could you elaborate on this? I've only ever thought that since we already have a rating system, it should slightly modify points lost/gained. If you win with an S + rating, gain 2-4 extra LP. Get an S+ rating and lose? Lose 2-4 less LP. I think other modifiers, like winning or losing a game with an afk or someone who lost connection should be a mitigating factor or a boon if you somehow win.
> [{quoted}](name=Shahamut,realm=NA,application-id=ZGEFLEUQ,discussion-id=eaBHxvBp,comment-id=000000000001,timestamp=2019-03-07T04:22:32.689+0000)Could you elaborate on this? Sure! You can see this sort of thing in Overwatch, which gives you performance-based rankings. My friend and I played all our placements together, and we both contributed in every game. We ended up with over 1000 difference between our rankings because my character of choice simply had more damage potential and more synergy with the meta at the time. This is despite playing *every* game together, and despite him being quite a good support. *League* has some similar things -- can you figure out an algorithm that can accurately judge the contribution to winning of a carry who places no vision but has triple the next highest objective value vs. a support who has a solid vision score vs. a tank who is 0/7/10, but whose self-sacrificing final play was the lynchpin towards bringing down the enemy team and winning the game? What about the guy whose great macro play and splitpushing creates all the opportunities that the other four players get to play off of to secure objectives? These are just some examples of complex game situations across multiple roles. This doesn't even touch on the fact that putting values on specific game actions influences choice between them. If objective damage is crucial to me getting the maximum LP gain, I'm incentivized to extend games I'm winning and take risks I might not normally take to max that out, for example. If I'm losing, I may make aggressive, risky plays aimed not at getting back into the game, but instead aimed at padding my personal score to minimize the loss. If you can't solve for that sort of problem, I think any proposal is inherently flawed, and probably does more harm than good -- at the cost of a lot of development time to boot.
: > [{quoted}](name=The Djinn,realm=NA,application-id=ZGEFLEUQ,discussion-id=eaBHxvBp,comment-id=00000000,timestamp=2019-03-07T04:05:07.882+0000) > > I won't say that's the *only* thing that matters. My concern with the individual performance metric is solely that I do not believe that a metric for judging player performance can be created that is fair across roles and does not incentivize behavior that is detrimental to overall game quality. Just make objective damage and vision score all that matter in the metric. That makes people prioritize getting vision control and getting objectives therefore helping their team win games
> [{quoted}](name=Soul Dealer,realm=NA,application-id=ZGEFLEUQ,discussion-id=eaBHxvBp,comment-id=000000000000,timestamp=2019-03-07T04:21:10.930+0000)Just make objective damage and vision score all that matter in the metric. That makes people prioritize getting vision control and getting objectives therefore helping their team win games This changes gameplay though. Suddenly some trinkets become less valuable, as does defensive warding. Characters with lower objective damage potential become less desirable, even if they're strong picks for the team. Taking *all* the objectives to raise your objective damage score is now more valuable than closing out a game quickly, and you're incentivized to take stupid plays in losing games in an attempt to get more vision score or objective damage, even if the better play is to wait for a pick and win the 4v5.
: I have wanted this for such a long time but the mods will all say that the only thing that matter in a game is who’s nexus explodes. This is false however because I could be playing extremely good and have good CS, vision score, and objective damage (I listed those 3 stats because they are the most important, KDA doesn’t mean shit tbh) and still lose because someone decides to run it down mid
> [{quoted}](name=Soul Dealer,realm=NA,application-id=ZGEFLEUQ,discussion-id=eaBHxvBp,comment-id=0000,timestamp=2019-03-07T03:49:48.363+0000) > > I have wanted this for such a long time but the mods will all say that the only thing that matter in a game is who’s nexus explodes. This is false however because I could be playing extremely good and have good CS, vision score, and objective damage (I listed those 3 stats because they are the most important, KDA doesn’t mean shit tbh) and still lose because someone decides to run it down mid I won't say that's the *only* thing that matters. My concern with the individual performance metric is solely that I do not believe that a metric for judging player performance can be created that is fair across roles and does not incentivize behavior that is detrimental to overall game quality.
Meddler (NA)
: Quick Gameplay Thoughts: March 6
> [{quoted}](name=Meddler,realm=NA,application-id=A7LBtoKc,discussion-id=BiJm4R5E,comment-id=,timestamp=2019-03-06T17:10:41.159+0000)TLDR - we've got a few open spots right now for associate game designers. These are roles aimed at people with moderate or no games industry experience. Things like having worked on big mods, making your own game projects, CS degrees and professional experience in other analytical fields [sciences, engineering, law etc] are meaningful pluses if you're thinking about applying! Just a quick question on this -- is there a specific timeline you would recommend getting a resume in by for consideration? How soon are you looking to fill these positions?
: > [{quoted}](name=The Djinn,realm=NA,application-id=6heBIhQc,discussion-id=oXu8xQ5v,comment-id=000f0000,timestamp=2019-03-05T13:26:21.619+0000) > > Because we're not keen on the idea of an entirely unmoderated section of the boards that encourages people to vent -- there's a strong implication in that suggestion that it's okay to rant and vent and insult each other, which is *not* the intent or something we really want to create. Enabling comments effectively serves only to drastically increase the moderation required. If that's the case where, a board/forum section where users cannot interact with other users by any means (the entire purpose of a board/forum section) due to the problems it would create and the additional larger workload for the moderation team which they cannot undertake at all, wouldn't that mean it's all the more of a flawed idea in execution then? I don't want to sound pessimistic, but this new board section comes off... pretty brash in a way and basically tells the user "Hey, go here and rant about a thing no one cares about but you and get it out of your system, because no one else wants to deal with it"
> [{quoted}](name=2nd Chance,realm=NA,application-id=6heBIhQc,discussion-id=oXu8xQ5v,comment-id=000f00000000,timestamp=2019-03-05T14:19:52.859+0000)If that's the case where, a board/forum section where users cannot interact with other users by any means (the entire purpose of a board/forum section) due to the problems it would create and the additional larger workload for the moderation team which they cannot undertake at all, wouldn't that mean it's all the more of a flawed idea in execution then? The problem here comes from the need to balance the desires of players who *do* wish to vent their frustrations with the desire of players for an improved ***Gameplay*** board in a way that can be sustained by the moderation team. If we crack down too heavily on ***Gameplay*** without some sort of space for frustration to be expressed we frustrate a lot of people and get a lot of pushback. If we open up commenting (an experiment I *personally* wouldn't be opposed to at some point, but I can't promise others agree on), we end up with a high-tension environment that's inherently more prone to rule-breaking behavior, and the goal is *not* to create a space for toxic behavior towards other community members. It's a rough situation, and I'm not convinced this is a perfect solution by any means. I do, however, think it's worth the experiment.
: It seems like a good idea, but the execution seems a bit... awkward... Being unable to comment, upvote/downvote, or show any means of interaction to a rant thread other than looking at it and maybe like... making a counter rant thread?... There's barely any user interaction and is my gut feeling this board section will drop in user use quicker than 'Mechs vs Minions' did Why not make it like GD V2 that we had to retire and just allow all said interaction there cuz they won't show up on the front page?
> [{quoted}](name=2nd Chance,realm=NA,application-id=6heBIhQc,discussion-id=oXu8xQ5v,comment-id=000f,timestamp=2019-03-05T09:44:08.768+0000)Why not make it like GD V2 that we had to retire and just allow all said interaction there cuz they won't show up on the front page? Because we're not keen on the idea of an entirely unmoderated section of the boards that encourages people to vent -- there's a strong implication in that suggestion that it's okay to rant and vent and insult each other, which is *not* the intent or something we really want to create. Enabling comments effectively serves only to drastically increase the moderation required.
: > [{quoted}](name=The Trent,realm=NA,application-id=6heBIhQc,discussion-id=oXu8xQ5v,comment-id=00040001,timestamp=2019-03-05T05:59:49.620+0000) > > Well from a psychological POV, some people just need a place to write out their feelings. I often make super long replies when I'm angry and then delete them or put them somewhere and read it later. I often find I was clearly wayyy too angry to think rationally. Posts that are literally just hate threads shouldn't be replied to imo, unless you want to rant with them, then just make your own rant. It's good to get your feelings out when you're angry. Rant threads aren't very productive. The millions of Yasuo threads get nothing done for example, despite the tons of comments of people hating with them. Like they're just not in a headspace that's worth discussion you know what I'm saying? I'd argue that being able to reply so that you at least can hear someone agree with you would be a huge relief. There's a couple threads in there already that I'd like to pitch my support for. Although I get it, given the board's purpose pointless flamewars can erupt just by nature. So I guess I could see how it could be a can of worms.
> [{quoted}](name=I love cowboys,realm=NA,application-id=6heBIhQc,discussion-id=oXu8xQ5v,comment-id=000400010000,timestamp=2019-03-05T06:05:32.297+0000)Although I get it, given the board's purpose pointless flamewars can erupt just by nature. So I guess I could see how it could be a can of worms. That's pretty much it in a nutshell. The goal is to create a space for people to express their frustrations without creating much moderator effort, so we can focus that effort elsewhere. Allowing it to become a place where arguments and flamewars are created would simply increase moderator effort, because having an *entirely* unmoderated and rules-free section of the boards is not something I think we could get away with (nor something I think we'd want to get away with).
: Not receiving notifications, can't change sort
There are definitely some issues going on at the moment, and I can't really tell you I know the full extent of what's up, why it's happening, or when it may be resolved at the present moment, which is frustrating for everyone. I believe it has been escalated to the proper people though!
Bârd (NA)
: A tweak to Morg's passive to let her be more effective in mid.
>"Morgana heals for 20% of the ability damage she deals to champions/large monsters and for 5% of the ability damage dealt to minions/small monsters. This is actually a pretty significant buff. At level 1 W's minimum damage Morgana deals 60 damage over the course of the ability, so you're be looking at 3 health per minion minimum, up to a potential 8 or so when they're low. Every level that number increases by that same 3-8 health per minion, and that's before you get any AP. I'm not super thrilled with the ideal of tacking on an extra 20-48 health per wave at level 1, up to a free bonus 150+ health per wave at level 3+. I feel like you'd at least need to reduce the amount she gets from champions and large minions to allow you to get away with this, 'cause it's actually a considerable amount of potential sustain.
Rioter Comments
Redsm0ke (NA)
: Being banned for getting bullied
Typically situations like this are the result of your chat logs containing behavior you *feel* is justified, but is actually against the rules. If you can post your chat logs I can help you identify what behavior may have gotten you punished.
: >[Removed by Moderation] Moderators ...You purple name guys really aren't trying too hard to shake the stereotype, are you?
> [{quoted}](name=Karunamon,realm=NA,application-id=yrc23zHg,discussion-id=fJ4MEUiW,comment-id=002f,timestamp=2019-03-04T17:45:33.467+0000) > > ...You purple name guys really aren't trying too hard to shake the stereotype, are you? I acknowledge that there will always be some people who feel we're too heavy handed. I'll accept that if it means we don't have a group that feels it's acceptable to insult us rather than simply communicating their frustrations. If that means I have to edit insults out of a title and that makes some people mad, so be it.
Terozu (NA)
: Ehhh, i dont think so. Currently the only known method of permanently killing a Darkin is Illaoi. Assuming she could defear one
> [{quoted}](name=Terozu,realm=NA,application-id=6kFXY1kR,discussion-id=89xO9qch,comment-id=000d,timestamp=2019-03-04T17:25:55.883+0000)Currently the only known method of permanently killing a Darkin is Illaoi. Assuming she could defear one The Darkin are basically corrupted Ascended though, and we see quite a few Ascended die in the lore.
: > [{quoted}](name=The Djinn,realm=NA,application-id=yrc23zHg,discussion-id=fJ4MEUiW,comment-id=0020,timestamp=2019-03-03T20:17:01.825+0000) > > approach us on Discord That is the worst advice you could possibly offer someone. That discord is full of trolls and mods playing favorites to their friends. I reported {{champion:27}} for harassing me and ended up getting banned from the discord because he is a friend of one of the mods or heralds. So I would recommend on one EVER go to the boards discord.
> [{quoted}](name=RoG Seraph,realm=NA,application-id=yrc23zHg,discussion-id=fJ4MEUiW,comment-id=0020000c,timestamp=2019-03-04T16:34:47.832+0000)I reported {{champion:27}} for harassing me and ended up getting banned from the discord because he is a friend of one of the mods or heralds. Definitely not why you're banned on Discord, actually. It has a lot more to do with a series of previous accounts, which is a story you're well aware of and I see no need to get into here.
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The Djinn

Level 75 (NA)
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