: Why are Lethality items so cheap?
Because Lethality is supposed to be an early-game stat to help Assassins capitalize on the early-tomid-game when they are most useful. Many of the other items you mention build into stronger mid-to-late game items by design.
: still banned
Unban times are in Pacific Standard Time, so 7:04pm EST.
: Veigar balance xddddd
I mean, yeah. You were a 15/3/5 Veigar with a nearly full build, Spellbinder, and a stacked Mejai's against a Viktor 3 levels lower, about 80 farm behind you, and without a single defensive item. That'll happen.
Ukon3 (NA)
: Passive gold generation
I'll be honest: I feel this would make the highest levels of play even more dramatic (where a few hundred gold IS a really meaningful difference), extend the power of lane bullies, weaken characters with rough early games and, most importantly, harm the experience of supports and players who are not the best at farming. I'm not sure the benefits proposed here are worth the cost, as this would undoubtedly require a huge amount of core-level changes across the cast to compensate for power-wise.
Gosi (NA)
: Please take a look at this.
Homophobic hate speech has no place in *League*, and is punished swiftly and harshly. A 14-day ban on the first offense is his very clear warning that he should not *need* a warning to know that behavior isn't okay. I've also removed the name of the player, as per our board policies.
: Ya I kinda see that, but I thought if the players didn't know that it was actually a dead button then maybe? Like myself personally sometimes I get really unlucky games where I go 35/3 but lost cuz my team ( dunno if they were genuinely bad or trolling), but this would helped me vent out something. I guess I can always type it on a word pad or something lol.
> [{quoted}](name=Yuung Fappy,realm=NA,application-id=ZGEFLEUQ,discussion-id=h2eQ76EP,comment-id=00010000,timestamp=2018-11-18T19:15:47.808+0000)Ya I kinda see that, but I thought if the players didn't know that it was actually a dead button then maybe? They they will believe that being bad or having a bad game can get them punished, which is *not* worth any stress-relief it helps out with. >I guess I can always type it on a word pad or something lol. That's a much better solution if you need to vent, yes.
: Adding an option to report players for being bad. PLEASE HEAR ME OUT
This sort of used to exist. I personally don't like it because, while it may not do anything, it gets players into the mindset that it's *not* okay to be bad at the game or have a bad game, and I think that's ultimately pretty destructive to the *League* experience. Sometimes you play badly, and that's okay.
Rioter Comments
: > [{quoted}](name=The Djinn,realm=NA,application-id=3ErqAdtq,discussion-id=HFOssg6d,comment-id=0000000000000000000000000000,timestamp=2018-11-18T17:29:59.131+0000) > > I feel like the topic of your thread has completely pivoted here, especially as I can indeed things of some champions who would like Shield Bash, although it's a better team-fighting rune than a laning rune and much more comp dependent. My opinion of the rune changes are that that row does need a lot of work, yes, but that is -- again -- a slightly different issue that requires a different approach (i.e. a re-working of the Resolve tree, which I find largely underwhelming at the best of times). yes, theyre two separate issues, but in regards to turret plating in particular, the effect of demolish on a lot of champions is still going to be relevant. its also relevant that its not just a solition to nerf demolish and balance it around the existence of turret plating. at least not as long as the resolve path doesnt offer viable alternatives.
> [{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=HFOssg6d,comment-id=00000000000000000000000000000000,timestamp=2018-11-18T17:33:28.612+0000)yes, theyre two separate issues, but in regards to turret plating in particular, the effect of demolish on a lot of champions is still going to be relevant. Oh, certainly. But you can glean a lot from that. If gold income is too high across the board for players who are ahead, the issue is the gold value of the plates. If the plate-breaking rate of Demolish vs. non-Demolish champions is heavily skewed to favor Demolish, the issue is Demolish's balance. If the pick rate of Demolish is super high but the gold income disparity isn't huge, the row is super unappealing. As you change some of these, others will change, and you'll get new data to confirm. > its also relevant that its not just a solition to nerf demolish and balance it around the existence of turret plating. at least not as long as the resolve path doesnt offer viable alternatives. Yep. See above. I *agree* with you that that row needs work. :P
: > [{quoted}](name=The Djinn,realm=NA,application-id=3ErqAdtq,discussion-id=HFOssg6d,comment-id=00000000000000000000,timestamp=2018-11-18T17:23:53.308+0000) > > I understand your concern fairly well, actually. The current design of the rune system is, however, a separate issue from the design of the tower plating, and both should be considered individually. If Demolish is overpowered in combination with plating, that is an issue and it should be adjusted accordingly (either through Demolish changes or plating changes). If Demolish is the only appealing option on that row, that is a *separate* issue, even if it does influence how frequently Demolish is seen. not the only **appealing** option. the **only** option. even if you would nerf demolish, a lot of champions dont have a viable alternative. do you understand, that you could count the champions who make effective use of font of life on one hand, and the same with shield bash? there are a lot of champions who would effectively not have a rune, if they picked either font of life or shield bash. if you group all the champions together who might want to opt into resolve, its the vast majority of them, and not a minority.
> [{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=HFOssg6d,comment-id=000000000000000000000000,timestamp=2018-11-18T17:27:00.396+0000)even if you would nerf demolish, a lot of champions dont have a viable alternative. do you understand, that you could count the champions who make effective use of font of life on one hand, and the same with shield bash? I feel like the topic of your thread has completely pivoted here, especially as I can indeed things of some champions who would like Shield Bash, although it's a better team-fighting rune than a laning rune and much more comp dependent. My opinion of the rune changes are that that row does need a lot of work, yes, but that is -- again -- a slightly different issue that requires a different approach (i.e. a re-working of the Resolve tree, which I find largely underwhelming at the best of times).
: > [{quoted}](name=The Djinn,realm=NA,application-id=3ErqAdtq,discussion-id=HFOssg6d,comment-id=000000000000,timestamp=2018-11-18T17:13:48.005+0000) > > It will be likely a very appealing option im not sure you fully understand. if a champion is opting into resolve, for almost all of them it will be the ONLY option, since shield bash and font of life are only even viable on a combined hand full of champions. demolish is replacing boneplating as a mandatory choice, because most champions are physically incapable of proccing the other two runes either because they dont have a shield in their kit, or because theyre solo laners. but on top of that, due to the strength of demolish in regard to turret plating, even the few champions who have the option to take one of the other runes might still take demolish.
> [{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=HFOssg6d,comment-id=0000000000000000,timestamp=2018-11-18T17:18:48.366+0000)im not sure you fully understand. I understand your concern fairly well, actually. The current design of the rune system is, however, a separate issue from the design of the tower plating, and both should be considered individually. If Demolish is overpowered in combination with plating, that is an issue and it should be adjusted accordingly (either through Demolish changes or plating changes). If Demolish is the only appealing option on that row, that is a *separate* issue, even if it does influence how frequently Demolish is seen.
: > [{quoted}](name=The Djinn,realm=NA,application-id=3ErqAdtq,discussion-id=HFOssg6d,comment-id=0000,timestamp=2018-11-18T16:38:33.810+0000) > > We're very much aware. I specifically asked MapleNectar about this in one of his threads. That said, he did mention that seeing all the plates taken is *very* uncommon, and gold values are easily tunable, so I think the main reason people are okay with it is because we haven't yet seen what effect it *actually* has on a game. Until we do it's hard to do more than guess (even if I think concern is merited), and the fix is easy, because you can nerf the gold values. what about demolish next season? not only is it going to interact very strongly with turret plating, but also most champions who opt into resolve literally dont even have an option not to take it, because theyre incapable of proccing shield bash, and/or font of life is entirely useless to them. i dont know if riot realizes, that for MOST champions who are going to resolve, demolish is literally the only viable option in that row. even the ones who CAN proc shield bash, because they have shields built into their kit, or the 2 or 3 support tanks who would be interested in font of life might still decide to go for demolish, because the extra turret pressure to take the plates is too good to pass up on. theyre fixing one problem by moving boneplating into resolve 2 to make it not mandatory anymore, by introducing another problem by making demolish mandatory now, simply because there is no other choice for most champions AND its effectively buffed twice by the existence of turret plating and the lower windup timer. honestly shield bash and font of life are terribly designed runes, since theyre too focused on only interacting with specific champion kits. this is a general issue the rune system has. ideally EVERY rune should be like boneplating and be effective on every champion, so people can indeed pick their runes according to their matchups or playstiles, and not the champions theyre playing. and yes, we havent seen the effects on the PBE yet, but in solo que the high gold value on turret plating is obviously going to cause major problems.
> [{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=HFOssg6d,comment-id=00000000,timestamp=2018-11-18T16:58:30.457+0000)what about demolish next season? It will be likely a very appealing option, and, if turret gold is not otherwise overpowering, I'd keep a close eye on this rune. > and yes, we havent seen the effects on the PBE yet, but in solo que the high gold value on turret plating is obviously going to cause major problems. I personally like to avoid this sort of doom-saying with changes that are this easily adjusted. I'd expect Riot to very quickly address this if it proves to be an issue. I'm not saying I disagree that it's a potentially big balance issue (with zero data, I really can't say), but I think the only way we'll really find out is to see what actually happens.
: why is no one concerned about 160 gold for a single turret plating?
We're very much aware. I specifically asked MapleNectar about this in one of his threads because he seemed like a *lot* of gold (which it is, objectively). That said, he did mention that seeing all the plates taken is *very* uncommon, and gold values are easily tunable, so I think the main reason people are okay with it is because we haven't yet seen what effect it *actually* has on a game. Until we do it's hard to do more than guess (even if I think concern is merited), and the fix is easy, because you can nerf the gold values.
The Iceborn (EUNE)
: > [{quoted}](name=Malicious Metal,realm=EUW,application-id=6kFXY1kR,discussion-id=24gNYiFG,comment-id=0001,timestamp=2018-11-18T16:28:42.836+0000) > > So are we getting a hallucinogenic Chameleon champion? > If so, that'd be heckin' cool. Some people on twitter said that it could be a shape shifter? Because we do see Darius,Nunu and Ahri in this teaser so it could also be hallucination
> [{quoted}](name=The Iceborn,realm=EUNE,application-id=6kFXY1kR,discussion-id=24gNYiFG,comment-id=00010000,timestamp=2018-11-18T16:31:00.453+0000) > > Some people on twitter said that it could be a shape shifter? Because we do see Darius,Nunu and Ahri in this teaser so it could also > be hallucination More importantly, we see *two* Nunus in that Nunu/Willump art.
: Banned for dying too much
When you have 12 deaths, a completely haphazard build, a support item despite apparently being mid-lane, and less than 1000 damage dealt to champions, it does look *very* suspicious. Especially when your match history includes a 0/20/1 Garen game where you only have Ancient Coin and Aether Wisp, and what looks like 10 deaths in your own jungle to camps.
FoPzl (NA)
: Disappointment in Riot
>I can’t imagine the enemy team being frustrated in any way at their opponent inting 3 times. I hate it when someone on the enemy team is inting. I queue'd up to play a good game, not be fed kills by someone trying to destroy the game experience for other players.
: > [{quoted}](name=The Djinn,realm=NA,application-id=ZGEFLEUQ,discussion-id=0FTG3yvK,comment-id=0000,timestamp=2018-11-17T16:09:09.589+0000) > > I am afraid that, at this time, Riot does not overturn bans that were not placed in error. If this changes at any point, Riot will probably make some announcement as to the fact. I mean, shouldn't we stop saying that? For all we know, despite any "reddit post" that says the experiment has ended, that doesn't mean they aren't actually still unbanning players. The best advice is to always just to say "send a ticket to Riot support."
> [{quoted}](name=ı Sona ı,realm=NA,application-id=ZGEFLEUQ,discussion-id=0FTG3yvK,comment-id=00000000,timestamp=2018-11-17T21:17:43.932+0000)I mean, shouldn't we stop saying that? For all we know, despite any "reddit post" that says the experiment has ended, that doesn't mean they aren't actually still unbanning players. The best advice is to always just to say "send a ticket to Riot support." This response gets hopes up and is, in my view, not especially helpful as a result. Riot is not currently unbanning players, and I honestly think all spamming support does is increase ticket times for everyone else.
iNocturne (EUW)
: Maybe i described toxicity with another meaning you didnt get. what i meant was not flaming others for playing poorly for whatever reason they are having in their lives, what i meant was i get angry and pissed off for trolls who actually trolling, not playing their role right, and not wanting to anyway. let me give you an example, me playing top asking for help for 11 minutes while jungler helping bot and mid even though they are winning their lanes. bot keep pushing to the enemy tower and gets ganked every time and not learning from their mistakes and then blames me for not ganking (when im jungler) in those sort of situations where im the victim i get angry and flame them for their mistakes they amke over and over again. this may seems unbelievable but it happens quite often if you care to join me in a game you'll see whta i mean in my situation specially
> [{quoted}](name=iNocturne,realm=EUW,application-id=6heBIhQc,discussion-id=GxVMuft3,comment-id=00000000,timestamp=2018-11-17T20:21:01.467+0000)i get angry and flame them for their mistakes they amke over and over again. this may seems unbelievable but it happens quite often if you care to join me in a game you'll see whta i mean in my situation specially We've all been in this situation. I've been playing since Pre-Season 1 -- I've run into this sort of situation countless times. The trick is controlling yourself, as you are always the only person who is responsible for your behavior.
Anatera (NA)
: Riot, why are you putting up stuff like rune stats and comebacks as new features on the 8.23 page
Likely because the changes *are* new features, if I had to guess. You may be unhappy with the fact that these precise systems weren't in place originally, but they're still new, and, as such, announcing their addition is important to players looking at what's upcoming. :)
: Guys, just stall til late and I’ll carry!
> [{quoted}](name=ZeichiVos,realm=NA,application-id=3ErqAdtq,discussion-id=4MaNcKtd,comment-id=00460000,timestamp=2018-11-17T19:34:30.646+0000)Guys, just stall til late and I’ll carry! If I didn't play the most gank-happy Master Yi this side of the Mississippi, maybe! As it is, I barely know the meaning of the words "farming jungle." :P
: Ashe the Frost Archer Ability Power Buff
So -- and this may sound blunt -- *why?* With the exception of the percentile health on the E, all this does is give her two builds that both use the same spells in the same way to deal damage. One or the other will be dominant and thus become the version of Ashe that gets played -- it's not like Kai'Sa, who is specifically designed to have this sort of flexibility -- and Kai'Sa *still* suffers from having one style that's almost exclusively played unless you're feeling a bit gimmicky. Given that you miss out on movement speed, life steal, and -- yes -- consistency of damage output (due to relying more on spells that can miss and a slower attack rate), I can't see this doing anything but putting in a gimmicky off-build that plays in virtually the same way just with worse damage. There are advantages to focused build paths, and in this case I don't think Ashe's kit has the diversity of gameplay needed to make an alternative magic-damage-centric playstyle interesting enough to merit supporting in this fashion.
: What are your top 5 favorite champions and what do they say about you?
{{champion:99}} {{champion:11}} {{champion:105}} {{champion:31}} {{champion:18}} ...I'll be honest, I have *no* idea. Maybe I just like deleting people from the game?
iNocturne (EUW)
: This Has to Stop Riot. (Serious)
>No i'm just one of many people who was mistakenly chosen to be perma banned instead of the real culprits. I'll be honest -- I see this a lot and *most* of the time it's a player not realizing that their response is, in fact, problematic. If you have your logs I'd be happy to give you feedback on them. >And what's with "not saying the punishment and the person who was punished to protect their privacy" BS? It prevents witch-hunting and mocking another player for their punishments, basically. I'm with you that the fact that your reports actually *do* do things isn't well conveyed, but I can't really support telling you exactly who and what got punished as a result of them. I'd rather see it as a numerical statistic somewhere.
Jamsion (EUNE)
: why EUNE IS SO BAD
Hey there, **Jamsion**. I've removed the image from your post. Please do not call out other players on the boards either through text or images. Thanks!
: Riot wtf are these ADs you're running on youtube? "Eatmyfungus planted most deadly shrooms in NA"
>What was the point of this AD? To let you know that **Eatmyfungus** planted the most deadly shrooms in NA, clearly. :P
andzki (NA)
: @DeepTerrorNami could you help me?
Hey there, **andzki**! I do recall this particular case. I'm not opposed to reconsidering the suspension (we're happy to consider most suspensions after enough time has elapsed), but, looking at the history of both that account and your other accounts (as well as the Discord behavior), it's something I'd recommend you come and discuss with me on the moderation discord. Just ping me specifically from the #violations-inquiries channel.
: A talk about my perma-ban that happened 3-4 months ago.
I am afraid that, at this time, Riot does not overturn bans that were not placed in error. If this changes at any point, Riot will probably make some announcement as to the fact.
: I said it in another comment, but I think 2 is too low. I agree to let them have the rewards they got by being the kind of team _players_ who are cooperative and efficient-- the aspects that earn you those rewards-- but lock it out until they reach honor 4. Then they'd have to go pretty much a whole season without getting to use it.
> [{quoted}](name=DeceasedL0ved0ne,realm=NA,application-id=6heBIhQc,discussion-id=WdU7vaWI,comment-id=0001,timestamp=2018-11-17T01:37:48.829+0000) > > I said it in another comment, but I think 2 is too low. I agree to let them have the rewards they got by being the kind of team _players_ who are cooperative and efficient-- the aspects that earn you those rewards-- but lock it out until they reach honor 4. Then they'd have to go pretty much a whole season without getting to use it. I think the implication is that you ALWAYS need at least Honor 2 to use rewards, even if you earned them normally. If that's the case the Honor 2 requirement makes sense, as that's were the Honor reset is for players Honor 2 or higher.
: As someone chinese, I'm not going to act offended, but it would technically be: Jzin Ch-ao.
> [{quoted}](name=HeliosTheMoon,realm=NA,application-id=3ErqAdtq,discussion-id=5AdmoE7m,comment-id=00000001,timestamp=2018-11-17T01:56:56.682+0000) > > As someone chinese, I'm not going to act offended, but it would technically be: Jzin Ch-ao. As I said, I'm not the most accurate, so that was on my best knowledge. I appreciate the correction!
: > [{quoted}](name=The Djinn,realm=NA,application-id=yrc23zHg,discussion-id=TJ5TGOgw,comment-id=000000000000,timestamp=2018-11-16T22:58:25.565+0000) > > Because I run Boots of Mobility + Predator + Relentless Hunter + Celerity + Waterwalking for maximum movement speed. I'd say I hate you but that'd be lying to myself. {{item:3022}} {{item:3116}} {{item:3110}} {{item:3905}} {{item:3025}}
> [{quoted}](name=Totally Not Jinx,realm=NA,application-id=yrc23zHg,discussion-id=TJ5TGOgw,comment-id=0000000000000000,timestamp=2018-11-16T23:32:26.823+0000)I'd say I hate you but that'd be lying to myself. {{sticker:katarina-love}} > {{item:3022}} {{item:3116}} {{item:3110}} {{item:3905}} {{item:3025}} https://www.mobafire.com/images/ability/master-yi-highlander.png
: The Good, The Bad, and the League: 11/9 - 11/15
Thanks for this, guys/gals! Really nice to get a rundown on issues and fixes.
: > [{quoted}](name=The Djinn,realm=NA,application-id=yrc23zHg,discussion-id=TJ5TGOgw,comment-id=0000,timestamp=2018-11-16T22:24:55.069+0000) > > Well, every champion *can*. Here are some others that combination is not awful on: > > * Darius (Trinity Force less so) > * Illaoi > * Kayne (Rhast form) (Trinity Force less so) > * Bruiser Malphite > * Nasus > * Udyr > * Wukong > * Xin Zhao > * Yorick WHY YOU GOTTA BEAT ME TO THE HECKIN JOKE DJINNY WHY {{sticker:slayer-jinx-unamused}}
> [{quoted}](name=Totally Not Jinx,realm=NA,application-id=yrc23zHg,discussion-id=TJ5TGOgw,comment-id=00000000,timestamp=2018-11-16T22:55:25.309+0000) > > WHY YOU GOTTA BEAT ME TO THE HECKIN JOKE DHINNY > > WHY > > {{sticker:slayer-jinx-unamused}} Because I run Boots of Mobility + Predator + Relentless Hunter + Celerity + Waterwalking for maximum movement speed.
: Can you guys name me every champion that can Use tiamat, Trinity Force and Sterak Gage?
Well, every champion *can*. Here are some others that combination is not awful on: * Darius (Trinity Force less so) * Illaoi * Kayne (Rhast form) (Trinity Force less so) * Bruiser Malphite * Nasus * Udyr * Wukong * Xin Zhao * Yorick * Trundle * Poppy * Shyvana (although the mana on Tri-force is a hit)
: Am I the only one who think Domination is more appealing to mages than sorcery?
Totally depends on the mage and the circumstances! But yes, Domination is a fine option on quite a few.
: Can someone explain the difference between sarcasm, satire, and irony?
#Irony Irony is when you express your meaning using language that typically means the opposite (verbal irony), or when something is contrary to expectations in an amusing way (situational irony), or when, in a narration, an event occurs that the audience understands but the characters do not (dramatic irony). * Oedipus Rex's fate to kill his father and marry his mother only happened because of the efforts he took to avoid killing his (adopted) father and marrying his (adopted) mother. This is dramatic irony. * Saying "I'd *love* to go to that concert with you" when you don't actually want to go to the concert is verbal irony. * Getting injured while putting on armor that you put on to prevent injury is situational irony. ----------------------------------- #Sarcasm Sarcasm is sometimes ironic (see the previous "I'd love to go" example), but doesn't have to be. It is defined by a sharp and often bitter tone, and typically heavily based on inflection -- hence the phrase "dripping with sarcasm." Here are some examples: * Thank you Captain Obvious. (when someone says something obvious) * Nice job. (when someone messes up) * I'm trying to imagine you with a personality. * Whatever kind of look you were going for, you missed. The first two are a bit more ironic, the latter are more aligned with the bigger expressions. --------------------------------------- #Satire Satire is simply the use of humor, irony, exaggeration, or mockery to highlight the stupidity or flaws in the topic in question. The best example here are probably movies: * ***Cabin in the Woods*** is a satire of horror films. * ***Idiocracy*** is a satire on politics. * ***This is Spinal Tap*** is a satire on bands, documentaries, and the music industry.
: > [{quoted}](name=The Djinn,realm=NA,application-id=ZGEFLEUQ,discussion-id=OgGmiE3I,comment-id=0000000000000000000000000000,timestamp=2018-11-16T06:09:12.321+0000) > > That's a dangerous argument though. They also didn't say it wasn't because of planetary alignments, tree nut allergies, male pattern baldness, or gremlins. By the argument of "they didn't say it WASN'T" we'd have to assume all of these are potential causes of this decision. > > At some point it's reasonable to go "Ah. That thing they're telling us is the reason is probably the reason." I was reflecting the other guys' initial response back at him. But, ya know, it technically was for Tyler1 since he's included in the group it affects. Not _only_ for him. But in actuality the blanket statement does include him specifically. But in the end, it doesn't matter what the reason was. All the people, include _you_ if memory serves right, who would go on threads bashing people who were treated unfairly by the punishment system lost. It's still a good thing that Riot isn't taking into account the words of the sadists who simply like to watch other peoples' suffering increase.
> [{quoted}](name=DeceasedL0ved0ne,realm=NA,application-id=ZGEFLEUQ,discussion-id=OgGmiE3I,comment-id=00000000000000000000000000000001,timestamp=2018-11-16T18:55:37.256+0000)All the people, include _you_ if memory serves right, who would go on threads bashing people who were treated unfairly by the punishment system lost. I wouldn't say I lost -- my own opinions are often not the feedback I share in threads, which is mostly related to how the system *currently* works. I don't personally think this extension was necessary (i.e. I didn't think the previous system was actually unfair), but I don't actually mind the extension either, given that I don't a chat restriction means a player is irredeemable by any means.
: X makes a sh sound actually. So Shin - like Furordivinus27 posted. But you were really close.
> [{quoted}](name=woodvsmurph,realm=NA,application-id=3ErqAdtq,discussion-id=5AdmoE7m,comment-id=0000000000000001,timestamp=2018-11-16T18:51:15.531+0000) > > X makes a sh sound actually. So Shin - like Furordivinus27 posted. But you were really close. I'll take it! Based on the video, however, it almost looks like it's pronounced about half-way between Shin and Sin.
: Food For Thought Concerning a Relatively Unexplored Champion Design Possibility
>...but what would the implications of a champion having five or more abilities be? Troublesome, I believe. Every time you break the normal input method you mess with players who have keybindings they like that don't have extra keys, and now need to account for a new feature. You need a new interface. You may (depending on how champions are built in the code) need a lot of excess overhead. For all of these reasons, I'm pretty confident that, while we may see champions with unique item actives or extra interface options like Kayne or Kindred or Ornn or Azir or Swain, we will NOT see one with 5 ability keys.
: So "Seen Jao"?
> [{quoted}](name=JeffLeague123,realm=NA,application-id=3ErqAdtq,discussion-id=5AdmoE7m,comment-id=00000000,timestamp=2018-11-16T18:22:10.047+0000) > > So "Seen Jao"? Closer to "Sin", I believe. I edited in a link where he's introduced.
: Does anyone actually know how to pronounce Xin Zhao's name?
If it's pronounced the way it would be in Chinese, then it's **Sin Jao** (I believe -- I'm not the most accurate). [This does line up with how it's pronounced in his spotlight though.](https://www.youtube.com/watch?v=9l1lj_9Xg-E)
Medjuda (EUW)
: how does jax use AA when he uses e?
Same way Sivir auto-attacks while using Q, Gnar auto-attacks while using Q, Nidalee, Kalista, and Pantheon never runs out of spears...
: > [{quoted}](name=Wolfcub2000,realm=NA,application-id=ZGEFLEUQ,discussion-id=OgGmiE3I,comment-id=00000000000000000000,timestamp=2018-11-16T04:17:44.758+0000) > > "Over the last weeks and months, we’ve heard your feedback that it feels rough to be knocked down to Honor 0 or 1 by a chat restriction in the closing days of the season" > > https://boards.na.leagueoflegends.com/en/c/developer-corner/TGYs0hwO-2018-end-of-season-rewards-and-honor > > Paragraph 2. They said it was due to the feedback they got. Thus, it is because of the players. > > Have any other arguements that need squashed about it? Aye, there's the evidence you should've put in your first response. Then again, that isn't evidence against my point. They still didn't say it wasn't because of Tyler1, which was your whole argument-- that they didn't explicitly state it _was._ Either way, there's no need for you to be a donkey about it.
>They still didn't say it wasn't because of Tyler1... That's a dangerous argument though. They also didn't say it wasn't because of planetary alignments, tree nut allergies, male pattern baldness, or gremlins. By the argument of "they didn't say it WASN'T" we'd have to assume all of these are potential causes of this decision. At some point it's reasonable to go "Ah. That thing they're telling us is the reason is probably the reason."
: Taken into consideration though that if you miss your Q you lose the fight, that her Q isn't even the strongest, and has no other effect. My comment being the basis that the entire kit is taken into consideration. Her Q is the linchpin to her entire rotation, and it isn't even the strongest basic ability in the game. Also, her Q doesn't need to be stronger. I didnt want to put my opinion of changes because people always rage, but I think her Q needs to be a little weaker and the CD cut in half (mana down to 30), and buff other parts of her kit to be more fighter (as her sheet says she is)
>Taken into consideration though that if you miss your Q you lose the fight, that her Q isn't even the strongest, and has no other effect. I was. It's still an apples-to-oranges comparison. Her kit has fundamental issues that are not related to her Q's power level. This is why I believe she needs a ground-up rework, and also a clearer gameplay fantasy.
: You are right. There is no reason she shouldn't get a buff based on that alone
> [{quoted}](name=Ars Techne,realm=NA,application-id=3ErqAdtq,discussion-id=HodeBlE5,comment-id=000300000000000000000000,timestamp=2018-11-16T05:25:48.633+0000) > > You are right. There is no reason she shouldn't get a buff based on that alone Well, no -- that's poor logic. By that standard you could say that a champion outclasses another in one aspect, so the other is weaker, and that's not really true. Tahm Kench Q is worse than Blitzcrank grab, but Tahm doesn't need buffs as a result. :P
: Is Lux's Q stronger? Because I have 1/2 hp'ed a carry from one Q before
> [{quoted}](name=Ars Techne,realm=NA,application-id=3ErqAdtq,discussion-id=HodeBlE5,comment-id=0003000000000000,timestamp=2018-11-16T05:21:25.886+0000) > > Is Lux's Q stronger? Because I have 1/2 hp'ed a carry from one Q before Lux's Q is 70 / 115 / 160 / 205 / 250 (+ 70% AP) magic damage. Diana's Q is 60 / 95 / 130 / 165 / 200 (+ 70% AP) magic damage. Lux's is superior at all levels. There are many other abilities stronger than Diana's Q as well.
: Guess I missed, "non-combo'd" XD My bad. But the ability on its own, no combos, is the strongest for a non-ult/non-triggered ability EDIT: Using the numbers you retrieved, easily 620 damage with one ability at relatively full build
> [{quoted}](name=Ars Techne,realm=NA,application-id=3ErqAdtq,discussion-id=HodeBlE5,comment-id=00030000,timestamp=2018-11-16T05:16:55.892+0000)But the ability on its own, no combos, is the strongest for a non-ult/non-triggered ability On it's own, it deals 200 damage +70% AP ratio. It does not pull a teammate away from their team. It does not apply a 2.5 second AoE stun to trap people. It doesn't even do as much damage as Lux's Q by itself. It doesn't apply AoE CC like Cho'Gath's Q, despite taking nearly as long to hit the desired target location. Gragas Q has an almost comparable cooldown, slows, deals more damage, and can be set up as zone denial. Diana Q is, honestly, nothing special. It's a medium-damage awkward skillshot on a meh cooldown that applies a short duration of vision. I hate to say it, but it's decidedly average in power.
: Identifying Diana's kit's problems
>Undoubtedly the uncontested most powerful non-ult/non-triggered ability in the game ...Diana Q? The 200 + 70% AP ratio, slightly awkward, somewhat slow curved projectile that only sets up her ultimate? This is incredibly inaccurate. Blitzcrank Q is unquestionably more potent. Same with Veigar stun cage. Lux Q does higher damage and snares, setting up an E+Ult combo that can outclass Diana's while also being safer and AoE. The list goes on and on and on. Diana's Q is really nothing special, sadly, save that it completely gates her ultimate in a frustrating way. She probably needs a full gameplay update, honestly.
: Of course :-) And champions in League (the MOBA) have to be competitive, regardless of their relative "lore strength"... Basically, everyone is as strong as the most exciting stories demand them to be. Aurelion Sol in the MOBA is just a thematic representation of him. (Spoiler alert: champions don't only have a passive and 4 abilities! They can do other stuff too!) :-D
> [{quoted}](name=Scathlocke,realm=NA,application-id=6kFXY1kR,discussion-id=wHRpJILc,comment-id=0001000200000000000000000000,timestamp=2018-11-16T04:44:24.676+0000)Spoiler alert: champions don't only have a passive and 4 abilities! They can do other stuff too! :-D Well, obviously! I meant in the stories we've seen of them though, actually, not in-game. If there isn't a canonical answer and the answer is simply that their individual strength varies based on the stories, comic-book style, that's totally fine. I just wondered if that *was* the case, or there was a more set guideline for relative power levels. :) Appreciate the conversation, by the way!
: "have the capacity to" =/= "will always" A human has the capacity to flip a small car with their bare hands. It doesn't mean they can, or often do... ;-)
> [{quoted}](name=Scathlocke,realm=NA,application-id=6kFXY1kR,discussion-id=wHRpJILc,comment-id=00010002000000000000,timestamp=2018-11-16T03:20:43.659+0000) > > "have the capacity to" =/= "will always" Oh, absolutely. I wasn't assuming I could just take twenty men and go kill, say, Ornn. I was more wondering whether it was even *possible*. Basically, we see a lot of tales of heroes, and we often see them alongside mortals (typically displaying their relative excellence), but it's often hard to tell if the ordinary champions are simply highly skilled mortals or closer to, say, Batman: impossibly exceptional mortals capable of taking down a dozen or more men single-handedly with relative ease. We (the community -- I assume you guys know) don't really know if the demi-deities are nigh-invulnerable figures like the titans of legend, or closer to simply extremely powerful figures that a sufficiently skilled hero like, say, Beowulf or Achilles might be able to take down in combat.
: Garen's shoulder pads should get bigger each time he shouts Demacia
Only if this applies to Garen the *champion*, not Garen the *individual instance of that champion in-game*. I.e. whenever *any* Garen in *any* game shouts Demacia, *all* Garens in *all* games increase their shoulder pad size *in all future games*.
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The Djinn

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