: > [{quoted}](name=The Ecdysiast,realm=NA,application-id=yrc23zHg,discussion-id=B0LeFjOu,comment-id=00000000000000000000,timestamp=2019-05-19T07:13:19.662+0000) > > Gee maybe it's because people post rants and other things with their own designated boards, making it like a trashcan instead of its own board. Nah. It's because of people like you trying to gatekeeper freaking general discussion. It was at it's best when I could go from a conspiracy theory post to a religious post to a post talking about the best items to support with back to a post talking about our day at school. You know. Having a DISCUSSION about everything in GENERAL.
See, you'd have a point if the mods actually did their job and did regulate such things to their intended boards. But they don't. There is no gatekeeping going on, so your point is completely false. Like I said, it's because people like you who think it's a trash can for things you know aren't going to get traction on their designated board.
: > [{quoted}](name=The Ecdysiast,realm=NA,application-id=yrc23zHg,discussion-id=njk32rpo,comment-id=00030001000000000000,timestamp=2019-05-19T05:17:15.561+0000) > > So good that someone spamming her for a week can't scrape by an even performance. Right. > > The hotfix did happen, yeah. It bumped her performance from 25% to 35%. > > It sits at 38% right now. And if that's good, then I'm Nikola Tesla. Still climbing as people realize it's _not worth trolling the games they're in._ I'm not sure how much more simply I can say that. If I didn't have to put up with people trolling so hard I'd be about 8 games or so positive on my WR with her.
Okay, so bear with me. That argument also claims that her day 1 and 2 performance, _before_ anyone was trolling games with her, was because people were trolling with her. See how it falls apart?
: > [{quoted}](name=The Ecdysiast,realm=NA,application-id=yrc23zHg,discussion-id=B0LeFjOu,comment-id=000000000000,timestamp=2019-05-19T03:40:06.780+0000) > > Um, no, it isn't. > > The point of the Rant board is that it doesn't show up on the home page, so it isn't cluttering up actual discussions. > > You could make an argument for allowing Concepts, Gameplay, etc. on General Discussion, but the board that's specifically for people who aren't contributing to a discussion isn't one that should be included. Nah. General discussion means literally everything is allowed. All you people trying to prune and nit pick general discussion annoy me. It used to be so much better. Edit: I mean dear God. There's so little traffic now that there's posts over 12 hours old on the new page of GD. I remember when you got 30 posts every 5 minutes if not more. God I miss the days before boards and moderators.
> [{quoted}](name=Jorencice,realm=NA,application-id=yrc23zHg,discussion-id=B0LeFjOu,comment-id=0000000000000000,timestamp=2019-05-19T05:46:37.883+0000) > > Nah. General discussion means literally everything is allowed. > > All you people trying to prune and nit pick general discussion annoy me. It used to be so much better. > > Edit: I mean dear God. There's so little traffic now that there's posts over 12 hours old on the new page of GD. > > I remember when you got 30 posts every 5 minutes if not more. > > God I miss the days before boards and moderators. Gee maybe it's because people post rants and other things with their own designated boards, making it like a trashcan instead of its own board.
Mannny (NA)
: But if I split I usually just attract the weak top laner. Even if for some reason he doesn't hug his turret to avoid dying to me and I actually kill him, my team will get forced on and die. Then I'm getting a turret while the entire enemy team is grouping and killing inhibitors and stuff faster than I ever could.
The armor will help you dive, too. The better you are at diving a single person if only one comes, the more often people will send two and put your team at a 4v3 advantage elsewhere.
: > [{quoted}](name=The Ecdysiast,realm=NA,application-id=yrc23zHg,discussion-id=njk32rpo,comment-id=00030000000000000000,timestamp=2019-05-19T04:44:25.438+0000) > > I was referring to what you said, that you had one Yi troll in one game. > > As for the collage, most of them aren't even from in-game. That's just you trying to say, "look at all these people who know Yuumi is a detriment to a team, banning her when I want to play her." They're from people in the lobby, yes. The people who say things like "I'm going to learn Jax". The people that stop taking the game seriously. The people who see bot lane die twice and start screaming about how bad Yuumi is as a champion and tilt themselves into oblivion, such as that Yi. That Yi was someone who was raging out in lobby too, by the way. > Hell, even you, being the "best Yuumi" someone's ever seen and playing pretty much exclusively her since her release, have only a 44% win rate on her... > > She is bad. And people banning her is _because_ they take the game seriously enough not to want a handicap. Could that be because _people keep throwing my games?_ You'll notice my KDA and how generally speaking, it's usually pretty good. You can tell which games my team mates completely threw if you just look at my match history and compare scores. I am a _very_ good Yuumi player, but when I started playing I went 2 wins 7 losses (now I'm behind by only about 3) partly because of her weakened state, but mostly because _nobody tried to win the game because of my pick._ I'm sure I speak for almost every single Yuumi player out there when I tell you that you have no _idea_ what kind of garbage Yuumi players currently go through and how frustrating it is watching someone hard int because of your pick.
Dude... I'm not even blaming you. I'm giving you the benefit of the doubt by attributing the performance to the champion. Yuumi needs work. You can't just attribute her performance worldwide to people throwing games when they see her.
: > [{quoted}](name=The Ecdysiast,realm=NA,application-id=yrc23zHg,discussion-id=njk32rpo,comment-id=000300010000,timestamp=2019-05-19T05:04:37.724+0000) > > ...? > > None of those games show that your allies were at fault. In most of them, you made the mistake of picking a weak healer with no engage tools and the weakest disengage tool among all enchanters first-pick, resulting in your team getting out-comped. I like when I FP Yuumi and my ADC locks an immobile champ and top and jungle go squishy champions. > The reality is that Yuumi is severely lacking. And my stance on it is that they didn't realize they made her stats so low that she's basically guaranteed to die if the person she's attached to dies. That kind of character should be as far away from the fight as possible, not right in the thick of it. Did you forget she got hotfix buffed or something? Yuumi is good.
So good that someone spamming her for a week can't scrape by an even performance. Right. The hotfix did happen, yeah. It bumped her performance from 25% to 35%. It sits at 38% right now. And if that's good, then I'm Nikola Tesla.
: > [{quoted}](name=The Ecdysiast,realm=NA,application-id=yrc23zHg,discussion-id=njk32rpo,comment-id=000300010000,timestamp=2019-05-19T05:04:37.724+0000) > > ...? > > None of those games show that your allies were at fault. In most of them, you made the mistake of picking a weak healer with no engage tools and the weakest disengage tool among all enchanters first-pick, resulting in your team getting out-comped. > > The reality is that Yuumi is severely lacking. And my stance on it is that they didn't realize they made her stats and detach-dash so low that she's basically guaranteed to die if the person she's attached to dies. That kind of character should be as far away from the fight as possible, not right in the thick of it. Oh, you're one of those. Carry on, you're not worth talking to anymore.
Oh no, go ahead. _Try_ to explain yourself. As it stands, you're 'one of those' people who thinks "evidence" means "provide a figure" even if the figure you provided has nothing to do with your stance.
: > [{quoted}](name=The Ecdysiast,realm=NA,application-id=yrc23zHg,discussion-id=njk32rpo,comment-id=00030000000000000000,timestamp=2019-05-19T04:44:25.438+0000) > > Hell, even you, being the "best Yuumi" someone's ever seen and playing pretty much exclusively her since her release, have only a 44% win rate on her... Kinda hard to have a positive win rate when your team gives up in champ select most of the time
> [{quoted}](name=Leaf of the lake,realm=NA,application-id=yrc23zHg,discussion-id=njk32rpo,comment-id=000300000000000000000000,timestamp=2019-05-19T04:47:48.605+0000) > > Kinda hard to have a positive win rate when your team gives up in champ select most of the time "It's not my fault I picked the champion with the weakest heal and weakest disengage among all enchanters. And the lowest health in the entire game for every level, barring mini Gnar and Unmounted Kled. And the lowest magic resist in the entire game for every level." I'm not blaming the players. The blame lies pretty much entirely on the champion. They mistakenly thought that being untargetable most of the time would be so strong as to warrant giving her the lowest base defensive stats in the history of the game, and they were wrong because the mechanic in practice works the exact opposite-- rather than protecting her, it makes her extremely vulnerable.
: > [{quoted}](name=The Ecdysiast,realm=NA,application-id=yrc23zHg,discussion-id=njk32rpo,comment-id=0003,timestamp=2019-05-19T03:29:49.691+0000) > > Care to provide evidence for that claim? > > Or are we in the business of trying to farm for upvotes by making claims that directly contradict reality? > > Are you actually trying to say that every player in Platinum and above playing Ranked is not taking the game seriously? https://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/3046065209/238012107?tab=overview https://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/3045018906/238012107?tab=overview https://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/3044883885/238012107?tab=overview https://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/3044482569/238012107?tab=overview https://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/3044482569/238012107?tab=overview Those are just losses. The K/D/A difference between myself and my teammates, along with every other necessary stat for Support, are telling. I can no longer count on one hand how many teammates have face-checked the enemy and made crappy decisions that even my best play on my best champ would not have saved them from. I've had constant people in champ select, much like Wrap's screenshot, basically say 'well gg we have Yuumi.' Reality is much more complex than you want it to be.
...? None of those games show that your allies were at fault. In most of them, you made the mistake of picking a weak healer with no engage tools and the weakest disengage tool among all enchanters first-pick, resulting in your team getting out-comped. The reality is that Yuumi is severely lacking. And my stance on it is that they didn't realize they made her stats and detach-dash so low that she's basically guaranteed to die if the person she's attached to dies. That kind of character should be as far away from the fight as possible, not right in the thick of it.
Mannny (NA)
: I do use it for the full duration but for example, I go in with me e and nami will either instantly bubble me or she will heal the adc and speed boost her outside of my e range. Then I'm lost and I have nothing else to use. Alternatively if I choose to e and run I'd have to q away and then I just gain nothing
Better to gain nothing than to lose everything. And like I said, you need to be splitpushing. That way when you encounter them it's because they're coming to stop your split, not because it's a teamfight. So if they bring enough peel for you then they'll be at a disadvantage against the rest of your team.
: > [{quoted}](name=The Ecdysiast,realm=NA,application-id=yrc23zHg,discussion-id=njk32rpo,comment-id=000300000000,timestamp=2019-05-19T04:25:54.310+0000) > > One game is not evidence for the claim that Yuumi's not bad. > > You need to provide evidence _for your claim._ What you've provided is that you got trolled in one game. You know, like everyone else on the boards who spams. One game????? Dude these are excerpts. This is a _collage_. Each of these messages is from a _different person._ You didn't even read it. It's kind of obvious to see.
> [{quoted}](name=ChickenWrap,realm=NA,application-id=yrc23zHg,discussion-id=njk32rpo,comment-id=0003000000000000,timestamp=2019-05-19T04:31:09.393+0000) > > One game????? > > Dude these are excerpts. This is a _collage_. Each of these messages is from a _different person._ You didn't even read it. It's kind of obvious to see. I was referring to what you said, that you had one Yi troll in one game. As for the collage, most of them aren't even from in-game. That's just you trying to say, "look at all these people who know Yuumi is a detriment to a team, banning her when I want to play her." Hell, even you, being the "best Yuumi" someone's ever seen and playing pretty much exclusively her since her release, have only a 44% win rate on her... She is bad. And people banning her is _because_ they take the game seriously enough not to want a handicap.
: > [{quoted}](name=The Ecdysiast,realm=NA,application-id=yrc23zHg,discussion-id=njk32rpo,comment-id=0003,timestamp=2019-05-19T03:29:49.691+0000) > > Care to provide evidence for that claim? > > Or are we in the business of trying to farm for upvotes by making claims that directly contradict reality? > > Are you actually trying to say that every player in Platinum and above playing Ranked is not taking the game seriously? ok. https://puu.sh/Duf67/10bab9448d.png I had a Yi farm minions between nexus towers at level 3 awhile ago too.
> [{quoted}](name=ChickenWrap,realm=NA,application-id=yrc23zHg,discussion-id=njk32rpo,comment-id=00030000,timestamp=2019-05-19T04:21:01.558+0000) > > ok. > > https://puu.sh/DueWG/166f237111.png > > I had a Yi farm minions between nexus towers at level 3 awhile ago too. One game is not evidence for the claim that Yuumi's not bad. You need to provide evidence _for your claim._ What you've provided is that you got trolled in one game. You know, like everyone else on the boards who spams.
: What is the purpose of Rengar anymore?
So you basically just need too relearn the champ. Because none of what you said is true for people who know what they're doing.
Mannny (NA)
: How do I fight against a fed adc as a top laner
Seems like everyone forgets the most important detail... Who are _you_ playing? It looks like you mostly play Jax, and the most important thing to remember for him is that he's a very strong counter against auto-attack focused champions... _but not if you only E for the stun._ Make sure to use it for the full duration while they're attacking you, so you actually dodge some autos. It seems like you're a fan of split pushers, so if you're fed just keep doing that unless you're absolutely needed elsewhere. And even if you're doing that, if you see that the enemy ADC is ahead you need to buy Randuin's or other armor. And it may seem like you'd be tanky enough by building Trinity + Sterak's + Titanic, but having a ton of health with no armor just means you're a prime target for BoRK. If they're crit, Randuin's helps a ton.
Rioter Comments
Ulanopo (NA)
: > [{quoted}](name=Gorderkiller,realm=NA,application-id=yrc23zHg,discussion-id=B0LeFjOu,comment-id=0000,timestamp=2019-05-19T02:44:51.254+0000) > > Next time post this in rants please! Just so you know, this is okay in GD, as well.
> [{quoted}](name=Ulanopo,realm=NA,application-id=yrc23zHg,discussion-id=B0LeFjOu,comment-id=00000000,timestamp=2019-05-19T02:47:06.229+0000) > > Just so you know, this is okay in GD, as well. Um, no, it isn't. The point of the Rant board is that it doesn't show up on the home page, so it isn't cluttering up actual discussions. You could make an argument for allowing Concepts, Gameplay, etc. on General Discussion, but the board that's specifically for people who aren't contributing to a discussion isn't one that should be included.
: Playing Yuumi is like playing with a handicap.
Care to provide evidence for that claim? Or are we in the business of trying to farm for upvotes by making claims that directly contradict reality? Are you actually trying to say that every player in Platinum and above playing Ranked is not taking the game seriously?
: Is it just me or.....
Nah. Totally just you. Have a downvote for not contributing anything to the discussion.
Saezio (EUNE)
: it is an X but it is a bit more fat than it should in the middle. Countless times I die just outside the X centre but it's fatter than the rest of the X. It's like it has a small circle in the middle of it, with the radious of a teemo shroom I would say (not the radius that shroom activates, the design of the shroom.)
That's... how an X works. That's where the lines overlap.
: Pyke Ult Hitbox?
You can dodge it, but if the middle of the X is near you, it's still gonna act kind of like a circle because your hitbox will overlap the corner anyway. to dodge it you have to be closer to the edge.
Agent109 (NA)
: Honestly old Fiora's Blade Waltz had kind of the same interaction except she had subsequent damage hit reduction.... Yi should have the same.
No, he should have its old functionality. There's no reason for multiple hits or any bonus damage. If you screw up by Q'ing when it'll only hit one target, you should be punished. What they've done is add a reward to using the ability wrong.
: > [{quoted}](name=The Ecdysiast,realm=NA,application-id=yrc23zHg,discussion-id=sE0eA5KI,comment-id=0000,timestamp=2019-05-17T23:01:04.423+0000) > > If they go through with the batshit stupid changes they were discussing, no, she won't be worth learning. I don't know why they want to add this stuff honestly, specially the passive part. It's legit a huge gut.
> [{quoted}](name=Quinn Is Bae,realm=NA,application-id=yrc23zHg,discussion-id=sE0eA5KI,comment-id=00000000,timestamp=2019-05-17T23:25:13.451+0000) > > I don't know why they want to add this stuff honestly, specially the passive part. It's legit a huge gut. The only advantage she has over other AP assassins is her greater ability to splitpush turrets. If they cut her passive and remove the AS, she won't be able to.
: Heya! First, thanks for taking the time to reply and give me your thoughts on this. I'm also going to agree that most of the changes can read as a power down overall when reading through them. A lot of the power that i'm trying to redistribute is scattered in places where it's really hard to tell from a glance. The base stats, movement speed buff and Q changes should be where the bulk of the improvements are when it comes to playing around with them. Would love to hear more of this if you get a chance to play around with it and feel the same way.
Okay, now look at what you said and actually EXPLAIN why you think that's the case. I genuinely want to see you try, because... you can't. This is not a redistribution of power. It's a nerf. Explain how each change will do what you're lying in saying they'll do. We'll wait.
: Is Diana worth to learn?
If they go through with the batshit stupid changes they were discussing, no, she won't be worth learning.
: Yes, but that was solely due to a lack of knowledge in how to play her. Not because she was inherently weak. Players soon knew how to play her and her win rate skyrocketed after the buffs were put in.
You can't make that claim with the buffs in place. She didn't come with any new mechanics, either.
: That was her win rate in Platinum+ within the past 2 days (38%). Also, Kai'Sa had a win rate below 45% at first because people didn't know how to play her and was later buffed across the board.
Uhuh. Notice how you said "below 45" because it was my stated 44.
: Kingdom Malphite
It would definitely need to be more fleshed out, but it would fit fine in the Rift Quest skin line.
Rioter Comments
: Actually, it's also plausible that her numbers were simply too low in addition to players not knowing how to play her. I faced her once in ARAM and she did really well. I suspect that player already had a game or two on her. In regards to SR, a new champion being 40-45 isn't unusual. Below 40 suggests that EVERYTHING is too weak.
30% isn't plausible. And no, it's not 40-45, it's minimum 44.
: Yuumi's what, 3 days old now?
Yeah, and a new mechanic can reasonably account for maybe a 44% win rate. 40% if you wanna stretch, despite the fact that's never happened either. But 30%? That reasonably means one of two things: Either: * The mechanic is one that does not belong in League of Legends. or * The whole kit is non-cohesive. And I'd wager in this case it's the former.
Rioter Comments
BayoNX19 (NA)
: If you don't declare intent and someone bans the champion you "wanted", you're the only one at fault
If you do declare intent and you're not First Pick, you're also at fault for wanting a high-priority pick/ban champ.
: If we had AP bruiser items, Diana wouldn't be building full burst mage items
Fighters should be AD. The same way ADC's are. I know it cuts on damage diversity, but they can't effectively make items for AP fighters that won't be abused either by on-hit fighters who can build anything or mages. It would work much better to default them to AD, so they can fit into the items designed for their class. That is, if they want to make the poor decision of making Diana a bad fighter with no individual strengths instead of keeping her the sure-kill assassin with no escapes she is.
: How it feels when your entire combo gets windwalled
What a wonderful commentary. Finally someone who understands that if you throw your ENTIRE combo at a Yasuo who you know has his wall off cooldown, it's entirely your fault for throwing that egg.
Death Rex (EUW)
: Stereotypes
Yeah, usually people who like more mechanical champs aren't fan of the zero-mechanic stat sticks who counter them with no counterplay.
: > But changes like this, that buff his unfair mechanics rather than his strength are only gonna require nerfs to power. I agree, but I don't think this changes is a massive buff and probably won't require any new nerfs to him to make up for it.
Probably not, yeah. This one is just adding a guarantee to something that was a frustration before. Which is probably fine. Though I would've preferred that they guarantee it _can't_ rather than guaranteeing that it _can_.
Rioter Comments
: ah right they only ~~removed ~~ changed? movespeed, was attackspeed as well on the PBE. But 10% AD while E is down is still pretty tough, and rageblade nerf hits home as well.
Buffed. The word you're looking for is buffed. It was 10% increase to MS at all ranks. With no compensating nerf. Oh, and I was incorrect in Yi's favor. It was actually only 15 AD at full build that he lost.
: Yup. Buffed so hard his winrate dropped.
Too soon to tell, like I explained to someone else.
: it's always been able to do that, but until this patch it was random whether you'd actually be able to get yourself over the wall or not.
Aaah, right. So now it's not just able to, it's guaranteed. Makes sense.
: most of us shaco mains have been asking to have control wards reveal him for a long time in exchange for some more damage
Yeah, exactly. I'm not shitting on Shaco players. I'm saying exactly that-- he needs some of his unfairness removed so that he can have flat damage put into his kit.
: How is it inarguable when he lost attackspeed on his ult as well as AD on his E? He basically traded their consistent power for more on his Q, and that thing is pretty dang awful when it comes to teamfighting as it does very little single target if other targets are present. Well his W got some minor buff too i suppose. Meanwhile attackspeed and AD are consistently powerful at all times Then we can talk about losing the rageblade build. "Edit" Didnt read patchnotes properly, on PBE they first removed attackspeed on ult but on live its instead a movespeed buff.
He didn't lose AS on his ult. So... Annd I spelled it out in the OP the AD he "lost" was between 7 and 26 from levels 3 - 18.
Aarron (NA)
: 16000 games is quite a good sample size
Not really. Not for this kind of test. 16,000 games where the changes are brand new is no different from 100 games. Because testing these changes requires repetition playing with and against them.
: People honestly thought his Q would be batshit broken with the instacast and multiple hits. Each Q hit after the first does 25%, not 25% increased damage. Yi's actually more tolerable now compared to then. If a Yi rushes Rageblade first or second item, they are practically trolling even though it boosts his auto passive.
My bad, it's not double. But it is 75% extra damage. They might as well have given it 75% extra scaling on a single target. It would've had the same effect damage-wise. But instead they also increased the time he's untargetable by the same amount. Do explain why he's more tolerable. You made the claim with no explanation.
: Doesnt that mean commenting on his state as OP did is pretty ridiculous too?
Not exactly. It's an inarguable fact that the changes _to Yi_ were a net buff. What time with the changes will tell is whether or not the change to Guinsoo's will impact him. But in that same vein, we needed that time _before_ compensation buffs.
Rioter Comments
: Their damage is more than double the damage of Morde's Q alone. His damage must just be abysmal. Morde damage is so bad https://streamable.com/x4gfz https://streamable.com/z8d3k https://www.youtube.com/watch?v=LGO39Jil76U https://youtu.be/qoSMW1U0xNc ######These are taken from morde mains reddit btw.
Uhuh, and where are the coinciding clips from the Vayne and Kalista main subreddits? Might it be you're not showing a comparison because it'd prove even the point you're trying to make wrong, on top of the fact you're wrong about trying to call Mord an ADC regardless?
: Of course that's what vi one tricks thought too when she had a similar changelist. And being ap does make her stand out some from the rest of the bruiser crowd. Main thing I noticed was more potential to trade in lane with the move speed and lower e cd, before you get your ult Assuming that the whole point is to make her less one shotty and give her other strengths, what would improve this changelist? Cus you know I think they're looking for more feedback than this sux let me 1 shot
Now, hold on a minute. When the Vi changes came out, I went to great lengths to explain why they were straight buffs. Buffs to her clear speed, buffs to her ultimate, and in fact a buff to her AS-- because the AS given by her W at rank 5 eclipsed the reduction. None of that is present with the Diana changes. Vi had her damage moved around along with changes to her utility. These changes see no movement of damage, only removal of it. * They're doing almost exactly the opposite to Diana's AS, swapping a good conditional AS boost with lower AS overall. * Taking scaling from her passive and not buffing the damage on anything else, unlike Vi who got her Q's damage to minions and monsters changed from 75% to 100%, buffing her clear significantly. * Removing a part of the utility from her ult, the R+Q combo, where Vi not only got the damage to secondary targets buffed but also the knockback. * Buffing her E, which can't be used to escape, as "compensation" for the hefty nerfs instead of her shield, where Vi had her shield increased and uptime increased. So no, even the one change that looked similar to Vi's is actually a flat nerf.
: To get 2.5 attack speed an ADC would have to build 4 attack speed items. This means their AD would likely not even be 300. They would only crit for like 500 for 1250 unmitigated dps. Just morde's Q does 200 +360% AD +240% AP about every 5 seconds. Refer to my stats in the picture below. With those stats it would be 2990 damage with his Q alone. A single ability with 3 auto attacks every 5 seconds puts him at 600 dps (the ad is inflated a little because I was level 21 in urf). Now include the 3 triforce procs, 2 casts of E, 5 seconds of his ult, 3 more regular auto attacks, and a full duration of his W and calculate his dps. https://i.imgur.com/ACoiuNd.png
So, like I said, even with pure AS which would in fact lower their DPS, they more than double Mord with his Q with their autos alone. And btw, his Q doesn't proc Trinity 3 times. It can only proc it the once, and with at least 1.5s in between, that's only two procs and only if you E or W in that time. Nevermind the fact that the best skill order on Mord is W focuse, which renders that point moot in the first place for most if not all of the game. Then we add in all the abilities an ADC has, and the fact that unlike Mord they can, you know, actually attack the opponent and don't have an insanely huge disadvantage at bot. So even with the URF-inflated numbers you're trying to use, Mord doesn't approach the DPS of an ADC. Even when we take your stance of completely ignoring his lack of gapclosers, lack of CC, and lack of range to apply said damage on anything but a target dummy. Luckily he'll be changed soon, so we won't get people trying to troll with him bot a full three years after they admitted it was a failure to try to put him in the bot lane.
Senjoy (NA)
: Submitted a bug on Shen a while ago, Its been a known bug for over 3 months.... (Hail of Blades Bug)
It might be mistakenly considering every single swing to be an auto-reset.
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The Ecdysiast

Level 197 (NA)
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