: Are all the visual settings set to high and special effects on?
Everything is very high except shadows which I turn off https://i.imgur.com/DZBoyoF.png
Rioter Comments
: VFX Updates for Amumu, Lulu, Tryndamere and Ziggs
I LOVE the new Ziggs VFX but think there are too many craters after explosion on the Q and E. The R is fitting, but having craters on the Bouncing Bomb and Minefield are a bit excessive in my opinion. They look just a bit too visually noisy and might look better if they weren't there at all.
  Rioter Comments
: Sure thing - will be fixed next patch. **EDIT**: Next patch being 8.7 'cause 8.6 comes out tomorrow. :o
: Thanks for the report! We're aware of the issue and are working on a fix. :)
Hey Katey are you able to take a look into the missing particles again? This was never fixed and it currently looks like Blood Lord Vlad is carrying around a shiny ball of light. Thanks!
Rioter Comments
: Hiya! As noted in the more recent post (2 months ago), I'd stated that this isn't something we're looking to resolve, but I would be looking into the particle issues (which we have looked into and bug tickets have been created accordingly). I spoke with the video capture team, and this video was created nearly a year ago, which is why the animation appears differently than it does on PBE and live. I just saw your Reddit DM - hope this clears up that post as well. If you have more questions, please feel free to ask me. As a heads up, I use these boards much more frequently than Reddit. :) My red name there is primarily for bug mega threads, or when skin stuff's broken and front page news. :P
Hey sorry to bump an old post but I was watching the recent RPG skins trailer and saw that the auto attack animations seem to be fixed (at least on Jayce Brighthammer)! [Here's the link to the time code](https://youtu.be/k4IVtmmZudE?t=48). Since this was definitely recorded on internal servers, will this change be on PBE next cycle? I'm so excited that this is finally back to its original state. Thank you!!
: I believe that zone is blank because if you open the chat that area becomes filled. Assuming you have friends that is.
The chat box covers way more than just the small blank area. I doubt there'd just be a blank space down there for no reason. http://i.imgur.com/mymsT86.png
Rioter Comments
: The hammer expansion/contraction looks like a really neat animation, would be cool if they kept it. They might have removed these animations because they were too complex for low-spec computers and caused frame drops
I highly doubt they removed them because of frame drops since the secondary animations on his hammer are still present in his Debonair Recall in his live state. [See here](https://youtu.be/BO6uhGtQNLA?t=90). Even if they did, wouldn't they just tell us? I wouldn't be so upset about this if they weren't so quiet on the issue.
Rioter Comments
: Hiya! As noted in the more recent post (2 months ago), I'd stated that this isn't something we're looking to resolve, but I would be looking into the particle issues (which we have looked into and bug tickets have been created accordingly). I spoke with the video capture team, and this video was created nearly a year ago, which is why the animation appears differently than it does on PBE and live. I just saw your Reddit DM - hope this clears up that post as well. If you have more questions, please feel free to ask me. As a heads up, I use these boards much more frequently than Reddit. :) My red name there is primarily for bug mega threads, or when skin stuff's broken and front page news. :P
Great news, thank you.
: Hey Joe Da Eskimo, Thanks for the report! We're currently looking into the issue.
Hi, it's been about 9 months now and this issue is still around. You replied to my post on /r/leagueoflegends two months ago saying [you'd have the issue looked at](https://www.reddit.com/r/leagueoflegends/comments/4dypl4/half_of_jayces_animations_and_particles_have_been/d1wpdpm?context=10000). The only thing I've seen fixed since then is the preview for {{summoner:21}} on the League Client Alpha, as seen here: http://i.imgur.com/pBtGEap.gifv Is this going to be pushed to PBE / live any time soon or is this never going to be resolved? Thank you.
Rioter Comments
Rioter Comments
Rioter Comments
Rioter Comments
: i've been playing him lately and notice that after you hammer form Q your auto attack takes a lot longer to fire and it's pretty irritating
: it was....jayce is like that since for ever....jesus the new season players....... Because this ability reduce armor and its "heavier" than his normal AA.... How much time i need to explain you
Here's an example with some season 2 gameplay. At 9 seconds Dyrus auto attacks with his passive up and it's the same timing as a normal auto attack that he uses another second later. https://youtu.be/8LOaxtJf9F4?t=9s If you want an even clearer example here's the skin spotlight for Full Metal Jayce when Jayce was released. https://youtu.be/tUPF4c3MElE?t=1m5s
: its not a bug actually!! Jayce is like that since release that the trade back the attack with passive is "heavier" and that why reduce armor too
It was not like this when Jayce was released. Also why would there be a trade back for a passive ability that you're not able to toggle?
Rioter Comments
  Rioter Comments
: Champion Mastery hits PBE
Will this take into account games that you have played in the past? Or only after this new system is implemented?

The Eskimo

Level 151 (NA)
Lifetime Upvotes
Create a Discussion