: > [{quoted}](name=The Ecdysiast,realm=NA,application-id=3ErqAdtq,discussion-id=dHMwpm1I,comment-id=0001000100000000,timestamp=2019-08-19T11:36:56.843+0000) > > He's mainly a top-laner, so that usually doesn't apply. But even in the jungle, 7 out of the 10 neutral mob camps aren't groups. Tahm's best (relatively speaking) lane is top (at the current time, as far as I know), and his W loses most of its power without an ally to shield. Fid's Q is marginally useful in the jungle other than for removing Scuttle's bonus resistances. I think it's okay that Panth has an ability with good AoE DPS and high defensive utility at the cost of reduced single-target DPS.
Well that explains a lot. Your information is horribly outdated. Tahm Kench was heavily nerfed to take him out of top, specifically, they took power away from his non-ally moves. Fiddlesticks has been a "support" mage since they screwed him over with the jungle changes, because while they helped Kha'zix out a bunch they did the exact opposite for Fiddle. And, like I said, it isn't _good_ AoE dps. It's mediocre at best, especially in the jungle since it doesn't apply red buff. If Raptors actually did enough damage to warrant the trade-off, I'd be fine with it. But they don't.
: You are comparing way older champion designs to more modern champion designs here. I have chosen the comparison with Kayle **because** she is a recent update, just like Pantheon. I think we are seeing a trend here that Riot wants to accompany powerful defensive tools with a trade-off. And yes, Kayle's ultimate does damage at the end. Pantheon's E also does damage through the whole channel and at the end of it. But I think Kayle's ult still is a drop of her DPS compared to her simply keep auto attacking. And the same applies to Pantheon. That's my point here.
I'll make it clearer for you, then. What you're saying is like trying to say it'd be fair for Pantheon's ult to do no damage upon landing because other map-wide mobility does nothing else on arrival. It's simply _not true_. You're saying that a trend that doesn't exist, exists.
: > [{quoted}](name=The Ecdysiast,realm=NA,application-id=yrc23zHg,discussion-id=cjHebjgb,comment-id=00010000,timestamp=2019-08-19T04:16:09.559+0000) > > For a simple champion, that's pretty high. High elo/skill level is where the more difficult champions are supposed to thrive the most. But when a simpler champion simply has the stats to ignore the versatility of those opponents, that's a problem. Ummmm no no and you need to stop looking at statistics since you don't understand what they mean. Simple or not has nothing to do with anything. Yi is a hyper carry meaning his winrate should be always been high in elos where his playrate is low. That is just how statistics work since fewer people play him it lowers the amount of people losing since it becomes mains and people know they can win with yi. Like yi sucks plain and simple.
Man, that's a big oof on your part, since literally none of the statistics match up with what you're trying to say. Maybe you should spend some time actually looking at the stats instead of pretending you know what they mean when you don't even know what they _are_.
: Actually, it kinda does counter your argument. This is called a trade-off. You are accepting a drop of your DPS in favor of getting complete damage immunity in one direction for the duration. This is the same problematic like with Kayle's update, in which people complained that Kayle is not able to auto attack anymore during casting her ultimate. These are extremely powerful defensive tools, it is reasonable that you give up some damage to access them.
Not in the context of League of Legends, it's not. Kayle's ultimate didn't have that drawback originally, and counter to your point it does damage at the end now. Though there's also the fact Tryndamere's has no drawback, Yasuo's wind wall, which is much more powerful than Pantheon's E, doesn't prevent you from using Q for its even longer duration, Malphite's passive doesn't make you deal less damage, etc. etc. Maybe in a different game, you'd have a point. But the vast majority of abilities in _this_ game don't follow the reasoning you're pretending exists.
: > [{quoted}](name=The Ecdysiast,realm=NA,application-id=3ErqAdtq,discussion-id=dHMwpm1I,comment-id=00010001,timestamp=2019-08-19T09:14:41.164+0000) > > That's still its primary focus. I'm only asking that it not be beat for damage by his level 1 attack speed, at all points in the game. It handily beats autoattack damage when hitting more than one target so maybe save the long-ish CD for that situation? Raptors, perhaps?
He's mainly a top-laner, so that usually doesn't apply. But even in the jungle, 7 out of the 10 neutral mob camps aren't groups.
: This game was better when counter building was actually a somewhat effective thing.
: It provides immunity to _all_ damage (except Nexus obelisk probably) from a certain direction, which I think is its primary focus.
That's still its primary focus. I'm only asking that it not be beat for damage by his level 1 attack speed, at all points in the game.
JuiceBoxP (EUNE)
: It doesn't need to match auto attacking, it's a fucking immunity
Feel free to actually substantiate that. Because it doesn't counter the point I made at all.
: Wait do you actually think that Vayne does more dmg than Trist? Wtf dude. Lvl2-3 allin from Trist is right behind Lucians one and later, unless Vayne pins down Trist with E, she can't 1v1 her. Not to talk about Ezreal's mid-late game dmg. And in 1v1 between Kaisa and Vayne? Kaisa would win, once Kaisa's Q is activated, unless Vayne is in her invis before Kaisas Q was casted(not untargetable, she can be dmg by aas that went through the animation, Kaisa's Q and W) it will hit her. Not to talk about how she can escape good Condemn by her ult. So yeah, you should say, high mobility, high range and high dmg.
Over the course of a game, she does. You've specified the only time Trist beats her-- level 2-3. And you're completely wrong about Kai'sa vs. Vayne. Nevermind the fact that would require them meating somewhere with no minions, like the middle of the river for no reason.
Rioter Comments
Rioter Comments
: Just BTW here, but there's also a line of syrups, dips, dressings, and jams that all have zero calories, sold under a brand called "Walden Farms." I don't think any actual farms are involved in the production process (marketing is funny). I add the syrups to diet shakes for extra flavor (vanilla shakes just taste like milk so they really benefit), the jams go great on rice cakes, and the dressings are a no-brainer replacement for the full-fat stuff most restaurants/delis try to give you. I haven't found much use for the dips yet. Most fruit already has a bunch of calories due to being a pile of sugar, but there are a few that aren't so bad, like watermelon. Good luck with your diet! :)
> [{quoted}](name=KFCeytron,realm=NA,application-id=yrc23zHg,discussion-id=mcEHH6mp,comment-id=0001,timestamp=2019-08-19T07:36:12.519+0000) > > Just BTW here, but there's also a line of syrups, dips, dressings, and jams that all have zero calories, sold under a brand called "Walden Farms." I don't think any actual farms are involved in the production process (marketing is funny). I add the syrups to diet shakes for extra flavor (vanilla shakes just taste like milk so they really benefit), the jams go great on rice cakes, and the dressings are a no-brainer replacement for the full-fat stuff most restaurants/delis try to give you. I haven't found much use for the dips yet. Most fruit already has a bunch of calories due to being a pile of sugar, but there are a few that aren't so bad, like watermelon. > > Good luck with your diet! :) I've actually got some Walden Farms syrup in my fridge right now.
: > [{quoted}](name=The Ecdysiast,realm=NA,application-id=3ErqAdtq,discussion-id=I2WPGjpa,comment-id=0000,timestamp=2019-08-19T07:26:24.196+0000) > > If it dumpstered Jax and Shen, then you fought a terrible Jax and Shen. That's the explanation for those two. As for Aatrox, well, yeah. Should work against juggernauts. It's pretty easy playing around their cc as i mentioned with the e and r you can't do much as a shen or jax if u wasted it and i just have a free time abusing them after that.
See, that just proved my point. You're talking about playing around their CC. That means neither of them were using their dodges correctly.
: ADCs with high damage and high mobility are frustrating to deal with
I think you've missed the mark. You grouped 4 champions into one group that they don't all belong in. {{champion:145}} {{champion:67}} {{champion:236}} are high mobility, high damage {{champion:18}} {{champion:81}} are frustrating because they're high mobility, high _range_. Very different issue. As for who would win between Vayne and Kai'sa, in the game Vayne since she has better base damage on her %HP ability and can become untargetable for longer, waiting out Kai'sa's E while her own ultimate is much longer. In the lore, definitely Kai'sa. She isn't a monster, so the silver wouldn't do anything. And she's coming to the fight with actual plasma.
: Kai'sa top is actually good.
If it dumpstered Jax and Shen, then you fought a terrible Jax and Shen. That's the explanation for those two. As for Aatrox, well, yeah. Should work against juggernauts.
: > [{quoted}](name=The Ecdysiast,realm=NA,application-id=yrc23zHg,discussion-id=mcEHH6mp,comment-id=00000000,timestamp=2019-08-19T07:01:09.423+0000) > > And the new Ahri skin is good, too. Exactly. > > That said, the orange vanilla is fucking amazing. You gotta try the zero calorie one, too. I've been on a diet and it is the best of any drink I've tried. but does it have high fructose corn syrup?
> [{quoted}](name=General Esdeath ,realm=NA,application-id=yrc23zHg,discussion-id=mcEHH6mp,comment-id=000000000000,timestamp=2019-08-19T07:21:15.632+0000) > > but does it have high fructose corn syrup? The Ahri skin or the orange vanilla coke zero? Both answers are no. Corn syrup is very high in calories. And while the research on aspartame is spotty at best, it's fine just like any other "artificial" sweetener.
: Something I'm noticing with skins
Lux got a voice update not too long ago.
: Oh, and you're just gonna not finish the Mercurial? Hell, compared to Yasuo-- who you can play around-- Malz and Mord don't have other important CC. You never have to waste QSS on anything but their ults. But the vast majority of ADC's don't have single projectiles that matter as much as Malz's and Mord's ults do to them. That said, Randuin's, like most purely defensive items, is lower cost than a damage item. The reason it has weaker components is because the finished item's passive is so powerful against its specified type. Adaptive Helm has similar drawbacks.
It reduces his crits, which are already reduced by 20% - 40%, by 20% again. On top of 40 additional armor. Let's say you're a level 13 Caitlin. Base armor makes you take 40% less physical damage. Randuin's would bring that resistance up to 52%, not even counting the crit passive. And the crit passive, because he's gonna have 100%, will reduce the damage of _all_ of his attacks by 20%. That's a hell of a lot of damage reduction. Even when he ults, you still have 46% resistance and it doesn't reduce the Randuin's passive at all. Nevermind the 400 extra health. AND, if you drag the fight out longer by having more defense, you can wait out the wind wall.
Barkley (NA)
: If I want to climb in this game
Yeah, unfortunately how the game is balanced-- around professionals who change their champs based on patch notes-- isn't how people actually climb. It's far too easy to just pick a strong champion and master them. If you don't wanna get bored playing your mains, don't pick boring mains. Jarvan, Sej, and Amumu are extremely one-note. And extremely similar in play style. Dash in, ult. Use W and E, but they don't ever change how they function and aren't essential. Or, that said, at least pick mains that aren't _as similar_ as those three specifically. Zac and Vi are similar enough for you to like, but different enough to fit, I think.
: Sometimes coke nails it. Their new Orange Vanilla Coca-Cola is surprising good.
> [{quoted}](name=Laughing Fish,realm=NA,application-id=yrc23zHg,discussion-id=mcEHH6mp,comment-id=0000,timestamp=2019-08-19T06:34:27.393+0000) > > Sometimes coke nails it. Their new Orange Vanilla Coca-Cola is surprising good. And the new Ahri skin is good, too. Exactly. That said, the orange vanilla is fucking amazing. You gotta try the zero calorie one, too. I've been on a diet and it is the best of any drink I've tried.
DeusVult (NA)
: That feel when Garen is getting nerfs on the PBE because he can go bot lane in pro play
Buff means to strengthen. Nerf means to weaken. Hope that cleared it up for you.
Rioter Comments
Teh Song (NA)
: > [{quoted}](name=The Ecdysiast,realm=NA,application-id=yrc23zHg,discussion-id=cjHebjgb,comment-id=00010000,timestamp=2019-08-19T04:16:09.559+0000) > > For a simple champion, that's pretty high. High elo/skill level is where the more difficult champions are supposed to thrive the most. But when a simpler champion simply has the stats to ignore the versatility of those opponents, that's a problem. All champions should thrive equally at high skill level, simple or not. Skill floors can be all over the place, but every champion has to have the same skill ceiling.
> [{quoted}](name=Teh Song,realm=NA,application-id=yrc23zHg,discussion-id=cjHebjgb,comment-id=000100000001,timestamp=2019-08-19T04:24:36.631+0000) > > All champions should thrive equally at high skill level, simple or not. > Skill floors can be all over the place, but every champion has to have the same skill ceiling. No, that's not even remotely fair. Then again, I'm used to uninformed opinions from you.
: > [{quoted}](name=The Ecdysiast,realm=NA,application-id=yrc23zHg,discussion-id=cjHebjgb,comment-id=00010000,timestamp=2019-08-19T04:16:09.559+0000) > > For a simple champion, that's pretty high. Well, not really. It's below Volibear, Udyr, Jax, Darius, Garen, Warwick, Mordekaiser, and Veigar who are all relatively simple champs, at least in my reckoning. Even if you only count half of them as simple champs, that still makes Yi not necessarily high for a simple champ.
> [{quoted}](name=ThisName1sDumb,realm=NA,application-id=yrc23zHg,discussion-id=cjHebjgb,comment-id=000100000000,timestamp=2019-08-19T04:23:27.631+0000) > > Well, not really. It's below Volibear, Udyr, Jax, Darius, Garen, Warwick, Mordekaiser, and Veigar who are all relatively simple champs, at least in my reckoning. Even if you only count half of them as simple champs, that still makes Yi not necessarily high for a simple champ. Well, no, not really. That simply means Riot's been over-nerfing more difficult champs and over-buffing the less difficult ones. Which really fucks over people who put in the work to learn.
: Getting harassed for playing a mid champ as an adc roll?
I understand getting mad about people flaming you, despite the fact you can just mute them. But griefing people because you didn't get your desired role-- or worse, queueing up for a role you know the champion doesn't belong in-- is not cool. And I'm not sure why there are still players who don't know what APC means. An ADC is a physical-damage character that provides sustained range damage, _not_ the name of the position. You're not an APC just because you took them bot, same as how Darius wasn't an ADC just because he went bot in pros last year. An APC would be a champion who does the same job as an ADC, but with magic damage. Kayle's the main example, but Ziggs can also fill that role. A mage, though, is still a mage. Not an APC. You are playing a fundamentally different role. Which is fine as long as it doesn't completely screw over your team comp. If you've got a Kindred jungle, or Quinn/Vayne/Kayle top lane, then you're probably fine. But you, especially if it's your first time on the boards, need to learn that claiming "off-meta" doesn't justify griefing.
: Yes. Technically true. But 50.8% (Plat+, global) is hardly much above 50%...
> [{quoted}](name=DuskDaUmbreon,realm=NA,application-id=yrc23zHg,discussion-id=cjHebjgb,comment-id=0001,timestamp=2019-08-19T04:08:38.566+0000) > > Yes. Technically true. > > But 50.8% (Plat+, global) is hardly much above 50%... For a simple champion, that's pretty high. High elo/skill level is where the more difficult champions are supposed to thrive the most. But when a simpler champion simply has the stats to ignore the versatility of those opponents, that's a problem.
: even if you are right, why is it okay that one champion forces you to build a pure defence item, other than someone like {{champion:90}} {{champion:82}} {{item:3140}} and even then thats not pure defence
Oh, and you're just gonna not finish the Mercurial? Hell, compared to Yasuo-- who you can play around-- Malz and Mord don't have other important CC. You never have to waste QSS on anything but their ults. But the vast majority of ADC's don't have single projectiles that matter as much as Malz's and Mord's ults do to them. That said, Randuin's, like most purely defensive items, is lower cost than a damage item. The reason it has weaker components is because the finished item's passive is so powerful against its specified type. Adaptive Helm has similar drawbacks.
: Just so people don't think I change my tune about TFT when I win
Well, when it comes to the champs coming your way you need to either be the luckiest one trying to do the most OP comp, or be smart about it and pick a lower tier so no one is taking them.
: upgrade pirate bonus if more than 3
Yeah, pretty much. If they're gonna make the full Blademaster take 9 because they added Camille, there's no reason there shouldn't be a bonus for having 4 pirates now that TF's in the game.
: Im saying that an ADC needs all the damage they can get, you see any adcs EVER build omen?
Well you're wrong. And that's the problem with newer players. They're under the misguided assumption that the only defenses they can build are the ones that also come with offensive stats.
: I forgot that all forms of poke are AD damage
Gee, if only I'd specified that in the fucking post, huh? And his _shield_ isn't physical-only.
: Its quite stupid to claim that such a claim is stupid, actually. You come in with no evidence other than "nuh-uh, prove it". Not having direct proof of something doesn't make a claim stupid, especially when we never see new rioters anymore associated with balance posting or anything else other than PR, whether its twitter or any other medium. __________ You blindly assuming that Riot does these basic things is quite naive, when they show constantly that they don't manage their company properly. Get Riot's dick out of your ass and wake up. This game is failing for a reason.
So... You don't have proof for your obviously unreasonable claim. As usual with you.
Rioter Comments
: you really think in this damage focused meta that 1.) It would do anything on anyone not stacking armor (and even then) 2.) They need damage, can't really afford a pure defense item without losing out on needed damage
1.) Yes. The passive on Randuin's specifically means it does not require stacking armor to get use out of it. 2.) If and only if Yasuo is the only physical damage champion on the enemy team, then you've got an argument.
: There is such a thing as expanding a department that is lacking, or replacing staff entirely. Riot does not do this.
> [{quoted}](name=WoonStruck,realm=NA,application-id=yrc23zHg,discussion-id=AZJnvBHm,comment-id=00010006,timestamp=2019-08-18T06:59:44.545+0000) > > There is such a thing as expanding a department that is lacking, or replacing staff entirely. > > Riot does not do this. That's such a stupid thing to claim, actually. Got proof they don't do this? Or are you just blindly, senselessly assuming a huge company doesn't do a basic thing like that?
: The gap is through one of two things: 1) They play with their good allies in Flex, and their friends carry them. 2) They only play a little bit of one queue, and none of the other.
> [{quoted}](name=DuskDaUmbreon,realm=NA,application-id=yrc23zHg,discussion-id=36rxuilv,comment-id=0000,timestamp=2019-08-18T06:44:02.533+0000) > > The gap is through one of two things: > > 1) They play with their good allies in Flex, and their friends carry them. > > 2) They only play a little bit of one queue, and none of the other. But you didn't explain the trend he's saying. You explained the reverse; bronze solo, plat flex. Plat solo bronze flex would be that they play with their bad allies in flex because they don't care about it.
: Griefing: Banning a Player's Pick.
The _only_ time it's griefing is when you are First Pick. Otherwise, it's totally fine. They're fine if they don't want to risk the enemies getting the champion. Or more often, if you're hovering a clear troll pick, they're also fine. It isn't griefing.
Chillee (NA)
: Top Lane's State
If you're complaining about having to read the patch notes, you don't really have the knowledge to be discussing the state of things. But then you go on to prove that with every single thing you say.
Rockman (NA)
: They should just lower Panth Q CD by 50% but increase the mana cost a little
: yes let me build randuins on Jhin, that sounds like a great idea, not every team is gonna have hard CC and even if they had one or 2, he just has to windwall it and hes good
Um. Yes. It's kind of sad the newer players don't know that damage champs used to fit a defense item into their build. And some older players seem to have forgotten that that's even an option.
: > [{quoted}](name=The Ecdysiast,realm=NA,application-id=yrc23zHg,discussion-id=AeXRlyO3,comment-id=00000000000000000000,timestamp=2019-08-18T02:44:01.528+0000) > > Well, yes. That's how hard counters work. Meanwhile, you don't even deny that it's unhealthy. In league such counters are usually avoided, even when it comes to champion specific counters (like how Old Pantheon hard countered Old Fiora). It's clear that you don't want good design because you're justifying bad design. There is nothing more to say on this matter because you won't budge from "this is good" despite massive objective evidence against it.
> [{quoted}](name=Busty Demoness,realm=NA,application-id=yrc23zHg,discussion-id=AeXRlyO3,comment-id=000000000000000000000000,timestamp=2019-08-18T03:24:18.345+0000) > > Meanwhile, you don't even deny that it's unhealthy. In league such counters are usually avoided, even when it comes to champion specific counters (like how Old Pantheon hard countered Old Fiora). > > It's clear that you don't want good design because you're justifying bad design. There is nothing more to say on this matter because you won't budge from "this is good" despite massive objective evidence against it. That doesn't follow reasoning. I'm merely _explaining_ the situation. I have said nothing about my opinion. As you said, I didn't deny that it's unhealthy. Nor did I make the claim that it's healthy. It just exists. I didn't say it was good, I said that is as it should be. Because it follows how they've always done design. However, the more complex they make characters, the less we'll see strict hard counters. It's only when an ability is so one-dimensional and powerful that we get strict hard counters. If anything, yes, Yasuo's wind wall should be changed. But no, someone should not get their advantage totally removed because their ally literally inted.
: > [{quoted}](name=The Ecdysiast,realm=NA,application-id=yrc23zHg,discussion-id=AeXRlyO3,comment-id=000000000000,timestamp=2019-08-17T18:49:03.154+0000) > > It's the only available counterplay against a counter. Similarly, Yasuo himself has _much more limited_ options against Annie, who only has one extremely short cooldown, targeted projectile. He can only even attempt to fight when he knows her stun is down. > > And Leona has a very hard time engaging against Poppy because Poppy can W when she tries to E. And unlike Yasuo, who the ADC can bait, Poppy can wait the entire time for Leona to attempt to E. > > I never said there was a lot of counterplay. That's what a counter _means. _ I merely pointed out what is available. Though he isn't even played bot often enough any more to show up on any of the analytic sites. Specifically because his wall is good against people with projectiles on a cooldown. Against enemies who rely on autos, it doesn't really do much if they know what they're doing. So being a counter means that said champion should have an absolutely bullshit ability to deal with their target and in a way that their target is incapable of responding to? That's like every champion having an ability that says "I counters you, so any damage I do applies a 4 second suppression that's continually refreshed. " It's only fun for the user. It eliminates meaningful interaction. And it is unhealthy design for a PVP game.
Well, yes. That's how hard counters work. And once again, you're ignoring the fact that he is no longer played bot enough to register on sites. And anyone who actually knows how to play ADC doesn't have trouble with him.
: your forgetting something, one champ 1v5s with ease, the other, not so much
Not really. Irelia maybe. Katarina sometimes. Yasuo, now? Have you even heard of Randuin's? Do you just have a bunch of games where you and 4 level 12 players bring no CC at all into a team with any kind of carry?
aDpRegan (NA)
: Lux hit boxes are so big she is broken
They reduced the size of her E...
: While he cannot block zyra, he reduced Caitlyn and other piercing projectiles damamge and he can easily block others like karma. Othe rimportan tthing is that his presence and peel is pretty major, so ignoring him while he is ON you when egaged is usually not a good idea to attack the ADC. Also his Q slow and technically low W CD witht he support CDR build make shim able to peel for his adc quite often, being able to stun more often that people liek alistar can pusha way with W
Anyone can reduce the projectile damage of the pass-through abilities. Blowing your 24s cooldown ability to do so is silly. And without damage, no, his presence isn't major. You keep calling it a support CDR build, but you're building a full 3000 cost damage item first, dragging your team far behind by doing so. You're essentially removing all the early advantage of a good dueler with the excuse that he can peal a quarter as well as an actual guardian. You might as well try to defend picking Lissandra support just because she has a root and a stun, ignoring the fact she is the worst possible mage to take bot lane because that root is a self-target AoE and requires you use your escape to get in range to do it, along with a bunch of other reasons.
: > [{quoted}](name=The Ecdysiast,realm=NA,application-id=yrc23zHg,discussion-id=AeXRlyO3,comment-id=0000,timestamp=2019-08-17T05:31:57.716+0000) > > Well, lucky for you most ADC's can afford to bait it out with their poke abilities. And if you walk away from it, he can't stand inside/behind it and Q you. I'd explain how that isn't counter play. But nobody likes being told how they're wrong.
> [{quoted}](name=Busty Demoness,realm=NA,application-id=yrc23zHg,discussion-id=AeXRlyO3,comment-id=00000000,timestamp=2019-08-17T16:26:51.192+0000) > > I'd explain how that isn't counter play. But nobody likes being told how they're wrong. It's the only available counterplay against a counter. Similarly, Yasuo himself has _much more limited_ options against Annie, who only has one extremely short cooldown, targeted projectile. He can only even attempt to fight when he knows her stun is down. And Leona has a very hard time engaging against Poppy because Poppy can W when she tries to E. And unlike Yasuo, who the ADC can bait, Poppy can wait the entire time for Leona to attempt to E. I never said there was a lot of counterplay. That's what a counter _means. _ I merely pointed out what is available. Though he isn't even played bot often enough any more to show up on any of the analytic sites. Specifically because his wall is good against people with projectiles on a cooldown. Against enemies who rely on autos, it doesn't really do much if they know what they're doing.
: Unexpected role for Pantheon that works surprisingly well in my opinion
His E doesn't negate projectiles. It only prevents _him_ from taking the _damage_. So it won't stop Zyra, Caitlin, or Varus. And it doesn't make him immune to CC, so he'll still be in danger trying to block Morgana. More importantly, his E only deals 100% AD from the stabby bit. If you actually want to use it for damage before the enemy can get away, you want to pop it right away. Otherwise they can just leave. And the cooldown will still be too much longer than Q to matter that you focused it. Even if you want to troll by taking him support, you're much better off maxing Q since it can poke from much further, can slow, and can secure kills. Yeah, technically you're right that he's a better support than he used to be, because he's a better _champion_ than he used to be. But it's still troll.
Divin1ty (EUW)
: They abuse IBG, which shouldn't be allowed for Rangeds anyway. Sheen isn't the problem there.
And you can't see why Trinity shouldn't be allowed on champions who had Cleaver changed specifically for them?
: found that yasuo main
So... would you say that just because a champ with a lot of CC, say Ornn, was fed, Olaf should be useless against him?
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The Ecdysiast

Level 225 (NA)
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